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This beatmap was submitted using in-game submission on September 5, 2017 at 10:01:45 PM

Artist: fourfolium
Title: STEP by STEP UP
Source: NEW GAME!!
Tags: Gaia Kalibe Moecho Moeri xxdeathx フォーフォリウム ニューゲーム season 2 two opening tv size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BPM: 175
Filesize: 25212kb
Play Time: 01:28
Difficulties Available:

Download: fourfolium - STEP by STEP UP
Download: fourfolium - STEP by STEP UP (no video)
Information: Scores/Beatmap Listing
---------------
S1: OP (TV) | OP (Full) | ED (TV) | ED (Full)
VN: OP (Short) | OP (Full) | ED (Short) | ED (Full)
S2: OP (TV) | OP (Full) | ED1 (TV) | ED1 (Full) | ED2 (TV) | ED2 (Full)
Image

season two :eyes:
redownload july 18 for new mp3/video
bg edited by gaia

normal by little? nvm he's too busy :<
hard by xxdeathx, moecho
insane by gaia, kalibe

ready for mods!
Last edited by Doormat on , edited 53 times in total.
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Star Shooter
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step bai steppu de susumeeeeeeeee


first yo
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I really like this song, especially at 01:12:966
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Tempo Trainee
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I don't mean to sound nitpicky here, but this is literally the only thing I found so far that seems off! Great job on that!
00:14:337 that slider moves way faster than any other, and it's a little unexpected. It's also odd that nothing really important is happening there in the song, just the introduction to the next section. It's a little strange, and kind of makes players expect the main part of the song to go faster than the first part, because that slider moved faster. Instead, the rest of the song is the same as the first part, so it's a bit confusing.
Again, just commenting on it because that's the only thing i can see that's even the slightest bit awkward / confusing.
Great beatmap!
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Rhythm Incarnate
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Combo Commander
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Here we go again.

PM me when its done ill mod
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Kisses wrote:
I really like this song, especially at 01:12:966

:thinking:

updated with new mp3, but will still be updating mp3 and video when the anime airs
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added hitsound files and combo colours; still waiting on xxdeathx's diff. other than that the map is ready for mods i guess
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M4M on that Bn queue thing, you didn’t mod my map but I’m suppose to mod this, interesting.don't worry I got a mod from another dude :S

General
  • Remove countdown and widescreen in all diffs.



ImageEasy
  • Not a fan of how you applied finishes here; 00:14:590 -/00:15:790 -/00:16:476 - . Using the same hitsound for different stuff imo is not a good idea, since here 00:14:590 (1) – you have cymbal crash on hitsounds to add more emphasis to the main transition even tho there’s not cymbal on the song, adding another here 00:15:790 –with a non-clickable object seems like using the same hitsound for a totally opposite purpose in a small amount of time.
  • Don’t you think that 00:46:304 (3) – should somewhat a bit different compared to 00:44:590 (1,2) - ? Maybe considering the value you put in aesthetics it could not fit the pattern, but making 3 with a different shape (maybe a straight slider) can help you represent more of the song, even considering the flow contrast presented in 3 in opposition to 1->2 moviment.
  • Remove green line here? 00:57:704 -
  • Really weird gap here 01:14:933 (1,2) - . You connected all transitions from white to red polarity so far in this easy diff with sliders ends, why change that here if you can end the slider 01:14:933 (1) – on the next red tick instead 01:15:790 - .
  • Just a suggestion, but this 01:22:990 (1,2) - looks and plays more simple if they’re symmetrically flipped on horizontal. Like this https://osu.ppy.sh/ss/8550567


ImageNormal
  • Stack+DS 00:02:076 (3,4) – got it above your usual spacing
  • Same 00:06:876 (2,3) – but in this case lowered your spacing. Yeah look again at most of the 1/2 stacks and check spacing
  • Can you add a hitsound here 00:30:190 -? Like a soft-whistle of some sort. Having the clickable object with no hitsound and reverse 00:30:533 - and slider end 00:30:876 –with strong ones makes it off with the rhythm.
  • I’m not sure about ignoring the vocals here 00:35:161 - ~ 00:35:847 -. They are part of the transition and really have emphasis on the song.
  • Same green line in easy diff 00:57:704 -, not sure why this is here.



ImageMoeacho’s Hard
  • End spinner should be here 00:13:904 – and this entire section with spinners is really creative, but what about the recovery gap time guidelines for hard diffs? All the gaps here 00:09:190 (1,1,1) – are 1/4.
  • Hmm 00:23:161 (2,3) - , this overlap could be avoided if you structure the position of 00:22:476 (5,1,2) – in a different way.
  • Improve blanket 00:41:676 (5,1) -
  • What about muting extended sliders? 00:47:161 (1,1) -
  • Really odd NC here 00:47:504 (1,1,2,1,2,1,2,3,4) - , are you sure you didn’t forget to fix those? It’s like 3 NCs inside the same measure, I can’t find a logic for something like that in a hard diff and mapping is not even different.
  • Ctrol+j the shape here 01:09:447 (1) – to avoid offscreen stuff



ImageGaia’s Insane

There isn’t much to add on the other two diffs imo.
GL o/
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all diifs uploaded, ready for mods now!

will reply to Net0 soon
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extra
00:04:304 (2) - circle+slider for vocals?

00:09:618 (2,3,4) - tbh its kinda weird 2 hav a bunch of clicks on pretty inaudible piano compared to on vcals, why not a repea slider?

00:11:161 (2,1) - bad blanket >:(

00:12:446 (1) - 00:13:904 - ?

00:16:904 (4) - add a hitsound so it sounds less overmapped?

00:19:218 (3) - a weird shaped slider would be cool

00:22:646 (6,7,1,2,3) - shdnt u change directions for this pattern

00:45:104 (2,3,4,5,6,7) - this is like 2x the ds it should be like the instruments r really quiet lol

00:48:189 (3) - offbeat 1/2 slider for vocal?

01:19:389 (2,3) - ehh dont really like the random overmapped fullscreen jump xD how about a slider?


kaleeb
00:01:389 (2) - this circle is kinda random >.> not on a vocal but everything else is

00:04:132 (2) - same here, and i think u should do 2 clicks for the vocals on 00:04:304 (3) - instead

00:28:989 (3) - could also defs be 2 clicks

01:02:932 (2,3) - fix blanket!!!

01:04:475 (2,3,4,5) - these are kinda meh cuz they take emphasis off of 01:05:332 (1,2,3) - which actually has vocals on all of them. i think sliders works better

01:19:561 (4) - theres like a reaaaally obvious pause in the song here, skipping it is really weird; at least put 3 as a slider if you dont want a 1/1 gap there

01:24:704 (1) - weird not to be 3 circles imo, all the sounds are equal strength and there isnt a need to lower density here


gaya

00:09:189 (1,1,1) - dude r u angelhoney

wait whyd u end the spinner 1/4 beat early too

00:24:704 (1,2,3) - imo shd be significantly smaller spacing / in a different pattern visually from 00:24:189 (1,2,3) -

00:49:732 (3,4,5) - think u shd make 4-5 a slider tbh;;

00:57:789 - i expected a note here, i think everyone else does too; why isn't there one?

01:25:304 (1) - ok this is basically a ninja spinner, can u put a slider instead..


moecho
00:20:589 (2) - this doesn't really help with the rhythm cuz the strongest sounds are on the slider head and tail. if you want to focus on the trumpet make it 2 sliders instead please

00:41:675 (5,1) - this looks so cramped lol

01:25:304 (1) - same thing i said to gaia this is kinda aids even tho its technically rankable its really short ;w;

xxdeathx
00:24:875 (1) - this slider is like kinda hard 2 see, can you move it up instead

00:32:932 (4,5) - this is kinda weird cuz you just used a 1/2 stack, people may b misled

00:46:304 (2,3,4,5,6) - isnt there like a guideline against this

01:07:046 (3) - uhh i think the 2 triples is way more obvious here, this is just weird polarity wise and rhythm wise

01:24:189 (4,5,1) - ye


normal
00:57:789 (7,8,1) - weird not to nc on 7 i think

yea


ok get some other mods and sp looool
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sup

General

  • Metadata looks ok
  • Ok i think everyone (except xxdeathx) is finish the spin in 00:13:818 - instead of 00:13:904 - and i dont know the reason, imo the drum song stops after 00:13:904 - and for me the 00:13:818 - isn't intense enough for stop the spin (at least 00:13:904 - is more intense imo)

Extra


Kalibe's Insane


Gaia's Insane


Moecho's Hard


Other diffs looks ok, hope this helps, gl ~
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mod for ticket from your q

extra
00:09:961 (4) - this is kinda overmapped, that sound is pretty inaudible
00:16:904 (4) - this feels a bit overmapped as well
00:24:189 (1) - finish maybe?
00:26:761 (1) - maybe 1/1 slider instead to follow vocals? seems like a good spot
00:40:989 (2) - maybe move somewhere to x=286 y=37? bcz sound here is stronger than 00:41:161 (3) - but spacing here doesnt really show that
00:49:904 (2,3) - 1/2 slider fits much better tbh
01:04:646 (3,4) - move a bit to the right? so visual spacing between 01:03:961 (1,2,3) - would be better
01:11:846 (5,6) - this spacing is huge a bit, also bcz of not very smooth flow 01:12:018 (6,1) - here this place plays a bit uncomfortable
01:16:818 (3) - this shape doesnt really fit your style tbh.. also its not the best idea to introduce new sliders in the last 20 secs of the map

kalibe
00:05:504 (3,4) - blanket
00:11:161 (2,1) - maybe make this blanket a bit bigger? like 00:05:504 (3,4) - here, for example
00:30:704 (5,6,1) - this spacing is kinda strange
00:35:846 (3,4) - tbh slider fits better
00:37:046 (2,1) - stack
sorry for nazi, this diff is great

gaia
00:14:589 (1,2) - this spacing is bigger than the others 1/4
00:26:932 (1,2) - this sounds a bit weird.. 00:26:932 (1) - maybe transorm this into a 1/2 slider and a circle?
00:54:618 - map this? you mapped the same vocals here 00:52:218 (3,4) -
01:16:132 (1) - looks a bit unpolished
01:17:332 - shouldnt this be clickable? there are no vocals, so this rhythm feels a bit off
01:25:304 (1) - auto cant 1000 this

moecho
ar8 pls, 8.5 is too high for a 3.4* hard
00:04:304 (2,1) - stack is off
00:17:846 (2,3,4) - this is kinda undermapped, id like to see some more spacing here
00:17:846 (2,1) - stack again
00:36:532 - why spacing in this part is bigger than in this one 00:14:589 - while 00:14:589 - this section is way denser?
00:41:675 (5,1,5) - eh, blanket
01:25:304 (1) - this is too hard for a such low difficulty
inconsistent spacing makes this diff look a bit messy

lower diffs are fine tbh
best of luck!!
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Combo Commander
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there's a season 2 wtf
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Rhythm Incarnate
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m4m thingy from ur queue

Easy

Normal

Xxdeathx's Hard

Moecho's Hard

Gaia's Insane

Kalibe's Insane

Extra

solid set, goodluck!
This is a BSS beatmap submission. Click here to view full beatmap information.
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