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posted
This beatmap was submitted using in-game submission on September 5, 2017 at 10:01:45 PM

Artist: fourfolium
Title: STEP by STEP UP
Source: NEW GAME!!
Tags: Gaia Kalibe Moecho Moeri xxdeathx フォーフォリウム ニューゲーム season 2 two opening tv size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BPM: 175
Filesize: 25212kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.73 stars, 124 notes)
  2. Extra (5.27 stars, 320 notes)
  3. Gaia's Insane (4.43 stars, 276 notes)
  4. Kalibe's Insane (4.76 stars, 302 notes)
  5. Moecho's Hard (3.41 stars, 257 notes)
  6. Normal (2.23 stars, 198 notes)
  7. Xxdeathx's Hard (3.14 stars, 236 notes)


Download: fourfolium - STEP by STEP UP
Download: fourfolium - STEP by STEP UP (no video)
Information: Scores/Beatmap Listing
---------------
S1: OP (TV) | OP (Full) | ED (TV) | ED (Full)
VN: OP (Short) | OP (Full) | ED (Short) | ED (Full)
S2: OP (TV) | OP (Full) | ED1 (TV) | ED1 (Full) | ED2 (TV) | ED2 (Full)

season two :eyes:
redownload july 18 for new mp3/video
bg edited by gaia

normal by little? nvm he's too busy :<
hard by xxdeathx, moecho
insane by gaia, kalibe

ready for mods!
posted
step bai steppu de susumeeeeeeeee


first yo
posted
I really like this song, especially at 01:12:966
posted
I don't mean to sound nitpicky here, but this is literally the only thing I found so far that seems off! Great job on that!
00:14:337 that slider moves way faster than any other, and it's a little unexpected. It's also odd that nothing really important is happening there in the song, just the introduction to the next section. It's a little strange, and kind of makes players expect the main part of the song to go faster than the first part, because that slider moved faster. Instead, the rest of the song is the same as the first part, so it's a bit confusing.
Again, just commenting on it because that's the only thing i can see that's even the slightest bit awkward / confusing.
Great beatmap!
posted
oh boy :o
posted
Here we go again.

PM me when its done ill mod
posted

Kisses wrote:

I really like this song, especially at 01:12:966
:thinking:

updated with new mp3, but will still be updating mp3 and video when the anime airs
posted
added hitsound files and combo colours; still waiting on xxdeathx's diff. other than that the map is ready for mods i guess
posted
M4M on that Bn queue thing, you didn’t mod my map but I’m suppose to mod this, interesting.don't worry I got a mod from another dude :S
[General]
  1. Remove countdown and widescreen in all diffs.
[Easy]
  1. Not a fan of how you applied finishes here; 00:14:590 -/00:15:790 -/00:16:476 - . Using the same hitsound for different stuff imo is not a good idea, since here 00:14:590 (1) – you have cymbal crash on hitsounds to add more emphasis to the main transition even tho there’s not cymbal on the song, adding another here 00:15:790 –with a non-clickable object seems like using the same hitsound for a totally opposite purpose in a small amount of time.
  2. Don’t you think that 00:46:304 (3) – should somewhat a bit different compared to 00:44:590 (1,2) - ? Maybe considering the value you put in aesthetics it could not fit the pattern, but making 3 with a different shape (maybe a straight slider) can help you represent more of the song, even considering the flow contrast presented in 3 in opposition to 1->2 moviment.
  3. Remove green line here? 00:57:704 -
  4. Really weird gap here 01:14:933 (1,2) - . You connected all transitions from white to red polarity so far in this easy diff with sliders ends, why change that here if you can end the slider 01:14:933 (1) – on the next red tick instead 01:15:790 - .
  5. Just a suggestion, but this 01:22:990 (1,2) - looks and plays more simple if they’re symmetrically flipped on horizontal. Like this https://osu.ppy.sh/ss/8550567
[Normal]
  1. Stack+DS 00:02:076 (3,4) – got it above your usual spacing
  2. Same 00:06:876 (2,3) – but in this case lowered your spacing. Yeah look again at most of the 1/2 stacks and check spacing
  3. Can you add a hitsound here 00:30:190 -? Like a soft-whistle of some sort. Having the clickable object with no hitsound and reverse 00:30:533 - and slider end 00:30:876 –with strong ones makes it off with the rhythm.
  4. I’m not sure about ignoring the vocals here 00:35:161 - ~ 00:35:847 -. They are part of the transition and really have emphasis on the song.
  5. Same green line in easy diff 00:57:704 -, not sure why this is here.
[Moeacho’s Hard]
  1. End spinner should be here 00:13:904 – and this entire section with spinners is really creative, but what about the recovery gap time guidelines for hard diffs? All the gaps here 00:09:190 (1,1,1) – are 1/4.
  2. Hmm 00:23:161 (2,3) - , this overlap could be avoided if you structure the position of 00:22:476 (5,1,2) – in a different way.
  3. Improve blanket 00:41:676 (5,1) -
  4. What about muting extended sliders? 00:47:161 (1,1) -
  5. Really odd NC here 00:47:504 (1,1,2,1,2,1,2,3,4) - , are you sure you didn’t forget to fix those? It’s like 3 NCs inside the same measure, I can’t find a logic for something like that in a hard diff and mapping is not even different.
  6. Ctrol+j the shape here 01:09:447 (1) – to avoid offscreen stuff
[Gaia’s Insane]
  1. Why not make the slider here 01:09:447 (1) – aimed towards the slider end of 00:54:190 (1) -
  2. Another minor suggestion would be making the sliderhead here 01:00:361 (3) – and the slider body of 01:01:218 (1) – fit with each other by positioning the head of 01:00:361 (3) – in the middle of this slider body 01:01:218 (1) - .
  3. Great diff imo, really fun.
There isn’t much to add on the other two diffs imo.
GL o/
posted
all diifs uploaded, ready for mods now!

will reply to Net0 soon
posted
[extra]
00:04:304 (2) - circle+slider for vocals?

00:09:618 (2,3,4) - tbh its kinda weird 2 hav a bunch of clicks on pretty inaudible piano compared to on vcals, why not a repea slider?

00:11:161 (2,1) - bad blanket >:(

00:12:446 (1) - 00:13:904 - ?

00:16:904 (4) - add a hitsound so it sounds less overmapped?

00:19:218 (3) - a weird shaped slider would be cool

00:22:646 (6,7,1,2,3) - shdnt u change directions for this pattern

00:45:104 (2,3,4,5,6,7) - this is like 2x the ds it should be like the instruments r really quiet lol

00:48:189 (3) - offbeat 1/2 slider for vocal?

01:19:389 (2,3) - ehh dont really like the random overmapped fullscreen jump xD how about a slider?

[kaleeb]
00:01:389 (2) - this circle is kinda random >.> not on a vocal but everything else is

00:04:132 (2) - same here, and i think u should do 2 clicks for the vocals on 00:04:304 (3) - instead

00:28:989 (3) - could also defs be 2 clicks

01:02:932 (2,3) - fix blanket!!!

01:04:475 (2,3,4,5) - these are kinda meh cuz they take emphasis off of 01:05:332 (1,2,3) - which actually has vocals on all of them. i think sliders works better

01:19:561 (4) - theres like a reaaaally obvious pause in the song here, skipping it is really weird; at least put 3 as a slider if you dont want a 1/1 gap there

01:24:704 (1) - weird not to be 3 circles imo, all the sounds are equal strength and there isnt a need to lower density here

[gaya]

00:09:189 (1,1,1) - dude r u angelhoney

wait whyd u end the spinner 1/4 beat early too

00:24:704 (1,2,3) - imo shd be significantly smaller spacing / in a different pattern visually from 00:24:189 (1,2,3) -

00:49:732 (3,4,5) - think u shd make 4-5 a slider tbh;;

00:57:789 - i expected a note here, i think everyone else does too; why isn't there one?

01:25:304 (1) - ok this is basically a ninja spinner, can u put a slider instead..

[moecho]
00:20:589 (2) - this doesn't really help with the rhythm cuz the strongest sounds are on the slider head and tail. if you want to focus on the trumpet make it 2 sliders instead please

00:41:675 (5,1) - this looks so cramped lol

01:25:304 (1) - same thing i said to gaia this is kinda aids even tho its technically rankable its really short ;w;
[xxdeathx]
00:24:875 (1) - this slider is like kinda hard 2 see, can you move it up instead

00:32:932 (4,5) - this is kinda weird cuz you just used a 1/2 stack, people may b misled

00:46:304 (2,3,4,5,6) - isnt there like a guideline against this

01:07:046 (3) - uhh i think the 2 triples is way more obvious here, this is just weird polarity wise and rhythm wise

01:24:189 (4,5,1) - ye

[normal]
00:57:789 (7,8,1) - weird not to nc on 7 i think

yea
ok get some other mods and sp looool
posted
sup

General

  1. Metadata looks ok
  2. Ok i think everyone (except xxdeathx) is finish the spin in 00:13:818 - instead of 00:13:904 - and i dont know the reason, imo the drum song stops after 00:13:904 - and for me the 00:13:818 - isn't intense enough for stop the spin (at least 00:13:904 - is more intense imo)


Extra

  1. 00:12:446 (1) - for me looks better finish the spin in 00:13:904 -, is more intense than 00:13:818 -
  2. 00:35:161 - 00:35:846 - In my opinion this moment can be mapped, maybe with a 1/1 slider with reversearrow, dont know for me the vocal can be clearly mapped, you may disagree
  3. 00:40:304 (4,1) - I think this can be more spaced, for me looks good do a emphasis (like in 00:40:989 (2,3) -, one tip can be you try ctrl + g in 00:40:132 (3,4) -


Kalibe's Insane

  1. 00:11:675 (1) - For me this slider can finish in 00:13:046 - and you can start the stream in 00:13:218 -, flows better the vocal and the beats in the music
  2. 00:31:046 (1) - https://osu.ppy.sh/ss/8607923 better transition between 00:30:875 (6) - and 00:31:904 (2) - ?


Gaia's Insane

  1. 00:02:075 (1) - Try ctrl + G to do emphasis between 00:01:561 (2,1) -, and in my opinion flows better
  2. 00:09:189 (1,1) - not sure if this spins are necessary, for me can be normal mapped here
  3. 00:11:761 (1) - you can finish this spin in 00:13:904 -, is more intense than 00:13:818 -
  4. 01:25:304 (1) - I think this spin is really short for a 4,4* Insane, maybe the players can easily hit 50x for be too fast (less than 2/1 timing)
  5. 01:07:218 (4,5,6) - Ctrl + G can be interesting if you see the transitions of 01:07:046 (3,4) - and 01:07:732 (9,1) -, can be just my opinion but for me looks more polished the transiction
  6. I think this spacing 01:18:018 (3,4) - should be more intense than 01:17:846 (2,3) -, it's a off vocal more intense than a new tone, you can try something like this https://osu.ppy.sh/ss/8608020


Moecho's Hard

  1. 00:19:046 (2) - x:154 y:132 for consistence with 00:15:789 (1,2,3,4) -
  2. 00:34:646 (2,3) - 1,30x?
  3. 01:25:304 (1) - I think this spin is really short for a 3,4* Hard, maybe the players can easily hit 50x for be too fast (less than 2/1 beats)


Other diffs looks ok, hope this helps, gl ~
posted
mod for ticket from your q

extra
00:09:961 (4) - this is kinda overmapped, that sound is pretty inaudible
00:16:904 (4) - this feels a bit overmapped as well
00:24:189 (1) - finish maybe?
00:26:761 (1) - maybe 1/1 slider instead to follow vocals? seems like a good spot
00:40:989 (2) - maybe move somewhere to x=286 y=37? bcz sound here is stronger than 00:41:161 (3) - but spacing here doesnt really show that
00:49:904 (2,3) - 1/2 slider fits much better tbh
01:04:646 (3,4) - move a bit to the right? so visual spacing between 01:03:961 (1,2,3) - would be better
01:11:846 (5,6) - this spacing is huge a bit, also bcz of not very smooth flow 01:12:018 (6,1) - here this place plays a bit uncomfortable
01:16:818 (3) - this shape doesnt really fit your style tbh.. also its not the best idea to introduce new sliders in the last 20 secs of the map

kalibe
00:05:504 (3,4) - blanket
00:11:161 (2,1) - maybe make this blanket a bit bigger? like 00:05:504 (3,4) - here, for example
00:30:704 (5,6,1) - this spacing is kinda strange
00:35:846 (3,4) - tbh slider fits better
00:37:046 (2,1) - stack
sorry for nazi, this diff is great

gaia
00:14:589 (1,2) - this spacing is bigger than the others 1/4
00:26:932 (1,2) - this sounds a bit weird.. 00:26:932 (1) - maybe transorm this into a 1/2 slider and a circle?
00:54:618 - map this? you mapped the same vocals here 00:52:218 (3,4) -
01:16:132 (1) - looks a bit unpolished
01:17:332 - shouldnt this be clickable? there are no vocals, so this rhythm feels a bit off
01:25:304 (1) - auto cant 1000 this

moecho
ar8 pls, 8.5 is too high for a 3.4* hard
00:04:304 (2,1) - stack is off
00:17:846 (2,3,4) - this is kinda undermapped, id like to see some more spacing here
00:17:846 (2,1) - stack again
00:36:532 - why spacing in this part is bigger than in this one 00:14:589 - while 00:14:589 - this section is way denser?
00:41:675 (5,1,5) - eh, blanket
01:25:304 (1) - this is too hard for a such low difficulty
inconsistent spacing makes this diff look a bit messy

lower diffs are fine tbh
best of luck!!
posted
there's a season 2 wtf
posted
m4m thingy from ur queue

Easy
  1. 00:24:189 (2) - try 2 circles to emphasize those strong drums? and i rather put slider at 00:25:561 (1,2) - 00:28:304 (1,2) - instead for entering calm section for a moment


Normal
  1. 00:04:818 (3) - trim it to 1/1 and add circle at 00:05:332 - ? so it can be somewhat identical with 00:02:075 (3,4,5) - on vocal rhythm
  2. 00:04:818 (3) - ^
  3. 01:23:504 (2) - maybe consider to put single circle instead as u never had three 1/2 slider in a row


Xxdeathx's Hard
  1. 00:05:332 (5,6) - unstack for pair with similar vocal 00:02:589 (4,5) -
  2. 00:46:304 (2,3,4,5,6) - since they r all stacked maybe they will click 00:47:161 (6) - continuously as 1/2 so ye try something like this? or add nc on 00:47:161 (6) - if u rly want to stack that
  3. 01:24:189 (4,5) - unstack for cymbals pl


Moecho's Hard
  1. 00:19:046 (2) - x1 ds like how other parts were made?
  2. 00:47:504 (1,1,2,1,2,1,2,3,4,1,1,2,1,2,1,2,1,2) - these would be great if u followed vocals and stuff for calm parts but i think it will be fine as is


Gaia's Insane
  1. 00:24:875 (3,4) - consider to nerf spacing a bit
  2. 00:56:932 (1) - whis + finish?
  3. 01:23:846 (3,4) - fill it with circles :^)


Kalibe's Insane
  1. 00:04:818 (1,2) - isn't should be same placing with 00:02:075 (1,2) - ?
  2. 00:37:046 (2,1) - nazis
  3. 00:56:932 (1) - hitsoun d
  4. 01:04:989 (5,6) - maybe convert this to slider for less circle spams on not most intense part of the song


Extra
  1. Add edgy diffname
  2. 00:11:161 (2,1) - nazis on parallel thingy
  3. 00:30:361 (1,2,3,4) - this would be great if u had more spacing like equal to 00:27:789 (1,2,3) - but looks already cornered so wwwwww
  4. 00:56:932 (4) - add hitsound?
  5. 01:20:075 (1) - nc looks kinda unnecessary w


solid set, goodluck!
posted
New season of new game > more girl's socks to sniff :p
[Xxdeathx's Hard]

  • That capital X triggers me
  1. 00:54:018 (4) - Not enough reading time imo

  2. Pretty neat
[Moecho's hard]

  • 轉到中文頻道~
  1. 00:05:332 (2) - AR8.5之下的話已經沒有時間可以讀了,建議不要疊著
  2. 00:36:875 (2) - 雖然兩者很易讀但是這個和 00:37:732 (1,2) - 的間距太相近了,hard的話最好將這個滑條和 00:36:532 (1) - 尾疊好或者放近一些,這樣的話可以容易令人分辨出1/4
  3. 00:47:846 (1) - 00:50:589 (1) - 這些都是
  4. 01:25:304 (1) - 雖然差一些但是太短了,hard的話轉盤要至少2拍,不然的話可能會被人搞的
  5. 感覺我這樣摸我都覺得我太subjective
[Gaia's Insane]
  1. 00:04:304 (2) - Copy and paste? For aesthetics
  2. nothing major i can point out orz
[Kalibe's Insane]
  1. OD 8? Since gaia also used 8 (also for pp)
  2. 00:27:104 (2) - 2 circles for vocal, since you did it on 00:26:761 (1) - and 00:27:446 (3) -
    Nice
[Extra]

  • Is that you wkyik
  1. 00:32:418 (1,2) - maybe turn into a slider feels better when it comes to following the vocals imo, they sound more like a long vocal in 00:32:418 (1) - and another part of vocal on 00:32:761 (3) - , which makes this vocal note stronger
  2. 00:43:218 (1) - minor, but this slider isn't really supporting anything aesthetically, especially when it comes to contrasting with 00:43:904 (3) - , maybe have the longer slider parallel with 00:43:904 (3) - might work, yet it also give stronger feedback on 00:43:218 (1) - by flow
  3. 00:46:304 (1,2,3,4) - maybe just me, but i feel those 4 notes is much more stronger than 00:45:104 (2,3,4,5,6,7) - , but judging the distance of the jump, the jump on 00:45:104 (2,3,4,5,6,7) - cover those 4 stronger notes, making 00:46:304 (1,2,3,4) - doesn't got enough emphasis than it supposed to be D:
Sorry for bad mod orz, this map is too great

My map for mod: https://osu.ppy.sh/s/596487

Feel free to call me back if you wish me to bump this map to 12SP so you can find naotoshi for bubble
posted
m4m

  • [Extra]
  1. 00:20:675 (3) - i think the note is unnecessary here, since there are no sound here so it plays pretty weird
  2. 00:46:304 (1,2,3,4) - spacing should be increased to emphasized the intense snare sound
  3. 00:48:532 - i think ur rhythm choice isnt the best here, since the sound here should be clickable, and u miss a vocal at 00:48:361 - , try this https://puu.sh/wLIXK/13441a1f15.jpg, and same 00:50:246 -
  4. 00:52:475 (6,7) - increased spacing for emphasis
  5. 00:55:389 (7,1) - emphasis more on the cymbol sound?
  6. 00:56:932 (4) - ill NC this for consistent and emphasis the vocal, and add a normal sampleset for the drum sound
  7. 01:00:875 - a slider is enough here, since there is no sound at 01:01:046 - so a note here plays pretty weird
  8. 01:07:904 - it seems like ur emphasis the drum sound here, but the drum sound here should be mapped like this https://puu.sh/wLJeY/2a7f72d9bf.jpg instead
  • [Kalibe's Insane]
  1. 00:26:246 (3,1) - 00:53:332 (2,1) - hmm not stacking for intended lol
  2. 00:27:104 (2) - how about change to 2 notes instead to express the vocal better, cuz it seems like ur not following the drum xd
  3. 01:00:189 (2,3) - 01:18:704 (1,2) - increased the spacing a bit to emphasis the high pitch vocal, sth like wat u did at 01:02:932 (2,3) -
  4. 01:18:875 - well i think ur rhythm choich here isnt the best, since u make a weak sound 01:19:561 - inteasd of a strong sound 01:19:218 - clikcable , try this http://puu.sh/wLJpD/ff722b6a96.jpg
  • [Gaia's Insane]
  1. 00:24:189 (1,2,3) - increased spacing for emphasis lo?
  2. 00:48:018 (2,3) - 00:50:761 (2,3) - aa inconsistent usage lol
  3. 00:52:646 (6,1) - larger spacing for emphasis the cymbol
  4. 00:56:075 - well the music here is more intense then 00:54:704 - , so i think the structure usage should be the same or even more intense
  5. 01:05:504 (2,3) - spacing should be decreased here since the vocal pitch is getting lower
  • [Moecho's Hard]
  1. 00:08:246 (3,4) - hmm why not keep the spacing consistent here xd, the sound here isnt dat special to use a different spacing
  2. 00:15:189 - missing a note here, even this is hard diff u souldnt be ignore the sound like this, and yea u map 00:23:761 (4) - so lol
  3. 00:41:675 (5,1) - blanket a bit off
  4. 00:47:846 (1) - 00:50:589 (1) - NC isnt necessary here
  • [Xxdeathx's Hard]
  1. 00:07:046 (3,4) - well spacing is a bit to much here imo
  2. 00:42:361 (2,1) - stack off
  3. 01:15:532 - not planning mapping the sound here?
  • [Normal]
  1. 00:15:789 - how about http://puu.sh/wLJSj/874709a4c7.jpg, express better to music imo
  2. 00:36:018 (6) - 2 notes here instead is better to express the snare sound at 00:36:189 -
  3. 00:39:789 (2) - isnt this suppose to be at 00:39:618 - lol, this isnt expressing anything rn
  • [Easy]
  1. G
:)
posted
Please come soon ; ;
[General]
• Ewww small res BG
[Easy]
• 00:51:789 (3,4) - imo ctrl+g express the vocal better
• 00:57:789 (3,4) - 01:08:761 (3,4) - Having these circles makes 00:58:475 (1,2) - kinda weak, as I think the emphasis should be focus on the "Step by Step" tho. Just a slider would do
• 01:01:904 (3,5) - The 2 sliders are pretty close to each other, therefore new players might easily skip (4) and go straight to (5) tho. Something like 00:01:561 (2,3,4) - would work.
• 01:25:904 - Should have a circle here, then a slider, as usual, strong beat should be clickable
[Normal]
• 00:07:046 (3,4) - Flow is kinda weird, feels like there's a glitch between (3) sliderend and (4) slider head. Might wanna adjust it a bit?
[xxdeathx]
• 00:16:304 (2,3) - spacing is kinda big comparing to similar beats like 00:18:532 (1) - 00:19:218 (3) -. How about lowering them a bit
• 00:46:304 (2,3,4,5,6) - The sudden 1/1 gap confused me. I would move 4 circles somewhere away tho
• 00:49:733 (7,8) - You're using the same stack as 00:48:189 (2,3,5,6) - to express 2 different beats, which imo not a good idea. How about sth like http://puu.sh/wLMCs/bb87f7adaa.jpg this
• 00:52:132 (6) - Aesthetically I would move it 2 grid to the left, so the pattern looks more straight
[Moecho]
• 00:17:846 (2) - stacking is off
• 00:21:961 (4) - I believe you're following the pitch 00:21:446 (1,2,3,4) - here, but this slider seems pretty off as the pitch goes down while you increased spacing. Besides it's not a really strong beat to have such spacing
• 00:23:761 (4,5) - Might wanna move it closer to (3) a bit, at least same spacing as 00:19:732 (5,1) - or lower because when it comes to 1/4 your spacing is quite small (example 00:17:332 (1,2,3) - ) so having a huge spacing here might be meaningless
• 00:27:789 (3,4) - 3 same beat but why are you using 2 different objects to represent them? I believe a reverse slider or 3 circles works better
• 01:25:304 (1) - Apparently it's not wrong but having short spinner like this is really annoying tbh, it is like the spinner ends right when you noticed that there's a spinner tho. Besides it's hard diff we're talking about. Players at this level might not expect that tbh. Something like a slider fits it more I guess
[Gaia]
• 00:02:761 (3) - minor stuff but I find 2>3 flows better to be rotated 10* ccw tho http://puu.sh/wLN3O/7b5e10230a.jpg
• 00:04:304 (2) - if it's not that you're following the vocal, what does this slider represent? Why not 1/2 slider?
• 00:43:218 (1) - It's better to overlap the slider a bit like this http://puu.sh/wLN9Y/73125fdbe8.jpg as what you're doing recently. Also that way it would emphasize the slider more
• 01:00:361 (3) - Oh you dont wanna stack the sliderhead to 01:01:218 (1) - sliderbody? :d
• 01:25:304 (1) - same thing as I said in Moecho's diff, too short
[Kalibe]
• 00:05:332 (2) - This has vocal on it, while the 2 previous overlapping circles has none, so why are you overlapping it the same?
• 00:13:304 - missing beat here, and just to clarify it's as strong as 00:13:389 (2) - . Mapping (2) but not here is so unfair
• 01:19:389 (3) - hmmm no stack?
[Extra]
• 00:04:304 (2) - Same thing as I said in Gaia's diff, why not 1/2?
• 00:27:789 (1,2,3) - Eventho it's to emphasize the rhythm, I think you should lower the spacing just a bit. Huge spacing so sudden like this is not really suitable for calm section

Rank now lemme farm some pp thanks
posted
i promise i didnt fall asleep for 12 hours after saying i would take a quick nap...
bcz ur a bn bor boy and u were one of the maps to do
[Extra]
  1. 00:30:361 (1,2,3,4) - i think these should have atleast slightly larger spacing than they are now. they kinda stand out right there with change in flow but not really by much considering the very next pattern changes flow midway through with even larger spacing.
  2. 00:46:304 (1,2,3,4) - i think you should add a whistle sample set to all of these as it does have the big drum in the bg too
  3. 00:53:504 (4,5,6,7) - i think it would be nice if you decreased spacing on this by quite a bit and 00:54:875 (4,5,6,7) - this one by a little bit to match the build up a little better as rn its just really large to even larger lo. i do like how you change the type of flow each time tho
  4. 01:00:361 (3) - tbh when i first played this i though this was going to be at the bottom going up to increase emphasis on the next 3 notes, but then it wasnt so i did this weird little jiggle motion. as it is now it just follows flow
  5. 01:11:332 (3) - same thing with this one
  6. 01:16:818 (3) - ngl, this reminds me of - _ -

[Kalibe's Insane]
  1. 00:16:304 (2,3) - why is spacing so little here 00:15:789 (1,2) - but really large here ;/ like doesnt 3rd note have higher emphasis?
  2. 00:24:532 (3,1,2) - i cant be the only one who thinks this kinda movement after the previous is a bit awkward bcz 1/4 slider points away but this goes in,
    i would move 00:25:046 (2) - ctrl h and then to 00:24:532 (3) -
  3. 00:27:104 (2) - i think changing this to hit circles would be better as you follow vocals pretty faithfully except for here
  4. 00:56:418 (3,4,5,1) - i think spacing here should be slightly larger as spacing previously in the map are sometimes even larger than this
  5. 01:10:646 (1,2,3,4) - i think spacing should be decreased here to match all the other times which had smaller spacing here

[Gaia's Insane]
  1. 00:24:189 (1,2,3) - the biggest question in life... why is this so small spaced lol
  2. 00:24:875 (3,4) - i think spacing should be reduced here so emphasis on next note is increased
  3. 00:36:018 (2) - remove nc?
  4. 01:25:304 (1) - nice barely 1000 spinner lol

[Moecho's Hard]
  1. 00:26:932 (1,2,3,4) - why does this use a smaller ds? i think it would be better if it was just all the same ds as sometimes you use 1.3x, others 1.4x,
    and on jumps 1.5x, kinda hard to tell which one is really a jump
  2. 00:41:675 (5,1) - wouldnt usually point this out but this one is really noticeably off
  3. 00:47:846 (1) - 00:50:589 (1) - i would remove ncs on these, seems a bit excessive xd
  4. gonna be honest, this seems more like a really easy insane than a more difficult hard

[Xxdeathx's Hard]
  1. 00:46:304 (2) - i think nc or increased spacing would be good here bcz it kinda seems like a 1/2 jump rn
  2. 01:06:961 (2,3,4,5,6) - nothing really wrong here just the hitsounds make it sound really odd here, might want to add 01:07:132 - a drum sample here
  3. xxxxxxxxx

[Normal]
  1. 00:14:589 (1,2,3,4,5,6) - i think a rhythm like https://puu.sh/wLQ1u/efc0428590.png might be better because you miss out on a triple 00:15:446 - here and 00:15:789 (4) - this sounds more like a held note then the previous one
  2. 00:46:646 (5) - maybe change this to 2 hit circles because emphasis?
  3. 00:39:789 (2) - i think this is mapping the vocal end but it sounds not right when playing because 00:39:104 (1) - the ending of this sounds like it hits the end of the vocals instead, 00:39:789 (2) - maybe move this to the next white tick?
  4. 01:09:789 (2,3,4,5,6) - excuse me, 00:58:818 (2,3,4,5,6) - did you just copy paste this and move it down to fit lo

[Easy]
  1. 00:51:789 (3,4) - i think ctrl g the rhythm would be better here as 00:52:475 - this is start of different phrase
  2. 00:57:789 (3,4) - i think changing this to a 1/1 slider would be better as theyre part of the same word and would increase emphasis on 00:58:475 (1,2) - as they would be the only hit circles.
this totally wouldve been done like 2 hours earlier if i didnt get distracted by doggo xd
posted
map is too good to mod so gonna leave 3 stars for 12sp

gl owo
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