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Star Shooter
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This beatmap was submitted using in-game submission on Sunday, September 24, 2017 at 9:22:16 AM

Artist: Alisa Takigawa
Title: Sayonara no Yukue ~TV size~
Source: 終物語
Tags: owarimonogatari ending bakemonogatari light novel ed
BPM: 170
Filesize: 2423kb
Play Time: 01:29
Difficulties Available:
  • Hard (3.09 stars, 181 notes)
  • Insane (3.84 stars, 258 notes)
  • Normal (1.92 stars, 127 notes)

Download: Alisa Takigawa - Sayonara no Yukue ~TV size~
Information: Scores/Beatmap Listing
---------------
shout out to Frostings, the best mentor anyone could ask for ever. Make sure to give his super awesome diff a play!
osuskrub is a cool person check out his maps too c:
:^)
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Last edited by Jennglebells on , edited 106 times in total.
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Rhythm Incarnate
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No kudosu yet.
Don't kudosu any of my posts

  • 00:18:424 (3) - You can choose to replace this with a circle in order to put a triple here 00:18:601 - to fit better with the music
  • 00:20:895 (1,2) - and the rhythm here should technically be circle, triple, triple
  • 00:24:248 - This should be mapped the keep the map flowing. Normally a circle would be fine, but it might interfere with your following circle pattern.
    Maybe a better change is: 00:23:366 (2) - First move this closer to (5,1) to follow distance snapping. It'll make the pattern look a little bit neater. Then you can copy+paste 2 (!!), rotate it 180 degrees and stack it on 00:24:424 (1) - . It'll create a simple slider pair that revolves around (5)'s tail. Then simply create another slider between 2 and 3 at 00:24:072 -
    so like this
    Image
  • 00:41:895 - Note to keep the flow
  • 00:48:424 (2) - You should break this up into circle + slider, and consider a triple here 00:49:042 -
  • 00:54:072 (2) - Consider changing this to a 1/2 slider + circle, and adding a triple here 00:54:689 -
  • 01:19:483 (1,2) - kinda strange how you changed it to this. I think the rotation before was fine, but I guess this is ok too
    f
    Image
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Star Shooter
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Frostings wrote:
Don't kudosu any of my posts

  • 00:18:424 (3) - You can choose to replace this with a circle in order to put a triple here 00:18:601 - to fit better with the music
  • 00:20:895 (1,2) - and the rhythm here should technically be circle, triple, triple
  • 00:24:248 - This should be mapped the keep the map flowing. Normally a circle would be fine, but it might interfere with your following circle pattern.
    Maybe a better change is: 00:23:366 (2) - First move this closer to (5,1) to follow distance snapping. It'll make the pattern look a little bit neater. Then you can copy+paste 2 (!!), rotate it 180 degrees and stack it on 00:24:424 (1) - . It'll create a simple slider pair that revolves around (5)'s tail. Then simply create another slider between 2 and 3 at 00:24:072 -
    so like this
    Image
  • 00:41:895 - Note to keep the flow
  • 00:48:424 (2) - You should break this up into circle + slider, and consider a triple here 00:49:042 -
  • 00:54:072 (2) - Consider changing this to a 1/2 slider + circle, and adding a triple here 00:54:689 -
  • 01:19:483 (1,2) - kinda strange how you changed it to this. I think the rotation before was fine, but I guess this is ok too
    f
    Image

all fixed
note to self: 00:48:424 (2) -was changed to triples and slider
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Rhythm Incarnate
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Ok starting from now, a lot of my suggestions might greatly alter the map. This is the real deal :P
I suggest you make a copy difficulty to make changes so you can revert back if necessary

For better design, you should be considering making more concrete patterns.
Make the objects work together instead of making them look randomly placed

I'll point out some patterns that could be designed better

We'll keep it at that for now
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Star Shooter
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Frostings wrote:
i went back over and fixed xd
Ok starting from now, a lot of my suggestions might greatly alter the map. This is the real deal :P
I suggest you make a copy difficulty to make changes so you can revert back if necessary yep, insane b

For better design, you should be considering making more concrete patterns.
Make the objects work together instead of making them look randomly placed

I'll point out some patterns that could be designed better


We'll keep it at that for now
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Rhythm Incarnate
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You should look for every opportunity to group or relate sliders together. It will help with visuals and structure

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Star Shooter
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Frostings wrote:
You should look for every opportunity to group or relate sliders together. It will help with visuals and structure going to find some and (hopefully) make them better!

  • 00:03:248 (1,2) - 1, 2, 3 or whatever else you can come up with (: went with 2
  • 00:06:777 (3,1) - an example fixed

    ---

  • 00:29:189 (2,1) - be careful of unintentional overlaps moved 1, 2 over a bit
  • 00:32:542 (4,5,1) - the spacing is a bit unnecessary pic made smaller
  • 00:38:542 (1,2,3,4,5) - Ok nevermind, maybe this looks a little strange .. maybe it's because they're all horizontal. 00:39:248 (4,5) - Perhaps if you make this vertical ... maybe like this if you can understand that picture (the green (2,3) and blue (4,5) don't change. Also blue 3 is rotated in this specific example to help with the flow from 1,2) changed it to that, also remapped a few second afterwards because it looked extremely awkward :P
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Rhythm Incarnate
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alright I'm just gonna point out everything. These are all super minor suggestions about stylistic changes. You don't need to follow these if you don't want to
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Star Shooter
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Frostings wrote:
alright I'm just gonna point out everything. These are all super minor suggestions about stylistic changes. You don't need to follow these if you don't want to

fixed all :D
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Rhythm Incarnate
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Final touch ups :oops:

  • 00:23:719 (4) - To create neater structure, this should tilt slightly into (3) instead of slightly out (ie rotate by -5 to -10 degrees). Same with the next (5) slider, it should be leaning slightly towards the (4) slider instead of away (you should rotate it the same amount as you did for (4))
  • 00:39:248 (4) - Conversely, this should be tilted slightly away from (5) (-5 degree rotation) and (5) should go from outwards to inwards (also -5 degree rotation)
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Star Shooter
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Frostings wrote:
Final touch ups :oops:

  • 00:23:719 (4) - To create neater structure, this should tilt slightly into (3) instead of slightly out (ie rotate by -5 to -10 degrees). Same with the next (5) slider, it should be leaning slightly towards the (4) slider instead of away (you should rotate it the same amount as you did for (4))
  • 00:39:248 (4) - Conversely, this should be tilted slightly away from (5) (-5 degree rotation) and (5) should go from outwards to inwards (also -5 degree rotation)


both fixed!
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Rhythm Incarnate
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Hard

  • You should look to DS wherever possible to help with reading and neatness:
  • 00:05:013 (2) - perhaps it's better to split this into 1/2 + 1/1. It'll emphasize the piano a bit better. Feel free to move around the previous (1) slider to make your patterning if you make this change
  • 00:17:366 (1,2) - A better rhythm might be circle + 1/1, to get two active hits on the drum and to make it more dense and thus smoother
  • 00:24:424 (1,2,1,2) - This is probably too hard. Maybe uh you could try something like this or some other pattern (the example is 30 degree rotations by the way)
  • 00:52:660 (1,2) - watch the distance. Maybe try something like this (note I change the red (1) slider as well just for different flow)

We'll leave it at that for now


rhythmv2
I'm assuming this is the rhythm for Normal xP
  • 00:11:719 (1,2) - You should merge these into a single 3/2 reverse slider. It'll sound smoother hitting the note on the red tick
  • 00:17:013 (4,1) - You should also merge these into a 3/2 slider. Making the strong note a slider is better for emphasis + you don't need to emphasize the sound at 00:17:366 - as much
  • 00:19:836 (2) - This would also work better as a slider. This time though, you should only make it 1/1 and leave the note at 00:20:366 (1) -. It'll feel good for variety :)
  • 00:22:660 (2) - Also consider extending this to a 1/1 slider
  • 00:28:307 (2) - I think it's better to move this 1/2 earlier. Also maybe consider making it into a 1/1 slider
  • 00:30:072 (1,2,3,1) - hmm.. rhythm could get needlessly complicated here. Might be better to cut our losses by mapping the entire piano with a single slider https://puu.sh/wc52H/ae4d6a156c.png (and starting the following blue slider 1/2 later)
  • 00:35:719 (1,2) - better to merge as 3/2 reverse

I need to talk to you in-game about the chorus, and just in general before you start mapping the normal. hit me up when you can :)
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Rhythm Incarnate
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Don't forget to add hitsounds to your diffs


Normal
AR -> 5. It'll fit better with the dense patterns you have
Just a heads up: I'm really sorry and should've seen this coming, but the SV you use on the chorus is a little on the fast side. It IS fine the way it is now, and would probably be a hassle to change it. It's not that big of a deal, but I'm just letting you know, since you might get comments about it. Usually for choruses in lower diffs especially I use the same SV but make the rhythm or patterns harder
  • 01:28:130 (1,2) - might be better to delete the circle, move the slider back 1/2 and make it a reverse. Maybe that's easier to play? I'm actually not sure
  • 00:25:483 (1) - Drop NC. It's unnecessary
  • 00:37:130 (1,2,1) - Swap these three NCs. It's better to not have NC on lead-outs and a NC on a lead-in
  • 00:55:307 (3,1) - Swap these. It's better to not NC on stack




Hard
Visual Distance
You should look to maintain equal visual distance between your objects to make your map appear cleaner overall. I'm just gonna mention the major ones. The others aren't really that important
Slider curvature
Slider curvature is good to structure your patterns. But after a certain curvature threshold, your sliders begin to create their own structure, rather than working together with other sliders i.e. too curvy = draw too much attention to themselves. You should look to decrease the curvature of the following sliders for these reasons:

---
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Star Shooter
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Frostings wrote:
Don't forget to add hitsounds to your diffs just copied from hs diff


Normal
AR -> 5. It'll fit better with the dense patterns you have
Just a heads up: I'm really sorry and should've seen this coming, but the SV you use on the chorus is a little on the fast side. It IS fine the way it is now, and would probably be a hassle to change it. It's not that big of a deal, but I'm just letting you know, since you might get comments about it. Usually for choruses in lower diffs especially I use the same SV but make the rhythm or patterns harder i can always go back and change it if its for the better, i dont mind :D
  • 01:28:130 (1,2) - might be better to delete the circle, move the slider back 1/2 and make it a reverse. Maybe that's easier to play? I'm actually not sure i think it is easier
  • 00:25:483 (1) - Drop NC. It's unnecessary
  • 00:37:130 (1,2,1) - Swap these three NCs. It's better to not have NC on lead-outs and a NC on a lead-in
  • 00:55:307 (3,1) - Swap these. It's better to not NC on stack




Hard
Visual Distance
You should look to maintain equal visual distance between your objects to make your map appear cleaner overall. I'm just gonna mention the major ones. The others aren't really that important
Slider curvature
Slider curvature is good to structure your patterns. But after a certain curvature threshold, your sliders begin to create their own structure, rather than working together with other sliders i.e. too curvy = draw too much attention to themselves. You should look to decrease the curvature of the following sliders for these reasons:

---
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Slider Savant
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Earned 1 kudosu.
Hell yea i love monogatari
From my modding queue:

TL;DR Overall just watch out for inconsistent spacing and slidershapes
but probably read the mod anyway


Normal
00:27:248 (1,2) - The spacing is very small for such a large gap in the music
00:28:660 (1,2,1) - ^
00:41:189 (3,1) - These should probably be stacked like you did with 00:38:366 (1,2)
00:48:248 (3,1) - ^
00:49:660 (3,1) - ^
Just in general watch out for overlaps since they are hard to read for new players
00:41:366 (1,2,1) - You were following the drum beat but then switched to vocals, I'd stay to the drum since the vocals are very wierd to play for any noobies
01:21:601 (4,5,1) - Spacing is inconsistent here


Hard
00:36:954 (3,4) - You follow the vocals here but then ignore them in the next bar
00:36:954 (3,4) - They are also very close to the previous slider for such a long gap
00:45:424 (4) - This should probaly be blanketed with 00:45:601 (1), which would also fix the inconsistent spacing there
00:58:836 (2) - ^ but with 00:59:013 (3)
01:00:072 (2) - This should probably be farther away from the last note since it looks like a 1/4 gap instead of a 1/2 gap
01:16:659 (1,2) - Feels wierd that there's nothing in between here since both the violin and the vocals are doing stuff
01:27:601 (4,1) - Not sure why it has the same spacing as 01:27:248 (3,4), i'd put them closer together


Insane
00:09:424 (2,3) - These should probably be blanketed with 00:08:895 (1)
00:10:836 (2,3) - ^
Slider shapes are inconsistent, probably copy + paste to make ones in the same section look the same, then just rotate and flip
00:22:130 (4) - Not sure what this is following since its just another drawn out chord like 00:21:601 (3)
00:24:424 (1) - These jumps feel very haphazardly placed, I'd copy paste the first 3 then rotate them
00:31:307 (1) - This probably shouldn't be drawn out so long, since both the piano and the vocals are doing stuff in the middle of it
00:37:130 (1) - ^ but this time its just the vocals doing sutff, i'd cahnge it to something like you have here 00:37:660 (2)
00:57:954 (4,1,1,1,1) - The intensity is increasing here but the spacing stays the same
01:28:307 (1,1,1) - ^ the sliders probably shouldnt decrease when the intensity increases


Thank you for letting me listen to some awesome monogatari music while modding <3
GL!
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