01:02 Electoz: tbh I don't feel much intensity
01:03 Electoz: from mapping in kiai
01:03 William K: even with those jumps xd
01:04 Electoz: 00:00:123 (1,2,3) - zz
01:04 Electoz: like
01:04 Electoz: these are not
01:04 Electoz: really aesthetically appealing
01:04 William K: maybe...
01:05 Electoz: 00:17:420 (1,2,3) - zz
01:05 William K: 00:00:933 (3,5) - I should switch the shapes for those instruments
01:05 Electoz: idk I got an impression that
01:05 Electoz: you're bad with curve sliders
01:05 William K: lol
01:07 William K: ye
01:07 William K: btw is the map boring :v
01:07 Electoz: it's like
01:07 Electoz: you managed to maintain consistent visual spacings
01:07 Electoz: with straight sliders and circles
01:07 Electoz: but not curve sliders
01:07 Electoz: especially when they're used
01:07 Electoz: continuously
01:08 Electoz: sec brb
01:08 William K: 00:41:204 (1,2,3,4) - how about this
01:08 William K: okie
01:10 Electoz: what do you mean by 00:41:204 (1,2,3,4) - ?
01:11 William K: the visual spacings
01:14 Electoz: yeah looks bad
01:14 Electoz: they're cluttered
01:14 Electoz: if you're REALLY prioritizing visual spacings
01:14 William K: lol
01:14 Electoz: then your style is really similar
01:14 Electoz: as mine
01:15 William K: hmm :v maybe?
01:15 Electoz: what I used to do
01:15 Electoz: is to use approach circle to determine consistent visual spacing
01:15 Electoz: in this case
01:15 Electoz: 00:41:744 (2,3) - you'll see this is more cluttered than 00:43:906 (2,3) -
01:15 Electoz: and you can see it from the approach circle
01:16 William K: yes I often did that too
01:16 Electoz: wait wrong timestamp
01:16 Electoz: I mean
01:16 Electoz: 00:43:366 (1,2) -
01:16 Electoz: this shouldn't be a problem zz
01:16 William K: they looked too dense? you mean
01:16 Electoz: cluttered
01:19 William K: https://osu.ppy.sh/ss/7662988 then how abouot this?
01:19 Electoz: oh
01:19 Electoz: that still looks bad imo
01:19 William K: may I have an example xD
01:19 Electoz: cuz at first you intended to have 00:41:744 (2,3) - blanketed
01:19 Electoz: now you kind of like
01:19 Electoz: it's not either a blanket
01:20 Electoz: or not completely not a blanket either
01:20 William K: right...
01:20 Electoz: actually just
01:20 Electoz: 00:41:744 (2) - move this down a bit would do
01:21 Electoz: 00:42:015 (3) - or make sure this doesn't curve too much
01:21 William K: https://osu.ppy.sh/ss/7663017 this? :V
01:21 Electoz: if you don't want to blanket them
01:21 Electoz: mmm
01:21 Electoz: not quite
01:21 Electoz: is like
01:21 Electoz: ok it's not dense
01:21 Electoz: but they're not perfectly blanketed
01:21 Electoz: so it's triggering
01:21 William K: xDDD
01:21 William K: lmao
01:37 William K: Electoz may I ask one more xD
01:38 Electoz: go aheadf
01:38 Electoz: *go ahead
01:38 William K: umm
01:38 William K: I put in many variations
01:38 William K: how're they
01:38 William K: in your opinion
01:39 William K: 00:04:447 (1,2,3,4,1,2,3,4,5,6,7,8) -
01:39 William K: this for example
01:40 Electoz: ok I think
01:40 Electoz: when I played it's sort of predictable
01:40 Electoz: but I didn't feel they're repetitive
01:41 William K: alrightyy