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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 2018年1月7日 at 11:34:00

Artist: Linkin Park, Steve Aoki
Title: A Light That Never Comes
Tags: Recharged HootOwlStar 384059043
BPM: 115
Filesize: 3918kb
Play Time: 03:45
Difficulties Available:

Download: Linkin Park, Steve Aoki - A Light That Never Comes
Information: Scores/Beatmap Listing
---------------
RIP

Hard was mapped by HootOwlStar. Don't forget to check it out cuz that's awesome!
Last edited by pw384 on , edited 49 times in total.
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Tempo Trainee
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Offset is wrong. Something like 175 seems more reasonable
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Rhythm Incarnate
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Bflat wrote:
Offset is wrong. Something like 175 seems more reasonable


You are right. I seem to have forgotten to change the offset after re-encoding the audio file. Will fix this in the next upload.
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Slider Savant
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o/
Mod/recommendations on Insane
Try lowering 00:16:088 lower to read easier since it's a light insane difficulty
00:19:740 same here but try moving it to the left
00:25:609 2,3 lower these two
00:51:305 same here as well with lowering
01:24:175 3,4 lower these two
01:27:305 move this to the slider end
01:46:348 lower
02:36:044 3,4 raise it a bit
02:45:044 lower
03:34:088 1,2,3 try bending the sliders up instead of down and raise the circle

Bare with me since i'm not very good at modding but i do need to get used to xd
besides that it looks very nice so far
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Rhythm Incarnate
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没硬伤也

话说回来好像从gats里面抄了很多东西过来
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Rhythm Incarnate
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put metadata thing here
ref1
ref2
In ref1, you could see both "Linkin Park, Steve Aoki" and "LINKIN PARK x STEVE AOKI"
In ref2, both above could be found (track 102 and 122 respectively)
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Rhythm Rookie
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Хорошая карта. "Ставлю им like!" (с). Жду её ранка с нетерпением
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Rhythm Rookie
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RomanMorozov wrote:
Хорошая карта. "Ставлю им like!" (с). Жду её ранка с нетерпением

Согласен, но я думаю что ранка ещё долго не будет.
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Rhythm Incarnate
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I'm so sorry...
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Rhythm Incarnate
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Nyukai wrote:
I'm so sorry...
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Rhythm Incarnate
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Spinner Sage
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Hello, from my queue.

general

Offset is quite off, set it to 150 instead.

HOS' Hard has an unsnapped slider: 03:39:338 (1).


beginner

00:08:001 - Unused inherited point.
01:14:783 - ^
03:45:566 - ^

02:51:305 (1,2) - Rhythm inconsistency: You should add circles at 02:53:914 and 02:54:957 to keep the drum sounds consistent like you did at 02:47:131 (1) and 02:49:218 (3).
02:59:653 (1) - I suggest using this slider shape:
Image
This shape places the red anchors on the slider ticks, which are 1/1 spaced, exactly where the drums are spaced in the song. This lets you emphasize the drums by changing the slider direction consistently.


easy

01:46:348 (4) - Add another repeat on the slider to emphasize the vocals.
02:34:348 (3,1) - Blanket this for appeal.
03:23:131 (1) - NC inconsistency: In this rhythm you've NCed here, but in the same rhythm at 03:14:783 (3) you did not NC. Add NC to 03:14:783 (3) for consistency.
03:30:957 (1) - ^


Two above difficulties have unbelievably sexy blankets and symmetry lol

hos' hard

01:39:892 - Unused inherited timing point.
03:45:566 - ^

00:49:740 (1,1) - Maybe blanket for appeal.
01:48:696 (1) - Like in Easy difficulty, perhaps move red anchors onto slider ticks to produce a really appealing effect.
01:50:783 (1) - *You don't have to move red anchors here as a slider tick is on a curve and moving red anchors would force you to remove the neat slider shape.


Jeez this mapset is neat. Get it rankeddd
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Rhythm Incarnate
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UniqueBlock11 wrote:
Hello, from my queue.

general

Offset is quite off, set it to 150 instead. :arrow: still not sure about the offset cuz 150 is off here

HOS' Hard has an unsnapped slider: 03:39:338 (1).


beginner

00:08:001 - Unused inherited point.
01:14:783 - ^
03:45:566 - ^ :arrow: fixed all the 3 green lines

02:51:305 (1,2) - Rhythm inconsistency: You should add circles at 02:53:914 and 02:54:957 to keep the drum sounds consistent like you did at 02:47:131 (1) and 02:49:218 (3). :arrow: make sense, fixed
02:59:653 (1) - I suggest using this slider shape:
Image
This shape places the red anchors on the slider ticks, which are 1/1 spaced, exactly where the drums are spaced in the song. This lets you emphasize the drums by changing the slider direction consistently. :arrow: great idea!


easy

01:46:348 (4) - Add another repeat on the slider to emphasize the vocals. :arrow: not gonna to emphasize vocal here
02:34:348 (3,1) - Blanket this for appeal. :arrow: mathematically impossible to blanket so leave it be
03:23:131 (1) - NC inconsistency: In this rhythm you've NCed here, but in the same rhythm at 03:14:783 (3) you did not NC. Add NC to 03:14:783 (3) for consistency. :arrow: fixed by rearrange the NC pattern
03:30:957 (1) - ^



Jeez this mapset is neat. Get it rankeddd


Thank you for your precious suggestions! :)
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Spinner Sage
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从我的NM摸图 queue. 我用英文来摸, your English seems very good for someone in China! I will mod in English since i write better and faster.


Image Beginner

00:27:305 (2,1) - the flow here feels a little bit off. 00:27:305 (2) - finishes with a feeling of moving downwards. but since 00:29:392 (1) - is on top it makes a really awkward sharp angle when aiming for it and feels uncomfortable when playing (for a beginner). I dont see a problem in reversing these: 00:25:218 (1,2) - it would fix this issue here right away since the second slider would end facing upwards.
01:42:435 (2,1) - ^
01:50:783 (2,1) - try to find a better way to overlap this, it looks a little random right now, especially this part: http://puu.sh/x9ryS/f4b52ad4d8.jpg
02:59:653 (1) - shorten this, just so u can have something else to emphasis the BIG sound here: 03:03:827 - try to find a way so u can get a single hit circle on 03:03:827 - to represent the big "Crash" and the start of the most intense part of the song. A slider end completely ruins the emphasis.
03:05:914 (2) - maybe move to the bottom of the 2 sliders so it preserves flow. here is very good imo: https://osu.ppy.sh/ss/8839000 it shares the same position as 03:10:088 (3) - and reusing positions on a easy is very good.
03:14:262 (2) - ^

very good structure and design on this diff!


Image Easy

This is a normal. SR > 1.5* means its a normal. Pls change diff name.
00:07:479 (2) - i think u should remove the reverse and use a single circle to represent the big drum sound on: 00:08:001 - this way there is more emphasis on the "big sound" plus this is also where the song changes tone. its good to have emphasis here instead of mesh it into a slider end.
00:50:261 (1,2,1,1) - you cannot have overlapping slider tail/heads on a normal/easy. follow rank guidelines pls: https://puu.sh/x9su5/c684370179.png
01:14:783 (1,1) - separate these 2 by placing 01:14:783 (1) - on the vertical middle line with distance snapping. This way the drum hit, bass drop and new combo is emphasis very well with the spacing.
02:10:870 (3,1) - you cannot have overlapping slider tail/heads on a normal/easy. follow rank guidelines pls: https://puu.sh/x9su5/c684370179.png
03:35:131 (1,2) - suggestion here, maybe bend these sliders more so u can get this part parallel: http://puu.sh/x9sSR/1d442b1eb6.jpg between 03:35:914 (2,1) -

Image Normal

00:00:175 (1,3) - not entirely sure on if this overlap is allowed due to ranking guidelines: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! https://puu.sh/x9su5/c684370179.png but since its low BPM, it seems ok since theres still a circle after the first slider. maybe get someone to check on this for you?
theres a couple sliders like that later on as well, since its in the guidelines for normal i thought i might point it out. and thats pretty much it for this diff lol
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Rhythm Incarnate
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Enkrypton wrote:
从我的NM摸图 queue. 我用英文来摸, your English seems very good for someone in China! I will mod in English since i write better and faster.


Image Beginner

00:27:305 (2,1) - the flow here feels a little bit off. 00:27:305 (2) - finishes with a feeling of moving downwards. but since 00:29:392 (1) - is on top it makes a really awkward sharp angle when aiming for it and feels uncomfortable when playing (for a beginner). I dont see a problem in reversing these: 00:25:218 (1,2) - it would fix this issue here right away since the second slider would end facing upwards.
01:42:435 (2,1) - ^ :arrow: I think that's okay since few people follow sliderpath strictly, especially for beginners who have no knowledge about flow
01:50:783 (2,1) - try to find a better way to overlap this, it looks a little random right now, especially this part: http://puu.sh/x9ryS/f4b52ad4d8.jpg :arrow: make sense, fixed
02:59:653 (1) - shorten this, just so u can have something else to emphasis the BIG sound here: 03:03:827 - try to find a way so u can get a single hit circle on 03:03:827 - to represent the big "Crash" and the start of the most intense part of the song. A slider end completely ruins the emphasis. :arrow: That's right. I was too careless at that point lol
03:05:914 (2) - maybe move to the bottom of the 2 sliders so it preserves flow. here is very good imo: https://osu.ppy.sh/ss/8839000 it shares the same position as 03:10:088 (3) - and reusing positions on a easy is very good. :arrow: well it doesn't meant to be a "flow" here. On another hand, There's huger space above the sliders so I put them there for visual comfort while not actually break the flow too much
03:14:262 (2) - ^

very good structure and design on this diff!


Image Easy

This is a normal. SR > 1.5* means its a normal. Pls change diff name. :arrow: In fact that's okay since star rating system is automatic and cannot be as wise as human being. Actually, this diff is an Easy+
00:07:479 (2) - i think u should remove the reverse and use a single circle to represent the big drum sound on: 00:08:001 - this way there is more emphasis on the "big sound" plus this is also where the song changes tone. its good to have emphasis here instead of mesh it into a slider end. :arrow: good point!
00:50:261 (1,2,1,1) - you cannot have overlapping slider tail/heads on a normal/easy. follow rank guidelines pls: https://puu.sh/x9su5/c684370179.png :arrow: guidelines are guidelines and I've broken this guideline for limitless times lol. In this case, the interval is so huge that for players who can defend themselves against other harder hurdles in this difficulty, they should be able to do this well by following the approach circles, using musical intuition, etc.
01:14:783 (1,1) - separate these 2 by placing 01:14:783 (1) - on the vertical middle line with distance snapping. This way the drum hit, bass drop and new combo is emphasis very well with the spacing. :arrow: nice idea
02:10:870 (3,1) - you cannot have overlapping slider tail/heads on a normal/easy. follow rank guidelines pls: https://puu.sh/x9su5/c684370179.png
03:35:131 (1,2) - suggestion here, maybe bend these sliders more so u can get this part parallel: http://puu.sh/x9sSR/1d442b1eb6.jpg between 03:35:914 (2,1) - :arrow: that's cool

Image Normal

00:00:175 (1,3) - not entirely sure on if this overlap is allowed due to ranking guidelines: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! https://puu.sh/x9su5/c684370179.png but since its low BPM, it seems ok since theres still a circle after the first slider. maybe get someone to check on this for you? :arrow: I am quite sure that's okay because this diff has once been qualified in a marathon set (but dq later due to systematic bug on int32_t issues lol) and thus it has been checked by 3 bns and 1 qats so I am sure that's okay!
theres a couple sliders like that later on as well, since its in the guidelines for normal i thought i might point it out. and thats pretty much it for this diff lol


Thank you for your precious mod! :D
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