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Rhythm Incarnate
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This beatmap was submitted using in-game submission on mardi 4 juillet 2017 at 21:58:06

Artist: Junichi Masuda
Title: Ryuu no Ana
Source: ポケットモンスター ハートゴールド・ソウルシルバー
Tags: pokemon OST blackthorn city johto heart gold soul silver game freak dragon's den
BPM: 130
Filesize: 2644kb
Play Time: 01:06
Difficulties Available:
  • Easy (1,39 stars, 58 notes)
  • Hard (2,62 stars, 148 notes)
  • Normal (1,72 stars, 88 notes)

Download: Junichi Masuda - Ryuu no Ana
Information: Scores/Beatmap Listing
---------------
Image


⌈ 増田順一 •
⌈ Junichi Masuda - Ryuu no Ana


Easy - Normal - Hard ~ me



Image : ezek
Image : Xexxar
Last edited by Imakuri on , edited 50 times in total.
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Rhythm Incarnate
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Hi. From M4M

General





Hard






Normal




Other looks not bad. Best of luck Imakuri!
Last edited by M a r v o l l o on , edited 1 time in total.
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Whistle Blower
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Hard


00:05:052 (4,5) - I think you could use a single between these. It just feels a bit empty and I'm not sure why its not mapped currently.
00:34:359 (3,4) - ^

Your hard looks very polished. All your DS is good, NC is good. I'm not sure what more you could really change about it.

Normal

00:16:359 (4,5,1) - I'm not quite sure the rule or stacked 1/2 notes. You should find someone to either tell you they are allowed or not because i have been told to avoid stacking notes in normal diffs.

But other than the stacking and overlap (which does make sense how you use it I'm just not sure if you can in normal diffs) It looks good. Follows consistent rhythms again and has good readable NC.

Easy

All good here

Ok final comment is that you should find a mod que for a established mapper and get them to take a look. For how few mods you have its actually very polished and could probably get ranked with a few tweaks. Good luck going further. ^^

If you found my mod useful you can mod me back here https://osu.ppy.sh/s/476450 but i understand that I didn't have a whole lot to say. :)
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Rhythm Incarnate
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Wyatt wrote:
Hard


00:05:052 (4,5) - I think you could use a single between these. It just feels a bit empty and I'm not sure why its not mapped currently. No, it's better with a slider, it's better for me ^^
00:34:359 (3,4) - ^ same

Your hard looks very polished. All your DS is good, NC is good. I'm not sure what more you could really change about it.

Normal

00:16:359 (4,5,1) - I'm not quite sure the rule or stacked 1/2 notes. You should find someone to either tell you they are allowed or not because i have been told to avoid stacking notes in normal diffs. Will check this closely later ^^

But other than the stacking and overlap (which does make sense how you use it I'm just not sure if you can in normal diffs) It looks good. Follows consistent rhythms again and has good readable NC.

Easy

All good here

Ok final comment is that you should find a mod que for a established mapper and get them to take a look. For how few mods you have its actually very polished and could probably get ranked with a few tweaks. Good luck going further. ^^

If you found my mod useful you can mod me back here https://osu.ppy.sh/s/476450 but i understand that I didn't have a whole lot to say. :)


Thanks for for mod ♥

Shmiklak wrote:
Hi. From M4M

General


  • Why does easy end at 01:04:821 - but all other diffs end at 01:06:667 - ? Why you didn't just make spinner longer in easy untill 01:06:667 - ? :/fixed



Hard


fixed




Normal


fixed


Other looks not bad. Best of luck Imakuri!


Thanks for mod :3
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Rhythm Incarnate
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Hi it's me, m4m


so lets start


Pink = Aesthetics Red = unrankable


Lets begin with the mod




Hard
00:19:359 (2) - I would blanket this and 00:20:052 (5) - this
00:22:359 (1) - this could be a finish (hitsound)
00:26:975 (3,4) - Blanket better?
00:49:129 (3,4) - Make these mirrors, currently they are different shapes
00:55:359 (6,1) - imo this would look nicer blanketed




Normal
00:07:129 (4) - remove this. there isn't much of a beat here anyways, or you could just add a whistle hitsound if you like the pattern
00:33:436 (1,2,3) - blanket 2 in the middle of these sliders?
00:53:282 (6,1) - Blanket




Easy
00:11:282 (6,1) - Easy difficulties need more of a break before the slider, so newbies can react faster






Quote:
Nice diff, if you wan't I can make an ultra beginner! (which is a .45* - .85*, it's easier than Easy!) Anyways I really like the map! GL with ranking
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Rhythm Incarnate
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Whirl wrote:
Hi it's me, m4m


so lets start


Pink = Aesthetics Red = unrankable


Lets begin with the mod




Hard
00:19:359 (2) - I would blanket this and 00:20:052 (5) - this it's already did, i'll just polish it
00:22:359 (1) - this could be a finish (hitsound) nah
00:26:975 (3,4) - Blanket better? nah, i don't think it's a good idea
00:49:129 (3,4) - Make these mirrors, currently they are different shapes fine for me
00:55:359 (6,1) - imo this would look nicer blanketed ogod no




Normal
00:07:129 (4) - remove this. there isn't much of a beat here anyways, or you could just add a whistle hitsound if you like the pattern no, it's good for me
00:33:436 (1,2,3) - blanket 2 in the middle of these sliders? nah
00:53:282 (6,1) - Blanket ... no blankets in here -.-




Easy
00:11:282 (6,1) - Easy difficulties need more of a break before the slider, so newbies can react faster fixed






Quote:
Nice diff, if you wan't I can make an ultra beginner! (which is a .45* - .85*, it's easier than Easy!) Anyways I really like the map! GL with ranking


thx for mod
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Star Shooter
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Code:
2016-08-02 21:06 Imakuri: t'es libre pour mod une courte map ?
2016-08-02 21:06 Battquif: goog
2016-08-02 21:06 Imakuri: ACTION is listening to [https://osu.ppy.sh/b/1011634 Junichi Masuda - Dragon's Den]
2016-08-02 21:06 Imakuri: C'est ça
2016-08-02 21:09 Battquif: Pour moi la Hard est good :'D 
2016-08-02 21:12 Battquif: 00:03:898 (1,2) - CTRL+J, pour le flow ? :)
2016-08-02 21:12 Battquif: en Normal
2016-08-02 21:13 Battquif: Le reste est good ;D
2016-08-02 21:13 Imakuri: hmmm
2016-08-02 21:14 Imakuri: disons que le flow, bah je peux pas faire autrement lol
2016-08-02 21:14 Imakuri: vu que sinon ça dérègle un peu toute la map
2016-08-02 21:15 Battquif: Je pense pas que se soit très dur d'enchainer vers le prochain slider en faisant ça :/ Tu peux presque revenir au même point ;D
2016-08-02 21:15 Battquif: Easy : 00:11:398 (1,1) - Je conseil de mettre un slider à la place du spinner, le slider 00:14:052 (1) - apparaît trop vite :/
2016-08-02 21:16 Battquif: 00:40:821 (1) - Pareil ici, maybe un pause ? :)
2016-08-02 21:17 Battquif: Sur de la basse diff, je vois pas quoi dire d'autre :D
2016-08-02 21:18 Imakuri: merci o3o
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Rhythm Incarnate
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Hard:

00:05:052 (4) - Fais nous un petit CTRL+G ici
00:13:129 (1) - Essaie de changer ce slider, et donne lui la même forme que celui-ci → 00:13:590 (2) -
00:17:744 (3) - Monte un petit peu ce slider, regarde, ton slider précédent nous guide vers le haut, mais ton slider suivant est plus bas ww
00:20:513 (1) - CTRL+G ici aussi si tu veux, c'est optionnel tu vois
00:24:667 (2) - CTRL+G aussi ici, j'ai testé et je pense que c'est beaucoup plus agréable a jouer
00:27:667 (4,5) - Tbh, ici, j'aurais inversé les deux notes, j'aurais mis le 4 a la place du 5, dans le cas contraire, je trouve que c'est pas assez fluide ;;
00:45:898 (4) - CTRL + G here

Normal:

00:17:744 (2) - Je t'aurais proposé de placer la note dans la continuité du slider, genre un peu plus haut, plutôt que de la mettre a coté du slide
00:38:513 (2,3) - Ici, essaie d'aligner la note et le slider avec le premier, genre pour faire un alignement propre
00:40:359 (4,5,6) - Ces 3 cercles la, tu peux essayer de les remonter un petit peu, sachant qu'après il y a un slider, ça ne te dérange pas sur le distance snap
00:43:590 (1) - La, je t'aurais proposé de mettre le même slider que celui-ci → 00:44:513 (3) - , un peu comme sur la Hard, mais ça aprés c'est ton choix, parce que c'est juste de l'esthétique, ça dérange en aucun cas sur le jeu.
00:54:667 (2,3,4) - Je pense peut-être que tu devrais remonter un peu ce combo, vu que le slider accompagne le joueur a aller un peu plus, si tu vois ce que je veux dire, juste une question de flow.

Easy:

00:16:821 (1,3) - Sachant que les sliders de la maps sont lents, essaie de donner une forme a ces deux sliders, pour que ce soit plus fun a jouer
00:27:436 (4) - Mets cette note un peu plus haut dans la grille.

Aprés sinon, ici j'ai rien a redire, j'espère que ça t'aura aidé en tout cas ;)
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Rhythm Incarnate
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Spotty wrote:
Hard:

00:05:052 (4) - Fais nous un petit CTRL+G ici
00:13:129 (1) - Essaie de changer ce slider, et donne lui la même forme que celui-ci → 00:13:590 (2) -
00:17:744 (3) - Monte un petit peu ce slider, regarde, ton slider précédent nous guide vers le haut, mais ton slider suivant est plus bas ww
00:20:513 (1) - CTRL+G ici aussi si tu veux, c'est optionnel tu vois
00:24:667 (2) - CTRL+G aussi ici, j'ai testé et je pense que c'est beaucoup plus agréable a jouer
00:27:667 (4,5) - Tbh, ici, j'aurais inversé les deux notes, j'aurais mis le 4 a la place du 5, dans le cas contraire, je trouve que c'est pas assez fluide ;;
00:45:898 (4) - CTRL + G here

Normal:

00:17:744 (2) - Je t'aurais proposé de placer la note dans la continuité du slider, genre un peu plus haut, plutôt que de la mettre a coté du slide
00:38:513 (2,3) - Ici, essaie d'aligner la note et le slider avec le premier, genre pour faire un alignement propre
00:40:359 (4,5,6) - Ces 3 cercles la, tu peux essayer de les remonter un petit peu, sachant qu'après il y a un slider, ça ne te dérange pas sur le distance snap
00:43:590 (1) - La, je t'aurais proposé de mettre le même slider que celui-ci → 00:44:513 (3) - , un peu comme sur la Hard, mais ça aprés c'est ton choix, parce que c'est juste de l'esthétique, ça dérange en aucun cas sur le jeu.
00:54:667 (2,3,4) - Je pense peut-être que tu devrais remonter un peu ce combo, vu que le slider accompagne le joueur a aller un peu plus, si tu vois ce que je veux dire, juste une question de flow.

Easy:

00:16:821 (1,3) - Sachant que les sliders de la maps sont lents, essaie de donner une forme a ces deux sliders, pour que ce soit plus fun a jouer
00:27:436 (4) - Mets cette note un peu plus haut dans la grille.

Aprés sinon, ici j'ai rien a redire, j'espère que ça t'aura aidé en tout cas ;)


quelques trucs ont étés fixés, merci du mod mon lapin
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Star Shooter
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alright

Hard:
nothing wrong with this! excellent job!

Normal:
circle size 3 is too ow, pls do 3.4/3.5
00:16:590 - the two notes thing doesn't fit in a normal difficulty, remove this circle
00:20:282 - ^
00:27:667 - remove #2
00:36:898 - what i said earlier
00:40:590 - remove #2

Easy:
00:02:052 - make the slider shape look like the previous slider
00:14:975 - ^
00:38:975 - ^

nice map dude! hope this helps 8-)
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Rhythm Incarnate
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Nyantiaz wrote:
alright

Hard:
nothing wrong with this! excellent job! thank u

Normal:
circle size 3 is too ow, pls do 3.4/3.5
00:16:590 - the two notes thing doesn't fit in a normal difficulty, remove this circle
00:20:282 - ^
00:27:667 - remove #2
00:36:898 - what i said earlier
00:40:590 - remove #2 fised only the first thing about CS

Easy:
00:02:052 - make the slider shape look like the previous slider
00:14:975 - ^
00:38:975 - ^ fixed all easy

nice map dude! hope this helps 8-)
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Rhythm Incarnate
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Rhythm Incarnate
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Combo Commander
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Heya, random taiko mod

Charlotte's Oni

Patterns at the beginning not snapped correctly:

There are others, you need to recheck this section for snapping.


Snapping in the end part needs to be checked too:


Charlotte's Muzukashii


Good luck
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Beatmap Nominator
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Easy :

Normal :

Hard :
  • 01:02:621 - Comme les autres diffs.
  • La diff est pas mal mappé, mais je trouve que tu t'es contenté de suivre un rythme ultra simple quand tu aurais pu faire un truc amusant avec le rythme de la musique, surtout dans la première moitié ou je trouve que c'est vraiment boring. Ça fonctionne, mais c'est pas ouf.

gl hf
Mukyu~
This is a BSS beatmap submission. Click here to view full beatmap information.
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