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Junichi Masuda - Ryuu no Ana

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Topic Starter
Imakuri
This beatmap was submitted using in-game submission on mardi 4 juillet 2017 at 21:58:06

Artist: Junichi Masuda
Title: Ryuu no Ana
Source: ポケットモンスター ハートゴールド・ソウルシルバー
Tags: pokemon OST blackthorn city johto heart gold soul silver game freak dragon's den
BPM: 130
Filesize: 2644kb
Play Time: 01:06
Difficulties Available:
  1. Easy (1,39 stars, 58 notes)
  2. Hard (2,62 stars, 148 notes)
  3. Normal (1,72 stars, 88 notes)
Download: Junichi Masuda - Ryuu no Ana
Information: Scores/Beatmap Listing
---------------


⌈ 増田順一 •
⌈ Junichi Masuda - Ryuu no Ana


Easy - Normal - Hard ~ me



: ezek
: Xexxar
Shmiklak
Hi. From M4M

General

  1. Why does easy end at 01:04:821 - but all other diffs end at 01:06:667 - ? Why you didn't just make spinner longer in easy untill 01:06:667 - ? :/


Hard

  1. You should put circle here 00:05:513 - because it has same sound as 00:07:359 - and you have distinguished it by putting circle.
  2. Your curve here 00:15:898 (3) - seems weird. I'm suggesting to make it simpler like in this pic http://puu.sh/pQ1Na/adacd81774.jpg
  3. This flow could be much better 00:18:667 (1,2) - Rotate (1) to 90 anticlockwise, and then place back where is was. Will look like in this pic http://puu.sh/pQ20x/a027194a8d.jpg



Normal

  1. The blanket seems weird 00:18:206 (3,4) - Needs in polishing

Other looks not bad. Best of luck Imakuri!
Wyatt
Hard


00:05:052 (4,5) - I think you could use a single between these. It just feels a bit empty and I'm not sure why its not mapped currently.
00:34:359 (3,4) - ^

Your hard looks very polished. All your DS is good, NC is good. I'm not sure what more you could really change about it.

Normal

00:16:359 (4,5,1) - I'm not quite sure the rule or stacked 1/2 notes. You should find someone to either tell you they are allowed or not because i have been told to avoid stacking notes in normal diffs.

But other than the stacking and overlap (which does make sense how you use it I'm just not sure if you can in normal diffs) It looks good. Follows consistent rhythms again and has good readable NC.

Easy

All good here

Ok final comment is that you should find a mod que for a established mapper and get them to take a look. For how few mods you have its actually very polished and could probably get ranked with a few tweaks. Good luck going further. ^^

If you found my mod useful you can mod me back here https://osu.ppy.sh/s/476450 but i understand that I didn't have a whole lot to say. :)
Topic Starter
Imakuri

Wyatt wrote:

Hard


00:05:052 (4,5) - I think you could use a single between these. It just feels a bit empty and I'm not sure why its not mapped currently. No, it's better with a slider, it's better for me ^^
00:34:359 (3,4) - ^ same

Your hard looks very polished. All your DS is good, NC is good. I'm not sure what more you could really change about it.

Normal

00:16:359 (4,5,1) - I'm not quite sure the rule or stacked 1/2 notes. You should find someone to either tell you they are allowed or not because i have been told to avoid stacking notes in normal diffs. Will check this closely later ^^

But other than the stacking and overlap (which does make sense how you use it I'm just not sure if you can in normal diffs) It looks good. Follows consistent rhythms again and has good readable NC.

Easy

All good here

Ok final comment is that you should find a mod que for a established mapper and get them to take a look. For how few mods you have its actually very polished and could probably get ranked with a few tweaks. Good luck going further. ^^

If you found my mod useful you can mod me back here https://osu.ppy.sh/s/476450 but i understand that I didn't have a whole lot to say. :)
Thanks for for mod ♥

Shmiklak wrote:

Hi. From M4M

General

  1. Why does easy end at 01:04:821 - but all other diffs end at 01:06:667 - ? Why you didn't just make spinner longer in easy untill 01:06:667 - ? :/fixed


Hard

  1. You should put circle here 00:05:513 - because it has same sound as 00:07:359 - and you have distinguished it by putting circle. fixed
  2. Your curve here 00:15:898 (3) - seems weird. I'm suggesting to make it simpler like in this pic http://puu.sh/pQ1Na/adacd81774.jpg fixed
  3. This flow could be much better 00:18:667 (1,2) - Rotate (1) to 90 anticlockwise, and then place back where is was. Will look like in this pic http://puu.sh/pQ20x/a027194a8d.jpg
fixed



Normal

  1. The blanket seems weird 00:18:206 (3,4) - Needs in polishing
fixed

Other looks not bad. Best of luck Imakuri!
Thanks for mod :3
Ashton
Hi it's me, m4m


so lets start


Pink = Aesthetics Red = unrankable


Lets begin with the mod



[Hard]
00:19:359 (2) - I would blanket this and 00:20:052 (5) - this
00:22:359 (1) - this could be a finish (hitsound)
00:26:975 (3,4) - Blanket better?
00:49:129 (3,4) - Make these mirrors, currently they are different shapes
00:55:359 (6,1) - imo this would look nicer blanketed



[Normal]
00:07:129 (4) - remove this. there isn't much of a beat here anyways, or you could just add a whistle hitsound if you like the pattern
00:33:436 (1,2,3) - blanket 2 in the middle of these sliders?
00:53:282 (6,1) - Blanket



[Easy]
00:11:282 (6,1) - Easy difficulties need more of a break before the slider, so newbies can react faster






Nice diff, if you wan't I can make an ultra beginner! (which is a .45* - .85*, it's easier than Easy!) Anyways I really like the map! GL with ranking
Topic Starter
Imakuri

Whirl wrote:

Hi it's me, m4m


so lets start


Pink = Aesthetics Red = unrankable


Lets begin with the mod



[Hard]
00:19:359 (2) - I would blanket this and 00:20:052 (5) - this it's already did, i'll just polish it
00:22:359 (1) - this could be a finish (hitsound) nah
00:26:975 (3,4) - Blanket better? nah, i don't think it's a good idea
00:49:129 (3,4) - Make these mirrors, currently they are different shapes fine for me
00:55:359 (6,1) - imo this would look nicer blanketed ogod no



[Normal]
00:07:129 (4) - remove this. there isn't much of a beat here anyways, or you could just add a whistle hitsound if you like the pattern no, it's good for me
00:33:436 (1,2,3) - blanket 2 in the middle of these sliders? nah
00:53:282 (6,1) - Blanket ... no blankets in here -.-



[Easy]
00:11:282 (6,1) - Easy difficulties need more of a break before the slider, so newbies can react faster fixed






Nice diff, if you wan't I can make an ultra beginner! (which is a .45* - .85*, it's easier than Easy!) Anyways I really like the map! GL with ranking
thx for mod
Battquif
2016-08-02 21:06 Imakuri: t'es libre pour mod une courte map ?
2016-08-02 21:06 Battquif: goog
2016-08-02 21:06 Imakuri: ACTION is listening to [https://osu.ppy.sh/b/1011634 Junichi Masuda - Dragon's Den]
2016-08-02 21:06 Imakuri: C'est ça
2016-08-02 21:09 Battquif: Pour moi la Hard est good :'D
2016-08-02 21:12 Battquif: 00:03:898 (1,2) - CTRL+J, pour le flow ? :)
2016-08-02 21:12 Battquif: en Normal
2016-08-02 21:13 Battquif: Le reste est good ;D
2016-08-02 21:13 Imakuri: hmmm
2016-08-02 21:14 Imakuri: disons que le flow, bah je peux pas faire autrement lol
2016-08-02 21:14 Imakuri: vu que sinon ça dérègle un peu toute la map
2016-08-02 21:15 Battquif: Je pense pas que se soit très dur d'enchainer vers le prochain slider en faisant ça :/ Tu peux presque revenir au même point ;D
2016-08-02 21:15 Battquif: Easy : 00:11:398 (1,1) - Je conseil de mettre un slider à la place du spinner, le slider 00:14:052 (1) - apparaît trop vite :/
2016-08-02 21:16 Battquif: 00:40:821 (1) - Pareil ici, maybe un pause ? :)
2016-08-02 21:17 Battquif: Sur de la basse diff, je vois pas quoi dire d'autre :D
2016-08-02 21:18 Imakuri: merci o3o
Pachiru
Hard:

00:05:052 (4) - Fais nous un petit CTRL+G ici
00:13:129 (1) - Essaie de changer ce slider, et donne lui la même forme que celui-ci → 00:13:590 (2) -
00:17:744 (3) - Monte un petit peu ce slider, regarde, ton slider précédent nous guide vers le haut, mais ton slider suivant est plus bas ww
00:20:513 (1) - CTRL+G ici aussi si tu veux, c'est optionnel tu vois
00:24:667 (2) - CTRL+G aussi ici, j'ai testé et je pense que c'est beaucoup plus agréable a jouer
00:27:667 (4,5) - Tbh, ici, j'aurais inversé les deux notes, j'aurais mis le 4 a la place du 5, dans le cas contraire, je trouve que c'est pas assez fluide ;;
00:45:898 (4) - CTRL + G here

Normal:

00:17:744 (2) - Je t'aurais proposé de placer la note dans la continuité du slider, genre un peu plus haut, plutôt que de la mettre a coté du slide
00:38:513 (2,3) - Ici, essaie d'aligner la note et le slider avec le premier, genre pour faire un alignement propre
00:40:359 (4,5,6) - Ces 3 cercles la, tu peux essayer de les remonter un petit peu, sachant qu'après il y a un slider, ça ne te dérange pas sur le distance snap
00:43:590 (1) - La, je t'aurais proposé de mettre le même slider que celui-ci → 00:44:513 (3) - , un peu comme sur la Hard, mais ça aprés c'est ton choix, parce que c'est juste de l'esthétique, ça dérange en aucun cas sur le jeu.
00:54:667 (2,3,4) - Je pense peut-être que tu devrais remonter un peu ce combo, vu que le slider accompagne le joueur a aller un peu plus, si tu vois ce que je veux dire, juste une question de flow.

Easy:

00:16:821 (1,3) - Sachant que les sliders de la maps sont lents, essaie de donner une forme a ces deux sliders, pour que ce soit plus fun a jouer
00:27:436 (4) - Mets cette note un peu plus haut dans la grille.

Aprés sinon, ici j'ai rien a redire, j'espère que ça t'aura aidé en tout cas ;)
Topic Starter
Imakuri

Spotty wrote:

Hard:

00:05:052 (4) - Fais nous un petit CTRL+G ici
00:13:129 (1) - Essaie de changer ce slider, et donne lui la même forme que celui-ci → 00:13:590 (2) -
00:17:744 (3) - Monte un petit peu ce slider, regarde, ton slider précédent nous guide vers le haut, mais ton slider suivant est plus bas ww
00:20:513 (1) - CTRL+G ici aussi si tu veux, c'est optionnel tu vois
00:24:667 (2) - CTRL+G aussi ici, j'ai testé et je pense que c'est beaucoup plus agréable a jouer
00:27:667 (4,5) - Tbh, ici, j'aurais inversé les deux notes, j'aurais mis le 4 a la place du 5, dans le cas contraire, je trouve que c'est pas assez fluide ;;
00:45:898 (4) - CTRL + G here

Normal:

00:17:744 (2) - Je t'aurais proposé de placer la note dans la continuité du slider, genre un peu plus haut, plutôt que de la mettre a coté du slide
00:38:513 (2,3) - Ici, essaie d'aligner la note et le slider avec le premier, genre pour faire un alignement propre
00:40:359 (4,5,6) - Ces 3 cercles la, tu peux essayer de les remonter un petit peu, sachant qu'après il y a un slider, ça ne te dérange pas sur le distance snap
00:43:590 (1) - La, je t'aurais proposé de mettre le même slider que celui-ci → 00:44:513 (3) - , un peu comme sur la Hard, mais ça aprés c'est ton choix, parce que c'est juste de l'esthétique, ça dérange en aucun cas sur le jeu.
00:54:667 (2,3,4) - Je pense peut-être que tu devrais remonter un peu ce combo, vu que le slider accompagne le joueur a aller un peu plus, si tu vois ce que je veux dire, juste une question de flow.

Easy:

00:16:821 (1,3) - Sachant que les sliders de la maps sont lents, essaie de donner une forme a ces deux sliders, pour que ce soit plus fun a jouer
00:27:436 (4) - Mets cette note un peu plus haut dans la grille.

Aprés sinon, ici j'ai rien a redire, j'espère que ça t'aura aidé en tout cas ;)
quelques trucs ont étés fixés, merci du mod mon lapin
intiaz
alright

Hard:
nothing wrong with this! excellent job!

Normal:
circle size 3 is too ow, pls do 3.4/3.5
00:16:590 - the two notes thing doesn't fit in a normal difficulty, remove this circle
00:20:282 - ^
00:27:667 - remove #2
00:36:898 - what i said earlier
00:40:590 - remove #2

Easy:
00:02:052 - make the slider shape look like the previous slider
00:14:975 - ^
00:38:975 - ^

nice map dude! hope this helps 8-)
Topic Starter
Imakuri

Nyantiaz wrote:

alright

Hard:
nothing wrong with this! excellent job! thank u

Normal:
circle size 3 is too ow, pls do 3.4/3.5
00:16:590 - the two notes thing doesn't fit in a normal difficulty, remove this circle
00:20:282 - ^
00:27:667 - remove #2
00:36:898 - what i said earlier
00:40:590 - remove #2 fised only the first thing about CS

Easy:
00:02:052 - make the slider shape look like the previous slider
00:14:975 - ^
00:38:975 - ^ fixed all easy

nice map dude! hope this helps 8-)
allein
anything

Topic Starter
Imakuri
please no
snowball112
Heya, random taiko mod

Charlotte's Oni

Patterns at the beginning not snapped correctly:
  1. 00:01:359 remove or move to 00:01:013 for drum.
  2. 00:01:821 either move to 00:01:706 or remove.
  3. Move 00:02:398 back to 00:02:282 and 00:02:744 to 00:02:629.
  4. 00:03:090 move to 00:02:859.
  5. 00:05:513 (25,26) remove, there is no sound on these.
  6. 00:06:898 move to 00:06:552.
There are others, you need to recheck this section for snapping.

  1. 00:30:321 move to 00:30:552 because there is no 1/4 on 00:30:321.
  2. I think doubles of 00:30:898 (154,155,156,157) do not play well because there is strong 1/4 in other spots, you could move 00:30:667 to 00:30:782 and 00:31:244 to 00:31:129.
  3. Move 00:32:629 to 00:32:398 and 00:33:090 to 00:32:975? There are stronger 1/4 sounds here.
  4. You can change 00:35:052 to d for the low sound, remove both 00:34:936 and 00:35:167 because there is no 1/4 here.
  5. Move 00:36:782 to 00:35:629 after changing ^, there is a very soft 1/4 sound starting from 00:35:513. It also sounds better to have 1/2 spacing before 00:37:129. You can also change 00:37:129 to D for the finish.
Snapping in the end part needs to be checked too:
  1. 01:00:436 move to 01:00:090 for the drum
  2. 01:00:090 remove, the instrument starts on 01:01:013.
  3. 01:02:282 move to 01:01:936.

Charlotte's Muzukashii
  1. I think you can move 00:13:475 to 00:13:590 and change 00:13:706 to d and remove 00:13:821 to follow the instrument better.
  2. 00:14:513 move to 00:14:398 for same reason as ^.
  3. Doubles should start on 00:30:436 and 00:30:782 in the kiai, not on 00:30:898 and 00:31:244 because there is no 1/4 there.
  4. 00:32:744 (131,132,133,134) are same as ^, let this pattern start at 00:32:282.

Good luck
Nozhomi
Easy :
  1. 00:00:206 (1,2,3) - Blanket plz.
  2. 00:07:590 (3) - NC if you follow your NC patterns.
  3. 00:11:398 (1) - Fait le démarrer à 00:11:513 - . C'est une Easy donc doucement avec ça laisse aux joueurs un peu de répit.
  4. 00:27:436 (4) - Tu peux être gentil et faire un flow simple comme ça https://puu.sh/rS1z1/2df32c2621.png ? C'est plus beau et ça évite les ennuies :>
  5. 00:27:898 (1) - Je le ferais finir à 00:29:282 - pour pouvoir reprendre comme tu as fait ou à 00:30:206 - .
  6. 00:33:436 (1) - Le curve dans l'autre sens (comme ça par exemple https://puu.sh/rS1Ra/5565636105.png ) ferait le flow beaucoup plus souple pour les novices pour le pattern avant et après lui.
  7. 00:37:129 (3) - NC non ? Ta logique encore une fois si tu la respecte ^^
  8. 00:37:129 (3,4,5) - Nice copy pasta et rip blanket. Also je ne suis pas fan de 00:36:206 (2,3) - parce que les joueurs peuvent vouloir taper le bas du slider, le chemin est assez compliqué à lire pour un débutant imo.
  9. 00:59:282 (1) - Le volume à la fin du spinner pls. J'ai un dégradé de volume pour ton spinner. Et btw il est quand même vachement long :c Le réduire un peu et mapper un peu cette part 00:59:282 - serait pas mal imo.
Normal :
  1. 00:11:282 - Je trouve ça dommage de jouer ça passivement alors que même avec tes hitsounds on sent que le beat est fort ici, et qu'il serait cool de pouvoir le cliquer.
  2. 00:28:013 (1) - Pareil que pour la Easy, démarre sur 00:28:129 - thx.
  3. 00:35:282 (3) - Pk pas un beau symétrique pattern avec 00:35:282 (3) - à 200:312 ?
  4. 01:02:984 - Same que la Easy.
Hard :
  1. 01:02:621 - Comme les autres diffs.
  2. La diff est pas mal mappé, mais je trouve que tu t'es contenté de suivre un rythme ultra simple quand tu aurais pu faire un truc amusant avec le rythme de la musique, surtout dans la première moitié ou je trouve que c'est vraiment boring. Ça fonctionne, mais c'est pas ouf.
gl hf
Mukyu~
Topic Starter
Imakuri

Nozhomi wrote:

Easy :
  1. 00:00:206 (1,2,3) - Blanket plz.
  2. 00:07:590 (3) - NC if you follow your NC patterns.
  3. 00:11:398 (1) - Fait le démarrer à 00:11:513 - . C'est une Easy donc doucement avec ça laisse aux joueurs un peu de répit.
  4. 00:27:436 (4) - Tu peux être gentil et faire un flow simple comme ça https://puu.sh/rS1z1/2df32c2621.png ? C'est plus beau et ça évite les ennuies :>
  5. 00:27:898 (1) - Je le ferais finir à 00:29:282 - pour pouvoir reprendre comme tu as fait ou à 00:30:206 - . J'pense que c'est bien comme ça, à voir
  6. 00:33:436 (1) - Le curve dans l'autre sens (comme ça par exemple https://puu.sh/rS1Ra/5565636105.png ) ferait le flow beaucoup plus souple pour les novices pour le pattern avant et après lui.
  7. 00:37:129 (3) - NC non ? Ta logique encore une fois si tu la respecte ^^
  8. 00:37:129 (3,4,5) - Nice copy pasta et rip blanket. Also je ne suis pas fan de 00:36:206 (2,3) - parce que les joueurs peuvent vouloir taper le bas du slider, le chemin est assez compliqué à lire pour un débutant imo.
  9. 00:59:282 (1) - Le volume à la fin du spinner pls. J'ai un dégradé de volume pour ton spinner. Et btw il est quand même vachement long :c Le réduire un peu et mapper un peu cette part 00:59:282 - serait pas mal imo.
Normal :
  1. 00:11:282 - Je trouve ça dommage de jouer ça passivement alors que même avec tes hitsounds on sent que le beat est fort ici, et qu'il serait cool de pouvoir le cliquer.
  2. 00:28:013 (1) - Pareil que pour la Easy, démarre sur 00:28:129 - thx.
  3. 00:35:282 (3) - Pk pas un beau symétrique pattern avec 00:35:282 (3) - à 200:312 ?
  4. 01:02:984 - Same que la Easy.
Hard :
  1. 01:02:621 - Comme les autres diffs.
  2. La diff est pas mal mappé, mais je trouve que tu t'es contenté de suivre un rythme ultra simple quand tu aurais pu faire un truc amusant avec le rythme de la musique, surtout dans la première moitié ou je trouve que c'est vraiment boring. Ça fonctionne, mais c'est pas ouf. tout le reste est update thx
gl hf
Mukyu~
merci pour le mod o/
ZekeyHache
Reminder post~

Let's see
[Easy]
  1. 00:11:282 (4) - If you're putting nc every third downbeat, then do it here too for consistency
  2. 00:23:282 (4,5,1) - You could make them look more aligned
  3. 00:35:744 - 00:36:667 - 00:40:359 - Could you please map these beats? This may be the lowest diff but this is the kiai and feels a bit undermapped, so just add circles there :3 1/1 circles won't make much impact in difficulty and will make the map feel more complete imo
[Normal]
  1. 00:11:282 (6) - nc
It doesn't feel much difference in spacing compared to the easy diff since you have used 1.5x spacing on easy ;w;
Here your main spacing seems to be between 0.8x and 0.7x
My suggestion here would be to increase your main spacing to 1.0x to balance things out more. Yes, this means you have to go all over this difficulty and move all the notes so all of them are separated by 1.0x. I did this quickly to see how the it affects the diff in terms of difficulty, and seems pretty good imo. The sr just went up to 1.72 in case you were worried about that. Also, this is a short song and a simple map, so it shouldn't take you long to rearrange the notes to a new spacing; you would just have to make sure your patterns and your blankets look neat after this~

[Hard]
  1. 00:11:282 (5) - 00:27:898 (5) - nc for consistency
  2. 00:26:052 (1,3) - You can stack the sliders' tails perfectly
  3. 00:40:821 - I highly suggest to map this beat as a circle, it's too strong to just leave it at the end of a slider. It would be emphasized better as a clickable object imo

I'd like to bubble this set if my issue with the normal diff is fixed and the beats I mentioned in the easy diff get mapped, those are my main concerns~
So feel free to call me back if you do those changes + you show me proof of your meatadata~
Topic Starter
Imakuri

ezek wrote:

Reminder post~

Let's see
[Easy]
  1. 00:11:282 (4) - If you're putting nc every third downbeat, then do it here too for consistency
  2. 00:23:282 (4,5,1) - You could make them look more aligned
  3. 00:35:744 - 00:36:667 - 00:40:359 - Could you please map these beats? This may be the lowest diff but this is the kiai and feels a bit undermapped, so just add circles there :3 1/1 circles won't make much impact in difficulty and will make the map feel more complete imo
[Normal]
  1. 00:11:282 (6) - nc
It doesn't feel much difference in spacing compared to the easy diff since you have used 1.5x spacing on easy ;w;
Here your main spacing seems to be between 0.8x and 0.7x
My suggestion here would be to increase your main spacing to 1.0x to balance things out more. Yes, this means you have to go all over this difficulty and move all the notes so all of them are separated by 1.0x. I did this quickly to see how the it affects the diff in terms of difficulty, and seems pretty good imo. The sr just went up to 1.72 in case you were worried about that. Also, this is a short song and a simple map, so it shouldn't take you long to rearrange the notes to a new spacing; you would just have to make sure your patterns and your blankets look neat after this~

[Hard]
  1. 00:11:282 (5) - 00:27:898 (5) - nc for consistency
  2. 00:26:052 (1,3) - You can stack the sliders' tails perfectly
  3. 00:40:821 - I highly suggest to map this beat as a circle, it's too strong to just leave it at the end of a slider. It would be emphasized better as a clickable object imo

I'd like to bubble this set if my issue with the normal diff is fixed and the beats I mentioned in the easy diff get mapped, those are my main concerns~
So feel free to call me back if you do those changes + you show me proof of your meatadata~
Did all the things you mentioned, thanks ezek !

Proof of the metadata : https://en.wikipedia.org/wiki/Pok%C3%A9 ... SoulSilver
Go to "Notes" and you have the title of the game !
ZekeyHache
00:48:206 (3) - seems you forgot a whistle here in Easy and Normal, it's on Hard.

Normal
00:50:052 (1) - here this slider overlaps with the hp bar in the default skin

so yeah, call me back once metadata is 100% confirmed :v
Topic Starter
Imakuri

ezek wrote:

00:48:206 (3) - seems you forgot a whistle here in Easy and Normal, it's on Hard.

Normal
00:50:052 (1) - here this slider overlaps with the hp bar in the default skin

so yeah, call me back once metadata is 100% confirmed :v
Everything updated. Also, here is our discuss with Charlotte, which gaves me the good metadata.

CHAT
14:02 Imakuri: hello !
14:02 Imakuri: Can I ask you something
14:02 Charlotte: ?
14:03 Imakuri: are you good in metadata,
14:03 Imakuri: cuz I need to confirm metadata from this
14:03 *Imakuri is listening to [https://osu.ppy.sh/b/1011634 Junichi Masuda - Dragon's Den]
14:04 Charlotte: I'll check metadata.but,I'm not pro
14:11 Imakuri: don't worry, tell me when you're done !
14:12 Charlotte: omg
14:12 Imakuri: ??
14:12 Charlotte: Artist 増田順→増田順一
14:14 Imakuri: is the source good?
14:16 Charlotte: Romanised Title Dragon's Den→Ryuu no Ana
14:17 Charlotte: Source ポケットモンスター ハートゴールド・ソウルシルバー
14:17 Charlotte: That's all
14:17 Imakuri: and artist is still Junichi Masuda in romanised?
14:18 Charlotte: yep it's good
14:19 Imakuri: can you send me the links where you find all that please ? ^^
14:20 Charlotte: http://www.pokemon.co.jp/special/hgss/news/12_popup01.html
14:20 Charlotte: https://www.musixmatch.com/lyrics/%E5%A2%97%E7%94%B0%E9%A0%86%E4%B8%80/%E3%82%8A%E3%82%85%E3%81%86%E3%81%AE%E3%81%82%E3%81%AA
14:21 Imakuri: thank you <3
ZekeyHache
~Bubbled~
I Must Decrease
quality mod
16:21 Imakuri: Hello, I saw that there weren't any informations about BN requests on your userpage, so I try my luck. I search a Tier2 BN like my map is bubbled so I was wondering if you could be the 2nd BN of my map (also sorry for disturbing)
16:21 Xexxar: what song
16:21 *Imakuri is listening to [https://osu.ppy.sh/b/1011634 Junichi Masuda - Ryuu no Ana]
16:24 *Xexxar is editing [https://osu.ppy.sh/b/1011635 Junichi Masuda - Ryuu no Ana [Normal]]
16:24 Xexxar: 00:27:436 (2,3,4) -
16:24 Xexxar: make the spacing here consistent
16:25 Imakuri: applied
16:27 Xexxar: do you have metadata confirmation anywhere
16:28 Imakuri: in the thread
16:28 Imakuri: Charlotte has confirmed metadata, it was wrong before bubble
16:28 Xexxar: ok, so theres a delay for tier 2 to nominate a map
16:28 Imakuri: I know
16:28 Xexxar: i will be busy tomorrow
16:29 Xexxar: but ya
16:29 Xexxar: i'll rank this
16:29 Xexxar: woulda been nice to see an insane on it
16:29 Xexxar: cause the hard is definitely still undermapped
16:29 Xexxar: but oh well
16:30 Xexxar: ill go ahead and post the "mod" on the normal
ZekeyHache
spinner stuff got fixed

ezek wrote:

~Bubbled~
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