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petit milady - Koi wa Milk Tea [CatchTheBeat]

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Topic Starter
Arlecchino
This beatmap was submitted using in-game submission on 20 Mei 2017 at 14:19:37

Artist: petit milady
Title: Koi wa Milk Tea
Source: 六畳間の侵略者!?
Tags: rokujouma no shinryakusha!? プチミレディ Zero-A ed ending
BPM: 122
Filesize: 4314kb
Play Time: 01:27
Difficulties Available:
  1. Milk Tea (3,77 stars, 327 notes)
  2. Platter (2,46 stars, 225 notes)
  3. Salad (1,78 stars, 157 notes)
Download: petit milady - Koi wa Milk Tea
Information: Scores/Beatmap Listing
---------------
Marudee.. Ma.. ru.. dde.. Milku Chiii~~
ReDL 10 July 2016 - add hitsound files for re-hitsounding
Play Osu!catch map like a Convert Std! map!!

Salad - 100% Complete
Platter - 100% Complete
Milk Tea - 100% Complete

NO PP HERE! GO AWAY!
Want to play harder diffs (the real ctb diffs)? Go to here
Absolute Zero
I'm sorry I took so long ;-;

Salad
I like it a lot!
00:18:290 (1) - Don't do the direction change? Might be confusing right before the spinner. Flip to the other side of (4)?
00:26:651 (4) - Flip this to the side on its right so that it makes a better flow?
00:41:405 (4) - Make this a hitcircle instead?
00:42:881 (4,5) - A little dense here. Make this 1/1 slider + hitcircle?
01:03:536 (1) - Make this a 3/2 slider?
01:15:340 (1,2,3) - Make these back and forth but evenly angled sliders?

Platter
I like it a lot, but sometimes personally I find that some of these 1/8 are hitting unnecessary. Overall a little too dense in places.
00:17:307 (2,1) - Make this a hyper to accent the beat?
00:26:405 (2,3) - Make these 1/2 sliders instead to smooth out the number of hitcircles?
00:31:446 (5,6) - Don't make these in the same place?
00:44:971 (5,6) - Hyper here?
00:46:200 (2) - Hitcircle delete, I don't hear the sound?
00:55:667 (1,2,3) - Make these all horizontal sliders? (Use 01:15:340 (1,2,3) as an example)
01:03:045 (5) - Make this a 1/2 slider to smooth it?
01:18:045 (3,4) - Make these so that (4) is x=200. This gives movement.

Milk Tea
I really like this map. It plays nicely to me; I don't really have much to say.
00:21:979 (7) - Ctrl+G for a little more challenge.
00:36:856 (1) - ^
00:47:799 (1) - Move to x=0 for a hyper to accent the beat?
00:56:651 (3) - Make this two hitcircles 1/2 apart with a hyper?
01:14:725 (2) - Move this away from the end of the slider?
Topic Starter
Arlecchino

Absolute Zero wrote:

I'm sorry I took so long ;-;

Salad
I like it a lot!
00:18:290 (1) - Don't do the direction change? Might be confusing right before the spinner. Flip to the other side of (4)? ok, ctlr+h and move it more to left
00:26:651 (4) - Flip this to the side on its right so that it makes a better flow?i skew it slightly
00:41:405 (4) - Make this a hitcircle instead? keep this, cuz it's fine for me also for consistent with other part
00:42:881 (4,5) - A little dense here. Make this 1/1 slider + hitcircle? it fit the song so why not?
01:03:536 (1) - Make this a 3/2 slider? quite awkward with this, so i'll keep for now
01:15:340 (1,2,3) - Make these back and forth but evenly angled sliders? i just want to make a variant, back and forth is too mainstream i guess, if you have other suggestion about this, i'll consider it

Platter
I like it a lot, but sometimes personally I find that some of these 1/8 are hitting unnecessary. Overall a little too dense in places.
00:17:307 (2,1) - Make this a hyper to accent the beat? it's fine w/o hyper
00:26:405 (2,3) - Make these 1/2 sliders instead to smooth out the number of hitcircles? idk why, just triplet is better here.. keep for now
00:31:446 (5,6) - Don't make these in the same place? give distance between each other
00:44:971 (5,6) - Hyper here? no, not enough space
00:46:200 (2) - Hitcircle delete, I don't hear the sound? there is a sound, i follow the lyrics, (2) is follow the "no" on the lyrics, so keep this
00:55:667 (1,2,3) - Make these all horizontal sliders? (Use 01:15:340 (1,2,3) as an example) im just bored with that pattern, so i put it with other variant in any diff
01:03:045 (5) - Make this a 1/2 slider to smooth it? not change for now, i think its good to make a little challange for a platter player, but i'll consider it more
01:18:045 (3,4) - Make these so that (4) is x=200. This gives movement. tbh i dont like any pattern like that, though give a little movement, but im average player and im not fan of that pattern, keep it for now until other modder ask bout it

Milk Tea
I really like this map. It plays nicely to me; I don't really have much to say.
00:21:979 (7) - Ctrl+G for a little more challenge. i know this is EZ rain, only 3,76 stars probably some ppl thinking this map need more challange or sth else, but i dont care bout stars, i just made playable diff
00:36:856 (1) - ^ ^
00:47:799 (1) - Move to x=0 for a hyper to accent the beat? it's a weak beat, more weak than previous beat, so it doesnt need a hyper
00:56:651 (3) - Make this two hitcircles 1/2 apart with a hyper? a bit not understand bout this, but i think its already good
01:14:725 (2) - Move this away from the end of the slider?ok, i'll try

Thanks for mod, i'm really appreciate it
Qiyana
Hi! From my queue!

Salad
[General]
Nothing!
[Modding Itself]
00:15:094 (2,3) - Make these two spaced out from the 1. They have to be dashy like earlier patterns.
01:15:340 (1,2,3) - Where did these repeat sliders come from.

Platter
[General]
Nothing!
[Modding Itself]
00:06:487 (1,2,3) - Don't use every grid like that
00:22:717 (2,3) - Add a circle in between.
01:15:340 (1,2,3) - Don't use repeat sliders like that over and over again.
01:22:225 (5) - NC here.

That's all! Good luck getting this ranked!
-rage
Greetings from my queue.

[Salad]
  1. 00:04:028 (3,1) - reduce distance a bit, just looking at the other jumps after these, this is the only one where you use the dash.
  2. 00:14:356 (1) - honestly, i would avoid having vertical sliders at this beginning part of the song. it was probobly made on purpose? just to make this diff easy, but i think vertical sliders a little boring, especially for a salad.
[Platter]
Reduce slider tick rate to 1? considering salad and rain is at 1 too.
  1. 00:23:454 - you could fill this empty space
  2. 00:26:036 (6,1,2) - this jump is weird how you need to do a fast zig zag from 6 to 1 and then try to hit the 2, the distance could be reduced a little bit or not make this jump so awkward.
  3. 00:29:110 (2,3) - reduce distance
  4. 00:34:028 (1) - no NC?
  5. 00:49:766 (2,3,4,5,6) - could make something more interesting other than constant triples.
[Rain]
00:34:520 (9) - i would turn this into a normal stream instead and have it as a curve to it. would make it look more interesting.
Other than that, i like this diff!!

that's it for me, good luck!
Topic Starter
Arlecchino

Dyl-Byl wrote:

Hi! From my queue!

Salad
[General]
Nothing!
[Modding Itself]
00:15:094 (2,3) - Make these two spaced out from the 1. They have to be dashy like earlier patterns. the sound is more weak than previous, so i dont put a little movement there, i'll keep it until some ppl pointed this again
01:15:340 (1,2,3) - Where did these repeat sliders come from. i put 1/3 slider for fiting the song.

Platter
[General]
Nothing!
[Modding Itself]
00:06:487 (1,2,3) - Don't use every grid like that i dont put these sliders with consistent distance for giving a little movement, if u means i need to consistent with the distance, i'll consider it more
00:22:717 (2,3) - Add a circle in between. i dont follow vocal in this section
01:15:340 (1,2,3) - Don't use repeat sliders like that over and over again. but it's fit with the song, also this is characteristic of this song
01:22:225 (5) - NC here. it's not the time to put NC i guess, and i want to consistent with previous NC pattern

That's all! Good luck getting this ranked!

klonoa wrote:

Greetings from my queue.

[Salad]
  1. 00:04:028 (3,1) - reduce distance a bit, just looking at the other jumps after these, this is the only one where you use the dash. this note have different distance w/ next section cuz this note have more loud beat than other, so it have more distance
  2. 00:14:356 (1) - honestly, i would avoid having vertical sliders at this beginning part of the song. it was probobly made on purpose? just to make this diff easy, but i think vertical sliders a little boring, especially for a salad. so i need to makes a horizontal sliders?! it's more boring i guess
[Platter]
Reduce slider tick rate to 1? considering salad and rain is at 1 too.
  1. 00:23:454 - you could fill this empty space ok, since previous mod by Dyl pointed about this, i'll consider it more, im not sure too add a note there, cuz im not follow the vocal
  2. 00:26:036 (6,1,2) - this jump is weird how you need to do a fast zig zag from 6 to 1 and then try to hit the 2, the distance could be reduced a little bit or not make this jump so awkward. i'll thinking another pattern for this section, if i reduce the distance it would be remove the HDash
  3. 00:29:110 (2,3) - reduce distance ok, reduce it until 3.5x distance
  4. 00:34:028 (1) - no NC? nope, prefer put NC there
  5. 00:49:766 (2,3,4,5,6) - could make something more interesting other than constant triples. ik its quite bored, im in purpose makes a playable diff, that isn't too much dash or Hdash, but i think its ok, so i'll keep this til i find new pattern
[Rain]
00:34:520 (9) - i would turn this into a normal stream instead and have it as a curve to it. would make it look more interesting.
Other than that, i like this diff!! curve or normal stream is too common, i want makes a variant here

that's it for me, good luck!
Really Thx you Both for Mod~ :)
pieguyn
suggestion, only change if you feel like it
should fix
unrankable

[Milk Tea]
00:21:979 (7) - ctrl+G and adjust spacing? imo alternating right-left pattern makes more sense to fit with the instrument in the background.
00:52:102 (2,3,4) - this played weird for me bc the jump at (2) was large, but 00:52:102 (2,3) were close. imo move (2) to x152 flows more smooth.
00:55:667 (1,2) - when i first heard of this rhythm i thought a pattern like this could be fitting... https://osu.ppy.sh/ss/4160299 don't know how well it fits ur style though, it's just an idea.
01:05:504 (1,2,3,4,5,6) - this would be more fitting with bigger jumps imo. the current way is very playable, but imo there is not enough emphasis to fit with the strong instrument here.
01:11:774 (2,3) - same idea as 00:52:102 (2,3,4) . meh, seems it was intentional
01:25:176 (1,2,3,1,2,3) - same idea as 01:05:504 .

[Platter]
01:12:389 (1,2,3,4) - this rhythm felt too fast imo. what do you think about this ... http://puu.sh/m0Z7Q/84a773ee27.jpg instead?

it's totally DT'able. ~

[Salad]
fine

so cute song =w=
map is very solid and fun to play, i don't see anything wrong here. good luck ~
Topic Starter
Arlecchino

pieguyn wrote:

suggestion, only change if you feel like it
should fix
unrankable

[Milk Tea]
00:21:979 (7) - ctrl+G and adjust spacing? imo alternating right-left pattern makes more sense to fit with the instrument in the background. ok ctrl+g'd n adjust the distance to keep hdash
00:52:102 (2,3,4) - this played weird for me bc the jump at (2) was large, but 00:52:102 (2,3) were close. imo move (2) to x152 flows more smooth. its fine for me, im in purpose putting a large distance for hdash at there
00:55:667 (1,2) - when i first heard of this rhythm i thought a pattern like this could be fitting... https://osu.ppy.sh/ss/4160299 don't know how well it fits ur style though, it's just an idea. i just want to use a simple rythme, its a playable diff, i makes it like that so it would not be too over
01:05:504 (1,2,3,4,5,6) - this would be more fitting with bigger jumps imo. the current way is very playable, but imo there is not enough emphasis to fit with the strong instrument here. i'll consider it more, i dont give a large distance cuz i want a little break , u know we are thinking it still easy, but for average intermediate player that want to play a rain diff, they would be a little bit tired after facing first kiai with some hdashes
01:11:774 (2,3) - same idea as 00:52:102 (2,3,4) . meh, seems it was intentional yea, ofc i putting a hdash to catch (2), i can say it was intentional, k im repair the pattern so it would be a little more catchable
01:25:176 (1,2,3,1,2,3) - same idea as 01:05:504 . is that still less, im intentionaly made a playable diff, so it could not too hard, its played pretty well i guess

[Platter]
01:12:389 (1,2,3,4) - this rhythm felt too fast imo. what do you think about this ... http://puu.sh/m0Z7Q/84a773ee27.jpg instead? i dont change the rythme, just repaire the pattern, hope its better now

it's totally DT'able. ~

[Salad]
fine

so cute song =w=
map is very solid and fun to play, i don't see anything wrong here. good luck ~
Really thx for mod~
Sey
Hi, dunno why but I felt like modding this set.

[General]
  1. I saw that many hitsounds between the difficulties varied around +1/-1ms due to wrongly snapped objects. For example: In your Salad 00:05:503 (2) - needs to be snapped to 00:05:504 - . Anyway, I cannot point out all of them. Just go through all your difficulties again and snap the notes in the timeline to make sure everything is snapped properly.
[Salad]
  1. 00:07:471 (2) - Slider tail needs to be emphasized with a hitsound or it feels empty, do Normal Sampleset and add a Clap to it then. (Make sure you do that on the other difficulties, too. I will only mention this on your Salad.)
  2. 00:09:438 (2) - ^ (Make sure you do that on the other difficulties, too. I will only mention this on your Salad.)
  3. 00:09:438 (2,1) - Ensure that (1) is only reachable with a dash due to the strong stanza change.
  4. 00:14:356 (1) - , 00:16:323 (1) - The beats on the repeats are not very outstanding. Please consider skip them at least in the Salad and use normal 1/1 sliders.
  5. 00:18:290 (1,1) - Very low distance between spinner and note for a Salad. The spinner can easily start at 00:18:782 - .
  6. 00:22:717 (4) - This slider should be lopsided more to the left, why just vertical? Keep that kind of stuff for a Cup, not a Salad:
  7. Since this slider has a very own rhythm, you maybe wanna consider giving it its very own NC. Same for 00:26:651 (4) -
  8. 00:26:651 (4) - Make this one a little more lopsided to the right, please. It lacks of movement.
  9. 00:32:061 (4) - Clearly this needs to be NC'd because otherwise the ryuuta plate is getting too full before the spinner.
  10. 00:39:684 (5,1) - Dash is badly required between these notes. Fits the music perfect.
  11. 00:43:372 (5,1) - ^
  12. 00:45:340 (4,1) - ^
  13. 00:46:815 (3) - NC again to ensure there are a bit less notes on the plate before the spinner.
  14. 00:47:553 (5,1) - Very short distance between note and spinner again, at least for a Salad. The spinner is also very short and this might be a little tricky for a newbie. You should even consider replacing this spinner with a long slider:
  15. 00:55:667 (1,2) - Just for aesthetics do something like this:
  16. 01:13:372 (1,2) - , 01:14:356 (4) - These both should be consistent. The rhythm is the same two consecutive times. Please decide in favour of one of the both patterns whereby I prefer the first one. Weirdly enough, you did it correct at 01:21:241 (1,2,3,4,5) -, so why not before?
[Platter]
  1. 00:18:290 (1,1) - This is 100% unrankable. 1/4 distance between note and spinner? Just nope, it is impossible to catch the spinner the way it should be caught. Maintain at least a 1/2 distance, preferably higher though!
  2. 00:34:028 (1,1) - ^
  3. 00:47:799 (1,1) - ^
  4. 01:25:176 (1,1) - ^
  5. The whole difficulty is spammed with 1/4 Hypers and feels exaggerated in compare to the previous Salad. 1/4 Hypers can work in a Platter but not by just creating a spam festival of 1/4 Hypers as you did. Mainly I suggest in this mod I suggest where you should erase 1/4 Hypers again and create some 1/2 Hypers instead to maintain a proper spread. So here we go...
  6. 00:09:930 (5) - Just one repeat is enough! Then do the following instead:
  7. 00:12:143 (5) - Single note at 00:12:143 - is enough, after that move the note to x112 or something, a 1/2 Hyper isn't that necessary here yet.
  8. 00:26:036 (6,1) - Just too forced. Erase 00:26:036 (6) - and then select 00:25:176 (4,5) - and move them together to x80.
  9. 00:29:602 (3) - Let this slider end at 00:29:848 - already and leave 00:29:971 - empty. After that I reworked the patterning completely, to something like this for example:
  10. 00:39:684 (7,1) - Just a single note at 00:39:684 (7) - is enough, leave 00:39:807 - open. What can be done here? How about this:
  11. 00:42:635 (4) - Single not at 00:42:635 - is enough, a Hyper isn't really that necessary at this point.
  12. 00:43:618 (7) - Single note at 00:43:618 - . Then try the following: Move 00:43:618 (7) - to x472 and select 00:43:864 (1,2,3) - and CTRL+H the whole pattern. It should look like this:
  13. 00:46:569 (4,5) - Just erase the Hyper, it's not so important here. If you really want a Hyper at this pattern it should be at 00:47:553 (7,1) - but then you need to erase the spinner as well and map it differently since Hypers before spinners aren't very likely seen in a Platter.
  14. 00:49:766 (2,3,4) - Select this pattern and CTRL+H it completely and move it to x40 or something, to create a Hyper between 00:49:274 (1,2) - , this fits the music well and is a great interlude for the Kiai. For reference use this screenshot:
  15. 00:52:594 - This beat isn't necessarily strong enough to be mapped, so wipe it out and create just some 1/2 Hyper instead.
  16. You used a lot of vertical sliders in your Kiai, as 00:58:372 (4,5) - , 00:55:667 (1,2,3) - , and so on. This is pretty boring for a Platter, especially in the Kiai. Go through the Kiai again and see if you can make them all a bit more lopsided to provide more movement.
  17. 00:57:512 - Same as mentioned at 00:52:594 -
  18. Meh I kinda went tired on explaining all the other 1/4 Hypers, I hope you see my point. Please go through the rest of this map and see if you can change the following Hypers to 1/2 Hypers as well: 01:00:340 (4,5) - , 01:12:143 (4,1) - , 01:13:004 (3,1) - , 01:17:061 (5,1) - ,
  19. 01:09:192 (6,1) - Please make these two another Hyper, goes well as Kiai interlude.
[Milk Tea]
  1. Well, the style of this difficulty is fine. What I really dislike is that you mostly mapped 1/4 ticks throughout the whole song except some rare situations where you needed to skip them. You just didn't emphasize the song very well and the difficulty feels extremely monotonous because of that. Maybe you want to decrease the density a bit at least and make use of more tricky 1/2 or even 1/2 patterns as well! I cannot go with you through the whole difficulty again but it pretty much affects the whole difficulty.
  2. Same as Platter. The 1/4 note/spinner distances are awkward to play. 1/2 distances for a Rain are fair enough.
  3. 00:09:684 (1,2,3,4,5,6,7,8,9,10) - The stream you mapped here is mapped on a rhythm that actually starts at 00:09:930 - . 00:09:745 (2,3,4) - follow nothing at all, you should erase them completely. Only leave a note at 00:09:766 - , the rest needs to stay empty. The timeline should look like this:
  4. 00:18:045 (4,1) - Please no Hyper just before a spinner, it is very awkward to play.
  5. 00:24:192 (1,2,3) - Create some Hypers between these sliders, it is really fun to play. Like this:
  6. 00:25:176 (4,5,6,7) - Kinda overmapped, too. You should map on vocals here. Talked with Kurokami about it, he agreed it should be wiped out completely. Try this timeline instead:
  7. 00:28:126 (1,2,3) - Make this consistent with 00:24:192 (1,2,3) -
  8. 00:34:028 (1,2,3,4,5,6,7,8,9,1) - I am pretty sure that QATs will disqualify because of this stream. It does't follow the music very well, most notes don't follow anything, I consider this really overmapped. Either use a spinner or map it on actual ticks (not less than 1/4 )
  9. After you applied the previous point make sure there is some HDash leading to 00:35:012 (1) - because it fits the music perfectly.
  10. First and second Kiai are really nice actually, you didn't exaggerate on the timeline here, everything seems to follow a certain rhythm here. Good job on these ones. I don't think I need to point out anything here. But why did you so strongly exaggerate with the timeline before the Kiai starts? I don't understand why you made use of SO MANY 1/4 ticks... Please revise this difficulty again before the Kiais!
  11. 01:23:208 (1,2,3,4) - Ugh... with these drawn-out vocals a pattern like this is too extreme. Go with a more simple timeline that emphasizes the music better, for example:
Good luck!
Topic Starter
Arlecchino

Sey wrote:

Hi, dunno why but I felt like modding this set.

[General]
  1. I saw that many hitsounds between the difficulties varied around +1/-1ms due to wrongly snapped objects. For example: In your Salad 00:05:503 (2) - needs to be snapped to 00:05:504 - . Anyway, I cannot point out all of them. Just go through all your difficulties again and snap the notes in the timeline to make sure everything is snapped properly. k fixed this
[Salad]
  1. 00:07:471 (2) - Slider tail needs to be emphasized with a hitsound or it feels empty, do Normal Sampleset and add a Clap to it then. (Make sure you do that on the other difficulties, too. I will only mention this on your Salad.) hum, change to normal sampleset and added clap to it
  2. 00:14:356 (1) - , 00:16:323 (1) - The beats on the repeats are not very outstanding. Please consider skip them at least in the Salad and use normal 1/1 sliders. changed to 1/1 sliders
  3. 00:22:717 (4) - This slider should be lopsided more to the left, why just vertical? Keep that kind of stuff for a Cup, not a Salad: fix this
  4. Since this slider has a very own rhythm, you maybe wanna consider giving it its very own NC. Same for 00:26:651 (4) - nc'd at 00:22:225 (1) - instead, for consistent with stanza
  5. 00:32:061 (4) - Clearly this needs to be NC'd because otherwise the ryuuta plate is getting too full before the spinner. umm.. my mistake, NC'd
  6. 00:39:684 (5,1) - Dash is badly required between these notes. Fits the music perfect. add more distance
  7. 00:46:815 (3) - NC again to ensure there are a bit less notes on the plate before the spinner. nc'd
  8. 00:47:553 (5,1) - Very short distance between note and spinner again, at least for a Salad. The spinner is also very short and this might be a little tricky for a newbie. You should even consider replacing this spinner with a long slider: i'll consider it more, keep for now
  9. 00:55:667 (1,2) - Just for aesthetics do something like this: i keep 00:56:159 (2) - vertically, and i makes 00:55:667 (1) - more lopsided but in other side for better flow
  10. 01:13:372 (1,2) - , 01:14:356 (4) - These both should be consistent. The rhythm is the same two consecutive times. Please decide in favour of one of the both patterns whereby I prefer the first one. Weirdly enough, you did it correct at 01:21:241 (1,2,3,4,5) -, so why not before? lol, idk why, but well change 01:14:356 (4) - for consistent
[Platter]
  1. 00:18:290 (1,1) - This is 100% unrankable. 1/4 distance between note and spinner? Just nope, it is impossible to catch the spinner the way it should be caught. Maintain at least a 1/2 distance, preferably higher though! uhh.. my mistake fix all spinner problem
  2. The whole difficulty is spammed with 1/4 Hypers and feels exaggerated in compare to the previous Salad. 1/4 Hypers can work in a Platter but not by just creating a spam festival of 1/4 Hypers as you did. Mainly I suggest in this mod I suggest where you should erase 1/4 Hypers again and create some 1/2 Hypers instead to maintain a proper spread. ckckck, this is request from some player, that i need to add more hdashes at platter, and unfortunately is quite hard to create 1/2 hdash in 122bpm song So here we go... yee.. let's gow..
  3. 00:09:930 (5) - Just one repeat is enough! Then do the following instead: i do it with different way for better flow, and only uses one reverse for 1/2 hdash
  4. 00:26:036 (6,1) - Just too forced. Erase 00:26:036 (6) - and then select 00:25:176 (4,5) - and move them together to x80. x120 instead
  5. 00:29:602 (3) - Let this slider end at 00:29:848 - already and leave 00:29:971 - empty. After that I reworked the patterning completely, to something like this for example: do it with a little difference
  6. 00:43:618 (7) - Single note at 00:43:618 - . Then try the following: Move 00:43:618 (7) - to x472 and select 00:43:864 (1,2,3) - and CTRL+H the whole pattern. It should look like this: ctrl+h and move it more to right a bit, the distance is over i guess
  7. 00:46:569 (4,5) - Just erase the Hyper, it's not so important here. If you really want a Hyper at this pattern it should be at 00:47:553 (7,1) - but then you need to erase the spinner as well and map it differently since Hypers before spinners aren't very likely seen in a Platter. remove hdash and repairing next note
  8. 00:49:766 (2,3,4) - Select this pattern and CTRL+H it completely and move it to x40 or something, to create a Hyper between 00:49:274 (1,2) - , this fits the music well and is a great interlude for the Kiai. For reference use this screenshot: added hyper with a little difference placing
  9. You used a lot of vertical sliders in your Kiai, as 00:58:372 (4,5) - , 00:55:667 (1,2,3) - , and so on. This is pretty boring for a Platter, especially in the Kiai. Go through the Kiai again and see if you can make them all a bit more lopsided to provide more movement. i'm in purpose to not give a lot of movement, ik this is felt boring but at least u can add DT to play dis, i'll consider to makes some slider more lopsided
  10. Meh I kinda went tired on explaining all the other 1/4 Hypers, I hope you see my point. Please go through the rest of this map and see if you can change the following Hypers to 1/2 Hypers as well: 01:00:340 (4,5) - , 01:12:143 (4,1) - , 01:13:004 (3,1) - , 01:17:061 (5,1) - , k repair this section
[Milk Tea]
  1. Well, the style of this difficulty is fine. What I really dislike is that you mostly mapped 1/4 ticks throughout the whole song except some rare situations where you needed to skip them. You just didn't emphasize the song very well and the difficulty feels extremely monotonous because of that. Maybe you want to decrease the density a bit at least and make use of more tricky 1/2 or even 1/2 patterns as well! I cannot go with you through the whole difficulty again but it pretty much affects the whole difficulty.
  2. Same as Platter. The 1/4 note/spinner distances are awkward to play. 1/2 distances for a Rain are fair enough.
  3. 00:09:684 (1,2,3,4,5,6,7,8,9,10) - The stream you mapped here is mapped on a rhythm that actually starts at 00:09:930 - . 00:09:745 (2,3,4) - follow nothing at all, you should erase them completely. Only leave a note at 00:09:766 - , the rest needs to stay empty. The timeline should look like this:
  4. 00:18:045 (4,1) - Please no Hyper just before a spinner, it is very awkward to play. i think its fine, it plays well
  5. 00:24:192 (1,2,3) - Create some Hypers between these sliders, it is really fun to play. Like this: quite slow part also its play well w/o hypers, so i think its ok don't add hypers
  6. 00:25:176 (4,5,6,7) - Kinda overmapped, too. You should map on vocals here. Talked with Kurokami about it, he agreed it should be wiped out completely. Try this timeline instead: im not sure with this, since this would be inconsistent with previous, but ok, uses 1/2 slider with 1 circle instead of 1/2 slider reverse
  7. 00:28:126 (1,2,3) - Make this consistent with 00:24:192 (1,2,3) - distance? pattern? i'm a little bit not understand, its play well for me so keep for now
  8. 00:34:028 (1,2,3,4,5,6,7,8,9,1) - I am pretty sure that QATs will disqualify because of this stream. It does't follow the music very well, most notes don't follow anything, I consider this really overmapped. Either use a spinner or map it on actual ticks (not less than 1/4 ) k removes note at 1/8 ticks
  9. After you applied the previous point make sure there is some HDash leading to 00:35:012 (1) - because it fits the music perfectly.
  10. First and second Kiai are really nice actually, you didn't exaggerate on the timeline here, everything seems to follow a certain rhythm here. Good job on these ones. I don't think I need to point out anything here. But why did you so strongly exaggerate with the timeline before the Kiai starts? I don't understand why you made use of SO MANY 1/4 ticks... Please revise this difficulty again before the Kiais!i dont see the problem here, is that wrong? please explain where the specific section that i need to repair, ik this is selfish but at least u can pointing one or two example so i can improve this map further by my self
Good luck!
Thats all, rest is Fixed~
anyway thx for mod~
UPDATED!
Razor Sharp
  • GENERAL

    Seems alright here.

    Milk Tea
  1. Slider Tick Rate: Would suggest you make it "2". This will make it a little harder to FC. And since the Platter is 2, Rain should also be.
  2. 00:03:782 (5,6,7) - Make these 3 into a single slider with a repeat on instead, with the repeat on the left side. I will make a nice curve, and will look much nicer.
  3. 00:09:807 (2,3,4,5,6,7,8,9,10) - Maybe try to curve this in a different way? Currently, you have to tap to get this right, wich should not be on a rain diff. So i would suggest you redo this stream.
  4. 00:22:717 (2,3,4) - This distance change is a little awkward to play, due to the distance between (2) and (3). Increase it a little, but keep same distance between (3) and (4).
  5. 00:33:782 (9,1) - The flow is very nice, untill this rough direction change. Would suggest to make it a little different, and not so rough.
  6. 01:07:840 (2,3) - This change lacks in flow. Make the gap beween them smaller, or tilt (2) more vertical.

    This is very good mapped!

    Platter
  7. 00:11:651 (4) - Tilt this one a little, to make it a little more accuracy dependant.
  8. 00:26:405 (2,3) - Try to make these sliders into 6 notes instead. Slider 1 should be 3 notes moving left, and slider 2 should be 3 notes moving right. This will make it more interesting, and give it a better flow.
  9. 00:30:586 (3) - This one is tilted to the wrong side >.< Flowbreaker.
  10. 00:37:348 (5) - Try this at x140. Makes a much better flow.
  11. 01:06:487 (2,1) - This distance is a little too big i feel. Suggest to decrease it a little.

    The diff is very nice, just the repeat sliders that you dont move in annoys me.

    Salad

    Can't really find anything here. Just a few dashes, and there should be more.

Good luck!
Topic Starter
Arlecchino

Razor Sharp wrote:

  • GENERAL

    Seems alright here.

    Milk Tea
  1. Slider Tick Rate: Would suggest you make it "2". This will make it a little harder to FC. And since the Platter is 2, Rain should also be. k since previous mod seems pointed this tho, change to 2 tick rate
  2. 00:03:782 (5,6,7) - Make these 3 into a single slider with a repeat on instead, with the repeat on the left side. I will make a nice curve, and will look much nicer. it looks fine for me, im enjoyed this flow
  3. 00:09:807 (2,3,4,5,6,7,8,9,10) - Maybe try to curve this in a different way? Currently, you have to tap to get this right, wich should not be on a rain diff. So i would suggest you redo this stream. i just think that its fine, although this is rain diff, the stream played well for me, indeed needed tap for catch it, but its only a challange, its reasonable. maybe i'll consider it to make the stream more easier, for now only repair some distance
  4. 00:22:717 (2,3,4) - This distance change is a little awkward to play, due to the distance between (2) and (3). Increase it a little, but keep same distance between (3) and (4). i've thinking about this since long time ago, that this part quite awkward indeed, but the problem isn't "lack of distance", but "excess distance" instead, so i makes 00:22:717 (2,3) - more closer each other
  5. 00:33:782 (9,1) - The flow is very nice, untill this rough direction change. Would suggest to make it a little different, and not so rough. maybe 00:33:536 (7,8,9) - makes this vertically is fix the problem
  6. 01:07:840 (2,3) - This change lacks in flow. Make the gap beween them smaller, or tilt (2) more vertical. makes it a little bit more vertically

    This is very good mapped!

    Platter
  7. 00:11:651 (4) - Tilt this one a little, to make it a little more accuracy dependant. ok
  8. 00:26:405 (2,3) - Try to make these sliders into 6 notes instead. Slider 1 should be 3 notes moving left, and slider 2 should be 3 notes moving right. This will make it more interesting, and give it a better flow. i'll try
  9. 00:30:586 (3) - This one is tilted to the wrong side >.< Flowbreaker. huft ._. i change it by myself for a little challanging, since sey also gimme suggest about it tho, i'll fix this
  10. 00:37:348 (5) - Try this at x140. Makes a much better flow. ok also for consistent with next part
  11. 01:06:487 (2,1) - This distance is a little too big i feel. Suggest to decrease it a little. nah, its fineh but i'll thinking bout it more if somebody pointed about this again

    The diff is very nice, just the repeat sliders that you dont move in annoys me. just add DT or HR

    Salad

    Can't really find anything here. Just a few dashes, and there should be more. i'll try, but dont expect too much, cuz i want makes playable map

Good luck!
Thanks for mod razor!!1!
Julie
Welcome back Asuna >w<!!!
Miss you~~ :D
Topic Starter
Arlecchino
Julie >,<)/
Tq, though im not totally back, but probably semi-active
Magic Girl
I think I'm late. Sorry ;w;

Mod Request from Ausu!CtB Modding Queue ASUNA PLEASE FORGIVE ME FOR NOT FINISHING THE SALAD I AM CRYING WHILE MODDING THIS

[Salad that I failed to map]
Ok I can't really find anything specific here, but only some distancing issues with some notes.

[Platter]
I'm kidding I can't mod plattersl
00:03:536 (2,2) - Try tilting these a bit? I feel it'll be more comfortable to play if rather then having to come to sudden stop from a completely vertical slider.
00:43:864 (1) - Try making the hyper here a bit weaker? The sound there isn't that strong imo.
01:09:438 (1,2,3,4,5,6,7) - Consider spacing these out a little, they seems to have almost no movement. To me anyway.
01:16:323 (3) - This feels a lot like a timing/pixel jump, reduce distance or hyper?

[Milk Tea]
I actually can't find anything wrong here ;w;...

Sorry for bad mod >.< I tried ;w; I'll try to re-mod if I can D:
Topic Starter
Arlecchino

- Magic Girl - wrote:

I think I'm late. Sorry ;w; its ok mgeeh

Mod Request from Ausu!CtB Modding Queue ASUNA PLEASE FORGIVE ME FOR NOT FINISHING THE SALAD I AM CRYING WHILE MODDING THIS no prob, map 122bpm song is quite hard indeed

[Salad that I failed to map]
Ok I can't really find anything specific here, but only some distancing issues with some notes. i'll try to improve it by my self

[Platter]
I'm kidding I can't mod plattersl
00:03:536 (2,2) - Try tilting these a bit? I feel it'll be more comfortable to play if rather then having to come to sudden stop from a completely vertical slider. its ok for me, but i curve those though doesnt give a lot movement, at least avoid sudden stop
00:43:864 (1) - Try making the hyper here a bit weaker? The sound there isn't that strong imo. humm, ok move to x:168
01:09:438 (1,2,3,4,5,6,7) - Consider spacing these out a little, they seems to have almost no movement. To me anyway. ok, increase distance for movement
01:16:323 (3) - This feels a lot like a timing/pixel jump, reduce distance or hyper? rduce distance instead, for consistent w/ previous

[Milk Tea]
I actually can't find anything wrong here ;w;...

Sorry for bad mod >.< I tried ;w; I'll try to re-mod if I can D: its ok mgeeh, im fix anything that make my map get improved
Thanks for mod mgeeh
Hunter Howl
karena gw malas nunggu IRC mod jadinya gw post aja wkwk

+ cuman beberapa poin doang di teh susu

Teh Susu
  1. 00:02:553 (1,2) - yang gw bingung kenapa ga lu bikin lurus aja slidernya. kan lumayan dapat movement
  2. 00:04:520 (1,2) - ^
  3. 00:09:807 (2,3,4,5,6,7,8,9,10) - coba yang 6+ di geserin lagi biar ada dash.
  4. 00:11:405 (1) - lurusin melingtang
  5. 00:12:758 (2) - entah ini cuman gw atau rada maksa kalau disitu. coba di geser ke ekor slider (1) biar ga ada kesan dash paksa
  6. 00:16:200 (4) - geserin lagi ke kiri cocok nih wkwk
  7. 00:16:692 (2) - kasus yang sama dengan 00:12:758 (2) -
  8. 00:17:676 (2) - ^
  9. 00:24:192 (1,2,3) - tbh posisinya rada awkward buat gw. coba yang (1) & (2) di geserin ke kiri kira-kira sampe ujung playfield
  10. 00:27:635 (9) - melintang kiri bagus nih
  11. 00:28:126 (1,2,3) - same case with 00:24:192 (1,2,3) -
  12. 00:31:077 (1) - bisa lu geserin ke x 188 biar movementnya bagus
  13. 00:33:290 (5) - perlu di NC kali yak
  14. 00:33:536 (7,8) - coba dijadiin slider dengan ekornya hadep ke kiri
  15. 00:34:520 (5,6,7,8) - gw harap lu bisa bikin dash
  16. 00:35:012 (1,2,3) - Jaraknya Ditambahin :^)
  17. 00:36:364 (3) - geserin ke x 216
  18. 00:38:331 (2) - ^ (x 148)
  19. 00:38:823 (4) - ^ (x 356)
itu aja yang bisa gw sebutin. udah males buat ngelanjutin wkwkwk
Topic Starter
Arlecchino

raianshimuzu wrote:

karena gw malas nunggu IRC mod jadinya gw post aja wkwk

+ cuman beberapa poin doang di teh susu

Teh Susu
  1. 00:02:553 (1,2) - yang gw bingung kenapa ga lu bikin lurus aja slidernya. kan lumayan dapat movement :'v sebenernya kgk beda jauh, dan gk begitu ngaruh banyak, tpi karna gw baek jdi gw benerin biar enk diliat
  2. 00:04:520 (1,2) - ^ ^
  3. 00:09:807 (2,3,4,5,6,7,8,9,10) - coba yang 6+ di geserin lagi biar ada dash. udh ckup, emng sengaja based on flow, jadi flownya kgk mau keliatan maksa
  4. 00:11:405 (1) - lurusin melingtang gw tau maksudnya, tpi kalo gtu malah keliatan gk konsistenya, jadi gw tambah distancenya dikit aja tq
  5. 00:12:758 (2) - entah ini cuman gw atau rada maksa kalau disitu. coba di geser ke ekor slider (1) biar ga ada kesan dash paksa ahh prasaan situ aja, ini diff emng dasarnya gampang, jadi liat yang agak susah keliatannya beda
  6. 00:16:200 (4) - geserin lagi ke kiri cocok nih wkwk hhmm gw pertimbangin dulu soalnya keliatan ryuutanya agak gmna gtu pas balik kekanan, tpi untuk sementara gw geser dulu deh
  7. 00:16:692 (2) - kasus yang sama dengan 00:12:758 (2) - brrti jawabannya sama `3`
  8. 00:17:676 (2) - ^ single slider disamping udh cocok buat kasih jump lebih, soale kalo dibikin konsisten malah tambah canggung, yha tak pikirin lagi deh, tapi tetep kgk diubah
  9. 00:24:192 (1,2,3) - tbh posisinya rada awkward buat gw. coba yang (1) & (2) di geserin ke kiri kira-kira sampe ujung playfield kalo maksudnya biar sekalian ada hypernya, gw kira kagak deh buat sekarang, ya sih punya potensi tpi gw emphasis pake hitsound aja, malah ini gw lebih deketin lagi sama slider selanjutnya klo emng agak maksa jump'a
  10. 00:27:635 (9) - melintang kiri bagus nih hmmm sebernya malah kerasa lebih jauh hypernya tpi gpplah
  11. 00:28:126 (1,2,3) - same case with 00:24:192 (1,2,3) - sama ky tdi juga, malah 00:29:110 (4) - yang lebih dideketin biar gmpng catchnya
  12. 00:31:077 (1) - bisa lu geserin ke x 188 biar movementnya bagus no hdash tq
  13. 00:33:290 (5) - perlu di NC kali yak doesnt need i guess :`3
  14. 00:33:536 (7,8) - coba dijadiin slider dengan ekornya hadep ke kiri nope, its fine
  15. 00:34:520 (5,6,7,8) - gw harap lu bisa bikin dash dimana? sama gitu nadanya gk ada perbedaan, nnti kalo gw kasih dngan alasan "its fit the song" lngsung turun mod kgk bakal ada motivasi gw XD
  16. 00:35:012 (1,2,3) - Jaraknya Ditambahin :^) susah payah gw sesuain, masa gw remake lagi, dasar proo player
  17. 00:36:364 (3) - geserin ke x 216 jijik gw sama pola kek gtu Orz
  18. 00:38:331 (2) - ^ (x 148) mksa bos, nnti random miss kek ta!
  19. 00:38:823 (4) - ^ (x 356) already finehh

itu aja yang bisa gw sebutin. udah males buat ngelanjutin wkwkwk y? ;w; but yee, thanks b4!
Thanks for mod! updated!
xi-False
M4M



Salad
-Move this note 00:17:061 (2) - to x:208 makes the transition a little smoother
unless you want to create a dash there then keep as it is

-you should add notes here 00:23:454 - 00:23:700 - 00:23:946 -
and good placements would be 00:23:454 (3) - x:304 00:23:700 (4) - x:368 and 00:23:946 (5) - x:432

-try to give this slider 00:55:667 (1) - more movement, you can do that by moving the end of the slider to x:368
and you can also Move the end of this slider 00:56:159 (2) - to x:192
and if you make that change make sure to select all these 00:56:651 (3,4,5) - notes and Ctrl+G to make flow better


Platter
-I feel like this slider should have more movement 00:22:717 (2) - Move the end of it to x:348

-similar to the salad, you should add notes here 00:23:454 - 00:23:700 - 00:23:946 -
and good placements would be 00:23:454 (3) - x:288 00:23:700 (4) - x:112 and 00:23:946 (5) - x:224

-This jump is almost frame perfect 01:06:487 (2,1) -
Nerf the jump by moving this 01:07:471 (1) - to x:304 or creat a H-Dash by moving it to x:400


Milk Tea
-The jumps on these notes 00:03:536 (4,2) - are really sudden and people might shit miss here a lot Bring them closer to the center!
~00:03:536 (4) - x:448
~00:07:471 (2) - x:56
This coordinates would be nice

- This note 00:17:676 (2) - would be better if it was centered between the notes
Move to x:232

- another pretty hard jump to land 00:56:651 (3,4) - , people will most likely shit miss here too
Move 00:57:143 (4) - to x:292

Assunnaaa Saaaannn!!
Good luck getting it ranked! :)
Topic Starter
Arlecchino

xi-False wrote:

M4M



Salad
-Move this note 00:17:061 (2) - to x:208 makes the transition a little smoother
unless you want to create a dash there then keep as it is yes, wanted to add jump, but its too close, i can even catch w/o dash, probably i'll increase the distance

-you should add notes here 00:23:454 - 00:23:700 - 00:23:946 -
and good placements would be 00:23:454 (3) - x:304 00:23:700 (4) - x:368 and 00:23:946 (5) - x:432 kinda distracted the rhythm, i dont follow vocal anyways

-try to give this slider 00:55:667 (1) - more movement, you can do that by moving the end of the slider to x:368 hmm, ok
and you can also Move the end of this slider 00:56:159 (2) - to x:192 leave it like this
and if you make that change make sure to select all these 00:56:651 (3,4,5) - notes and Ctrl+G to make flow better


Platter
-I feel like this slider should have more movement 00:22:717 (2) - Move the end of it to x:348 i know wat u mean

-similar to the salad, you should add notes here 00:23:454 - 00:23:700 - 00:23:946 - same reason, im in purpose to leave it blank
and good placements would be 00:23:454 (3) - x:288 00:23:700 (4) - x:112 and 00:23:946 (5) - x:224

-This jump is almost frame perfect 01:06:487 (2,1) -
Nerf the jump by moving this 01:07:471 (1) - to x:304 or creat a H-Dash by moving it to x:400 x:324


Milk Tea
-The jumps on these notes 00:03:536 (4,2) - are really sudden and people might shit miss here a lot Bring them closer to the center! this map is quite playable diff, a little challenge i think its fine, also i think this is common in a rain diff, but i'll consider about it more, for now i want keep it like this
~00:03:536 (4) - x:448
~00:07:471 (2) - x:56
This coordinates would be nice

- This note 00:17:676 (2) - would be better if it was centered between the notes i've give a reason in previous mod i guess, its like already fits with a little jump, if i consistent with the distance, its feels kinda awkward
Move to x:232

- another pretty hard jump to land 00:56:651 (3,4) - , people will most likely shit miss here too i think its fine
Move 00:57:143 (4) - to x:292

Assunnaaa Saaaannn!!
Good luck getting it ranked! :) yes i'll do my best

Thanks for mod
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