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NateWantsToBattle feat. Amanda Lee - Kuusou Mesorogiwi

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Topic Starter
Okoratu
This beatmap was submitted using in-game submission on Montag, 28. September 2015 at 17:19:18

Artist: NateWantsToBattle feat. Amanda Lee
Title: Kuusou Mesorogiwi
Source: 未来日記
Tags: Mirai Nikki Yousei Teikoku Gasai Yuno Eins Zwei Drei german counting tv size version cover Shawn Christmas LeeandLie Future Diary & + and
BPM: 115
Filesize: 12550kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1,78 stars, 127 notes)
  2. Extreme (5,04 stars, 342 notes)
  3. Hard (2,95 stars, 243 notes)
  4. Hyper (3,55 stars, 287 notes)
  5. Insane (4,34 stars, 307 notes)
  6. Intermediate (2,47 stars, 186 notes)
  7. Normal (2,19 stars, 157 notes)
  8. Survival Game (5,78 stars, 386 notes)
Download: NateWantsToBattle feat. Amanda Lee - Kuusou Mesorogiwi
Download: NateWantsToBattle feat. Amanda Lee - Kuusou Mesorogiwi (no video)
Information: Scores/Beatmap Listing
---------------
I'm told the og version link died, welp

beatmapsets/1420607#osu/2926218







hi Kinshara!!!

a metadata rant
Subtitle: Why noone should care here
ok so let's start this with
1. This thing is some kind of fancover on youtube accessible here and https://www.youtube.com/watch?v=oB7OTazfsSo here
as you can see it's either AmaLee & NateWantsToBattle or NateWantsToBattle and Amanda Lee by these 2 titles alone.
Then the both videos respectively say Amanda Lee & NateWantsToBattle or NateWantsToBattle + Amanda Lee or NateWantsToBattle -&- Amanda Lee (LeeandLie)

Both Videos List Kuusou Mesorogiwi as the title somehow in the titlelines
while the actual content of the Video shows either Kuusou Mesorogiwi from Future Diary or just Kuusou Mesorogiwi

hooray they clearly care about what this song is called
So since i couldn't make out which of these is more official than the other i went on to step 2:
2. How do they sell their thing?
so yeah following the links in the decription basically gives you these clusterfucks of metadata:
NateWantsToBattle feat. Amanda Lee - Kuusou Mesorogiwi (From "Future Diary")
NateWantsToBattle & Amanda Lee - Kuusou Mesorogiwi (From "Future Diary")
Amanda Lee & NateWantsToBattle - Kuusou Mesorogiwi (From "Future Diary")
.
AWESOME now I know much more than I did before the Artist writing with
NateWantsToBattle feat. Amanda Lee is on all websites where they put up the picture (which is all)

both their Facebook accounts don't give any more info on this
oh hey look on Amanda Lee's video:
http://puu.sh/ko2mq/13fced2fb6.png
look

hey guys that's a title i can use right?


this is the pic that is displayed on every place they usually sell the songgg
so I'm using the Artist writing from there which is NateWantsToBattle feat. Amanda Lee
and the title that LeeandLie's official Video suggests in the description
The title like this is also mentioned in NateWantsToBattle's upload but there it's like integrated into a sentence so ~lol~

Summuary
Artist: NateWantsToBattle feat. Amanda Lee
because that's the most common writing aound everywhere but the videos themselves
why? that's the only thing that's remotely consistent about how they write their damn artist so I'm going with the most dominant thing here
Title: Kuusou Mesorogiwi
the From Future Diary is omitted because both video descriptions do not use it in the title either and the only thing that is explicitly stated is Amanda Lee saying that this is called Kuusou Mesorogiwi

either way i don't really think any of them really cares how the damn thing is called so I'll go with this reasoning because it makes the most sense to me

ffs
Meyrink
Le 1st :D
Krfawy
First mod here. W

EZ & NM
19:21 Okoratu: ey low diff expert
19:22 Krfawy: hi Okoratu high diff expert
19:22 Krfawy: how can I halp U
19:22 *Okoratu is editing [http://osu.ppy.sh/b/784970 NateWantsToBattle - Kuusou Mesorogiwi (from "Future Diary") [feat. Amanda Lee] [Easy]]
19:22 Okoratu: how terrible is this
19:22 Krfawy: I hope it plays better than Desp's jumps at his Normal : /
19:22 Krfawy: oh it's yours so I hope you made no jumps o3o
19:23 Krfawy: hey isn't it from Nicki Mirai
19:23 Krfawy: or Nikky
19:23 Krfawy: orz
19:23 Okoratu: mirai nikki and yes
19:23 Okoratu: but it's an english cover
19:24 Krfawy: wait is it English D:
19:24 Krfawy: oh FML it is
19:36 Okoratu: so
19:36 Okoratu: how terrible is it xD
19:36 Krfawy: I am
19:36 Krfawy: thinking
19:36 Krfawy: it's not terrible I guess
19:38 Okoratu: is it even an easy
19:39 Krfawy: as far as I know people keep making this kind of things and they call it easy, and yeah I guess it is easy, just a harder one
19:39 Krfawy: I am just trying to figure out how to make some moments easier without destroying your patterning XD
19:40 Okoratu: i only called it easy
19:40 Okoratu: because no other meaningful name was available
19:40 Okoratu: lol
19:42 Krfawy: don't you mind if I write some of my thoughts here
19:42 Okoratu: no i need meaningful thoughts
19:42 Okoratu: for this diff
19:42 Krfawy: SINCE WHEN ARE MY THOUGHTS NOT MEANINGFUL
19:44 Krfawy: anyways, 00:09:390 (3,4) - I see what you're doing here, but don't you think making it easier would be noic and stuff? I mean keep the circles where they are 00:09:390 (3) - here 00:09:650 (4) - here and 00:09:911 (5) - here but just simplifying them in terms of clicking would be a good idea
19:46 Okoratu: wut
19:46 Okoratu: i don't get that xd
19:46 Krfawy: ok let me do it in a blonde way
19:46 Krfawy: 00:13:563 (3,4) - here are two sliders
19:46 Okoratu: oh you want 3 circles
19:46 Okoratu: ??
19:46 Krfawy: no XD
19:46 Krfawy: so there are two sliders 00:13:563 (3,4) -
19:46 Krfawy: it follows the rhythm but it's hard as fuck to follow it
19:46 Okoratu: yes i noticed
19:47 Okoratu: the song is fuck xd
19:47 Krfawy: 00:09:390 (3,4) - samfe stuff here
19:47 Okoratu: yes i know how the song works i mapped it 8 times
19:47 Okoratu: XD
19:47 Krfawy: I'm glad you're aware of how it works o3o
19:48 Okoratu: but im not quite sure what youre suggesting
19:48 Krfawy: so I highly recommend [https://osu.ppy.sh/ss/3685596 such bastardization] (in terms of clicking) so it's easier
19:48 Krfawy: just because sliders are easier to follow doesn't mean it's always easier to use them xd
19:48 Okoratu: http://puu.sh/kdvdK/79beefb57a.jpg
19:48 Krfawy: exactly
19:51 Krfawy: BTW I really miss any hitsound 00:32:476 (1) - here
19:51 Okoratu: that's much better
19:51 Krfawy: maybe not finish but anything significant :<
19:52 Okoratu: oh that is cuz i just took hitsounding from the higher diffs
19:52 Okoratu: and maybe it's not as suitable for easy
19:52 Krfawy: tell me what was here before
19:53 Okoratu: huh
19:53 *Okoratu is editing [http://osu.ppy.sh/b/784973 NateWantsToBattle - Kuusou Mesorogiwi (from "Future Diary") [feat. Amanda Lee] [Hyper]]
19:53 Okoratu: 00:28:303 -
19:53 Okoratu: the hitsounding in that point is not that loud but more requires density
19:53 Okoratu: so i guess i'll have to work around that somehow for the less dense diffs
19:54 Krfawy: yee it is perfect in Hyper but not as perfect in EZ ;3;
19:54 Krfawy: btw one nazi thing
19:54 Krfawy: 00:08:477 (1) - ARE YOU TRYING TO KILL NOOBS THAT IS A FUCKING INCONSISTENCY IN THE SPACING
19:54 Krfawy: or at least it looks inconsistent
19:55 Krfawy: you know comparing with the rest
19:55 Okoratu: dude u will only miss that if ur stupid xd
19:55 Krfawy: do I look like a stupid dude
19:55 Okoratu: distance snapped
19:55 Krfawy: o3o
19:55 Krfawy: qt AF
19:56 Okoratu: ill think of something hitsounding wise
19:56 Okoratu: for the lower diffs
19:57 Krfawy: 01:00:650 (3,4) - fml it sounds a bit off for me but it's still a bit off if 01:00:650 (3) - it was a circle
19:57 Krfawy: but I guess you did a better thing with using a slider there
19:57 Okoratu: what
19:58 Krfawy: nothing, just EZ mappers' thing
19:58 Krfawy: XD
20:00 Krfawy: 01:21:520 (1,2,3,4,5) - BTW CTRL + G the whole section and you might see it plays a bit better if it's Slider->Slider->Slider->Slider->Circle instead of Circle->Slider->Slider->Slider->Slider
20:00 Krfawy: not sure if you know what I mean but those downbeats and upbeats are a bit scary to play as they are now
20:00 Krfawy: at least imo
20:03 Okoratu: do i keep
20:03 Okoratu: 01:23:868 - the way it is
20:03 Krfawy: yeah that plays very well
20:03 Krfawy: 01:25:433 (4,1) - aaand for sure it is sooo dense that it just seems stupid for me.
20:04 Krfawy: [http://osu.ppy.sh/ss/3685675 Firetrucking simplicity \o3o/]
20:04 Okoratu: do i do
20:04 Okoratu: 01:17:346 (1,2,3,4,5,1,2,3) -
20:04 Okoratu: the same to this
20:05 Krfawy: nope, those seem totally legit
20:05 Krfawy: it was just that part I showed a bit uncomfortable comparing to the rest
20:06 Krfawy: BTW I know it's an Easy so slider velocity changes might seem 'hardcore and stuff' but how about using 0.83-0.90 for 01:25:955 (1) - this slider
20:06 Okoratu: lol the rest was actually fine ?
20:06 Okoratu: XD
20:06 Krfawy: you know, the vocals
20:06 Krfawy: yeah it's just about 01:21:520 (1,2,3,4,5) - this pattern XD
20:07 Okoratu: i have
20:07 Okoratu: sv changes ???
20:07 Krfawy: .3.
20:07 Krfawy: no you don't
20:07 Krfawy: so I'm suggesting some
20:07 Krfawy: XD
20:07 Okoratu: what
20:07 Okoratu: the fuck
20:07 Okoratu: http://puu.sh/kdwwE/971cf5ebd7.jpg is just weird rhythm
20:08 Okoratu: it's supposed to be longer
20:08 Okoratu: ??
20:08 Krfawy: I am not sure what you mean D:
20:08 Okoratu: i have no idea why i should simplify that
20:08 Krfawy: I suggested to use a single long slider instead of one with reversing
20:09 Krfawy: because the sound is lol69
20:09 Okoratu: nah
20:10 Krfawy: K
20:11 Krfawy: BTW b4 I forget about it once again 01:04:824 (1) - nice jump which actually DOES make sense o3o
20:11 Okoratu: 00:55:694 (1) - was that ok
20:11 Okoratu: without that it would look like shit and make no difference
20:11 Krfawy: ofc it is ok
20:11 Okoratu: XD
20:12 Krfawy: 00:55:694 (1) - but what do you mean something here would be not ok XD
20:12 Krfawy: I don't get it TBH .3.
20:12 Krfawy: spacing is decent, new combo here is ok as well, noic patterning
20:12 Krfawy: BTW I love the fact you've used pink combo colour here o3o
20:13 Okoratu: 01:13:172 (1,2,3,4) - lazy heart cuz no ideas xd
20:16 Krfawy: [https://osu.ppy.sh/ss/3685723 Polish it, K thanks bye]
20:17 Okoratu: too much effort
20:17 Krfawy: XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
20:17 Krfawy: you're one of the most honest ppl I've met at this game
20:18 Krfawy: so the rest should be fine and the settings are totally ok this time o3o
20:19 Krfawy: dunno how about the rest of the diffs but EZ should be rdy nao w
20:20 Krfawy: may I post it in your thread plz
20:23 Okoratu: yeee
20:23 Okoratu: do
20:23 Okoratu: or take a look at normal as well if you like xd
20:23 Krfawy: yee I've just realized I can mod a Normal as well
20:23 Krfawy: hmmm
20:23 Krfawy: because it is a harder diff it plays better
20:23 Krfawy: not gonna lie, this song should never have anything below Hard ;3;
20:24 Krfawy: but glad to see you made a really nice diffu \w/
20:24 Okoratu: making normal and easy was a fucking pain
20:24 Okoratu: intermediate hard and hyper just happened by themselves
20:24 Okoratu: and then i was like
20:24 Okoratu: fuck how do i make this a normal
20:24 Krfawy: I can imagine you suffering because I guess you're doing it even right here :C
20:24 Okoratu: tbh
20:25 Okoratu: intermediate was supposed to be the normal
20:25 Krfawy: XDDDDDDDDDDDDDDDD
20:25 Krfawy: FML I will look at it when I'm done with this
20:25 *Krfawy is editing [http://osu.ppy.sh/b/784976 NateWantsToBattle - Kuusou Mesorogiwi (from "Future Diary") [feat. Amanda Lee] [Normal]]
20:25 Krfawy: 00:06:912 (1,2,3) - I am not really sure about those spacings here
20:25 Krfawy: yeah, SV changes so I get your point
20:25 Okoratu: they play ok
20:26 Krfawy: volume*
20:26 Okoratu: and that way the transition into the next part
20:26 Okoratu: is waaay better
20:27 Krfawy: maybe, I just have trouble while playing this =w=
20:28 Krfawy: for Lord's sake
20:28 Krfawy: 00:47:085 (1) - You shall not pass
20:28 Okoratu: what
20:29 Krfawy: this burns my soul
20:29 Krfawy: and my eyes
20:29 Krfawy: and my aesthetic problems
20:29 Krfawy: if you're trying to blanket then use really well-designed sliders you just didn't polish it enough =w=
20:30 Okoratu: tbh this was just supposed to turn on the white tick
20:30 Okoratu: and well
20:30 Okoratu: that's what it does
20:31 Krfawy: I know it follows the music but Oko why
20:31 Krfawy: it looks so dreadful ;wwwwwwwwwwwwwwwwwwwwww;
20:31 Okoratu: i like it i made it a bit more round tho
20:32 Okoratu: im sorry for your soul
20:32 Krfawy: may you show me what you've done
20:32 Krfawy: because I will cry you a river soon
20:32 Krfawy: #SOONINGERMANY
20:33 Okoratu: http://puu.sh/kdy6j/25959d827c.jpg
20:34 Krfawy: better \o3o/
20:36 Krfawy: to be honest I thought you're gonna make something like [https://osu.ppy.sh/ss/3685780 that]
20:36 Krfawy: D:
20:37 Krfawy: anyways might you move 00:48:520 (3) - this somewhere a little bit so it's not that cover like right now
20:38 Okoratu: nah
20:38 Okoratu: how is it covered
20:38 Okoratu: ??
20:38 Krfawy: because literally when I tried to play it I didn't notice there is a note XD
20:38 Krfawy: dunno .3.
20:38 Krfawy: I just find it not as visible as it might be ;3;
20:39 Okoratu: moved a bit more to the right
20:39 Krfawy: but probably just me
20:39 Okoratu: so that there's a more visible 3
20:39 Okoratu: now
20:39 Krfawy: oh oki :3
20:40 Krfawy: 01:06:911 (1,2,1) - why don't you try to use polygon creation so the triangle is perfect AF *v nazi but I like purrrfuckt triangles and threesomes w*
20:41 Okoratu: i like the sharper edge that this pattern gives me
20:41 Krfawy: okie
20:41 Krfawy: 01:16:303 (3) - qt slider o3o
20:42 Krfawy: okay so that's all about NM I guess
20:42 Krfawy: no more complaining for now
20:42 Krfawy: I guess I will post sumthen in the thread W
20:42 Okoratu: ayy post and get your kd
Topic Starter
Okoratu
yay it made easy less terrible

i fixed a storyboarding error as well
Exa
Easy

00:04:303 (1) - More fun with Ctrl+G. Also if you Ctrl+G the flow on the end of it along with the 2 next hitobject becomes linear which matches the continuously increasing volume of the song.
00:38:737 (1) - Add a finish here as you did with the head of 00:36:129 (3) -. (Check if you've missed it further on).
00:52:303 (1,1) - The slider leniency allows for the player to transit onto the 2nd (1) earlier than intended.
01:07:955 (3) - Maybe Ctrl+H and replace to follow the flow before and after better?

Normal

00:47:085 (1) - Cause red anchors are too mainsteam.
01:07:955 (1,1,1) - Are the combos intended here?
- I think there is nothing else wrong >.<

Intermediate

- Is using different SV on Hard- diffs a thing?
01:07:955 (1,1,1) - Ye seems like the combos on Normal were intended.
- This... Is actually ok imo. (Dammit make a mistake on purpose or something so I have something to say)

Hard

00:08:477 (1,2) - Huge ass new sound + Steady cursor.
00:09:911 (4,5,6) - This is probably too hard to read.
00:20:998 (1,2,3) - Same here.

00:24:129 (1,2,3,4) - Aasdawsdf same, just check the rest >.<.
- Aaand else nothing wrong with this either.

IRC
00:09 Exa: Just one thing on hyper
00:09 Exa: 01:01:563 (4,1,2,3) - That for example
00:09 Exa: You tread 1/2 way too differently
00:09 Exa: 01:02:085 (2,3) - I wouldn't double tap at this if I were 1.5k pp
00:10 Okoratu: that's why there are 8
00:10 Okoratu: diffs
00:10 Okoratu: LOL
00:10 Okoratu: so this is about how i space 1/2 and sometimes stack
00:10 Exa: Ye you do this on hard as well
00:10 Exa: Aight Imma delete something from my mod now
00:11 Exa: Yup, no other complains on hyper
00:12 Exa: 00:30:390 (1) - I expected that to be Ctrl+G
00:12 *Exa is editing [http://osu.ppy.sh/b/784974 NateWantsToBattle - Kuusou Mesorogiwi (from "Future Diary") [feat. Amanda Lee] [Insane]]
00:12 Okoratu: hmm dont u think that would be a
00:12 Okoratu: hella big jump
00:13 Exa: Ye it would
00:13 Exa: But my cursor just went there
00:13 Exa: 00:30:390 (1) - Also could you put that between 00:29:868 (3,4) -
00:13 Exa: Like, exactly
00:14 Exa: My ocd hurts
00:14 Okoratu: curved the slider more to the right
00:14 Okoratu: to make it more clear where this is heading
00:14 Exa: Aight
00:14 Okoratu: and i avoided the direct sliderborder overlap between 2 and 1
00:14 Exa: Yup yup
00:14 Exa: 00:39:129 (3) -
00:15 Exa: This is too strong to be treated with no spacing
00:15 Exa: 00:52:303 (1,2,3) - Dat eins zwei drei tho
00:16 Okoratu: this is very situational depending on if you're the kind of person to
00:16 Okoratu: follow 00:38:737 (1) - all the way through or not
00:16 Exa: Ye there can't be oko without stacks
00:16 Okoratu: the.
00:16 Exa: the.
00:17 Exa: 01:25:563 (5) - Ctrl+G?
00:17 Okoratu: i think the stack makes for a nice pause there after the dropoff and you have to start moving again when the voice starts again
00:17 Okoratu: idk
00:17 Exa: 01:25:955 (1) - Transits better into this
00:18 Exa: 00:38:998 (2) - There is the "our" here
00:18 Exa: So her voice doesn't stop
00:20 Okoratu: yes but is it audible that she goes although and our or just althouuuuoouour
00:20 Okoratu: XD
00:21 Exa: ye I guess that could justify it
00:21 Okoratu: did something to the end but a more linear pattern works best
00:21 Okoratu: i didn't have the lyrics as i mapped it
00:21 Okoratu: so that's why it's that way
00:21 Exa: Ah alright
00:21 Okoratu: i did the lyric sb in the end
00:21 Exa: yup yup
00:22 Okoratu: tbh until 2 weeks ago i didn't know that this song is 100% english
00:22 Exa: It's not lel
00:22 Exa: It has german in it
00:22 Okoratu: oh
00:22 Okoratu: you don't say
00:23 Exa: "Eins zwei drei"
00:23 Exa: Rly?
00:23 Okoratu: MAN IM A GERMAN HOW DO YOU THINK I WOULD NOT
00:23 Okoratu: <the>the</the>
00:23 Exa: Ye but there are really german lyrics in this
00:23 Exa: Idk how you did not know
00:23 Okoratu: i know
00:23 Exa: :^)
00:24 Okoratu: man
00:24 Exa: Ye Ik Uk
00:24 Okoratu: the
00:24 Okoratu: .
00:24 Exa: .
00:24 Exa: Aight no more complains for insane either
00:25 *Exa is editing [http://osu.ppy.sh/b/784971 NateWantsToBattle - Kuusou Mesorogiwi (from "Future Diary") [feat. Amanda Lee] [Extreme]]
00:25 Exa: 00:22:042 (1) - Would you be so kind
00:25 Exa: And put thati n the middle of 00:22:303 (3,4) - these
00:25 Okoratu: u mean
00:25 Okoratu: http://puu.sh/kdJIY/f12e9b2db2.jpg
00:26 Exa: 00:22:303 (3,4) -
00:26 Okoratu: sure xd
00:26 Exa: thank u :3
00:26 Okoratu: http://puu.sh/kdJLf/6f4388c158.jpg
00:27 Exa: yup
00:28 Exa: 00:52:694 (2,3) - Na heir sie sagte "eins zwie drei"
00:29 Exa: Wenn do weist nicht
00:29 Okoratu: ICH WEISS DANKE MAN DESWEGEN SIND DA 1 2 3 SLIDERS
00:29 Exa: XDDD
00:29 Exa: 01:10:955 (5,2) - You could have blanketed
00:30 Exa: Nothing else that I see wrong here
00:30 Okoratu: in extreme
00:30 Exa: ye
00:31 Okoratu: 01:11:085 (1,2) - but muh semi copy pasta like sliders o:
00:31 Exa: Don't touch these >.<
00:31 Exa: Just move the note
00:32 Okoratu: that won't ever blanket
00:32 Exa: Ye i mean like
00:32 Exa: Move it so that it has equal distance between the slider's head and tail
00:33 Okoratu: ohwell
00:33 Okoratu: it doesn't really matter so why not xd
00:33 Exa: Aesthetical improvement at it's best
00:34 *Exa is editing [http://osu.ppy.sh/b/784977 NateWantsToBattle - Kuusou Mesorogiwi (from "Future Diary") [feat. Amanda Lee] [Survival Game]]
00:34 Exa: 00:14:476 (10,1) - You sure about this?
00:34 Okoratu: kinda
00:35 Okoratu: but only cuz i had 1/4 between them and nerfed that
00:35 Exa: Idk, it's the beginning of the new section so I would space it more
00:35 Okoratu: decided to putt the 1/4 ver in 01:12:129 (1,2,3) -
00:35 Okoratu: complete direction change is enough imo
00:36 Exa: Ye but the cursor does not move much because of the slider shape
00:37 Okoratu: yes that's why 00:10:303 (10,1) - are not really spaced at all
00:37 Okoratu: i could do the same for the other 2 but
00:37 Exa: Fair enough
00:37 Okoratu: i think this way looks neater while playing veryvery similarly
00:38 Exa: Aight
00:38 Exa: Just a suggestion but
00:38 Exa: 00:44:216 (3) - Ctrl+G
00:39 Exa: 00:44:476 (4) - Ctrl+G
00:39 Exa: 00:44:737 (5) - Ctrl+G
00:39 Exa: And tell me if you like it or not
00:39 Exa: 00:43:694 (1,2,3) - Cause I find this to be too simple
00:39 Okoratu: it's the point
00:40 Okoratu: that whole section is more simple compared to the rest
00:40 Exa: I can tell
00:40 Exa: That's why I asked you to make at least this more complex
00:41 Okoratu: but it's intentionally simple because the vocal section was less intense than the rest
00:41 Exa: Good point
00:42 Okoratu: and that way i can slowly buildup to the circle jump pattern in the end of it
00:42 Exa: Well it's not bad
00:42 Exa: I just suggested something different
00:42 Exa: I like it either way and find it to be fine regardless
00:42 Exa: 00:52:303 (1,2,3) - Auch, hier is wenn sie sagte "Eins, zwei drei"
00:42 Exa: 00:52:694 (2,3) - These touch
00:42 Okoratu: yes i tried it and like the current thing better
00:43 Okoratu: http://puu.sh/kdKQE/49fee48261.jpg
00:43 Okoratu: avoided
00:43 Exa: Are you for real? ;D
00:43 Okoratu: that
00:43 Okoratu: close
00:43 Okoratu: that's what's there atm
00:43 Exa: http://puu.sh/kdKSC/90de7fd105.jpg
00:44 Okoratu: did http://puu.sh/kdKU3/d15a420f1d.jpg
00:44 Okoratu: if i move much further flow suffers
00:44 Exa: Yay
00:44 Exa: I am now done with my shitmod
00:44 Exa: You might as well not kds me
Topic Starter
Okoratu

Exa wrote:

Easy

00:04:303 (1) - More fun with Ctrl+G. Also if you Ctrl+G the flow on the end of it along with the 2 next hitobject becomes linear which matches the continuously increasing volume of the song. ✔ yea whatever xd
00:38:737 (1) - Add a finish here as you did with the head of 00:36:129 (3) -. (Check if you've missed it further on). ✔ normal finish on all diffs the other finishes are intended to be the way they are
00:52:303 (1,1) - The slider leniency allows for the player to transit onto the 2nd (1) earlier than intended. ➥ not really rom what i know people follow long repeat sliders all the way through just to be sure that they don't have another repeat after that so this is actually working as intended i think
01:07:955 (3) - Maybe Ctrl+H and replace to follow the flow before and after better? ➥ 01:07:955 (3,1) - flow between those is intentionally broken because new part

Normal

00:47:085 (1) - Cause red anchors are too mainsteam. ➥ definitely
01:07:955 (1,1,1) - Are the combos intended here? ➥ i think they are but i guess i can get rid of them
- I think there is nothing else wrong >.<

Intermediate

- Is using different SV on Hard- diffs a thing? ➥ i think yes
01:07:955 (1,1,1) - Ye seems like the combos on Normal were intended. ➥ ye, die combos
- This... Is actually ok imo. (Dammit make a mistake on purpose or something so I have something to say)

Hard

00:08:477 (1,2) - Huge ass new sound + Steady cursor. ➥ every other transition played utterly terrible :c
00:09:911 (4,5,6) - This is probably too hard to read.
00:20:998 (1,2,3) - Same here. ➥ i'll actually need testplays

00:24:129 (1,2,3,4) - Aasdawsdf same, just check the rest >.<. ➥ i think those are ok if you can like play 115 bpm triplets and doublets you should be fine with these otherwise go back to intermediate that doesn't introduce these elements
- Aaand else nothing wrong with this either.

IRC
00:09 Exa: Just one thing on hyper
00:09 Exa: 01:01:563 (4,1,2,3) - That for example
00:09 Exa: You tread 1/2 way too differently
00:09 Exa: 01:02:085 (2,3) - I wouldn't double tap at this if I were 1.5k pp
00:10 Okoratu: that's why there are 8
00:10 Okoratu: diffs
00:10 Okoratu: LOL
00:10 Okoratu: so this is about how i space 1/2 and sometimes stack
00:10 Exa: Ye you do this on hard as well
00:10 Exa: Aight Imma delete something from my mod now
00:11 Exa: Yup, no other complains on hyper
00:12 Exa: 00:30:390 (1) - I expected that to be Ctrl+G
00:12 *Exa is editing [http://osu.ppy.sh/b/784974 NateWantsToBattle - Kuusou Mesorogiwi (from "Future Diary") [feat. Amanda Lee] [Insane]]
00:12 Okoratu: hmm dont u think that would be a
00:12 Okoratu: hella big jump
00:13 Exa: Ye it would
00:13 Exa: But my cursor just went there
00:13 Exa: 00:30:390 (1) - Also could you put that between 00:29:868 (3,4) -
00:13 Exa: Like, exactly
00:14 Exa: My ocd hurts
00:14 Okoratu: curved the slider more to the right
00:14 Okoratu: to make it more clear where this is heading
00:14 Exa: Aight
00:14 Okoratu: and i avoided the direct sliderborder overlap between 2 and 1
00:14 Exa: Yup yup
00:14 Exa: 00:39:129 (3) -
00:15 Exa: This is too strong to be treated with no spacing
00:15 Exa: 00:52:303 (1,2,3) - Dat eins zwei drei tho
00:16 Okoratu: this is very situational depending on if you're the kind of person to
00:16 Okoratu: follow 00:38:737 (1) - all the way through or not
00:16 Exa: Ye there can't be oko without stacks
00:16 Okoratu: the.
00:16 Exa: the.
00:17 Exa: 01:25:563 (5) - Ctrl+G?
00:17 Okoratu: i think the stack makes for a nice pause there after the dropoff and you have to start moving again when the voice starts again
00:17 Okoratu: idk
00:17 Exa: 01:25:955 (1) - Transits better into this
00:18 Exa: 00:38:998 (2) - There is the "our" here
00:18 Exa: So her voice doesn't stop
00:20 Okoratu: yes but is it audible that she goes although and our or just althouuuuoouour
00:20 Okoratu: XD
00:21 Exa: ye I guess that could justify it
00:21 Okoratu: did something to the end but a more linear pattern works best
00:21 Okoratu: i didn't have the lyrics as i mapped it
00:21 Okoratu: so that's why it's that way
00:21 Exa: Ah alright
00:21 Okoratu: i did the lyric sb in the end
00:21 Exa: yup yup
00:22 Okoratu: tbh until 2 weeks ago i didn't know that this song is 100% english
00:22 Exa: It's not lel
00:22 Exa: It has german in it
00:22 Okoratu: oh
00:22 Okoratu: you don't say
00:23 Exa: "Eins zwei drei"
00:23 Exa: Rly?
00:23 Okoratu: MAN IM A GERMAN HOW DO YOU THINK I WOULD NOT
00:23 Okoratu: <the>the</the>
00:23 Exa: Ye but there are really german lyrics in this
00:23 Exa: Idk how you did not know
00:23 Okoratu: i know
00:23 Exa: :^)
00:24 Okoratu: man
00:24 Exa: Ye Ik Uk
00:24 Okoratu: the
00:24 Okoratu: .
00:24 Exa: .
00:24 Exa: Aight no more complains for insane either
00:25 *Exa is editing [http://osu.ppy.sh/b/784971 NateWantsToBattle - Kuusou Mesorogiwi (from "Future Diary") [feat. Amanda Lee] [Extreme]]
00:25 Exa: 00:22:042 (1) - Would you be so kind
00:25 Exa: And put thati n the middle of 00:22:303 (3,4) - these
00:25 Okoratu: u mean
00:25 Okoratu: http://puu.sh/kdJIY/f12e9b2db2.jpg
00:26 Exa: 00:22:303 (3,4) -
00:26 Okoratu: sure xd
00:26 Exa: thank u :3
00:26 Okoratu: http://puu.sh/kdJLf/6f4388c158.jpg
00:27 Exa: yup
00:28 Exa: 00:52:694 (2,3) - Na heir sie sagte "eins zwie drei"
00:29 Exa: Wenn do weist nicht
00:29 Okoratu: ICH WEISS DANKE MAN DESWEGEN SIND DA 1 2 3 SLIDERS
00:29 Exa: XDDD
00:29 Exa: 01:10:955 (5,2) - You could have blanketed
00:30 Exa: Nothing else that I see wrong here
00:30 Okoratu: in extreme
00:30 Exa: ye
00:31 Okoratu: 01:11:085 (1,2) - but muh semi copy pasta like sliders o:
00:31 Exa: Don't touch these >.<
00:31 Exa: Just move the note
00:32 Okoratu: that won't ever blanket
00:32 Exa: Ye i mean like
00:32 Exa: Move it so that it has equal distance between the slider's head and tail
00:33 Okoratu: ohwell
00:33 Okoratu: it doesn't really matter so why not xd
00:33 Exa: Aesthetical improvement at it's best
00:34 *Exa is editing [http://osu.ppy.sh/b/784977 NateWantsToBattle - Kuusou Mesorogiwi (from "Future Diary") [feat. Amanda Lee] [Survival Game]]
00:34 Exa: 00:14:476 (10,1) - You sure about this?
00:34 Okoratu: kinda
00:35 Okoratu: but only cuz i had 1/4 between them and nerfed that
00:35 Exa: Idk, it's the beginning of the new section so I would space it more
00:35 Okoratu: decided to putt the 1/4 ver in 01:12:129 (1,2,3) -
00:35 Okoratu: complete direction change is enough imo
00:36 Exa: Ye but the cursor does not move much because of the slider shape
00:37 Okoratu: yes that's why 00:10:303 (10,1) - are not really spaced at all
00:37 Okoratu: i could do the same for the other 2 but
00:37 Exa: Fair enough
00:37 Okoratu: i think this way looks neater while playing veryvery similarly
00:38 Exa: Aight
00:38 Exa: Just a suggestion but
00:38 Exa: 00:44:216 (3) - Ctrl+G
00:39 Exa: 00:44:476 (4) - Ctrl+G
00:39 Exa: 00:44:737 (5) - Ctrl+G
00:39 Exa: And tell me if you like it or not
00:39 Exa: 00:43:694 (1,2,3) - Cause I find this to be too simple
00:39 Okoratu: it's the point
00:40 Okoratu: that whole section is more simple compared to the rest
00:40 Exa: I can tell
00:40 Exa: That's why I asked you to make at least this more complex
00:41 Okoratu: but it's intentionally simple because the vocal section was less intense than the rest
00:41 Exa: Good point
00:42 Okoratu: and that way i can slowly buildup to the circle jump pattern in the end of it
00:42 Exa: Well it's not bad
00:42 Exa: I just suggested something different
00:42 Exa: I like it either way and find it to be fine regardless
00:42 Exa: 00:52:303 (1,2,3) - Auch, hier is wenn sie sagte "Eins, zwei drei"
00:42 Exa: 00:52:694 (2,3) - These touch
00:42 Okoratu: yes i tried it and like the current thing better
00:43 Okoratu: http://puu.sh/kdKQE/49fee48261.jpg
00:43 Okoratu: avoided
00:43 Exa: Are you for real? ;D
00:43 Okoratu: that
00:43 Okoratu: close
00:43 Okoratu: that's what's there atm
00:43 Exa: http://puu.sh/kdKSC/90de7fd105.jpg
00:44 Okoratu: did http://puu.sh/kdKU3/d15a420f1d.jpg
00:44 Okoratu: if i move much further flow suffers
00:44 Exa: Yay
00:44 Exa: I am now done with my shitmod
00:44 Exa: You might as well not kds me
thaaanks :D
Raiden
man

i dont wan this to be ranked without a post of mine here

gz

you can rank it now
Topic Starter
Okoratu
thanks raiden!!!
Nozhomi
Le baguette modding~

- General :

  1. There is no sb soooo...no Widescreen support right ? :3

- Easy :

  1. Unnused greenlines during 1st kiai, check them.
  2. 00:04:303 (1) - Too close from lifebar (touching it).
  3. 01:03:259 - You didn't forget Normal hitsound here ? (Also slider is make a little too complex for a beginner imo.)
  4. I think diff contain too much 1/1 at the end when the rest is more filled with 2/1 and makes this part too dense compared to the rest, maybe you should change some 1/1 for 2/1 ?

- Normal :

  1. Unnused greenlines during 1st kiai, check them.
  2. 00:06:912 (1,2,3) - Spacing issue, BPM change is after so it should stay constant here, and I don't think this is a good idea to increase it even for purpose of BPM change.
  3. 00:55:955 (1) - Why a NC here ? This is inconsistent and honestly not really useful (and you don't do it for Hard and above). Fix it for other low diffs if you do it here.

- Intermediate :

  1. Unnused greenlines during 1st kiai, check them.
  2. 00:46:042 (4) - Just to catch 00:46:563 (5) - with a better angle flow, I suggest you to move end this slider to 162:20.
  3. 01:25:433 (6,1) - What do you think about that -> http://puu.sh/kg8ai/f7f9904c16.jpg for a better look ?

- Hard :

  1. Unnused greenlines during 1st kiai, check them.

- Hyper :

  1. Unnused greenlines during 1st kiai, check them.
  2. 00:13:303 (3,4) - There is not point to stack them here and not for 00:13:563 (4,5,6) - . Music have same rhytmic pattern and no particular stress here, so unstack them or stack them all. It works better for 00:09:390 (4,5) - because you cut it in two parts with this stack, but here no.

- Extreme :

  1. 01:09:911 (5,1) - This spacing is too different than similar like 01:10:955 (5,1) - or 01:11:998 (5,1) - . I think it should be constant for them, or increased progressively (also you use same as this one for 01:14:085 (5,1) - and 01:15:129 (5,1) - sooooo...you see).

- Survival Game :

  1. 00:04:564 (2) - Could you...center it better ? Moving it for 367:229 looks definitly better.
  2. 00:35:737 (2,3) - This jump is way too huge compared to the rest of this part and feel really sudden. I suggest to move 00:35:737 (2) - to reduce spacing.
  3. 01:12:129 (1,2,3) - I think you should stack the three of them to not have a strange pattern when played with HR (you did it for custom stack but really you stack all of them after so why not now).

Shitmod has arrived. GL with it.
Mukyu~
Topic Starter
Okoratu
noz

Nozhomi wrote:

Le baguette modding~

- General :

  1. There is no sb soooo...no Widescreen support right ? :3 ➥ dude r u high the lyrics aren't in the video they are SB'd over it XD

- Easy :

  1. Unnused greenlines during 1st kiai, check them. ➥ fuck ill just remove the unused ones from every diff to make u happy or something
  2. 00:04:303 (1) - Too close from lifebar (touching it). ✔ i fucking love the hp bar
  3. 01:03:259 - You didn't forget Normal hitsound here ? ✔ i don't think i forgot it but a whistle and normal stuff don't sound so bad so i added that on every fucking diff (Also slider is make a little too complex for a beginner imo.) ➥ nah imo xd
  4. I think diff contain too much 1/1 at the end when the rest is more filled with 2/1 and makes this part too dense compared to the rest, maybe you should change some 1/1 for 2/1 ? ➥ every 2/1 thing i tried for the end turned out to be complete bullshit so i stuck with 1/1 spam while trying to not making it too hard

- Normal :

  1. Unnused greenlines during 1st kiai, check them.
  2. 00:06:912 (1,2,3) - Spacing issue, BPM change is after so it should stay constant here, and I don't think this is a good idea to increase it even for purpose of BPM change. ➥ no that's exactly what it shouldn't do because then i'll have a 2x jump on the bpm change in comparison to everything else so im building that spacing up to make the jump feel less drastic, which it currently does an ok job at doing??
  3. 00:55:955 (1) - Why a NC here ? This is inconsistent and honestly not really useful (and you don't do it for Hard and above). Fix it for other low diffs if you do it here. ➥ but but dad but 00:51:781 (1) - purple from blue into green 00:55:955 (1) - purple from blue into green 00:59:607 (1,2) - purple from blue into orange because no green there D: i thought this makes sense because the lyrics are so similar and i didn't know how to combo that XD

- Intermediate :

  1. Unnused greenlines during 1st kiai, check them. ✔ stop telling me I K NO W
  2. 00:46:042 (4) - Just to catch 00:46:563 (5) - with a better angle flow, I suggest you to move end this slider to 162:20. ✔ k xd
  3. 01:25:433 (6,1) - What do you think about that -> http://puu.sh/kg8ai/f7f9904c16.jpg for a better look ? ➥ 01:25:172 (5,6) - i prefer to have this as smooth as i can instead D:

- Hard :

  1. Unnused greenlines during 1st kiai, check them. ✔ i h-hate you

- Hyper :

  1. Unnused greenlines during 1st kiai, check them. ✔ i KNOW
  2. 00:13:303 (3,4) - There is not point to stack them here and not for 00:13:563 (4,5,6) - . Music have same rhytmic pattern and no particular stress here, so unstack them or stack them all. It works better for 00:09:390 (4,5) - because you cut it in two parts with this stack, but here no. ✔ OH FUCK I MEANT TO DO THE SAME THING FOR BOTH AND NOT 2 DIFFERENT THINGS LOL

- Extreme :

  1. 01:09:911 (5,1) - This spacing is too different than similar like 01:10:955 (5,1) - or 01:11:998 (5,1) - . I think it should be constant for them, or increased progressively (also you use same as this one for 01:14:085 (5,1) - and 01:15:129 (5,1) - sooooo...you see).
    ➥ i get the point but i don't think it matters i wanted to accentuate the downbeat compared to the 2 circles and all patterns do that, though slightly differently i don't think repeating it more obviously will make this diff better

- Survival Game :

  1. 00:04:564 (2) - Could you...center it better ? ➥ u meant 00:03:782 (2) - Moving it for 367:229 looks definitly better. ✔ 367 228
  2. 00:35:737 (2,3) - This jump is way too huge compared to the rest of this part and feel really sudden. I suggest to move 00:35:737 (2) - to reduce spacing. ➥ dats the point for this jump ✔ still reduced it a bit to be more like 00:37:563 (1,2) -
  3. 01:12:129 (1,2,3) - I think you should stack the three of them to not have a strange pattern when played with HR (you did it for custom stack but really you stack all of them after so why not now). ➥ because http://puu.sh/kgt5p/320de9aaaa.jpg looks retarded af, if someone else mentions this as an issue now i will rework the pattern in a way that doesn't look bad with HR and still does what i want it to

Shitmod has arrived. GL with it.
Mukyu~
thanks o/
Taeyang
IRC mod Survival Game
22:53 Okoratu: taeyangtaeyang
22:53 Okoratu: can u testplay now xd
23:24 Taeyang: ok
23:24 *Okoratu is listening to [http://osu.ppy.sh/b/784977 NateWantsToBattle - Kuusou Mesorogiwi (from "Future Diary") [feat. Amanda Lee]]
23:24 Taeyang: oh
23:25 Taeyang: i will mod soon
23:25 Okoratu: o.o
23:25 Taeyang: wait
23:25 Okoratu: i didn't even ask you
23:25 Okoratu: i asked for a testplay aaa
23:25 Okoratu: XD
23:25 Okoratu: do you want to m4m or what o_o
23:26 Taeyang: i dont have any map
23:26 Taeyang: i will just NM mod
23:26 Okoratu: yay
23:27 Okoratu: i still asked for a testplay LOL
23:29 Taeyang: 00:14:737 (1) -
23:29 Taeyang: readable
23:30 Okoratu: uhh is that not readable ?
23:30 Okoratu: or what do you mean
23:30 Taeyang: play werid me
23:31 Okoratu: i could probably unstack like 00:10:303 (10,1) -
23:31 Taeyang: 00:40:824 (1) -
23:31 Taeyang: take hpbar
23:31 Taeyang: 00:41:737 (1,2,3) - so far to me
23:32 Taeyang: 00:49:694 (4) - ^
23:32 Okoratu: 00:41:737 (1,2,3) - is intentional
23:32 Okoratu: you mean 00:49:694 (4,5) -
23:32 Okoratu: ?
23:33 Taeyang: oh wait
23:33 Taeyang: http://puu.sh/kfzPU/f9a5f18016.jpg
23:33 Taeyang: 00:50:216 (1,2,3,4,5,6,7,8,9) -
23:33 Taeyang: http://puu.sh/kfzSl/74cdc94ead.jpg
23:34 Okoratu: i could do a jump pattern that doesn't break flow in the middle
23:34 Taeyang: http://puu.sh/kfzUf/a19cec8740.jpg
23:34 Taeyang: 00:49:172 (1,2,3,4,5) -
23:35 Taeyang: 00:53:607 (2,4) - blanket nor
23:35 Taeyang: 00:52:041 (5,4) - stack
23:36 Taeyang: 01:05:607 (4) - take hp bar
23:37 Taeyang: 01:12:129 (1,2,3) -
23:37 Taeyang: http://puu.sh/kfA2A/cc886c4e00.jpg
23:37 Taeyang: 01:16:303 (1,2,3) - so near
23:37 Taeyang: 01:16:824 (1,2,3) - like here to DS
23:38 Taeyang: 01:16:303 (1,2,3) - i confuse 1/1 3/2 rhythm
23:38 Taeyang: ah
23:38 Taeyang: 1/2
23:39 Taeyang: 01:21:390 (5,4) -
23:39 Taeyang: just stack?
23:41 Taeyang: 01:25:955 (1,2,3) -
23:41 Taeyang: http://puu.sh/kfAgB/377d2f8967.jpg
23:42 Taeyang: 00:03:782 (2,1) -
23:42 Taeyang: blanket you can be better
23:42 Okoratu: 00:53:607 (2,4) - i don't care about blankets at all XD
23:42 Taeyang: http://puu.sh/kfAil/f64390db9a.jpg
23:42 Taeyang: ok :3
23:42 Taeyang: 00:08:477 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) -
23:42 Taeyang: why you did 2downbeat NC ?
23:43 Okoratu: different comboing looked stoopid
23:43 Okoratu: to me
23:44 Taeyang: 00:10:563 (1,2) -
23:44 Taeyang: 00:10:563 (1,2,3) -
23:44 Taeyang: i think to far
23:44 Taeyang: 00:08:477 (1,2,3) -
23:44 Taeyang: then here
23:44 Taeyang: 00:12:650 (1,2,3) -
23:45 Taeyang: why there only to far?
23:45 Taeyang: 00:10:824 (2) - 3.6 3.3 DS
23:46 Taeyang: 00:15:650 (4,6) - blanket
23:46 Taeyang: flow better to me
23:46 Taeyang: http://puu.sh/kfAwh/35aaba089a.jpg
23:47 Taeyang: 00:21:520 (4,5,1) - too far
23:47 Taeyang: 00:21:781 (5,1) -
23:47 Taeyang: 00:17:607 (5,1,2,3) -
23:47 Taeyang: like here a least
23:49 Okoratu: 00:21:520 (4,5,1) - is intended like that D:
23:50 Taeyang: 00:21:781 (5,1) -
23:50 Taeyang: but 4.1 DS too far to me
23:50 Taeyang: 00:17:607 (5,1) -
23:50 Taeyang: here is 1.4 DS
23:50 Taeyang: i think same durm sound same vocal sound
23:51 Taeyang: but why there DS gap bit?
23:51 Taeyang: *bit
23:51 Taeyang: *big?
23:51 Okoratu: 00:17:607 (5,1) - also does a complete direction change
23:51 Okoratu: so spacing is smaller than
23:51 Taeyang: ah ok~
23:51 Okoratu: 00:21:781 (5,1) - where 5 leads into 1
23:52 Taeyang: 00:25:694 (3) - X00:25:694 (3,4,5) - so near
23:52 Taeyang: 00:25:694 (3) - x268 y 355
23:52 Taeyang: 00:24:650 (5,4) -
23:52 Taeyang: and stack
23:52 Taeyang: flow better
23:53 Taeyang: 00:26:346 - 00:26:607 -
23:53 Taeyang: add note
23:53 Taeyang: exist durmsound
23:54 Okoratu: ehhhhhhhh
23:54 Okoratu: nah
23:54 Taeyang: nor like here
23:54 Taeyang: 00:27:259 (1,2) -
23:54 Taeyang: 00:30:390 (1,2) -
23:54 Okoratu: 00:30:390 (1) - i wanted to leave these out
23:55 Okoratu: 00:25:694 (3,4,5) - is intentionally small like that because 00:24:129 (1,2,3,4,5,6,7,8) - aren't really big
23:55 Okoratu: nerfed 00:41:737 (1,2,3) -
23:55 Taeyang: ok
23:57 Taeyang: 00:44:216 (3,2) - just stack?
23:57 Okoratu: 00:50:216 (1,2,3,4,5,6,7,8,9) - redid jump pattern differently but idk if i like it yet
23:58 Okoratu: i prefer small movement there
23:58 Okoratu: 00:49:694 (4,5) - lowered spacing but didn't put it up wards http://puu.sh/kfB8k/68b0948c3b.jpg
23:58 Taeyang: flow sugggest
23:58 Okoratu: 00:10:563 (1,2) - lowered space
23:58 Taeyang: http://puu.sh/kfBaa/3888ae1af0.jpg
23:59 Okoratu: yes but i don't like moving to the right
23:59 Okoratu: i prefer downwards
23:59 Okoratu: http://puu.sh/kfBcT/fbf7c32724.jpg
00:00 Taeyang: http://puu.sh/kfBfg/fcf61e55da.jpg
00:00 Taeyang: 01:03:781 (1,2,3) -
00:01 Okoratu: that's ugly af D:
00:01 Taeyang: 00:50:216 (1,2,3,4,5,6,7,8,9) -
00:02 Taeyang: how do you like this flow?
00:02 Taeyang: http://puu.sh/kfBks/d59b2f6dfb.jpg
00:02 Okoratu: that's so not my style
00:02 Okoratu: if i do that it'll look sooo out of place
00:02 Okoratu: LOL
00:02 Taeyang: :P ok
00:03 Taeyang: 01:01:107 (4) -
00:03 Taeyang: here is not tirple
00:03 Taeyang: you followed vocla?
00:03 Taeyang: *vocal sound?
00:04 Taeyang: ok done
00:04 Okoratu: there's a clear bgm sound on that o.O
00:05 Taeyang: clear bgm?
00:05 Okoratu: i hear a backround sound pretty clearly on that tick
00:05 Okoratu: so i put a triple
00:05 Taeyang: ok~
00:06 Taeyang: and can i testplay request?
00:06 Okoratu: THAT'S SO MANY TIMESTAMPS I DON'T KNOW IF I ANSWERED EVERYTHING
00:06 Okoratu: ill start over at the top
00:06 Okoratu: 00:14:737 (1) - unstacked
00:06 Okoratu: 00:40:824 (1) - moved down
00:07 Okoratu: 00:41:737 (1,2,3) - nerfed distance
00:07 Okoratu: 00:50:216 (1,2,3,4,5,6,7,8,9) - redid jump pattern but dunno if im happy with it
00:08 Okoratu: 00:49:694 (4,5) - moved 5
00:08 Okoratu: 00:53:607 (2,4) - i don't care about perfect blankets everywhere as;dlfkjasl;fd
00:08 Taeyang: 00:53:998 (4) -
00:09 Taeyang: x125y129
00:09 Okoratu: 01:12:129 (1,2,3) - i need a few more comments about this but have something different in mind than what you suggested
00:09 Okoratu: DUDE WHAT EVER DONE
00:09 Okoratu: XD
00:09 Taeyang: :P ok
00:10 Okoratu: 00:04:303 (1) - moved for your blanket ocd
00:10 Okoratu: 00:08:477 (1) - i prefer 2 beat ncing in this because unevenly long combos are meh
00:10 Okoratu: 00:10:563 (1,2) - reduced space
00:11 Okoratu: 00:15:650 (4,6) - duuude nobody is gonna see that ingame
00:11 Okoratu: but i moved the slider a bit to the left
00:12 Okoratu: 00:21:781 (5,1) - stays because it's smooth flow instead of a flow break like 00:17:607 (5,1) - so it needs more space in comparison imo
00:12 Okoratu: 00:25:694 (3,4,5) - are small because 00:24:129 (1,2,3,4,5,6,7,8) - are small too
00:13 Okoratu: 00:26:346 - and the other timestamp are intentionally left out to highlight the start of a different part with lower SV
00:13 Okoratu: and i think that answers everything??
00:14 Taeyang: ...
00:14 Okoratu: help this is full of timestamps XD
00:14 Taeyang: maybe??
00:14 Okoratu: ..? D:
00:14 Okoratu: gz u made the diff 5.8 stars
00:14 Taeyang: you want more?
00:15 Okoratu: no xDDDD
00:15 Taeyang: :P ok

  • Easy
  1. 00:06:912 (1) - remove NC why you dont downbeat NC?
  2. 00:03:782 (3,1) - try stack

  • Normal
  1. 00:14:998 (1) - a little take HP bar
  2. 01:12:911 - add something hitsound

  • Hard
  1. 00:07:434 (2,1) - too close 00:07:434 (2,1,2) - almost use same DS
  2. 00:11:607 (3) - it's not offscreen?
  3. 00:12:390 (5,5) - half stack? try just stack
  4. 00:14:998 (1) - take HP
  5. 00:14:998 (1,2) - flow suggest i think 1 slide take hp bar
  6. 01:14:737 (3,4) - 01:15:781 (2,3) - use same rhythm

sry ;w; poor mod too lasy :P why you made so many diff? XD
anyway goodluck and here is star~
Topic Starter
Okoratu

Taeyang wrote:

IRC mod Survival Game
22:53 Okoratu: taeyangtaeyang
22:53 Okoratu: can u testplay now xd
23:24 Taeyang: ok
23:24 *Okoratu is listening to [http://osu.ppy.sh/b/784977 NateWantsToBattle - Kuusou Mesorogiwi (from "Future Diary") [feat. Amanda Lee]]
23:24 Taeyang: oh
23:25 Taeyang: i will mod soon
23:25 Okoratu: o.o
23:25 Taeyang: wait
23:25 Okoratu: i didn't even ask you
23:25 Okoratu: i asked for a testplay aaa
23:25 Okoratu: XD
23:25 Okoratu: do you want to m4m or what o_o
23:26 Taeyang: i dont have any map
23:26 Taeyang: i will just NM mod
23:26 Okoratu: yay
23:27 Okoratu: i still asked for a testplay LOL
23:29 Taeyang: 00:14:737 (1) -
23:29 Taeyang: readable
23:30 Okoratu: uhh is that not readable ?
23:30 Okoratu: or what do you mean
23:30 Taeyang: play werid me
23:31 Okoratu: i could probably unstack like 00:10:303 (10,1) -
23:31 Taeyang: 00:40:824 (1) -
23:31 Taeyang: take hpbar
23:31 Taeyang: 00:41:737 (1,2,3) - so far to me
23:32 Taeyang: 00:49:694 (4) - ^
23:32 Okoratu: 00:41:737 (1,2,3) - is intentional
23:32 Okoratu: you mean 00:49:694 (4,5) -
23:32 Okoratu: ?
23:33 Taeyang: oh wait
23:33 Taeyang: http://puu.sh/kfzPU/f9a5f18016.jpg
23:33 Taeyang: 00:50:216 (1,2,3,4,5,6,7,8,9) -
23:33 Taeyang: http://puu.sh/kfzSl/74cdc94ead.jpg
23:34 Okoratu: i could do a jump pattern that doesn't break flow in the middle
23:34 Taeyang: http://puu.sh/kfzUf/a19cec8740.jpg
23:34 Taeyang: 00:49:172 (1,2,3,4,5) -
23:35 Taeyang: 00:53:607 (2,4) - blanket nor
23:35 Taeyang: 00:52:041 (5,4) - stack
23:36 Taeyang: 01:05:607 (4) - take hp bar
23:37 Taeyang: 01:12:129 (1,2,3) -
23:37 Taeyang: http://puu.sh/kfA2A/cc886c4e00.jpg
23:37 Taeyang: 01:16:303 (1,2,3) - so near
23:37 Taeyang: 01:16:824 (1,2,3) - like here to DS
23:38 Taeyang: 01:16:303 (1,2,3) - i confuse 1/1 3/2 rhythm
23:38 Taeyang: ah
23:38 Taeyang: 1/2
23:39 Taeyang: 01:21:390 (5,4) -
23:39 Taeyang: just stack?
23:41 Taeyang: 01:25:955 (1,2,3) -
23:41 Taeyang: http://puu.sh/kfAgB/377d2f8967.jpg
23:42 Taeyang: 00:03:782 (2,1) -
23:42 Taeyang: blanket you can be better
23:42 Okoratu: 00:53:607 (2,4) - i don't care about blankets at all XD
23:42 Taeyang: http://puu.sh/kfAil/f64390db9a.jpg
23:42 Taeyang: ok :3
23:42 Taeyang: 00:08:477 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) -
23:42 Taeyang: why you did 2downbeat NC ?
23:43 Okoratu: different comboing looked stoopid
23:43 Okoratu: to me
23:44 Taeyang: 00:10:563 (1,2) -
23:44 Taeyang: 00:10:563 (1,2,3) -
23:44 Taeyang: i think to far
23:44 Taeyang: 00:08:477 (1,2,3) -
23:44 Taeyang: then here
23:44 Taeyang: 00:12:650 (1,2,3) -
23:45 Taeyang: why there only to far?
23:45 Taeyang: 00:10:824 (2) - 3.6 3.3 DS
23:46 Taeyang: 00:15:650 (4,6) - blanket
23:46 Taeyang: flow better to me
23:46 Taeyang: http://puu.sh/kfAwh/35aaba089a.jpg
23:47 Taeyang: 00:21:520 (4,5,1) - too far
23:47 Taeyang: 00:21:781 (5,1) -
23:47 Taeyang: 00:17:607 (5,1,2,3) -
23:47 Taeyang: like here a least
23:49 Okoratu: 00:21:520 (4,5,1) - is intended like that D:
23:50 Taeyang: 00:21:781 (5,1) -
23:50 Taeyang: but 4.1 DS too far to me
23:50 Taeyang: 00:17:607 (5,1) -
23:50 Taeyang: here is 1.4 DS
23:50 Taeyang: i think same durm sound same vocal sound
23:51 Taeyang: but why there DS gap bit?
23:51 Taeyang: *bit
23:51 Taeyang: *big?
23:51 Okoratu: 00:17:607 (5,1) - also does a complete direction change
23:51 Okoratu: so spacing is smaller than
23:51 Taeyang: ah ok~
23:51 Okoratu: 00:21:781 (5,1) - where 5 leads into 1
23:52 Taeyang: 00:25:694 (3) - X00:25:694 (3,4,5) - so near
23:52 Taeyang: 00:25:694 (3) - x268 y 355
23:52 Taeyang: 00:24:650 (5,4) -
23:52 Taeyang: and stack
23:52 Taeyang: flow better
23:53 Taeyang: 00:26:346 - 00:26:607 -
23:53 Taeyang: add note
23:53 Taeyang: exist durmsound
23:54 Okoratu: ehhhhhhhh
23:54 Okoratu: nah
23:54 Taeyang: nor like here
23:54 Taeyang: 00:27:259 (1,2) -
23:54 Taeyang: 00:30:390 (1,2) -
23:54 Okoratu: 00:30:390 (1) - i wanted to leave these out
23:55 Okoratu: 00:25:694 (3,4,5) - is intentionally small like that because 00:24:129 (1,2,3,4,5,6,7,8) - aren't really big
23:55 Okoratu: nerfed 00:41:737 (1,2,3) -
23:55 Taeyang: ok
23:57 Taeyang: 00:44:216 (3,2) - just stack?
23:57 Okoratu: 00:50:216 (1,2,3,4,5,6,7,8,9) - redid jump pattern differently but idk if i like it yet
23:58 Okoratu: i prefer small movement there
23:58 Okoratu: 00:49:694 (4,5) - lowered spacing but didn't put it up wards http://puu.sh/kfB8k/68b0948c3b.jpg
23:58 Taeyang: flow sugggest
23:58 Okoratu: 00:10:563 (1,2) - lowered space
23:58 Taeyang: http://puu.sh/kfBaa/3888ae1af0.jpg
23:59 Okoratu: yes but i don't like moving to the right
23:59 Okoratu: i prefer downwards
23:59 Okoratu: http://puu.sh/kfBcT/fbf7c32724.jpg
00:00 Taeyang: http://puu.sh/kfBfg/fcf61e55da.jpg
00:00 Taeyang: 01:03:781 (1,2,3) -
00:01 Okoratu: that's ugly af D:
00:01 Taeyang: 00:50:216 (1,2,3,4,5,6,7,8,9) -
00:02 Taeyang: how do you like this flow?
00:02 Taeyang: http://puu.sh/kfBks/d59b2f6dfb.jpg
00:02 Okoratu: that's so not my style
00:02 Okoratu: if i do that it'll look sooo out of place
00:02 Okoratu: LOL
00:02 Taeyang: :P ok
00:03 Taeyang: 01:01:107 (4) -
00:03 Taeyang: here is not tirple
00:03 Taeyang: you followed vocla?
00:03 Taeyang: *vocal sound?
00:04 Taeyang: ok done
00:04 Okoratu: there's a clear bgm sound on that o.O
00:05 Taeyang: clear bgm?
00:05 Okoratu: i hear a backround sound pretty clearly on that tick
00:05 Okoratu: so i put a triple
00:05 Taeyang: ok~
00:06 Taeyang: and can i testplay request?
00:06 Okoratu: THAT'S SO MANY TIMESTAMPS I DON'T KNOW IF I ANSWERED EVERYTHING
00:06 Okoratu: ill start over at the top
00:06 Okoratu: 00:14:737 (1) - unstacked
00:06 Okoratu: 00:40:824 (1) - moved down
00:07 Okoratu: 00:41:737 (1,2,3) - nerfed distance
00:07 Okoratu: 00:50:216 (1,2,3,4,5,6,7,8,9) - redid jump pattern but dunno if im happy with it
00:08 Okoratu: 00:49:694 (4,5) - moved 5
00:08 Okoratu: 00:53:607 (2,4) - i don't care about perfect blankets everywhere as;dlfkjasl;fd
00:08 Taeyang: 00:53:998 (4) -
00:09 Taeyang: x125y129
00:09 Okoratu: 01:12:129 (1,2,3) - i need a few more comments about this but have something different in mind than what you suggested
00:09 Okoratu: DUDE WHAT EVER DONE
00:09 Okoratu: XD
00:09 Taeyang: :P ok
00:10 Okoratu: 00:04:303 (1) - moved for your blanket ocd
00:10 Okoratu: 00:08:477 (1) - i prefer 2 beat ncing in this because unevenly long combos are meh
00:10 Okoratu: 00:10:563 (1,2) - reduced space
00:11 Okoratu: 00:15:650 (4,6) - duuude nobody is gonna see that ingame
00:11 Okoratu: but i moved the slider a bit to the left
00:12 Okoratu: 00:21:781 (5,1) - stays because it's smooth flow instead of a flow break like 00:17:607 (5,1) - so it needs more space in comparison imo
00:12 Okoratu: 00:25:694 (3,4,5) - are small because 00:24:129 (1,2,3,4,5,6,7,8) - are small too
00:13 Okoratu: 00:26:346 - and the other timestamp are intentionally left out to highlight the start of a different part with lower SV
00:13 Okoratu: and i think that answers everything??
00:14 Taeyang: ...
00:14 Okoratu: help this is full of timestamps XD
00:14 Taeyang: maybe??
00:14 Okoratu: ..? D:
00:14 Okoratu: gz u made the diff 5.8 stars
00:14 Taeyang: you want more?
00:15 Okoratu: no xDDDD
00:15 Taeyang: :P ok

  • Easy
  1. 00:06:912 (1) - remove NC why you dont downbeat NC? ➥ doing that would break the whole comboing especially in the kiai, the way it is right now works nicely aaaa
  2. 00:03:782 (3,1) - try stack ➥ tried and didn't like

  • Normal
  1. 00:14:998 (1) - a little take HP bar ✔ ops
  2. 01:12:911 - add something hitsound ✔ added on all but the last diff

  • Hard
  1. 00:07:434 (2,1) - too close 00:07:434 (2,1,2) - almost use same DS ➥ idk it's the same ds as 00:06:912 (1,2,1) - and then goes double for circles because i think that's easier to click duno
  2. 00:11:607 (3) - it's not offscreen? ✔ nah it's onscreen but off playfield, which i fixed
  3. 00:12:390 (5,5) - half stack? try just stack ✔ why does that matter xd
  4. 00:14:998 (1) - take HP
  5. 00:14:998 (1,2) - flow suggest i think 1 slide take hp bar ✔ yes xd
  6. 01:14:737 (3,4) - 01:15:781 (2,3) - use same rhythm ➥ no because i don't want 01:16:172 - to be a circle but rather a sliderend because the sliders after that are a different tempo

sry ;w; poor mod too lasy :P why you made so many diff? XD ➥ CUZ I DON'T KNOW
anyway goodluck and here is star~
Thanks o/
Raiden

Okoratu wrote:

thanks raiden!!!

and no kd??????

what kind of sorcery is this
Topic Starter
Okoratu
please don't throw the thread into nonsense that early on in the process
Gaia
TEAAAAAAA
TEA BISCUITS BISCUITS-

oh wait
Topic Starter
Okoratu
THIS PART IS NOT EVEN IN THIS MP3
malxsant
Ņ̶̛̜͕͖̤̩͚͍̹͖̬̲͎̰̭̞̯̪̬́͗̈̑̀ͪ̽͂͒͒̉͑̓ͮ̎́͡ͅO̷̸̷̝͈͇͔͈̹̬̤̳̺̼̥̳̼͈̭̮̭͍̐̉̑ͩ͊̍̉̿̓ͦͣ͗ͧ͑͒ͣ̑̑̕͜N̵̬̩͚̣̥̜͉̙̝͖̻ͥ̎͗͋̄̅͟S̈́̑̃ͣ̏ͣͥ̌̔̾͒͠҉͔̯͍̰̠̥̰̘̞È̴̱̳̹͓̒͆ͦ̂͞͝N̨̡̛̞̣͕̘̖̜͍̪ͨͨ̒̈ͯͥͩ͢͠S̡̔̉ͪ̉̔̅͛̽̔̃͒ͥ͊ͯ̔̈ͦ͞͏̻̼̝̠̲̘͡E̵̴̛̠̤̥̲͉̼͚͈̠͎̘͔̼̠͕͋͐ͦ͌̕




From my Q

  1. Unrankable issues
  2. Highly recommend changing it
  3. Small suggestions

[General]
  1. You use the same, or similar looking, sliders during 00:52:303 (1,2,3) and 00:56:476 (1,2,3) in Insane, Extra, and Survival Game; imo you should try and use newer sliders for each diff. I personally think it works best in Extreme.
  2. Make the AudioLeadIn around 1500-1700. Do this by editing the osu textfile.

[Survival Game]
  1. 00:12:650 (1) - This should really be stacked onto 00:11:868 (6).
  2. 00:26:216 (1,2) - Sounds better as two sliders both ending on the red ticks.
  3. 00:44:933 (6) - Remove this. I don't hear anything that justifies this note.
  4. 00:49:955 (5) - Should have a slider here that ends at 00:50:085.
  5. 00:50:346 (2,5,8) - This is how it should look ideally imo. {xy coordinates: 00:50:346 (2) - (364,244) | 00:50:737 (5) - (296,228) | 00:51:129 (8) - (233,205)}
  6. 01:01:042 (3,4) - I'll let this slide since it actually works. (Reference to III)
  7. 01:12:324 (2) - Remove this. I don't hear anything that justifies this note.
  8. 01:15:976 (4) - ^
R U D E B O Y S Don't actually do this.

[Extreme]
cs 4.1 y
  1. 00:14:216 (6,8) - Stack these.
  2. 00:20:216 (2) - Feels awkward after the slider. Place near or on 00:19:694 (4).
  3. 00:20:737 (5) - ^ Place near or on 00:21:259 (2).
  4. 00:37:563 (1,2) - Doesn't sound right. Make it similar to what you did in Suevival Game (here's what I did).

[Insane]
cs 3.9 y
  1. 00:04:043 (3) - Really small suggestion: Place this inside the 00:04:303 (1) blanket.[/size
  2. 01:04:694 (5,2) - Stack these.
  3. 01:08:737 (1) - [size=85]Really small suggestion: Stack this at the end of 01:07:955 (1) for a back and forth motion.
  4. 01:10:563 (3) - This slider is sharper than the last two. Just copy one of those sliders and rotate it.
  5. 01:22:824 (2,3) - Make these two sliders to match the lyrics' rythm.

[Normal]
  1. 00:08:477 (1) - I would extend this slider to 00:08:998.
  2. 00:12:650 (1) - ^ Extend to 00:13:172
  3. 00:24:129 (3,4) - These should be similar to 00:19:955 (3,4) in that they're both longer, non-repeating sliders.
  4. 00:25:955 (2) - This should be a slider ending at the red tick before the next slider.

And a question if you don't mind: When the singer sings, "eins zwei drei," at 00:52:303 (1,2,3) and 00:56:476 (1,2,3), the sliders are light green and aren't anywhere else. I've seen maps where for the beginning or really slow sections, the combo colours are black and white, and in that section only. How do you do this?

Anyways, GL on ranking!
malxsant
Unnused greenlines during 1st kiai, check them.
Topic Starter
Okoratu
this mod just killed me

maxandcheese

maxandcheese wrote:

Ņ̶̛̜͕͖̤̩͚͍̹͖̬̲͎̰̭̞̯̪̬́͗̈̑̀ͪ̽͂͒͒̉͑̓ͮ̎́͡ͅO̷̸̷̝͈͇͔͈̹̬̤̳̺̼̥̳̼͈̭̮̭͍̐̉̑ͩ͊̍̉̿̓ͦͣ͗ͧ͑͒ͣ̑̑̕͜N̵̬̩͚̣̥̜͉̙̝͖̻ͥ̎͗͋̄̅͟S̈́̑̃ͣ̏ͣͥ̌̔̾͒͠҉͔̯͍̰̠̥̰̘̞È̴̱̳̹͓̒͆ͦ̂͞͝N̨̡̛̞̣͕̘̖̜͍̪ͨͨ̒̈ͯͥͩ͢͠S̡̔̉ͪ̉̔̅͛̽̔̃͒ͥ͊ͯ̔̈ͦ͞͏̻̼̝̠̲̘͡E̵̴̛̠̤̥̲͉̼͚͈̠͎̘͔̼̠͕͋͐ͦ͌̕

➥ oh my god


From my Q

  1. Unrankable issues
  2. Highly recommend changing it
  3. Small suggestions

[General]
  1. You use the same, or similar looking, sliders during 00:52:303 (1,2,3) and 00:56:476 (1,2,3) in Insane, Extra, and Survival Game; imo you should try and use newer sliders for each diff. I personally think it works best in Extreme. ➥ The vocalist is counting from 1 to 3 in German, the sliders are shaped in numbers from 1 to 3, numbered from 1 to 3 and have a higher SV, i thought i'd highlight it with a combocolor specifically for them
  2. Make the AudioLeadIn around 1500-1700. Do this by editing the osu textfile. ➥ osu! automatically adds an audioleadin up until 1.8 seconds iirc so this is not even necessary anymore, it used to be though

[Survival Game]
  1. 00:12:650 (1) - This should really be stacked onto 00:11:868 (6). ➥ all that's happening right now is 1 loading on the 300 or whatever icon that is left over by 6, i don't think this is worth changing at all because it'd modify the movement required in the whole pattern for something minimal lol
  2. 00:26:216 (1,2) - Sounds better as two sliders both ending on the red ticks. ➥ this is not about how it sounds but more about dropping density in order to introduce a new part, doing this would make 00:30:390 (1) - pointless and think less is more in this case
  3. 00:44:933 (6) - Remove this. I don't hear anything that justifies this note. ✔ lmao i thought i heard a triplet but i guess overall it makes more sense to not have that
  4. 00:49:955 (5) - Should have a slider here that ends at 00:50:085. ➥ as I said previously i believe less is more in this case
  5. 00:50:346 (2,5,8) - This is how it should look ideally imo. {xy coordinates: 00:50:346 (2) - (364,244) | 00:50:737 (5) - (296,228) | 00:51:129 (8) - (233,205)} ➥ that would destroy the logical stressing behind this pattern which puts emphasis on 00:50:346 (2,3) - and 00:50:998 (7,8,9) - for the most part where the rest has smaller spacing because no claps
  6. 01:01:042 (3,4) - I'll let this slide since it actually works. (Reference to III) ➥ i wouldn't have changed it either because of how ... there's a clear sound on the blue tick lol
  7. 01:12:324 (2) - Remove this. I don't hear anything that justifies this note. ➥ this works well enough tho
  8. 01:15:976 (4) - ^ ➥ this one is actually audible? XD
R U D E B O Y S Don't actually do this.

[Extreme]
cs 4.1 y ➥ fuck cs 4
  1. 00:14:216 (6,8) - Stack these. ✐ improved custom stack instead because i hate the perfect stacking it would have become
  2. 00:20:216 (2) - Feels awkward after the slider. Place near or on 00:19:694 (4). ✔ reworked pattern
  3. 00:20:737 (5) - ^ Place near or on 00:21:259 (2). ✔ see above
  4. 00:37:563 (1,2) - Doesn't sound right. Make it similar to what you did in Suevival Game ➥ supposed to follow vocal, i moved the finish to accentuate that better on any diffs that use it(here's what I did).

[Insane]
cs 3.9 y
  1. 00:04:043 (3) - Really small suggestion: Place this inside the 00:04:303 (1) blanket.➥ that looked too cramped so i didn't do that
  2. 01:04:694 (5,2) - Stack these. ➥ made customstack more clear instead
  3. 01:08:737 (1) - Really small suggestion: Stack this at the end of 01:07:955 (1) for a back and forth motion. ➥ current motion works fine though
  4. 01:10:563 (3) - This slider is sharper than the last two. Just copy one of those sliders and rotate it. ➥ i just made it less sharp because im a lazy fuck
  5. 01:22:824 (2,3) - Make these two sliders to match the lyrics' rythm. ➥ this follows instruments because vocals are too hectic in this section lol

[Normal]
  1. 00:08:477 (1) - I would extend this slider to 00:08:998.
  2. 00:12:650 (1) - ^ Extend to 00:13:172 ➥ these feel too long so i preferred having that break
  3. 00:24:129 (3,4) - These should be similar to 00:19:955 (3,4) in that they're both longer, non-repeating sliders. ➥ contrary to the thing you linked these 2 do have vocals though so to make them different from the ones that have 1 instead of 3 vocals they repeat
  4. 00:25:955 (2) - This should be a slider ending at the red tick before the next slider. ➥ too hardcore

And a question if you don't mind: When the singer sings, "eins zwei drei," at 00:52:303 (1,2,3) and 00:56:476 (1,2,3), the sliders are light green and aren't anywhere else. I've seen maps where for the beginning or really slow sections, the combo colours are black and white, and in that section only. How do you do this?
http://puu.sh/khbF3/de8d6ad9b2.jpg
u can do that whenever you assign a new combo


Anyways, GL on ranking!

xDDDD
Feerum
Hey oko! Ey! Ehh! Hey Hey Oko! Okooo! Hey oko! Okoooo oko oko!
Hey oko! Ey ey oko!

Nice tags (insertstariconhere)
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