Hello there
halloGeneral- The mp3 is 128 kbps, but a 192 kbps version would be better. Try to find one unless you don't know a source of course
- (Excuse me for my honesty here) The map asks for more, really. The fade out feels forced and the whole part after the kiai (especially after the break) feels like it builds up to a next more intense part. But instead of that the song just ends. With other words: It doesn't feel like an ending. It's completely up to you what you map, and whether you cut the mp3 or not, and while in most "tv size" DnB maps the cuts fit, it doesn't in this one, at least to me. Explained at the end of the post.
Insane- 01:51:103 (1) - I'm just going to say it, this break is long and boring, consider mapping at least part of it. When I reached this break, I really felt like a next intenser part (and kiai) was coming, but it wasn't A lot of times, the vocals and the instruments aren't matched well at all, resulting in really iffy gameplay if I were to map this break, also I personally don't feel it's needed ;w;
- Being nitpicky because I can
00:33:960 (1,2) - I think (2) should be emphasized more instead of (1) (also, the NC feels kinda useless), for obvious reasons.
Fixed!00:33:617 (4,1) - This jump is kinda big when you consider 00:32:931 (3,4) - (4) in this case would be even stronger. You see what I'm trying to say right (and if you don't then idk). Aaaanyway you could do something similar to
this (and I say similar, because the downbeat needs a bigger distance, I think you agree on that as well). This would also solve the kiiinda bad flow towards 00:34:303 (1) -
Sort of fixed, since I changed the first suggestion??00:35:503 (3) - Move down like
this? It plays a lot better
Disagree, played this diff a lot of times with nomod and HR. This does feel a bit forced yea, but it's intentional to fit the vocals.00:39:446 (8) - The drum on the slider-end is kinda meh, consider using 2 circles (uhm can't really think of a pattern right now, but I'm sure you can)
... Don't know anything else tbh xd Since it doesn't play awful or anything, I'll keep this for now.00:40:989 (3) - Move this so 00:40:474 (2) - Makes a blanket for it? It will give a better distance to emphasize the right things
To me, this gives enough emphasis as well, since it almost plays like a sort of stack. The player can profit from slider leniency, that's why I put the jump at (3) instead.01:10:646 (3) - Move a little down for better movement (the complete 180° turn is kinda meh here)
Did something else here, should play much better now.01:14:589 (2) - Stack on 01:14:074 (1) - 's slider-end instead? Seems a more logical pattern to me
Same thing with the stack and slider leniency. 01:19:560 (1,2) - Same here
Same thing.. maybe I got influenced a lot by Narcissu's style >-<01:37:389 (1,2) - Is this supposed to be a blanket?
lol i sukk01:38:074 (3) - If you were to rotate this a liiittle bit clockwise it would make a better flow (actually same thing here 01:25:560 (2,3) - but anti-clockwise). If this sounds too nitpicky to you ignore it
Hmm.. just changed the curves a bit.01:40:131 (1,2) - Blanket here? Either you're making them really bad or it's intentional, idk
i sukkkk02:29:160 (1,2,1) - Hey doesn't this sound familiar to an earlier mentioned suggestion?
In terms of emphasis it's correct. The jump is a bit big yea, but after playing it several times - I didn't really notice anything in-game o-oHard01:05:503 (4) - Ctrl+G? It will feel better (because the slider-head is close to the previous slider, and the slider-tail is closer to the next slider, which in case of a 1/4 slider like this seems like a better choice)
This is easily predictable, shouldn't be an issue o-o01:12:017 (2,3,4) - I think you should position it like
this. The pattern you use is alright, but maybe not the best choice in a hard
Same to similar patterns too lazy to point them out The change in movement is minimal when I change every pattern like that, keeping this - I've used this many times and I don't recall having problems with it.01:35:331 (3) - 01:50:760 (6) - I'm never sure whether these things are just lazy terrible blankets or intended
terrible blankets by a terrible person01:37:046 (4) - Curve the other way?
oki02:16:131 (2) - I don't really like this slider because it feels like an offbeat slider (and an unnecessary one). A solution would be 2 circles or making the downbeat a slider, but meh your choice
my choice (variety)Normal01:20:246 (6) - Rotate like
this maybe? It will be more directed towards the direction you're coming from (uhm ik bedoel dat je omhoog gaat en die slider staat ook omhoog snap je ok doei)
ok doeiEasy00:34:646 (2) - Kinda same thingy as in the hard, it feels like an offbeat slider, the 2nd white tick doesn't seem more important to me than the 3rd one, so maybe switching 00:34:646 (2,3) - these rhythms would be better
same as hard tho01:25:389 (4) - Rotate more anti-clockwise so 01:25:046 (3,4) - this will play a little better
okidokiCool mapset, have a star thank you mystery u.u <3
Good luck!