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Feint - Vagrant (feat. Veela)

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Topic Starter
Mint
This beatmap was submitted using in-game submission on zondag 20 september 2015 at 2:08:18

Artist: Feint
Title: Vagrant (feat. Veela)
Tags: liquicity alchemy dnb drum and bass cut short version
BPM: 175
Filesize: 5298kb
Play Time: 02:34
Difficulties Available:
  1. Easy (1,69 stars, 148 notes)
  2. Hard (3,4 stars, 276 notes)
  3. Insane (4,58 stars, 346 notes)
  4. Normal (2,14 stars, 201 notes)
Download: Feint - Vagrant (feat. Veela)
Information: Scores/Beatmap Listing
---------------
secretpipe what did i do
redl for hitsounds
all ready







Thank you!
Modders
  1. Milan-
  2. Ipas
  3. Frey
  4. A Mystery
  5. alacat
Milan-
00:28:131 (5,6,1) - this rhythm sucks change it
00:33:789 - now inconsisten you suck
00:40:474 (2,4) - learn2overlap unoob
01:04:474 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - thi shape looks like ass, i like boobs so change it too

your map doesnt have a bg, so i found a very fitting one, pls use it


im pretty hard now
Secretpipe
u did the best
Topic Starter
Mint
Milan
00:28:131 (5,6,1) - this rhythm sucks change it :arrow: I can understand why you think this doesn't fit, but it's either circle spam, or the clap offbeat. To me, this is the best solution (for now).
00:33:789 - now inconsisten you suck :arrow: Fixed!
00:40:474 (2,4) - learn2overlap unoob :arrow: Not noticeable in-game.
01:04:474 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - thi shape looks like ass, i like boobs so change it too :arrow: I don't know anything else to make out of it... rip me

your map doesnt have a bg, so i found a very fitting one, pls use it :arrow: LOL u hentai im going to report you xdxdxdxd no but i added a bg tho it's probably already taken/its not good, i might use the one you sent me over irc later on


im pretty hard now o
tyvm my luv
also @secretpipe owo <3
Ipas
Yeay I'm here <3

[Easy]
  1. 01:39:103 (3) - Better to slightly lower this slider placement, since it almost touched HP bar
  2. 01:49:731 (4,5,1) - Try my suggestion here, to represents those 1/4 beats as well : Remove the reverse on 01:49:731 (4) - , then delete 01:50:760 (5) - . After that, place 1/1 slider on 01:50:417 - . It would be great because this pattern interpret how the 1/4 goes with holding them in a slider
[Normal]
  1. 00:38:589 - Wouldn't it be great to map this beat out as well? It helps the rhythm transition to the vocal on 00:38:760 (4) - too
  2. 00:44:589 (2,3) - Not planning to stack it, like you did on the others, to make it consistent for more easier readability?
  3. 01:31:217 (5,6) - ^ 02:34:303 (5,6) - ^
  4. 01:32:417 (2) - It would be more intuitive to follow if it's Ctrl+J-ed this time, like the image below
  5. 01:36:703 (5,6,7) - I feel it's a bit tricky for a Normal . Turnover some circles to sliders is more better to avoid something bad, in my opinion
[Hard]
  1. 00:28:474 (6) - I feel it's kinda too sudden to use 3/4 in intro, since the intro is really calm (Really, it suits as well, just feel too sudden) . 02:18:189 (6) -
  2. 00:55:389 (3,4) - At the first sight, I thought it was a 1/2 jump..
  3. 00:57:274 (4,1) - The bad placement of this jump kinda too noticeable . Personally, I would like to hide the fact of it was a jump in Hard difficulties, such like 00:39:103 (6,7) -
  4. 01:28:046 (2,3,4) - The rhythm really feels awkward because there's a skipped beats which could be done as well . Consider to use same pattern rhythm with 01:50:246 (3,4,5) - , starts from 01:28:303 - , so that the pattern will looks like this
[Insane]
  1. 00:56:931 (3) - The jump feel way too large, consider to reduce the spacing, since the sound isn't that much to be given by such jump like this
  2. 02:27:960 (3) - This circle represents a faded sound, consider to remove it
[]
Wow nice
Call me back when you're ready //slapped //kicked
Good Luck!
Topic Starter
Mint
Ipas
Yeay I'm here <3 :arrow: ur fast ww

[Easy]
  1. 01:39:103 (3) - Better to slightly lower this slider placement, since it almost touched HP bar :arrow: Fixed!
  2. 01:49:731 (4,5,1) - Try my suggestion here, to represents those 1/4 beats as well : Remove the reverse on 01:49:731 (4) - , then delete 01:50:760 (5) - . After that, place 1/1 slider on 01:50:417 - . It would be great because this pattern interpret how the 1/4 goes with holding them in a slider :arrow: Hmm... it's a bit hard for me to explain but it follows the beeps/synth in the background, I feel that the reverse emphasized that sound better.
[Normal]
  1. 00:38:589 - Wouldn't it be great to map this beat out as well? It helps the rhythm transition to the vocal on 00:38:760 (4) - too :arrow: I didn't do this in the other section, so it's kinda intentional ;w;
  2. 00:44:589 (2,3) - Not planning to stack it, like you did on the others, to make it consistent for more easier readability?
  3. 01:31:217 (5,6) - ^ 02:34:303 (5,6) - ^ :arrow: As for the stack goes, most of the unstacked ones are intentional, because I feel that if there's just a bit spacing in between them it helps a lot with emphasis.
  4. 01:32:417 (2) - It would be more intuitive to follow if it's Ctrl+J-ed this time, like the image below :arrow: Flows much better, fixed!
  5. 01:36:703 (5,6,7) - I feel it's a bit tricky for a Normal . Turnover some circles to sliders is more better to avoid something bad, in my opinion :arrow: It's a bit tricky yeah, but I would like to see all the 1/2 mapped here. I used circle + 1/2 reverse here to make reduce 1/2 tapping by 1 or 2 notes.
[Hard]
  1. 00:28:474 (6) - I feel it's kinda too sudden to use 3/4 in intro, since the intro is really calm (Really, it suits as well, just feel too sudden) . 02:18:189 (6) - :arrow: I don't really know how else to map it, it fits the vocals so well x_x
  2. 00:55:389 (3,4) - At the first sight, I thought it was a 1/2 jump.. :arrow: You're right, this is a bit mean for my side hehe. Increased the spacing to make it more noticeable.
  3. 00:57:274 (4,1) - The bad placement of this jump kinda too noticeable . Personally, I would like to hide the fact of it was a jump in Hard difficulties, such like 00:39:103 (6,7) - :arrow: Tho, I don't think it's a problem, especially how I mapped this diff already, changed a bit here to make things more consistent.
  4. 01:28:046 (2,3,4) - The rhythm really feels awkward because there's a skipped beats which could be done as well . Consider to use same pattern rhythm with 01:50:246 (3,4,5) - , starts from 01:28:303 - , so that the pattern will looks like this :arrow: It was intentionally done like this, now the second part you mentioned gets more emphasis. I left some beats out to make the difficulty gradually increase.
[Insane]
  1. 00:56:931 (3) - The jump feel way too large, consider to reduce the spacing, since the sound isn't that much to be given by such jump like this :arrow: I can understand this, but after playing this many times with nomod and HR, I find this perfectly predictable. However, if someone can recommend me a much better pattern with lower spacing, I'll consider using that. I'll keep this in mind for now!
  2. 02:27:960 (3) - This circle represents a faded sound, consider to remove it :arrow: There is a sound tho.. it kinda represent a hi-hat, but it's a bit delayed... Might need a timing check / it's a bad mix from the artist
[]
Wow nice
Call me back when you're ready //slapped //kicked :arrow: baka join BNG when fast quick pls kthnx
Good Luck! :arrow:

Thank you so much modding and for the stars, Ipas! I really appreciate it >//< <3
Frey
GJ

  • General
  1. For preciseness, I suggest you add ''cut version'' into Tags. Also you can add drum'n'bass' or 'dnb' in it.
  2. maybe you need an Extra, it would be better! Trust me!

    Easy

  3. 02:19:560 (2) - for better flow, x324 y304 is a good choice, however it shows a bad-looking stack. So, it depends on you.

    Normal

  4. 01:04:474 (1) - unify the ds for consistency
  5. 01:41:503 (4) - the same as above

    Hard

  6. 01:16:131 (3) - unify the ds for consistency? I am not sure if this is a mistake
  7. 01:50:760 - this beat is really strong and it's reasonable to hit. I think you need to shorten the reverse and create a circle here
  8. 02:28:474 (5) - unify the ds for consistency

    Insane

  9. 01:28:989 (2) - If were me, I would put it to x0 y180

Nice map, star attached
Topic Starter
Mint
Frey
GJ

  • General
  1. For preciseness, I suggest you add ''cut version'' into Tags. Also you can add drum'n'bass' or 'dnb' in it. :arrow: Okay!
  2. maybe you need an Extra, it would be better! Trust me! :arrow: It might be yeah, but unfortunately I never mapped an Extra before ;w; The KIAI is mainly 1/1 and 1/2 so I'm not sure how to make an Extra with those beats.. teach me Frey, you're the pro here ;w;

    Easy

  3. 02:19:560 (2) - for better flow, x324 y304 is a good choice, however it shows a bad-looking stack. So, it depends on you. :arrow: Hmm.. I dot really want the stack there, but I changed the angle of the previous slider, so it should flow better now :o

    Normal

  4. 01:04:474 (1) - unify the ds for consistency :arrow: Fixed!
  5. 01:41:503 (4) - the same as above :arrow: Fixed!

    Hard

  6. 01:16:131 (3) - unify the ds for consistency? I am not sure if this is a mistake :arrow: Fixed!
  7. 01:50:760 - this beat is really strong and it's reasonable to hit. I think you need to shorten the reverse and create a circle here :arrow: Okay! Made this sound clickable with a slider instead.
  8. 02:28:474 (5) - unify the ds for consistency :arrow: Fixed!

    Insane

  9. 01:28:989 (2) - If were me, I would put it to x0 y180 :arrow: Not the exact same coordinates, but placed it near your suggestion.

Nice map, star attached :arrow:
[/color]
Thank you so much for modding & the star Frey!
<3
hent2222
I love this song, I love this beatmap!!!!
A Mystery
Hello there

General

  1. The mp3 is 128 kbps, but a 192 kbps version would be better. Try to find one unless you don't know a source of course
  2. (Excuse me for my honesty here) The map asks for more, really. The fade out feels forced and the whole part after the kiai (especially after the break) feels like it builds up to a next more intense part. But instead of that the song just ends. With other words: It doesn't feel like an ending. It's completely up to you what you map, and whether you cut the mp3 or not, and while in most "tv size" DnB maps the cuts fit, it doesn't in this one, at least to me.
Insane

  1. 01:51:103 (1) - I'm just going to say it, this break is long and boring, consider mapping at least part of it. When I reached this break, I really felt like a next intenser part (and kiai) was coming, but it wasn't
  2. Being nitpicky because I can
00:33:960 (1,2) - I think (2) should be emphasized more instead of (1) (also, the NC feels kinda useless), for obvious reasons. 00:33:617 (4,1) - This jump is kinda big when you consider 00:32:931 (3,4) - (4) in this case would be even stronger. You see what I'm trying to say right (and if you don't then idk). Aaaanyway you could do something similar to this (and I say similar, because the downbeat needs a bigger distance, I think you agree on that as well). This would also solve the kiiinda bad flow towards 00:34:303 (1) -
00:35:503 (3) - Move down like this? It plays a lot better
00:39:446 (8) - The drum on the slider-end is kinda meh, consider using 2 circles (uhm can't really think of a pattern right now, but I'm sure you can)
00:40:989 (3) - Move this so 00:40:474 (2) - Makes a blanket for it? It will give a better distance to emphasize the right things
01:10:646 (3) - Move a little down for better movement (the complete 180° turn is kinda meh here)
01:14:589 (2) - Stack on 01:14:074 (1) - 's slider-end instead? Seems a more logical pattern to me
01:19:560 (1,2) - Same here
01:37:389 (1,2) - Is this supposed to be a blanket?
01:38:074 (3) - If you were to rotate this a liiittle bit clockwise it would make a better flow (actually same thing here 01:25:560 (2,3) - but anti-clockwise). If this sounds too nitpicky to you ignore it
01:40:131 (1,2) - Blanket here? Either you're making them really bad or it's intentional, idk
02:29:160 (1,2,1) - Hey doesn't this sound familiar to an earlier mentioned suggestion?

Hard

01:05:503 (4) - Ctrl+G? It will feel better (because the slider-head is close to the previous slider, and the slider-tail is closer to the next slider, which in case of a 1/4 slider like this seems like a better choice)
01:12:017 (2,3,4) - I think you should position it like this. The pattern you use is alright, but maybe not the best choice in a hard Same to similar patterns too lazy to point them out
01:35:331 (3) - 01:50:760 (6) - I'm never sure whether these things are just lazy terrible blankets or intended
01:37:046 (4) - Curve the other way?
02:16:131 (2) - I don't really like this slider because it feels like an offbeat slider (and an unnecessary one). A solution would be 2 circles or making the downbeat a slider, but meh your choice

Normal

01:20:246 (6) - Rotate like this maybe? It will be more directed towards the direction you're coming from (uhm ik bedoel dat je omhoog gaat en die slider staat ook omhoog snap je ok doei)

Easy

00:34:646 (2) - Kinda same thingy as in the hard, it feels like an offbeat slider, the 2nd white tick doesn't seem more important to me than the 3rd one, so maybe switching 00:34:646 (2,3) - these rhythms would be better
01:25:389 (4) - Rotate more anti-clockwise so 01:25:046 (3,4) - this will play a little better

Cool mapset, have a star
Good luck!
Topic Starter
Mint
A Mystery
Hello there hallo

General

  1. The mp3 is 128 kbps, but a 192 kbps version would be better. Try to find one unless you don't know a source of course
  2. (Excuse me for my honesty here) The map asks for more, really. The fade out feels forced and the whole part after the kiai (especially after the break) feels like it builds up to a next more intense part. But instead of that the song just ends. With other words: It doesn't feel like an ending. It's completely up to you what you map, and whether you cut the mp3 or not, and while in most "tv size" DnB maps the cuts fit, it doesn't in this one, at least to me. :arrow: Explained at the end of the post.
Insane

  1. 01:51:103 (1) - I'm just going to say it, this break is long and boring, consider mapping at least part of it. When I reached this break, I really felt like a next intenser part (and kiai) was coming, but it wasn't :arrow: A lot of times, the vocals and the instruments aren't matched well at all, resulting in really iffy gameplay if I were to map this break, also I personally don't feel it's needed ;w;
  2. Being nitpicky because I can
00:33:960 (1,2) - I think (2) should be emphasized more instead of (1) (also, the NC feels kinda useless), for obvious reasons. :arrow: Fixed!
00:33:617 (4,1) - This jump is kinda big when you consider 00:32:931 (3,4) - (4) in this case would be even stronger. You see what I'm trying to say right (and if you don't then idk). Aaaanyway you could do something similar to this (and I say similar, because the downbeat needs a bigger distance, I think you agree on that as well). This would also solve the kiiinda bad flow towards 00:34:303 (1) - :arrow: Sort of fixed, since I changed the first suggestion??
00:35:503 (3) - Move down like this? It plays a lot better :arrow: Disagree, played this diff a lot of times with nomod and HR. This does feel a bit forced yea, but it's intentional to fit the vocals.
00:39:446 (8) - The drum on the slider-end is kinda meh, consider using 2 circles (uhm can't really think of a pattern right now, but I'm sure you can) :arrow: ... Don't know anything else tbh xd Since it doesn't play awful or anything, I'll keep this for now.
00:40:989 (3) - Move this so 00:40:474 (2) - Makes a blanket for it? It will give a better distance to emphasize the right things :arrow: To me, this gives enough emphasis as well, since it almost plays like a sort of stack. The player can profit from slider leniency, that's why I put the jump at (3) instead.
01:10:646 (3) - Move a little down for better movement (the complete 180° turn is kinda meh here) :arrow: Did something else here, should play much better now.
01:14:589 (2) - Stack on 01:14:074 (1) - 's slider-end instead? Seems a more logical pattern to me :arrow: Same thing with the stack and slider leniency.
01:19:560 (1,2) - Same here :arrow: Same thing.. maybe I got influenced a lot by Narcissu's style >-<
01:37:389 (1,2) - Is this supposed to be a blanket? :arrow: lol i sukk
01:38:074 (3) - If you were to rotate this a liiittle bit clockwise it would make a better flow (actually same thing here 01:25:560 (2,3) - but anti-clockwise). If this sounds too nitpicky to you ignore it :arrow: Hmm.. just changed the curves a bit.
01:40:131 (1,2) - Blanket here? Either you're making them really bad or it's intentional, idk :arrow: i sukkkk
02:29:160 (1,2,1) - Hey doesn't this sound familiar to an earlier mentioned suggestion? :arrow: In terms of emphasis it's correct. The jump is a bit big yea, but after playing it several times - I didn't really notice anything in-game o-o

Hard

01:05:503 (4) - Ctrl+G? It will feel better (because the slider-head is close to the previous slider, and the slider-tail is closer to the next slider, which in case of a 1/4 slider like this seems like a better choice) :arrow: This is easily predictable, shouldn't be an issue o-o
01:12:017 (2,3,4) - I think you should position it like this. The pattern you use is alright, but maybe not the best choice in a hard Same to similar patterns too lazy to point them out :arrow: The change in movement is minimal when I change every pattern like that, keeping this - I've used this many times and I don't recall having problems with it.
01:35:331 (3) - 01:50:760 (6) - I'm never sure whether these things are just lazy terrible blankets or intended :arrow: terrible blankets by a terrible person
01:37:046 (4) - Curve the other way? :arrow: oki
02:16:131 (2) - I don't really like this slider because it feels like an offbeat slider (and an unnecessary one). A solution would be 2 circles or making the downbeat a slider, but meh your choice :arrow: my choice (variety)

Normal

01:20:246 (6) - Rotate like this maybe? It will be more directed towards the direction you're coming from (uhm ik bedoel dat je omhoog gaat en die slider staat ook omhoog snap je ok doei) :arrow: ok doei

Easy

00:34:646 (2) - Kinda same thingy as in the hard, it feels like an offbeat slider, the 2nd white tick doesn't seem more important to me than the 3rd one, so maybe switching 00:34:646 (2,3) - these rhythms would be better :arrow: same as hard tho
01:25:389 (4) - Rotate more anti-clockwise so 01:25:046 (3,4) - this will play a little better :arrow: okidoki

Cool mapset, have a star :arrow: thank you mystery u.u <3
Good luck!

I knew someone was going to mention the cut / break. So to everyone: Actually, the full song hasn't been released yet (Liquicity Alchemy is the album, soon to be released). I got this version from Feint's SoundCloud account, the highest it gave me was 128kbps, bumping it up with a converter won't help.

There's also a 3-min cut (not the full version still), released on many other channels and websites, like Liquicity's YouTube channel. However, if you compare them there's a really big difference. This version ends with Veela's vocals with a rather slow part, the other 3-min version has it's fade out in the middle of the chorus. If you don't understand what I mean look the 3-min version up and listen to this version, especially the ending will sound really awkward. ( https://www.youtube.com/watch?v=FTskgVFZUuQ vs https://www.youtube.com/watch?v=3x-QFalmYiU )

TLDR: Full song hasn't been released yet, can't do any better unfortunately.

Anyways, really thanks for the helpful mod and star <3
A Mystery

appleeaterx wrote:

[box=A Mystery]
02:29:160 (1,2,1) - Hey doesn't this sound familiar to an earlier mentioned suggestion? :arrow: In terms of emphasis it's correct. The jump is a bit big yea, but after playing it several times - I didn't really notice anything in-game o-o
This wasn't a complaint lol, I meant that you did it the right way here compared to the second suggestion I made
alacat
yo

[Easy]
  1. Approach Rate +1 ? I feel BPM 175 is high so that rate makes all objects appear less cramped.
  2. 00:42:531 (1,3) - This overlap looks bad to me for beginners. Please make another pattern again!
[Normal]
  1. I think the od rate is a little high for players. Please reduce by 1 or 0.5

[Hard]
  1. 00:28:303 - Same as Insane diff.
  2. 00:25:389 (4) - I prefer to use 1/1 slider + note on here same as your other parts 00:30:874 (4,5) - ,00:41:846 (4,5) -
  3. 01:12:017 (2,3,4) - It's too hard for this difficulty. Please use normal distance like this.
  4. 01:17:503 (4,5,6) - ^ You should be able to apply my suggestion for the rest of the part.
  5. 01:51:103 (1) - If you will use a little jump on here, it's cool! like this 00:45:274 (1) -
[Insane]
  1. 00:28:303 - How about adding a whistle or finish? It would be better to follow the sound on here.
  2. 00:33:789 - ^
  3. 01:49:731 (1) - I feel it's better to put on 01:49:046 (5) - 's head for natural flow.
Really cool, call me back :)
Topic Starter
Mint

alacat wrote:

yo

Easy:
Approach Rate +1 ? I feel BPM 175 is high so that rate makes all objects appear less cramped. :arrow: can i use 3.5 instead? i feel 4 is a bit fast for easiest diff from the set. if you still dont agree i can change :3

Hitsound:
00:28:303 - How about adding a whistle or finish? It would be better to follow the sound on here.
00:33:789 - ^ :arrow: Actually, I used S:C2 lines here to use the soft-hitnormal2! It's not really noticeable, since it's almost the same sound, but if you remove the S:C2 line you'll hear a difference~

Really cool, call me back :)
no reply = fixed!
thank you <3
alacat
(๑¯Δ¯๑)/
Topic Starter
Mint
Thank you so much <3 !
Milan-
blame monstrata
Milan-
got it
Topic Starter
Mint
thank youuuuu <3
hent2222
This song in osu! I'm very happy :D
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