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Go Ichinose - Encounter! Psychic

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Total Posts
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Topic Starter
Bara-
This beatmap was submitted using in-game submission on zondag 19 april 2015 at 10:25:58

Artist: Go Ichinose
Title: Encounter! Psychic
Source: Pokémon Omega Ruby & Alpha Sapphire
Tags: Irreversible Masuda Junichi Adachi Minako
BPM: 141
Filesize: 2355kb
Play Time: 00:31
Difficulties Available:
  1. Easy (1,5 stars, 39 notes)
  2. Hard (3,18 stars, 102 notes)
  3. Insane (4,17 stars, 140 notes)
  4. Irre's Extra (4,88 stars, 122 notes)
  5. Normal (1,98 stars, 52 notes)
Download: Go Ichinose - Encounter! Psychic
Information: Scores/Beatmap Listing
---------------

FIRST RANKED/QUALIFIED MAP :D

Easy: Done
Normal: Done
Hard: Done
Insane: Done
Extra: Done by Irreversible (cs 7 :3)


Starred by ByBy_ChAn
Starred by Alarido
Bubbled by Alarido
Popped by ByBy_ChAn
Re-Bubble by ByBy_ChAn
Qualified by Alarido
Disqualified by Asphyxia
Bubbled by ByBy_ChAn
SelfPopped by Irreversible
Bubbled by -Bakari-
RuberusuScarlet
hi ~

metadate check request from my queue

Artist : 一之瀬剛, 増田順一, 足立美奈子
Romanised Artist : Ichinose Go, Masuda Junichi, Adachi Minako
Title : ok
Source : Pokemon
Tags : omega ruby alpha sapphire
BG : ok


good luck >w</
Neku Okazaki
Hi o/

Save it as: Taiko BG


Muzukashii
su file format v13

[General]
AudioFilename: 82 Trainers' eyes Meet (Psychic).mp3
AudioLeadIn: 0
PreviewTime: 21362
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 511,31575
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Trainers' eyes Meet (Psychic)
TitleUnicode:Trainers' eyes Meet (Psychic)
Artist:Go Ichinose, Minako Adachi & GAME FREAK
ArtistUnicode:Go Ichinose, Minako Adachi & GAME FREAK
Creator:baraatje123
Version:Neku's Muzukashii
Source:Pokemon Omega Ruby & Alpha Sapphire
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Oni
osu file format v13

[General]
AudioFilename: 82 Trainers' eyes Meet (Psychic).mp3
AudioLeadIn: 0
PreviewTime: 21362
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 511,31575
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Trainers' eyes Meet (Psychic)
TitleUnicode:Trainers' eyes Meet (Psychic)
Artist:Go Ichinose, Minako Adachi & GAME FREAK
ArtistUnicode:Go Ichinose, Minako Adachi & GAME FREAK
Creator:baraatje123
Version:Neku's Oni
Source:Pokemon Omega Ruby & Alpha Sapphire
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:2
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Sound Samples

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256,192,24341,1,0,0:0:0:0:
256,192,24447,1,0,0:0:0:0:
256,192,24554,1,8,0:0:0:0:
256,192,24660,1,0,0:0:0:0:
256,192,24766,1,0,0:0:0:0:
256,192,24979,1,0,0:0:0:0:
256,192,25086,1,0,0:0:0:0:
256,192,25192,1,8,0:0:0:0:
256,192,25511,1,8,0:0:0:0:
256,192,25617,1,0,0:0:0:0:
256,192,25724,1,0,0:0:0:0:
256,192,25830,1,8,0:0:0:0:
256,192,26043,1,0,0:0:0:0:
256,192,26149,1,0,0:0:0:0:
256,192,26256,1,8,0:0:0:0:
256,192,26362,1,0,0:0:0:0:
256,192,26469,1,8,0:0:0:0:
256,192,26575,1,0,0:0:0:0:
256,192,26788,1,8,0:0:0:0:
256,192,26894,1,0,0:0:0:0:
256,192,27107,1,8,0:0:0:0:
256,192,27213,1,0,0:0:0:0:
256,192,27426,1,8,0:0:0:0:
256,192,27532,1,0,0:0:0:0:
256,192,27745,1,8,0:0:0:0:
256,192,27852,1,0,0:0:0:0:
256,192,27958,1,8,0:0:0:0:
160,128,28171,1,4,0:0:0:0:
256,192,28596,1,8,0:0:0:0:
256,192,28915,1,0,0:0:0:0:
256,192,29128,1,8,0:0:0:0:
256,192,29235,1,0,0:0:0:0:
256,192,29447,1,0,0:0:0:0:
256,192,29554,1,0,0:0:0:0:
256,192,29660,1,8,0:0:0:0:
256,192,29766,1,0,0:0:0:0:
160,128,29873,1,4,0:0:0:0:
256,192,30298,1,8,0:0:0:0:
256,192,30511,1,0,0:0:0:0:
256,192,30617,1,8,0:0:0:0:
256,192,30830,1,8,0:0:0:0:
256,192,30937,1,0,0:0:0:0:
256,192,31149,1,0,0:0:0:0:
256,192,31256,1,0,0:0:0:0:
256,192,31362,1,8,0:0:0:0:
256,192,31469,1,0,0:0:0:0:
256,192,31575,1,0,0:0:0:0:
Topic Starter
Bara-
Added them, and partially fixed the metadata (only the artist, not the source/tags)
Famous
M4M request from my Queue

General
  1. Check AiMod.
  2. Audio bitrate is higher than 192kbps. That's unrankable!
  3. Countdown conflicts with Neku's Muzukashii and Neku's Oni diff
  4. Also letterbox in breaks conflicts with Neku's Muzukashii and Neku's Oni diff.
  5. Tags conflicts with Neku's Oni diff.
  6. Funny thing, that it says, you need a Easy/Normal diff.
  7. In my opnion the kiai times 00:06:043 - 00:07:745 and 00:12:852 - 00:14:554 are not necessary. I think this mapset don't even need kiai time.

Normal
  1. 00:02:639 (1,2) - This blanket can be improved a little bit, just wanted to notice that.
  2. 00:04:341 (1,2) - Improve blanket.
  3. 00:09:022 (3,2) - Don't stack them. Too confusing for normal players. Also improve blanket.
  4. 00:10:511 (3) - Move that slider more right to keep the flow.
  5. 00:11:149 (1,2) - Blanket can be improved.
  6. 00:19:022 (2,1) - Keep the spacing.
  7. 00:20:937 (1) - Same problem as above. Too confusing. Also improve blanket.
  8. 00:25:192 (1) - Remove NC.
  9. 00:25:830 (3,4,1) - Those stackings... Way too confusing!

Hard
  1. Those SV changes are not necessary and you shouldn't make them that fast at hard difficulties. I also think that's unrankable.
  2. 00:06:043 (1,1,1,1,1) - That's not fun to play in my opinion. The same with all other ones.
Except those SV changes, it's actually a good map.

Vision
  1. 00:00:511 (1,2,3,4,1) - What the hell? The music doesn't even use 1/8.
  2. 00:04:129 (5,6,7,8) - ^
  3. 00:05:405 (2,3) - Improve blanket.
  4. 00:06:043 (1,1,1,1,1) - Same as at Hard, except that the SV change is too fast.
  5. 00:07:532 (1,2,3,4) - I think you know what I wanted to point out. Also keep the spacing 00:07:691 (4,1).
  6. 00:08:809 (3,4,5,6,7,1) - Way too hard to read.
  7. 00:12:213 (2,3,4,5,6) - ^
  8. 00:12:852 (1,1,1,1,1) - Everything said.
  9. 00:14:554 (1,1) - Improve blanket.
  10. 00:15:831 (4,5,6,7,1) - Also way too hard to read. Improve blanket 00:16:043 (7,1,1).
  11. 00:19:660 (1,1,1,1,1) - Holy...
  12. 00:26:469 (1,1,1,1,1) - ^
  13. 00:29:448 (4) - Add NC and remove NC 00:29:873 (1). It's more readable then.
  14. 00:31:149 (1,1,1,1,1) - Lower the volume.

Well... the Hard and the Insane - erm... Vision difficulty are very overmapped. They are way too hard and are unplayable, particularly the ending parts. It's getting harder, the more you reach the end. That's actually a fun thing, but it's too extreme like that. The song is actually funny and I really want to see that map ranked, but it's unrankable like that. I guess the best, what you can do now is remapping it, don't making it too hard and try your best.

Good luck!
Topic Starter
Bara-

-Famous- wrote:

M4M request from my Queue

General
  1. Check AiMod.
  2. Audio bitrate is higher than 192kbps. That's unrankable! Keeping it for now, as I don't know how to fix it
  3. Countdown conflicts with Neku's Muzukashii and Neku's Oni diff
  4. Also letterbox in breaks conflicts with Neku's Muzukashii and Neku's Oni diff.
  5. Tags conflicts with Neku's Oni diff.
  6. Funny thing, that it says, you need a Easy/Normal diff.
  7. In my opnion the kiai times 00:06:043 - 00:07:745 and 00:12:852 - 00:14:554 are not necessary. I think this mapset don't even need kiai time.

Normal
  1. 00:02:639 (1,2) - This blanket can be improved a little bit, just wanted to notice that.
  2. 00:04:341 (1,2) - Improve blanket.
  3. 00:09:022 (3,2) - Don't stack them. Too confusing for normal players. Also improve blanket.
  4. 00:10:511 (3) - Move that slider more right to keep the flow. But that breaks the Distance ;-;
  5. 00:11:149 (1,2) - Blanket can be improved.
  6. 00:19:022 (2,1) - Keep the spacing. Whoops, I changed that part a little
  7. 00:20:937 (1) - Same problem as above. Too confusing. Also improve blanket.Didn't change 'stack', but improved blanket
  8. 00:25:192 (1) - Remove NC.
  9. 00:25:830 (3,4,1) - Those stackings... Way too confusing! I don't think so, kept it

Hard
  1. Those SV changes are not necessary and you shouldn't make them that fast at hard difficulties. I also think that's unrankable. Slowed them down
  2. 00:06:043 (1,1,1,1,1) - That's not fun to play in my opinion. The same with all other ones.
Except those SV changes, it's actually a good map.

Vision
  1. 00:00:511 (1,2,3,4,1) - What the hell? The music doesn't even use 1/8. It does
  2. 00:04:129 (5,6,7,8) - ^ I heard it when listening to it via iTunes, maybe it got filtered out, will keep it for now
  3. 00:05:405 (2,3) - Improve blanket.
  4. 00:06:043 (1,1,1,1,1) - Same as at Hard, except that the SV change is too fast. No Change, I like it for this map
  5. 00:07:532 (1,2,3,4) - I think you know what I wanted to point out. No Fix Also keep the spacing 00:07:691 (4,1). Yep, came from SV changes
  6. 00:08:809 (3,4,5,6,7,1) - Way too hard to read. Fixed
  7. 00:12:213 (2,3,4,5,6) - ^ Fixed
  8. 00:12:852 (1,1,1,1,1) - Everything said. So did I
  9. 00:14:554 (1,1) - Improve blanket.
  10. 00:15:831 (4,5,6,7,1) - Also way too hard to read. Improve blanket 00:16:043 (7,1,1).
  11. 00:19:660 (1,1,1,1,1) - Holy... Hole Awesomeness you mean right?
  12. 00:26:469 (1,1,1,1,1) - ^
  13. 00:29:448 (4) - Add NC and remove NC 00:29:873 (1). It's more readable then. Nope ,it breaks colorhaxing, and the way I did it before is the same here
  14. 00:31:149 (1,1,1,1,1) - Lower the volume.

Well... the Hard and the Insane - erm... Vision difficulty are very overmapped. They are way too hard and are unplayable, particularly the ending parts. It's getting harder, the more you reach the end. That's actually a fun thing, but it's too extreme like that. The song is actually funny and I really want to see that map ranked, but it's unrankable like that. I guess the best, what you can do now is remapping it, don't making it too hard and try your best.

Good luck!
Thanks, All fixed unless I said it (and the speed ups were NOT chsnged in insane)
Famous
You can change the bitrate with MP3 Quality Modifier.

You can download the MP3 here. It's possible that your offset is wrong after changing the MP3.
Santtu
Hello! Came from my queue

[Normal]
Why Slider Tick Rate here is 2 when normal and vision has 4??? Change this to 4 too or change others to 2.
00:03:738 (2) - move to x48 y138
00:04:801 (2) - improve blanket
00:09:057 (3) - stack perfectly with 00:10:121 (2) -
00:10:546 (3) - in my opinion, I prefer this rhythm http://puu.sh/eUXDH/8fe4ec51a1.jpg
00:20:972 (1) - stack with 00:22:461 (2) - perfectly
00:29:695 (3) - stack again. move one x to right
00:29:908 (1) - move last dot to x319 y227
00:31:398 (3) - move to x455, so it stacks with 00:29:908 (1) -

[Hard]
00:28:206 (1,2) - I prefer not so curve sliders, looks more smoothly
wow didn't find anything else O_O

[Vision]
00:09:163 (4) - stack with 00:09:482 (1) -
00:09:482 (1) - why this slider isn't same like 00:09:908 (1) - D:
00:09:908 (1) - improve blanket
00:09:908 (1) - stack with 00:10:546 (3) -
00:11:610 (1) - blanket?
00:15:440 (2) - stack with end point of 00:14:589 (1) -
00:18:312 (2) - stack with 00:17:781 (5) -
00:19:057 (2) - improve blanket
00:23:099 (1) - stack with end point of 00:22:461 (3) -
00:24:801 (1) - stack with 00:24:163 (3) - and 00:25:227 (1) -
00:31:184 (1,1,1,1,1) - I prefer this http://puu.sh/eV0NB/03f689f018.jpg

Good luck with map! :)
Neku Okazaki
This need taiko mods

/me runs
Topic Starter
Bara-

smsh150 wrote:

Hello! Came from my queue

[Normal]
Why Slider Tick Rate here is 2 when normal and vision has 4??? Change this to 4 too or change others to 2. It feels weird for hard/insane to have 2, due to 3/4, but normal doesn't have that, so I think it's fine
00:03:738 (2) - move to x48 y138
00:04:801 (2) - improve blanket
00:09:057 (3) - stack perfectly with 00:10:121 (2) -
00:10:546 (3) - in my opinion, I prefer this rhythm http://puu.sh/eUXDH/8fe4ec51a1.jpg Nah, it looks more appealing this way imo
00:20:972 (1) - stack with 00:22:461 (2) - perfectly
00:29:695 (3) - stack again. move one x to right
00:29:908 (1) - move last dot to x319 y227
00:31:398 (3) - move to x455, so it stacks with 00:29:908 (1) -

No reply is fixed

[Hard]
00:28:206 (1,2) - I prefer not so curve sliders, looks more smoothly Did it for the flow, if more people 'complain' about it, i'll change it
wow didn't find anything else O_O \:D/

[Vision]
00:09:163 (4) - stack with 00:09:482 (1) -
00:09:482 (1) - why this slider isn't same like 00:09:908 (1) - D:
00:09:908 (1) - improve blanket
00:09:908 (1) - stack with 00:10:546 (3) -
Changed this whole "red" part
00:11:610 (1) - blanket?
00:15:440 (2) - stack with end point of 00:14:589 (1) -
00:18:312 (2) - stack with 00:17:781 (5) -
00:19:057 (2) - improve blanket Looks fine to me
00:23:099 (1) - stack with end point of 00:22:461 (3) -
00:24:801 (1) - stack with 00:24:163 (3) - and 00:25:227 (1) -
00:31:184 (1,1,1,1,1) - I prefer this http://puu.sh/eV0NB/03f689f018.jpg Nah, for the end I want to keep it, unless more people say so
No reply is fixed

Good luck with map! :)
Thanks for mod!
Asagi Mutsuki
from q
...seriously this is just a 7 second effect looped 4 times, y u map dis D:

General
  1. METADATA (source from here I hope its accurate enough lol)

    Artist: 一之瀬剛 since previous mapsets (like Battle Mew) have the composer as its artist, the other two can go into tags)
    Romanised Artist: Go Ichinose
    Title: 視線! サイキッカー
    Use the title you have now as the Romanised Title
    Other stuff is probably ok
    a
    Other Stuff
  2. You probably deleted the Taiko BG accidentally while uploading the map. Put it back since now the taikos have no BG ;w;
  3. The BG you have is really um bad lol Everything is squeezed in a bad way and it's um...bad. Find someone experienced at fixing BGs like him to make it better :3
  4. (for taco) y u have kiai at a part which sounds just like non-kiai D: i'd delete them since they don't sound climatic at all (which kiais should be) or maybe have kiais at 00:06:078 until 00:07:780 - 00:12:887 until 00:14:589 etc etc since they sound more kiai lol

Spread thingy

The current spread needs to be improved. A LOT. Now the Muzu is just the Oni with about 20 notes deleted, making Muzu already mid-tier Oni level while Oni is barely any harder than it. Both diffs are fine individually but I'd advise deleting notes in Muzu if you want to make the spread more even!


Muzu

  1. Move the bg to somewhere near 0,50 to show both of the trainer's and Treecko's faces o.o
    If you don't know how to do it
    1. Go to Edit Mode and pick your song.
    2. Click File at the top left and click "Open .osu in the Notepad"
    3. Slide down to the [Events] and you'll see something like this:
    0,0,"Taiko BG.jpg",0,0
    4. Change to:
    0,0,"Taiko BG.jpg",0,50
    5. And you'll done! Be make sure to do it to both Muzu and Oni.
    a
  2. Some of the notes that should be deleted/changed for the sake of the spread (see above), *ones that are bracketed like this are more important!*
    Kill these notes! >:3
    *00:02:355 - *
    *00:04:589 (22,23) - *
    *00:06:184 - *
    *00:06:504 - *
    *00:06:823 - *
    *00:07:142 - *
    *00:07:461 - Also look at 00:14:270 and 00:21:078 *
    *00:11:397 (54,55) - *
    *00:12:993 - *
    *00:13:312 - *
    *00:13:631 - *
    *00:13:950 - *
    00:18:844 - though if you don't want to remove this one you need to simplify the next 1/4 patterns A LOT since color-changing quadruplets in a muzu is a BIG NO)
    *00:19:801 - *
    *00:20:121 - *
    *00:20:440 - *
    *00:20:759 - *
    *00:25:121 - Too much 1/4 in a row*
    *00:26:610 - *
    *00:26:929 - *
    *00:27:248 - *
    *00:27:567 - *
    Notice how the suggestions got less and less the further the map progresses? Well I don't wanna force too much changes towards the map so yeah (but still fix these). Though, you should go through the map one more time after deleting the notes and check if I missed any ;w;
    a
    00:09:270 - *MAKE THIS A DON. PLEASE. I BEG YOU. (plus having them easier here to differentiate between the patterns here and the kiai sounds better i guess)*
    00:10:972 - *^*
    00:12:674 - *^*
    00:16:078 - *^*
    a
    This map is really delicious, I can't find any major issues apart from the points notes above uguu Good job!

Oni

  1. Same bg stuff as Muzu nya
  2. 00:01:610 - um parts like 00:08:418 - 00:15:227 - 00:22:035 - 00:28:844 have this note omitted too so why not be consistent and delete this one here?
  3. 00:03:525 - Move this to 00:03:312 and change it to a don for consistency as well (normally this wouldn't be an issue but the rest of the map has the same patterns so breaking it here is just not cool ;w;)
  4. 00:17:567 (105,106,107,108,109) - Maybe change this into kkdkk so it'll be a mirrored pattern of 00:15:865 (95,96,97,98,99) ? It'll also fit 00:09:057 (53,54,55,56,57,58,59,60,61,62,63,64,65,66,67) - where you also have the patterns mirrored!
  5. 00:24:801 - k for consistency with 00:11:184 - please
    a
    The mod is pretty short since the song itself IS SO FREAKING SHORT and the map is really consistent and follows the music really well~ Only mentioned some points where I thought it isn't consistent with the other parts =w=

PS Use "!" as your exclamation mark in the title (they're different!)

Taikos are cool :333
Good luck!
ikin5050
From my modding queue:

General
Add taiko diff backgrounds terug plz
De standard BG is te ver geplet.. doe anders de alpha sapphire en omega ruby 1/4 van de BG en aan 1 kant boven elkaar, en de andere helft de gekke mevrouw met pokeball, dan ziet het er al beter uit

Muzukashii

patterns zoals 00:01:610 zijn 2-step (zo noem ik het in ieder geval. dat heb je niet zoveel in muzu eigenlijk en ik vind het niet zo'n goede map, niet omdat hij slecht is maar omdat hij niet fijn speelt, maarja

00:06:078 -> 00:07:142 verander wat in de patterns, ik weet dat de muziek hetzelfde klinkt maar verschillende patterns is leuker. maar het dk kk dk dd ofzo

verder kan ik niet zo heel veel modden, maar wel een tip geven. in muzu horen niet zoveel 2 note patters, zorg dat je veel meer kan single tappen

ONI

00:31:504 - haal deze weg
00:31:610 - finish

het is goed gemapt, maar ik vind het niet fijn spelen. dat maakt het niet slecht, maar ik persoonlijk vind het niet zo leuk
Topic Starter
Bara-
Dankje voor de mod, alleen degene die de Taiko diffs heeft gemaakt, is niet Nederlands, dus das een klein probleempje xD
De BG is als het goed is gefixt, dankjewel Damnae, voor de std BG ga ik wel vragen aan Ringating, die is daar goed in \:D/
Over dat single tappen, 141 bpm is best makkelijk te single tappen hoor (Ik kan tot 150 in Taiko no prob single tappen (niet te lange streams natuurlijk)

Cdh, as told ingame, meta-data is fixed, just as the BG

Thanks!
Ringating
from my queue:

I remade your bg w/ a 16:9 aspect ratio by using these images. It looks good for 16:9 players, but players that use thinner aspect ratios will see some of the text cropped off.I did some slight adjustments to your taiko bg (such as removing the column of black pixels on the right side) and losslessly compressed it.no kudosu
ikin5050
moet ik anders even vertalen? :P
Topic Starter
Bara-
Uhm ja, graag
sorry voor late reactie, ik zag m niet ;-;
ikin5050
Muzukashii

Patters like at 00:01:610 are annoying to play especially for dd kk players. there's usually not too many of these patterns in a muzu map. it's not a good map in my opinion, not because it's mapped badly but because it doesn't play right.

00:06:078 -> 00:07:142 change the patterns up a bit! i know that the music is the same but more patterns is more enjoyable, change it up to dk kk dk dd or something like that

there's not a lot to mod, but a tip for muzu is that you should be able to singletap more, not have to use 2 fingers.

ONI

00:31:504 - get rid of this note
00:31:610 - finish to this note
Neku Okazaki
Thanks for the mods

Muzu
osu file format v13

[General]
AudioFilename: 82 Trainers' eyes Meet (Psychic).mp3
AudioLeadIn: 0
PreviewTime: 21362
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 511,31575
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Trainers' eyes Meet (Psychic)
TitleUnicode:視線! サイキッカー
Artist:Ichinose Go
ArtistUnicode:一之瀬剛
Creator:baraatje123
Version:Neku's Muzukashii
Source:Pokemon Omega Ruby & Alpha Sapphire
Tags:Neku okazaki Masuda Junichi Adachi Minako
BeatmapID:592601
BeatmapSetID:258275

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.png",0,50
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-730,425.531914893617,4,1,1,100,1,0
21397,-100,4,1,1,100,0,1
26504,-100,4,1,1,100,0,0


[Colours]
Combo1 : 196,190,200
Combo2 : 255,0,255
Combo3 : 255,0,128
Combo4 : 5,71,130
Combo5 : 151,40,28
Combo6 : 99,99,171
Combo7 : 166,109,182

[HitObjects]
256,192,546,5,0,0:0:0:0:
256,192,652,1,0,0:0:0:0:
256,192,759,1,0,0:0:0:0:
256,192,972,1,4,0:0:0:0:
256,192,1397,1,8,0:0:0:0:
256,192,1610,1,0,0:0:0:0:
256,192,1716,1,8,0:0:0:0:
256,192,1929,1,8,0:0:0:0:
256,192,2035,1,0,0:0:0:0:
256,192,2248,1,0,0:0:0:0:
256,192,2461,1,8,0:0:0:0:
256,192,2674,1,4,0:0:0:0:
256,192,3099,1,8,0:0:0:0:
256,192,3312,1,0,0:0:0:0:
256,192,3418,1,8,0:0:0:0:
256,192,3631,1,8,0:0:0:0:
256,192,3738,1,0,0:0:0:0:
256,192,3950,1,0,0:0:0:0:
256,192,4163,1,0,0:0:0:0:
256,192,4376,1,8,0:0:0:0:
256,192,4801,1,8,0:0:0:0:
256,192,5121,1,8,0:0:0:0:
256,192,5227,1,0,0:0:0:0:
256,192,5440,1,8,0:0:0:0:
256,192,5652,1,0,0:0:0:0:
256,192,5865,1,0,0:0:0:0:
256,192,6078,1,8,0:0:0:0:
256,192,6397,1,8,0:0:0:0:
256,192,6716,1,8,0:0:0:0:
256,192,7035,1,8,0:0:0:0:
256,192,7355,1,0,0:0:0:0:
256,192,7461,1,8,0:0:0:0:
256,192,7567,1,0,0:0:0:0:
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Oni
osu file format v13

[General]
AudioFilename: 82 Trainers' eyes Meet (Psychic).mp3
AudioLeadIn: 0
PreviewTime: 21362
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 511,31575
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Trainers' eyes Meet (Psychic)
TitleUnicode:視線! サイキッカー
Artist:Ichinose Go
ArtistUnicode:一之瀬剛
Creator:baraatje123
Version:Neku's Oni
Source:Pokemon Omega Ruby & Alpha Sapphire
Tags:Neku okazaki Masuda Junichi Adachi Minako
BeatmapID:592603
BeatmapSetID:258275

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.png",0,50
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-730,425.531914893617,4,1,1,100,1,0
21397,-100,4,1,1,100,0,1
26504,-100,4,1,1,100,0,0


[Colours]
Combo1 : 196,190,200
Combo2 : 255,0,255
Combo3 : 255,0,128
Combo4 : 5,71,130
Combo5 : 151,40,28
Combo6 : 99,99,171
Combo7 : 166,109,182

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_none_old
From my modding queue.

- but i said i don't modding guest diff, skipped muzu and oni.

//
Red : unrankable, can pointed by BA or QAT
Green : suggest. can pointed by other modders
Blue : just my opinion. can skip.

[General]
Taiko Diff must unable Widescreen support. uncheck pleas.

[Inner Oni]
SV 2.8 is so high on Taiko. less than 2

downward mod is can skip if u want keeping SV. at SV 2.8, that mod isn't helpful.
00:00:599 (2) - d / how about kdddk pattern?
00:00:972 (7) - K
00:01:291 (9) - k
00:02:674 (21) - K
00:03:206 (25) - k
00:04:908 (40) - ^
00:06:078 (51),(53),(55),(57),(59) - D / like Dk Dk Dk Dk Dkk
00:08:312 (66) - k
00:09:482 (76) - K
00:09:801 (78) - k
00:11:184 (91) - K
00:11:504 (93) - k
00:12:887 (106),(108),(110),(112),(114) same as 00:06:078 (51),(53),(55),(57),(59)
00:14:908 (119) - k
00:16:291 (131) - K
00:16:610 (133) - k
00:17:993 (146) - K
00:18:312 (148) - k
00:19:695 (161),(163),(165),(167),(169) same as 00:06:078 (51),(53),(55),(57),(59)
00:21:716 (174) - k
00:22:940 (187) - same as 00:00:599 (2)
00:23:418 (192) - k
00:24:748 (207) - d to follow music
00:25:121 (210) - k
00:26:504 (225),(227),(229),(231),(233) same as 00:06:078 (51),(53),(55),(57),(59)

alright, Inner Oni is well done.

[Trainers' eyes Meet (Taiko)]
i suggest delete this diff by diffcult spread,

Inner Oni is like Extra in standard but this diff is overmapped, and note isn't follow song.
Topic Starter
Bara-
Thanks
I'll edit this post when fixing the mod
About high SV, I talked with 3 BATs in #Taiko, and in order to allow 1/4 finishers and big usage of 1/8, I needed to double SV (so it's like 282 bpm but w/o many barlines)
Also, the highest diff is not really overmapped. The music features a lot of 1/8 scratches
show more
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