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Go Ichinose - Encounter! Psychic

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Total Posts
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Topic Starter
Bara-
This beatmap was submitted using in-game submission on zondag 19 april 2015 at 10:25:58

Artist: Go Ichinose
Title: Encounter! Psychic
Source: Pokémon Omega Ruby & Alpha Sapphire
Tags: Irreversible Masuda Junichi Adachi Minako
BPM: 141
Filesize: 2355kb
Play Time: 00:31
Difficulties Available:
  1. Easy (1,5 stars, 39 notes)
  2. Hard (3,18 stars, 102 notes)
  3. Insane (4,17 stars, 140 notes)
  4. Irre's Extra (4,88 stars, 122 notes)
  5. Normal (1,98 stars, 52 notes)
Download: Go Ichinose - Encounter! Psychic
Information: Scores/Beatmap Listing
---------------

FIRST RANKED/QUALIFIED MAP :D

Easy: Done
Normal: Done
Hard: Done
Insane: Done
Extra: Done by Irreversible (cs 7 :3)


Starred by ByBy_ChAn
Starred by Alarido
Bubbled by Alarido
Popped by ByBy_ChAn
Re-Bubble by ByBy_ChAn
Qualified by Alarido
Disqualified by Asphyxia
Bubbled by ByBy_ChAn
SelfPopped by Irreversible
Bubbled by -Bakari-
RuberusuScarlet
hi ~

metadate check request from my queue

Artist : 一之瀬剛, 増田順一, 足立美奈子
Romanised Artist : Ichinose Go, Masuda Junichi, Adachi Minako
Title : ok
Source : Pokemon
Tags : omega ruby alpha sapphire
BG : ok


good luck >w</
Neku Okazaki
Hi o/

Save it as: Taiko BG


Muzukashii
su file format v13

[General]
AudioFilename: 82 Trainers' eyes Meet (Psychic).mp3
AudioLeadIn: 0
PreviewTime: 21362
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 511,31575
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Trainers' eyes Meet (Psychic)
TitleUnicode:Trainers' eyes Meet (Psychic)
Artist:Go Ichinose, Minako Adachi & GAME FREAK
ArtistUnicode:Go Ichinose, Minako Adachi & GAME FREAK
Creator:baraatje123
Version:Neku's Muzukashii
Source:Pokemon Omega Ruby & Alpha Sapphire
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Oni
osu file format v13

[General]
AudioFilename: 82 Trainers' eyes Meet (Psychic).mp3
AudioLeadIn: 0
PreviewTime: 21362
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 511,31575
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Trainers' eyes Meet (Psychic)
TitleUnicode:Trainers' eyes Meet (Psychic)
Artist:Go Ichinose, Minako Adachi & GAME FREAK
ArtistUnicode:Go Ichinose, Minako Adachi & GAME FREAK
Creator:baraatje123
Version:Neku's Oni
Source:Pokemon Omega Ruby & Alpha Sapphire
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:2
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Sound Samples

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256,192,24341,1,0,0:0:0:0:
256,192,24447,1,0,0:0:0:0:
256,192,24554,1,8,0:0:0:0:
256,192,24660,1,0,0:0:0:0:
256,192,24766,1,0,0:0:0:0:
256,192,24979,1,0,0:0:0:0:
256,192,25086,1,0,0:0:0:0:
256,192,25192,1,8,0:0:0:0:
256,192,25511,1,8,0:0:0:0:
256,192,25617,1,0,0:0:0:0:
256,192,25724,1,0,0:0:0:0:
256,192,25830,1,8,0:0:0:0:
256,192,26043,1,0,0:0:0:0:
256,192,26149,1,0,0:0:0:0:
256,192,26256,1,8,0:0:0:0:
256,192,26362,1,0,0:0:0:0:
256,192,26469,1,8,0:0:0:0:
256,192,26575,1,0,0:0:0:0:
256,192,26788,1,8,0:0:0:0:
256,192,26894,1,0,0:0:0:0:
256,192,27107,1,8,0:0:0:0:
256,192,27213,1,0,0:0:0:0:
256,192,27426,1,8,0:0:0:0:
256,192,27532,1,0,0:0:0:0:
256,192,27745,1,8,0:0:0:0:
256,192,27852,1,0,0:0:0:0:
256,192,27958,1,8,0:0:0:0:
160,128,28171,1,4,0:0:0:0:
256,192,28596,1,8,0:0:0:0:
256,192,28915,1,0,0:0:0:0:
256,192,29128,1,8,0:0:0:0:
256,192,29235,1,0,0:0:0:0:
256,192,29447,1,0,0:0:0:0:
256,192,29554,1,0,0:0:0:0:
256,192,29660,1,8,0:0:0:0:
256,192,29766,1,0,0:0:0:0:
160,128,29873,1,4,0:0:0:0:
256,192,30298,1,8,0:0:0:0:
256,192,30511,1,0,0:0:0:0:
256,192,30617,1,8,0:0:0:0:
256,192,30830,1,8,0:0:0:0:
256,192,30937,1,0,0:0:0:0:
256,192,31149,1,0,0:0:0:0:
256,192,31256,1,0,0:0:0:0:
256,192,31362,1,8,0:0:0:0:
256,192,31469,1,0,0:0:0:0:
256,192,31575,1,0,0:0:0:0:
Topic Starter
Bara-
Added them, and partially fixed the metadata (only the artist, not the source/tags)
Famous
M4M request from my Queue

General
  1. Check AiMod.
  2. Audio bitrate is higher than 192kbps. That's unrankable!
  3. Countdown conflicts with Neku's Muzukashii and Neku's Oni diff
  4. Also letterbox in breaks conflicts with Neku's Muzukashii and Neku's Oni diff.
  5. Tags conflicts with Neku's Oni diff.
  6. Funny thing, that it says, you need a Easy/Normal diff.
  7. In my opnion the kiai times 00:06:043 - 00:07:745 and 00:12:852 - 00:14:554 are not necessary. I think this mapset don't even need kiai time.

Normal
  1. 00:02:639 (1,2) - This blanket can be improved a little bit, just wanted to notice that.
  2. 00:04:341 (1,2) - Improve blanket.
  3. 00:09:022 (3,2) - Don't stack them. Too confusing for normal players. Also improve blanket.
  4. 00:10:511 (3) - Move that slider more right to keep the flow.
  5. 00:11:149 (1,2) - Blanket can be improved.
  6. 00:19:022 (2,1) - Keep the spacing.
  7. 00:20:937 (1) - Same problem as above. Too confusing. Also improve blanket.
  8. 00:25:192 (1) - Remove NC.
  9. 00:25:830 (3,4,1) - Those stackings... Way too confusing!

Hard
  1. Those SV changes are not necessary and you shouldn't make them that fast at hard difficulties. I also think that's unrankable.
  2. 00:06:043 (1,1,1,1,1) - That's not fun to play in my opinion. The same with all other ones.
Except those SV changes, it's actually a good map.

Vision
  1. 00:00:511 (1,2,3,4,1) - What the hell? The music doesn't even use 1/8.
  2. 00:04:129 (5,6,7,8) - ^
  3. 00:05:405 (2,3) - Improve blanket.
  4. 00:06:043 (1,1,1,1,1) - Same as at Hard, except that the SV change is too fast.
  5. 00:07:532 (1,2,3,4) - I think you know what I wanted to point out. Also keep the spacing 00:07:691 (4,1).
  6. 00:08:809 (3,4,5,6,7,1) - Way too hard to read.
  7. 00:12:213 (2,3,4,5,6) - ^
  8. 00:12:852 (1,1,1,1,1) - Everything said.
  9. 00:14:554 (1,1) - Improve blanket.
  10. 00:15:831 (4,5,6,7,1) - Also way too hard to read. Improve blanket 00:16:043 (7,1,1).
  11. 00:19:660 (1,1,1,1,1) - Holy...
  12. 00:26:469 (1,1,1,1,1) - ^
  13. 00:29:448 (4) - Add NC and remove NC 00:29:873 (1). It's more readable then.
  14. 00:31:149 (1,1,1,1,1) - Lower the volume.

Well... the Hard and the Insane - erm... Vision difficulty are very overmapped. They are way too hard and are unplayable, particularly the ending parts. It's getting harder, the more you reach the end. That's actually a fun thing, but it's too extreme like that. The song is actually funny and I really want to see that map ranked, but it's unrankable like that. I guess the best, what you can do now is remapping it, don't making it too hard and try your best.

Good luck!
Topic Starter
Bara-

-Famous- wrote:

M4M request from my Queue

General
  1. Check AiMod.
  2. Audio bitrate is higher than 192kbps. That's unrankable! Keeping it for now, as I don't know how to fix it
  3. Countdown conflicts with Neku's Muzukashii and Neku's Oni diff
  4. Also letterbox in breaks conflicts with Neku's Muzukashii and Neku's Oni diff.
  5. Tags conflicts with Neku's Oni diff.
  6. Funny thing, that it says, you need a Easy/Normal diff.
  7. In my opnion the kiai times 00:06:043 - 00:07:745 and 00:12:852 - 00:14:554 are not necessary. I think this mapset don't even need kiai time.

Normal
  1. 00:02:639 (1,2) - This blanket can be improved a little bit, just wanted to notice that.
  2. 00:04:341 (1,2) - Improve blanket.
  3. 00:09:022 (3,2) - Don't stack them. Too confusing for normal players. Also improve blanket.
  4. 00:10:511 (3) - Move that slider more right to keep the flow. But that breaks the Distance ;-;
  5. 00:11:149 (1,2) - Blanket can be improved.
  6. 00:19:022 (2,1) - Keep the spacing. Whoops, I changed that part a little
  7. 00:20:937 (1) - Same problem as above. Too confusing. Also improve blanket.Didn't change 'stack', but improved blanket
  8. 00:25:192 (1) - Remove NC.
  9. 00:25:830 (3,4,1) - Those stackings... Way too confusing! I don't think so, kept it

Hard
  1. Those SV changes are not necessary and you shouldn't make them that fast at hard difficulties. I also think that's unrankable. Slowed them down
  2. 00:06:043 (1,1,1,1,1) - That's not fun to play in my opinion. The same with all other ones.
Except those SV changes, it's actually a good map.

Vision
  1. 00:00:511 (1,2,3,4,1) - What the hell? The music doesn't even use 1/8. It does
  2. 00:04:129 (5,6,7,8) - ^ I heard it when listening to it via iTunes, maybe it got filtered out, will keep it for now
  3. 00:05:405 (2,3) - Improve blanket.
  4. 00:06:043 (1,1,1,1,1) - Same as at Hard, except that the SV change is too fast. No Change, I like it for this map
  5. 00:07:532 (1,2,3,4) - I think you know what I wanted to point out. No Fix Also keep the spacing 00:07:691 (4,1). Yep, came from SV changes
  6. 00:08:809 (3,4,5,6,7,1) - Way too hard to read. Fixed
  7. 00:12:213 (2,3,4,5,6) - ^ Fixed
  8. 00:12:852 (1,1,1,1,1) - Everything said. So did I
  9. 00:14:554 (1,1) - Improve blanket.
  10. 00:15:831 (4,5,6,7,1) - Also way too hard to read. Improve blanket 00:16:043 (7,1,1).
  11. 00:19:660 (1,1,1,1,1) - Holy... Hole Awesomeness you mean right?
  12. 00:26:469 (1,1,1,1,1) - ^
  13. 00:29:448 (4) - Add NC and remove NC 00:29:873 (1). It's more readable then. Nope ,it breaks colorhaxing, and the way I did it before is the same here
  14. 00:31:149 (1,1,1,1,1) - Lower the volume.

Well... the Hard and the Insane - erm... Vision difficulty are very overmapped. They are way too hard and are unplayable, particularly the ending parts. It's getting harder, the more you reach the end. That's actually a fun thing, but it's too extreme like that. The song is actually funny and I really want to see that map ranked, but it's unrankable like that. I guess the best, what you can do now is remapping it, don't making it too hard and try your best.

Good luck!
Thanks, All fixed unless I said it (and the speed ups were NOT chsnged in insane)
Famous
You can change the bitrate with MP3 Quality Modifier.

You can download the MP3 here. It's possible that your offset is wrong after changing the MP3.
Santtu
Hello! Came from my queue

[Normal]
Why Slider Tick Rate here is 2 when normal and vision has 4??? Change this to 4 too or change others to 2.
00:03:738 (2) - move to x48 y138
00:04:801 (2) - improve blanket
00:09:057 (3) - stack perfectly with 00:10:121 (2) -
00:10:546 (3) - in my opinion, I prefer this rhythm http://puu.sh/eUXDH/8fe4ec51a1.jpg
00:20:972 (1) - stack with 00:22:461 (2) - perfectly
00:29:695 (3) - stack again. move one x to right
00:29:908 (1) - move last dot to x319 y227
00:31:398 (3) - move to x455, so it stacks with 00:29:908 (1) -

[Hard]
00:28:206 (1,2) - I prefer not so curve sliders, looks more smoothly
wow didn't find anything else O_O

[Vision]
00:09:163 (4) - stack with 00:09:482 (1) -
00:09:482 (1) - why this slider isn't same like 00:09:908 (1) - D:
00:09:908 (1) - improve blanket
00:09:908 (1) - stack with 00:10:546 (3) -
00:11:610 (1) - blanket?
00:15:440 (2) - stack with end point of 00:14:589 (1) -
00:18:312 (2) - stack with 00:17:781 (5) -
00:19:057 (2) - improve blanket
00:23:099 (1) - stack with end point of 00:22:461 (3) -
00:24:801 (1) - stack with 00:24:163 (3) - and 00:25:227 (1) -
00:31:184 (1,1,1,1,1) - I prefer this http://puu.sh/eV0NB/03f689f018.jpg

Good luck with map! :)
Neku Okazaki
This need taiko mods

/me runs
Topic Starter
Bara-

smsh150 wrote:

Hello! Came from my queue

[Normal]
Why Slider Tick Rate here is 2 when normal and vision has 4??? Change this to 4 too or change others to 2. It feels weird for hard/insane to have 2, due to 3/4, but normal doesn't have that, so I think it's fine
00:03:738 (2) - move to x48 y138
00:04:801 (2) - improve blanket
00:09:057 (3) - stack perfectly with 00:10:121 (2) -
00:10:546 (3) - in my opinion, I prefer this rhythm http://puu.sh/eUXDH/8fe4ec51a1.jpg Nah, it looks more appealing this way imo
00:20:972 (1) - stack with 00:22:461 (2) - perfectly
00:29:695 (3) - stack again. move one x to right
00:29:908 (1) - move last dot to x319 y227
00:31:398 (3) - move to x455, so it stacks with 00:29:908 (1) -

No reply is fixed

[Hard]
00:28:206 (1,2) - I prefer not so curve sliders, looks more smoothly Did it for the flow, if more people 'complain' about it, i'll change it
wow didn't find anything else O_O \:D/

[Vision]
00:09:163 (4) - stack with 00:09:482 (1) -
00:09:482 (1) - why this slider isn't same like 00:09:908 (1) - D:
00:09:908 (1) - improve blanket
00:09:908 (1) - stack with 00:10:546 (3) -
Changed this whole "red" part
00:11:610 (1) - blanket?
00:15:440 (2) - stack with end point of 00:14:589 (1) -
00:18:312 (2) - stack with 00:17:781 (5) -
00:19:057 (2) - improve blanket Looks fine to me
00:23:099 (1) - stack with end point of 00:22:461 (3) -
00:24:801 (1) - stack with 00:24:163 (3) - and 00:25:227 (1) -
00:31:184 (1,1,1,1,1) - I prefer this http://puu.sh/eV0NB/03f689f018.jpg Nah, for the end I want to keep it, unless more people say so
No reply is fixed

Good luck with map! :)
Thanks for mod!
Asagi Mutsuki
from q
...seriously this is just a 7 second effect looped 4 times, y u map dis D:

General
  1. METADATA (source from here I hope its accurate enough lol)

    Artist: 一之瀬剛 since previous mapsets (like Battle Mew) have the composer as its artist, the other two can go into tags)
    Romanised Artist: Go Ichinose
    Title: 視線! サイキッカー
    Use the title you have now as the Romanised Title
    Other stuff is probably ok
    a
    Other Stuff
  2. You probably deleted the Taiko BG accidentally while uploading the map. Put it back since now the taikos have no BG ;w;
  3. The BG you have is really um bad lol Everything is squeezed in a bad way and it's um...bad. Find someone experienced at fixing BGs like him to make it better :3
  4. (for taco) y u have kiai at a part which sounds just like non-kiai D: i'd delete them since they don't sound climatic at all (which kiais should be) or maybe have kiais at 00:06:078 until 00:07:780 - 00:12:887 until 00:14:589 etc etc since they sound more kiai lol

Spread thingy

The current spread needs to be improved. A LOT. Now the Muzu is just the Oni with about 20 notes deleted, making Muzu already mid-tier Oni level while Oni is barely any harder than it. Both diffs are fine individually but I'd advise deleting notes in Muzu if you want to make the spread more even!


Muzu

  1. Move the bg to somewhere near 0,50 to show both of the trainer's and Treecko's faces o.o
    If you don't know how to do it
    1. Go to Edit Mode and pick your song.
    2. Click File at the top left and click "Open .osu in the Notepad"
    3. Slide down to the [Events] and you'll see something like this:
    0,0,"Taiko BG.jpg",0,0
    4. Change to:
    0,0,"Taiko BG.jpg",0,50
    5. And you'll done! Be make sure to do it to both Muzu and Oni.
    a
  2. Some of the notes that should be deleted/changed for the sake of the spread (see above), *ones that are bracketed like this are more important!*
    Kill these notes! >:3
    *00:02:355 - *
    *00:04:589 (22,23) - *
    *00:06:184 - *
    *00:06:504 - *
    *00:06:823 - *
    *00:07:142 - *
    *00:07:461 - Also look at 00:14:270 and 00:21:078 *
    *00:11:397 (54,55) - *
    *00:12:993 - *
    *00:13:312 - *
    *00:13:631 - *
    *00:13:950 - *
    00:18:844 - though if you don't want to remove this one you need to simplify the next 1/4 patterns A LOT since color-changing quadruplets in a muzu is a BIG NO)
    *00:19:801 - *
    *00:20:121 - *
    *00:20:440 - *
    *00:20:759 - *
    *00:25:121 - Too much 1/4 in a row*
    *00:26:610 - *
    *00:26:929 - *
    *00:27:248 - *
    *00:27:567 - *
    Notice how the suggestions got less and less the further the map progresses? Well I don't wanna force too much changes towards the map so yeah (but still fix these). Though, you should go through the map one more time after deleting the notes and check if I missed any ;w;
    a
    00:09:270 - *MAKE THIS A DON. PLEASE. I BEG YOU. (plus having them easier here to differentiate between the patterns here and the kiai sounds better i guess)*
    00:10:972 - *^*
    00:12:674 - *^*
    00:16:078 - *^*
    a
    This map is really delicious, I can't find any major issues apart from the points notes above uguu Good job!

Oni

  1. Same bg stuff as Muzu nya
  2. 00:01:610 - um parts like 00:08:418 - 00:15:227 - 00:22:035 - 00:28:844 have this note omitted too so why not be consistent and delete this one here?
  3. 00:03:525 - Move this to 00:03:312 and change it to a don for consistency as well (normally this wouldn't be an issue but the rest of the map has the same patterns so breaking it here is just not cool ;w;)
  4. 00:17:567 (105,106,107,108,109) - Maybe change this into kkdkk so it'll be a mirrored pattern of 00:15:865 (95,96,97,98,99) ? It'll also fit 00:09:057 (53,54,55,56,57,58,59,60,61,62,63,64,65,66,67) - where you also have the patterns mirrored!
  5. 00:24:801 - k for consistency with 00:11:184 - please
    a
    The mod is pretty short since the song itself IS SO FREAKING SHORT and the map is really consistent and follows the music really well~ Only mentioned some points where I thought it isn't consistent with the other parts =w=

PS Use "!" as your exclamation mark in the title (they're different!)

Taikos are cool :333
Good luck!
ikin5050
From my modding queue:

General
Add taiko diff backgrounds terug plz
De standard BG is te ver geplet.. doe anders de alpha sapphire en omega ruby 1/4 van de BG en aan 1 kant boven elkaar, en de andere helft de gekke mevrouw met pokeball, dan ziet het er al beter uit

Muzukashii

patterns zoals 00:01:610 zijn 2-step (zo noem ik het in ieder geval. dat heb je niet zoveel in muzu eigenlijk en ik vind het niet zo'n goede map, niet omdat hij slecht is maar omdat hij niet fijn speelt, maarja

00:06:078 -> 00:07:142 verander wat in de patterns, ik weet dat de muziek hetzelfde klinkt maar verschillende patterns is leuker. maar het dk kk dk dd ofzo

verder kan ik niet zo heel veel modden, maar wel een tip geven. in muzu horen niet zoveel 2 note patters, zorg dat je veel meer kan single tappen

ONI

00:31:504 - haal deze weg
00:31:610 - finish

het is goed gemapt, maar ik vind het niet fijn spelen. dat maakt het niet slecht, maar ik persoonlijk vind het niet zo leuk
Topic Starter
Bara-
Dankje voor de mod, alleen degene die de Taiko diffs heeft gemaakt, is niet Nederlands, dus das een klein probleempje xD
De BG is als het goed is gefixt, dankjewel Damnae, voor de std BG ga ik wel vragen aan Ringating, die is daar goed in \:D/
Over dat single tappen, 141 bpm is best makkelijk te single tappen hoor (Ik kan tot 150 in Taiko no prob single tappen (niet te lange streams natuurlijk)

Cdh, as told ingame, meta-data is fixed, just as the BG

Thanks!
Ringating
from my queue:

I remade your bg w/ a 16:9 aspect ratio by using these images. It looks good for 16:9 players, but players that use thinner aspect ratios will see some of the text cropped off.I did some slight adjustments to your taiko bg (such as removing the column of black pixels on the right side) and losslessly compressed it.no kudosu
ikin5050
moet ik anders even vertalen? :P
Topic Starter
Bara-
Uhm ja, graag
sorry voor late reactie, ik zag m niet ;-;
ikin5050
Muzukashii

Patters like at 00:01:610 are annoying to play especially for dd kk players. there's usually not too many of these patterns in a muzu map. it's not a good map in my opinion, not because it's mapped badly but because it doesn't play right.

00:06:078 -> 00:07:142 change the patterns up a bit! i know that the music is the same but more patterns is more enjoyable, change it up to dk kk dk dd or something like that

there's not a lot to mod, but a tip for muzu is that you should be able to singletap more, not have to use 2 fingers.

ONI

00:31:504 - get rid of this note
00:31:610 - finish to this note
Neku Okazaki
Thanks for the mods

Muzu
osu file format v13

[General]
AudioFilename: 82 Trainers' eyes Meet (Psychic).mp3
AudioLeadIn: 0
PreviewTime: 21362
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 511,31575
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Trainers' eyes Meet (Psychic)
TitleUnicode:視線! サイキッカー
Artist:Ichinose Go
ArtistUnicode:一之瀬剛
Creator:baraatje123
Version:Neku's Muzukashii
Source:Pokemon Omega Ruby & Alpha Sapphire
Tags:Neku okazaki Masuda Junichi Adachi Minako
BeatmapID:592601
BeatmapSetID:258275

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.png",0,50
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-730,425.531914893617,4,1,1,100,1,0
21397,-100,4,1,1,100,0,1
26504,-100,4,1,1,100,0,0


[Colours]
Combo1 : 196,190,200
Combo2 : 255,0,255
Combo3 : 255,0,128
Combo4 : 5,71,130
Combo5 : 151,40,28
Combo6 : 99,99,171
Combo7 : 166,109,182

[HitObjects]
256,192,546,5,0,0:0:0:0:
256,192,652,1,0,0:0:0:0:
256,192,759,1,0,0:0:0:0:
256,192,972,1,4,0:0:0:0:
256,192,1397,1,8,0:0:0:0:
256,192,1610,1,0,0:0:0:0:
256,192,1716,1,8,0:0:0:0:
256,192,1929,1,8,0:0:0:0:
256,192,2035,1,0,0:0:0:0:
256,192,2248,1,0,0:0:0:0:
256,192,2461,1,8,0:0:0:0:
256,192,2674,1,4,0:0:0:0:
256,192,3099,1,8,0:0:0:0:
256,192,3312,1,0,0:0:0:0:
256,192,3418,1,8,0:0:0:0:
256,192,3631,1,8,0:0:0:0:
256,192,3738,1,0,0:0:0:0:
256,192,3950,1,0,0:0:0:0:
256,192,4163,1,0,0:0:0:0:
256,192,4376,1,8,0:0:0:0:
256,192,4801,1,8,0:0:0:0:
256,192,5121,1,8,0:0:0:0:
256,192,5227,1,0,0:0:0:0:
256,192,5440,1,8,0:0:0:0:
256,192,5652,1,0,0:0:0:0:
256,192,5865,1,0,0:0:0:0:
256,192,6078,1,8,0:0:0:0:
256,192,6397,1,8,0:0:0:0:
256,192,6716,1,8,0:0:0:0:
256,192,7035,1,8,0:0:0:0:
256,192,7355,1,0,0:0:0:0:
256,192,7461,1,8,0:0:0:0:
256,192,7567,1,0,0:0:0:0:
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Oni
osu file format v13

[General]
AudioFilename: 82 Trainers' eyes Meet (Psychic).mp3
AudioLeadIn: 0
PreviewTime: 21362
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 511,31575
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Trainers' eyes Meet (Psychic)
TitleUnicode:視線! サイキッカー
Artist:Ichinose Go
ArtistUnicode:一之瀬剛
Creator:baraatje123
Version:Neku's Oni
Source:Pokemon Omega Ruby & Alpha Sapphire
Tags:Neku okazaki Masuda Junichi Adachi Minako
BeatmapID:592603
BeatmapSetID:258275

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.png",0,50
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-730,425.531914893617,4,1,1,100,1,0
21397,-100,4,1,1,100,0,1
26504,-100,4,1,1,100,0,0


[Colours]
Combo1 : 196,190,200
Combo2 : 255,0,255
Combo3 : 255,0,128
Combo4 : 5,71,130
Combo5 : 151,40,28
Combo6 : 99,99,171
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_none_old
From my modding queue.

- but i said i don't modding guest diff, skipped muzu and oni.

//
Red : unrankable, can pointed by BA or QAT
Green : suggest. can pointed by other modders
Blue : just my opinion. can skip.

[General]
Taiko Diff must unable Widescreen support. uncheck pleas.

[Inner Oni]
SV 2.8 is so high on Taiko. less than 2

downward mod is can skip if u want keeping SV. at SV 2.8, that mod isn't helpful.
00:00:599 (2) - d / how about kdddk pattern?
00:00:972 (7) - K
00:01:291 (9) - k
00:02:674 (21) - K
00:03:206 (25) - k
00:04:908 (40) - ^
00:06:078 (51),(53),(55),(57),(59) - D / like Dk Dk Dk Dk Dkk
00:08:312 (66) - k
00:09:482 (76) - K
00:09:801 (78) - k
00:11:184 (91) - K
00:11:504 (93) - k
00:12:887 (106),(108),(110),(112),(114) same as 00:06:078 (51),(53),(55),(57),(59)
00:14:908 (119) - k
00:16:291 (131) - K
00:16:610 (133) - k
00:17:993 (146) - K
00:18:312 (148) - k
00:19:695 (161),(163),(165),(167),(169) same as 00:06:078 (51),(53),(55),(57),(59)
00:21:716 (174) - k
00:22:940 (187) - same as 00:00:599 (2)
00:23:418 (192) - k
00:24:748 (207) - d to follow music
00:25:121 (210) - k
00:26:504 (225),(227),(229),(231),(233) same as 00:06:078 (51),(53),(55),(57),(59)

alright, Inner Oni is well done.

[Trainers' eyes Meet (Taiko)]
i suggest delete this diff by diffcult spread,

Inner Oni is like Extra in standard but this diff is overmapped, and note isn't follow song.
Topic Starter
Bara-
Thanks
I'll edit this post when fixing the mod
About high SV, I talked with 3 BATs in #Taiko, and in order to allow 1/4 finishers and big usage of 1/8, I needed to double SV (so it's like 282 bpm but w/o many barlines)
Also, the highest diff is not really overmapped. The music features a lot of 1/8 scratches
-Nya-


Heya! M4M from above queue. Can I maybe ask that you give me a rating in my queue after applying the mod, thanks.
So let's get started.

Please note: Everything in bold is highly suggested.
Everything in red is unrankable.

Normal:
  1. 00:01:823 –With an important beat like this one, you should always try to place a circle there or the start of a slider. In this case, a circle will work better, so try this rhythm.
    You should always try to punctuate those important beats with either a circle or the start of a slider.
  2. 00:02:461 –I really suggest placing a note here to help with the flow and since it will just fit nicely.
  3. 00:03:525 –Same suggestion as above.
  4. 00:04:163 –Same thing here. Add a circle.
  5. 00:05:440 –Placing a note here will work very nicely. Always try to keep the flow going. Especially if the music suggests it, like in this case.
  6. 00:09:057 (3) –Ctrl+G this for better flow.
  7. 00:10:121 (2) –I suggest making this slider a bit longer till it’s here: 00:10:440 – It just feels like you’re missing a beat here: 00:10:440 –by leaving it empty.
  8. 00:14:589 (1) –Boring slider :P Try this:
  9. 00:15:440 –As my previous suggestion, you should rather try to emphasize this beat better by placing a circle there.
  10. 00:15:652 –Place a note here for better flow and since the music suggests it.
  11. 00:17:142 –Rather try to place a circle here instead of the end of a slider to punctuate that beat better.
  12. 00:17:567 (2) –Change this circle into a slider and lengthen it till it’s here: 00:17:780 –
  13. 00:20:972 (1) –Rather remove this new combo for consistency.
  14. 00:22:887 –[b]Add a circle here.
  15. 00:24:376 (2) –Maybe do this instead:
    Just to punctuate this beat as well: 00:24:163 – and I think that rhythm fits nicely.
  16. 00:27:142 (2) –Move this slider to the right to improve the blanket with 00:26:504 (1) –
  17. 00:31:398 (3) –Maybe convert this slider into two circles so that you can emphasize the last beat better with a circle.

There are other places that I didn’t point out where you can rather place a circle to punctuate those beats better. (It’s just to make the diff more enjoyable to play.) Also, I really think you should consider to add notes there where I had suggested, for flow purposes, and to make it more fun to play.

Hard:
  1. 00:02:248 (6) –Move the tail of this slider upward a bit. If it’s laying straight like that, it looks a bit untidy since it’s almost touching 00:01:929 (4,5) –
  2. 00:08:844 (5,6) –Try making a blanket here.
  3. 00:12:887 (1) –I suggest rather unstacking this since the slider is so fast, so players can get confused. Also, you didn’t stack this one: 00:06:078 (1) –
  4. 00:15:015 (2) –From this note onwards, you placed the notes further away from each other. I don’t really understand why you did this since the music is not getting faster. The tempo stays the same throughout the entire song. Also, placing these notes: 00:15:440 (3,4,5) - further away, make them quite hard to play, too hard for a Hard diff in my opinion. So I suggest keeping the same distance spacing throughout the entire diff.
  5. 00:19:270 (7,8,9) –I suggest rather stacking them on top of each other. Looks more like an Insane if you place them like you have now in my opinion.
  6. 00:22:674 (6,7,8) –Same thing here.
  7. 00:25:652 (4) –I think this spacing should be consistent with this one: 00:25:121 (2) -, so it has to be closer to 00:25:227 (3) –

The main issue here for me is the spacing change in the middle of the song. It makes the diff too hard in my opinion and is unneccessary.

Sorry, but I really suck at modding Insanes, so I’m rather going to leave it.

Overall, this mapset still needs more improvement till it will be ready, but it has a lot of potential.
Good Luck~! :D
Topic Starter
Bara-

-Nya- wrote:



Heya! M4M from above queue. Can I maybe ask that you give me a rating in my queue after applying the mod, thanks.
So let's get started.

Please note: Everything in bold is highly suggested.
Everything in red is unrankable.

Normal:
  1. 00:01:823 –With an important beat like this one, you should always try to place a circle there or the start of a slider. In this case, a circle will work better, so try this rhythm. I gave it a finish, I think it's fine
    You should always try to punctuate those important beats with either a circle or the start of a slider.
  2. 00:02:461 –I really suggest placing a note here to help with the flow and since it will just fit nicely. Would be a little to hard IMO
  3. 00:03:525 –Same suggestion as above. Same reply as above
  4. 00:04:163 –Same thing here. Add a circle. Same thing here, to hard
  5. 00:05:440 –Placing a note here will work very nicely. Always try to keep the flow going. Especially if the music suggests it, like in this case. Here it fit good for normal, added it
  6. 00:09:057 (3) –Ctrl+G this for better flow. Nope, it breaks distance and doesn't look visually appealing to me
  7. 00:10:121 (2) –I suggest making this slider a bit longer till it’s here: 00:10:440 – It just feels like you’re missing a beat here: 00:10:440 –by leaving it empty. Would be good, but I refuse to use 1/4 in Normal, cause it's pretty fast
  8. 00:14:589 (1) –Boring slider :P Try this: Changed, but into a curve wiggly slider
  9. 00:15:440 –As my previous suggestion, you should rather try to emphasize this beat better by placing a circle there. No, read above
  10. 00:15:652 –Place a note here for better flow and since the music suggests it. No, read above
  11. 00:17:142 –Rather try to place a circle here instead of the end of a slider to punctuate that beat better. No, read above
  12. 00:17:567 (2) –Change this circle into a slider and lengthen it till it’s here: 00:17:780 – Doesn't feel good
  13. 00:20:972 (1) –Rather remove this new combo for consistency.
  14. 00:22:887 –[b]Add a circle here.Nope
  15. 00:24:376 (2) –Maybe do this instead: Nope
    Just to punctuate this beat as well: 00:24:163 – and I think that rhythm fits nicely. Nope
  16. 00:27:142 (2) –Move this slider to the right to improve the blanket with 00:26:504 (1) –
  17. 00:31:398 (3) –Maybe convert this slider into two circles so that you can emphasize the last beat better with a circle. Nope

There are other places that I didn’t point out where you can rather place a circle to punctuate those beats better. (It’s just to make the diff more enjoyable to play.) Also, I really think you should consider to add notes there where I had suggested, for flow purposes, and to make it more fun to play.I'm quite sure the difficulty will also skyrocket

Hard:
  1. 00:02:248 (6) –Move the tail of this slider upward a bit. If it’s laying straight like that, it looks a bit untidy since it’s almost touching 00:01:929 (4,5) –
  2. 00:08:844 (5,6) –Try making a blanket here.
  3. 00:12:887 (1) –I suggest rather unstacking this since the slider is so fast, so players can get confused. Also, you didn’t stack this one: 00:06:078 (1) – Why? The previous ones also stack
  4. 00:15:015 (2) –From this note onwards, you placed the notes further away from each other. I don’t really understand why you did this since the music is not getting faster. The tempo stays the same throughout the entire song. Also, placing these notes: 00:15:440 (3,4,5) - further away, make them quite hard to play, too hard for a Hard diff in my opinion. So I suggest keeping the same distance spacing throughout the entire diff. Nope, the pitch of each part constantly goes up, so I hightened SV
  5. 00:19:270 (7,8,9) –I suggest rather stacking them on top of each other. Looks more like an Insane if you place them like you have now in my opinion. Distance is around 1 at every time
  6. 00:22:674 (6,7,8) –Same thing here.
  7. 00:25:652 (4) –I think this spacing should be consistent with this one: 00:25:121 (2) -, so it has to be closer to 00:25:227 (3) –

The main issue here for me is the spacing change in the middle of the song. It makes the diff too hard in my opinion and is unneccessary.
It keeps changing during the whole song, not just a sudden speed up. Also, No fix for the distance things
Sorry, but I really suck at modding Insanes, so I’m rather going to leave it.

Overall, this mapset still needs more improvement till it will be ready, but it has a lot of potential.
Good Luck~! :D
Thanks for mod
No reply is fix, except end of hard

Will fix taikos later
bananannian
Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses, everything.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.

(Note: If I tell you your Oni isn’t hard enough, that’s just my masochist side speaking, you can most definitely ignore if you wish. ^.^ )

d = don
k = katsu
D = big don
K = big katsu


[General]
Very short, simple and polished beatmap, my mod might be short, I hope it's still useful!
00:28:206 - personally I would retain kiai time until here
00:28:206 - also, consider adding multiple timing sections from here on out and lowering hitsound volume for every section, creating the fade out effect

[Muzukashii]
00:13:312 (61) - consider removing, ONLY note for this repeating segment that doesn't follow the pattern
00:17:035 (76) - change to k, following 00:15:333 (68)

[Oni]
00:03:099 (15) - change to k, follow 00:01:397 (6)

[Inner Oni]
00:28:631 (238,239) - change to d k, match melody pitch
00:30:333 (247,248) - ^

[Trainers' eyes Meet]
I would say overmap, but you did specifically say you didn't overmap it... I don't know, I can't hear some of the 5 1/8 notes runs in the music personally, that doesn't mean they aren't there though.

141 bpm = 0.4255 seconds per beat = 0.0532 seconds per 1/8 notes
World fastest drummer = 1208 strokes per minute = 0.0497 seconds per stroke
So the world fastest drummer can JUST about play your 1/8 notes runs.
... ok.

00:29:482 (296) - change to k, match melody
00:31:184 (311) - ^

[]

And also, after looking through my mod, would you mind taking the time to check out my taiko set? <3

There you go! Hope you find this mod helpful, and good luck beatmapping!
Nwolf
randomly found this


Inner Oni and X-diff are too overmapped and disrespect the song. I doubt any BN would let this rank. Also, the SV has to be a joke :c
Topic Starter
Bara-
I'm 100% sure Inner Oni is NOT overmapped
I'm starting to think the extra diff is maybe a little overmapped
Also, due to 1/8 being used, 3 Bat (Stefan/MMzz/Onosakihito) told me to use double SV
I'll consider deleting it and adding it as a separate download link
Also sorry for not fixing mods, I'm feeling kinda ill now
Nwolf
the SV problem is actually the x1.5 and x1.2 sections
Topic Starter
Bara-
Oh
Haha
There you have a good point xD
Topic Starter
Bara-

_none wrote:

From my modding queue.

- but i said i don't modding guest diff, skipped muzu and oni.

//
Red : unrankable, can pointed by BA or QAT
Green : suggest. can pointed by other modders
Blue : just my opinion. can skip.

[General]
Taiko Diff must unable Widescreen support. uncheck pleas.
Fixed

[Inner Oni]
SV 2.8 is so high on Taiko. less than 2
I talked with a few BN/QAT, and they told me to put SV on 2.80 so the 1/8 wouldn't look ugly with the overlap
downward mod is can skip if u want keeping SV. at SV 2.8, that mod isn't helpful.
00:00:599 (2) - d / how about kdddk pattern? Doesn't feel nice
00:00:972 (7) - K
00:01:291 (9) - k Nope, there is a low-pitched tune in the background, which I mapped with d, (xx xx xx xx xx etc.)
00:02:674 (21) - K
00:03:206 (25) - k ^^
00:04:908 (40) - ^ ^^
00:06:078 (51),(53),(55),(57),(59) - D / like Dk Dk Dk Dk Dkk I did add finishers, but for me, they feel better as dK, instead of Dk
00:08:312 (66) - k Read above
00:09:482 (76) - K
00:09:801 (78) - k Read Above
00:11:184 (91) - K
00:11:504 (93) - k Read Above
00:12:887 (106),(108),(110),(112),(114) same as 00:06:078 (51),(53),(55),(57),(59) Read above
00:14:908 (119) - k Read Above
00:16:291 (131) - K
00:16:610 (133) - k Read Above
00:17:993 (146) - K
00:18:312 (148) - kRead Above
00:19:695 (161),(163),(165),(167),(169) same as 00:06:078 (51),(53),(55),(57),(59)
00:21:716 (174) - k Read Above
00:22:940 (187) - same as 00:00:599 (2)
00:23:418 (192) - k Read Above
00:24:748 (207) - d to follow music
00:25:121 (210) - k Read Above
00:26:504 (225),(227),(229),(231),(233) same as 00:06:078 (51),(53),(55),(57),(59) Read Above

alright, Inner Oni is well done.

[Trainers' eyes Meet (Taiko)]
i suggest delete this diff by diffcult spread,

Inner Oni is like Extra in standard but this diff is overmapped, and note isn't follow song.
Thanks, no reply is fixed


bananannian wrote:

Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses, everything.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.

(Note: If I tell you your Oni isn’t hard enough, that’s just my masochist side speaking, you can most definitely ignore if you wish. ^.^ )

d = don
k = katsu
D = big don
K = big katsu


[General]
Very short, simple and polished beatmap, my mod might be short, I hope it's still useful!
00:28:206 - personally I would retain kiai time until here
00:28:206 - also, consider adding multiple timing sections from here on out and lowering hitsound volume for every section, creating the fade out effect

[Muzukashii]
00:13:312 (61) - consider removing, ONLY note for this repeating segment that doesn't follow the pattern
00:17:035 (76) - change to k, following 00:15:333 (68)

[Oni]
00:03:099 (15) - change to k, follow 00:01:397 (6)

[Inner Oni]
00:28:631 (238,239) - change to d k, match melody pitch
00:30:333 (247,248) - ^

Fixed both
[Trainers' eyes Meet]
I would say overmap, but you did specifically say you didn't overmap it... I don't know, I can't hear some of the 5 1/8 notes runs in the music personally, that doesn't mean they aren't there though.

141 bpm = 0.4255 seconds per beat = 0.0532 seconds per 1/8 notes
World fastest drummer = 1208 strokes per minute = 0.0497 seconds per stroke
So the world fastest drummer can JUST about play your 1/8 notes runs.
... ok.

00:29:482 (296) - change to k, match melody
00:31:184 (311) - ^
Decided to delete the diff ;-;
[]

And also, after looking through my mod, would you mind taking the time to check out my taiko set? <3
I will try, but not right now, due to my eyes

There you go! Hope you find this mod helpful, and good luck beatmapping!
Thank you!

Nwolf wrote:

randomly found this


Inner Oni and X-diff are too overmapped and disrespect the song. I doubt any BN would let this rank. Also, the SV has to be a joke :c
Deleted Trainers' eyes Meet (Taiko), and fixed SV
TKS
dont use wiki to set metadata.
Topic Starter
Bara-
How do you mean?
The metadata cdh posted?
Looking at the other maps, it's the most safe one to do
Irreversible
Heyo baraajte~

[General]

Well, tbh I think the hitsounds rather disturbing because they are so loud, they completely overwrite the music.
that bg is hilarious XD

[Vision]

I don't think this is ready for anything at its state at all yet. I like how you want to make something special, but there are better ways to do it, so I wrote a little mod about your map down below with some suggestions. I hope that can help you a bit! And don't get demotivated because this is a quite of "try remapping it"., 1) it's only a 30 seconds song, so, you could do that quite quickly with a probably better outcome 2) it will help you for your future maps

I doubt there is actual.. 1/8 in there, well maybe there is, but it should definitely be covered by a repeat slider, and not by clickable objects, it's way too difficult if you ask me.

00:00:546 (1,2,3,4,1,2) - Mh, well you have to spam like fuck in order to get the 1/8, how do you expect the player immediately stopping 00:00:759 - and click slower? That's not really well done, another reason why you should use repeat sliders.
00:01:397 (1) - Why is the hitsound so quiet here?
00:00:972 (1,1) - These two sounds are really similar, you should have a similar slider here. I mean, wiggly and just a curve is a bad contrast to express this song.
00:02:674 (1) - You could use a 1/8 slider here, with soft hitsound, to make the sound feel more authentic.
00:03:099 (1) - Bad usage of NC.
00:04:164 (5,6,7,8) - nono.
00:04:376 (1,2,1) - That's a quite bad flow, you know, you speed up the player with the 1/8, then it gets so slow, and the movement is that edgy, well, i don't know. I want to say that http://puu.sh/fZQkq/db3dce4bba.jpg smth like this would work better.
00:05:759 (3,4,1) - Pay attention to stuff like this! DS should be equal here, right? Work properly :P
00:06:078 (1) - Would actually be funnier to play if they moved out (like <- -> <- ->) instead of down, the movement and the overlaps like that, hm. Well it's jsut a suggestion of mine.
00:07:567 (1,2,3,4) - *cough*
00:08:206 (1) - Bad usage of NC. Also, why not using special sliders for these ones ? If you wanna make something special in your map, you could make these slightly wobbling instead of spamming a NC.
00:09:376 (5) - Try 172 60? See what pattern it creates.
00:09:908 (1) - no NC
00:10:812 (4,5) - Well, this 1/8 is also bad.
00:11:184 (1,2,1) - Blanket bad, overlap bad, rework pls.
00:21:397 (1,1,2,3,4,1,1,2,3,4,1,2,1) - There is great movement it here. Exactly what this song needs. You know? You should honestly try reworking the rest, and try to get it ab it like this. (Anyways, 00:21:823 (1) - would flow better at 280 192, to keep the movement going)
00:26:504 (1,1,1,1,1) - These dont play better as well. You should check Hanzer maps.. or fanzhen maps... they also use things like that, and it works great! :D
00:28:206 (1) - Just nothing? Why?
00:31:184 (1,1,1,1,1) - Song is magnifically quieter here, so pls adjust the hitsounds.

Call me if you need more help.

accepting cs7 diff? 8-)
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