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Qverktett:|| - OVERLAPPERS

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Topic Starter
Iceskulls
This beatmap was submitted using in-game submission on 7 กุมภาพันธ์ 2558 at 20:46:38

Artist: Qverktett:||
Title: OVERLAPPERS
Source: 異能バトルは日常系のなかで
Tags: Inou-Battle wa Nichijou-kei no Naka de When Supernatural Battles Became Commonplace Haruka Yamazaki Saori Hayami Risa Taneda Nanami Yamashita tv size
BPM: 146
Filesize: 17749kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.28 stars, 91 notes)
  2. Hard (2.9 stars, 218 notes)
  3. Insane (3.76 stars, 304 notes)
  4. Normal (1.75 stars, 120 notes)
Download: Qverktett:|| - OVERLAPPERS
Download: Qverktett:|| - OVERLAPPERS (no video)
Information: Scores/Beatmap Listing
---------------
2nd ranked mapset
03/02/2015 Bubbled by xxdeathx
08/02/2015 Ranked by No Dap

12/12/2014 correct the metadata
17/12/2014 Remap Hard and Insane
31/12/2014 New mp3 by Mira-San
02/01/2015 Change BG
23/01/2015 Got quality BG from Kuki
26/01/2015 Remap Insane (looks like remap theory works :D )

Special thanks
Winnie
Here as requested from my modding queue

[Easy]

I feel like the appropriate Distance Snapping for easy would be 1.1 because there is a little more spaces in between notes rather than implying they are about to touch. It'll be a hassle to go back and change it all but I will mod it as it is. Also make sure you stick with 1 and only 1 DS for easy/normal and never change them

00:03:891 (1) - You can snap this properly with DS
00:13:754 (1,2) - Make the big slider arc for for a blanket look http://puu.sh/dc06G/fd2232691d.jpg
00:16:631 (3) - DS is off as well as the next note
00:49:097 (3) - Remove finish hitsound at the end of the slider. It doesn't sound as great when 2 finishes are hit back and back together
01:27:316 (3) - I feel this could be taken out due to the fact that this part is going to be hard to read especially for beginners on easy. Taking it out would sound the same and give the players more time to hit and react to the next note

[Normal]

00:05:124 (2) - This note falls one a 1/8 tick I tried using polarity to get a better outcome but couldn't Not sure if that can still be implemented but just trying using 1/8 and seeing if it feels good to you
00:11:288 (4) - Not Snapped Correctly
00:12:110 (1,2,3,4) - This part is a little bit crazy for normal difficulty players. Lots of sliders ending in red ticks isn't good because it isn't at a hard difficulty yet.
00:17:042 (1,2,3,4) - Like how this sequence works ending in white ticks but a red - red is fine. It's white - red or vice versa that really doesn't feel right
00:22:795 (2) - Move slider up it a bit to parallel if that's what you were going for
00:21:973 (1,2,3) - Basically make these 3 sliders consistent spacing and parallel with one another to make it look and feel better
00:57:316 (2) - Not DS correctly

[Hard]

00:03:891 - At this point I changed some things around to make it sound better. Starting at the time you had a triple stack and it threw of the vocals and music so try this I will hope you like it more (Fixed) http://puu.sh/dc1C7/5dcb812d88.jpg
01:12:316 (3) - Was this really what you wanted over making them play straight out?
01:25:672 (5,6,1) - Jumps on hard like this is a little too crazy follow with the next notes. Try changing that around a bit so it's not as jumpy

[Insane]

00:13:343 (6,7,8,9,1) - It's not consistently rotated. The end slider is out of place rather than following the pattern of that stream
00:17:042 (1) - It'll look cleaner if you flattened out the spine a bit and blanketed it. (Fixed) http://puu.sh/dc1ZP/fab97203e7.jpg

That's about it. The play and the song itself is casual and fun.
Also this is my gift to you. Just resize and reshape and you are good to go. The BG of yours was a little bit blurry, so instead I will make your day shine with this image to use as your BG http://www.emptyblue.it/data/wallpaper/ ... _all_0.jpg but if you didn't like that one here is the site where the BG are crisp and clear http://www.emptyblue.it/data/wallpaper/ ... _all_0.jpg
Topic Starter
Iceskulls

Kocari wrote:

Here as requested from my modding queue

[Easy]

I feel like the appropriate Distance Snapping for easy would be 1.1 because there is a little more spaces in between notes rather than implying they are about to touch. It'll be a hassle to go back and change it all but I will mod it as it is. Also make sure you stick with 1 and only 1 DS for easy/normal and never change them :arrow: You have a point but If I change the DS here , the DS will somehow a bit inconsistent with Normal

00:03:891 (1) - You can snap this properly with DS :arrow: It fine as it is, not much different
00:13:754 (1,2) - Make the big slider arc for for a blanket look http://puu.sh/dc06G/fd2232691d.jpg :arrow: Tried
00:16:631 (3) - DS is off as well as the next note :arrow: Fix
00:49:097 (3) - Remove finish hitsound at the end of the slider. It doesn't sound as great when 2 finishes are hit back and back together :arrow: Okay
01:27:316 (3) - I feel this could be taken out due to the fact that this part is going to be hard to read especially for beginners on easy. Taking it out would sound the same and give the players more time to hit and react to the next note :arrow: But the rhythm will be a bit inconsistent with the others diffs

[Normal]

00:05:124 (2) - This note falls one a 1/8 tick I tried using polarity to get a better outcome but couldn't Not sure if that can still be implemented but just trying using 1/8 and seeing if it feels good to you :arrow: 1/8 is not recommend for Normal
00:11:288 (4) - Not Snapped Correctly :arrow: Fixed a bit
00:12:110 (1,2,3,4) - This part is a little bit crazy for normal difficulty players. Lots of sliders ending in red ticks isn't good because it isn't at a hard difficulty yet. :arrow: Not that crazy because the music actually sound emphasized like that , and you can suggest a rhythm here so why not?
00:17:042 (1,2,3,4) - Like how this sequence works ending in white ticks but a red - red is fine. It's white - red or vice versa that really doesn't feel right :arrow: Changed rhythm a bit
00:22:795 (2) - Move slider up it a bit to parallel if that's what you were going for :arrow: Okay
00:21:973 (1,2,3) - Basically make these 3 sliders consistent spacing and parallel with one another to make it look and feel better :arrow: Tried
00:57:316 (2) - Not DS correctly :arrow: Fine as it is, not much different

[Hard]

00:03:891 - At this point I changed some things around to make it sound better. Starting at the time you had a triple stack and it threw of the vocals and music so try this I will hope you like it more (Fixed) http://puu.sh/dc1C7/5dcb812d88.jpg :arrow: I think mine is fine , I like how the triplet actually sound just like the vocal
01:12:316 (3) - Was this really what you wanted over making them play straight out? :arrow: Yeah ,I think it play better than straight one
01:25:672 (5,6,1) - Jumps on hard like this is a little too crazy follow with the next notes. Try changing that around a bit so it's not as jumpy :arrow: Okay

[Insane]

00:13:343 (6,7,8,9,1) - It's not consistently rotated. The end slider is out of place rather than following the pattern of that stream :arrow: Fixed a bit
00:17:042 (1) - It'll look cleaner if you flattened out the spine a bit and blanketed it. (Fixed) http://puu.sh/dc1ZP/fab97203e7.jpg :arrow: Tried

That's about it. The play and the song itself is casual and fun.
Also this is my gift to you. Just resize and reshape and you are good to go. The BG of yours was a little bit blurry, so instead I will make your day shine with this image to use as your BG http://www.emptyblue.it/data/wallpaper/ ... _all_0.jpg but if you didn't like that one here is the site where the BG are crisp and clear http://www.emptyblue.it/data/wallpaper/ ... _all_0.jpg
:arrow: Thank you very much but I would prefer mine better , so sorry :(

Anyways thanks for the mods , it quite a bit helpful tho :)
Rtyzen
Yo! here for M4M!
These are just suggestions so feel free to accept/deny them
[General]
  1. Try normal claps (or default soft claps) for 00:41:288, 00:42:932, 00:44:576, 00:46:220, 00:47:864 and 00:49:508 since there's quite an obvious clap sound
  2. 01:09:234 - ^
  3. 01:17:453 and 01:19:097 - ^
  4. I dont really know how to use whistles fully yet so i'll just stay away from those
[Easy]
  1. 00:03:891 (1) - Suggest moving it to somewhere like x:76 y:180 for better flow
  2. 00:10:467 (1) - I think it blankets the previous 2 better at x:360 y:84
  3. 00:14:987 - Note here
  4. 00:54:439 (2,3) - Blanket can be improved

[Normal]
  1. 00:03:891 - 00:05:535 - Rhythm suggestion http://puu.sh/ddWp2/4cb0d3e13a.jpg
  2. 00:02:247 (2,1) - Just a suggestion but I think this looks cool http://puu.sh/ddWx8/1770101413.jpg
  3. 00:06:973 - Add a note?
  4. 00:26:494 (3,1) - Blanket better
  5. 00:35:124 (3) - Lengthen by 1 red tick
  6. 00:54:028 (2) - Finish
  7. 00:56:083 (5) - ^
  8. 01:18:480 - Add a note?

[Hard]
  1. 00:03:891 (1,2,3) - Should be in front of 00:03:686 (4) (in time) i.e. http://puu.sh/ddWW5/5fd258adb6.jpg
  2. 00:09:645 (3) - Slider looks deformed
  3. 00:40:056 (1) - ^
  4. 00:23:823 (2) - Start this 1 blue tick later. End same place
  5. 00:41:494 (3) - y-1 to stack properly
  6. 00:42:932 (3) - x+1 y+1
  7. 01:05:946 (4,5) - Abit too far
  8. 01:25:056 (3,4) - ^

[Insane]
  1. Can be AR8 or 8.something since you have an extra
  2. 00:03:891 (1,2,3) - Same as hard
  3. 00:12:932 (5) - Reverse only once sounds better IMO
  4. 00:21:973 (1) - Deformed slider
  5. 01:06:357 (1) - Finish on head
  6. 01:22:795 (1) - ^
  7. 01:18:275 (2) - Reverse once

[Extra]
  1. Not a big fan of CS5, maybe 4.something?
  2. 00:35:946 (5) - 3/4 slider sounds better
  3. 01:18:275 (2) - Reverse once
  4. 01:27:521 (1) - Rotate it 180 degrees for better flow

That's all from me, good luck ^^
Topic Starter
Iceskulls

Rtyzen wrote:

Yo! here for M4M!
These are just suggestions so feel free to accept/deny them
[General]
  1. Try normal claps (or default soft claps) for 00:41:288, 00:42:932, 00:44:576, 00:46:220, 00:47:864 and 00:49:508 since there's quite an obvious clap sound :arrow: Accept only the first since the others got others hitsound to play in it , adding clap would ruin the others hitsound that I also put there a bit , and make sure to time stamp properly next time lol
  2. 01:09:234 - ^ :arrow: It has clap , doesn't it?
  3. 01:17:453 and 01:19:097 - ^ :arrow: ^
  4. I dont really know how to use whistles fully yet so i'll just stay away from those :arrow: It's fine to suggest , whistle can be put on a lots of various beat just make sure it consistent and sound good with the song
[Easy]
  1. 00:03:891 (1) - Suggest moving it to somewhere like x:76 y:180 for better flow :arrow: No , I think it fine as it is , beginners still have reaction time here
  2. 00:10:467 (1) - I think it blankets the previous 2 better at x:360 y:84 :arrow: Sorry , I didn't intend to blanket this
  3. 00:14:987 - Note here :arrow: imo no need for that here
  4. 00:54:439 (2,3) - Blanket can be improved :arrow: Kay

[Normal]
  1. 00:03:891 - 00:05:535 - Rhythm suggestion http://puu.sh/ddWp2/4cb0d3e13a.jpg :arrow: No , I want to avoid 1/4 beat in Normal
  2. 00:02:247 (2,1) - Just a suggestion but I think this looks cool http://puu.sh/ddWx8/1770101413.jpg :arrow: Cool
  3. 00:06:973 - Add a note? :arrow: No, it will make spinner unrankable
  4. 00:26:494 (3,1) - Blanket better :arrow: Kay
  5. 00:35:124 (3) - Lengthen by 1 red tick :arrow: No, it fine as it is
  6. 00:54:028 (2) - Finish :arrow: Doesn't sound good to me
  7. 00:56:083 (5) - ^ :arrow: ^
  8. 01:18:480 - Add a note? :arrow: No, thanks ,it play a bit weird imo

[Hard]
  1. 00:03:891 (1,2,3) - Should be in front of 00:03:686 (4) (in time) i.e. http://puu.sh/ddWW5/5fd258adb6.jpg :arrow: I prefer mine
  2. 00:09:645 (3) - Slider looks deformed :arrow: Fixed a bit
  3. 00:40:056 (1) - ^ :arrow: This one is fine as it is
  4. 00:23:823 (2) - Start this 1 blue tick later. End same place :arrow: No, thanks, play weird to me imo
  5. 00:41:494 (3) - y-1 to stack properly :arrow: Kay
  6. 00:42:932 (3) - x+1 y+1 :arrow: Kay
  7. 01:05:946 (4,5) - Abit too far :arrow: I will think about this gonna bookmark this
  8. 01:25:056 (3,4) - ^ :arrow: But this one is fine as it is imo

[Insane]
  1. Can be AR8 or 8.something since you have an extra :arrow: It fine as it is , no need to make AR different from Extra
  2. 00:03:891 (1,2,3) - Same as hard :arrow: Same reason
  3. 00:12:932 (5) - Reverse only once sounds better IMO :arrow: No , it 's not IMO
  4. 00:21:973 (1) - Deformed slider :arrow: Fixed a bit
  5. 01:06:357 (1) - Finish on head :arrow: The beat just doesn't fit for me, sorry
  6. 01:22:795 (1) - ^ :arrow: ^
  7. 01:18:275 (2) - Reverse once :arrow: No, it's fine as it is

[Extra]
  1. Not a big fan of CS5, maybe 4.something? :arrow: No,thanks
  2. 00:35:946 (5) - 3/4 slider sounds better :arrow: But I will miss the clap sound
  3. 01:18:275 (2) - Reverse once :arrow: Fine as it is
  4. 01:27:521 (1) - Rotate it 180 degrees for better flow :arrow: Kay

That's all from me, good luck ^^
Thanks for the mod and star , I'm really appreciate it ><
Avishay
I hope you read my PM, I'm really sorry again, here is the mod!

[Extra]
00:00:604 (1,2,3,4,5,6,7,8) - The overmapping here is strong, and the sliders starts on a blue tick. Obviously you're trying to follow vocals here, so imo you should remove 2 and 6, it will fit the vocals much better and sound much better.
00:02:453 (2) - If you want to follow the vocals properly here (since this whole part is following the vocals), place it on a 1/3 tick (00:02:521)
00:03:480 (5) - NC here instead of 00:03:891 (5) -
00:03:583 (2) - Just like before, delete it.
00:04:199 (1) - NC
00:04:919 (3) - Can be placed on 1/3 tick, like before.
00:05:330 (1) - What about reducing the SV here and making the slider look more interesting?
00:08:309 - Add a note here, why would you skip rhythm on Extra?
00:08:720 - ^
There are a lot like those ^ Please listen to the song at 25% Playback Rate and place a note where needed.
00:14:576 (4) - End it on the blue tick and place a note afterwards, it follows the beat and the vocals nicely.
00:16:220 (3,4,5) - If you listen precisely, this part is actually three 1/6 ticks, if you can hitsound this well, this will sound really great: http://puu.sh/dgYOu/01ca2fc92d.jpg
00:24:850 (5,6,1) - Overmapped and doesn't sound that right, there's a strong rhythm inside of the slider and the stream doesn't fit. Same for the next of the same pattern.
00:31:014 (5,6,7) - It doesn't look that well in my opinion.
00:33:686 (3) - You miss vocals and beat in this slider, you can make something more fun to play than that.
00:34:919 (6) - Change it to a circle.. The pattern is unreadable and the end of the slider hits on nor rhythm neither vocal.
00:35:330 (3) - Change it to a stream, you're missing vocals and the slider doesn't play that nice.
00:35:946 (5) - Either follow the vocals by extending the slider by 1/4, or follow the beat correctly.
00:38:412 (1,2,3) - You can either increase or decrease the SV after every slider, it is an Extra, spice things up!
00:40:877 (2) - Change it to a circle, or extend it until the start of the triple, because now it lands on nothing and it feels unnecessary..
00:56:494 (1,2,3,4,5,6,7) - The flow here is not that nice between the patterns, also make the 2nd pattern look different, it is the same as the 1st and they don't achieve much one next to other.
01:00:193 (3,4,5,6,7) - Where is the flow? Where is the fun? Just random stacked streams, circles and sliders, make it look nicer!
01:03:069 (1,2,3) - Overmapped, it just sounds wrong.. The only fit here imo is 1/1 slider (or 2 circles)
01:27:521 (1) - You should just mute the end of the slider.
Please, just listen to the song on 25% Playback rate and try to follow it more precisely, in terms of vocals and rhythm.

[Insane]
01:03:686 (2,4) - Stack properly.
01:26:083 (1,4) - ^
The diff in terms of patterns and flow is great, but the rhythm following and timing is just like at the other diff, just listen to the song, it will sound much better if you follow it properly, especially on the harder diffs.

[Hard]
00:23:823 (2) - Shorten the slider and move it 1/4 forward, and insert a circle instead of the slider beginning, it will sound much nicer.
00:35:124 (1,3) - Stack properly.
01:09:645 (1,3) - ^
01:12:316 (3,1) - ^
01:14:576 (1,3) - ^
01:17:864 (1,2,3) - ^
01:20:330 (3,3) - Blanket better.
The flow and structure is great, but I still have the same opinion
One which I really disliked
00:14:576 (3) - The repeat lands on nothing, either make it a 1/1 slider like at the other diffs, or follow the vocals properly.

I hope it is fine, I can give you a lot of examples for weird stuff that don't fit the rhythm/vocals, if you want them just PM me on the forums on in-game.
Good luck!
Topic Starter
Iceskulls

Avishay wrote:

I hope you read my PM, I'm really sorry again, here is the mod!

[Extra]
00:00:604 (1,2,3,4,5,6,7,8) - The overmapping here is strong, and the sliders starts on a blue tick. Obviously you're trying to follow vocals here, so imo you should remove 2 and 6, it will fit the vocals much better and sound much better. :arrow: Kay
00:02:453 (2) - If you want to follow the vocals properly here (since this whole part is following the vocals), place it on a 1/3 tick (00:02:521) :arrow: I place on 1/4 instead
00:03:480 (5) - NC here instead of 00:03:891 (5) - :arrow: No, it fine as it is
00:03:583 (2) - Just like before, delete it. :arrow: Kay
00:04:199 (1) - NC :arrow: No, it fine as it is
00:04:919 (3) - Can be placed on 1/3 tick, like before. :arrow: Place 1/4 beat
00:05:330 (1) - What about reducing the SV here and making the slider look more interesting? :arrow: No, thanks it fine as it is no need to change SV imo
00:08:309 - Add a note here, why would you skip rhythm on Extra? :arrow: I think it okay to skip some beat in Extra
00:08:720 - ^ :arrow: Sorry , I can't hear any beat here
There are a lot like those ^ Please listen to the song at 25% Playback Rate and place a note where needed. :arrow: It doesn't have to map every beat in the music,as long as the pattern or spacing fit for Extra ,it's fine , also mapping a 1/4 beat that can only hear at 25% playback rate can affect realplay too since the player will probably listen to the music at 100% and might not reconize some 1/4 beat that can only hear at 25% imo that why I didn't map some 1/4 beat
00:14:576 (4) - End it on the blue tick and place a note afterwards, it follows the beat and the vocals nicely. :arrow: White tick seems fine to me
00:16:220 (3,4,5) - If you listen precisely, this part is actually three 1/6 ticks, if you can hitsound this well, this will sound really great: http://puu.sh/dgYOu/01ca2fc92d.jpg :arrow: I hear it on 1/4 ticks
00:24:850 (5,6,1) - Overmapped and doesn't sound that right, there's a strong rhythm inside of the slider and the stream doesn't fit. Same for the next of the same pattern. :arrow: It fine to me , I actually map downbeat at slider end because it might the give the player bulidup feeling to jumps to the next notes
00:31:014 (5,6,7) - It doesn't look that well in my opinion. :arrow: Fixed a bit
00:33:686 (3) - You miss vocals and beat in this slider, you can make something more fun to play than that. :arrow: Will think about it , but I guess this rhythm is fine the music actually sound calm here ,I don't want to make anything exhaust here
00:34:919 (6) - Change it to a circle.. The pattern is unreadable and the end of the slider hits on nor rhythm neither vocal. :arrow: The pattern is playable and it would readable and the blue tick does has a beat sound there
00:35:330 (3) - Change it to a stream, you're missing vocals and the slider doesn't play that nice. :arrow: Stream doesn't play nice here
00:35:946 (5) - Either follow the vocals by extending the slider by 1/4, or follow the beat correctly. :arrow: Will think about this if I change to1/4 beat I will miss clap
00:38:412 (1,2,3) - You can either increase or decrease the SV after every slider, it is an Extra, spice things up! :arrow: Kay
00:40:877 (2) - Change it to a circle, or extend it until the start of the triple, because now it lands on nothing and it feels unnecessary.. :arrow: The slider land on 1/2 beat if I map only 1/1 it will affect the flow
00:56:494 (1,2,3,4,5,6,7) - The flow here is not that nice between the patterns, also make the 2nd pattern look different, it is the same as the 1st and they don't achieve much one next to other. :arrow: Fixed a bit but I want the 2nd to looks just like 1st that just what I want
01:00:193 (3,4,5,6,7) - Where is the flow? Where is the fun? Just random stacked streams, circles and sliders, make it look nicer! :arrow: ? I don't understand what do you mean here , the flow is right here 01:00:193 (3,4,5,6,7) - the fun is the jumps there, I stacked triplet there jus to make the flow here not mess up if I unstack it will be like you need to move the cursor then play the slider result in mess upi flow imo
01:03:069 (1,2,3) - Overmapped, it just sounds wrong.. The only fit here imo is 1/1 slider (or 2 circles) :arrow: But the blue tick seems fit here and play nicely
01:27:521 (1) - You should just mute the end of the slider. :arrow: Kay
Please, just listen to the song on 25% Playback rate and try to follow it more precisely, in terms of vocals and rhythm. :arrow: Honestly it doesn't have to map precisely like that , it would be hard to play it precisely too if I map it precisely since I will got some polarity problems which affect the feeling when playing it imo , I would trying adding reasonable jumps , streams but not mapping it precisely I choose to map this song at 1/4 beat snap

[Insane]
01:03:686 (2,4) - Stack properly. :arrow: Kay
01:26:083 (1,4) - ^ :arrow: Kay
The diff in terms of patterns and flow is great, but the rhythm following and timing is just like at the other diff, just listen to the song, it will sound much better if you follow it properly, especially on the harder diffs. :arrow: Same reason as extra

[Hard]
00:23:823 (2) - Shorten the slider and move it 1/4 forward, and insert a circle instead of the slider beginning, it will sound much nicer. :arrow: No,I guess I'm fine with this one
00:35:124 (1,3) - Stack properly. :arrow: Kay
01:09:645 (1,3) - ^^
01:12:316 (3,1) - ^^
01:14:576 (1,3) - ^^
01:17:864 (1,2,3) - ^^
01:20:330 (3,3) - Blanket better.^
The flow and structure is great, but I still have the same opinion :arrow: And I still have same reason
One which I really disliked
00:14:576 (3) - The repeat lands on nothing, either make it a 1/1 slider like at the other diffs, or follow the vocals properly. :arrow: Whoops , my mistake

I hope it is fine, I can give you a lot of examples for weird stuff that don't fit the rhythm/vocals, if you want them just PM me on the forums on in-game.
Good luck!
Thanks for the mods :) , the mods is a bit helpful but you can suggest your flow/pattern/rhythm picture a bit more and frequent instead of making the mappers think what they should do about those problems , and the terms of saying "sound right/wrong" , "fit" can't win " do this and it will flow/play/feel better with picture as example" ( this weight more reason and can give the mapper nice feeling when read it imo )
-Nya-
Hey! Doing M4M here.
Well, here's my mod:


General:
Modders have told me that my audio lead-in should at least be 2000ms so consider changing that in your .osu notepad.

Easy:
00:03:891 (1) – I really don’t like the shape of this slider. Maybe something like this instead?
Something like that.00:21:973 (3,1) – Try to make this blanket better. Just move the tail of 00:23:617 (1) – a bit upward till it’s somewhere here: X:148 Y:22000:28:960 (3,4) – Make a blanket here? It will look nicer.
00:36:768 (1) – Nazi. Move the tail of this slider a bit downward to perfect the blanket.01:26:083 (2,3,1) – Not a very nice rhythm and kind of hard for an Easy. Rather do this?
Replacing the last slider with a spinner, will maybe work even better.Very good diff. Couldn’t find anything else. I just highly suggest you follow my last suggestion, then this diff will be perfect.

Normal:
AiMod just have one DS error.
00:00:604 (1) – What about this pattern instead?
00:09:645 (1,2) – Change these two hitcircles into a slider instead that’s blanketing 00:10:467 (3) – I’m suggesting this, because you’re starting with a new combo here, so I think ending the last combo with hitcircles and starting the new combo with a slider will fit better.00:13:754 (1) – Move this slider a bit lower till it’s somewhere here: X:240 Y:380 for a better flow00:18:686 (3) – Move this slider a bit lower as well also for better flow. Place it here: X:276 Y:120. Then try to stack 00:20:946 (3) – on the head of this slider: 00:18:686 (3) – 00:28:549 (3,4,5,6) – Try to make a square shape with these hitcircles instead. I think it will look much nicer and neater.
00:31:014 (2) – Nazi. Move this slider to the right till it’s here: X:444 Y:232 for a better flow.00:39:234 (4) – Nazi. Move this slider up one grid till it’s here: X:184 Y:80 to improve the symmetry.01:06:357 (1,3) – Make these two sliders look the same, by using the copy and paste option. Copy and paste 01:06:357 (1) – then Ctrl+J and Ctrl+GAlso a very nice diff. Just a few minor things that could be fixed.

Hard:
00:08:001 (3,1) – Try to make a nice blanket here. In my opinion it looks better than what you have now.
00:17:042 (1) – Nazi. Move the red square of this slider till it’s more in the middle of the slider. Somewhere here: X:268 Y:344.
00:20:330 (1) – I don’t really like this wave shape. Something like this looks better:
00:24:439 (3) – I suggest rather straightening this slider. I think it will make the overlap with 00:23:823 (2) – look better.
00:27:316 (2) – Rather copy and paste 00:26:905 (1) – to make this look better.
00:28:138 (4,1) – Improve this blanket.
00:39:645 (4) – Since this repetitive slider ends at the tail. Why not stack this slider: 00:40:056 (1) – on the tail instead of the head.If you follow my above suggestion, stack 00:41:494 (3) – on the head of 00:40:056 (1) – 00:45:809 (4) – Place this slider somewhere here: X:92 Y:304 to make the triangle that is formed by the sliders’ ends look better.01:07:179 (3,4) – Nazi. Please improve this blanket. Use the approach circle of 01:07:179 (3) – to help you01:09:645 (1,3) – Improve the stack. Place 01:10:467 (3) – here: X:336 Y:26901:12:316 (3,1) - ^, place 01:12:316 (3) – here: X:276 Y:19801:18:377 (2,3) – Move these two hitcircles a bit to the left till it’s here: X:375 Y:71 to improve the stack on the tail01:20:330 (3) – Move this tail a bit to the right, somewhere here: X:372 Y:360 to make it parallel with the previous two sliders01:26:699 (3,4) – Make a nice blanket here instead?
You can then also make a blanket with 01:26:905 (4,1) – like in the pic above.Great diff. Also just a few minor fixes.

Overall, very nice mapset.
Good Luck with getting this ranked! :D
Topic Starter
Iceskulls

-Nya- wrote:

Hey! Doing M4M here.
Well, here's my mod:


General:
Modders have told me that my audio lead-in should at least be 2000ms so consider changing that in your .osu notepad. :arrow: Okay

Easy:
00:03:891 (1) – I really don’t like the shape of this slider. Maybe something like this instead? :arrow: Fixed a bit
Something like that.00:21:973 (3,1) – Try to make this blanket better. Just move the tail of 00:23:617 (1) – a bit upward till it’s somewhere here: X:148 Y:220 :arrow: Tried00:28:960 (3,4) – Make a blanket here? It will look nicer. :arrow: No, I like the current flow
00:36:768 (1) – Nazi. Move the tail of this slider a bit downward to perfect the blanket. :arrow: Okay01:26:083 (2,3,1) – Not a very nice rhythm and kind of hard for an Easy. Rather do this? :arrow: Okay
Replacing the last slider with a spinner, will maybe work even better. :arrow: No, it fine as it is imoVery good diff. Couldn’t find anything else. I just highly suggest you follow my last suggestion, then this diff will be perfect. :arrow: I followed it , thanks

Normal:
AiMod just have one DS error. :arrow: Fixed
00:00:604 (1) – What about this pattern instead? :arrow: No , thanks I prefer mine
00:09:645 (1,2) – Change these two hitcircles into a slider instead that’s blanketing 00:10:467 (3) – I’m suggesting this, because you’re starting with a new combo here, so I think ending the last combo with hitcircles and starting the new combo with a slider will fit better. :arrow: Okay00:13:754 (1) – Move this slider a bit lower till it’s somewhere here: X:240 Y:380 for a better flow :arrow: No, I think it fine as it is00:18:686 (3) – Move this slider a bit lower as well also for better flow. Place it here: X:276 Y:120. Then try to stack 00:20:946 (3) – on the head of this slider: 00:18:686 (3) – :arrow: The current flow is fine and it doesn't to stack those since (3) already disappear for some time before th another (3) show up00:28:549 (3,4,5,6) – Try to make a square shape with these hitcircles instead. I think it will look much nicer and neater. :arrow: Okay
00:31:014 (2) – Nazi. Move this slider to the right till it’s here: X:444 Y:232 for a better flow. :arrow: Change the placement for previous changed00:39:234 (4) – Nazi. Move this slider up one grid till it’s here: X:184 Y:80 to improve the symmetry. :arrow: Okay01:06:357 (1,3) – Make these two sliders look the same, by using the copy and paste option. Copy and paste 01:06:357 (1) – then Ctrl+J and Ctrl+G :arrow: Copy (3) insteadAlso a very nice diff. Just a few minor things that could be fixed. :arrow: thanks

Hard:
00:08:001 (3,1) – Try to make a nice blanket here. In my opinion it looks better than what you have now. :arrow: Okay
00:17:042 (1) – Nazi. Move the red square of this slider till it’s more in the middle of the slider. Somewhere here: X:268 Y:344. :arrow: Okay
00:20:330 (1) – I don’t really like this wave shape. Something like this looks better: :arrow: No,I like current one
00:24:439 (3) – I suggest rather straightening this slider. I think it will make the overlap with 00:23:823 (2) – look better. :arrow: No,I like curve overlap
00:27:316 (2) – Rather copy and paste 00:26:905 (1) – to make this look better. :arrow: Okay
00:28:138 (4,1) – Improve this blanket. :arrow: I tried
00:39:645 (4) – Since this repetitive slider ends at the tail. Why not stack this slider: 00:40:056 (1) – on the tail instead of the head. :arrow: Because the reverse slider is so short that you can still hold the cursor there and still be able to play (1)If you follow my above suggestion, stack 00:41:494 (3) – on the head of 00:40:056 (1) – :arrow: No change00:45:809 (4) – Place this slider somewhere here: X:92 Y:304 to make the triangle that is formed by the sliders’ ends look better. :arrow: Okay01:07:179 (3,4) – Nazi. Please improve this blanket. Use the approach circle of 01:07:179 (3) – to help you :arrow: that fail blanket xD fixed01:09:645 (1,3) – Improve the stack. Place 01:10:467 (3) – here: X:336 Y:269 :arrow: Okay01:12:316 (3,1) - ^, place 01:12:316 (3) – here: X:276 Y:198 :arrow: Okay01:18:377 (2,3) – Move these two hitcircles a bit to the left till it’s here: X:375 Y:71 to improve the stack on the tail :arrow: Okay01:20:330 (3) – Move this tail a bit to the right, somewhere here: X:372 Y:360 to make it parallel with the previous two sliders :arrow: Okay01:26:699 (3,4) – Make a nice blanket here instead? :arrow: Okay
You can then also make a blanket with 01:26:905 (4,1) – like in the pic above. :arrow: OkayGreat diff. Also just a few minor fixes. :arrow: Thanks

Overall, very nice mapset. :arrow: Nice aesthetic mods
Good Luck with getting this ranked! :D
Thanks for the mod :)
Pururut
hi from MQ.

[Easy]
00:00:604 (1,2,1) - i prefer to let it be some pattern.
01:26:083 (2) - wrong rhythm?

[Normal]
00:05:535 (1,1) - at least 4 beat in normal diff,maybe remove this spinner and add a note.
01:22:795 (1) - ^ fill with 1/1 note
00:41:699 (2) - rotate by 8° anti-clockwise look better and keep DS.

[Hard]
00:17:042 (1,1) - why not make 00:18:480 (1) - shape same as 00:17:042 (1) - and make they symmetry?
00:37:179 (2,3) - ctrl+g i means the rhythm.
00:47:453 (2) - right a bit pixels.
01:03:069 (1) - fix stack
kiai awesome :)

[Insane]
AR8.5 are enough
00:17:042 (1) - fix blanket
00:40:056 (1) - out of compose
01:18:275 (2) - reduce once repeat better
01:20:946 (4,5,1) - 326,182 and fix blanket

[Extra]
00:21:357 (5) - 358,330
00:33:480 (1,2,3) - wrong rhythm
01:12:727 (7) - 454,216 and 01:12:521 (6) - nc
01:18:275 (2) - same as Insane
01:23:206 (2,3,4) - how about
prpr :3
good luck
Topic Starter
Iceskulls

Pururut wrote:

hi from MQ.

[Easy]
00:00:604 (1,2,1) - i prefer to let it be some pattern. :arrow: I like it this way
01:26:083 (2) - wrong rhythm? :arrow: Well I want to keep the rhythm consistent for beginners , if there are a lots of mods mention about this I will consider it

[Normal]
00:05:535 (1,1) - at least 4 beat in normal diff,maybe remove this spinner and add a note. :arrow: Will consider because I want this part to be consistent with Easy
01:22:795 (1) - ^ fill with 1/1 note :arrow: No, spinner is better here imo
00:41:699 (2) - rotate by 8° anti-clockwise look better and keep DS. :arrow: Yea

[Hard]
00:17:042 (1,1) - why not make 00:18:480 (1) - shape same as 00:17:042 (1) - and make they symmetry? :arrow: The music doesn't fit for symmetry there, you can hear that the music change how their sound at 00:18:480 (1) - so I try to make the slider flow like the music
00:37:179 (2,3) - ctrl+g i means the rhythm. :arrow: The jump isn't bad here but I will consider it because I don't think it suit the music here
00:47:453 (2) - right a bit pixels. :arrow: Better say blanket better lol
01:03:069 (1) - fix stack :arrow: whoops
kiai awesome :) :arrow: wat lol , thanks

[Insane]
AR8.5 are enough :arrow: Honestly, I don't like decimal setting at all but if someone give me a good reason why I should use decimal setting I may consider it
00:17:042 (1) - fix blanket :arrow: K ,fixed ( these blanket problems appear everywhere lol )
00:40:056 (1) - out of compose :arrow: What do you mean? , that is downbeat note , isn't it
01:18:275 (2) - reduce once repeat better :arrow: No , it give a sudden pause here 01:18:583 - and that sound really weird to me imo
01:20:946 (4,5,1) - 326,182 and fix blanket :arrow: Adjust tail instead

[Extra]
00:21:357 (5) - 358,330 :arrow: K
00:33:480 (1,2,3) - wrong rhythm :arrow: what? didn't notice that <_< , K fixed
01:12:727 (7) - 454,216 and 01:12:521 (6) - nc :arrow: I like the current and why I need to only do 2 combo here 01:12:521 (6,7) - ? I can play this fine so I guess it fine imo
01:18:275 (2) - same as Insane :arrow: same reason :P
01:23:206 (2,3,4) - how about :arrow: Cool <3

prpr :3 :3
good luck
Thanks for the mods :)
Yauxo


Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

[General]
■ I dont know if that's only me, but I had problems opening this with o!direct. Maybe ask some people if they have the same problem as well to avoid a damaged/corrupted direct download
■ Your blank soft-sliderslide.wav isnt blank (assuming it should be). Maybe go through some folders and use a blank one?

[Extra]
■ Actually, due to it's low difficulty, I'd either rename it to another type of Insane (Another or anything that fits) or to a custom diffname. 4.0 stardiff isnt really ... Extraish :v

■ 00:02:453 (2) - How about this? I feel like 4 doesnt really play anything where it is right now. Removing it might also be an option.



Could be stacked on the Slider's head

■ 00:05:227 (6) - ^
■ 00:05:330 (1) - Add a slight curve maybe?


■ 00:10:467 (1) - ctrl+g?
■ 00:21:151 (4) - sounds more like this to me


■ 00:29:782 (7,1,2) - I dont really like the flow here. Left, Up, Leftdown (-> Square) doesnt really work for me
■ 00:35:124 (1) - Try this rhythm. I feel like the triplet's off


■ 00:35:946 (4) - remove the triplet after that one and make this one longer, so that it maps the vocals better (repeat on blue tick, end on red)
■ 00:56:494 (1,2,3) - See 35:124. This is for any part like this in the kiai. (you even mapped it like this here 00:59:782 (1,2,3) - ) To make things more Extraish, you could use patterns that use the same idea as this one http://puu.sh/dxhde/64fcb67fa4.jpg
■ 01:14:165 (6,7) - maybe have 7 played first, ctrl+g the lower Slider so that a small rotation is played?


■ 01:18:275 (2) - same as 35:124
■ 01:27:521 (1) - ctrl+h and ctrl+j, then readjust to catch the movement more

[Insane]
■ AR8 for DTability and so that it's more appealing to not-so-good players that cant read AR9? It's a 3.57 diff after all. || HP 6

00:03:891 (1) - Kinda the same problem as in Extra. I dont really feel like a triplet fits here. The Slider just starts in the middle of the vocals. If you had to place a Slider somewhere, it would be on the next blue tick. This goes for >any< case like this (start of kiai etc) as well.
■ 00:12:932 (5) - I dont think that 2 repeat Sliders should be spaced so far away. Reduce the spacing so that it's closer to the Stream
■ 00:17:967 (4,5) - is off and maps ghostnotes. There is no sound at 4 and 5's only sound is at the tail. Best thing to do here is to make 00:17:864 (3) - a Slider and end on where the Slider right now ends
■ 00:18:480 (1) - The actual sound that should be mapped starts on the blue tick after that
■ 00:26:905 (1,2,3) - Put some more creativity into these. 3x the same Slider on different sounds doesnt do well
■ 00:38:412 (1,2,3,5,6,7) - I feel like these triplets are too much/overmapped. Even with having these "Insane triplets" (or however one wants to call them) in mind, these dont fit. Just place some Sliders
■ 00:55:158 (2) - shouold actually be where 00:54:850 (1) - ends, if you really want a beat to be clickable. Sliderends are usually supportive to silent sounds. Strong sounds should be clickable (Sliderhead or Circle)
■ 01:03:069 (1) - place the middle tick a little bit higher for a better blanket
■ 01:04:713 (1,2,3) - overmapped as well. Dem triplets, meng
■ 01:18:275 (2) - same as 12:932. They just dont fit into the difficulty like this. Extra? Sure, but not a <4 Insane. 01:24:028 (4,1) - is much better, for example


Okay, I'll just do it like this. Overmapped/bad triplet list:
00:03:891 (1,2,3) - 00:17:864 (3,4,5) - 00:23:412 (4,5,1) - 00:25:056 (4,5,1) - 00:38:412 (1,2,3) - 00:39:234 (5,6,7) - 00:56:494 (1,2,3) - 00:57:316 (5,6,7) - 00:59:782 (1,2,3) - 01:00:603 (5,6,7) - 01:04:713 (1,2,3) - 01:09:645 (1,2,3) - 01:10:467 (5,6,7) - 01:12:521 (5,6,7) - 01:13:754 (3,4,5) - 01:16:836 (2,3,4) -

The only triplets I really like are 00:49:713 (4,5,1,2,3,4,5) -

[Hard]
■ HP 5

■ 00:03:891 (1,2,3) - Bet you know what I'd say here.
■ 00:18:275 (2,3,1) - ^
■ 00:21:768 (4,5,1) - remove 5
■ 00:32:658 (3,4,5) - normal Circles would do the job here as well
■ 00:42:932 (3) - if this is a clap, why is 00:44:576 (3) - a whistle?
■ 00:54:439 (4,5,6) - remove 5
■ 00:59:165 (3) - respace so that this weird mini-jump from 1.07 to 1.13 doesnt happen
■ 00:59:782 (1,2,3) - 01:00:603 (5,6,7) - ...yea
■ 01:06:151 (5,6,1) - the jump from normal spacing, into a jump, into a triplet might be difficult to play. I'd space this less
■ 01:13:754 (3,4,5) - remove 4
■ 01:15:809 (4,5,6) - remove 5
■ 01:17:864 (1,2,3) - remove 2
■ 01:26:083 (1,2) - spacing's too big for this map. Just move the rest of the map with it, so you wont have extra work to do

[Normal]
■ 00:20:946 (3) - 276/123
■ 00:35:124 (3) - 1 tick longer, since the two Sliders before that map basically the same (like 00:33:480 (1) - )
■ 00:50:740 (2) - have this Slider be in the "middle" of the other two. 1 is further to the left and 3 is further to the top (you can tell by looking at the first Sliderend and second Sliderhead)
■ 01:24:439 (1) - This one is too close to the Spinner because of some dumb Object-after-Spinner Rule. See this for more information
■ 01:26:083 (4) - NC? (downbeat)

[Easy]
■ 00:26:905 (1) - I'd replace this one by normal Sliders. The repeat hits an awkward position between beats on a weak vocal, BATs might not like that

So yea, you probably want to change alot of triplets in the more difficult diffs. The easier ones look fine
Topic Starter
Iceskulls

Yauxo wrote:



Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

[General]
■ I dont know if that's only me, but I had problems opening this with o!direct. Maybe ask some people if they have the same problem as well to avoid a damaged/corrupted direct download :arrow: I think this problem relate to special character in song title but I think it can downloadable via osu! direct when it get ranked because the current ranked overlappers used to can't download via osu! direct but now it can
■ Your blank soft-sliderslide.wav isnt blank (assuming it should be). Maybe go through some folders and use a blank one? :arrow: That weird :/ I can't even hear any sound there eventhough I max my volume setting

[Extra]
■ Actually, due to it's low difficulty, I'd either rename it to another type of Insane (Another or anything that fits) or to a custom diffname. 4.0 stardiff isnt really ... Extraish :v :arrow: The problem is I can't think a proper name for this diff :v so I might need to keep using extra untill I can think of some ideas also star diff doesn't matter that much the thing that determine is it extra or not , it's how the mapper mapped it that determine it :P

■ 00:02:453 (2) - How about this? I feel like 4 doesnt really play anything where it is right now. Removing it might also be an option. :arrow: k looks nice



Could be stacked on the Slider's head

■ 00:05:227 (6) - ^ :arrow: ^
■ 00:05:330 (1) - Add a slight curve maybe? :arrow: no, like the way it straight like that


■ 00:10:467 (1) - ctrl+g? :arrow: no , the current flow looks pretty fine imo
■ 00:21:151 (4) - sounds more like this to me :arrow: k, I agree


■ 00:29:782 (7,1,2) - I dont really like the flow here. Left, Up, Leftdown (-> Square) doesnt really work for me :arrow: But I like this flow :P
■ 00:35:124 (1) - Try this rhythm. I feel like the triplet's off :arrow: yea


■ 00:35:946 (4) - remove the triplet after that one and make this one longer, so that it maps the vocals better (repeat on blue tick, end on red) :arrow: k
■ 00:56:494 (1,2,3) - See 35:124. This is for any part like this in the kiai. (you even mapped it like this here 00:59:782 (1,2,3) - ) To make things more Extraish, you could use patterns that use the same idea as this one http://puu.sh/dxhde/64fcb67fa4.jpg :arrow: I agree to that timestamp so pretty the best thing to do here is remap
■ 01:14:165 (6,7) - maybe have 7 played first, ctrl+g the lower Slider so that a small rotation is played? :arrow: I ctrl+g (7) but I guess it still plays good so I don't move it


■ 01:18:275 (2) - same as 35:124 :arrow: I have to consider this one , maybe I have to kill the feeling I have for that cute vocal there :P
■ 01:27:521 (1) - ctrl+h and ctrl+j, then readjust to catch the movement more :arrow: k

[Insane]
■ AR8 for DTability and so that it's more appealing to not-so-good players that cant read AR9? It's a 3.57 diff after all. || HP 6 :arrow: k I guess it okay to use AR8 now also change HP to 6 so it a bit reasonable with extra

00:03:891 (1) - Kinda the same problem as in Extra. I dont really feel like a triplet fits here. The Slider just starts in the middle of the vocals. If you had to place a Slider somewhere, it would be on the next blue tick. This goes for >any< case like this (start of kiai etc) as well. :arrow: I guess the vocal troll me :/ k it gonna be a lots of work to do here
■ 00:12:932 (5) - I dont think that 2 repeat Sliders should be spaced so far away. Reduce the spacing so that it's closer to the Stream :arrow: k
■ 00:17:967 (4,5) - is off and maps ghostnotes. There is no sound at 4 and 5's only sound is at the tail. Best thing to do here is to make 00:17:864 (3) - a Slider and end on where the Slider right now ends :arrow: sorry but I hear a sound at (4) and (5)
■ 00:18:480 (1) - The actual sound that should be mapped starts on the blue tick after that :arrow: fixed
■ 00:26:905 (1,2,3) - Put some more creativity into these. 3x the same Slider on different sounds doesnt do well :arrow: k, symmetry them I'm not good at creativity things so most of things I just got because I take a look at some maps and try some new ideas or I can think only that things or I'm just too rushed
■ 00:38:412 (1,2,3,5,6,7) - I feel like these triplets are too much/overmapped. Even with having these "Insane triplets" (or however one wants to call them) in mind, these dont fit. Just place some Sliders :arrow: k , delete 1/4 beat again I got this ideas from some ranked so I just try it here but I didn't know it doesn't work :/
■ 00:55:158 (2) - shouold actually be where 00:54:850 (1) - ends, if you really want a beat to be clickable. Sliderends are usually supportive to silent sounds. Strong sounds should be clickable (Sliderhead or Circle) :arrow: The vocal troll me again , k will try to fix
■ 01:03:069 (1) - place the middle tick a little bit higher for a better blanket :arrow: Fixed blanket a bit
■ 01:04:713 (1,2,3) - overmapped as well. Dem triplets, meng :arrow: Note to myself : Believe in your mapping style and stop copy others maps style, it won't work if it not the same song
■ 01:18:275 (2) - same as 12:932. They just dont fit into the difficulty like this. Extra? Sure, but not a <4 Insane. 01:24:028 (4,1) - is much better, for example :arrow: I agree


Okay, I'll just do it like this. Overmapped/bad triplet list:
00:03:891 (1,2,3) - 00:17:864 (3,4,5) - 00:23:412 (4,5,1) - 00:25:056 (4,5,1) - 00:38:412 (1,2,3) - 00:39:234 (5,6,7) - 00:56:494 (1,2,3) - 00:57:316 (5,6,7) - 00:59:782 (1,2,3) - 01:00:603 (5,6,7) - 01:04:713 (1,2,3) - 01:09:645 (1,2,3) - 01:10:467 (5,6,7) - 01:12:521 (5,6,7) - 01:13:754 (3,4,5) - 01:16:836 (2,3,4) - :arrow: Oh well, rip k I know what to do now , _ _ map :D

The only triplets I really like are 00:49:713 (4,5,1,2,3,4,5) - :arrow: Because it has a beat sound there lol

[Hard]
■ HP 5 :arrow: k

■ 00:03:891 (1,2,3) - Bet you know what I'd say here. :arrow: I you might know what I'm gonna do _ _ _ _ _ :P
■ 00:18:275 (2,3,1) - ^ :arrow: k
■ 00:21:768 (4,5,1) - remove 5 :arrow: k
■ 00:32:658 (3,4,5) - normal Circles would do the job here as well :arrow: k
■ 00:42:932 (3) - if this is a clap, why is 00:44:576 (3) - a whistle? :arrow: whoops
■ 00:54:439 (4,5,6) - remove 5 :arrow: k
■ 00:59:165 (3) - respace so that this weird mini-jump from 1.07 to 1.13 doesnt happen :arrow: k
■ 00:59:782 (1,2,3) - 01:00:603 (5,6,7) - ...yea :arrow: yea
■ 01:06:151 (5,6,1) - the jump from normal spacing, into a jump, into a triplet might be difficult to play. I'd space this less :arrow: k
■ 01:13:754 (3,4,5) - remove 4 :arrow: ^
■ 01:15:809 (4,5,6) - remove 5 :arrow: ^
■ 01:17:864 (1,2,3) - remove 2 :arrow: ^
■ 01:26:083 (1,2) - spacing's too big for this map. Just move the rest of the map with it, so you wont have extra work to do :arrow: k thanks for helpful mods :)

[Normal]
■ 00:20:946 (3) - 276/123 :arrow: k
■ 00:35:124 (3) - 1 tick longer, since the two Sliders before that map basically the same (like 00:33:480 (1) - ) :arrow: alright
■ 00:50:740 (2) - have this Slider be in the "middle" of the other two. 1 is further to the left and 3 is further to the top (you can tell by looking at the first Sliderend and second Sliderhead) :arrow: k
■ 01:24:439 (1) - This one is too close to the Spinner because of some dumb Object-after-Spinner Rule. See this for more information :arrow: Doesn't that 2 beat measure white tick -> red tick -> white tick ?
■ 01:26:083 (4) - NC? (downbeat) :arrow: k

[Easy]
■ 00:26:905 (1) - I'd replace this one by normal Sliders. The repeat hits an awkward position between beats on a weak vocal, BATs might not like that :arrow: Fixed a lot of things herel

So yea, you probably want to change alot of triplets in the more difficult diffs. The easier ones look fine :arrow: I knew it that Hard to Extra diffs have some problem with it
Thanks for the mods , I'm waiting for this kind of mods for a long time it pretty rare to see a quality mods like this nowadays
Thank you very much :)
Yauxo
Spinner example:

Normal: 2 beats recovery time -> 750 ms @ 160 Bpm
http://puu.sh/dyhS6/c75d1bb82c.jpg example Spinner end. Time: 0:090
http://puu.sh/dyhUs/e132ee3436.jpg example next allowed note. Time: 0:840

840ms - 90ms = 750ms

1 "Beat" = 1 White Tick
Topic Starter
Iceskulls

Yauxo wrote:

Spinner example:

Normal: 2 beats recovery time -> 750 ms @ 160 Bpm
http://puu.sh/dyhS6/c75d1bb82c.jpg example Spinner end. Time: 0:090
http://puu.sh/dyhUs/e132ee3436.jpg example next allowed note. Time: 0:840

840ms - 90ms = 750ms

1 "Beat" = 1 White Tick
Oh , I see
I understand what you mean here , will try to fix it
Thanks :)
Mafumafu
Hi! There is Regraz's mod! :) From BMT Modding Team Round 6!
There is a few points of my mod:

  1. Thank you for requesting a mod from me! Note that I am still learning modding skills, so I am sorry if I cannot provide help to you!
  2. Mod is just a kind of suggestion, so feel free if you dont want to make change.
  3. I hope you can reply to my mod since it can help me know the other mappers' ideas and I can also learn something new.
  4. Same issues won’t be repeated by me unless it is a GD..
  5. This is the one of the maps I modded since I used modding framework version 3 (mfv3)

General

  1. OK.

Easy


  • Rhythm:
  1. Yeah
    Structure:
  2. 00:35:962 (3,1) – Blanket can be improved.
  3. 00:40:072 (1,2) – Try to make 2 more smooth like this: http://puu.sh/dB8ED/7321ddf1bb.jpg
  4. 01:25:277 (1,3,1) –The overlap here make this part’s layout not that neat. Try to reanrrange the places of these notes.
    Hitsounds
  5. Fine
    Others:
  6. 00:03:907 (1) – Remove this NC. Since a spinner is following, this NC is not necessary.
  7. 00:05:551 (1) – Start this spinner at 00:05:346 (1) -. Following the vocal is better.

Normal


  • Rhythm:
  1. 00:05:037 (2) –This should be a 3/4 instead of 1/1. http://puu.sh/dB8SC/0b0f5c7ede.jpg
  2. 00:24:866 (1) –Also 3/4 here: http://puu.sh/dB9bT/e622434730.jpg
  3. 00:44:798 (3) –Too long slider also covered too much vocal. Consider taking this apart.
  4. 00:39:250 (4,1) –Blanket.
    Structure:
  5. 00:16:647 (4) –Move to 125|265 for a perfect stack.
    Hitsounds
  6. 00:14:592 (2) –Missing clap at the end.
    Others:
  7. 01:26:304 (2) – NC here instead of 1. Also remove the next NC. Finish is enough to emphasize, so NC is unnecessary.

Hard


  • Rhythm:
  1. 00:54:866 (1,2,3) – make the space between 1 and 2, 2 and 3 consistent.
  2. 01:07:195 (3,4) – Suggest following the vocal.
    Structure:
  3. 00:14:592 (4,1) –Blanket.
  4. 01:03:496 (2,3,4,5,1) –Try this: http://puu.sh/dBaMW/607d8afd1d.jpg
    Hitsounds
  5. 00:31:647 (1,2,3,4,5,6) –whistles here sound a little messy.
  6. 01:21:989 (2) – put whistle here instead of 01:21:784
    Others:
  7. None.

Insane


  • Rhythm:
  1. 00:02:263 (1,2,3,4) –Really not recommend this. Better to follow vocal here.
  2. 01:16:852 (2,3) - http://puu.sh/dBQGB/b4ac546df1.jpg Same at 01:18:496 (3,4) -
    Structure:
  3. 00:45:825 (4,5) –Better to make an overlap here to indicate here’s a 3/4 rhythm. http://puu.sh/dBQBy/87016f1740.jpg Just like what you did at 00:48:291 (1,2) -
    Hitsounds
  4. 00:50:346 (2) –Clap
  5. 00:51:167 (6) – Clap on head
    Others:
  6. 00:12:948 (5) – NC as the start point of a stream.

In all, this map is fine. Trying to emphasize more on jump-creating and the coherence of rhythm.
Finally, good luck on your ranking!
Sellenite
hello CelsiusLK~from BMT
i love this op

[General]
  1. video offset is a bit off,change to -70
[Insane]
  1. 00:02:263 (1,2) - if you really dont want to follow vocal here,i recommend you combine these two circles into a slider cuz have little sound on 00:02:469 and not fit to hit
  2. 00:05:551 (1) - end at 00:06:989?it more fit the bgm in insane imo
  3. 00:07:195 (1) - slider head add finish
  4. 00:21:989 (1) - ctrl+g?good flow i think lol
  5. 00:37:606 (4) - slider end change to clap
  6. 00:39:866 (7) - cancel whistle
  7. 00:50:346 (2) - add clap
  8. 00:51:167 (6) - slider head add clap
  9. 00:55:072 (2) - hmm perhaps use finish instead of whistle is better cuz the most accent before kiai
  10. 01:17:058 (3) - slider end add clap
  11. 01:18:702 (4) - slider end add clap
  12. 01:22:811 (1) - slider head add finish
[Hard]
  1. 00:07:195 (1) - slider head add finish
  2. 00:15:414 (1) - nazi,place in 155,194
  3. 00:37:606 (4) - slider end change to clap
  4. 00:39:866 (4) - cancel whistle
  5. 00:49:935 (1) - slider end add clap
  6. 00:50:756 (3) - slider end add clap
  7. 00:51:989 (2) - slider head add clap
  8. 00:52:400 (3) - slider end add clap
  9. 00:54:866 (1) - no sound but big jump?i recommend you remove this circle directly
[Normal]
  1. 00:14:592 (2) - slider end add clap
  2. 00:19:935 (1,2) - swicth nc
  3. 00:49:935 (1,2,3,4) - clap
[Easy]
  1. 00:05:551 (1) - spinner start at 00:05:346
  2. 00:08:017 (1) - remove this,now easy need 4 beat after spinner
Topic Starter
Iceskulls
Regraz

Regraz wrote:

Hi! There is Regraz's mod! :) From BMT Modding Team Round 6!
There is a few points of my mod:

  1. Thank you for requesting a mod from me! Note that I am still learning modding skills, so I am sorry if I cannot provide help to you!
  2. Mod is just a kind of suggestion, so feel free if you dont want to make change.
  3. I hope you can reply to my mod since it can help me know the other mappers' ideas and I can also learn something new.
  4. Same issues won’t be repeated by me unless it is a GD..
  5. This is the one of the maps I modded since I used modding framework version 3 (mfv3)

General

  1. OK.

Easy


  • Rhythm:
  1. Yeah
    Structure:
  2. 00:35:962 (3,1) – Blanket can be improved. :arrow: whoops
  3. 00:40:072 (1,2) – Try to make 2 more smooth like this: http://puu.sh/dB8ED/7321ddf1bb.jpg :arrow: I like the current one, it kinda express the feeling sudden snare in music here 00:42:537 - very well
  4. 01:25:277 (1,3,1) –The overlap here make this part’s layout not that neat. Try to reanrrange the places of these notes. :arrow: k
    Hitsounds
  5. Fine
    Others:
  6. 00:03:907 (1) – Remove this NC. Since a spinner is following, this NC is not necessary. :arrow: Will consider this the downbeat here kinda ask for NC
  7. 00:05:551 (1) – Start this spinner at 00:05:346 (1) -. Following the vocal is better. :arrow: k

Normal


  • Rhythm:
  1. 00:05:037 (2) –This should be a 3/4 instead of 1/1. http://puu.sh/dB8SC/0b0f5c7ede.jpg :arrow: I'm not sure but I know the beat play on 1/4 but I find that beat kinda too complex here , anyway I changed the rhythm there a bit by myself
  2. 00:24:866 (1) –Also 3/4 here: http://puu.sh/dB9bT/e622434730.jpg :arrow: This one kinda a bit hard to play imo , so I changed to something else by myself
  3. 00:44:798 (3) –Too long slider also covered too much vocal. Consider taking this apart. :arrow: k
  4. 00:39:250 (4,1) –Blanket. :arrow: whoops
    Structure:
  5. 00:16:647 (4) –Move to 125|265 for a perfect stack. :arrow: k
    Hitsounds
  6. 00:14:592 (2) –Missing clap at the end. :arrow: wow I forgot this lol
    Others:
  7. 01:26:304 (2) – NC here instead of 1. Also remove the next NC. Finish is enough to emphasize, so NC is unnecessary. :arrow: k but for the last NC I want to keep it because I want it to be a bit consistent with Easy

Hard


  • Rhythm:
  1. 00:54:866 (1,2,3) – make the space between 1 and 2, 2 and 3 consistent. :arrow: k
  2. 01:07:195 (3,4) – Suggest following the vocal. :arrow: No, I think the current rhythm is fine it better to not follow the vocal because the 1/4 beat vocal here 01:07:503 - can ruin the hitsound on snare
    Structure:
  3. 00:14:592 (4,1) –Blanket. :arrow: k
  4. 01:03:496 (2,3,4,5,1) –Try this: http://puu.sh/dBaMW/607d8afd1d.jpg :arrow: The flow here 01:03:496 (2,3) - here is intentionally to emphasis strong vocal and I think jumps at (4) is kinda a bit sudden
    Hitsounds
  5. 00:31:647 (1,2,3,4,5,6) –whistles here sound a little messy. :arrow: It doesn't seems to be messy for me imo , sorry I try to make it somehow consistent with piano sound
  6. 01:21:989 (2) – put whistle here instead of 01:21:784 :arrow: k
    Others:
  7. None.

Insane


  • Rhythm:
  1. 00:02:263 (1,2,3,4) –Really not recommend this. Better to follow vocal here. :arrow: yea lol
  2. 01:16:852 (2,3) - http://puu.sh/dBQGB/b4ac546df1.jpg Same at 01:18:496 (3,4) - :arrow: k
    Structure:
  3. 00:45:825 (4,5) –Better to make an overlap here to indicate here’s a 3/4 rhythm. http://puu.sh/dBQBy/87016f1740.jpg Just like what you did at 00:48:291 (1,2) - :arrow: If you listen carefully you will hear that the beat in the music on those part play different the snare here 00:46:236 - play pretty sudden while here 00:48:291 (1,2) - is pretty consistent so I decide to make spacing here 00:45:825 (4,5) - a bit bigger
    Hitsounds
  4. 00:50:346 (2) –Clap :arrow: k
  5. 00:51:167 (6) – Clap on head :arrow: k
    Others:
  6. 00:12:948 (5) – NC as the start point of a stream. :arrow: k

In all, this map is fine. Trying to emphasize more on jump-creating and the coherence of rhythm. :arrow: this song has a bit weird rhythm vocal plays on 1/4 beat and some also sound emphasized so yeah it kinda a bit hard to make a good rhythm for this song here
Finally, good luck on your ranking!

Sellenite

Sellenite wrote:

hello CelsiusLK~from BMT
i love this op :arrow: Hi Sellenite and yea this op is so catchy

[General]
  1. video offset is a bit off,change to -70 :arrow: k
[Insane]
  1. 00:02:263 (1,2) - if you really dont want to follow vocal here,i recommend you combine these two circles into a slider cuz have little sound on 00:02:469 and not fit to hit :arrow: I changed to somethingelse that follow the vocal because slider is kinda feel repetitive I enough slider from here 00:00:620 (1,2,3,4) - now
  2. 00:05:551 (1) - end at 00:06:989?it more fit the bgm in insane imo :arrow: k
  3. 00:07:195 (1) - slider head add finish :arrow: k
  4. 00:21:989 (1) - ctrl+g?good flow i think lol :arrow: I like the current kinda flow nice for the vocal here ( the vocal sound like it stop here 00:21:784 - then continue with the higher tone so I make a jumps here 00:21:784 (5,1) -
  5. 00:37:606 (4) - slider end change to clap :arrow: k
  6. 00:39:866 (7) - cancel whistle :arrow: No, there is a beat there that might be good to put whistle here
  7. 00:50:346 (2) - add clap :arrow: k
  8. 00:51:167 (6) - slider head add clap :arrow: k
  9. 00:55:072 (2) - hmm perhaps use finish instead of whistle is better cuz the most accent before kiai :arrow: true
  10. 01:17:058 (3) - slider end add clap :arrow: k
  11. 01:18:702 (4) - slider end add clap :arrow: No , the beat kinda feel soft there imo not good for hitsound
  12. 01:22:811 (1) - slider head add finish :arrow: k
[Hard]
  1. 00:07:195 (1) - slider head add finish :arrow: k
  2. 00:15:414 (1) - nazi,place in 155,194 :arrow: Changed the placement from regraz's mods
  3. 00:37:606 (4) - slider end change to clap :arrow: k
  4. 00:39:866 (4) - cancel whistle :arrow: Same as Insane
  5. 00:49:935 (1) - slider end add clap :arrow: k
  6. 00:50:756 (3) - slider end add clap :arrow: k
  7. 00:51:989 (2) - slider head add clap :arrow: k
  8. 00:52:400 (3) - slider end add clap :arrow: k
  9. 00:54:866 (1) - no sound but big jump?i recommend you remove this circle directly :arrow: Well I add hitsound there but I don't think 1.9x 1/2 spacing is that high
[Normal]
  1. 00:14:592 (2) - slider end add clap :arrow: k
  2. 00:19:935 (1,2) - swicth nc :arrow: whoops
  3. 00:49:935 (1,2,3,4) - clap :arrow: k
[Easy]
  1. 00:05:551 (1) - spinner start at 00:05:346 :arrow: k
  2. 00:08:017 (1) - remove this,now easy need 4 beat after spinner :arrow: yea that object after spinner rule

Thanks for the mods , I'm really appreciate them :)
bigfrog
hi, from queue~
since i have time so i come here right away ;)

Easy
00:00:620 (1) - more bent to alike 00:02:263 (2) ?
00:10:483 (1) - try this way? :
00:48:291 (2,3) - blanket better (maybe move the end point of 00:49:113 (3) 1 grid right?)
00:58:154 (3) - maybe can add clap on the reversion??
01:11:304 (3) - ^
01:12:948 (1) - add clap on the end?
01:19:524 (1) - prefer to make symmetry with 01:21:167 (3) :

Normal
00:00:620 (1,2) - blanket? though i really not a blanket fans, but i still think blanket here might be better :?
00:34:318 (2) - bent alike 00:35:962 (4)? since these 2 part rhythm is almost the same
00:58:154 (3) - same as EZ, but if it's intention, i'll stop over here :P
01:14:181 (3) - maybe lost clap??
01:25:893 (2) - highly recommend to delete, feel sorry but this note is follow lyric, the next note is follow rhythm, maybe it's easily to confused i think :o , but it's still a suggestion, it's up to you~

Hard
00:38:017 (5) - change to a straight slider ???
00:41:304 (4,1) - try parallel :)
00:45:825 (4) - maybe try this for better flow :
00:57:743 (4,1) - can be blanket better ><
00:59:387 (5) - bent this slider to avoid the mostly overlap of 00:58:976 (2,3,4) ?

Insane
00:18:907 (2) - add NC here instead of 00:18:702 (1)
00:25:277 (1) - ^same situation as above

can't find any more problems, just think the flow of this diff a little not very smooth :P

that all, nice song~
Good Luck!!!!
Topic Starter
Iceskulls

bigfrog wrote:

hi, from queue~
since i have time so i come here right away ;) :arrow: That was fast :O thanks xD

Easy
00:00:620 (1) - more bent to alike 00:02:263 (2) ? :arrow: no, it fine as it is
00:10:483 (1) - try this way? :
:arrow: k, changed a bit
00:48:291 (2,3) - blanket better (maybe move the end point of 00:49:113 (3) 1 grid right?) :arrow: k
00:58:154 (3) - maybe can add clap on the reversion?? :arrow: k
01:11:304 (3) - ^ :arrow: k
01:12:948 (1) - add clap on the end? :arrow: k
01:19:524 (1) - prefer to make symmetry with 01:21:167 (3) :
:arrow: Not much change in flow so no

Normal
00:00:620 (1,2) - blanket? though i really not a blanket fans, but i still think blanket here might be better :? :arrow:tried
00:34:318 (2) - bent alike 00:35:962 (4)? since these 2 part rhythm is almost the same :arrow: No , the vocal seems a bit different so I try to make it bent a bit different
00:58:154 (3) - same as EZ, but if it's intention, i'll stop over here :P :arrow: It not my intention, I just doesn't look carefully at the hitsounds in Normal and Easy
01:14:181 (3) - maybe lost clap?? :arrow: fixed
01:25:893 (2) - highly recommend to delete, feel sorry but this note is follow lyric, the next note is follow rhythm, maybe it's easily to confused i think :o , but it's still a suggestion, it's up to you~ :arrow: k

Hard
00:38:017 (5) - change to a straight slider ??? :arrow: I find it a bit too linear the vocal here seems to have a different tone from here 00:37:606 (4) -
00:41:304 (4,1) - try parallel :) :arrow: k
00:45:825 (4) - maybe try this for better flow :
:arrow: k , but a bit different from yours
00:57:743 (4,1) - can be blanket better >< :arrow: yea
00:59:387 (5) - bent this slider to avoid the mostly overlap of 00:58:976 (2,3,4) ? :arrow: what do you mean here ? o.o that slider doesn't overlap anything

Insane
00:18:907 (2) - add NC here instead of 00:18:702 (1) :arrow: I guess it fine as it is , it better to follow downbeat here if there is suggestion about this note again I might consider it
00:25:277 (1) - ^same situation as above :arrow: same as above

can't find any more problems, just think the flow of this diff a little not very smooth :P :arrow: I don't find really much problems with the flow , I try to make the flow consistent with the music so some flow may be a bit weird you can see that the rhythm is actually feels a bit weird too having some strong beat play at 1/4 tick

that all, nice song~
Good Luck!!!!
Thanks for the mods :)
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