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ITO KASHITARO - Setsuna Plus

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Topic Starter
Mint
This beatmap was submitted using in-game submission on zondag 15 maart 2015 at 15:31:41

Artist: ITO KASHITARO
Title: Setsuna Plus
Tags: momentary plus weezer fuwamoko-p mikitop mikito-p みきとP my little white cat itou kashitarou
BPM: 155
Filesize: 7003kb
Play Time: 03:30
Difficulties Available:
  1. Hard (2,9 stars, 472 notes)
  2. Insane (3,9 stars, 622 notes)
  3. Normal (1,91 stars, 302 notes)
Download: ITO KASHITARO - Setsuna Plus
Information: Scores/Beatmap Listing
---------------
ready for mods













Sakura
Sorry I'm late >_<
From my modding queue
[Timing/Kiai]
As general rule of thumb, kiai starts at the start of a measure, so you need to adjust all your kiai accordingly, also it's more likely you need some metronome resets before the kiais because timing doesn't look at all right to me. Additionally BPM is 155 flat not 155.03 and there's a metronome reset at each kiai start and end.

[General]
what is みきとP on the tags.

[Insane]
For the most part this diff feels kinda easy for an Insane, however it can't be a Hard because it has stuff that's fitting for Insane only, you may need to make this more crazy, but assuming you want to go with what you have then check the mod for this:
00:07:930 (6,7) - Why is there a jump here? the rythm is consistent and you didn't use jumping throughout this section, if you want to put a jump then make it more consistent with the notes in this combo, otherwise it's unnecessary.
00:10:253 (1,2,3,4,5) - Once again the spacing here is all inconcistent When the song isn't changing at all, you can make some equal spacing patterns that have jump distance if you want, that'll not only make the map harder, but also will be more fun and make more sense.
00:05:995 (1) - Remove the hitsound here and put it on: 00:05:028 (7) To have consistence with your hitsounding
00:09:672 (1) ~ 00:11:801 (3) - Between these 2 the hitsounding sounds very different from the beginning, keep it more consistent please.
00:15:090 (6) - Use a hitsound here, right now this triplet feels to plain.
00:27:475 (3,4,5,6) - This pattern is awkward you should try to make a smoother curve.
00:29:410 (6,7) - Is there any reason why you're stacking these? it'd look nicer with just some back forth lines or shapes.
00:31:152 (6) - To follow the same pattern you'd have to move this a bit more over to the right.
00:39:086 (1,2) - Turn into slider to follow the vocals like you were doing with 00:37:925 (1,2,3) for consistence.
00:45:085 (3,1,2) - If you're gonna follow the vocals here as well then there should be a slider here instead.
01:26:302 (3) - Eh, on the other hand this slider would be better off as 2 notes instead.
01:29:399 (4) - ^
01:32:301 (4) - Could change into a triplet instead (And add some hitsounds to it pls u.u)
01:40:042 (2) - ^
02:00:360 (4,5,6,7,8) - Hmm is it possible that you change your patterns building up to this point so that this stream is on the left side to make it like a mirror of the one you made in the first chorus?
02:10:616 (1) - I suggest changing this spinner into some sliders to follow the "Melodyyy Melodyyyy" part and then leave the other spinner on the last one of those vocals.
02:53:866 - 02:59:768 This could be mapped fine as a slow section.
03:01:510 (1,2,3,4,5,6,7,8,9) - Uh this pattern is really awkward in movement.
03:10:218 (6) - Align this with 6 vertically and 03:10:411 (7) - Align this with 2 horizontally for a better pattern

[Hard]
02:53:092 (6,7,8,9) - Seems like there's some missing hitsounds here, add clap on all? (and put some sort of Decrescendo?)
Eh nothing else really jumps at me.

[Normal]
00:05:028 (3,4,5,1) - Uh for the lowest diff, this is kinda harsh on new players.
00:11:220 (3,4,5) - This too (also dont stack at an slider end on the lowest diff pls u.u)
Topic Starter
Mint
Sakura
Sorry I'm late >_< take your time >w<
From my modding queue
[Timing/Kiai]
As general rule of thumb, kiai starts at the start of a measure, so you need to adjust all your kiai accordingly, also it's more likely you need some metronome resets before the kiais because timing doesn't look at all right to me. Additionally BPM is 155 flat not 155.03 and there's a metronome reset at each kiai start and end. :arrow: already discussed this on irc

[General]
what is みきとP on the tags. :arrow: producer but than the japanese name

[Insane]
For the most part this diff feels kinda easy for an Insane, however it can't be a Hard because it has stuff that's fitting for Insane only, you may need to make this more crazy, but assuming you want to go with what you have then check the mod for this: :arrow: didn't want to make it too crazy like most insanes these days >_<
00:07:930 (6,7) - Why is there a jump here? the rythm is consistent and you didn't use jumping throughout this section, if you want to put a jump then make it more consistent with the notes in this combo, otherwise it's unnecessary. :arrow: made equal spacing here
00:10:253 (1,2,3,4,5) - Once again the spacing here is all inconcistent When the song isn't changing at all, you can make some equal spacing patterns that have jump distance if you want, that'll not only make the map harder, but also will be more fun and make more sense. :arrow: on (3) and (5) there are extra whistle sounds (also in the song itself) so thats why the DS is incosistent - as for jumps, this part is already jumpy imo
00:05:995 (1) - Remove the hitsound here and put it on: 00:05:028 (7) To have consistence with your hitsounding :arrow: added one on (7), but there are very strong notes on the next combos so i kept the hitsound there
00:09:672 (1) ~ 00:11:801 (3) - Between these 2 the hitsounding sounds very different from the beginning, keep it more consistent please. :arrow: thats mostly because the instrument im following kind of changes here - and for the hitsounds, i'm mainly following the highest peaks in the so intro
00:15:090 (6) - Use a hitsound here, right now this triplet feels to plain. :arrow: added whistle
00:27:475 (3,4,5,6) - This pattern is awkward you should try to make a smoother curve. :arrow: made a zigzag pattern instead so it wont be too boring
00:29:410 (6,7) - Is there any reason why you're stacking these? it'd look nicer with just some back forth lines or shapes. :arrow: the vocals here are quite repetitive - but ill consider changing it later, because i do agree with you >//<
00:31:152 (6) - To follow the same pattern you'd have to move this a bit more over to the right. :arrow: moved it a little bit
00:39:086 (1,2) - Turn into slider to follow the vocals like you were doing with 00:37:925 (1,2,3) for consistence. :arrow: sorry, not following the vocals here actually - they should be the same instrument as 00:37:538 (1,2) - and i wanted to have it similar to the hard diff.
00:45:085 (3,1,2) - If you're gonna follow the vocals here as well then there should be a slider here instead. ^
01:26:302 (3) - Eh, on the other hand this slider would be better off as 2 notes instead. :arrow: sure, also made a little jump here
01:29:399 (4) - ^ ^
01:32:301 (4) - Could change into a triplet instead (And add some hitsounds to it pls u.u) :arrow: fixed
01:40:042 (2) - ^ ^
02:00:360 (4,5,6,7,8) - Hmm is it possible that you change your patterns building up to this point so that this stream is on the left side to make it like a mirror of the one you made in the first chorus? :arrow: ah i see... hmmm i mirrored the shape of the stream ... but the whole pattern to the other side... i'll save this for later
02:10:616 (1) - I suggest changing this spinner into some sliders to follow the "Melodyyy Melodyyyy" part and then leave the other spinner on the last one of those vocals. :arrow: would be too repetitive imo
02:53:866 - 02:59:768 This could be mapped fine as a slow section. :arrow: ill try to map this part if more people mention this - since i do want to have a break here in the easier diffs - but on the other hand i also want to have about the same drain time
03:01:510 (1,2,3,4,5,6,7,8,9) - Uh this pattern is really awkward in movement. :arrow: changed the shapes here so i hope it makes sense now >_<
03:10:218 (6) - Align this with 6 vertically and 03:10:411 (7) - Align this with 2 horizontally for a better pattern :arrow: changed but in a more curved way

[Hard]
02:53:092 (6,7,8,9) - Seems like there's some missing hitsounds here, add clap on all? (and put some sort of Decrescendo?) added claps in all diffs
Eh nothing else really jumps at me.

[Normal]
00:05:028 (3,4,5,1) - Uh for the lowest diff, this is kinda harsh on new players. :arrow: changed the first slider into 1/2 note
00:11:220 (3,4,5) - This too (also dont stack at an slider end on the lowest diff pls u.u) :arrow: only removed the stack since the note is quite strong

Thanks a lot for modding :)
Milan-
i swear ill mod this tomorrow (if you still need mods for this ;o) late

[general]
  1. you can add a fountain on your kiai. from 01:01:548 - to 01:01:935 - (same with the rest) and some others on the 3er kiai maybe
  2. maybe sort your settings out 2 by 2? hard hp od 6 and insane hp od 7, cuz it's very hard to die since it isn't that hard xd
[normal]
  1. aimod: 01:11:606 - kiai isn't snapped or smth
  2. 00:24:387 (4) - this can be just 2 circles as u did 00:18:193 (4,5) - . also would make the finish more empathized
  3. i was trying to find a pattern or something for those 1/2 reversed on that section, but they seem just random to me >< some places where you could add one, you didn't and others places where you did, they could just been ignored..dunno
  4. 00:48:386 - add whistle? cuz the lack of hitsounds
  5. 00:57:483 (4) - maybe rotate it like 35° or smth. so 00:55:935 (1,2,3,4) - doesn't look that ugly
  6. 00:58:838 - add circle to cover the clap as you've been doing(? or make 00:58:451 (5) - 1/1 slider maybe
  7. 01:10:451 (4,5) - try extending the slider? so 01:11:612 (1) - have more impact as the last note >http://puu.sh/cILiq/af3efa16c3.jpg
  8. 01:37:548 (3,5) - you can still see the overlap (the score thing) try to avoid overlap to make it more clean?
  9. 01:44:128 (3) - rotate like 90°? 01:44:128 (3,4,1) - this flow is badimo
  10. 02:10:645 (1,1) - i don't remember the recovery time thing right now, but on lower diffs you need like 1 measure recovery time after a spinner, dunno if that apply to a spinner - spinner lol
  11. 02:50:322 - add note, same as b4 (otherwise check DS.. also the flow isn't too nice)
  12. 02:52:645 (4,5) - (4) can be reversed, more impact and stuff
  13. 03:05:999 (1,2,3) - this looks tricky and hard to read, move 2 more up or something like that dnno
  14. this diff could've some 2/1 spaces, and the aesthetics can be improved on some parts.. maybe it's just me
[hard]
  1. plain ar7 is better for some patterns, like 00:04:451 (4,5,6,7,8) - where requieres to be fast
  2. your nc'ng has severals inconsistencies. but don't want to full this of nc stuffs and maybe it's just me dunno. Check them anyways
  3. as you didn't map 00:03:290 - (which is fine to me) you shouldn't map similars parts like 00:06:386 -
  4. 00:46:838 (1,2,3,4,5) - this sounds kinda overmapped (it isn't, but sounds like that for a hard) try something like this maybe?>http://puu.sh/cIOnC/cef8ad4ff1.jpg
  5. 00:49:548 (5,1) - DS?
  6. 01:11:612 - would be much better if this note is clickable
  7. 01:33:870 - this space is so weird.. you mapped almost every 1/2, why is it on blank? (although i like it, cuz despite it's a hard, it should have some spaces like this. you should try to find some others similars places imo..)
  8. 02:53:419 (8,9,1) - you can try some zig zag pattern here, cuz the autostack make it looks weird- smth like this http://osu.ppy.sh/ss/2218712
[insane]
  1. 00:01:354 (4,5) - make them closer? its weird to play since 00:00:967 (3,4,5) - these use the same line
  2. 01:11:612 - make it clickable? also it's the same as hard, so at least a change here would be nice
  3. 03:10:451 (7,1) - this destroy all the beauty your map has ;(
  4. jumps seem just random to me most of the time, same with your whistles.. but im not good with that, so ye.. it's fun tho <3
suggestions may apply on others parts of the map.. lazy to write them three times
i liked a lot your background patterns on your insane >< (make a insane for my next mapset pls)
gl
syuru
hey there, from mod queue
sorry about the wait!
[Normal]
  1. parts like 01:54:774 (1,2,3,4,1) in the chorus are less mapped than the non chorus parts which is a bit odd, for the example i mentioned a note at 01:56:128 right before the slider would make the rhythm more complex + match with the drums in the bg
  2. 00:37:548 - the new verse begins at the end of your slider and i don't think that's the best way to emphasize it
  3. 00:55:935 (1,2) - this blanket can be improved, the slider is a little too curved
  4. 01:27:096 (1) - here i think the blanket can be improved by curving the slider a tiny bit more
  5. 01:35:612 (4) - same thing about the vocal starting at the slider end
[Hard]
  1. 01:30:193 (1) - blanket this better with 01:29:999 (10)
  2. 02:32:903 (3,4) - blanket can be improved here, kind of like this
  3. 02:47:032 (7) - a tad too close to the slider, this is just an appearance thing though
  4. 02:51:483 (3,4,5) - make the spacing between these sliders more even
[Insane]
  1. 00:49:396 - i think your buildup to the chorus could be better, every time i hear that type of drumming i think about 1/4 sliders so you can try those. i don't really know how to explain it but the first chorus pretty much plays like the non chorus parts and i think you could make it stronger somehow
  2. 01:01:935 (8) - is this supposed to be out of line with the rest of the stream?
  3. 01:30:193 (1,3) - make these more curved, right now they're almost straight and a more curved shape would emphasize vocals better
  4. 01:52:257 (2,3,4,5,6,7) - i feel like this should look more evenly spaced since you're going for a star pattern
  5. 02:00:774 (8) - is this supposed to be out of line too?
  6. 02:05:806 (1) - this is a pretty strong part in the vocal imo, you could use sliders here instead of just a repeat slider
  7. 02:51:483 (4,5) - these don't have the same spacing as things like 02:50:903 (2,3) right before it
all else looks good( ≧ ω ∂ )
Topic Starter
Mint
ankou
hey there, from mod queue
sorry about the wait! doesn't matter, was quite fast actually o_o
[Normal]
  1. parts like 01:54:774 (1,2,3,4,1) in the chorus are less mapped than the non chorus parts which is a bit odd, for the example i mentioned a note at 01:56:128 right before the slider would make the rhythm more complex + match with the drums in the bg :arrow: you're completely right, added in all kiai times
  2. 00:37:548 - the new verse begins at the end of your slider and i don't think that's the best way to emphasize it :arrow: yeah i already thought while when i was mapping it that i was skipping the finish. oh well, fixed.
  3. 00:55:935 (1,2) - this blanket can be improved, the slider is a little too curved :arrow: fixed
  4. 01:27:096 (1) - here i think the blanket can be improved by curving the slider a tiny bit more :arrow: blanket seems fine if I put it on 1/16 and look at the approach circle of (6)
  5. 01:35:612 (4) - same thing about the vocal starting at the slider end :arrow: fixed
[Hard]
  1. 01:30:193 (1) - blanket this better with 01:29:999 (10) :arrow: fixed
  2. 02:32:903 (3,4) - blanket can be improved here, kind of like this :arrow: fixed i think
  3. 02:47:032 (7) - a tad too close to the slider, this is just an appearance thing though :arrow: fixed
  4. 02:51:483 (3,4,5) - make the spacing between these sliders more even :arrow: fixed
[Insane]
  1. 00:49:396 - i think your buildup to the chorus could be better, every time i hear that type of drumming i think about 1/4 sliders so you can try those. i don't really know how to explain it but the first chorus pretty much plays like the non chorus parts and i think you could make it stronger somehow :arrow: the 1/4 reverse slider adds enough here imo, but i'll consider changing this if more people mention this. personally, im not a very big fan of kicksliders, so i only use them when i run out of ideas >_>
  2. 01:01:935 (8) - is this supposed to be out of line with the rest of the stream? :arrow: if you look carefully you can see that there's a slight curve in the stream to keep the flow going, so yeah
  3. 01:30:193 (1,3) - make these more curved, right now they're almost straight and a more curved shape would emphasize vocals better :arrow: made the wave a bit larger
  4. 01:52:257 (2,3,4,5,6,7) - i feel like this should look more evenly spaced since you're going for a star pattern :arrow: i was going for a more 'squished' star shape that laurier used in a map
  5. 02:00:774 (8) - is this supposed to be out of line too? :arrow: same as before c:
  6. 02:05:806 (1) - this is a pretty strong part in the vocal imo, you could use sliders here instead of just a repeat slider :arrow: i'll consider it if people mention this, because i want to keep it a little simple after a 1/4 slider
  7. 02:51:483 (4,5) - these don't have the same spacing as things like 02:50:903 (2,3) right before :arrow: it was intentional for a better pattern, but i did move (5) a little close to have somewhat the same spacing
all else looks good( ≧ ω ∂ )

Milan-
i swear ill mod this tomorrow (if you still need mods for this ;o) late doesnt matter, it still helped a lot o3o

[general]
  1. you can add a fountain on your kiai. from 01:01:548 - to 01:01:935 - (same with the rest) and some others on the 3er kiai maybe :arrow: sure why not
  2. maybe sort your settings out 2 by 2? hard hp od 6 and insane hp od 7, cuz it's very hard to die since it isn't that hard xd
[normal]
  1. aimod: 01:11:606 - kiai isn't snapped or smth :arrow: fixed
  2. 00:24:387 (4) - this can be just 2 circles as u did 00:18:193 (4,5) - . also would make the finish more empathized
  3. i was trying to find a pattern or something for those 1/2 reversed on that section, but they seem just random to me >< some places where you could add one, you didn't and others places where you did, they could just been ignored..dunno :arrow: yeah i do agree that trhey sometimes seem a bit random, but that's because sometimes im following the instruments rather than the vocals, so sometimes i also like to have 1/1 sliders for instruments as well
  4. 00:48:386 - add whistle? cuz the lack of hitsounds :arrow: ok
  5. 00:57:483 (4) - maybe rotate it like 35° or smth. so 00:55:935 (1,2,3,4) - doesn't look that ugly :arrow: did something similar
  6. 00:58:838 - add circle to cover the clap as you've been doing(? or make 00:58:451 (5) - 1/1 slider maybe added circle
  7. 01:10:451 (4,5) - try extending the slider? so 01:11:612 (1) - have more impact as the last note >http://puu.sh/cILiq/af3efa16c3.jpg :arrow: the finish on the last note is strong enough to make it clear imo. this part doesn't have instruments so i prefer that the vocals are mapped here
  8. 01:37:548 (3,5) - you can still see the overlap (the score thing) try to avoid overlap to make it more clean? :arrow: changed to a zigzag pattern to avoid overlap
  9. 01:44:128 (3) - rotate like 90°? 01:44:128 (3,4,1) - this flow is badimo :arrow: sure, fixed
  10. 02:10:645 (1,1) - i don't remember the recovery time thing right now, but on lower diffs you need like 1 measure recovery time after a spinner, dunno if that apply to a spinner - spinner lol :arrow: asked a BAT about this, and it seemed fine
  11. 02:50:322 - add note, same as b4 (otherwise check DS.. also the flow isn't too nice)
  12. 02:52:645 (4,5) - (4) can be reversed, more impact and stuff :arrow: want to keep consistent with similar rhythms in this diff
  13. 03:05:999 (1,2,3) - this looks tricky and hard to read, move 2 more up or something like that dnno :arrow: moved (2) up a bit
  14. this diff could've some 2/1 spaces, and the aesthetics can be improved on some parts.. maybe it's just me :arrow: bpm is not that high and the patterns are really simple, but ill consider it if more people mention this, or I might even map an easy (however i suck at those, especially since this diff isnt that hard)
[hard]
  1. plain ar7 is better for some patterns, like 00:04:451 (4,5,6,7,8) - where requieres to be fast :arrow: this hard diff isnt that hard, patterns are mostly using DS and the circular flow is quite obvious in that pattern so I like 6,5/6,6 here - but ill consider putting it to 7 is people complain about this >_>
  2. your nc'ng has severals inconsistencies. but don't want to full this of nc stuffs and maybe it's just me dunno. Check them anyways :arrow: i tried to keep the combos 6 or 9, and NC changes if I switch from vocals and instruments
  3. as you didn't map 00:03:290 - (which is fine to me) you shouldn't map similars parts like 00:06:386 - :arrow: i see what you mean, but if i leave those parts out it sounds so empy, but if i add a note here it sounds overmapped ... ill get more opinions on this
  4. 00:46:838 (1,2,3,4,5) - this sounds kinda overmapped (it isn't, but sounds like that for a hard) try something like this maybe?>http://puu.sh/cIOnC/cef8ad4ff1.jpg :arrow: did something similar
  5. 00:49:548 (5,1) - DS? :arrow: my mistake, should be 1.3 here - fixed
  6. 01:11:612 - would be much better if this note is clickable :arrow: i like it how luxodeh did it, so i like it this way
  7. 01:33:870 - this space is so weird.. you mapped almost every 1/2, why is it on blank? (although i like it, cuz despite it's a hard, it should have some spaces like this. you should try to find some others similars places imo..) :arrow: following vocals and i have spaces at 01:36:774 (3,4) - so i think its enough c:
  8. 02:53:419 (8,9,1) - you can try some zig zag pattern here, cuz the autostack make it looks weird- smth like this http://osu.ppy.sh/ss/2218712 :arrow: the sliders before created a circular flow so i like to keep it, but i did flip it so theres better flow
[insane]
  1. 00:01:354 (4,5) - make them closer? its weird to play since 00:00:967 (3,4,5) - these use the same line :arrow: nice catch fixed
  2. 01:11:612 - make it clickable? also it's the same as hard, so at least a change here would be nice
  3. 03:10:451 (7,1) - this destroy all the beauty your map has ;( :arrow: yep, you're right, thought i'd try to make a different slider shape, but nah. fixed it and adjust the pattern a little bit
  4. jumps seem just random to me most of the time, same with your whistles.. but im not good with that, so ye.. it's fun tho <3 :arrow: i mostly do jumps with vocals ( 01:52:257 (2,3,4,5,6,7) - ), high drum and guitar combos ( 01:37:935 (1,2) - ), and tone/instrument shifts ( 02:03:870 (4,1) - ), i hope it makes sense now >//< - as for the whistles, im not a hitsound person sorry :P
suggestions may apply on others parts of the map.. lazy to write them three times
i liked a lot your background patterns on your insane >< (make a insane for my next mapset pls) if i still have some inspiration left owo
gl

thanks a lot for modding and shooting a star, ill try to get to your map asap :)


Thanks a lot for modding
Eni
Hi from your queue,

[General]
  1. Personally I would end the kiai at 01:10:838 - and 02:09:677 -. Then I would add a burst kiai at 02:10:451 (1) - to show emphasis for the switch in instrumental.
  2. 02:41:225 - Add a burst kiai here?
  3. You may also want a burst kiai on 03:24:580 - as there is a 2nd emphasis here (compared to the other Chorus).
[Normal]
  1. 00:55:935 (1,2) - Not very fond of the blanket here. Try a different pattern instead. An example is below.


    ~
  2. 01:20:903 (1,2,3,4) - This is really cool! (:
  3. 01:48:387 (4) -, 01:51:483 (5) -, 01:54:580 (4) - Sometimes I do not hear the beat in these circles. Maybe use a custom hitsound and/or increase the volume to express it? Otherwise it feels like overmapping.
[Hard]
  1. 01:06:193 (3) - Consider curving this slider as the previous 01:05:806 (2) - is a straight slider.
  2. 02:04:064 (1,4) - The Circle 4 shouldn't cover one of the heads of Slider 1, unless it is being stacked. Please alternate the pattern so that Circle 4 is in the center of Slider 1.
  3. 02:32:903 (3,4,5) - If possible, improve the blanket here.
  4. 02:37:548 (5,1) - It would be nice if you could blanket here as well.
[Insane]
  1. 01:05:225 (1,3) - Stack the slider ends properly to avoid a bug on larger displays.
Mapset is pretty nice.
Good luck~
Topic Starter
Mint
Project Railgun
Hi from your queue,

[General]
  1. Personally I would end the kiai at 01:10:838 - and 02:09:677 -. Then I would add a burst kiai at 02:10:451 (1) - to show emphasis for the switch in instrumental. :arrow: imo the 'melody' part is still part of the chorus
  2. 02:41:225 - Add a burst kiai here? :arrow: i didn't want to add kiai here because the drum sound that i usually follow is not present here, but maybe ill consider adding burst if more people mention this
  3. You may also want a burst kiai on 03:24:580 - as there is a 2nd emphasis here (compared to the other Chorus). :arrow: added this one
[Normal]
  1. 00:55:935 (1,2) - Not very fond of the blanket here. Try a different pattern instead. An example is below. :arrow: :arrow: i'll change it if i have more inspiration lel, you're pattern is nice, but i'll have to flip the rest of the map then >_>


    ~
  2. 01:20:903 (1,2,3,4) - This is really cool! (: :arrow: just rotate tool, but thanks =w=
  3. 01:48:387 (4) -, 01:51:483 (5) -, 01:54:580 (4) - Sometimes I do not hear the beat in these circles. Maybe use a custom hitsound and/or increase the volume to express it? Otherwise it feels like overmapping. :arrow: but there are claps on them ;_;
[Hard]
  1. 01:06:193 (3) - Consider curving this slider as the previous 01:05:806 (2) - is a straight slider. :arrow: added small curve
  2. 02:04:064 (1,4) - The Circle 4 shouldn't cover one of the heads of Slider 1, unless it is being stacked. Please alternate the pattern so that Circle 4 is in the center of Slider 1. :arrow: changed whole pattern
  3. 02:32:903 (3,4,5) - If possible, improve the blanket here. :arrow: fixed
  4. 02:37:548 (5,1) - It would be nice if you could blanket here as well. :arrow: no fix, cant fix it because i want to keep ~0.95ish ds here
[Insane]
  1. 01:05:225 (1,3) - Stack the slider ends properly to avoid a bug on larger displays. :arrow: tried to make it perfect
Mapset is pretty nice. thanks >//<
Good luck~

Thanks a lot for modding, I'll get to your map ASAP :roll:
lolia
Hii, PM request

General

  • fine~

Normal
  1. SliderTick - 1
  2. 00:15:870 (1) - clap on reverse
  3. 00:21:290 (4) - clap on tail
  4. 00:32:516 (2) - clap
  5. 00:33:677 (4) - change this to 1/1 slider? Current 1/2 reverse silder also good but not need it cuz this is lowest diff..
  6. 00:35:999 (3,4) - I recommend this rhythm
  7. 00:46:064 (4) - clap on tail
  8. 00:56:903 (2,3) - swap the clap
  9. 00:57:483 (4) - finish on head and clap on tail
  10. 00:58:451 (5,6) - swap the clap and I'll stop the hitsound modding from here! I believe you can find it yourself x)
  11. 01:01:161 (4,5) - try this rhythm, more better with music and vocal~
  12. 01:10:451 (4,5) - Try this following this silent vocal
  13. 01:47:225 (3,4) - try this following strong cymbal sound and drum sound
  14. 01:57:677 (6) - move this to (208|272), become better flow to see~
  15. 02:05:806 (3,4) - delete (4) and add the reverce on (3). it fits with vocal!
  16. 02:09:290 (4,5,1) - try this, it follow the vocal and (5) seems good to hear with whole vocal imo
  17. 02:22:064 (1,1,2) - check the DS plz
  18. 02:50:322 (5) - delete this for matching 02:47:419 (1,2) - this rhythm or add a note at 02:48:774 - here
  19. 02:52:645 (4,5) - try this following the drum sound?

Hard
  1. 00:03:870 (2,3) - swap them cuz 00:04:257 - this beat is more strong so note is better
  2. 01:06:967 (1) - too short combo imo. Instead this, add the NC at 01:08:322 (4) - here and remove 01:09:870 (1) - this NC?
  3. 01:09:870 (1) - make it more sharp
  4. 01:23:225 (5,6) - Try this pattern?
  5. 02:08:709 (1) - delete the NC like your last kiai part

Insane
  1. 01:28:645 (1,2,3) - Ues the same DS?
  2. 02:31:354 (5,6,7,8) - Ctrl g? more fun and smooth in-playing imo
  3. 02:34:451 (3,4) - swap them. feels more natural~

That's all, sorry for shot and poor modding orz
btw, good mapset! GL~
Topic Starter
Mint
Karia
Hii, PM request Hello Karia!

General

  • fine~

Normal
  1. SliderTick - 1 :arrow: ok!
  2. 00:15:870 (1) - clap on reverse
  3. 00:21:290 (4) - clap on tail
  4. 00:32:516 (2) - clap
  5. 00:33:677 (4) - change this to 1/1 slider? Current 1/2 reverse silder also good but not need it cuz this is lowest diff..
  6. 00:35:999 (3,4) - I recommend this rhythm :arrow: Nice rhythm, I see what you are following, but in Hard and Insane I'm following a specific instrument which I also want to follow here. That's why I have two 1/1 sliders here.
  7. 00:46:064 (4) - clap on tail
  8. 00:56:903 (2,3) - swap the clap :arrow: instead of swapping the claps, added on both
  9. 00:57:483 (4) - finish on head and clap on tail
  10. 00:58:451 (5,6) - swap the clap and I'll stop the hitsound modding from here! I believe you can find it yourself x) :arrow: Thanks for pointing some of these out, I'll try to find them all!
  11. 01:01:161 (4,5) - try this rhythm, more better with music and vocal~ :arrow: that doesnt really work well for example at 03:22:451 (2,3,4) - and i want to keep consistent rhythm, so no fix
  12. 01:10:451 (4,5) - Try this following this silent vocal :arrow: ^
  13. 01:47:225 (3,4) - try this following strong cymbal sound and drum sound :arrow: mainly focusing on the guitar sound like (1), but will use this rhythm if more people mention this
  14. 01:57:677 (6) - move this to (208|272), become better flow to see~ :arrow: A lot better now, fixed!
  15. 02:05:806 (3,4) - delete (4) and add the reverce on (3). it fits with vocal! :arrow: current is fine as well
  16. 02:09:290 (4,5,1) - try this, it follow the vocal and (5) seems good to hear with whole vocal imo :arrow: ahh now i see what you mean, i'll get some more opinions on this one
  17. 02:22:064 (1,1,2) - check the DS plz :arrow: how did this.. fixed
  18. 02:50:322 (5) - delete this for matching 02:47:419 (1,2) - this rhythm or add a note at 02:48:774 - here :arrow: deleted (5)
  19. 02:52:645 (4,5) - try this following the drum sound? :arrow: consistent with hard diff so no fix

    No comment = HS fix in all diffs

Hard
  1. 00:03:870 (2,3) - swap them cuz 00:04:257 - this beat is more strong so note is better :arrow: ill get more opinions on this
  2. 01:06:967 (1) - too short combo imo. Instead this, add the NC at 01:08:322 (4) - here and remove 01:09:870 (1) - this NC? :arrow: fixed
  3. 01:09:870 (1) - make it more sharp :arrow: fixed
  4. 01:23:225 (5,6) - Try this pattern? :arrow: nice! redid pattern
  5. 02:08:709 (1) - delete the NC like your last kiai part :arrow: fixed

Insane
  1. 01:28:645 (1,2,3) - Ues the same DS? :arrow: fixed
  2. 02:31:354 (5,6,7,8) - Ctrl g? more fun and smooth in-playing imo :arrow: sure!
  3. 02:34:451 (3,4) - swap them. feels more natural~ :arrow: ill swap them if more people mention this, since i kinda want to keep the flow at 02:34:838 (4,1) -

That's all, sorry for shot and poor modding orz
btw, good mapset! GL~ Thanks! Really helpful mod, I hope I did the hitsounds correct now :?

Thanks for modding Karia :)
Sieg
Hello.

[General]
  1. Inconsistency in kiai times. Guideline:
    Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
    From http://osu.ppy.sh/wiki/Ranking_Criteria
  2. Combo color1 too pale and hard to see on background.
[Useful links]
  1. Guide 1 - Making common sliders neat - t/208596
  2. Guide 2 - Making delicious sliders - t/37194
  3. Guide 3 - Analyzing flow in beatmaps - t/86329&start=0
[Normal]
  1. Since this is easiest difficulty in mapset I recommend to set HP AR OD 3/4/3
  2. 00:01:935 (3,1) - This sliders interact really bad with each other. This can be fixed by blanketing (guide_1) them or making good flow (guide_3) between them.
  3. ^ Similar problems list:
    00:04:257 (2,3,4,5) // 00:09:677 (1,2,3,4) // 00:30:580 (4,1) // 00:33:677 (4,1) Example (flow): http://puu.sh/cUn2g/e8e2b3d871.jpg // 00:45:290 (3,4) // 00:48:387 (3,4) // 01:02:128 (1,2) // 01:09:290 (2,3,4) // 02:24:387 (3,4)
  4. From 00:03:483 (1) - to 00:15:096 (4) - flow (guide_3) in this part follows only 1 direction - anticlockwise, way too monotonous and boring to play. It would be good to alternate this in some parts.
  5. From 00:00:387 (1) - to 00:12:386 (5) - Inconsistent hitsounds while music is not changing.
  6. 00:21:290 (4,1,2) - This pattern transfer is poorly done. This can be fixed by blanketing (guide_1) or making good transfer flow (guide_3) or making symmetrical transfer. Example: http://puu.sh/cUmTY/d5a2eee3a3.jpg
  7. ^ Similar problems list:
    02:02:709 (3,4) Example (flow): http://puu.sh/cUnz8/6e81561d90.jpg
  8. 00:57:290 (3,4) - This can use more smoothly movement.
  9. 00:59:032 (1) - Slider shape have questionable quality. You can use guide_1 or guide_2 if you want vary slider shapes but not sure about quality of outcome.
  10. ^ Similar problems list:
    01:34:838 (3) // 01:35:612 (4) // 02:32:128 (1) // 03:24:580 (1)
  11. 01:02:128 (1,3) - Overlaps. You should avoid using such overlaps for easy or normal. This is confusing and unclear for newbie players, especially because this is lowest difficulty in mapset.
  12. 01:17:806 (1) - NC not necessary here
  13. Since this normal is lowest difficulty in mapset it would be good to make Distance Snap a bit more to allow player clearly see objects.
    Adjust the distance snap multiplier so that hit circles only one beat apart don't overlap each other. New players often find hit circles that overlap each other like that hard to read. Most of the time, just having them next to each other without overlapping is good enough.
    From http://osu.ppy.sh/wiki/Easy
[Hard]
  1. 00:03:483 (1,2,3) - This pattern interact really bad. This can be fixed by blanketing (guide_1) or making good flow (guide_3). Example: http://puu.sh/cUoa0/41d6e43e65.jpg
  2. ^ Similar problems list:
    00:08:516 (2,3,4) // 00:09:677 (1,2,3) Example (parallel): http://puu.sh/cUoeX/a50f54366f.jpg // 00:14:709 (6,7) // 03:11:999 (8,1) // 03:19:354 (4,5,6) -
  3. 00:13:548 (3) - Slider shape have questionable quality. You can use guide_1 or guide_2 if you want vary slider shapes but not sure about quality of outcome.
  4. ^ Similar problems list:
    00:15:870 (1) // 00:25:161 (1) // 02:00:967 (1) // 02:02:709 (6) // 02:09:677 (9) // 03:15:290 (1) // 03:27:096 (8) -
  5. 00:20:516 (5,6,7) - This sliders interact really bad with each other. This can be fixed by blanketing (guide_1) them or making good flow (guide_3) between them.
  6. ^ Similar problems list:
    00:47:612 (3,4) // 01:09:870 (5,8) Example: http://puu.sh/cUoz8/8bd5f788d8.jpg // 02:47:999 (2,3,4) // 02:51:483 (3,4,5) Example: http://puu.sh/cUoNg/cb444fc291.jpg
  7. From 00:12:774 (1) - to 00:36:774 (3) - flow (guide_3) in this part a bit monotonous following only clockwise or anticlockwise, way too boring to play. It would be good to alternate this in some parts.
  8. 01:24:580 (2,3,4) - This pattern transfer is poorly done. This can be fixed by blanketing (guide_1) or making good transfer flow (guide_3) or making symmetrical transfer. Example: http://puu.sh/cUoFt/9aa3bd4f68.jpg
  9. Watch out your general flow, sometimes it's way to repeating.
[Insane]
  1. 00:16:451 (2,3,4) - This pattern interact really bad. This can be fixed by blanketing (guide_1) or making good flow (guide_3). Example1: http://puu.sh/cUp4h/68847a0a5d.jpg Example2: http://puu.sh/cUp5X/f058157cb6.jpg
  2. 00:36:774 (1) - This slider is extended for no reason.
    01:05:225 (1,2) - This sliders interact really bad with each other. This can be fixed by blanketing (guide_1) them or making good flow (guide_3) between them. Example: http://puu.sh/cUpeK/b216df32f4.jpg
  3. ^ Similar problems list:
    01:57:870 (1,2) // 02:22:451 (2,1) Example: http://puu.sh/cUpm2/12836a6d4d.jpg // 03:21:483 (1,2) -
  4. 01:10:838 (4) - Slider shape have questionable quality. You can use guide_1 or guide_2 if you want vary slider shapes but not sure about quality of outcome.
  5. ^ Similar problems list:
    02:09:677 (4) // 02:38:322 (1) // 03:15:290 (1) // 03:27:096 (8) -
  6. Good (:
If you have any questions or need more examples pm me. Good Luck!
Topic Starter
Mint
Sieg
Hello. Hi o3o/

[General]
  1. Inconsistency in kiai times. Guideline:
    Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
    From http://osu.ppy.sh/wiki/Ranking_Criteria
  2. Combo color1 too pale and hard to see on background.
[Useful links]
  1. Guide 1 - Making common sliders neat - http://osu.ppy.sh/forum/t/208596
  2. Guide 2 - Making delicious sliders - http://osu.ppy.sh/forum/t/37194
  3. Guide 3 - Analyzing flow in beatmaps - http://osu.ppy.sh/forum/t/86329&start=0
[Normal]
  1. Since this is easiest difficulty in mapset I recommend to set HP AR OD 3/4/3 ill ask for more opinions on this one
  2. 00:01:935 (3,1) - This sliders interact really bad with each other. This can be fixed by blanketing (guide_1) them or making good flow (guide_3) between them.
  3. ^ Similar problems list:
    00:04:257 (2,3,4,5) // 00:09:677 (1,2,3,4) // 00:30:580 (4,1) // 00:33:677 (4,1) Example (flow): http://puu.sh/cUn2g/e8e2b3d871.jpg // 00:45:290 (3,4) // 00:48:387 (3,4) // 01:02:128 (1,2) // 01:09:290 (2,3,4) // 02:24:387 (3,4)
  4. From 00:03:483 (1) - to 00:15:096 (4) - flow (guide_3) in this part follows only 1 direction - anticlockwise, way too monotonous and boring to play. It would be good to alternate this in some parts.
  5. From 00:00:387 (1) - to 00:12:386 (5) - Inconsistent hitsounds while music is not changing. :arrow: only changed one whistle or so, the whistles are following the peaks in the song
  6. 00:21:290 (4,1,2) - This pattern transfer is poorly done. This can be fixed by blanketing (guide_1) or making good transfer flow (guide_3) or making symmetrical transfer. Example: http://puu.sh/cUmTY/d5a2eee3a3.jpg :arrow: changed pattern here
  7. ^ Similar problems list:
    02:02:709 (3,4) Example (flow): http://puu.sh/cUnz8/6e81561d90.jpg :arrow: flipped slider direction
  8. 00:57:290 (3,4) - This can use more smoothly movement. :arrow: i'll look what other modders say about this
  9. 00:59:032 (1) - Slider shape have questionable quality. You can use guide_1 or guide_2 if you want vary slider shapes but not sure about quality of outcome. :arrow: i like these sliders c: (all diffs)
  10. ^ Similar problems list:
    01:34:838 (3) // 01:35:612 (4) // 02:32:128 (1) // 03:24:580 (1)
  11. 01:02:128 (1,3) - Overlaps. You should avoid using such overlaps for easy or normal. This is confusing and unclear for newbie players, especially because this is lowest difficulty in mapset.
  12. 01:17:806 (1) - NC not necessary here :arrow: consistent with hard & insane and the finish sound is strong here, but i see what you mean. ill consider it.
  13. Since this normal is lowest difficulty in mapset it would be good to make Distance Snap a bit more to allow player clearly see objects.
    Adjust the distance snap multiplier so that hit circles only one beat apart don't overlap each other. New players often find hit circles that overlap each other like that hard to read. Most of the time, just having them next to each other without overlapping is good enough. :arrow: that's mostly because of the 1/2 rhythms but ill maybe remap if it's unrankable. the 1/1 DS seems to be fine.
    From http://osu.ppy.sh/wiki/Easy
[Hard]
  1. 00:03:483 (1,2,3) - This pattern interact really bad. This can be fixed by blanketing (guide_1) or making good flow (guide_3). Example: http://puu.sh/cUoa0/41d6e43e65.jpg
  2. ^ Similar problems list: :arrow: these triangle patterns fits ok here imo
    00:08:516 (2,3,4) // 00:09:677 (1,2,3) Example (parallel): http://puu.sh/cUoeX/a50f54366f.jpg // 00:14:709 (6,7) // 03:11:999 (8,1) // 03:19:354 (4,5,6) -
  3. 00:13:548 (3) - Slider shape have questionable quality. You can use guide_1 or guide_2 if you want vary slider shapes but not sure about quality of outcome.
  4. ^ Similar problems list:
    00:15:870 (1) // 00:25:161 (1) // 02:00:967 (1) // 02:02:709 (6) // 02:09:677 (9) // 03:15:290 (1) // 03:27:096 (8) -
  5. 00:20:516 (5,6,7) - This sliders interact really bad with each other. This can be fixed by blanketing (guide_1) them or making good flow (guide_3) between them.
  6. ^ Similar problems list: :arrow: fixed a few
    00:47:612 (3,4) // 01:09:870 (5,8) Example: http://puu.sh/cUoz8/8bd5f788d8.jpg // 02:47:999 (2,3,4) // 02:51:483 (3,4,5) Example: http://puu.sh/cUoNg/cb444fc291.jpg
  7. From 00:12:774 (1) - to 00:36:774 (3) - flow (guide_3) in this part a bit monotonous following only clockwise or anticlockwise, way too boring to play. It would be good to alternate this in some parts. :arrow: i tried adding some different sliders/zigzag patterns in this part to make it less boring
  8. 01:24:580 (2,3,4) - This pattern transfer is poorly done. This can be fixed by blanketing (guide_1) or making good transfer flow (guide_3) or making symmetrical transfer. Example: http://puu.sh/cUoFt/9aa3bd4f68.jpg :arrow: flipped (1) to have a better flow
  9. Watch out your general flow, sometimes it's way to repeating. i agree, but i dont want to add weird 1/4 rhythms and jumps xd
[Insane]
  1. 00:16:451 (2,3,4) - This pattern interact really bad. This can be fixed by blanketing (guide_1) or making good flow (guide_3). Example1: http://puu.sh/cUp4h/68847a0a5d.jpg Example2: http://puu.sh/cUp5X/f058157cb6.jpg :arrow: used example one to improve it a little bit , but there's no really big difference.
  2. 00:36:774 (1) - This slider is extended for no reason. :arrow: this 3/4 slider fits with the long guitar note imo
    01:05:225 (1,2) - This sliders interact really bad with each other. This can be fixed by blanketing (guide_1) them or making good flow (guide_3) between them. Example: http://puu.sh/cUpeK/b216df32f4.jpg :arrow: my bad, moved (2) down so it makes more sense
  3. ^ Similar problems list:
    01:57:870 (1,2) // 02:22:451 (2,1) Example: http://puu.sh/cUpm2/12836a6d4d.jpg // 03:21:483 (1,2) - :arrow: didn't fix the last one, the jump with OK. did fix the other ones by making curves bigger/moving pattern
  4. 01:10:838 (4) - Slider shape have questionable quality. You can use guide_1 or guide_2 if you want vary slider shapes but not sure about quality of outcome.
  5. ^ Similar problems list:
    02:09:677 (4) // 02:38:322 (1) // 03:15:290 (1) // 03:27:096 (8) -
  6. Good (:
no comment = mentioned earlier or fixed

If you have any questions or need more examples pm me. Good Luck!

Thank you for the guides, mod and star! I'll improve o3o

Thanks for modding and star :)
Koiyuki


From PM request

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. add a silent sliderslide.wav?
  2. i prefer kano's version of this song...
  3. no description means "same mentioned above".

[Normal]
  1. slidertick.wav which is same as the clap sound is recommended in this diff.
  2. 00:08:903 (4,2) - some stack and 00:18:580 (5,1) - some blanket issues like this, which I think you can do better with it. Check through the map please? I wont write down it another time. :)
  3. 00:46:838 (1,2,3,4) - sounds quite weird, try this rhythm? http://puu.sh/cY39z/9a3ec97087.jpg
  4. 00:59:032 (1) - nazi: move the first anchor to 128,180?
  5. 01:34:064 (2,3) - imo make these two sliders parallel and add a note at 01:35:419 - plays better~
  6. 01:45:677 (1,2,3,4) - also here. 01:45:677 (1) - should end at 01:46:645 - and remove 01:46:838 (2) - to follow the music.
  7. 02:10:645 (1,1) - since it's a normal diff, i advise to make only one long spinner instead
  8. 02:49:935 (4,1) - hmm? change to 1.0x ds?
  9. 03:01:548 (3) - clapclap

[Hard]
  1. 00:11:806 (2,3) - stack better.
  2. 00:14:128 (4,5) - they are quite close, move 5 left a little?
  3. 02:07:161 (1) - move it down a little? aviod the overlap with 02:05:806 (6) -
  4. 02:53:128 (6) - it's not necessay to add a note here.
  5. 03:01:548 (1,2) - clapclap

[Insane]
  1. ar8.5? 8.7 feels a little high for this.
  2. 00:12:774 (1,2) - this is the only time you use 3/4 slider in the diff, so i recommend to combine them to a 1/1 slider here.
  3. 00:36:774 (1) - end at 00:37:354 - for safe.
  4. 00:37:741 (2,1) - the distance change here is quite unconfortable for me, i prefer to keep similar distance among them. If you want to emphasize the down beat here, make a bigger jump between 00:36:774 (1,1) - is better.
  5. 00:45:096 (3,1,2) - ^, bigger jump should be between 3 and 1 instead of 1 and 2.
  6. 00:48:774 (1,2,3,4) - also advice keeping similar distance but a jump between 00:49:548 (4,1) -
  7. 00:54:967 (2) - two claps are very obvious so change to 2 notes?
  8. 01:04:451 - there need to be a note imo
  9. 01:07:354 (7) -
  10. 01:06:967 (6) - nc?
  11. 01:36:386 (1,2,1) -
  12. 01:54:580 (3) - nazi. move it a bit down? for example, 166,367?
  13. 01:56:322 (1,3) - careless blanketttttttttt
  14. 03:01:548 (1,2) - also add clap please
  15. 03:03:096 (8) - drum clap? sounds fits
  16. 03:05:032 (2) -
  17. 03:08:322 -
  18. 03:17:419 (7) -
  19. 03:20:709 -
  20. 03:22:064 (2) -
  21. 03:26:128 (5) - nc?
  22. 03:27:096 (8) - imo stack with 6 is better.

nice map. good luck!
Topic Starter
Mint
Minakami Yuki


From PM request

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. add a silent sliderslide.wav?
  2. i prefer kano's version of this song... :arrow: kano's version is indeed very nice as well :3
  3. no description means "same mentioned above".

[Normal]
  1. slidertick.wav which is same as the clap sound is recommended in this diff. :arrow: added in some parts of the song. sounds a lot better now
  2. 00:08:903 (4,2) - some stack and 00:18:580 (5,1) - some blanket issues like this, which I think you can do better with it. Check through the map please? I wont write down it another time. :) :arrow: tried finding them all >_< sometimes DS doesn't allow it
  3. 00:46:838 (1,2,3,4) - sounds quite weird, try this rhythm? http://puu.sh/cY39z/9a3ec97087.jpg :arrow: will consider if more people complain
  4. 00:59:032 (1) - nazi: move the first anchor to 128,180? :arrow: it is?
  5. 01:34:064 (2,3) - imo make these two sliders parallel and add a note at 01:35:419 - plays better~ :arrow: i like the current slider pattern, but i did add a note
  6. 01:45:677 (1,2,3,4) - also here. 01:45:677 (1) - should end at 01:46:645 - and remove 01:46:838 (2) - to follow the music. :arrow: following string + clap sound, so no fix - however i do understand what you mean. i'll look what others think
  7. 02:10:645 (1,1) - since it's a normal diff, i advise to make only one long spinner instead :arrow: ok then :roll:
  8. 02:49:935 (4,1) - hmm? change to 1.0x ds?
  9. 03:01:548 (3) - clapclap

[Hard]
  1. 00:11:806 (2,3) - stack better.
  2. 00:14:128 (4,5) - they are quite close, move 5 left a little? :arrow: moved (4) up
  3. 02:07:161 (1) - move it down a little? aviod the overlap with 02:05:806 (6) -
  4. 02:53:128 (6) - it's not necessay to add a note here. :arrow: i understand what you mean and i also'd like to remove it, but the problem is that they are quite a number of small streams in the insane diff, while there isn't even a single triplet in the hard diff. ill consider removing this one
  5. 03:01:548 (1,2) - clapclap

[Insane]
  1. ar8.5? 8.7 feels a little high for this.
  2. 00:12:774 (1,2) - this is the only time you use 3/4 slider in the diff, so i recommend to combine them to a 1/1 slider here.
  3. 00:36:774 (1) - end at 00:37:354 - for safe.
  4. 00:37:741 (2,1) - the distance change here is quite unconfortable for me, i prefer to keep similar distance among them. If you want to emphasize the down beat here, make a bigger jump between 00:36:774 (1,1) - is better. :arrow: fixed these jumps also in similar sections
  5. 00:45:096 (3,1,2) - ^, bigger jump should be between 3 and 1 instead of 1 and 2.
  6. 00:48:774 (1,2,3,4) - also advice keeping similar distance but a jump between 00:49:548 (4,1) -
  7. 00:54:967 (2) - two claps are very obvious so change to 2 notes? :arrow: mainly following the vocals here, also in other kiai's im following the vocals, so would seem weird if i suddenly put two notes here so no fix
  8. 01:04:451 - there need to be a note imo :arrow: will change pattern if more people mention this
  9. 01:07:354 (7) - :arrow: mapping vocals here
  10. 01:06:967 (6) - nc?
  11. 01:36:386 (1,2,1) -
  12. 01:54:580 (3) - nazi. move it a bit down? for example, 166,367?
  13. 01:56:322 (1,3) - careless blanketttttttttt
  14. 03:01:548 (1,2) - also add clap please
  15. 03:03:096 (8) - drum clap? sounds fits :arrow: sound really nice indeed c:
  16. 03:05:032 (2) -
  17. 03:08:322 -
  18. 03:17:419 (7) -
  19. 03:20:709 -
  20. 03:22:064 (2) - :arrow: to all these empty suggestions, same what i said earlier
  21. 03:26:128 (5) - nc?
  22. 03:27:096 (8) - imo stack with 6 is better.

nice map. good luck! thank you! no comment = fixed

Thanks a lot for modding Yuki :)
Pho
As promised.

Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. All clean.
[Normal]
  1. 01:03:483 (3,4) - Switch these/ ctrl+g to follow the vocal better.
  2. 01:52:645 (2,3) - Needs to be more parallel.
  3. 02:31:354 (5) - Clap
  4. 02:36:774 (3) - Clap on reverse arrow
  5. 02:37:548 (4,1) - Could need better blanket if ever intended: http://puu.sh/dqO2R/295e50601e.jpg
  6. 02:39:870 (3) - The gap to the next object feels a bit weird,
  7. Side note: I'll point out some sections where i think it's good to switch up slider with circles, because you could need better emphasis on the strong beats here:
    00:07:354 (2,3,4) - the 3rd one 00:22:064 (1) - 01:43:354 (2) -
  8. Fine, though I somehow have a problem with that uneven circle slider ratio. Too many sliders make a map considerably weak... well, maybe it's just me who thinks so.
[Hard]
  1. 00:01:935 (1,2,3) - and 00:08:128 (1,2,3,4) - It feels really strange to have a sudden increase in note density at the latter section, since both these rhythms sound actually the same. Mind lowering the density here? http://puu.sh/dqRFj/ecc70ff7d6.jpg
  2. 00:35:032 (2) - Urgh, this sounds pretty unnatural to me. Switch this off with circle+slider?
  3. 02:35:999 (3,4,5) - Uhm, the spacing here is really weird. Please fix.
  4. 02:52:645 (5,6,7) - Having a sudden triple in this diff feels strange, as there hasn't been any other one in this map.
    There isn't (or at least shouldn't) be any problem with the transition to the Insane, as it doesn't heavily rely on 1/4 beats either (and you have some 1/4 through your backsliders already).
  5. Fine, it's a bit plain in terms of flow as there's pretty much no usage of jumps and DS seems to be on at all times. I'd advise you to put some jumps in here, but it would pretty much mess up the current spread I guess. :(
    Otherwise still entertaining.
[Insane]
  1. 00:09:483 - to 00:11:225 - , I don't really understand the logic behind your NCing here. ><
  2. 00:23:612 (3) - Set NC here to come back to your usual 'NC per stanza' rule?
  3. 00:34:838 (2,3) - Preference: I would ctrl+g each slider seperate, is more natural to play.
  4. Delete the following NC as they are just not needed: 00:37:935 (1) - | 00:45:677 (1) - | 01:36:774 (1) - | 01:38:322 (1) - | 02:23:612 (1) -, 02:25:935 (1) - and 02:27:677 (1) - , set one on 02:25:161 (7) - and 02:26:709 (4) - instead. |
  5. 00:39:483 (3,1) - Not sure if you're trying to overlay 1 on 3 here, but the current form looks a bit weird.
  6. 00:41:612 (2,3,4) - flows a bit bad because of the break, mind fixing it up a bit? http://puu.sh/drtOI/aeb94fb9d4.jpg
  7. 01:03:483 (4,5,1) - 1.0x feels pretty small at this place and slowed movement too much for me here, 1.1x feels better.
  8. 01:06:774 (5,1,2,3) - How about the following arrangement for better aesthetics and flow: http://puu.sh/drtXY/533d97e378.jpg
  9. 01:41:806 (3) - Ctrl+g?
  10. 01:45:096 (2,3,4,1) - Could be an actual diamond if you put slider 1 a bit more to the left.
  11. 01:52:257 (2,3,4,5,6,7) - This star looks pretty broken right now, you could use the 'Create polygon circles...' function or fix it manually.
  12. 01:54:386 (2,3) - Ctrl+g these? This makes for a much more natural, the angular jumps feel unnecessary here.
  13. 02:36:580 (5,1) - NC on 5 already.
  14. 03:13:741 (5) - NC
  15. This diff is pretty neat in terms of gameplay. Not sure how much of my mod you apply, most of it is just beautification since it looks pretty much ready to go for me already.
Above average mapset for sure, so I'll shoot a star for it. Insane's definitely the highlight here.Get 1-2 more mods maybe or call out for BATs again, it's pretty much ready to go. Good luck! :)
Topic Starter
Mint
Pho
As promised.

Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. All clean.
[Normal]
  1. 01:03:483 (3,4) - Switch these/ ctrl+g to follow the vocal better.
  2. 01:52:645 (2,3) - Needs to be more parallel.
  3. 02:31:354 (5) - Clap
  4. 02:36:774 (3) - Clap on reverse arrow
  5. 02:37:548 (4,1) - Could need better blanket if ever intended: http://puu.sh/dqO2R/295e50601e.jpg
  6. 02:39:870 (3) - The gap to the next object feels a bit weird,
  7. Side note: I'll point out some sections where i think it's good to switch up slider with circles, because you could need better emphasis on the strong beats here:
    00:07:354 (2,3,4) - the 3rd one :arrow: did on the third one instead 00:22:064 (1) - :arrow: fixed 01:43:354 (2) - changed pattern after this slider
  8. Fine, though I somehow have a problem with that uneven circle slider ratio. Too many sliders make a map considerably weak... well, maybe it's just me who thinks so. :arrow: yep, you're completely right! i tried to remove some sliders and add some notes here and there but i dont want to spam it, since this is the easiest diff in the mapset after all.[/b]
[Hard]
  1. 00:01:935 (1,2,3) - and 00:08:128 (1,2,3,4) - It feels really strange to have a sudden increase in note density at the latter section, since both these rhythms sound actually the same. Mind lowering the density here? http://puu.sh/dqRFj/ecc70ff7d6.jpg :arrow: b-but i like these rhythms ;_;, i completely understand why though, if it gets mentioned again, ill prob change it
  2. 00:35:032 (2) - Urgh, this sounds pretty unnatural to me. Switch this off with circle+slider? :arrow: did something similar
  3. 02:35:999 (3,4,5) - Uhm, the spacing here is really weird. Please fix.
  4. 02:52:645 (5,6,7) - Having a sudden triple in this diff feels strange, as there hasn't been any other one in this map.
    There isn't (or at least shouldn't) be any problem with the transition to the Insane, as it doesn't heavily rely on 1/4 beats either (and you have some 1/4 through your backsliders already).
  5. Fine, it's a bit plain in terms of flow as there's pretty much no usage of jumps and DS seems to be on at all times. I'd advise you to put some jumps in here, but it would pretty much mess up the current spread I guess. :( :shock: also applies to the suggestion above. you are very right, and it is indeed really plain if you look at the flow etc, but as you said i dont want to ruin the spread. might change some 1/4 repeat sliders to triplets maybe, but jumps are not needed imo, since i use a different DS in every part of the song. (1.3 in kiai, 1.2 general, slow parts 1.1 )
    Otherwise still entertaining.
[Insane]
  1. 00:09:483 - to 00:11:225 - , I don't really understand the logic behind your NCing here. >< :arrow: ye its kinda confusing isnt it >_<, i tried putting the NCs on the whistles since thats where the jumps are, which often land on the red tick. also for the small nc spam, it's for readability at like 00:09:677 (1,2,3,1,2,3) - change a few i think o_o
  2. 00:23:612 (3) - Set NC here to come back to your usual 'NC per stanza' rule?
  3. 00:34:838 (2,3) - Preference: I would ctrl+g each slider seperate, is more natural to play.
  4. Delete the following NC as they are just not needed: 00:37:935 (1) - | 00:45:677 (1) - | 01:36:774 (1) - | 01:38:322 (1) - | 02:23:612 (1) -, 02:25:935 (1) - and 02:27:677 (1) - , set one on 02:25:161 (7) - and 02:26:709 (4) - instead. | :arrow: sorry for the nc spam orz
  5. 00:39:483 (3,1) - Not sure if you're trying to overlay 1 on 3 here, but the current form looks a bit weird.
  6. 00:41:612 (2,3,4) - flows a bit bad because of the break, mind fixing it up a bit? http://puu.sh/drtOI/aeb94fb9d4.jpg
  7. 01:03:483 (4,5,1) - 1.0x feels pretty small at this place and slowed movement too much for me here, 1.1x feels better.
  8. 01:06:774 (5,1,2,3) - How about the following arrangement for better aesthetics and flow: http://puu.sh/drtXY/533d97e378.jpg
  9. 01:41:806 (3) - Ctrl+g?
  10. 01:45:096 (2,3,4,1) - Could be an actual diamond if you put slider 1 a bit more to the left.
  11. 01:52:257 (2,3,4,5,6,7) - This star looks pretty broken right now, you could use the 'Create polygon circles...' function or fix it manually. :arrow: is not supposed to be a perfect star, tried a bit of a squished in one here
  12. 01:54:386 (2,3) - Ctrl+g these? This makes for a much more natural, the angular jumps feel unnecessary here. :arrow: i had these jumps earlier in the map already, and i like how it plays c: , ill consider revising it but id like to keep it if i can :o
  13. 02:36:580 (5,1) - NC on 5 already. :arrow: NC'ed (1), because theres a clap there, will change it if more people say this
  14. 03:13:741 (5) - NC
  15. This diff is pretty neat in terms of gameplay. Not sure how much of my mod you apply, most of it is just beautification since it looks pretty much ready to go for me already.
Above average mapset for sure, so I'll shoot a star for it. Insane's definitely the highlight here.Get 1-2 more mods maybe or call out for BATs again, it's pretty much ready to go. Good luck! :)

Wooaaah! Thank you so much!

No comment = fixed,

Thanks for modding :)
neonat
Oh gosh it's him, watched him 3 times already and met him twice this year already. Aaaaaaaa (maybe I should have asked him to sign on his personal album instead of the group ones)

Ok idolising aside.

General

There is another romanization of his name, I don't know which one is more commonly used, because they used this when he came over this year:

Normal

00:00:387 (1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - can't really tell the pattern of whistles here sadly, each combo seems to be using a different pattern of hitsounding, it just doesn't seem consistent because sometimes I expect a whistle at one point but in actual fact it will be somewhere else
00:32:516 (2) - add clap
00:36:774 (5) - add finish at the end of slider, no harm complementing the cymbal sounds here in the music
00:57:483 (4) - idk about you, but placing this slider around x: 380 y: 152 would be better for the movement from 00:57:290 (3) - if you think it wouldn't look as good being near 00:55:935 (1) then you can rotate 00:57:483 (4) slightly to make it look better, though I don't see much relation to them right now, because the ring from the previous slider is quite far away, something like this:
01:10:451 (4) - I suggest you remove the whistle at the end of the slider, the sound in the music is actually earlier than where this slider ends, it's just that the vocals end where this slider does, but it ends with quietness in the music (the music starts around 01:10:645 and then stays for awhile before you hear nothing) Hence with the whistle, it sounds odd because it becomes like an add-on to the sounds in the song, like something loud when it should be quiet.
01:20:903 (1) - remove the whistle, no hitsound here would sound nicer, just like how 01:17:806 (1) has no whistle, but finish. It is also identical to 01:21:677 (2,3,4) which all fit with the clap at the end only
01:21:677 (2) - remove the whistle
01:35:612 (5) - finish at end of slider
01:52:645 (2) - whistle to be similar to 01:49:548 (2)
01:56:128 (3) - cymbals start here too, why not finish
02:05:032 (2) - whistle like 02:01:935 (2)
02:52:064 (3) - add clap to the end of the slider
03:01:548 (3) - finish at start of slider
03:10:645 (4) - whistle at start of slider? All similar tunes in the other chorus have it
03:14:322 (4) - finish at start of slider to go with cymbals
03:27:483 (5) - add clap

Patterns are pretty clean

Hard

00:08:128 (1,2,3,4) - why you suddenly started placing the whistles on the off-beat of the music here I am not really sure why, just sticks out from the patterning
00:12:386 (3) - really unsure about this circle here. Sure, you would like to leave a gap, but 00:12:580 sounds really involved in the music and this gap makes 00:12:386 (3) sound like it ended so abruptly
00:17:806 (5) - whistle on end of slider to be the same as 00:15:096 (7)
00:21:290 (7) - ^ unless you didn't intentionally place that whistle there, then remove whistle from 00:15:096 (7)
00:24:387 (7) - ^
so on so forth if the whistle was intentional (really, one whistle in the whole things is so odd)
00:27:483 (7) - ^
00:29:806 (5) - suddenly you have the same whistle here lol, now I'm confused so yeah, basically this hitsounding pattern just isn't consistent
00:36:774 (3) - finish on the end of slider
01:04:257 (6) - add clap on end of slider too, it's the same as 01:02:709 (2)
01:10:838 (8) - remove the whistle at the start of the slider, place the whistle on 01:10:645 (7) as that is where the sound you are trying to follow really is (really, it's there :<)
01:55:354 (2) - finish on end of slider
01:56:903 (4,1) - blanket could be improved
02:09:483 (8) - can add whistle here like, what I mentioned for the previous kiai, it's similar to 01:10:645 (7)
02:37:548 (5) - clap at the start of the slider too
02:52:064 (4) - clap at the end of the slider
03:01:548 (1) - add finish to go with cymbals
03:07:354 (5,6) - blanket could improve slightly, the head of 03:07:741 (6) just seems closer than the other end, looking at it with the ring from the previous slider
03:23:032 (5,6) - make them blanket each other better? In regards to the curve of 03:23:032 (5)
03:27:096 (8) - claps on the start and middle of slider? would fit the drums

Don't worry about spacing,it's the way you want to interpret it! Even I feel it's still find being calm and less jumpy, that's how I see the song, smooth

Insane

00:12:774 (1,3) - are they supposed to blanket each other? There is some imperfection if they are supposed to
00:17:999 (4) - whistle at the end of the slider? It's the same thing as mentioned in Hard really, so I won't repeat further if there are any more
00:24:774 (6,1) - the positioning here caught me out, unlike other parts, the directional movement here is cut, and it doesn't feel like it fits the music, because the start of 00:25:161 (1) is below the end of the previous slider, and the slight curve actually goes against the direction they are all moving towards to (furthermore, 90 degrees change is always harder to adjust than a 180 one, hence such changes could be weird)
01:10:838 (4) - remove the whistle at the start of the slider, like 01:10:838 (8) in Hard and place it on 01:10:645 (3) - same reasoning
01:23:225 (5,7) - whistles here like 01:20:128 (5,6) - ? I don't see much difference from their tunes
01:35:612 (3) - finish at the end of the slider to go with the cymbals
01:54:774 (1,3,4,5,1,3,4,5) and all other similar patterns in the other kiai times - are you sure you want the slider shape like that? lol because I shifted one of the circles to check and the curve around the circle would be like this:
02:09:483 (3) - whistle, just like in Hard
02:34:451 (3,1) - blanket?
02:41:225 (1,2) - guessing you don't want to blanket this, but still looks weird lel
02:44:903 (2,4,5) - make this one similarly spaced pattern, and then space 02:45:096 (3,6,7) similarly with each other for more uniformity or something? Right now 02:45:096 (3,5,6,7) spaces all randomly, so trying to figure out any sort of pattern in any part of this section right now isn't possible
02:52:064 (1) - clap on the end of the slider
03:02:999 (7) - should add the drum clap here as well
03:09:096 (1,3,4,5) - the blanketing here like 01:54:774 (1,3,4,5,1,3,4,5) lol
03:14:322 (2) - finish on start of slider
03:27:096 (4) - same as 03:27:096 (8) in Hard


Kayyyyyy
Good Luck :>
Topic Starter
Mint
neonat
Oh gosh it's him, watched him 3 times already and met him twice this year already. Aaaaaaaa (maybe I should have asked him to sign on his personal album instead of the group ones)
SPOILER
:arrow: jealousy overload :3

Ok idolising aside.

General

There is another romanization of his name, I don't know which one is more commonly used, because they used this when he came over this year:
:arrow: I'll ask a BAT

Normal

00:00:387 (1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - can't really tell the pattern of whistles here sadly, each combo seems to be using a different pattern of hitsounding, it just doesn't seem consistent because sometimes I expect a whistle at one point but in actual fact it will be somewhere else :arrow: Hmm, I see it's complicated. But there's is no real pattern I'm sticking to, because if I do keep a consistent pattern it wouldn't match the song at all. I checked everything, but in the end only removed 1 whistle :o
00:32:516 (2) - add clap :arrow: I'm stupid >_<"
00:36:774 (5) - add finish at the end of slider, no harm complementing the cymbal sounds here in the music :arrow: ^
00:57:483 (4) - idk about you, but placing this slider around x: 380 y: 152 would be better for the movement from 00:57:290 (3) - if you think it wouldn't look as good being near 00:55:935 (1) then you can rotate 00:57:483 (4) slightly to make it look better, though I don't see much relation to them right now, because the ring from the previous slider is quite far away, something like this:
:arrow: Hmm.. not really sure what you mean, since I ended up wioth almost the same pattern, but I tweaked the curve a little.
01:10:451 (4) - I suggest you remove the whistle at the end of the slider, the sound in the music is actually earlier than where this slider ends, it's just that the vocals end where this slider does, but it ends with quietness in the music (the music starts around 01:10:645 and then stays for awhile before you hear nothing) Hence with the whistle, it sounds odd because it becomes like an add-on to the sounds in the song, like something loud when it should be quiet. :arrow: I'll consider this later, since I wanted to emphasize the change of the mood - but I guess you're right.
01:20:903 (1) - remove the whistle, no hitsound here would sound nicer, just like how 01:17:806 (1) has no whistle, but finish. It is also identical to 01:21:677 (2,3,4) which all fit with the clap at the end only :arrow: There are quite a few instruments that land here, such as the bass and the 'beep'-sound also starts here, so I'll keep it. Next time if someone mentions this, I'll consider removing it.
01:21:677 (2) - remove the whistle :arrow: fixed everything below this!
01:35:612 (5) - finish at end of slider
01:52:645 (2) - whistle to be similar to 01:49:548 (2)
01:56:128 (3) - cymbals start here too, why not finish
02:05:032 (2) - whistle like 02:01:935 (2)
02:52:064 (3) - add clap to the end of the slider
03:01:548 (3) - finish at start of slider
03:10:645 (4) - whistle at start of slider? All similar tunes in the other chorus have it
03:14:322 (4) - finish at start of slider to go with cymbals
03:27:483 (5) - add clap

Patterns are pretty clean

Hard

00:08:128 (1,2,3,4) - why you suddenly started placing the whistles on the off-beat of the music here I am not really sure why, just sticks out from the patterning :arrow: Same as Normal
00:12:386 (3) - really unsure about this circle here. Sure, you would like to leave a gap, but 00:12:580 sounds really involved in the music and this gap makes 00:12:386 (3) sound like it ended so abruptly :arrow: It's also more a consistent-rhythm thing, since I did this earlier - but I do know what you mean. I have no intention to shorten the slider before and make a 3/4 rhythm here, because that ruins it, but I can't really think of something else ;_; I'll leave it for now and see what other modders say/suggest.
00:17:806 (5) - whistle on end of slider to be the same as 00:15:096 (7)
00:21:290 (7) - ^ unless you didn't intentionally place that whistle there, then remove whistle from 00:15:096 (7) :arrow: These mistakes are probably all because I'm a lazy freak that uses HS Copier. I had a whistle in the Insane diff, so the triplet wouldn't be so monotonous... but I guess I need to add on all the others as well :o Fixed
00:24:387 (7) - ^
so on so forth if the whistle was intentional (really, one whistle in the whole things is so odd)
00:27:483 (7) - ^
00:29:806 (5) - suddenly you have the same whistle here lol, now I'm confused so yeah, basically this hitsounding pattern just isn't consistent
00:36:774 (3) - finish on the end of slider
01:04:257 (6) - add clap on end of slider too, it's the same as 01:02:709 (2)
01:10:838 (8) - remove the whistle at the start of the slider, place the whistle on 01:10:645 (7) as that is where the sound you are trying to follow really is (really, it's there :<) :arrow: Removed the whistle, but I did a double-clap on (6,7) instead.
01:55:354 (2) - finish on end of slider
01:56:903 (4,1) - blanket could be improved
02:09:483 (8) - can add whistle here like, what I mentioned for the previous kiai, it's similar to 01:10:645 (7) :arrow: Double-clap rhythm instead.
02:37:548 (5) - clap at the start of the slider too
02:52:064 (4) - clap at the end of the slider
03:01:548 (1) - add finish to go with cymbals
03:07:354 (5,6) - blanket could improve slightly, the head of 03:07:741 (6) just seems closer than the other end, looking at it with the ring from the previous slider
03:23:032 (5,6) - make them blanket each other better? In regards to the curve of 03:23:032 (5)
03:27:096 (8) - claps on the start and middle of slider? would fit the drums :arrow: Good idea!

Don't worry about spacing,it's the way you want to interpret it! Even I feel it's still find being calm and less jumpy, that's how I see the song, smooth :arrow: Yeah, that's exactly how I interpreted the song! Usage of 1/4 and jumps shouldn't be in a Hard diff with a calm song like this imo (mostly because i'm terrible at using 1/4 and making pretty and fun jumps ;_;)

Insane

00:12:774 (1,3) - are they supposed to blanket each other? There is some imperfection if they are supposed to :arrow: Blanket looks fine to me o_o
00:17:999 (4) - whistle at the end of the slider? It's the same thing as mentioned in Hard really, so I won't repeat further if there are any more
00:24:774 (6,1) - the positioning here caught me out, unlike other parts, the directional movement here is cut, and it doesn't feel like it fits the music, because the start of 00:25:161 (1) is below the end of the previous slider, and the slight curve actually goes against the direction they are all moving towards to (furthermore, 90 degrees change is always harder to adjust than a 180 one, hence such changes could be weird)
:arrow: I think the Laurier pattern fits well here, and the flow shouldn't be that awkward. Added a little curve, but might even remove it later. Nice catch though!
01:10:838 (4) - remove the whistle at the start of the slider, like 01:10:838 (8) in Hard and place it on 01:10:645 (3) - same reasoning
01:23:225 (5,7) - whistles here like 01:20:128 (5,6) - ? I don't see much difference from their tunes :arrow: Only added a whistle on (5), but not on (7) because I think the clap is sufficient.
01:35:612 (3) - finish at the end of the slider to go with the cymbals
01:54:774 (1,3,4,5,1,3,4,5) and all other similar patterns in the other kiai times - are you sure you want the slider shape like that? lol because I shifted one of the circles to check and the curve around the circle would be like this:
:arrow: too much work to change it all owo, imperfect blankets are fine if you can't notice them in-game
02:09:483 (3) - whistle, just like in Hard
02:34:451 (3,1) - blanket? :arrow: i'm a terrible person
02:41:225 (1,2) - guessing you don't want to blanket this, but still looks weird lel :arrow: tried to make it better
02:44:903 (2,4,5) - make this one similarly spaced pattern, and then space 02:45:096 (3,6,7) similarly with each other for more uniformity or something? Right now 02:45:096 (3,5,6,7) spaces all randomly, so trying to figure out any sort of pattern in any part of this section right now isn't possible :arrow: but that shape is so nice ;_; - i get what you mean tho. i'll rework this pattern if it's a real problem since it plays fine to me
02:52:064 (1) - clap on the end of the slider
03:02:999 (7) - should add the drum clap here as well :arrow: yup
03:09:096 (1,3,4,5) - the blanketing here like 01:54:774 (1,3,4,5,1,3,4,5) lol :arrow: i'll prob have to rework a chunk of the kiai to fix this, so i'll leave it for now
03:14:322 (2) - finish on start of slider
03:27:096 (4) - same as 03:27:096 (8) in Hard


Kayyyyyy
Good Luck :>

thank you so much for pointing the dumb mistakes i made c: TAKE ME TO A NICO EVENT PLS

thank you so much for modding neonat c:

no comment = fixed
neonat

appleeaterx wrote:

TAKE ME TO A NICO EVENT PLS
Either I send a plane ticket next time or pack you in my bags xD !!!!

Anyway here's a star too~
Topic Starter
Mint
Woah! Thank you again! Accidentally gave u extra kds :?
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