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void - Valedict [OsuMania]

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Topic Starter
pwhk
This beatmap was submitted using in-game submission on 2015年11月21日 at 15:32:24

Artist: void
Title: Valedict
Source: BMS
Tags: bof2012 Ein Neuer Heiliger Krieg sci-fi groundbreaking 234 Trident
BPM: 156
Filesize: 4445kb
Play Time: 02:05
Difficulties Available:
  1. Another - 7Key (4.27 stars, 1154 notes)
  2. Black Another - 7Key (5.67 stars, 1768 notes)
  3. Hyper - 7Key (2.88 stars, 862 notes)
  4. Normal - 7Key (1.53 stars, 434 notes)
Download: void - Valedict
Information: Scores/Beatmap Listing
---------------
Song name: Valedict
Artist: void
Source: THE BMS OF FIGHTERS 2012 - Ein neuer Heiliger
Team "234 Trident" [ http://manbow.nothing.sh/event/event.cg ... 5&event=83 ]
Also featured in Groundbreaking -BOF2012 COMPILATION ALBUM-
Genre: Video Game / Instrumental

Status: Qualified!

by ExUsagi
by Blocko

(7K) Normal: 17 mods applied
(7K) Hyper: 18 mods applied
(7K) Another: 15 mods modded
(7K) Black Another: 15 mod applied

Thanks to modders
neonat (Timing)
Ringating (BG)
iJinjin
Niji
[Shana Lesus]
LNP-
Lunatic Raccoon
Kruzon
-Kamikaze-
playin14
_S u w a k o_
MEGAtive
schwarzvgrune
_Xenophilius_
Harbyter
Meiko Senpai
[ M o m o ]
KaitoKid1998
Rumia-
- R e b a -
YunoFanatic
_FrEsH_ChICkEn_
Raediaufar
17VA
Ichigaki
ExUsagi
Blocko
neonat
offset is wrong, so everything else screwed up, so I will just give you some basic pointers to start you up~

Offset should be 5960
156BPM is fine, correct.

For more precision in making shapes and positions, you can use a higher grid level, which can be found under the view tab, grid level.

Make sure that spacing in the simpler difficulties like Normal and Easy follow strictly to one consistent distance snap throughout the map, this is to ensure that spacing causes no confusion for players, especially beginners when they play.

Well then, good luck and I hope my offset helps you!
Remember to go to the Menu Bar and go to Timing and Resnap all Notes to my offset I gave you (if you agree with my offset)
Topic Starter
pwhk

neonat wrote:

offset is wrong, so everything else screwed up, so I will just give you some basic pointers to start you up~

Offset should be 5960 :( I soon realized that 6030 is wrong but just you reminded me that 6000 is still incorrect. Going into 25% speed make this much clearer. Fixed
156BPM is fine, correct.

For more precision in making shapes and positions, you can use a higher grid level, which can be found under the view tab, grid level. done

Make sure that spacing in the simpler difficulties like Normal and Easy follow strictly to one consistent distance snap throughout the map, this is to ensure that spacing causes no confusion for players, especially beginners when they play. Apparently AiMod doesn't catch a lot of distance snap issues, have to tweak every map note by note, especially after fixing the offset... :( Done)

Well then, good luck and I hope my offset helps you!
Remember to go to the Menu Bar and go to Timing and Resnap all Notes to my offset I gave you (if you agree with my offset) done
Ringating
from my queue:

pwhk wrote:

BG is too small...
However I am not sure about this, because currently included size is the original size (ripped directly from the BMS folder)
it was 640x480, which is much too small for osu (image height on bg images for osu should be 768 pixels). So, I extracted the character in the image and placed her over a larger image of space, then I remade the moon/ball of light/thing so it would be large enough to fill the new image. Here is the final product:no kudosu
Topic Starter
pwhk

Ringating wrote:

from my queue:

pwhk wrote:

BG is too small...
However I am not sure about this, because currently included size is the original size (ripped directly from the BMS folder)
it was 640x480, which is much too small for osu (image height on bg images for osu should be 768 pixels). So, I extracted the character in the image and placed her over a larger image of space, then I remade the moon/ball of light/thing so it would be large enough to fill the new image. Here is the final product
no kudosu
Updated. Thanks! :)
Jinjin
Hello, from Chobo's modding queue ~

You requested the 7K Black Another diff, so I took a look at it ^^

columns: 1|2|3|4|5|6|7

[7K Black Another]
SPOILER
00:08:940 (8940|0,9036|4,9036|0,9036|2) - Change this to http://puu.sh/cxZYs/39a5a00f65.png , this fits the overall song much better
00:27:402 - Add to 5
00:27:498 (27498|4) - Move to 6
00:31:344 - Add a note
00:36:729 to 00:37:113 - This pattern is very random, and the chords do not agree with each other (6-6-4-5 ?) I think http://puu.sh/cy0rz/e1619c4237.png will work much better, or at least make the chords equal (5-5-5-5)
The following suggestions below are given because this difficulty is Black Another - the hard-hitting beats should be represented with corresponding chords so that it feels better musically.
00:55:190 - this chord can be bigger, I recommend adding 2 notes
00:55:960 - Add 3 notes
00:56:729 - Add a note
00:57:498 - Add 3 notes
00:58:267 (58267|0,58267|2,58267|4) - Make this the same pattern as before, as the sound/pitch is the same
00:59:036 - Add 2 notes
00:59:806 - Add 2 notes
01:00:575 - Add 3 notes
01:00:960 (60960|0,61088|0,61152|1,61216|0,61216|2,61344|1,61344|0) - Consider changing this pattern to http://puu.sh/cy0UP/2e03ced41f.png for better playability
01:02:113 - Add 3 notes
01:03:267 - Add a note
01:03:652 - Add 3 notes
01:04:036 (64036|2,64036|6,64133|5,64133|3,64229|4,64229|2,64325|1,64325|5,64421|3,64421|6,64421|0) - Change to http://puu.sh/cy10g/2d60300241.png
01:04:710 - Add 2 notes
01:04:998 - Add a note
01:05:190 - Add 2 notes
01:05:960 - Add a note
01:06:152 - Add a note
01:22:594 (82594|0,82594|2,82690|1,82690|0,82786|0,82786|3,82883|1,82883|2,82883|0) - consider changing this pattern to something more enjoyable
01:28:748 (88748|6,88748|4,88844|3,88844|6,88940|5,88940|6,89036|4,89036|6,89036|2) - ^
01:41:344 to 01:42:690 - can be 5 note chords instead of 4 ^^
01:50:575 to 01:50:960 - Again, change this like the pattern suggested for the 36 sec one

Good luck~
Topic Starter
pwhk

iJinjin wrote:

Hello, from Chobo's modding queue ~

You requested the 7K Black Another diff, so I took a look at it ^^
In fact I requested for all Mania diffs, but in two different requests (because Black Another is a late addition) :P but anyway~

columns: 1|2|3|4|5|6|7

[7K Black Another]
SPOILER
00:08:940 (8940|0,9036|4,9036|0,9036|2) - Change this to http://puu.sh/cxZYs/39a5a00f65.png , this fits the overall song much better Used 2-2-3 instead
00:27:402 - Add to 5 done
00:27:498 (27498|4) - Move to 6 done
00:31:344 - Add a note Adding a note here would be inconsistent to others, hm... I think I found an issue that there is an extra note at 00:31:056...
00:36:729 to 00:37:113 - This pattern is very random, and the chords do not agree with each other (6-6-4-5 ?) I think http://puu.sh/cy0rz/e1619c4237.png will work much better, or at least make the chords equal (5-5-5-5) It meant to be 6-6-6-6 but some notes disappeared for no reason :o It was obviously different pitch so I would prefer different chords.
The following suggestions below are given because this difficulty is Black Another - the hard-hitting beats should be represented with corresponding chords so that it feels better musically.
00:55:190 - this chord can be bigger, I recommend adding 2 notes done
00:55:960 - Add 3 notes ^
00:56:729 - Add a note ^
00:57:498 - Add 3 notes ^
00:58:267 (58267|0,58267|2,58267|4) - Make this the same pattern as before, as the sound/pitch is the same done
00:59:036 - Add 2 notes ^
00:59:806 - Add 2 notes ^
01:00:575 - Add 3 notes ^
01:00:960 (60960|0,61088|0,61152|1,61216|0,61216|2,61344|1,61344|0) - Consider changing this pattern to http://puu.sh/cy0UP/2e03ced41f.png for better playability done
01:02:113 - Add 3 notes done
01:03:267 - Add a note ^
01:03:652 - Add 3 notes ^
01:04:036 (64036|2,64036|6,64133|5,64133|3,64229|4,64229|2,64325|1,64325|5,64421|3,64421|6,64421|0) - Change to http://puu.sh/cy10g/2d60300241.png done
01:04:710 - Add 2 notes done
01:04:998 - Add a note ^
01:05:190 - Add 2 notes ^
01:05:960 - Add a note ^
01:06:152 - Add a note ^
01:22:594 (82594|0,82594|2,82690|1,82690|0,82786|0,82786|3,82883|1,82883|2,82883|0) - consider changing this pattern to something more enjoyable this one is difficult, hm... Change to double 1/16 jack I think
01:28:748 (88748|6,88748|4,88844|3,88844|6,88940|5,88940|6,89036|4,89036|6,89036|2) - ^ ^
01:41:344 to 01:42:690 - can be 5 note chords instead of 4 ^^ done
01:50:575 to 01:50:960 - Again, change this like the pattern suggested for the 36 sec one Same as above, used same pattern as above

Good luck~ Thanks~
Niji_old_1
Hello, Mod as Requested from my Queue

Coloumn : l 0 l 1 l 2 l 3 l 4 l 5 l 6 l

Black --> My Suggestion/opinion
Red --> Unrankable issue
Blue --> Comment
Green --> Positive Support

Mod inside
[General]
use capital at ur Keyspread name.. 7k ----
or Delete ur "7K" word if u didn't make other key spread..
No Kiai mode .-.

[7K Normal]

HP Drain --> 7
OD --> 7

00:18:267 (18267|6) - hasn't long sound, change to normal note..

00:18:652 - add note

00:18:652 - 00:30:960 - i dont know what sound what u follow to chart.. this'll make unrankable issue

00:18:652 - 00:41:729 - Better u follow drum.. follow drum hit with Normal note.

00:52:690 (52690|4) - change to normal note..

00:55:960 (55960|4) - make this double note.. and place at different coloumn for make pattern not borring

00:57:498 (57498|4) - ^

00:59:036 (59036|4) - ^

01:00:575 (60575|4) - ^

01:02:113 (62113|4) - ^

01:03:652 (63652|4) - ^

01:05:190 (65190|4) - ^

[7K Hyper]

HP --> 7
OD --> 8

00:19:806 - 00:30:960 - Please use BSD 1/4 - 1/6 .. and please make good pattern..

00:52:690 (52690|4,52786|4,52883|4) - jackhammer =/ BSD 1/4 make pattern like this .-. rethink pls

00:55:960 (55960|6) - add note, make double / triple

00:57:498 (57498|6) - ^

01:00:575 (60575|6) - ^

01:02:113 (62113|6) - ^

01:03:652 (63652|6) - ^

01:19:806 - 01:29:036 - make variation at ur pattern, this is so bored,
Topic Starter
pwhk

Nijigen-kun wrote:

Hello, Mod as Requested from my Queue

Coloumn : l 0 l 1 l 2 l 3 l 4 l 5 l 6 l

Black --> My Suggestion/opinion
Red --> Unrankable issue
Blue --> Comment
Green --> Positive Support

Mod inside
[General]
use capital at ur Keyspread name.. 7k ----
or Delete ur "7K" word if u didn't make other key spread.. Changed capitals. Cannot remove 7K because it would clash with ST diffs...
No Kiai mode .-. Fixed

[7K Normal]

HP Drain --> 7
OD --> 7 done

00:18:267 (18267|6) - hasn't long sound, change to normal note..

00:18:652 - add note

00:18:652 - 00:30:960 - i dont know what sound what u follow to chart.. this'll make unrankable issue This is for piano/main instrument, but mapping all of them would definitely be too hard for Normal. Removed LN to hopefully make things clearer. Lets see how it goes...

00:18:652 - 00:41:729 - Better u follow drum.. follow drum hit with Normal note. Just for 00:24:421 - 00:28:652 I think (which would arguably be simplified main actually). Following the drum all the way for like 23 seconds would be boring for me

00:52:690 (52690|4) - change to normal note.. done

00:55:960 (55960|4) - make this double note.. and place at different coloumn for make pattern not borring done

00:57:498 (57498|4) - ^ ^

00:59:036 (59036|4) - ^

01:00:575 (60575|4) - ^

01:02:113 (62113|4) - ^

01:03:652 (63652|4) - ^

01:05:190 (65190|4) - ^ All done

[7K Hyper]

HP --> 7
OD --> 8 Done

00:19:806 - 00:30:960 - Please use BSD 1/4 - 1/6 .. and please make good pattern..I do use 1/4 - 1/6 Beat Snap Divisor for all this

00:52:690 (52690|4,52786|4,52883|4) - jackhammer =/ BSD 1/4 make pattern like this .-. rethink pls ^

00:55:960 (55960|6) - add note, make double / triple done

00:57:498 (57498|6) - ^

01:00:575 (60575|6) - ^

01:02:113 (62113|6) - ^

01:03:652 (63652|6) - ^ All done

01:19:806 - 01:29:036 - make variation at ur pattern, this is so bored, This fits the music (all the sounds are virtually same pitch) which I wish to emphasize. Probably change if there are more modders complain...
Thanks for mods~!
Deep Sea
Hello pwhk
mod ready

[7K Normal]
00:21:729 - add note to 5
00:21:825 (21825|4) - delete
00:22:498 - add note
00:23:267 - ^
00:23:460 (23460|4) - delete
00:23:652 - add note
00:28:844 (28844|0) - delete
00:29:036 - add note
01:07:979 (67979|2) - move to 5
01:08:844 (68844|2) - move to 4
01:09:517 (69517|2) - move to 5
01:09:036 (69036|2) - move to 2
01:09:325 (69325|1) - move to 3
01:09:517 (69517|2) - move to 5
01:11:056 (71056|2) - move to 5
01:14:133 (74133|4) - move to 3
01:14:998 (74998|4) - move to 4
01:15:190 (75190|4) - move to 6
01:15:479 (75479|5) - move to 5
01:17:210 (77210|4) - move to 3

[7K Hyper]
00:44:421 (44421|1) - move to 4
00:46:729 (46729|3) - move to 6
00:52:690 (52690|4) - move to 3
00:52:786 (52786|4) - move to 4
01:00:960 (60960|5) - move to 5
01:01:088 (61088|4) - move to 4

Good luck ! :oops:
Topic Starter
pwhk

[Shana Lesus] wrote:

Hello pwhk
mod ready

[7K Normal]
So I decided to change 00:21:729 - 00:29:036 to drum beats as more than one modder suggests... :P
00:21:729 - add note to 5 done
00:21:825 (21825|4) - delete done
00:22:498 - add note done
00:23:267 - ^ done
00:23:460 (23460|4) - delete done
00:23:652 - add note done
00:28:844 (28844|0) - delete done
00:29:036 - add note done
01:07:979 (67979|2) - move to 5 done
01:08:844 (68844|2) - move to 4 done
01:09:517 (69517|2) - move to 5 done
01:09:036 (69036|2) - move to 2 done
01:09:325 (69325|1) - move to 3 done
01:09:517 (69517|2) - move to 5 repeat??
01:11:056 (71056|2) - move to 5 done
01:14:133 (74133|4) - move to 3 done
01:14:998 (74998|4) - move to 4 that's no change?
01:15:190 (75190|4) - move to 6 done
01:15:479 (75479|5) - move to 5 done
01:17:210 (77210|4) - move to 3 done

[7K Hyper]
00:44:421 (44421|1) - move to 4 done
00:46:729 (46729|3) - move to 6 Keep same as 7K Normal
00:52:690 (52690|4) - move to 3 done
00:52:786 (52786|4) - move to 4 done
01:00:960 (60960|5) - move to 5 that's no change?
01:01:088 (61088|4) - move to 4 ^

Good luck ! :oops: Thanks~
Ginshu
Mod here~

My Column:
1|2|3|4|5|6|7


7K Normal
> 00:37:113 - add note 4
> 01:15:960 - add note 4
> 01:31:729 - add note 3
> 01:40:960 (100960|3) - LN end at here 01:41:344 -
> 01:41:344 - my suggestion

> 01:44:421 - add note 5
> 01:50:960 - add note 4

sorry , i just can mod 7K Normal :(

Nice Song & Good luck.
Topic Starter
pwhk

LNP- wrote:

Mod here~

My Column:
1|2|3|4|5|6|7


7K Normal
> 00:37:113 - add note 4 done
> 01:15:960 - add note 4 LN at 3, note at 7 instead
> 01:31:729 - add note 3 at 6 instead
> 01:40:960 (100960|3) - LN end at here 01:41:344 - done
> 01:41:344 - my suggestion done

> 01:44:421 - add note 5 done
> 01:50:960 - add note 4 done

sorry , i just can mod 7K Normal :( Nevermind~

Nice Song & Good luck. Thanks!
Lunatic Raccoon
Hi pwhk, here comes my mod *sorry for delay ;w;*
I'll go with 7K Hyper and Another
General
  1. If you're going for 7K only, delete "7K" in every diff please~
Hyper
  1. 00:16:825 (16825|5) - This be a long note would fit perfectly, but as i see you rarely use long notes, so consider this a suggestion
  2. 00:37:306 to 00:41:152 - Still same sound, but you use double for some notes. I think you should let them be single, or carefully double only at sounds with kicks in them (but not really recommended, i think all-single is more fine)
  3. 00:41:921 (41921|1,42498|3) - Long notes?
  4. 00:59:036 - Double only please. Or else 00:55:960 and 00:57:498 and 01:00:575 and many heavy snares later have to be triple too
  5. 01:12:113 (72113|1,72883|6) - Pretty weird to put LNs here. I recommend you should fill them with normal notes then put LNs here: 01:12:690 - 01:13:267
Another
  1. 00:13:652 to 00:16:344 - Maybe double?
  2. 00:19:036 - Double
  3. 00:21:729 - Double
  4. 00:37:113 - Quadruple only
  5. 00:37:306 to 00:41:152 - kind of like Hyper, i only recommend using single ones (you can make it harder by having doubles/triples at sounds with kicks)
  6. 00:41:921 (41921|1,42498|3) - Long notes?
  7. 00:52:786 (52786|4) - Suggestion: i think you should move the note to another collumn
  8. 00:59:036 - Same as Hyper
  9. 00:59:806 - Double
  10. 01:03:267 - ^
  11. 01:04:806 - Double, maybe?
  12. 01:05:960 - Double
  13. 01:07:883 - 01:08:267 - 01:09:421 - 01:10:960 - 01:11:344 - 01:12:113 - 01:12:306 - 01:14:036 - 01:13:460 - 01:14:421 - 01:15:575 -...too many to list all orz. Remember to have kick sounds double
  14. 01:12:113 (72113|0,72883|6) - Same as Hyper
  15. 01:16:152 - 01:16:344 - Double is fine
  16. 01:30:575 to 01:31:729 - I really think you should have notes following zig-zag pattern
  17. 01:32:113 - Double or triple is fine
  18. 01:38:267 to 01:40:863 - No reason to go jacks like that. All single please, and again, double/triple at kicks only
  19. 01:50:960 - Quadruple is fine
  20. 01:57:113 - How about unsnap the 4th coll note, then add 2 notes at 3rd and 5th coll? Y'know, to make differences between diffs?
Good luck~
Topic Starter
pwhk

Lunatic Raccoon wrote:

Hi pwhk, here comes my mod *sorry for delay ;w;*
I'll go with 7K Hyper and Another
General
  1. If you're going for 7K only, delete "7K" in every diff please~As I said before, it will clash with ST diffs (namely Normal)... However, I am probably going to split ST and Mania diffs into two maps, and will do once split
Hyper
  1. 00:16:825 (16825|5) - This be a long note would fit perfectly, but as i see you rarely use long notes, so consider this a suggestion No. This is for SE present in previous measures, and this song don't have many places for LNs anyway
  2. 00:37:306 to 00:41:152 - Still same sound, but you use double for some notes. I think you should let them be single, or carefully double only at sounds with kicks in them (but not really recommended, i think all-single is more fine) I found this part being obviously louder than previous, and I think that the official BMS also make these doubles.
  3. 00:41:921 (41921|1,42498|3) - Long notes? Not for 00:16:825 , so not for here
  4. 00:59:036 - Double only please. Or else 00:55:960 and 00:57:498 and 01:00:575 and many heavy snares later have to be triple too I tried remove this and found this weird, because there is a piano sound in addition to snares...
  5. 01:12:113 (72113|1,72883|6) - Pretty weird to put LNs here. I recommend you should fill them with normal notes then put LNs here: 01:12:690 - 01:13:267ok
Another
  1. 00:13:652 to 00:16:344 - Maybe double? I don't like emphasizing drums like this
  2. 00:19:036 - Double no sound other than drum..
  3. 00:21:729 - Double ^
  4. 00:37:113 - Quadruple only ok
  5. 00:37:306 to 00:41:152 - kind of like Hyper, i only recommend using single ones (you can make it harder by having doubles/triples at sounds with kicks) Same as Hyper, no.
  6. 00:41:921 (41921|1,42498|3) - Long notes? ^
  7. 00:52:786 (52786|4) - Suggestion: i think you should move the note to another collumnok
  8. 00:59:036 - Same as Hyper Same as Hyper, no...
  9. 00:59:806 - Double Basically, I don't like emphasizing kicks..
  10. 01:03:267 - ^ ^
  11. 01:04:806 - Double, maybe? ^
  12. 01:05:960 - Double ok
  13. 01:07:883 - 01:08:267 - 01:09:421 - 01:10:960 - 01:11:344 - 01:12:113 - 01:12:306 - 01:14:036 - 01:13:460 - 01:14:421 - 01:15:575 -...too many to list all orz. Remember to have kick sounds double Sorry :( but I don't like emphasizing all the kicks, especially not overriding the main instrument.
  14. 01:12:113 (72113|0,72883|6) - Same as Hyper done
  15. 01:16:152 - 01:16:344 - Double is fine ok
  16. 01:30:575 to 01:31:729 - I really think you should have notes following zig-zag patternok
  17. 01:32:113 - Double or triple is fine ok
  18. 01:38:267 to 01:40:863 - No reason to go jacks like that. All single please, and again, double/triple at kicks onlyok
  19. 01:50:960 - Quadruple is fine ok
  20. 01:57:113 - How about unsnap the 4th coll note, then add 2 notes at 3rd and 5th coll? Y'know, to make differences between diffs? ok
Good luck~Thanks~
Kruzon
Hi, from my modding queue

-No general errors
-Key Column Formula: 1~7

7K Another
00:18:075 (18075|3,18139|4,18203|5) - how about use 1/8 beat snap on this area?
00:18:460 (18460|0) - to 3
00:19:036 (19036|6) - to 6
00:19:036 (19036|6) - delete
00:19:549 (19549|5) - to 7 and add note to 3
00:20:190 (20190|0) - to 4
00:20:671 (20671|6) - to 2 (on 1/6)
00:21:344 (21344|6) - to 6
00:21:633 (21633|3) - to 5
00:22:594 (22594|4) - to 4
00:22:594 (22594|4) - to 3 (on 1/4) hmm.. seems like there's inconsistent in beatsnap divisor, but there's nothing wrong with it though..
00:22:883 (22883|5) - to 5
00:23:171 (23171|3) - to 3
00:23:267 (23267|0) - to 5
00:24:036 (24036|0,24229|0) - both move to 2
00:28:267 (28267|6) - to 5
00:29:902 (29902|0) - add note to 1 and also add here 00:30:190 (30190|0) - to 1
00:34:036 (34036|6) - to 6
00:34:133 (34133|0) - to 4
at this point, go symmetry all the way, add long note on 00:41:344 (41344|1,41536|2,41729|6) - and a note on 6 (just duplicate a mirror side of the notes)
01:12:690 (72690|0) - to 6 and 01:13:267 (73267|6) - to 4
01:13:460 (73460|2) - to 5
01:35:767 (95767|6) - to 6
01:59:806 (119806|4) - add note to 5, stronger sound better
02:02:883 (122883|1) - add note to 2, stronger sound
02:05:960 (125960|2) - add note to 3, ..
...

My modding ends here.

-Quite challenging, a very good jackhammer map
-I wish you good luck :)
Topic Starter
pwhk

Kruzon wrote:

Hi, from my modding queue

-No general errors
-Key Column Formula: 1~7

7K Another
00:18:075 (18075|3,18139|4,18203|5) - how about use 1/8 beat snap on this area? The piano are indeed 1/6 and I prefer be technical here
00:18:460 (18460|0) - to 3 done
00:19:036 (19036|6) - to 6 For bass, so not to change this
00:19:036 (19036|6) - delete Contradict with above?
00:19:549 (19549|5) - to 7 and add note to 3 piano does not suggest double
00:20:190 (20190|0) - to 4 move the note at 2 instead
00:20:671 (20671|6) - to 2 (on 1/6) 12.21 is an awkward pattern...
00:21:344 (21344|6) - to 6 ok
00:21:633 (21633|3) - to 5 done
00:22:594 (22594|4) - to 4 ok
00:22:594 (22594|4) - to 3 (on 1/4) I guess you meant 00:22:690 (22690|3) - ? Done hmm.. seems like there's inconsistent in beatsnap divisor, but there's nothing wrong with it though..
00:22:883 (22883|5) - to 5 done
00:23:171 (23171|3) - to 3 I found this same pitch as the 1/2 before, so probably not to change this
00:23:267 (23267|0) - to 5 I prefer the way it is.
00:24:036 (24036|0,24229|0) - both move to 2 ok
00:28:267 (28267|6) - to 5 ok
00:29:902 (29902|0) - add note to 1 and also add here 00:30:190 (30190|0) - to 1 There isn't any extra sound
00:34:036 (34036|6) - to 6 ok
00:34:133 (34133|0) - to 4 ok
at this point, go symmetry all the way, add long note on 00:41:344 (41344|1,41536|2,41729|6) - and a note on 6 (just duplicate a mirror side of the notes) done
01:12:690 (72690|0) - to 6 and 01:13:267 (73267|6) - to 4 done
01:13:460 (73460|2) - to 5 That would be inconsistent for main instrument
01:35:767 (95767|6) - to 6 done
01:59:806 (119806|4) - add note to 5, stronger sound better at 3 instead
02:02:883 (122883|1) - add note to 2, stronger sound at 4 instead
02:05:960 (125960|2) - add note to 3, .. at 4 instead
...

My modding ends here.

-Quite challenging, a very good jackhammer map
-I wish you good luck :) Thanks~ :)
Kruzon
hmm take a star, not much but i wish you good luck :)
Kamikaze
This month is hella busy for me orz

#SWAG4MOD


General outline of what my mods contain:
>My thoughts about mapset
>Some advices
>Harsh opinions about map if I feel like it needs more work
>Complaining about mapstyle (sometimes even shouting)
>Commenting on 90% of things I mention
>Funny maymay arrows
>w33d
>Random images
>All the bad shit you may not expect
Keep in mind that all harsh things I say, not because I hate stuff, but because I care about every single map I mod and want to help you get it ranked. I'm voicing all of my opinions without restraint. Please don't rage at me because of this, I don't mean to offend you in any way. Also do note that I'm still learning, so I might misunderstand some things. and I'm terrible at naming instruments orz

Columns are: |1|2|3|4|5|6|7|

I like those diff settings lol
Only lower Another's OD to 8,5 and maybe up Hyper's HP to 7,5 for the sake of spread

You need to do hitsounds for this to get it ranked. Also lower volume to 60% MAX, 80% is too loud and quite annoying

I'm going to focus on Black Another, but I'll drop few suggestions for Normal as well:

[Normal]
00:24:421 (24421|1) - Move to 1st for finger ballance
00:41:344 (41344|5,41536|4,41729|0) - I don't think that accenting main beat with bass is a good idea and for other sound, you didn't get the rhythm right, take care of it
01:12:113 - Add
01:12:306 - And // Possibly as jack on spacebar (4th), it just fits there
01:38:267 (98267|1,98267|5,99806|4,99806|2) - Following the main 2/1 beat here seems like a better idea that those LN's

[Black Another]
Patterns look okay for me so I'll point out what's bugging me on other things
SV calculator, should be useful

00:36:729 - I'm a bit concerned about this jack, I think it should be 5, 6 seems a bit over
00:45:863 - Missed note(s)
00:52:017 - ^
00:53:652 - Add note for guitar
00:54:421 - This is where everything starts to go wrong. I understand the idea (halved BPM like in oj charts), but while this pattern is not so bad to read (it's still very unpleasant tho), this whole section starting from there is very hard to read on 0,5x. And the sudden back to 1,0 on 01:05:960 - kills any left FC's from sightread. Please use higher value from around 00:55:190 - (I recommend 0,75x so it's a stable progression)
01:19:806 - 01:29:036 - You're biasing one hand with jacks too much, move stuff around so it isn't so painful on left hand here
01:32:113 - And here we go again. This time it's even worse. Absolutely no SV progression results in 01:38:267 - scrolling at half the speeds which looks like really bad o2jam convert and is rather unplayable. Please use higher SV values.
01:41:344 - You could do SV jumps between those chords for bigger impact here
01:57:113 - And here you're using 1,0x SV, when it could use 0,8 or so lmao

Good luck!
Topic Starter
pwhk

-Kamikaze- wrote:

This month is hella busy for me orz

#SWAG4MOD


General outline of what my mods contain:
>My thoughts about mapset
>Some advices
>Harsh opinions about map if I feel like it needs more work
>Complaining about mapstyle (sometimes even shouting)
>Commenting on 90% of things I mention
>Funny maymay arrows
>w33d
>Random images
>All the bad shit you may not expect
Keep in mind that all harsh things I say, not because I hate stuff, but because I care about every single map I mod and want to help you get it ranked. I'm voicing all of my opinions without restraint. Please don't rage at me because of this, I don't mean to offend you in any way. Also do note that I'm still learning, so I might misunderstand some things. and I'm terrible at naming instruments orz

Columns are: |1|2|3|4|5|6|7|

I like those diff settings lol
Only lower Another's OD to 8,5 and maybe up Hyper's HP to 7,5 for the sake of spreadok

You need to do hitsounds for this to get it ranked. Also lower volume to 60% MAX, 80% is too loud and quite annoying Volume OK, will do hitsounds

I'm going to focus on Black Another, but I'll drop few suggestions for Normal as well:

[Normal]
00:24:421 (24421|1) - Move to 1st for finger ballanceok
00:41:344 (41344|5,41536|4,41729|0) - I don't think that accenting main beat with bass is a good idea and for other sound, you didn't get the rhythm right, take care of itI decided to keep it as is. Couldn't think of better way to map the main here
01:12:113 - Add ok
01:12:306 - And // Possibly as jack on spacebar (4th), it just fits there sure
01:38:267 (98267|1,98267|5,99806|4,99806|2) - Following the main 2/1 beat here seems like a better idea that those LN's sure

[Black Another]
Patterns look okay for me so I'll point out what's bugging me on other things
SV calculator, should be useful

00:36:729 - I'm a bit concerned about this jack, I think it should be 5, 6 seems a bit over ok
00:45:863 - Missed note(s) done
00:52:017 - ^ done
00:53:652 - Add note for guitar done
00:54:421 - This is where everything starts to go wrong. I understand the idea (halved BPM like in oj charts), but while this pattern is not so bad to read (it's still very unpleasant tho), this whole section starting from there is very hard to read on 0,5x. And the sudden back to 1,0 on 01:05:960 - kills any left FC's from sightread. Please use higher value from around 00:55:190 - (I recommend 0,75x so it's a stable progression) ok
01:19:806 - 01:29:036 - You're biasing one hand with jacks too much, move stuff around so it isn't so painful on left hand here This is more of an experiment in fact, at least I don't found any other songs that keep the same pitch for so long. Tried moving 3 to 4 but doesn't really work for me :(
01:32:113 - And here we go again. This time it's even worse. Absolutely no SV progression results in 01:38:267 - scrolling at half the speeds which looks like really bad o2jam convert and is rather unplayable. Please use higher SV values. done
01:41:344 - You could do SV jumps between those chords for bigger impact here sure
01:57:113 - And here you're using 1,0x SV, when it could use 0,8 or so lmao sure

Good luck!
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