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StylipS - Junsui na Fujunbutsu (TV-size)

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This beatmap was submitted using in-game submission on 2015年3月5日 at 6:00:24

Artist: StylipS
Title: Junsui na Fujunbutsu (TV-size)
Source: マンガ家さんとアシスタントさんと
Tags: Mangaka-san to Assistant-san The Comic Artist and His Assistants damian_q opening Mei animation noto arisa matsunaga maho toyota moe itou miku
BPM: 175
Filesize: 24036kb
Play Time: 01:18
Difficulties Available:
  1. damian's Easy (1.53 stars, 99 notes)
  2. Impurity (5.12 stars, 319 notes)
  3. Insane (3.94 stars, 246 notes)
  4. Mei's Hard (2.86 stars, 210 notes)
  5. Normal (2.05 stars, 134 notes)
Download: StylipS - Junsui na Fujunbutsu (TV-size)
Download: StylipS - Junsui na Fujunbutsu (TV-size) (no video)
Information: Scores/Beatmap Listing
---------------
吃不吃益达,我就不吃~
damian's Easy by damian_q
Mei's Hard by Mei
Broccoly
Heyy, from in-game request
DO NOT KUDOSU

[Insane]
00:15:730 (3) - NC?
00:20:359 - add a note to make the rhythm more interesting and to eliminate an awkward pause?
00:22:759 - 00:22:845 - add two circles to make a triplet? (you can stack on the slider)
00:30:816 (1) - i think this is too close to the slider before. maybe put it a little bit further?
00:31:158 (3) - change to a 1/2 slider?
00:33:731 - same as above; try a triplet?
00:34:417 - add a note?
00:36:474 - ^

00:55:159 (1,2,3,1) - It's hard to tell whether 00:55:674 (1) - this is a 1/2 or a 1/4 slider because the slider lengths are really similar between 00:55:501 (3,1) - these two. I thought 00:55:674 (1) - this was another 1/4 slider.
00:55:674 (1,2) - also the distance gets suddenly really small after a sequence of big jumps. Makes it harder to read there.

01:03:645 - add a note?

01:06:474 - end kiai here, and start 01:06:644 (2) - here again

That's about it.
I liked the jumps before the kiai actually. It was cool.
GL on ranking~ :)

No kds
Fatfan Kolek
Mod req because you poked me! :3

[Easy]
Check AiMod pls. There are a few distant snap issues.
Also 5% volume is unrankable. Increase it to at least 25%!
In addition to that fix the Kiai time!

  1. 00:09:902 (2) - 00:11:274 (4) - Use the distance snap for this instead of stacking these circles.
  2. 00:16:074 (4,5) - Put both on the following red tick.
  3. 00:29:788 (2,3,4) - Three stacked notes are too much for me. Try to avoid them in Easy difficulties.
  4. 00:32:531 (2,3,4) - Same.
  5. 00:40:074 (1,2,3,1,2,3) - Look at my first suggestion.
  6. 00:44:874 (1,2,3,1,2,3,1,2,3) - I think you know what you have to do here. :D
  7. 01:00:645 (1,2,3,4) - Same.
[Normal]
  1. 00:04:245 (1,2) - Try to place sliders on strong beats. Like placing a circle on the red tick with a following slider on the white tick and a circle again on the next red tick.
  2. 00:08:874 (1) - Short repeatsliders on blue ticks confuse new players. Try to avoid them.
  3. 00:14:702 (5,6,7,1,2) - That whole part seems a bit hard for a Normal. :S
    00:50:359 (1,2,3,4,5,6,7,8) - Too many circles for me. Try to place at least one slider in that part. D:
    00:53:102 (1) - Let the spinner end on 00:55:159 - instead of 00:55:502 - . It's pretty damn hard for new players to instantly hit the next note after a spinner.
[Hard]
Check AiMod pls. There are quite a few unsnapped notes!
  1. 00:07:676 (3,4) - Red tick sliders always feel strange to play if there is no special sound in the song. Place them on strong beats. (white ticks)
  2. 00:11:102 (4,5) - Same.
There are more red tick sliders. Try to fix them yourself! :3

[Insane]
Nothing found here except a few red tick sliders here aswell. :D
EncoreW
音量大小可以变一变 只有50%和60%总感觉不太好 kiai的声音感觉还可以再大一点
Insane
00:00:988 (1) -这个感觉可以做成折返滑条 歌声从00:00:817就开始了
00:00:988 (1) - 滑条的头觉得应该下重音 音量可以大一些
00:05:102 (3,4) - 3的滑条尾和4也是可以下重音 放大音量
00:14:702 (1,2) - 同上 也是一样的
00:00:988 (1,1) - 这两个note之间感觉可以填满
00:40:073 (3,4) - 4的滑条尾没和3包好
00:44:017 (5,6,7,8,1) - 7和1的滑条没包好
00:52:587 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 这里的音效能叫人很爽就好了
01:13:161 (1,2,3,4) - 2和4的滑条没包好
01:17:874 (1) - 这个感觉可以从01:17:979开始 结束时间一样
Hard
00:08:017 (4,5) - 滑条没包好
00:10:417 (2,3) - 同上
00:11:959 (1,2) - 同上 可以把2往下移一点
00:25:331 (1,2,3) - 1和3的滑条没包好 于是后面的4也是一样的问题
00:40:931 (2,3) - 也是滑条没包好
00:55:159 (1,2,3) - wpcap这地方好难 总是会断尾OTZ
00:58:417 (1,2) - 滑条没包好
其他的有些问题抄insane就行啦XD
Normal
00:27:045 (1,2) - 滑条没包好
00:34:245 (1,2) - 不管是1的滑条尾包2还是2的滑条尾包1 都没包好
我不知道1/4的折返滑条是不是应该出现在normal OTZ
应该就这样了吧 你们都有神排列:(
我爱德国队
Topic Starter
Start

Broccoly wrote:

Heyy, from in-game request
DO NOT KUDOSU Ok..but, why not?

[Insane]
00:15:730 (3) - NC? fixed
00:20:359 - add a note to make the rhythm more interesting and to eliminate an awkward pause? I was mainly follow the drum and vocal
00:22:759 - 00:22:845 - add two circles to make a triplet? (you can stack on the slider) ^
00:30:816 (1) - i think this is too close to the slider before. maybe put it a little bit further? ok
00:31:158 (3) - change to a 1/2 slider? I need the note to make a stop-sense
00:33:731 - same as above; try a triplet? following the drum and vocal
00:34:417 - add a note? ok
00:36:474 - ^ following the vocal

00:55:159 (1,2,3,1) - It's hard to tell whether 00:55:674 (1) - this is a 1/2 or a 1/4 slider because the slider lengths are really similar between 00:55:501 (3,1) - these two. I thought 00:55:674 (1) - this was another 1/4 slider.
00:55:674 (1,2) - also the distance gets suddenly really small after a sequence of big jumps. Makes it harder to read there. just keep it and see XD

01:03:645 - add a note? let me try it

01:06:474 - end kiai here, and start 01:06:644 (2) - here again Good idea XD

That's about it.
I liked the jumps before the kiai actually. It was cool.
GL on ranking~ :) thank you!

No kds
Topic Starter
Start

tm1209 wrote:

音量大小可以变一变 只有50%和60%总感觉不太好 kiai的声音感觉还可以再大一点 换成65% QAQ我是音效白痴
Insane
00:00:988 (1) -这个感觉可以做成折返滑条 歌声从00:00:817就开始了 折返滑条打着感觉太奇怪,我加个NOTE试试
00:00:988 (1) - 滑条的头觉得应该下重音 音量可以大一些
00:05:102 (3,4) - 3的滑条尾和4也是可以下重音 放大音量
00:14:702 (1,2) - 同上 也是一样的 听起来效果不好
00:00:988 (1,1) - 这两个note之间感觉可以填满 歌曲开头不要太鬼畜。。
00:40:073 (3,4) - 4的滑条尾没和3包好 就这样吧包好了感觉滑条太弯了
00:44:017 (5,6,7,8,1) - 7和1的滑条没包好 FIXED
00:52:587 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 这里的音效能叫人很爽就好了 音效白痴哭哭哦,试着改了改
01:13:161 (1,2,3,4) - 2和4的滑条没包好 fixed
01:17:874 (1) - 这个感觉可以从01:17:979开始 结束时间一样 没啥区别
Hard
00:08:017 (4,5) - 滑条没包好 fixed
00:10:417 (2,3) - 同上 fixed
00:11:959 (1,2) - 同上 可以把2往下移一点
00:25:331 (1,2,3) - 1和3的滑条没包好 于是后面的4也是一样的问题 fixed
00:40:931 (2,3) - 也是滑条没包好 包好感觉太弯
00:55:159 (1,2,3) - wpcap这地方好难 总是会断尾OTZ huehuehue
00:58:417 (1,2) - 滑条没包好 没想着要包
其他的有些问题抄insane就行啦XD
Normal
00:27:045 (1,2) - 滑条没包好 fixed
00:34:245 (1,2) - 不管是1的滑条尾包2还是2的滑条尾包1 都没包好 太弯
我不知道1/4的折返滑条是不是应该出现在normal OTZ 应该可以吧
应该就这样了吧 你们都有神排列:(
我爱德国队
pkk
Mod as requested. Just a quick mod this time, so I'll point out the things that I think need to be fixed over everything else.

damian's Easy

  • I'm not a big fan of the low slider velocity, I think that it's too low and as a result your short sliders look really short and stubby. I would remap with higher slider velocity so you can get nicer slider shapes, but that's up to you. Don't forget to add the kiai time like in the other difficulties.
  1. 00:00:988 (1,2) - rhythm can be improved, turn 00:00:988 (1) - into a slider ending at 00:01:674 - . Move 00:02:017 (2) - to 00:02:359 - but make it end at 00:03:045 - .

  2. 00:04:417 (1) - it'd be better to end this at 00:04:931 - to match the emphasis in the music.
  3. 00:53:102 (1) - try ending this at 00:54:817 - . Delete 00:55:845 (1) - , then add a slider at 00:55:674 - that ends at 00:56:188 - . This will match vocal better.

    Same thing at 01:06:645 - .
  4. 00:58:588 (3) - delete this and add slider from 00:58:417 - to 00:58:931 - . I think this will match vocal better, but you would be placing the slider on a red tick. Not sure if you want the whole song on white ticks or not.

    Rhythm needs a bit of work IMO.
Normal
  1. 00:04:245 (1) - I find this awkward to play since the last slider ended on white tick but this starts on red. It might be better to also map the vocal here and not just the drums. You can map both by making a repeat slider at 00:04:074 -

  2. 00:05:788 (1,2) - I suggest you switch new combos. Usually you want to put new combo on the object that occurs on the downbeat in the music (4 beats in one bar, first beat is the downbeat, or the strong beat). This is because the music/vocal is usually emphasized on the downbeat, and you want to add the new combo to go along with that. Anyways, for now you can put NC every two measures (8 bars/white ticks). That being said, remove NC at 00:07:159 (1) - , switch NC at 00:08:874 (1,2) - .
  3. 00:05:788 (1,2) - maybe this will look better if you move 00:06:474 (2) - to the left a little.
  4. 00:14:702 (5) - here you should NC as well since it occurs on a downbeat and to emphasize the guitar part that plays. The new combo you have at 00:16:245 (1,2,3) - is good as it matches the music where it creates emphasis. At 00:36:645 (4) - is another place where you should NC since the last NC was two measures ago, and this part of the music is emphasized.
  5. 00:28:074 (3) - might flow better if you curved it slightly towards 00:28:759 (1) - . This is up to you since it's fine either way since having the slider straight also looks nice.

  6. 00:32:874 (3,4,5) - try to make this look better, here is one suggestion:

  7. 00:46:588 (1) - remove NC and add NC at 00:47:617 (4) - instead. Remove the short NC at 00:48:988 (1) - .
  8. 00:50:359 (1,2,3,4,5,6,7,8) - try to come up with a different pattern, this might be too repetitive. You can try turning 00:51:731 (5,6) - into a slider to match the guitar in the music. To match the vocal, you can delete 00:52:759 (8) - and add a repeat slider at 00:52:588 - .

  9. 00:53:102 (1,1) - I would suggest you not do this. Since this is a normal difficulty, most players will not be able to react in time to the slider. I suggest ending the spinner at least at 00:55:331 - or earlier. Give at least one bar of space between the spinner end and the next object.
  10. 01:01:331 (5) - new combo here
  11. 01:01:331 (5,6,7,8,9,10,11) - for some reason I don't like the hit circles between all the sliders. It might be better to make this section feel like two different parts, and you can do this by deleting 01:02:531 (8) - . If you do this, I think it will create more emphasis at 01:02:702 (8) - where the vocal is pretty strong.
  12. 01:11:617 (4,5) - make sure your distance snap is consistent here. It looks like you wanted to blanket 01:10:759 (3,5) - , but you can do so while still having the right distance snap:
    Now 01:12:302 (5) - blankets both the sliders, hooray.

    Rhythm seems good, I would work on making the map look nice.
Hard
  1. 00:23:788 (2) - I wouldn't recommend stacking this under 00:23:617 (1) - . It might play better if you put 00:23:788 (2) - so it blankets with 00:24:131 (4) - , but this might be a bit hard since it makes a jump.
  2. 00:29:959 (1) - , 00:30:302 (2) - I think flow will improve if you ctrl+g both of these individually. This might make a jump between 00:30:302 (2,3) - , so you can just move 00:30:817 (3) - closer to the right afterwards to make the jump smaller.
  3. 00:34:588 (1) - I think it will flow better if you ctrl+g this
  4. 00:57:559 (3) - , 00:57:903 (4) - flow seems a lot better if you ctrl+g each of these
  5. 01:02:017 (4,5,1) - this flow feels pretty awkward to me. Here is one way you can fix it: turn 01:02:359 (5,1) - into a slider and place it like this:
    I think this flows pretty nicely~
  6. 01:18:988 (1) - finish hitsound sounds a bit quiet here, I would add a timing point here with at least 80% volume so the hitsound can be heard.
Insane
  1. 00:19:331 (5) - this flow is pretty awkward, I would suggest just turning it into two circles for a fun jump.
  2. 00:28:244 (3,4) - what is this flow @_@'' well I think you should fix this somehow
  3. 00:53:617 (1,2,3,1,2,3,1,2,3) - this is pretty brutal, especially the spacing between the last hit circles and the next slider. I would consider reducing the spacing. I don't think this matches the difficulty of the rest of the map, people playing the map will be like WTF and ragequit.
  4. 01:18:988 - same as hard difficulty, add timing point here with ~80% volume so the hitsound will be audible.

I got a little lazy towards the end so I didn't point out a lot of stuff. Anyways, good luck with your map.

加油~!
Topic Starter
Start

pkmnyab wrote:

Mod as requested. Just a quick mod this time, so I'll point out the things that I think need to be fixed over everything else.

damian's Easy

  • I'm not a big fan of the low slider velocity, I think that it's too low and as a result your short sliders look really short and stubby. I would remap with higher slider velocity so you can get nicer slider shapes, but that's up to you. Don't forget to add the kiai time like in the other difficulties.
  1. 00:00:988 (1,2) - rhythm can be improved, turn 00:00:988 (1) - into a slider ending at 00:01:674 - . Move 00:02:017 (2) - to 00:02:359 - but make it end at 00:03:045 - .

  2. 00:04:417 (1) - it'd be better to end this at 00:04:931 - to match the emphasis in the music.
  3. 00:53:102 (1) - try ending this at 00:54:817 - . Delete 00:55:845 (1) - , then add a slider at 00:55:674 - that ends at 00:56:188 - . This will match vocal better.

    Same thing at 01:06:645 - .
  4. 00:58:588 (3) - delete this and add slider from 00:58:417 - to 00:58:931 - . I think this will match vocal better, but you would be placing the slider on a red tick. Not sure if you want the whole song on white ticks or not.

    Rhythm needs a bit of work IMO.
Normal
  1. 00:04:245 (1) - I find this awkward to play since the last slider ended on white tick but this starts on red. It might be better to also map the vocal here and not just the drums. You can map both by making a repeat slider at 00:04:074 -

  2. 00:05:788 (1,2) - I suggest you switch new combos. Usually you want to put new combo on the object that occurs on the downbeat in the music (4 beats in one bar, first beat is the downbeat, or the strong beat). This is because the music/vocal is usually emphasized on the downbeat, and you want to add the new combo to go along with that. Anyways, for now you can put NC every two measures (8 bars/white ticks). That being said, remove NC at 00:07:159 (1) - , switch NC at 00:08:874 (1,2) - .
  3. 00:05:788 (1,2) - maybe this will look better if you move 00:06:474 (2) - to the left a little. 改了
  4. 00:14:702 (5) - here you should NC as well since it occurs on a downbeat and to emphasize the guitar part that plays. The new combo you have at 00:16:245 (1,2,3) - is good as it matches the music where it creates emphasis. At 00:36:645 (4) - is another place where you should NC since the last NC was two measures ago, and this part of the music is emphasized. ok
  5. 00:28:074 (3) - might flow better if you curved it slightly towards 00:28:759 (1) - . This is up to you since it's fine either way since having the slider straight also looks nice. good idea OwO

  6. 00:32:874 (3,4,5) - try to make this look better, here is one suggestion: 我用了太多这种排列了

  7. 00:46:588 (1) - remove NC and add NC at 00:47:617 (4) - instead. Remove the short NC at 00:48:988 (1) - . ok
  8. 00:50:359 (1,2,3,4,5,6,7,8) - try to come up with a different pattern, this might be too repetitive. You can try turning 00:51:731 (5,6) - into a slider to match the guitar in the music. To match the vocal, you can delete 00:52:759 (8) - and add a repeat slider at 00:52:588 - . 好的

  9. 00:53:102 (1,1) - I would suggest you not do this. Since this is a normal difficulty, most players will not be able to react in time to the slider. I suggest ending the spinner at least at 00:55:331 - or earlier. Give at least one bar of space between the spinner end and the next object. Ok XD
  10. 01:01:331 (5) - new combo here Added
  11. 01:01:331 (5,6,7,8,9,10,11) - for some reason I don't like the hit circles between all the sliders. It might be better to make this section feel like two different parts, and you can do this by deleting 01:02:531 (8) - . If you do this, I think it will create more emphasis at 01:02:702 (8) - where the vocal is pretty strong. ok
  12. 01:11:617 (4,5) - make sure your distance snap is consistent here. It looks like you wanted to blanket 01:10:759 (3,5) - , but you can do so while still having the right distance snap: fixed
    Now 01:12:302 (5) - blankets both the sliders, hooray.

    Rhythm seems good, I would work on making the map look nice.
Hard
  1. 00:23:788 (2) - I wouldn't recommend stacking this under 00:23:617 (1) - . It might play better if you put 00:23:788 (2) - so it blankets with 00:24:131 (4) - , but this might be a bit hard since it makes a jump. 那样有点跳了
  2. 00:29:959 (1) - , 00:30:302 (2) - I think flow will improve if you ctrl+g both of these individually. This might make a jump between 00:30:302 (2,3) - , so you can just move 00:30:817 (3) - closer to the right afterwards to make the jump smaller. OK 我改了试试
  3. 00:34:588 (1) - I think it will flow better if you ctrl+g this 改了
  4. 00:57:559 (3) - , 00:57:903 (4) - flow seems a lot better if you ctrl+g each of these ok
  5. 01:02:017 (4,5,1) - this flow feels pretty awkward to me. Here is one way you can fix it: turn 01:02:359 (5,1) - into a slider and place it like this: 但是不好看了这样
    I think this flows pretty nicely~
  6. 01:18:988 (1) - finish hitsound sounds a bit quiet here, I would add a timing point here with at least 80% volume so the hitsound can be heard. ok
Insane
  1. 00:19:331 (5) - this flow is pretty awkward, I would suggest just turning it into two circles for a fun jump. 我觉得还行
  2. 00:28:244 (3,4) - what is this flow @_@'' well I think you should fix this somehow XD还没想好怎么改
  3. 00:53:617 (1,2,3,1,2,3,1,2,3) - this is pretty brutal, especially the spacing between the last hit circles and the next slider. I would consider reducing the spacing. I don't think this matches the difficulty of the rest of the map, people playing the map will be like WTF and ragequit. 嗯我在考虑用ctrl+s
  4. 01:18:988 - same as hard difficulty, add timing point here with ~80% volume so the hitsound will be audible. ok

I got a little lazy towards the end so I didn't point out a lot of stuff. Anyways, good luck with your map.

加油~! 谢谢~ >w<
Topic Starter
Start

Fatfan Kolek wrote:

Mod req because you poked me! :3


[Normal]
  1. 00:04:245 (1,2) - Try to place sliders on strong beats. Like placing a circle on the red tick with a following slider on the white tick and a circle again on the next red tick. changed
  2. 00:08:874 (1) - Short repeatsliders on blue ticks confuse new players. Try to avoid them. I will notice that but haven't found a way to fix it XD
  3. 00:14:702 (5,6,7,1,2) - That whole part seems a bit hard for a Normal. :S XD
    00:50:359 (1,2,3,4,5,6,7,8) - Too many circles for me. Try to place at least one slider in that part. D: Changed
    00:53:102 (1) - Let the spinner end on 00:55:159 - instead of 00:55:502 - . It's pretty damn hard for new players to instantly hit the next note after a spinner. ok
[Hard]
Check AiMod pls. There are quite a few unsnapped notes! Fixed
  1. 00:07:676 (3,4) - Red tick sliders always feel strange to play if there is no special sound in the song. Place them on strong beats. (white ticks) I believe that's my offset mistake XD
  2. 00:11:102 (4,5) - Same.
There are more red tick sliders. Try to fix them yourself! :3

[Insane]
Nothing found here except a few red tick sliders here aswell. :D
-Blanc
Quick random mod, I'm a noob LOL :(

[damian's Easy]

I'll avoid this for now as the mapper hasn't applied the mods.

Anyway, countdown conflict with other difficulties.

[Normal]

This is mapped really well props to you for that, Remi!

Hitsounding
  1. 00:18:817 (4) Remove whistle, it makes it sound inconsistent.
  2. 00:25:331 (5) Add a whistle to the slider end.
  3. 00:29:788 (2) Remove whistle.
  4. 00:30:131 (3) Add clap to slider ends (00:30:131 and 00:30:817). Keeps the rhythm going :D
  5. 00:31:159 (4) Add whistle.
  6. 00:47:445 (6) Remove clap. Double claps don't sound good.
  7. 01:07:502 (2) Remove whistle.
  8. 01:08:702 (4) Remove whistle on slider end.
  9. 01:09:388 (1) If you'd like, add a whistle here. It helps emphasise on the lyrics. Add a clap to slider end.

Personally, I think it's a little too note-dense in some parts like 00:36:645 (1) to 00:44:359 (6) which makes it confusing for beginners. Try simplifying the beats there.
  1. 00:04:845 AIMod states "This object is too close to the previous object." Though it might just be buggy on my side cause I see no note there.
  2. 00:08:874 (1) Maybe change this to a 1/2 slider? Generally, 1/4s aren't used in Normal difficulties.
  3. 00:27:045 (1) Blanket (2) better.
  4. 00:25:331 (5) Try starting this slider at 00:25:502 as that's when the guitar starts.
  5. 00:44:359 (6) Blanket (5) better.
  6. 00:47:445 (6) This is confusing (stacking and too note-dense). Try making 00:47:102 (5) a repeat slider to 00:47:445.
  7. 01:12:302 (5) Blanket (4) better.
[Hard]

It's fine; notes flow well together, hitsounding sounds good for the most part. My only qualm with it is that... it seems too difficult for a hard. It's pretty much an easy insane the way it is now.

I suggest making this difficulty easier or renaming this to Easy Insane or something like that.

Hitsounding
  1. 00:06:817 (6) Add a whistle.
  2. 00:07:331 (1) Remove clap.
  3. 00:07:674 (3) Remove hitsounds.
  4. 00:08:018 (4) Add whistle to slider end.
  5. 00:08:359 (5) Remove whistle.
  6. 00:18:645 (1) Remove finish.
  7. 00:32:874 (4) Add finish to slider end.
  8. 00:34:931 (2) Remove clap from slider end.

[Insane]

Sorry, I'm not experienced enough to mod Insanes :P
Topic Starter
Start

[ Aphasia ] wrote:

Quick random mod, I'm a noob LOL :(

[damian's Easy]

I'll avoid this for now as the mapper hasn't applied the mods.

Anyway, countdown conflict with other difficulties.

[Normal]

This is mapped really well props to you for that, Remi!

Hitsounding
  1. 00:18:817 (4) Remove whistle, it makes it sound inconsistent.
  2. 00:25:331 (5) Add a whistle to the slider end.
  3. 00:29:788 (2) Remove whistle.
  4. 00:30:131 (3) Add clap to slider ends (00:30:131 and 00:30:817). Keeps the rhythm going :D
  5. 00:31:159 (4) Add whistle.
  6. 00:47:445 (6) Remove clap. Double claps don't sound good.
  7. 01:07:502 (2) Remove whistle.
  8. 01:08:702 (4) Remove whistle on slider end.
  9. 01:09:388 (1) If you'd like, add a whistle here. It helps emphasise on the lyrics. Add a clap to slider end.
↑ All applied

Personally, I think it's a little too note-dense in some parts like 00:36:645 (1) but the rhythm here is really obviousto 00:44:359 (6) I have trouble to placing them good..which makes it confusing for beginners. Try simplifying the beats there.
  1. 00:04:845 AIMod states "This object is too close to the previous object." Though it might just be buggy on my side cause I see no note there. So do I
  2. 00:08:874 (1) Maybe change this to a 1/2 slider? Generally, 1/4s aren't used in Normal difficulties. OK
  3. 00:27:045 (1) Blanket (2) better. Fixed
  4. 00:25:331 (5) Try starting this slider at 00:25:502 as that's when the guitar starts. It's following the drum
  5. 00:44:359 (6) Blanket (5) better. Fixed
  6. 00:47:445 (6) This is confusing (stacking and too note-dense). Try making 00:47:102 (5) a repeat slider to 00:47:445. Can't place them very well
  7. 01:12:302 (5) Blanket (4) better. Fixed
[Hard]

It's fine; notes flow well together, hitsounding sounds good for the most part. My only qualm with it is that... it seems too difficult for a hard. It's pretty much an easy insane the way it is now.

I suggest making this difficulty easier or renaming this to Easy Insane or something like that.


Hitsounding

  1. 00:06:817 (6) Add a whistle.
  2. 00:07:331 (1) Remove clap.
  3. 00:07:674 (3) Remove hitsounds.
  4. 00:08:018 (4) Add whistle to slider end.
  5. 00:08:359 (5) Remove whistle.
  6. 00:18:645 (1) Remove finish.
  7. 00:32:874 (4) Add finish to slider end.
  8. 00:34:931 (2) Remove clap from slider end.
    All applied
[Insane]

Sorry, I'm not experienced enough to mod Insanes :P
_koinuri
Hii mod request by PM

[damian's easy]
As Fatfan Kolek mentioned, hitsound volume too low to hear is unrankable, unless they are placed on the end of both spinner and slider, and either slider tick or slider slide. Basically anything that you click have to be audible. If you were trying to silence the slider slide or slider tick, add a silent sliderslide/slidertick to your folder. Here's the silent sound file you can use http://puu.sh/9Crze.wav . You can only silence one of those though.
Maybe capitalize E in easy? For consistency with other difficulties.
I got the impression that you're forcing to map in 1/1 beat snap. Placing some in 1/2 beat snap is perfectly acceptable in Easy, especially when mapping vocal, as long as you don't put notes too close together in timeline.

00:02:017 (2) - Try moving this to 00:02:359 and shortening the slider so the slider is 2/1 long. This picks up the guitar sound, which can be followed a lot better unlike the vocal (I think that's what you're following here) here.
00:04:417 (1) - Shorten this by 1/2 to 00:04:931 to map the emphasis
00:16:074 (4,5) - Shift 1/2 forward to 00:16:245 to map emphasis
00:19:502 (4) - Try moving this forward to the next white tick at 00:19:845. This puts the note at the generic clap rhythm and sound nicer. I'm not really sure what this note is supposed to follow
00:22:245 (4) - ^ Same thing here
00:23:959 - Maybe a note here?
00:42:817 (1,2,3) - If you're trying to copy 00:40:074 (1,2,3) here, then moving this forward a white tick to 00:42:856 will be better. I also suggest applying distance snap to these notes as covering the note with the slider end is too difficult for beginners.
00:55:845 (1) - Move this back 1/2 to 00:55:674
00:58:588 (3) - ^
01:06:817 (1) - ^
01:09:559 (1) - ^

[Normal]
00:02:359 (2) - Try making this slider more parallel? Maybe even out the space too. It'll look nicer imo
00:05:788 (1) - It'll look better if it blankets an imaginary circle here with 00:04:931 (3), something like this
(you don't need circle, of course, just there to show what I mean)
00:05:788 (4) - Remove NC
00:06:474 (1) - NC here
00:08:874 (1) - I think a single note here is better than the 1/4 slider. This is the only note that follows guitar here and feels out of place. Also too hard to read for beginners.
00:28:759 (1) - Slight overlap looks a bit unclean >.< Maybe shift this down a bit to avoid it
00:55:674 (1,2,3,4,5) - I suggest making rhythm in this part the same as 01:06:645 (1,2,3,4,5) - because it's the same part of the music and the latter part maps to the vocal while this one maps to the drums. Mapping to the vocal is more appropriate here since most of the first half of kiai maps to the vocal.
01:12:302 (5) - NC here

[Hard]
00:11:959 (1) - Better blanket
00:15:216 (2) - I got 50 here when I first tried map because it has low distance when the whole map is pretty jumpy for a Hard map. And there's also polarity issue here, making the map somewhat hard to read. I suggest this rhythm:
00:34:417 - Note here
00:55:159 (1,2,3) - Not sure about these.. I think they're too hard for Hard, but then I'm pretty behind on Easy - Hard diffs, I'm not sure how difficult they're allow to be anymore >.<.

Not much to say, nice map

[Insane]
I suggest sticking to combo per 2 downbeat pattern like you did with Hard diff, unless it's something that really calls for emphasis like 00:52:588 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3). The combo pattern as of now is very inconsistent.
00:15:217 (2) - Same problem as Hard
00:26:531 (1) - Overlap doesn't look really nice :(
00:58:245 (7) - Make this 2 notes, or a note then slider. 00:58:417 has a vocal and doesn't fit sitting on the slider end.

Good luck ranking this map! Mangaka-san to Assistant-san to so funny
Topic Starter
Start

Loli -[Koinuri] wrote:

Hii mod request by PM


[Normal]
00:02:359 (2) - Try making this slider more parallel? Maybe even out the space too. It'll look nicer imo Fixed
00:05:788 (1) - It'll look better if it blankets an imaginary circle here with 00:04:931 (3), something like this Fixed
(you don't need circle, of course, just there to show what I mean)
00:05:788 (4) - Remove NC Fixed
00:06:474 (1) - NC here Fixed
00:08:874 (1) - I think a single note here is better than the 1/4 slider. This is the only note that follows guitar here and feels out of place. Also too hard to read for beginners. Fixed with a 1/2 slider
00:28:759 (1) - Slight overlap looks a bit unclean >.< Maybe shift this down a bit to avoid it I use different pattern to make my map variety
00:55:674 (1,2,3,4,5) - I suggest making rhythm in this part the same as 01:06:645 (1,2,3,4,5) - because it's the same part of the music and the latter part maps to the vocal while this one maps to the drums. Mapping to the vocal is more appropriate here since most of the first half of kiai maps to the vocal. Fixed
01:12:302 (5) - NC here Fixed

[Hard]
00:11:959 (1) - Better blanket Fixed
00:15:216 (2) - I got 50 here when I first tried map because it has low distance when the whole map is pretty jumpy for a Hard map. And there's also polarity issue here, making the map somewhat hard to read. I suggest this rhythm: Good idea
00:34:417 - Note here OK
00:55:159 (1,2,3) - Not sure about these.. I think they're too hard for Hard, but then I'm pretty behind on Easy - Hard diffs, I'm not sure how difficult they're allow to be anymore >.<. >w<

Not much to say, nice map

[Insane]
I suggest sticking to combo per 2 downbeat pattern like you did with Hard diff, unless it's something that really calls for emphasis like 00:52:588 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3). The combo pattern as of now is very inconsistent. variety XD
00:15:217 (2) - Same problem as Hard It will be fine because it's INNNNNNNNNNNNNNNNNSANE XDDDDDDDDDDDDD
00:26:531 (1) - Overlap doesn't look really nice :( But really flow XD
00:58:245 (7) - Make this 2 notes, or a note then slider. 00:58:417 has a vocal and doesn't fit sitting on the slider end. Following the drum here, I will consider it.

Good luck ranking this map! Mangaka-san to Assistant-san to so funny \XD/ I agree~!
ktgster
[General]

Add in tags "The Comic Artist and His Assistants," since that is the english translation of the anime
Disable countdown and letterboxing in all difficulties.

[Insane]

Overall, a huge amount of questionable NC's that seem to follow too much on patterning and not on the song. Due to this, your NC's look like they are randomly spammed on some notes. The map structure breaks flow a lot and this whole difficulty focuses too much on patterning and not more on the song. I didn't list many since this one difficulty mod would be very long.
Take a read on this text that can improve your maps musically and playability

00:00:817 (1,2) - you're emphasizing the cymbals in this part. The sliderend is basically hitting nothing since you're using the fade out for the body. Change this to two circles. This also makes 00:02:016 (1) a bit less daunting to see
00:02:016 (1,2,3) - make these equal, there is no reason to not to since the vocals are using the same pitch basically
00:04:074 (3) - the clap really doesn't fit here considering this 00:04:245 is a different sound which fits the claps much better. I suggest you remove it
00:04:931 (1,2,3) - what you did here lessens the power in this note since a triple does not really feel like you are playing a singular strong note. These two notes 00:05:017 (2,3) are what I would call borderline overmapping so it might be good to remove these two and do something else with 1 like a slider
00:05:274 - this should a circle
00:06:131 (6,7,8,9) - this is just a snare really. With this volume, it feels like you overmapped this. Make this quieter and if possible, use 1/8 instead of 1/4
00:07:332 (3,5) - improper blanket
00:09:217 (4) - this just plays awkward since you really can't hear the downbeat here and the jump just makes that feeling more obvious
00:14:617 - I have no idea why you didn't add a note here
00:14:702 (1,2) - in the song, the tone and the rhythm don't really change a lot here. What you did here use 3/2 to seperate the two notes here with a pretty bad anti-jump. This feels contradictory with the song.
00:15:730 (1,6) - shouldn't these NC's be switched?
00:16:588 (1,4) - ^
00:17:017 (2) - pointless overmapping since there is no sound here
00:17:274 - instead, place a note here. This just feels empty without one
00:17:787 (1) - remove the NC if you did the NCing suggestions
00:18:301 (1,3) - nazi, fix the stacking (x + 1, y + 1)
00:19:159 (4,5) - this just seems to break your flow by just doing a back and forth technique. I suggest you avoid this.
00:19:159 (4,5,1) - if you lower the 1, you can form the triangle with 4,5
00:23:274 (2,1) - flow again
00:29:274 (1) - overlap looks bad although if you did change this, you would need to move some blankets around
00:32:873 (5) - Ctrl + G to improve flow and maybe move 00:33:216 (1) somewhere
00:33:902 (4,1) - I question this anti-jump tbh. Make it farther?
00:40:073 (3,4) - you followed the vocals a lot so this feels contradictory to what you did in the first 40 seconds
00:42:818 (3) - if you did a 3/4 slider here, why didn't you do it in the above line. Make them the same part since you really don't need to have a variety of rhythms when its the same part repeated in this one section
00:44:359 - no hitsound to emphasize this?
00:44:874 (1) - it's bad to ignore sounds that are strong enough to hear them. Make this 1/2.
00:49:331 (1,2) - is there really any need for this 3/4 slider. You had an excuse with 00:48:645 (2,3) but not here since this sliderend hits nothing and emphasizes basically nothing
00:52:073 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - incredible spike difficulty increase. Every jump is too big compared to the rest of the map and the 1/4 sliders don't help. Heck, the kiai is actually easier than this when literally it has a higher pitch than this part. Change some of the 1/4 sliders to circles and lower the spacing for each pattern. You better fix this if you want a balanced difficulty spread.
00:58:245 (7,1) - I prefer if you stacked this instead
00:59:617 (6) - lower this slider a bit
01:01:331 (2) - weird slider design that really just looks bad, use a curve that blankets 01:00:645 (1) instead
01:03:645 (1) - please do not NC a blue tick note unless you have a very good reason. Also don't stack this note with the slider on top. Nothing in the song indicates a triple like this
01:05:787 (5) - increase spacing to emphasize the song better
01:08:016 (2) - avoid the overlap. Unnessecary and unneeded since this is the only time you do this
01:08:016 (2) - add note here and move the spinner to the next blue tick, shorten that by two ticks
samplefish
hi from pm request!

[General]
need to add damian to tags and preferably also info page. please specify his username, the account damian has not been active for a year, which is probably not him.

[Easy]
stacks are generally not recommended in easy,
00:05:788 (2,3) - do not stack these please, the rhythm is very strange here at the beginning, with 2 1/1 spaces then 1 1/1 space, i do not like this first stack a lot
00:09:902 (2,4) - dont recommend stacking at end of sliders, especially on easy
00:12:645 (2) - slider with lots of points that are not symmetrical do not look very good imo
00:16:074 (4,5) - very tough notes to hit on my play through, especially since they dont actually match up with the song along with the fact that they are stacked. maybe make them into a slider or something.

00:22:931 (5) - NC here to be consistent with previous stanza
00:40:074 (1,2,3,1,2,3) - too hard for easy imo
00:52:074 (4,5) - dont like stacking at end of sliders
00:56:531 (2) - more symmetrical, like http://puu.sh/9CRaC/fa35cc014f.jpg
01:00:645 (1,2,3) - really do not like this stack
01:10:245 (2,3) - i think its weird that these do not lead into each other, like these do 01:07:502 (2,3) - i would make them more consistent.
01:11:959 (4) - add note here i think would fit
01:12:302 (1) - could curve this to lead into next note

the song has a tricky rhythm, i think this map needs a lot of fixing in terms of aesthetics, as in more beautiful sliders and better placement of sliders and notes. it also needs to follow rhythm while still maintaining a playable beatmap that beginners can handle. the stacks do not fit with the music and are also not very playable. needs considerable work before it is ready.

[Normal]
i feel that stacking should be similar in rhythm. in the first half o the song you have these 00:27:731 (2,3) - which have a 1/2 space in between them. later on you have these 00:52:417 (6,7) - with a 1/4 space. i think this can be confusing.

00:02:359 (2,1) - distance
00:04:074 (1,2) - distance
00:08:017 (3,4) - feels a bit off in terms of rhythm
00:08:874 (1,2) - distance
00:09:902 (3,4) - i dont see a reason for stacking these really
00:16:245 (1,2) - a little hard for normal, i expect to see this kind of thing in hards

[Hard]
00:26:874 (1,2,3,1,2,3,4,1,2,3,4) - this part stands out a lot to me, it is considerably harder than the rest of the map. the combo of 2 triples into a jump is a bit too much, also considering its not in the kiai of the song. its ok, but i would tone it down

nice map

[Insane]
00:53:102 (1,2,3,1,2,3,1,2,3,1,2,3) - very confusing and sudden increase in difficulty, perhaps the most difficult part of the song. this pattern was very confusing for me as 00:53:102 (1,2,3) - from 1 to 2 is double distance as 2 to 3. i could not read this at all first time through. i would put the 1 and 2 closer than the 3 for readability.

also nice map.

good luck!
-Suishou Sekai-
[Easy]

有很多地方5%的音量 为何不用心下一些音效呢 可以用24clap
00:02:017 (2) - 向后移一拍 缩短一拍
00:09:217 (1,2,3,4) - easy遮挡不妥
00:16:074 (4,5) - 不合曲 可以改成一个滑条 然后后移半拍
00:19:502 (4) - 往后移一拍 和 00:20:188 (1) 重叠更好一点
00:22:245 (4) - 同上
00:22:931 (5) - 加长一拍
00:37:674 (1,2) - 改成滑条如何 这样不太好读
00:40:074 (1,2,3) - easy遮挡不妥
00:44:874 (1,2,3,1,2,3,1,2,3) - 改成三组滑条更好些
00:55:845 (1) - 前移半拍
00:59:274 (4,1,2) - 遮挡

[Normal]
00:04:074 (1) - Ctrl+G
00:16:588 (2,3) - 合并 有点难读
00:57:731 (4) - 拉长1/4拍
这个normal不太敢摸 我感觉对于normal 这样的节奏过难了

[Hard]
00:10:931 (3) - 没包好
00:04:074 (3,4,5,6) - 音量建议从小变大 这样太突然
00:59:788 (5,6) - 加大间距

[Insane]
00:04:417 (4,5,6) - 这三个可以开ds
00:19:845 (2) - 上下颠倒一下flow更好
00:37:502 (1,2,3,4,5,1,2,3,4,5) - 这里和后一段音乐无关 不用开ds
00:52:073 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 整首歌都这么简单 这里突然这么大跳
主歌部分很多跳 到了kiai部分突然大堆大堆的滑条 感觉主次颠倒了
Topic Starter
Start

samplefish wrote:

hi from pm request!

[General]
need to add damian to tags and preferably also info page. please specify his username, the account damian has not been active for a year, which is probably not him.


[Normal]
i feel that stacking should be similar in rhythm. in the first half o the song you have these 00:27:731 (2,3) - which have a 1/2 space in between them. later on you have these 00:52:417 (6,7) - with a 1/4 space. i think this can be confusing. Fixed

00:02:359 (2,1) - distance Fixed
00:04:074 (1,2) - distance Errr...trying to find a new way
00:08:017 (3,4) - feels a bit off in terms of rhythm Following the durms
00:08:874 (1,2) - distance Fixed
00:09:902 (3,4) - i dont see a reason for stacking these really Just make symmetry :3
00:16:245 (1,2) - a little hard for normal, i expect to see this kind of thing in hards XD

[Hard]
00:26:874 (1,2,3,1,2,3,4,1,2,3,4) - this part stands out a lot to me, it is considerably harder than the rest of the map. the combo of 2 triples into a jump is a bit too much, also considering its not in the kiai of the song. its ok, but i would tone it down The kiai part is a little bit easy...

nice map >w<

[Insane]
00:53:102 (1,2,3,1,2,3,1,2,3,1,2,3) - very confusing and sudden increase in difficulty, perhaps the most difficult part of the song. this pattern was very confusing for me as 00:53:102 (1,2,3) - from 1 to 2 is double distance as 2 to 3. i could not read this at all first time through. i would put the 1 and 2 closer than the 3 for readability. Just regard it as 3 single tap

also nice map.

good luck! Thx !
Topic Starter
Start

-Suishou Sekai- wrote:

[Normal]
00:04:074 (1) - Ctrl+G 改了(这是不是更难读了。。;w;)
00:16:588 (2,3) - 合并 有点难读 这一拍太明显了啊。。看看别人怎么说
00:57:731 (4) - 拉长1/4拍 这里居然短了。。感觉ZZ
这个normal不太敢摸 我感觉对于normal 这样的节奏过难了 QAQ我平时看的好多NM都比这个难啊

[Hard]
00:10:931 (3) - 没包好 包好感觉太弯
00:04:074 (3,4,5,6) - 音量建议从小变大 这样太突然 Good idea
00:59:788 (5,6) - 加大间距

[Insane]
00:04:417 (4,5,6) - 这三个可以开ds 3456平行四边形
00:19:845 (2) - 上下颠倒一下flow更好 前一个滑条是往上的,这个突然往下感觉有点别扭啊
00:37:502 (1,2,3,4,5,1,2,3,4,5) - 这里和后一段音乐无关 不用开ds
00:52:073 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 整首歌都这么简单 这里突然这么大跳 XD歌曲的高潮呀
主歌部分很多跳 到了kiai部分突然大堆大堆的滑条 感觉主次颠倒了 主歌大多单点三组跳,副歌基本都是单点+三连连续跳。。
Topic Starter
Start

ktgster wrote:

[General]

Add in tags "The Comic Artist and His Assistants," since that is the english translation of the anime Fixed
Disable countdown and letterboxing in all difficulties. Fixed

[Insane]

Overall, a huge amount of questionable NC's that seem to follow too much on patterning and not on the song. Due to this, your NC's look like they are randomly spammed on some notes. The map structure breaks flow a lot and this whole difficulty focuses too much on patterning and not more on the song. I didn't list many since this one difficulty mod would be very long.
Take a read on this text that can improve your maps musically and playability

00:00:817 (1,2) - you're emphasizing the cymbals in this part. The sliderend is basically hitting nothing since you're using the fade out for the body. Change this to two circles. This also makes 00:02:016 (1) a bit less daunting to see Fixed
00:02:016 (1,2,3) - make these equal, there is no reason to not to since the vocals are using the same pitch basically Fixed
00:04:074 (3) - the clap really doesn't fit here considering this 00:04:245 is a different sound which fits the claps much better. I suggest you remove it
00:04:931 (1,2,3) - what you did here lessens the power in this note since a triple does not really feel like you are playing a singular strong note. These two notes 00:05:017 (2,3) are what I would call borderline overmapping so it might be good to remove these two and do something else with 1 like a slider
00:05:274 - this should a circle
00:06:131 (6,7,8,9) - this is just a snare really. With this volume, it feels like you overmapped this. Make this quieter and if possible, use 1/8 instead of 1/4 1/8 ? that will be real overmapping..
00:07:332 (3,5) - improper blanket I didn't use blanket here because it's too curve with blanket
00:09:217 (4) - this just plays awkward since you really can't hear the downbeat here and the jump just makes that feeling more obvious I didn't put this one at first but I found that would be much awkward
00:14:617 - I have no idea why you didn't add a note here I didn't hear any drum here..
00:14:702 (1,2) - in the song, the tone and the rhythm don't really change a lot here. What you did here use 3/2 to seperate the two notes here with a pretty bad anti-jump. This feels contradictory with the song. Fixed
00:15:730 (1,6) - shouldn't these NC's be switched? Fixed
00:16:588 (1,4) - ^
00:17:017 (2) - pointless overmapping since there is no sound here awkward with only one note here
00:17:274 - instead, place a note here. This just feels empty without one A pause before the main vocal start
00:17:787 (1) - remove the NC if you did the NCing suggestions Redistributed the NC on this part
00:18:301 (1,3) - nazi, fix the stacking (x + 1, y + 1) Fixed
00:19:159 (4,5) - this just seems to break your flow by just doing a back and forth technique. I suggest you avoid this.
00:19:159 (4,5,1) - if you lower the 1, you can form the triangle with 4,5
00:23:274 (2,1) - flow again Fixed
00:29:274 (1) - overlap looks bad although if you did change this, you would need to move some blankets around You mean the overlap with the end of slider? actually it doesn't work in real playing
00:32:873 (5) - Ctrl + G to improve flow and maybe move 00:33:216 (1) somewhere
00:33:902 (4,1) - I question this anti-jump tbh. Make it farther? Fixed
00:40:073 (3,4) - you followed the vocals a lot so this feels contradictory to what you did in the first 40 seconds It is the beginning of the part all following drums
00:42:818 (3) - if you did a 3/4 slider here, why didn't you do it in the above line. Make them the same part since you really don't need to have a variety of rhythms when its the same part repeated in this one section I'm usually avoiding to use same rhythm over and over again except I can't find other rhythm or breaking the flow
00:44:359 - no hitsound to emphasize this? Fixed
00:44:874 (1) - it's bad to ignore sounds that are strong enough to hear them. Make this 1/2. but the vocal is much stronger
00:49:331 (1,2) - is there really any need for this 3/4 slider. You had an excuse with 00:48:645 (2,3) but not here since this sliderend hits nothing and emphasizes basically nothing
00:52:073 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - incredible spike difficulty increase. Every jump is too big compared to the rest of the map and the 1/4 sliders don't help. Heck, the kiai is actually easier than this when literally it has a higher pitch than this part. Change some of the 1/4 sliders to circles and lower the spacing for each pattern. You better fix this if you want a balanced difficulty spread. I'm considering to do ctrl+s to that and replace all the overlap of them
00:58:245 (7,1) - I prefer if you stacked this instead Because of the time, it will be no big effect, and now has a same ds with the notes later
00:59:617 (6) - lower this slider a bit Fixed
01:01:331 (2) - weird slider design that really just looks bad, use a curve that blankets 01:00:645 (1) instead It blanket both 1 and 4 in later
01:03:645 (1) - please do not NC a blue tick note unless you have a very good reason. Also don't stack this note with the slider on top. Nothing in the song indicates a triple like this Fixed, this note is coming from another modder's suggestion(I thought that's broccoly) XD
01:05:787 (5) - increase spacing to emphasize the song better Fixed
01:08:016 (2) - avoid the overlap. Unnessecary and unneeded since this is the only time you do this Why not? QAQ I like sometimes overlap by any good flow
01:08:016 (2) - add note here and move the spinner to the next blue tick, shorten that by two ticks spinner?
Guu
Normal

00:00:988 (1,2) - 错开的位置有点微妙。。。要么重叠,要么再分开一点
00:04:931 (3) - 建议滑条尾提前到红线,后面再加一个note。毕竟这里节奏很强烈
00:10:245 (4) - 改成一个短滑条会更带感
00:11:959 (1) - 这里高音,滑条可以再下点功夫,改改形状什么的
00:27:045 (1,2) - 中间红线上再加个note?
01:09:388 (1) - 和上面第二条一样,滑条尾提前到红线,再加个note。
01:15:731 (2) - 推荐滑条头部提前到01:15:559

Hard

00:29:959 (1,2,3) - 这里大部分白线都没有放在需要点击的物件上感觉不是很爽,你看看改成这样如何http://osu.ppy.sh/ss/1736836
00:52:417 (3,4) - 最后是三声强鼓点,建议用三个单点,前面滑条带过

Insane

00:33:902 (4,1) - 这中间miss了一个节奏?
00:34:587 (1,2,3,4,1,2) - 柑橘排列不美啊
00:37:502 (1) - 离3远一点,和后面的note一起排成扇形吧。2的位置也调整下
00:57:731 (5,7,1) - 最好完全错开或重叠,叠一半不太漂酿

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爷爷泥好触,过渡那段跳得太美窝不敢看qwq
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