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yanaginagi - Tokohana

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Topic Starter
P A N
This beatmap was submitted using in-game submission on 8 สิงหาคม 2557 at 20:51:09

Artist: yanaginagi
Title: Tokohana
Source: ブラック・ブレット
Tags: ending black_bullet sharlo p_a_n
BPM: 150
Filesize: 14182kb
Play Time: 04:16
Difficulties Available:
  1. Hard (3.09 stars, 616 notes)
  2. Insane (5.11 stars, 1091 notes)
  3. Normal (1.99 stars, 348 notes)
Download: yanaginagi - Tokohana
Information: Scores/Beatmap Listing
---------------
My 8th ranked beatmap ><

My first full ver rank map :3
nice SB by Sharlo
-Teina-
Frist~!
Topic Starter
P A N

tellertheworld wrote:

Frist~!
:D
ritsu-tanaika
GD please :3
Topic Starter
P A N

ritsu-tanaika wrote:

GD please :3
hmm I plan to map this on my own but let's see if I'm too lazy XD
Karory-
Good luck P A N :3
Kyouren
P A N is so moe Hentai :3
ritsu-tanaika

P A N wrote:

ritsu-tanaika wrote:

GD please :3
hmm I plan to map this on my own but let's see if I'm too lazy XD
PM me to let me know about your decision w
ProfessionalBox
Hello! M4M from your que!


Insane
>00:04:130 (4) - Move this note a bit further away from the slider since it's inconsistent with other blankets in the beginning

>00:31:106 (3) - You can improve this blanket, it's awfully misplaced ^^!

>00:31:106 (3,1,1) - Not sure how well this plays. I'd change it if I was you but if you like it that way then leave it :p

>00:46:550 (1,1) - I think you should move the later slider more close to the long one, since you muted the 3/4 slider it is really hard to figure out that it is 3/4 instead of a 2/4 slider on first playthrough! maybe something like this ? http://puu.sh/9meGk/a0262c9e1c.jpg

>00:47:970 (4) - New combo

>00:52:763 (5) - Blanket

>01:38:207 (8,9) - You can definetly improve the blanket on this ^^

>02:06:609 (2) - Why isn't this in a straigth line like the preivous 1,2,1,2 combos? Feels weird like this :o

>02:43:355 (1,2,3) - This is definetly confusing - The hitsounding makes it very weird :s

>03:07:497 (1,2) - These arent symmetrical !

>04:07:674 (5,6,1) - This looks visually great but might play a little weird - I'd make it something like this http://puu.sh/9mfEA/1d8d693a1f.jpg

>04:13:709 (1) - Consider moving this since the previous pattern makes it look like this comes 2/4 beats earlier than it actually comes maybe put it under >04:13:354 (2) - and change position of >04:13:887 (2,3) ^^

That's it for the insane - THIS MAP WAS AWESOME, nothing else to say. wow. Favourited. :)

Good luck getting this map ranked! I know you will get it ranked ;)

those deathstreams though :o :D
Topic Starter
P A N
hmm I can't remember what I accept or not but about 50% I guess that I fix and other are will consider (looks for other opinion)
thanks for modding :3
ritsu-tanaika
can I still do easy?
Ozato Fumika
BG not hentai enough so you only get 1 star mwahaha
Topic Starter
P A N

No Dap wrote:

BG not hentai enough so you only get 1 star mwahaha
LOL please XD I'm not hentai :3
-Teina-
P A N is hentai :)

From as M4M request.

[Gerenal]
  1. Please add some tags.
     
  2. add some colours for Hitcircle / Slider combos.
     
  3. Insane: tick Widescreen Support.
     
  4. Offset : 750ms BPM:150
          1160ms BPM:150

Insane
  1. 01:04:923 - add note? 01:04:656 (1) - it is loudly, it is not smae at 01:04:834 (2,3,4) - . .if you add note here and make them 01:04:834 (2,3) - triple. I think it can make 01:04:656 (1) - more prominent.
  2. 01:14:952 (2) - you can try to overlap with 01:15:130 (3) - . because the tone look like 01:13:355 (2,3) - and 01:14:065 (2,3) - .
  3. 01:20:455 (2) - there is no durm sound but you are make a big jump here. I think it is improper.
  4. 01:27:556 (2,3) - is same at 01:28:088 (4,5,6,1,2,3) - . Do you make 01:27:733 (3) - curve.
  5. 01:46:195 (7) - NC
  6. 02:00:396 (1) - move to X:40 Y:228 may be well at flow.
  7. 02:06:609 (2) - the jump is too far? I think that 02:09:272 (2,3,4) - distance is more comfortably.
  8. 02:38:739 - missing a loudly voice. you can make it same with 02:41:402 (6,1) - .
  9. 02:43:355 (1,2,3) - why you are map this in 1/3 beat snap. 02:43:591 (2) - it shout be start at 02:43:532 - .
  10. 02:47:615 (5,6) - you can make a jump between it. or you can try this.
  11. 03:14:153 - same at b4 (01:04:923 - ).
  12. 03:24:538 (1) - change to 1/4 and rebound two time or make two 1/4 slider. I think it is match the rhythm more.

  13. 03:43:887 (7,8) - the rhythm look like speed up. you should be change faster rhythm here.
  14. 04:10:336 (4) - ↓ (suggestion) there have a finish. make different with 04:08:384 (3,4,5,1,2) - .
  15. 04:13:709 (1) - player may be click it early.( click at 04:13:532 - )
  16. 04:16:017 (2) - end at 04:16:372 - ?

Hard
  1. 00:11:550 (1) - the tone is like to 00:11:350 (6) - . you can try to add circle at 00:11:550 - and push spinner late.
  2. 00:20:633 - miss a note? I think it is look like void :? . (whole part =_='' :arrow: if this is your style , please igrone)
  3. 01:13:976 - add note? (this is very strange if you fix it. But it can make 01:14:065 (4) - look fast ) (This is my mapping sytle, you can igrone it)
  4. 01:30:573 - volume 70% --> 50% ~ 60%
  5. 01:35:899 - ^
  6. 01:56:846 (4) - should be circle ? Because it is different with 01:56:136 (2,3) - .
  7. 02:15:573 (1) - add note (my mapping sylte)
  8. 03:44:420 - add note . It is no change the rhythm and no separate.

Normal
  1. 00:07:950 - add circle as well.
  2. 01:11:402 (2,3) - the rhythm is like at 01:09:982 (4,1) -
  3. 03:13:177 (6,7) - remove it ? same at 01:03:591 - ~ 01:04:301 - .
  4. 03:28:266 (2,3) - you can make more beautiful flow here~
  5. 03:45:485 - add note. 3/2 beat space is special?

Wow~
special mapping skill.
I glad to see it.
Thank your map :D

(╯°□°)╯彡
Topic Starter
P A N

tellertheworld wrote:

P A N is hentai :)

From as M4M request.

[Gerenal]
  1. Please add some tags. ok
     
  2. add some colours for Hitcircle / Slider combos. ok
     
  3. Insane: tick Widescreen Support. ok
     
  4. Offset : 750ms BPM:150 ok
          1160ms BPM:150

Insane
  1. 01:04:923 - add note? 01:04:656 (1) - it is loudly, it is not smae at 01:04:834 (2,3,4) - . .if you add note here and make them 01:04:834 (2,3) - triple. I think it can make 01:04:656 (1) - more prominent. I think it's fine because 1/2 still fit well and it will ruin my pattern also.
  2. 01:14:952 (2) - you can try to overlap with 01:15:130 (3) - . because the tone look like 01:13:355 (2,3) - and 01:14:065 (2,3) - . will think about it, I want to make both stack. will look for other opinion.
  3. 01:20:455 (2) - there is no durm sound but you are make a big jump here. I think it is improper. it's fine imo, it's still comfortable to play.
  4. 01:27:556 (2,3) - is same at 01:28:088 (4,5,6,1,2,3) - . Do you make 01:27:733 (3) - curve. I think use straight line for this is better flow.
  5. 01:46:195 (7) - NC [color=#FF0000]already add on 01:47:260 (1) so I think it's not nescessery.
  6. 02:00:396 (1) - move to X:40 Y:228 may be well at flow. ok
  7. 02:06:609 (2) - the jump is too far? I think that 02:09:272 (2,3,4) - distance is more comfortably. I think it's ok because that 1/2 is 1/2 distance from 1/1 too and many testplayer not misread it.
  8. 02:38:739 - missing a loudly voice. you can make it same with 02:41:402 (6,1) - . ok
  9. 02:43:355 (1,2,3) - why you are map this in 1/3 beat snap. 02:43:591 (2) - it shout be start at 02:43:532 - . I think 1/3 is already fit here.
  10. 02:47:615 (5,6) - you can make a jump between it. or you can try this. I try other thing.
  11. 03:14:153 - same at b4 (01:04:923 - ).same
  12. 03:24:538 (1) - change to 1/4 and rebound two time or make two 1/4 slider. I think it is match the rhythm more. I will think about it, I want to add note just the beat that hear clearly so it won't confuse the player.

  13. 03:43:887 (7,8) - the rhythm look like speed up. you should be change faster rhythm here. same, will think about it, It's a good idea though but it will quiet harder.
  14. 04:10:336 (4) - ↓ (suggestion) there have a finish. make different with 04:08:384 (3,4,5,1,2) - . I think it's fine but if I change, I still don't have any idea to place a note somewhere also.
  15. 04:13:709 (1) - player may be click it early.( click at 04:13:532 - ) will think about it, looks for more opnion
  16. 04:16:017 (2) - end at 04:16:372 - ? will think about it, looks for more opnion

working....
Hinsvar
So I just testplayed Insane and...

Dude, AR9.5 doesn't fit for the intensity of the map. Just go back to AR9, because that's the AR that fits with the diff; just saying. It feels far more comfortable to play that way!

Good map anyway, so here's a star. And good luck o/
Topic Starter
P A N

Hinsvar wrote:

So I just testplayed Insane and...

Dude, AR9.5 doesn't fit for the intensity of the map. Just go back to AR9, because that's the AR that fits with the diff; just saying. It feels far more comfortable to play that way!

Good map anyway, so here's a star. And good luck o/
yaya I just try hahaha, thanks :3
Xinely
As M4M

That BG.. PAN really likes pantsu
PAN REALLY LOVE GIRLS PANTSU!!




  • General
  1. .png makes the size of BG become big. reduce it into.jpg instead. i have make one for you http://puu.sh/9rIDM/dc5c22c74a.jpg (~300kb)
  2. Add "Black Bullet" at tags since the source using Japanese words
  3. You can reduce some kiai times here since AiMod say it. example on 04:02:526 - 00:19:213 - 01:30:573 - 01:35:899 - . those times only need kiai fountain as my taste. Adding kiai time seems unnecessary too


  • Normal
  1. 00:06:350 (2) - the music isn't drum so why the hitsound sounds like drum here? i prefer to use whistle instead ><
  2. 00:06:350 (2) - actually too the music is really week. maybe not have music. i almost cant hear.. maybe it would be better to remove rather than overmap
  3. 00:12:950 - reduce the volume around 30% here. the music is weak
  4. 00:13:350 (1) - extend the spinner to 00:18:150 - as the music stopped
  5. 00:13:350 (1) - the spin is too long imo, newbie will getting tired because this spin before they finish to spin. you can make some spinner instead here. end the spin in 00:14:750 - , make another one in 00:14:950 - stop at 00:16:350 - and last spin at 00:16:550 -
  6. 00:22:053 - you should map this time, the sound.. yeah i guess you should know it.. feel empty here
  7. 00:23:828 - this time you should map it too since you following music like crystal sound here. you can 00:23:650 (3) - change this into 1/2 slider repeat
  8. 00:26:491 (3) - forced blanket imo, the design seems bad. you can make it smoother with move 2nd curve to 100,264
  9. 00:28:798 - imo the cymbal is getting loud here so why you decrease the volume? should be 60% imo
  10. 00:28:976 - unnecessary green line. remove it
  11. 00:33:059 (4) - imo much whistles at 1/1 times make sound not really fits with the music.. how about drum finish at head, drum clap at repeat?
  12. 00:35:899 (5) - same as above, since the music totally drum
  13. 00:39:094 (4) - you should add finish at head. the music is cymbal. you can reduce the volume at 00:38:739 - to emphasize the strong of cymbal a lot
  14. 00:43:355 (5) - blanket seems bad, you can improve it like https://osu.ppy.sh/ss/1712200
  15. 00:45:662 (3) - too curvy imo, you can make it smoother with move 2nd node to 100,332
  16. 00:49:390 (4) - no cymbal sound here, only "normal" drum. remove the finish
  17. 00:52:585 (4) - the blanket seems off. too forced too for flow. move 2nd node to 176,304
  18. 01:09:982 (4,1) - flow seems monotone here, you can make it little variation with https://osu.ppy.sh/ss/1712207
  19. 01:13:177 (1) - since on tail the music is only drum, how about remove finish and add clap instead? emphasize it better imo
  20. 01:17:437 (3) - off blanket again, https://osu.ppy.sh/ss/1712214
  21. 01:18:147 (4,1) - for improve the flow, you can make curve upward on (4) like https://osu.ppy.sh/ss/1712216
  22. 01:29:686 (6) - change it become circle and 1/1 slider. the music forced it. you can't skip 01:29:863 - because the music is loud too and important ofc
  23. 01:40:159 (5) - nazi, flow could be improve little bit, move tail to 148,32
  24. 01:42:112 (2) - the feel of vocal.. hmm imo you can't skip this time but it's up to you
  25. 01:44:597 (1,2) - imo the rhythm sounds bad here. at least try following it with drum. like : http://puu.sh/9sx7m/79f79dfcec.jpg (PS. start from 01:44:597 - until 01:46:550 - )
  26. 01:57:556 (2,4) - nazi, blanket could be better here https://osu.ppy.sh/ss/1712708
  27. 02:02:171 (2) - you should make this slider into 1/2 slider repeat, cymbal appears too at 02:02:349 -
  28. 02:07:141 (5) - NC here, as the music need it
  29. 02:10:692 (2) - the straight slider seems random here try curve the slider to leftward, https://osu.ppy.sh/ss/1712719
  30. 02:14:420 (2) - change the rhythm into http://puu.sh/9sJsY/322b738420.jpg because drum at 02:14:597 - is loud
  31. 02:43:887 (6) - maybe my bad ear but while try use 25% here, the music isn't drum but clap sound (not really loud yeah), because it i would suggest to use clap instead (maybe reduce the volume too if you want)
  32. 03:03:591 (7,1) - flow seems random here.. natural flow could be improve a lot. maybe as https://osu.ppy.sh/ss/1713061
  33. 03:41:224 (4) - as the music, imo the musics from head and tail are different. which you can't continue it with slider. use 2 circles instead
  34. 03:42:289 (6,1) - swap the NC as you did NC'ed every 2 stanza here
  35. 03:45:130 (4) - if you agree with above, NC here for consistency
  36. 03:52:585 - you can't skip to map this sound. crash drum sound (almost cymbal) here.
  37. 04:15:307 (4) - 2nd node 1 grid down.. too curvy here. flow become bad


  • Hard
  1. 00:11:550 (1) - same as Normal
  2. 00:21:520 (3) - this slider could be nice jump as i see the pattern and the music, like https://osu.ppy.sh/ss/1713125
  3. 00:26:136 (5) - flow from this circle to next object can be more natural if you stack this circle to 00:25:248 (2) -
  4. 00:37:674 (1) - nazi, you didn't stack this properly lol
  5. 00:58:621 (2) - nazi, the triangle pattern could be better here. 440,280 ~
  6. 01:18:502 (7) - the flow could more natural if you move this circle to 468,128
  7. 01:53:828 (2) - off blanket. move the circle to around 124,128 and fix spacing after it
  8. 02:09:272 (7) - nazi, move to 212,228 to make perfect "Circle" pattern's shape
  9. 02:22:763 (5,6) - off blanket https://osu.ppy.sh/ss/1713166
  10. 04:13:709 (1,2,3,4,5,6,7,8,9,10) - just you can make spacing of 04:13:888 (2,4,6,8,10) - more far to emphasize the cymbal
  11. This is good diff. i guess this is best your Hard ever you did :3


  • Insane
  1. 00:07:150 (5,6) - you can make more far spacing to emphasize the music, somehow this is too easy for Insane https://osu.ppy.sh/ss/1713176
  2. 00:16:650 (1) - end to 00:18:150 - as i told in Normal diff
  3. 00:19:390 (2) - flow could more natural here. 316,140 ;3;
  4. 00:24:538 (3,4,5,6,1) - the flow seems bad. imo it can be curving as https://osu.ppy.sh/ss/1713507
  5. 00:34:656 (7) - the flow could be improve and make it more fun. move to 264,136
  6. 00:54:715 (7) - unstack this? imo the guitar music need at least little jump to emphasize it example 468,196
  7. 00:57:378 (6) - bad flow imo altho you try keep blanket.. 164,152 ><
  8. 01:04:301 - i don't think this kiai time is needed for this time. remove it for consistency with other diffs too
  9. 01:05:366 (5) - i feel the whistle's body sounds random. perhaps remove it?
  10. 01:30:928 (3) - feel forced as jump. try 416,200 instead. flow on this circle to next slider is nice imo
  11. Maybe just it. Nice diff too :3

let me breathe first =-=don't kudo me first. i wanna get my kudo after done mod this map Sorry poor mod at Hard and Insane ;3;

Good Luck ~
Koalazy
Hihi- for M4M from your Queue

[General]
Why is the title TV size :? ? I thought it was a full version
Some AiMod here :

[Insane]
01:35:189 (1,2,3) - It's kinda hard for players to catch the rhythm immediately, try this? You can make the 01:35:455 (1) - slider's end above 01:36:254 (2) - this note
01:41:047 (7) - x235y204
01:41:224 (8) - x400y132 in order to make01:40:692 (5,6,7,8,9) - all 1.72x DS
02:34:301 (2,3) - Ctrl+G, it flows clockwise before these notes (like02:32:704 (1,2,1,2) - ) so i suggest to make it like this

[Hard]
01:30:928 (2,3,4) - hmm..can you make these smoother? it looks better with a curve flow imo
02:20:100 (4,5) - blanket?
02:21:343 (1) - ^
02:22:763 (5,6) - ^
04:00:041 - mute the sound here?

[Normal]
00:36:609 (1) - move the slider end to x156y131, make 00:36:609 (1,2) - these two sliders parallel
00:52:585 (4) - blanket?
03:28:266 (2,3) - make it a curve, looks better :)
04:00:041 - mute the sound here too?

really nice map and song ;)
good luck!
Fuuyu
From xLoupGarou's Modding Queue

*Little Sheep Jumping saying Loli BG!*


Xinely wrote:

That BG.. PAN really likes pantsu
That's not pantsu , that's " mizugi "

Normal
01:03:591 add a long note then end it here 01:04:301 also put a repeat here 01:03:946
Like This -
03:57:201 move to here 03:57:023
-No Major Problems-

Hard
00:20:633 add a note
00:22:053 ^
00:23:473 ^
00:24:804 move placement x:264 y:320
00:24:893 ^ x:276 y:292
Should Look like This - -
00:26:313 add a note
00:27:733 ^
00:30:751 ^
00:32:881 ^
00:35:011 ^
00:35:366 ^
00:35:721 ^
00:36:431 ^

Very Nice Map . . Although maybe the Hard is too fast
If you'll go for rank , Good Luck~
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