forum

Marina & the Diamonds - E.V.O.L

posted
Total Posts
49
Topic Starter
riffy
This beatmap was submitted using in-game submission on 3 августа 2014 г. at 0:40:55

Artist: Marina & the Diamonds
Title: E.V.O.L
Tags: evol love l.o.v.e. Electropop Lambrini Diamandis and
BPM: 127,76
Filesize: 4141kb
Play Time: 02:19
Difficulties Available:
  1. Advanced (1,82 stars, 183 notes)
  2. Evil (3,27 stars, 341 notes)
  3. Simple (1,33 stars, 138 notes)
Download: Marina & the Diamonds - E.V.O.L
Information: Scores/Beatmap Listing
---------------




L.O.V.E.
love is evil



Please note, that lyrics of the song may not be suitable for young players.
AlexaBM
first o3o

also irc
2014-05-24 16:25 AlexaBM: let's go nazi irc?
2014-05-24 16:26 AlexaBM: http://static.zerochan.net/Kochiya.Sanae.full.718990.jpg
2014-05-24 16:26 AlexaBM: o3o
2014-05-24 16:27 -Bakari-: wow
2014-05-24 16:27 -Bakari-: that's cute o3o
2014-05-24 16:28 -Bakari-: let's start with the Easy, huh?
2014-05-24 16:28 AlexaBM: yup
2014-05-24 16:28 AlexaBM: 00:16:486 (4,2) - blanket
2014-05-24 16:29 -Bakari-: done
2014-05-24 16:29 AlexaBM: 00:21:182 (2,3,4) - расстояние немного разное, но заметно
2014-05-24 16:30 AlexaBM: 00:41:846 (4,1) - как-то [http://puu.sh/8Z6oC.jpg так?]
2014-05-24 16:31 AlexaBM: 00:46:542 (4,1) - бланкет
2014-05-24 16:31 -Bakari-: тут акцент на угловатости, я бы оставил так пока что :(
2014-05-24 16:31 AlexaBM: окай
2014-05-24 16:31 -Bakari-: done
2014-05-24 16:32 AlexaBM: 01:04:388 (3,1) - super nazi. blanket
2014-05-24 16:33 -Bakari-: shoul be fine now :)
2014-05-24 16:33 AlexaBM: 01:33:975 (1,2,3) - perfect triangle
2014-05-24 16:33 AlexaBM: 01:39:611 (3,1) - blanket
2014-05-24 16:33 AlexaBM: 01:51:821 (4,1,2) - triangle again
2014-05-24 16:34 AlexaBM: 01:53:700 (3,4,5) - ^
2014-05-24 16:34 -Bakari-: should be fine now o/
2014-05-24 16:34 AlexaBM: 01:54:639 (5,1) - bad overlap
2014-05-24 16:34 AlexaBM: 01:56:517 (1,2,3) - triangle
2014-05-24 16:35 -Bakari-: it's not even visible :(
2014-05-24 16:35 -Bakari-: da
2014-05-24 16:35 AlexaBM: ACTION is editing [http://osu.ppy.sh/b/428573 Marina & the Diamonds - E.V.O.L [Advanced]]
2014-05-24 16:35 AlexaBM: 00:07:563 (3) - slishkom nizko
2014-05-24 16:36 AlexaBM: podnimi povishe o3o
2014-05-24 16:36 -Bakari-: not offscreen je
2014-05-24 16:36 AlexaBM: 00:09:442 (1,2,3) - triangle
2014-05-24 16:36 AlexaBM: nemnojko
2014-05-24 16:37 AlexaBM: ne ocheni krasivo vigliadit
2014-05-24 16:38 -Bakari-: fxd~
2014-05-24 16:39 AlexaBM: 00:50:769 (1,2,3) - mb simmetichno otnosit. OY?
2014-05-24 16:39 -Bakari-: net smisla je, poluchitsa randomnaya simmetrical pattern
2014-05-24 16:40 AlexaBM: okay :c
2014-05-24 16:40 AlexaBM: 01:03:449 (3,1) - nazi blanket
2014-05-24 16:40 AlexaBM: 01:08:615 (3,4,1) - triangle
2014-05-24 16:40 -Bakari-: da for both
2014-05-24 16:41 AlexaBM: 01:34:288 (2,5) - overlap
2014-05-24 16:41 AlexaBM: 01:36:323 (5,1) - hm.. blanket?
2014-05-24 16:42 AlexaBM: 01:39:611 (3) - symmetry about the OY axis?
2014-05-24 16:42 AlexaBM: 01:39:611 (3,4) - blanket
2014-05-24 16:42 AlexaBM: 02:02:153 (3,5) - ^
2014-05-24 16:42 -Bakari-: symmetrical patterns shouldn't be used here
2014-05-24 16:42 AlexaBM: ehh
2014-05-24 16:42 -Bakari-: others are fxd
2014-05-24 16:43 AlexaBM: 02:06:380 (4,1) - blanket
2014-05-24 16:43 -Bakari-: da
2014-05-24 16:46 AlexaBM: 02:09:197 (3,4,5,6) - ты использовал эти слайдеры часто, начиная на тике перед белым (блин я вообще не вдупляю, что за розовые тики, для чего они и откуда берутся, поэтому такое нубо объяснение) и это может запутать игрока. сделаешь их как раньше?
2014-05-24 16:46 AlexaBM: понимаю, что следуешь вокалу, но все же
2014-05-24 16:47 -Bakari-: 1/3 же
2014-05-24 16:47 -Bakari-: если как раньше, получается слишком похоже на изи
2014-05-24 16:47 -Bakari-: а так, они делают дифу чем-то между изи и хардом
2014-05-24 16:47 -Bakari-: но если будут много ругать, поменяю, конечно
2014-05-24 16:48 AlexaBM: ладно
2014-05-24 16:48 AlexaBM: ACTION is editing [http://osu.ppy.sh/b/428484 Marina & the Diamonds - E.V.O.L [Evil]]
2014-05-24 16:48 AlexaBM: 00:03:023 (4,5,6) - triangle
2014-05-24 16:49 -Bakari-: flow will be hurt
2014-05-24 16:49 -Bakari-: nvm
2014-05-24 16:49 -Bakari-: fixed that
2014-05-24 16:51 AlexaBM: 00:02:397 (2,3,4,5) - вообще этот момент не очень нравится, предпочитаю более плавный флоу, как [http://puu.sh/8Z7rL.jpg такой] примерно. но ты говорил, что делаешь акцент на угловатость, так что решай сам. просто вещь, которая не нравится
2014-05-24 16:52 AlexaBM: 00:19:304 (3,4,5) - nazi triangle
2014-05-24 16:52 -Bakari-: там 4 дуги изогнуты одинаково, пусть пока так будет
2014-05-24 16:52 -Bakari-: исправил
2014-05-24 16:52 AlexaBM: 00:24:939 (2,4) - overlap can be a bit better
2014-05-24 16:53 AlexaBM: 00:32:767 (2,3,4) - blankets
2014-05-24 16:53 -Bakari-: done
2014-05-24 16:53 AlexaBM: 00:41:376 (1,2) - расстояние между ними одно, а между 00:42:472 (2,3,4) - другое. подправь-ка с:
2014-05-24 16:54 -Bakari-: <a place for some random nazi-related joke>
2014-05-24 16:54 -Bakari-: done
2014-05-24 16:56 AlexaBM: 00:52:648 (1,3) - предложений нет, но как-то не очень смотрится оверлэп. мб как-то сделать, чтобы не пересекались, но предложений нет, сори :с
2014-05-24 16:56 -Bakari-: пока пусть побут частью бланкета
2014-05-24 16:56 AlexaBM: 00:56:405 (1,4) - бланкет
2014-05-24 16:56 -Bakari-: вроде бы читабелен и не так уж страшен
2014-05-24 16:56 AlexaBM: 00:58:127 (6,1) - ^
2014-05-24 16:56 AlexaBM: окай
2014-05-24 16:57 AlexaBM: 01:00:631 (2,4) - ^
2014-05-24 16:57 -Bakari-: done o/
2014-05-24 16:57 -Bakari-: well, at least hope so :D
2014-05-24 16:57 AlexaBM: 01:05:328 (5,1) - и туть
2014-05-24 16:58 AlexaBM: обязательно найдутся люди, которые заметят плохие бланкеты там, где их нет
2014-05-24 16:58 AlexaBM: 01:12:216 (3,4) - совсем nazi
2014-05-24 16:58 -Bakari-: dem sliders
2014-05-24 16:59 AlexaBM: 01:22:234 (5,2) - overlap
2014-05-24 16:59 AlexaBM: 01:26:304 (5,1) - blanket
2014-05-24 16:59 AlexaBM: super-nazi mod lol
2014-05-24 16:59 AlexaBM: 01:26:461 (1,2) - distance
2014-05-24 16:59 -Bakari-: da, fixing 'em all
2014-05-24 17:00 AlexaBM: 01:30:218 (1) - <3
2014-05-24 17:00 AlexaBM: 01:53:700 (4,5) - blanket
2014-05-24 17:01 -Bakari-: creativity <3
2014-05-24 17:01 AlexaBM: ни одного спиннера?
2014-05-24 17:02 AlexaBM: мб добавить в конце?
2014-05-24 17:02 -Bakari-: я сомневаюсь, что тут будет много людей с SS
2014-05-24 17:02 -Bakari-: а там же, где и в изи-нормале он будет странно играться для харда :(
2014-05-24 17:03 AlexaBM: ладненько, хватит с меня нацизма. на этом, пожалуй, все.
Topic Starter
riffy


here, you deserve it.
AlexaBM
no you o3o//
Kazuya
Hey, random mod.

My english is zero.

It's only ideas!

[Easy]

00:16:956 (1,2,3,4,5) - Replace here: http://puu.sh/9s7GD/1d80ed8b2a.jpg ?
00:23:061 (4) - Remove repeat, and put circle here: 00:24:000 - ?
00:24:470 (1,2,3,4) - Replace here: http://puu.sh/9s7Rb/9bedc1e6cc.jpg ?
00:43:255 (1) - Hmm little curve ? http://puu.sh/9s7ZU/31e27fc5a6.jpg

[Normal]
Please, change AR to 5, and Circle Size: 3. It's Normal, not hard!
00:47:012 (1) - 1,30 SV * 1,25 = 1,625 SV + DT & HR (AR 9.8 & CS5) = Very hard, scary, big distance, unfriedly. Please, change the AR & CS.
-------------------------------------------------------------------------------------------
02:11:546 (1,2,3,4) - replace here : http://puu.sh/9s8Qp/a57de41d9b.jpg ?

[Hard]

Ehh. Please. CS to 4 Better, and not "microcircle". x'D I hate CS5.

00:25:566 (4) - Noooo....Bad example: http://puu.sh/9s991/58a1d3c186.jpg ?
00:38:715 (2,3,4) - Bad example ? : http://puu.sh/9s9dY/58d0d61a39.jpg ?
00:58:753 (2,3,4,5,6) - Bad example: http://puu.sh/9s9m9/d4efa07286.jpg ?
01:33:975 (1) - CTRL + G ?

Sorry, your beatmap is really awesome = My mod is poor/shit
Good Luck!
Topic Starter
riffy

Kazuya-sama wrote:

Hey, random mod.

My english is zero.

It's only ideas!

[Easy]

00:16:956 (1,2,3,4,5) - Replace here: http://puu.sh/9s7GD/1d80ed8b2a.jpg ? Well, the song is 1/3 and using an 1/2 pattern here would definitly feel weird. sorry.
00:23:061 (4) - Remove repeat, and put circle here: 00:24:000 - ? why? I'd prefer to keep it as it is now :( it sounds great to me as it is
00:24:470 (1,2,3,4) - Replace here: http://puu.sh/9s7Rb/9bedc1e6cc.jpg ? the vocals appear at 00:25:252 - and to avoid confusing players I had to use this slider here.
00:43:255 (1) - Hmm little curve ? http://puu.sh/9s7ZU/31e27fc5a6.jpg the main point of this slider is to "break" my flow since the new line of the cocals sounds very different from the previous one

[Normal]
Please, change AR to 5, and Circle Size: 3. It's Normal, not hard! Uh.. It's alright to keep current settings, first of all, it's Advanced, not Normal. Secondly, AR5 looks too slow and doesn't work well with my SV. sorry :(
00:47:012 (1) - 1,30 SV * 1,25 = 1,625 SV + DT & HR (AR 9.8 & CS5) = Very hard, scary, big distance, unfriedly. Please, change the AR & CS. Fixed the spacing mistake, keeping AR and CS.
-------------------------------------------------------------------------------------------
02:11:546 (1,2,3,4) - replace here : http://puu.sh/9s8Qp/a57de41d9b.jpg ? sorry, I'm trying to follow the vocals and drums at the same time here and I see my pattern as the best-fitting in this case

[Hard]

Ehh. Please. CS to 4 Better, and not "microcircle". x'D I hate CS5. A few people tested it and it was quite alright. I like CS5 and I don't want to change it because CS4 would ruin my original ideas.

00:25:566 (4) - Noooo....Bad example: http://puu.sh/9s991/58a1d3c186.jpg ? I love this pattern, so I don't want to change it. Considering that it may be pretty troublesome, I will get more opinions and probably rttemove it later.
00:38:715 (2,3,4) - Bad example ? : http://puu.sh/9s9dY/58d0d61a39.jpg ? No! This straig line is a part o my style and it fits here. In my opinion, the circles here correspond with the vocals quite cool and fit with the drums at the same time
00:58:753 (2,3,4,5,6) - Bad example: http://puu.sh/9s9m9/d4efa07286.jpg ? the same, as above. moreover, I doubt that the flow in your example feels better, sorry :(
01:33:975 (1) - CTRL + G ? the 1/3 jump doesn't work here, sorry.

Sorry, your beatmap is really awesome = My mod is poor/shit
Good Luck!
Thank you for the mod!
Aurele
Go Baka Go! c:
Irreversible
ok when can i rank it
Topic Starter
riffy
When I get +12 sp @.@
Aurele
I can raise it to 10
Topic Starter
riffy
Okay, will resurrect it tomorrow, get a mod, shoot stars and poke Irre to nuke it o/
Aurele
:D/
Topic Starter
riffy
Ready for mods, btw :)

Oh gosh, will surely ungrave it tomorrow, on my phone now.
Secretpipe
Ungrave it and call me for stars !
Sieg
Hello
fastmod as requested

Генерал:
чисто

Evil:
Может просто ар8,127 бпм 1\3, да и дтшникам будет приятнее. Но вобще не критично.
00:13:199 (1,2,3) - давай подправим чтоб визуально 2 был с одинаковым расстоянием от 1 и 3, как-то так http://puu.sh/avHFf/67e869a9b1.jpg
00:16:956 (1,2) - идея понятна но ноу, джаст ноу. Если-бы у тебя было что-то подобное по дифе плане арта то еще нормально, а так :\ Как вариант предложу сделать их более угловатыми так они будут менее выделяться http://puu.sh/avHQm/92b89209e5.jpg
00:25:566 (4) - можно стакнуть с 2 лучше
00:28:227 (1) - может разогнем его побольше? http://puu.sh/avHVn/38e98a965b.jpg вроде по приятнее же
00:32:767 (2,3,4) - кривой бланкет
00:52:648 (1,2,3) - вот тут можно тоже забланкетить получше
01:30:218 (1) - самый прикол таких слайдеров имо или делать их парно симмитричными или с каким-нибудь бланкетами или симметричными относительно х\у, я бы посторался передвинуть паттерны как-нибудь чтоб его двинуть http://puu.sh/avI8R/6e0fb2d442.jpg круче на 20% имо, но не критично
01:41:333 (5,1,2) - сейм шит с бланкетом
вистл в конце не в тему имо
св хорошо подходит, вообще мне очень понравилось

Advanced:
Не кажется ли тебе 6 ар многовато для нормала на 127 бпм в 1\3?
00:45:134 (4) - оффскрин
02:15:303 (1) - то же что и на ивиле
все чисто

Simple:
02:15:303 (1) - то же что и на ивиле
еще чище

хороший мапсет
kd plz
Topic Starter
riffy
Я подумаю, что можно сделать с 01:30:218 (1), а 00:28:227 (1) - предполагается изогнутым в виде буквы u, когда она поет что-то там про ю. Остальное исправил, спасибище!
ZLOdeuka-
Hello_ o/

[Simple]

- 00:15:077 (3) - конец слайдера на 1 клетку влево (как я поняла, должен быть копипаст 00:13:668 но немного не ровный и это режет глаза)
- 00:20:713 (1,2) - что если поменять их местами (слайдер сюда 00:20:713 сиркл сюда 00:22:122) звучит.
- 00:24:470 (1,2) - ^ (далее в некоторых местах повторяется то же самое, но это просто предпочтение.)
- 00:47:012 (1) -http://puu.sh/avMZz/dba9355fcd.jpg конец слайдера приподнять http://puu.sh/avN0U/52a6638532.jpg
- 00:53:587 (6) - сделать копипаст 00:52:648 (5). развернуть на -90 градусов и Ctrl+j
- 01:16:599 - здесь не хватает ноты. я бы разместила здесь 01:16:599 слайдер до конца, но там он уже есть. в общем, просто мнение.
- 01:31:627 (2) - Ctrl+H

[Advanced]

- 01:16:599 (3) - может быть заменить сиркл на слайдер который будет кончатся тут 01:17:068
- 01:37:732 (1,2) - какие-то они не такие. может быть конец 2 слайдера сделать чуть левее? или ообще попробуй так http://puu.sh/avNE0/ba555b691c.jpg
- 01:50:256 (3) - копипаст 01:49:786 и Ctrl +G
- 02:09:197 (3) - он кажется тут лишним. может быть заменить его на сиркл

[Evil]

00:02:397 (2) - мне не нравится его форма. может немного её подправить, как-то так http://puu.sh/avOBC/144c8f1a79.jpg
00:28:070 (6) - не хватает ноты. поставь сиркл. иначе это место чувствуется как дыра
00:51:708 (3,4,5) - прыжок между 3 и 4 понятно, но от 4 к 5 - уже плохо воспроизводится.
01:26:461 (1) - http://puu.sh/avOPD/53cb94c7bb.jpg конец слайдера немного вправо. вот так http://puu.sh/avOR4/4f66dcc4e5.jpg

Bye (;_;)/~~
Topic Starter
riffy

ZLOdeuka- wrote:

Hello_ o/

[Simple]

- 00:15:077 (3) - конец слайдера на 1 клетку влево (как я поняла, должен быть копипаст 00:13:668 но немного не ровный и это режет глаза) ой, прозевал
- 00:20:713 (1,2) - что если поменять их местами (слайдер сюда 00:20:713 сиркл сюда 00:22:122) звучит. там клэп игнорится, не стоит так делать :(
- 00:24:470 (1,2) - ^ (далее в некоторых местах повторяется то же самое, но это просто предпочтение.) идею понял, но нет. извини. причину указал выше
- 00:47:012 (1) -http://puu.sh/avMZz/dba9355fcd.jpg конец слайдера приподнять http://puu.sh/avN0U/52a6638532.jpg да, конечно
- 00:53:587 (6) - сделать копипаст 00:52:648 (5). развернуть на -90 градусов и Ctrl+j что-то похожее сделал
- 01:16:599 - здесь не хватает ноты. я бы разместила здесь 01:16:599 слайдер до конца, но там он уже есть. в общем, просто мнение. начало брейка туда поставил
- 01:31:627 (2) - Ctrl+H не, я тут специально же так делаю

[Advanced]

- 01:16:599 (3) - может быть заменить сиркл на слайдер который будет кончатся тут 01:17:068 понял идею, исправил, но по-своему
- 01:37:732 (1,2) - какие-то они не такие. может быть конец 2 слайдера сделать чуть левее? или ообще попробуй так что-то намутил, вроде лучше
- 01:50:256 (3) - копипаст 01:49:786 и Ctrl +G нет-нет, так и надо, флоу ломаю же
- 02:09:197 (3) - он кажется тут лишним. может быть заменить его на сиркл еще кто-нибудь скажет и сразу поменяю, пока не уверен, извини

[Evil]

00:02:397 (2) - мне не нравится его форма. может немного её подправить, как-то так http://puu.sh/avOBC/144c8f1a79.jpg попытался
00:28:070 (6) - не хватает ноты. поставь сиркл. иначе это место чувствуется как дыра ох, точно!
00:51:708 (3,4,5) - прыжок между 3 и 4 понятно, но от 4 к 5 - уже плохо воспроизводится. но там нет прыжка
01:26:461 (1) - http://puu.sh/avOPD/53cb94c7bb.jpg конец слайдера немного вправо. вот так http://puu.sh/avOR4/4f66dcc4e5.jpg понял о/

Bye (;_;)/~~
Спасибо! :)
BeatofIke
Hi -Barari-
I only did a Full mod on Easy difficulty for now. I will probably do a normal mod on the harder difficulties at a later time (when I do a recheck). For now, check if my mod helps you!


[General]
  1. I was hoping that you would use custom slidertick sounds as drum-claps and a silenced drum-sliderslide. You don't have to do it of course. :P
  2. Optional suggestion, but you could try using soft-whistles to follow the melody sounds. I feel that this could spice up the hitsounding.
  3. Just a note. The hitsound mods I mentioned on Easy difficulty (see below) could also be applied for Advanced difficulty and Evil difficulty as well since you tend to have a fairly consistent hitsounding for all of your difficulties.
[Simple]
  1. 00:04:745 (4) - I was thinking that this clap (at the start of this slider) was inconsistent compare to the start of 00:08:502 (3), but then I realized that you followed the same hitsound pattern for every difficulty (including the one at 00:09:911 (2) since you didn't add a clap here to follow the percussions). I would conclude that you did this intentionally. My only concern is that why did you not add the clap at 00:09:911 (2)? It emphasizes the main percussions well. I'm not really concerned about the clap at 00:04:745 (4) because the clap could emphasize the background melody sound you hear in the music. Personally, I would use soft-whitsles to emphasize those sounds, but a clap is fine too.
  2. 00:17:425 (2,3) - Nazi Mod: You have a bit of inconsistent spacing here compare to the surrounding notes in this section. What you could do in the case is to move this slider at about 232|240 and then readjust 00:19:773 (4,5) accordingly. Although, it's not really something that would affect gameplay at all (the song its relatively slow) and the spacing is quite small.
  3. 00:40:907 (2) - Quite similar to 00:04:745 (4). I would suggest a clap here to stay consistent with the main percussions.
  4. 00:43:255 (1,4) - Again, stay consistent with the main percussions. Add a clap at the reverse of 1. In addition, add a clap at 00:46:542 (4) and 00:55:935 (2) as well.
  5. 00:47:012 (1) - It's a common practice to add a finish at the start of the kiai seciton/chorus to increase insanity. Therefore, I would suggest adding a drum-finish at the start of this slider. You did the same thing at the start of the second kiai seciton/chorus at 01:49:003 (1),so why not here?
  6. 00:56:405 (3) - This drum-whistle seems unnecessary since you didn't really add it anywhere else in the map and it really doesn't follow or emphasize anything in the music. In addition, you can try moving this circle a grid to the right to increase spacing consistency. Nothing minor of course, but it doesn't hurt having a polished map.
  7. 01:02:040 (1) - I can hear a strong sound here. Try adding a drum-finish to emphasize that sound. You added the drum-finish at the second chorus at 02:04:031 (1), so you should probably add one here as well.
  8. 01:30:218 (1) - Nazi Mod: Personally, I would move this slider at 340|216 to prevent overlapping with the start of 01:28:340 (2). It would require moving 01:31:627 (2) at 96|220 to maintain spacing consistency.
  9. 01:31:627 (2) - In addition to moving this slider at 96|220, you should also add a drum-clap at the end of this slider to stay consistent with the main percussions.
  10. 01:48:064 (4) - Remove clap? You probably know why at this point lol. I will still mention it through because I'm BakaofIke XD.
  11. 01:56:517 (1) - The end of this slider is not perfectly stacked with the end of 01:54:639 (5).
  12. 01:58:396 (3) - Try adding a drum-clap at end of this slider to stay consistent with the main percussions.
  13. 02:00:274 (1) - Remove drum-finish at start? I don't hear any strong sounds here.
  14. 02:03:092 (3) - I don't think you need a clap at the start (not end) of this slider since there are no main percussions here.
  15. 02:11:546 (1,2) - Hmmm...try adding a drum-finish at 1 and the end of 2. It sounds consistent with 02:04:031 (1,2). If you want, you could also do the same thing at the first chorus.
Good luck! Call me for a re-check when you are done!
Topic Starter
riffy

BeatofIke wrote:

Hi -Bakari-
I only did a Full mod on Easy difficulty for now. I will probably do a normal mod on the harder difficulties at a later time (when I do a recheck). For now, check if my mod helps you!


[General]
  1. I was hoping that you would use custom slidertick sounds as drum-claps and a silenced drum-sliderslide. You don't have to do it of course. :P Added the slidertick sound but I really don't want to mute sliderslide because it does not seem necessary to me.
  2. Optional suggestion, but you could try using soft-whistles to follow the melody sounds. I feel that this could spice up the hitsounding. Soft-whistles sound kindaa weird here, in my opinion. I'd prefer not to use them here, sorry.
  3. Just a note. The hitsound mods I mentioned on Easy difficulty (see below) could also be applied for Advanced difficulty and Evil difficulty as well since you tend to have a fairly consistent hitsounding for all of your difficulties. Of course, thank you for reminding me about this
[Simple]
  1. 00:04:745 (4) - I was thinking that this clap (at the start of this slider) was inconsistent compare to the start of 00:08:502 (3), but then I realized that you followed the same hitsound pattern for every difficulty (including the one at 00:09:911 (2) since you didn't add a clap here to follow the percussions). I would conclude that you did this intentionally. My only concern is that why did you not add the clap at 00:09:911 (2)? It emphasizes the main percussions well. I'm not really concerned about the clap at 00:04:745 (4) because the clap could emphasize the background melody sound you hear in the music. Personally, I would use soft-whitsles to emphasize those sounds, but a clap is fine too. Gotta leave a clap here, I feel like clap reflects the song better.
  2. 00:17:425 (2,3) - Nazi Mod: You have a bit of inconsistent spacing here compare to the surrounding notes in this section. What you could do in the case is to move this slider at about 232|240 and then readjust 00:19:773 (4,5) accordingly. Although, it's not really something that would affect gameplay at all (the song its relatively slow) and the spacing is quite small.
  3. 00:40:907 (2) - Quite similar to 00:04:745 (4). I would suggest a clap here to stay consistent with the main percussions.
  4. 00:43:255 (1,4) - Again, stay consistent with the main percussions. Add a clap at the reverse of 1. In addition, add a clap at 00:46:542 (4) and 00:55:935 (2) as well.
  5. 00:47:012 (1) - It's a common practice to add a finish at the start of the kiai seciton/chorus to increase insanity. Therefore, I would suggest adding a drum-finish at the start of this slider. You did the same thing at the start of the second kiai seciton/chorus at 01:49:003 (1),so why not here?
  6. 00:56:405 (3) - This drum-whistle seems unnecessary since you didn't really add it anywhere else in the map and it really doesn't follow or emphasize anything in the music. In addition, you can try moving this circle a grid to the right to increase spacing consistency. Nothing minor of course, but it doesn't hurt having a polished map.
  7. 01:02:040 (1) - I can hear a strong sound here. Try adding a drum-finish to emphasize that sound. You added the drum-finish at the second chorus at 02:04:031 (1), so you should probably add one here as well.
  8. 01:30:218 (1) - Nazi Mod: Personally, I would move this slider at 340|216 to prevent overlapping with the start of 01:28:340 (2). It would require moving 01:31:627 (2) at 96|220 to maintain spacing consistency.That overlap wasn't even noticeable in-game, but it slightly makes my flow better, so I'll change it
  9. 01:31:627 (2) - In addition to moving this slider at 96|220, you should also add a drum-clap at the end of this slider to stay consistent with the main percussions.
  10. 01:48:064 (4) - Remove clap? You probably know why at this point lol. I will still mention it through because I'm BakaofIke XD.
  11. 01:56:517 (1) - The end of this slider is not perfectly stacked with the end of 01:54:639 (5).
  12. 01:58:396 (3) - Try adding a drum-clap at end of this slider to stay consistent with the main percussions.
  13. 02:00:274 (1) - Remove drum-finish at start? I don't hear any strong sounds here.
  14. 02:03:092 (3) - I don't think you need a clap at the start (not end) of this slider since there are no main percussions here.
  15. 02:11:546 (1,2) - Hmmm...try adding a drum-finish at 1 and the end of 2. It sounds consistent with 02:04:031 (1,2). If you want, you could also do the same thing at the first chorus.
Good luck! Call me for a re-check when you are done!
Applied everything here, thanks a lot!
show more
Please sign in to reply.

New reply