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Trident - Blue Field

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Topic Starter
Little
This beatmap was submitted using in-game submission on September 13, 2014 at 12:34:30 PM

Artist: Trident
Title: Blue Field
Source: 蒼き鋼のアルペジオ -アルス・ノヴァ-
Tags: aoki hagane no arpeggio of blue steel ars nova anime ending fuchigami mai numakura manami yamamura hibiku
BPM: 135
Filesize: 17655kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.34 stars, 82 notes)
  2. Hard (2.77 stars, 190 notes)
  3. Normal (1.7 stars, 118 notes)
Download: Trident - Blue Field
Download: Trident - Blue Field (no video)
Information: Scores/Beatmap Listing
---------------
Ending from Aoki Hagane no Arpeggio -Ars Nova-
Redownload as of Sept. 7, 2014

All diffs done by me.
Changelog
Aug. 03, 2014 - Moved to Pending.
Aug. 08, 2014 - Thanks to kakifly for modding!
Aug. 12, 2014 - Thanks to Alex Li for modding!
Aug. 14, 2014 - Thanks to Lust, SeNoZinD for modding! Changed difficulty names.
Aug. 24, 2014 - Thanks to Melophobia, xxdeathx for modding! Changed video.
Aug. 27, 2014 - Thanks to Rakuen for modding!
Aug. 28, 2014 - Thanks to Sieg for modding!
Aug. 30, 2014 - Fixed stuff on my own.
Sep. 07, 2014 - Removed spinners. Changed difficulty names.
Sep. 11, 2014 - Fixed stuff on my own. Moved to Pending. Thanks to IamKwaN for modding!
Spe. 13, 2014 - Thanks to Flask for modding!
Lurei
Came from mod queue. Nice mapset, btw.

Normal Font - Suggestion
Cursive Font - Correct if possible
Black Font - Unrankeable/Correct

[General]

  1. You better use the default namings (Easy, Normal, Hard) or make something that seems obvious to non-Arpeggio fans to easily deduce which diff they will play.
  2. Video exceeds the reglamentary resolution (1280x720). Ask someone for help or resize it if you can (not possible for me now :| ) You also need to turn on "Widescreen Support" at Song Setup>Design.
[Easy]

  1. 00:26:473 (1) - Blanket with 00:24:696 (4)
  2. 00:41:140 (2) - Curve it like this for better flow:
[Normal]

  1. You can start mapping from 00:01:585 I tested luck, so you can.
  2. No real ideas come in mind here.
[Hard]

  1. Same as Normal (being Hard is easier to map that part)
  2. 00:33:584 (1,2) - Invert the curves like this:
  3. 00:37:140 (1,2) - Overlap isn't nice.
That's all. o-o
I'd like to see this ranked, so good luck.
Topic Starter
Little
LixRei

LixRei wrote:

Came from mod queue. Nice mapset, btw.

Normal Font - Suggestion
Cursive Font - Correct if possible
Black Font - Unrankeable/Correct

[General]

  1. You better use the default namings (Easy, Normal, Hard) or make something that seems obvious to non-Arpeggio fans to easily deduce which diff they will play. But I like these diff names... ;_; If it's not rankable, then I'll add those in parentheses.
  2. Video exceeds the reglamentary resolution (1280x720). Ask someone for help or resize it if you can (not possible for me now :| ) You also need to turn on "Widescreen Support" at Song Setup>Design. It is 1280x720... and Widescreen Support is not needed because there is no storyboard.
[Easy]

  1. 00:26:473 (1) - Blanket with 00:24:696 (4) No, I think it flows better the way it is.
  2. 00:41:140 (2) - Curve it like this for better flow: I prefer straight slider here. I think it matches the music better and looks better.
[Normal]

  1. You can start mapping from 00:01:585 I tested luck, so you can. I prefer not to.
  2. No real ideas come in mind here.
[Hard]

  1. Same as Normal (being Hard is easier to map that part) Same.
  2. 00:33:584 (1,2) - Invert the curves like this: I think the current orientation fits the feeling of the vocals at this part.
  3. 00:37:140 (1,2) - Overlap isn't nice. I like this overlap though..
That's all. o-o
I'd like to see this ranked, so good luck.
Thanks.
kakifly
Mod from my modding queue :3 (nice song)

Where do we come from?

00:30:029 (1) - have clap and finish, remove whistle
01:05:584 (1) - ^
00:36:696 (4) - clap?
00:44:696 - add note?

What are we?

CS 3.5 or 3

there is actually a sound at 00:20:251 - consider adding a note there or making a slider from 00:20:029- to 00:20:473-
00:22:029 (7) - clap
00:36:696 (4) - ^
00:51:362 (1) - ^
01:17:140 (2) - remove repeat, there is no music where the repeat ends and it feels empty to play imo
01:22:251 (5) - start it here 01:22:029

Where are we going?

will stop mentioning adding clap, there all pretty much in the same places
00:39:584 (3,4) - hitsounds at the wrong place, it should sound every white tick but you put it on the red tick
01:22:696 (4,5) - personally i dont like when notes are stacked on sliders and their playtime is uneven

nice mapset :3 good luck ~

p.s. do you accept GD on this map ??
Topic Starter
Little
kakifly

kakifly wrote:

Mod from my modding queue :3 (nice song)

Where do we come from?

00:30:029 (1) - have clap and finish, remove whistle No, with my custom hitsounds, whistle and finish fit best here (My soft-finish accounts for that loud clapping sound in the music).
01:05:584 (1) - ^ ^
00:36:696 (4) - clap? Same.
00:44:696 - add note? I think it's better without that.

What are we?

CS 3.5 or 3 Sure, I'll use 3.5 since it makes the spread better.

there is actually a sound at 00:20:251 - consider adding a note there or making a slider from 00:20:029- to 00:20:473- I'm following that background instrument here because it has a more interesting rhythm.
00:22:029 (7) - clap The drums are covered by drum-hitnormal.
00:36:696 (4) - ^ Same as in Easy.
00:51:362 (1) - ^ Same.
01:17:140 (2) - remove repeat, there is no music where the repeat ends and it feels empty to play imo There's vocal, and I don't really mid it feeling empty, because there's no click, and I think the release helps emphasize the release in the music.
01:22:251 (5) - start it here 01:22:029 No, following instrument.

Where are we going?

will stop mentioning adding clap, there all pretty much in the same places ok.
00:39:584 (3,4) - hitsounds at the wrong place, it should sound every white tick but you put it on the red tick I put them on all the ticks to match drums. Clap on red tick, whistle on white tick.
01:22:696 (4,5) - personally i dont like when notes are stacked on sliders and their playtime is uneven It's fine. NC makes it perfectly readable.

nice mapset :3 good luck ~

p.s. do you accept GD on this map ?? Nope, ENH spread only, and having more than 3 diffs screws with the diff naming scheme.
Thanks for modding.
MirinH
Hi, from paper modding team.
[Where Are We Going?]
How about OD5 :arrow: 6
00:37:140 (1,2) - try this00:44:473 - I think u can add some thing here
01:07:362 (1,2,3) - why not the same ds?lol
00:10:918 (2) - I think ctrl+g it's better
00:05:140 - maybe u can add a spiner here
[What Are We?]
00:15:362 - I will add a note here
map too good, but i suck so i can't mod much, sry if the mod is not helpping
Topic Starter
Little
Alex Li

Alex Li wrote:

Hi, from paper modding team.
[Where Are We Going?]
How about OD5 :arrow: 6 ok
00:37:140 (1,2) - try this Current flow is better00:44:473 - I think u can add some thing here No. It's better to leave it empty for the effect of the previous slider end to be strong.
01:07:362 (1,2,3) - why not the same ds?lol Large spacing for stronger note on the slider head.
00:10:918 (2) - I think ctrl+g it's better No.
00:05:140 - maybe u can add a spiner here I prefer not to.
[What Are We?]
00:15:362 - I will add a note here No.
map too good, but i suck so i can't mod much, sry if the mod is not helpping
Thanks.
Lust
Hey cloud!

[General]
  1. The diff names seem kind of strange and unorthodox, I'd be wary of it just in case
  2. The hitsounds are kind of soft tbh. Maybe increase the volume by 5~10%?
[Where Do We Come From?]
  1. 00:03:362 - I think the map will benefit if you add a spinner here and end it at 00:08:251 -. There is some really nice sounds to follow, and allows for a great build up to the beginning of the map! The spinner end can also have a nice poppy hitsound (normal-hitfinish perhaps?)which will contrast well with the hitsound of the next.
  2. 00:10:473 (3,4) - Try and have the clap on the slider tail and the whistle on the circle. Fits better to the music IMO
  3. 00:12:251 (1) - Change to clap on the slider head, for the same reason as above
  4. 00:21:140 (2,3) - Maybe have something from the drum sampleset on these notes. I think it will follow the music really well. Drum clap perhaps?
  5. 00:58:473 (1,2) - (Nazi) If you ctrl+g 2 and use its approach circle, you can see that the blanket is slightly off
  6. 01:14:029 (3) - Bring the anchor further out, so the curve isn't so harsh. This will allow for some smoother play
[What Are We?]
  1. 00:03:362 - Same spinner suggestion as in the last diff
  2. 00:21:140 (5,6) - Same drum sampleset suggestion as in the last diff
  3. 00:55:140 (1) - Continue this slider until the red tick. Maybe you were trying to follow the vocal, but this fits better to the overall music
  4. 01:09:362 (1) - ^
  5. 01:19:140 (1) - Maybe remove this NC? I personally don't mind it but future modders might. Just something to keep in mind
[Where Are We Going?]
Really clean and fun to play diff, nice!
  1. 00:03:362 - Same spinner suggestion as in the last diff
  2. 00:21:140 (1,2,3) - Same drum sampleset suggestion as the last diff
  3. 00:22:473 (4) - I see the effect you are trying to do here, its similar to 00:08:251 (1) - and 01:19:362 (2) - . I think you should extend 4 so that it turns in to a 3/4 slider. Provides for a nice effect IMO and it will help to keep consistency as before
  4. 00:24:251 (4,1) - Blanket can be improved. Use 1's approach circle to help you with this
  5. 00:26:473 (1,2) - ^ Use 2's approach circle to help you with this
  6. 00:32:473 (4,1) - (Nazi) Meh, try to avoid this overlap. 1 becomes visible while 4 is in active play, so it looks a bit untidy
  7. 00:37:140 (1,2) - Really try to avoid this one, since 2 has a small body, 1 really intrudes on it. I suggest making 2 a blanket of 1, could prove for some nice flow
  8. 00:55:140 (2,3,4) - I really loved these sliders here. I know you tried something similar in the last diff, but here they really work out fantastically. I am impressed! They play well and fit nicely to the music
  9. 01:09:362 (2,3,4) - ^ (:
Clean set as always. To be expected from you! Good luck on ranking
Topic Starter
Little
Lust

Lust wrote:

Hey cloud! Hey!

[General]
  1. The diff names seem kind of strange and unorthodox, I'd be wary of it just in case Yeah, I'll wait and see.
  2. The hitsounds are kind of soft tbh. Maybe increase the volume by 5~10%? Volume seems fine to me. Maybe it's just that the hitsounds blend in too much. I prefer for the hitsounds to be relatively subtle.
[Where Do We Come From?]
  1. 00:03:362 - I think the map will benefit if you add a spinner here and end it at 00:08:251 -. There is some really nice sounds to follow, and allows for a great build up to the beginning of the map! The spinner end can also have a nice poppy hitsound (normal-hitfinish perhaps?)which will contrast well with the hitsound of the next. Hmm.. I guess. Added spinner starting at 00:05:140 instead because I don't want to to be so long xD. Also, I can't end it there because the player needs time to recover before the next note, so ended at 00:07:918 instead. Added for all diffs.
  2. 00:10:473 (3,4) - Try and have the clap on the slider tail and the whistle on the circle. Fits better to the music IMO Nah I'll keep my pattern. It's 1+3 whistle, 2+4 clap.
  3. 00:12:251 (1) - Change to clap on the slider head, for the same reason as above Same.
  4. 00:21:140 (2,3) - Maybe have something from the drum sampleset on these notes. I think it will follow the music really well. Drum clap perhaps? I used a custom normal-hitnormal here to match the drums in the music. Increased volume here to make it more audible.
  5. 00:58:473 (1,2) - (Nazi) If you ctrl+g 2 and use its approach circle, you can see that the blanket is slightly off orz improved blanket a bit.
  6. 01:14:029 (3) - Bring the anchor further out, so the curve isn't so harsh. This will allow for some smoother play This shape is intentional for accenting the beat.
[What Are We?]
  1. 00:03:362 - Same spinner suggestion as in the last diffyup
  2. 00:21:140 (5,6) - Same drum sampleset suggestion as in the last diff Same thing.
  3. 00:55:140 (1) - Continue this slider until the red tick. Maybe you were trying to follow the vocal, but this fits better to the overall music This is one of the only parts of the music where this occurs, so I really want to bring out this special rhythm.
  4. 01:09:362 (1) - ^ ^
  5. 01:19:140 (1) - Maybe remove this NC? I personally don't mind it but future modders might. Just something to keep in mind I prefer to keep NC there because it is distinctly separate from the notes before it.
[Where Are We Going?]
Really clean and fun to play diff, nice! thanks
  1. 00:03:362 - Same spinner suggestion as in the last diff ok
  2. 00:21:140 (1,2,3) - Same drum sampleset suggestion as the last diff Same.
  3. 00:22:473 (4) - I see the effect you are trying to do here, its similar to 00:08:251 (1) - and 01:19:362 (2) - . I think you should extend 4 so that it turns in to a 3/4 slider. Provides for a nice effect IMO and it will help to keep consistency as before ah.. no, this is not quite the same thing. The other two were 3/4 used for emphasis on a heavy note (which is why low sv was used). Here is different, and the 1/2 end covers the start of the vocals so I'd prefer to keep it.
  4. 00:24:251 (4,1) - Blanket can be improved. Use 1's approach circle to help you with this So nazi. Fixed.
  5. 00:26:473 (1,2) - ^ Use 2's approach circle to help you with this What!? looks fine to me.
  6. 00:32:473 (4,1) - (Nazi) Meh, try to avoid this overlap. 1 becomes visible while 4 is in active play, so it looks a bit untidy I don't really mind it.
  7. 00:37:140 (1,2) - Really try to avoid this one, since 2 has a small body, 1 really intrudes on it. I suggest making 2 a blanket of 1, could prove for some nice flow Moved to avoid overlap. I prefer not to blanket here because I feel that it makes the direction change on the head of (2) too much (not round enough).
  8. 00:55:140 (2,3,4) - I really loved these sliders here. I know you tried something similar in the last diff, but here they really work out fantastically. I am impressed! They play well and fit nicely to the music thanks ^^
  9. 01:09:362 (2,3,4) - ^ (:
Clean set as always. To be expected from you! Good luck on ranking
Thanks for modding! :)
MirinH
star for suck modding
SeNoZinD
From the Rakutenshi Modding Queue~ (SeNoZinD)

General
Well made, not much to improve (in my ability)


Where do we come from?
00:44:251 (1,2) - The gap here seems... odd. I can see why, but consider filling with a circle
Yeah... I'm not good at modding easy difficulties.


What are we?
00:20:029 (2,3) - Feels best if this gap were be to filled imo
01:19:140 (1) - The NC feels... unnecessary. Consider removing.


Where are we going?
00:28:585 (2) - This jump is really really out of place. I think it was a mistake but nonetheless remove if so.
00:32:473 (4) - Put this slider down a bit to prevent overlapping with 00:33:584 (1) -
00:32:473 (4,5) - Maybe blanket these two together
00:35:362 (1) - This NC isn't needed imo

I hope this helped you!!
Topic Starter
Little
SeNoZinD

SeNoZinD wrote:

From the Rakutenshi Modding Queue~ (SeNoZinD)

General
Well made, not much to improve (in my ability)


Where do we come from?
00:44:251 (1,2) - The gap here seems... odd. I can see why, but consider filling with a circle No.
Yeah... I'm not good at modding easy difficulties.


What are we?
00:20:029 (2,3) - Feels best if this gap were be to filled imo I don't think so. I prefer to follow instrument here.
01:19:140 (1) - The NC feels... unnecessary. Consider removing. It is necessary.


Where are we going?
00:28:585 (2) - This jump is really really out of place. I think it was a mistake but nonetheless remove if so. oops. I was using that to fix a blanket.
00:32:473 (4) - Put this slider down a bit to prevent overlapping with 00:33:584 (1) - No.
00:32:473 (4,5) - Maybe blanket these two together No.
00:35:362 (1) - This NC isn't needed imo keeping this.

I hope this helped you!!
Thanks.
Also, changed diff names to indicate the actual difficulty level.
pkk
From my queue

whoamiwhatamidoinghowdoimoddoyouevenmodwhatisamodamiamod

Where Do We Come From? (Easy)
  1. 00:44:251 (1,2,3,1,2) - seems fine here as you mapped the vocals but there's a beat at 00:47:807 - that I feel should be mapped. Honestly this part still sounds fine if you keep everything on the white ticks

    You could just keep everything the same but have hit circle at 00:47:584 - to indicate the beginning of the vocal then a 1/1 slider at 00:47:807 - to map the first beat of the build up and stretched vocal. Rhythm might feel 'choppy' due to hitcircle though.
  2. 01:19:362 - I understand that at this part you left it empty on purpose, but here I strongly feel that you should put a hit circle here (a 1/2 slider at 01:19:140 - creates an even stronger effect). Anyways this will 'kick off' the last part of the song. In addition to that it's such a strong beat/sound in the music that I feel should not be ignored.
What Are We? (Normal)
  1. 00:24:696 (3,4,5) - how about this:
    just a suggestion, you can ignore it if you want to keep the slider straight or if you think it's ugly ;W; Personally I think 00:23:807 (2,3) - will be fun to play because 00:24:696 (3) - is curved
  2. 00:25:584 (5) - not sure if you ended this with the guitar or the vocal, but consider extending it to the white tick for the beat and to create the illusion of the vocal being drawn out longer \o/ I think this will also keep the rhythm 'flowing' and not be interrupted
  3. 00:45:140 (2,3,4) - sounds better on white ticks imo, current arrangement feels kind of forced when mapping the vocals directly. Of course this is just my opinion and personal preference.
  4. 00:55:140 (1) - try 1/1 slider at 00:54:918 - instead. I feel it's better to map the beat in this part, then you can go with vocals like you did at 00:55:807 (2,3,4) -
Where Are We Going? (Hard)
  1. 00:09:584 (3,4) - I feel that you should stack these because you can hear that the synth sound stops playing at 00:10:029 - then resumes at 00:10:251 - . You can stack the circle on the slider tail to match that sound.
  2. 00:49:362 (6) - if you can make it look nice, you can curve this upwards to match the vocal going from a lower to higher pitch.
  3. 01:17:807 (5) - if you curve this I believe it will flow better. If you are concerned about breaking your pattern, the vocal at 01:17:807 (5) - is more defined/clearer so it might make sense to break from the pattern. Circular motions are usually fun to play anyways

Have fun mapping! °˖ ✧◝(○ ヮ ○)◜✧˖ °
Topic Starter
Little
pkk

pkk wrote:

From my queue

whoamiwhatamidoinghowdoimoddoyouevenmodwhatisamodamiamod

Where Do We Come From? (Easy)
  1. 00:44:251 (1,2,3,1,2) - seems fine here as you mapped the vocals but there's a beat at 00:47:807 - that I feel should be mapped. Honestly this part still sounds fine if you keep everything on the white ticks
    You could just keep everything the same but have hit circle at 00:47:584 - to indicate the beginning of the vocal then a 1/1 slider at 00:47:807 - to map the first beat of the build up and stretched vocal. Rhythm might feel 'choppy' due to hitcircle though. No, I prefer my current rhythm.
  2. 01:19:362 - I understand that at this part you left it empty on purpose, but here I strongly feel that you should put a hit circle here (a 1/2 slider at 01:19:140 - creates an even stronger effect). Anyways this will 'kick off' the last part of the song. In addition to that it's such a strong beat/sound in the music that I feel should not be ignored. It will be hard for beginners to hit a circle in time after silence like that.
What Are We? (Normal)
  1. 00:24:696 (3,4,5) - how about this: straight slider fits better.
    just a suggestion, you can ignore it if you want to keep the slider straight or if you think it's ugly ;W; Personally I think 00:23:807 (2,3) - will be fun to play because 00:24:696 (3) - is curved
  2. 00:25:584 (5) - not sure if you ended this with the guitar or the vocal, but consider extending it to the white tick for the beat and to create the illusion of the vocal being drawn out longer \o/ I think this will also keep the rhythm 'flowing' and not be interrupted choppy rhythm is intentional to match the song.
  3. 00:45:140 (2,3,4) - sounds better on white ticks imo, current arrangement feels kind of forced when mapping the vocals directly. Of course this is just my opinion and personal preference. No.
  4. 00:55:140 (1) - try 1/1 slider at 00:54:918 - instead. I feel it's better to map the beat in this part, then you can go with vocals like you did at 00:55:807 (2,3,4) - Prefer current rhythm.
Where Are We Going? (Hard)
  1. 00:09:584 (3,4) - I feel that you should stack these because you can hear that the synth sound stops playing at 00:10:029 - then resumes at 00:10:251 - . You can stack the circle on the slider tail to match that sound. No, I don't think that plays well.
  2. 00:49:362 (6) - if you can make it look nice, you can curve this upwards to match the vocal going from a lower to higher pitch. Straight slider fits better.
  3. 01:17:807 (5) - if you curve this I believe it will flow better. If you are concerned about breaking your pattern, the vocal at 01:17:807 (5) - is more defined/clearer so it might make sense to break from the pattern. Circular motions are usually fun to play anyways I don't think so.

Have fun mapping! °˖ ✧◝(○ ヮ ○)◜✧˖ °
Thanks.
Melophobia
Haven't been modding for a while, probably this mod sucks. :v

[General]
The default soft whistle fits nicely with this song and map (Especially in normal diff, because sometimes hitsounds are inconstant due to long sliders and empty beats.) I don't want to force you this time but please keep that in mind next time.
The file size of the video is way too large (20MB). Can you recompress it to at least 15MB?

[Hard]
Stack leniency 0.5 is the best choice for this difficulty imo, some patterns such as 01:07:362 (1,2,3,4) - and 01:15:807 (4,1,2,3,4,5) - look much better that way.
00:05:140 (1) - How about adding some extra green lines to increase the volume of this spinner gradually? Apply this suggestion to all difficulties if you agree with me!
00:21:140 (1,2,3) - These sliders look like they're randomly placed to be honest. How about rearranging it like this?
00:23:807 (3) - (3) and (4) are placed too close to each other imo. How about moving (3) rightward a little more? It plays the same but looks much better to me.
00:30:029 (1) - If I were you I would place this slider at the center of the screen because previous (3) and (4) are symmetrical.
00:35:362 (1) - This single combo is kind of pointless to me. And you didn't use newcombo for 01:24:918 (4) - so I think it'd be better to remove this one for the sake of consistency.
00:50:029 - Fill in here? Feels really empty to me, I would suggest something like this.

01:06:918 (5,1,2,3) - These spacings are really inconsistent and it doesn't make much sense honestly. I want you to space (1,2,3) equally at least.
01:24:473 (3) - It's highly recommended to replace this slider with 2 circles (And make a small jump here if you want. I think it's a good idea to put a jump at the very last moment of the map) There's an extra bass-drum sound at 01:24:696 - and you should follow it.

[Normal]
00:05:140 (1) - End this spinner at 00:08:251 - ? Considering this difficulty is Normal and not the easiest diff, it should be okay to have only 1/1 beat empty between spinner and following notes.
00:15:362 - Add a note here? It's kind of strange for me that there's no note here. Probably it's just me though.
00:32:473 (5) - Considering how curved the (4) is, I think this slider should be more curved too.
00:49:584 (6) - Same as Hard, I think it would be better to replace this circle with a 1/1 slider imo.


[Easy]
00:35:362 (3,4) - This rhythm is kind of questionable for me. The end of this slider doesn't follow instruments nor vocal. I would suggest extending it by 1/1 beat or shortening by 1/2 beat then add a repeat.
00:53:584 (4) - The current one is fine, but flows much better if you curve this slider this way.
00:48:696 (2) - Same as other difficulties, but this one is truly optional since this is an easy diff and both way is fine to me.
01:05:140 - Remove the repeat from the slider and add a note here? I somehow want this percussion to be clickable.
01:19:362 - Add a note here? Feels really empty imo. or I think you can rearrange the rhythm like this.



Great map. I think I can give you something cool very soon but a few more mods wouldn't hurt at all. :3
Topic Starter
Little

Melophobia wrote:

Haven't been modding for a while, probably this mod sucks. :v

[General]
The default soft whistle fits nicely with this song and map (Especially in normal diff, because sometimes hitsounds are inconstant due to long sliders and empty beats.) I don't want to force you this time but please keep that in mind next time. ok, I will keep that in mind.
The file size of the video is way too large (20MB). Can you recompress it to at least 15MB? recompressed for smaller file size.

[Hard]
Stack leniency 0.5 is the best choice for this difficulty imo, some patterns such as 01:07:362 (1,2,3,4) - and 01:15:807 (4,1,2,3,4,5) - look much better that way. Are you sure you mean 0.5? They're still stacked that way. If you meant to make them not "stacked", then it should be 0.4..?
00:05:140 (1) - How about adding some extra green lines to increase the volume of this spinner gradually? Apply this suggestion to all difficulties if you agree with me! okay! added for all diffs.
00:21:140 (1,2,3) - These sliders look like they're randomly placed to be honest. How about rearranging it like this? Nice.
00:23:807 (3) - (3) and (4) are placed too close to each other imo. How about moving (3) rightward a little more? It plays the same but looks much better to me. Fixed.
00:30:029 (1) - If I were you I would place this slider at the center of the screen because previous (3) and (4) are symmetrical. ok
00:35:362 (1) - This single combo is kind of pointless to me. And you didn't use newcombo for 01:24:918 (4) - so I think it'd be better to remove this one for the sake of consistency. okay, fixed.
00:50:029 - Fill in here? Feels really empty to me, I would suggest something like this. I prefer my current rhythm to emphasize the end of drums.

01:06:918 (5,1,2,3) - These spacings are really inconsistent and it doesn't make much sense honestly. I want you to space (1,2,3) equally at least. Fine, changed.
01:24:473 (3) - It's highly recommended to replace this slider with 2 circles (And make a small jump here if you want. I think it's a good idea to put a jump at the very last moment of the map) There's an extra bass-drum sound at 01:24:696 - and you should follow it. okay, replaced with circles.

[Normal]
00:05:140 (1) - End this spinner at 00:08:251 - ? Considering this difficulty is Normal and not the easiest diff, it should be okay to have only 1/1 beat empty between spinner and following notes. ok
00:15:362 - Add a note here? It's kind of strange for me that there's no note here. Probably it's just me though. I think it's fine without a note there. To me, it fits well for the instrument there.
00:32:473 (5) - Considering how curved the (4) is, I think this slider should be more curved too. ok
00:49:584 (6) - Same as Hard, I think it would be better to replace this circle with a 1/1 slider imo. Same as Hard.


[Easy]
00:35:362 (3,4) - This rhythm is kind of questionable for me. The end of this slider doesn't follow instruments nor vocal. I would suggest extending it by 1/1 beat or shortening by 1/2 beat then add a repeat. okay, extended by 1/1
00:53:584 (4) - The current one is fine, but flows much better if you curve this slider this way. ok
00:48:696 (2) - Same as other difficulties, but this one is truly optional since this is an easy diff and both way is fine to me. Same as other diffs.
01:05:140 - Remove the repeat from the slider and add a note here? I somehow want this percussion to be clickable. ok
01:19:362 - Add a note here? Feels really empty imo. or I think you can rearrange the rhythm like this. okay



Great map. I think I can give you something cool very soon but a few more mods wouldn't hurt at all. :3
Thanks for the helpful mod, and welcome back! ;)
xxdeathx
Hi Cloudsplash, since this map is pretty much ready...

[General]
  1. Remove anime from tags when the BAT who bubbles your map is gonna label it as Anime (Japanese)
  2. Trident consists of Mai Fuchigami, Manami Numakura, and Hibiki Yamamura so add their names to tags
[Easy]
  1. 00:19:362 (1) - mapping the white ticks sounds better, try http://puu.sh/b6vVZ/aa17b878e6.png
[Normal]
  1. 01:21:362 (4,5) - I'd rather map the white ticks here, where all the strong beats are. It'll also stay consistent with the beginning.
  2. 01:24:696 - this tick is way more faint than the ones around it and it sounds a little better if you ignore it
[Hard]
  1. 00:21:140 (1,2,3) - making them parallel and lining them up like http://puu.sh/b6ujC/772c2547ba.png fits the custom hitsounding you used for this section
  2. 00:40:029 (4) - middle point 1 grid down for blanket
  3. 00:47:140 (4) - try positioning it relative to 00:46:696 (3) the same way 00:45:807 (1,2,3) are positioned relative to each other, or where (5) is
  4. 01:10:473 - 00:56:251 - these ticks are pretty significant, and mapping them means less of those annoying 3/4 gaps
This show looks interesting, maybe I'll check it out.

Good luck!
Topic Starter
Little
xxdeathx

xxdeathx wrote:

Hi Cloudsplash, since this map is pretty much ready...

[General]
  1. Remove anime from tags when the BAT who bubbles your map is gonna label it as Anime (Japanese) I don't think it's against the ranking criteria, so I prefer to keep this tag because some players don't know how to search by genre properly, and will just use "anime" as a search query.
  2. Trident consists of Mai Fuchigami, Manami Numakura, and Hibiki Yamamura so add their names to tags Added!
[Easy]
  1. 00:19:362 (1) - mapping the white ticks sounds better, try http://puu.sh/b6vVZ/aa17b878e6.png The background instrument has the more interesting rhythm here, which is why I chose to follow it. Straight 1/1 feels really bland, especially since the previous combo was all 1/1 sliders.
[Normal]
  1. 01:21:362 (4,5) - I'd rather map the white ticks here, where all the strong beats are. It'll also stay consistent with the beginning. I prefer to follow that synth instrument here because its rhythm is much more interesting, and I feel like it's necessary to emphasize syncopated parts because they are more interesting than following the straight beat throughout the whole map.
  2. 01:24:696 - this tick is way more faint than the ones around it and it sounds a little better if you ignore it I like to have it mapped since it is a beat on drums. Since it's more faint in the music, decreased volume for that note (also in Hard).
[Hard]
  1. 00:21:140 (1,2,3) - making them parallel and lining them up like http://puu.sh/b6ujC/772c2547ba.png fits the custom hitsounding you used for this section Triangle fits better for the spacing and direction in my opinion.
  2. 00:40:029 (4) - middle point 1 grid down for blanket Fixed blanket.
  3. 00:47:140 (4) - try positioning it relative to 00:46:696 (3) the same way 00:45:807 (1,2,3) are positioned relative to each other, or where (5) is Current placement is fine. I kinda like this kind of flow.
  4. 01:10:473 - 00:56:251 - these ticks are pretty significant, and mapping them means less of those annoying 3/4 gaps Why do people hate 3/4 so much ;_; I think it's better to be clearly following either vocal or drum or instrument, etc. and not a combination. At this particular part, vocal has the most interesting rhythm (possibly the most interesting in the whole song), which is why I mapped that. If I add a circle on the tick there, I feel like it will detract from that. Also, it could be annoying for players who play with clicky hitnormals.
This show looks interesting, maybe I'll check it out.

Good luck!
Thanks for modding!
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Hi~

[General]
Cute song ♥

Diff names are bit emm...well I don't like to read long titles

[Easy]
00:08:251 - End spinner here
00:19:807 - Slidertick clap /o/~
00:25:140 - ^
00:44:696 - Feels empty, no point stopping here even following vocal >.o)b
01:24:473 (2,3) - Prefer to change it into slider, red ticks at the end is a bit hard for Easy

Easy to read and play, well done :)

[Normal]
00:15:362 - Fill the clap
00:49:584 (6) - A bit too cornered >_>"
00:51:362 (1) - Too far from the timing of last note, put something to follow vocal here 00:50:029 - (like a slider with reverse), should be fine since it's normal
01:17:140 (2) - Remove the reverse and put circle at 01:18:029 - , giving it a good hittable end

Blankets are nicely arranged, other looks good to go too

[Hard]
00:08:251 (1) - Prefer a straight slider with a bit jump (means not sticked together) before 00:08:696 (1) -
00:12:029 (5) - The DS for next note like this one seems pretty random change from 1.0x > 1.1x
00:13:584 (4) - ^ This one's too
00:12:251 (1,2) - The tail of 1 and 2 is a bit close, looks not properly snapped, might have to move them a bit
00:16:696 (3) - This slider and 00:17:584 (1) - looks a bit squeezed
00:33:584 (1,2,3) - Vocal here looks doesnt really match the slider of 00:33:584 (1,2) - , consider changing rhythm?
00:35:473 (1) - Looks lazy haha, put something here
00:50:029 - Put something to hit here, should be no probs for hard, and you filled the map fully
^ not sure if you want to drain some "blood" tho, I suggest no XD
00:55:140 (2,3) - For me following vocals here feels like a bit forced, prefer consistent beats (remain if u feel it's your style)
01:04:251 (2) - NC at here instead of 01:03:807 (1) - , works better imo
01:22:696 (4,5) - Don't stack both of them, and put something here 01:23:140 - (happy end flow not ded)

Looks pretty fine

gl~
Topic Starter
Little
Rakuen

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Hi~

[General]
Cute song ♥

Diff names are bit emm...well I don't like to read long titles w

[Easy]
00:08:251 - End spinner here No, I think 1/1 gap is not enough for beginners.
00:19:807 - Slidertick clap /o/~ I prefer not to use slidertick hitsounds.
00:25:140 - ^ ^
00:44:696 - Feels empty, no point stopping here even following vocal >.o)b I think it's fine.
01:24:473 (2,3) - Prefer to change it into slider, red ticks at the end is a bit hard for Easy I want to keep circles to make it feel more pointed, like the music.

Easy to read and play, well done :)

[Normal]
00:15:362 - Fill the clap I prefer not to have a note there. To me, the current rhythm fits well for the instrument since it has more interesting rhythm there.
00:49:584 (6) - A bit too cornered >_>" I don't think this is a problem.
00:51:362 (1) - Too far from the timing of last note, put something to follow vocal here 00:50:029 - (like a slider with reverse), should be fine since it's normal I prefer current rhythm for showing the end of drums.
01:17:140 (2) - Remove the reverse and put circle at 01:18:029 - , giving it a good hittable end Reverse slider fits better with the music.

Blankets are nicely arranged, other looks good to go too

[Hard]
00:08:251 (1) - Prefer a straight slider with a bit jump (means not sticked together) before 00:08:696 (1) - No, I like curved slider here, and spacing is so that the player can read the timing (1/4)
00:12:029 (5) - The DS for next note like this one seems pretty random change from 1.0x > 1.1x It was for blanket. Moved to make equal spacing.
00:13:584 (4) - ^ This one's too It's fine, as spacing before and after is the same.
00:12:251 (1,2) - The tail of 1 and 2 is a bit close, looks not properly snapped, might have to move them a bit It's fine. It flows properly, and looks fine to me.
00:16:696 (3) - This slider and 00:17:584 (1) - looks a bit squeezed Moved a bit.
00:33:584 (1,2,3) - Vocal here looks doesnt really match the slider of 00:33:584 (1,2) - , consider changing rhythm? I think it matches well.
00:35:473 (1) - Looks lazy haha, put something here No. Spinner fits best there.
00:50:029 - Put something to hit here, should be no probs for hard, and you filled the map fully No, I prefer to have a space there since there is no drum.
^ not sure if you want to drain some "blood" tho, I suggest no XD
00:55:140 (2,3) - For me following vocals here feels like a bit forced, prefer consistent beats (remain if u feel it's your style) I chose to follow vocal here because it has a special rhythm, so I want to emphasize it.
01:04:251 (2) - NC at here instead of 01:03:807 (1) - , works better imo No.
01:22:696 (4,5) - Don't stack both of them, and put something here 01:23:140 - (happy end flow not ded) I prefer to stack it. The space allows (1) to feel stronger, and there's no drum on that beat either.

Looks pretty fine

gl~
Thanks for modding!
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