forum

Kitta Izumi - Dou Kangaete mo Watashi wa Warukunai (TV Size)

posted
Total Posts
84
Topic Starter
LexiaLovesU
This beatmap was submitted using in-game submission on Monday, January 27, 2014 at 5:01:09 PM

Artist: Kitta Izumi
Title: Dou Kangaete mo Watashi wa Warukunai (TV Size)
Source: Watashi ga Motenai no wa Dou Kangaete mo Omaera ga Warui!
Tags: onepiece314 ending kuroki tomoko watamote 私がモテないのはどう考えてもお前らが悪い!
BPM: 148
Filesize: 2408kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.89 stars, 101 notes)
  2. Hard (4.88 stars, 223 notes)
  3. Insane (5 stars, 288 notes)
  4. Normal (4.14 stars, 122 notes)
Download: Kitta Izumi - Dou Kangaete mo Watashi wa Warukunai (TV Size)
Information: Scores/Beatmap Listing
---------------
1st Beatmap Ranked!!!!!
5th made

Mapset
~~~~~~~
Easy~ 100% Done ~ Done by me
Normal~ 100% Done~ Done by me
Hard~ 100% Done~ Done by me
Insane~ 100% Done~ Done by me
omg this ending is so amazing :D im going to try supper hard to get this map ranked owo
Mp3 and video Provided by Guy's Verison
BG reverted to previous cause of a BG bug that no one can seem to fix x.x
BG should not be a problem cause it does not contain any nsfw content if you don't like it turn the dim on so you don't see it
Video removed since offset was changed
UPDATES
Fixed Easy to a 3 star map still WiP NO MODS yet
Finished Insane Still WiP
Finished Hard And Moved to Pending
Update to Mods
Updated to Mods and added Hitsound you can now Mod hitsounds
Updated to Mods and fixed NC and stuff
Applied mods,fixed error and japanese title and artist and tag
Hit sounds should be consistent now, pls tell me if any dont match
Fixed Easy based off of Irre's mod the easy looks so much better i removed unnessicary green points flows better and generally better
Fixed Normal based off of Irre's mod the normal. the normal flows a bit better and Looks prettier
Fixed Hard
Fixed Insane
Insane has been remade some rythym changes and more jumps and made chorus alot moe fun >w<
Easy has been remapped its now much more clean :3
Normal has been Remapped
Hard Updated to Natsu's mod NC fixed Rythm issues resolved Flow is better Few jumps added
Update to mods
BG changed
BG changed again
Every diff Hitsounds consistent i hope now
Applied LS's Mod
Kiai little Changed Hard flow issues in some parts fixed
Applied Ike's mod
Hitsounds changed for like 6th time x.x
Byaku-chan Mod and recheck applied owo
Irre's Recheck applied
Applied Andrea's Mod
Modders
1 Allstar12
2 Zzz
3 jyc-Binggan
4 Osu_Cc1Y7
5 HMF
6 Ikaros_F
7 hoshisorakiseki
8 nattap
9 Tari
10 Darkguydari
11 Groumiezi
12 JawPowPow
13 Gryo X20
14 RandomEffect
15 Natsu
16 Zeroarg (coming)
17 Irreversible
18 Siegrein
19 kanon__sayuri
20 BeatOfIke
21 tellertheworld
22 Broken Wyvern
23 Irreversible doing a recheck
24 LunarSakuya (did some changes irc)
25 Xinely (did some changes irc)
26 Natsu again
27 Byakugan249
28 Alternative

30 Andrea
31 LunarSakuya
32 Xinely
33 Trust
34 Byakugan249 Bubbled :D
35 Loctav he helped me alot in Modhelp >W<
35Irreversible ReRebubbled
[b]36 AndreaRanked <3 :D
Thank you guys so much :)
Tari
[General]

  1. Combo colors are inconsistent in Easy, how about you make all the combo colors the same?
  2. Delete the .osb file there no storyboard.
[Easy]

  1. First off, please don't use weird 1/4th sliders or anything 1/4 related especially in your easiest diff, and since you have a normal (where you can add 1/4th's and that) you definitely don't need it on easy and can put it in Normal instead , things like this : 00:05:171 (2,3) - You don't need to put emphasis on that red vocal sound orz
  2. 00:00:711 (1,2,3) - Rhythms like these can be revised to this and simplified and still put focus on all the needed notes : like this http://puu.sh/4DO8u.png
  3. 00:07:198 (1) - Extend the spinner to the next white tick please, (makes more sense and more noticeable there)
  4. 00:15:508 (4) - Please, just remove this and reverse the previous slider , why even put such complex rhythms in the map? http://puu.sh/4DOgb.jpg
  5. 00:18:549 (3,4) - Another rhythm that can be simplified like this :
  6. 00:25:238 - Unnecessary note, please remove.
  7. 00:28:279 (3,4) - Same thing here, simplify rhythm, do I need to explain?
  8. 00:31:927 (4,5) - ^
  9. 00:40:644 (1,2,3) - Uh, I understand your trying to emphasis the claps here, but this rhythm is too hard for easy.
  10. 00:43:887 (1,2,3) - ^
  11. 00:47:130 (1,2,3) - ^
  12. 00:47:130 (1,2) - Forgot claps here. but doesn't matter since your changing the rhythm?
  13. 00:50:171 (2) - At the end of the slider missing clap
  14. 01:00:306 (1) - Add a finish to the end?
  15. 01:02:333 (4) - Don't add multiple reverses in easy, its hard to read for beginners.
  16. 01:07:198 (1) - Add finish start?
  17. 01:13:684 (1) - ^
  18. 01:25:035 (4) - ^
I stopped pointing errors here, because it was becoming repetitive and monotonous.

[Normal]


  1. 00:07:198 (2) - Add finish?
  2. 00:13:076 (4,5) - Fix stacking, its not perfectly stacked.
  3. 00:18:549 (3) - Remove one reverse, this rhythm is rather tricky and annoying. and then move 4 farther apart.
  4. 00:26:657 (1) - You totally missed finish to start.
  5. 00:46:117 (1) - ^
  6. 00:50:576 (3) - Move to the right for a better blanket to previous and add finish to end.
  7. 00:54:225 (1) - Finish to the start.
  8. 01:00:711 (1) - ^
  9. 01:07:198 (1) - ^
  10. 01:13:684 (1) - ^
  11. 01:15:306 (1) - Hard to read, try something else?
  12. 01:19:563 (6,7) - Add clap?
Map could use some more work, especially in easy
nattap_old
From my Q
[Easy]
01:19:563 (4,5) - I think They're too hard for easy you may remove 4 and make fix distance snap
01:23:414 (3) - Tail Clap

[Normal]
00:57:063 (1,2,1,2,3,4,5) - 01:10:035 (1,2,3,4,5,6,7) - Both rhythm are almost the same I think hitsound should be correspond as well

[Hard]
01:11:657 (1,2,3) - 00:58:684 (1,2,3) - Hitsound should be correspond
01:24:225 (3) - Forgot Wh+Cl+Fi Here ?

[Insane]
01:03:144 (4,5,6) - Too Far even for Insane I think
01:16:117 (5,6,7) - ^

[All diff]
I admit that the Whistle+Clap+Finish sound wasn't bad but I think make a single file out of them may be better
Kiai time of Hard is different than others I think all of them should be like hard
Based on Hard Kiai I think At the begining of every Kiai The first note should be More Epic Hitsound

This map is good, the rhythm arrangement is quite perfect
I think there are some circle-slider arrangement which is a little bit weird but I can't point it out
Work more on hitsound (even this is my weakness as well)
Good Luck for ranking
hoshisorakiseki
hello, from my queue

metadata:
Artist:橘田いずみ
Romanised Artist:Kitta Izumi
Title:どう考えても私は悪くない (TV Size)
Romanised Title:Dou Kangaete mo Watashi wa Warukunai (TV Size)
Source:Watashi ga Motenai no wa Dou Kangaete mo Omaera ga Warui!
tags: add "私がモテないのはどう考えてもお前らが悪い!" at last

File:
missing:songs\104278 kitta izumi - dou kangaete mo watashi wa warukunai (tv size)\maxresdefault.jpg

diff:Easy
-->fix the problem what aimod reported(select "check distance snap")
01:11:657 (3,4) - half beat in easy is not so good.
01:18:549 (3,4,5) - ^

diff:Normal
-->fix the problem what aimod reported(select "check distance snap")

diff:Hard
00:54:225 (1) - copy 00:54:630 (2) and flip veritcal is better
01:06:590 - Two timing points at the same time. (AiMod)

diff:Insane
00:52:806 (2) - like 00:52:400 (1) and flip horizon is better

good luck
Ikaros_F
:) Hi
Insane:
00:03:144 (7) - slow down the slider's speed and add nc
00:35:981 (1) - ↑
01:03:549 (7,8) - add clap
01:25:644 (4,5,6) - this three notes change as a slider and add hitsounds

Hard:
00:04:968 add a note
01:05:576 (4) - slow down the slider's speed and add nc
00:53:313 add a note
01:03:954 (1) - become a bent downward slider,it may look more beautiful

Normal:
00:40:441 (2,3,4) - change the three notes as a rotate slider , for normal ,this three notes may hard for new player
01:25:035 (5,6,7,8,9) - ↑

Easy:
._. sorry ,i cant find any problem


:) my mod may not good ,but i hope it can help you
good luck
HMF
Easy
No issues i can really spot, watch the 1/4 sliders at the beginning, mid and end

Normal
00:13:076 (4) - I dont think these should be stacked on this difficulty, May be confusing to a beginner player
00:43:887 (2) - Same
00:58:684 (3) - Same
01:11:657 (5) - Same
01:14:698 (3) - Same
01:19:563 (6) - Same
01:20:779 (3) - Same
01:25:035 (5,6,7,8,9) - Same
01:26:252 (1) - Same, Also here try placing 3 notes and then add a spinner, the last beat in the triple does not sound like it is being played.

Hard
00:32:333 (7) - Try extending this slider by half a beat to get the full barf effect played by the slider.
01:00:103 - Try adding a few notes here to keep up with the vocals
01:06:590 - Do the same here and try adding 3 notes for vocals
01:13:076 - Same here

Insane
01:01:117 (2,3,4) - May be me but triplet feels odd vs the rhythm of that part
01:00:711 (3,4,5,6,1,2,3,1) - For the above point, try copying the beat from this section, seems to work

Please add some hitsounds to the map, I did not bother with the hitsounds as the map seems to generally be lacking them
Cyc17-
hi~
from my Q
maybe.. it not very well
but You can use it to to try
[Hard]
00:00:711 - add a note . I think that,it will not seem obtrusive for your start
00:09:630 (1) - Change it to 2 notes. and 1 stay in place, 2 overlaps with the next slider.
00:11:252 (5) - Shorten the slider, and add one note to overlaps next slider
00:24:630 (4) - Look for 1
00:26:049 (7) - overlaps next slider and add a note on 00:26:150
01:04:563 - add a note and overlaps next slider.


[Insane]

00:10:441 (1) - change it to a note overlaps next slider
00:18:954 (1) - Look for 2, that just I think it easily for everyone read your map
01:03:144 (4,5,6) - Is not aligned Spacing
01:04:563 - add a note
01:16:117 (5,6,7) - Is not aligned Spacing
01:17:735 (2) - Rotary slider
01:25:035 (1,2,3,4,5,6) - Look for 3. I feel that the original arrangement is unrank...




my mod is not very well ><
hope these can help to you
good luck ~
Jycool
[General]
I think the hitsound is too simple.....you could use 2/4 clap or use normal-hitnormal on the long white line,just like
00:27:063 (2) - clap,00:27:468 (3) - clap and so on...
[Insane]
00:02:130 (4) - NC
00:04:157 (9) - NC
00:07:198 (2,3,4,5,6,7,8,9,10,11,12,13,14) - you can use soft-whistle on the red line
00:39:326 (10,11) - I think these notes is useless
00:50:576 (3) - clap
01:00:711 (1) - remove NC
01:03:144 (4,5,6) - SPACE is tooooo large
01:16:117 (5,6,7) - ^
01:25:745 (5) - remove note
[Hard]
01:10:846 (1) - remove NC
I think the other diffs is no problem
good luck~ :)
[ Zzz ]
Hi~ LexiaLovesU

My M4M Modding Queue 1:1 PM Request!!

[ General ]


[ Easy ]

HP OD +1 AR - 1

( 00:07:198 (1) - The end of the slider

00:10:035 (1) - Here + Add Clap )

01:00:306 (5) - Add Circle

01:13:279 (5) - Add Circle

[ Normal ]

HP + 1 AR - 1

( 00:50:981 (1) - The end of the slider

00:53:414 (1) - Here + Add Clap )

[ Hard ]

HP AR OD - 1

00:07:198 (2) - nc

00:07:400 (1) - no nc

01:00:103 (4) - Add Circle

01:00:306 (5) - Add Circle

01:00:508 (6) - Add Circle

01:13:076 (4) - Add Circle

01:13:279 (5) - Add Circle

01:13:481 (6) - Add Circle

[ Insane ]

HP OD - 1

no problem.

my map : http://osu.ppy.sh/s/120343
AllStar12
Mod Request! Lets see here:
Note: You can ignore the suggestions if you wish to so and I've test played only once, two times for the insane.
(Have the Grid Snap disabled in order to do these re-positioning and fixes)

[General]

[Easy]
  1. AiMod issues on Easy
  2. 00:02:130 (2,3) - Replace them with just a slider starting from 00:02:130 ~ 00:02:738
  3. 00:13:684 (1) - Blanket the slider with the circle note better. Here's the code:
    40,123,13684,6,0,P|46:172|72:214,1,100
  4. 00:20:171 (1) - Blanket the slider with the circle note better. Here's the code:
    283,83,20171,6,0,P|235:93|196:124,1,100
  5. 00:20:981 (2) - re-position it to x: 281 y: 193
  6. 00:21:387 (3) - copy and paste the slider from 00:20:171 (1) and re-position it to x: 384 y: 154
  7. 00:22:198 (4) - re-position it to x: 274 y: 295
  8. 00:23:008 (1) - Blanket the repeated slider a bit better on the circle note. Here's the code:
    83,279,23008,6,0,P|73:231|84:183,2,100
  9. 00:24:225 (2) - Have this straight and not diagonal
  10. 00:26:657 (1) - Blanket the slider better at the end of the previous slider. Here's the code:
    256,47,26657,6,0,P|227:88|219:137,1,100
  11. 00:27:468 (2) - re-positioned the slider to have a constant 1.1x Distance Snap and blanked better on the circle note. Here's the code:
    151,224,27468,2,0,P|140:174|109:136,1,100
  12. 00:29:900 (1,2,3,4) - 1st slider is blanketed better on the circle note and keeping it constant 1.1x Distance Snap. Since the AiMod said that the Distance Snap for sliders 3 and 4 are too far apart from each other (1.34x), have it like as Etna Sliders(Suggestion) with a Distance Snap of 1.1x. Here's the code for them:
    343,260,29900,6,0,P|377:224|391:176,1,100
    281,168,30711,1,0,0:0:0:0:
    192,233,31117,2,0,L|111:291,1,100
    119,182,31927,2,0,L|38:240,1,100
  13. 00:33:144 (1,2,3,4,5,1) - Slider 1 and 2 will form as Etna Sliders. Circle note 3, 4 are positioned with constant 1.1x Distance Snap. Circle 5 is being blanketed a bit better from Slider 1 after. Here's the code:
    288,72,33144,6,0,L|288:172,1,100
    372,101,33954,2,0,L|372:201,1,100
    303,286,34765,1,0,0:0:0:0:
    196,314,35171,1,0,0:0:0:0:
    196,204,35576,1,0,0:0:0:0:
    135,112,35981,6,0,P|197:94|240:103,1,100
  14. 00:36:995 (2) - Remove this and have a 1/1 slider starting at 00:36:792 ~ 00:37:198 having it vertical. Re-positioned at x: 303 y: 186
  15. 00:37:603 (3) - Re-positioned and having it blanket the tail of the previous slider. Here's the code:
    389,353,37603,2,0,P|409:308|409:259,1,100
  16. 00:38:819 (5) - Blanket better with the circle note. Here's the code:
    441,60,38819,2,0,P|346:58|292:137,1,200
  17. 00:48:954 (4) - Have this slider extended to a 1/1 slider ending it at 00:49:360. If done so you might need to fix the distance snap for 00:49:765 (1)
  18. 01:02:333 (4) - Have this repeated, 1/2 slider into a repeated, 1/1 slider. Have it repeat at 01:02:738 and end at 01:03:144
  19. 01:09:225 (4,2) - Both are overlapped
  20. 01:18:549 (3) - Blanket the slider with the previous slider's tail better. Here's the code:
    149,78,78549,2,0,P|88:151|117:243,1,200,0|12,0:0|0:0,0:0:0:0:



    Suggestions

  21. Starting from 00:40:846 to 00:49:765 you suddenly switching from 1.1x to 1.2x Distance Snap. Recommend having this switch back to 1.1x if you want to keep things consistent
  22. Maybe have fun with more patterns.
  23. Increase the Health Drain by 1 since it seems way too easy even for bigger players to play this.
  24. Maybe increase the Overall Difficulty to 1?

    Test play for Easy Difficulty

    Comments: It's great that you want most of the beat in this difficulty. However, having repeating sliders that don't end when repeating once can be troublesome for beginners since they would not know when it'll end I believe. Overall, there was flow, consistent distances and appropriate slider velocity, CS, AR and OD.
    Actual level of difficulty that this can be under : Easy ~ Normal (5%)

[Normal]
  1. AiMod issues on Normal
  2. 00:13:076 (4,5) - Stack them completely on top of each other at the center x: 256 y: 192
  3. 00:25:441 (5) - Blanket the slider with the circle note better. Here's the code:
    259,108,25441,2,0,P|201:85|144:112,1,130
  4. 00:41:049 (5) - Bit of re-positioning and blanket with the circle note bit better. Here's the code:
    49,320,41049,2,0,P|79:258|151:244,1,130
  5. 00:47:535 (5) - Blanket the slider with the tail of the previous slider. Here's the code:
    360,276,47535,2,0,P|305:329|239:321,1,130
  6. 00:48:549 (7) - Re-position the circle note at x: 78 y: 235
  7. 00:50:981 (1) - Have this spinner end at 00:53:414
  8. 00:55:846 (3) - Re-positioned and blanketed with the previous slider a bit better. Here's the code:
    29,240,55846,2,0,P|51:300|105:334,1,130
  9. 00:57:468 (2) - Re-position the circle note at x: 309 y: 203
  10. 00:58:279 (2) - Re-position the circle note at x: 334 y: 121
  11. 01:01:522 (2) - Re-positioned the slider and having both ends of the slider with the same y axis. Here's the code:
    276,317,61522,2,0,P|213:330|150:316,1,130
  12. 01:05:576 (4) - Re-positioned the slider a bit and having both ends of the slider with the same y axis. Here's the code:
    168,301,65576,2,0,P|230:286|292:301,1,130
  13. 01:06:387 (5) - Re-position the circle note at x: 448 y: 296
  14. 01:10:035 (1,2) - Re-positioned both to have the same y axis as 01:09:630 (6). Here's the code:
    375,164,70035,6,2,L|375:229,1,65
    375,308,70441,1,4,0:0:0:0:
  15. 01:10:846 (3,4) - Re-positioned both to for the slider have the same y axis as 01:09:630 (6). Here's the code:
    220,308,70846,1,2,0:0:0:0:
    220,229,71049,2,0,L|220:164,1,65,2|4,0:0|0:0,0:0:0:0:
  16. 01:12:063 (7) - Blanket the slider with the two circle notes a bit better. Here's the code:
    60,156,72063,2,2,P|161:102|97:6,1,260,4|0,0:0|0:0,0:0:0:0:
  17. 01:17:738 (3) - Re-positioned to have the same y axis as the end of the previous tail slider. x: 263 y: 190
  18. 01:19:563 (6,7) - Re-position this to x: 298 y: 255
  19. 01:22:198 (2) - Blanket the slider with the previous slider's tail. Here's the code:
    451,272,82198,2,0,P|436:300|411:320,1,65
  20. 01:23:617 (2) - Blanket the slider with the circle note better. Here's the code:
    108,119,83617,2,0,P|133:61|193:41,1,130
  21. 01:24:225 (3) - Re-position the circle note at x: 261 y: 80


    Suggestions

  22. 00:18:549 (3) - Have this as a 2 slider pattern
  23. 00:28:887 (4) - Have this vertical or make it 45 degrees
  24. 00:56:454 (4) - Have this as a straight horizontal slider
  25. 01:05:171 (3) - Have this as a straight vertical slider
  26. 01:19:563 (6,7) - Have this as a straight slider
  27. 01:20:373 (2) - Have this as a straight slider
  28. 01:26:252 (1,2) - Have these two circle notes re-position at x: 256 y: 192

    Test play for Normal Difficulty

    Comments: Appropriate slider velocity, HD,CS,AR, and OD. There's flow in this difficulty however I felt unpleasant pauses in certain parts during my game-play. Also having a bit more notes in this difficulty and tight curves would probably be why this is consider hard in the ratings. Overall, I can consider this Normal though leaning a bit toward Hard.
    Actual level of difficulty that this can be under : Normal ~ Hard (25%)

[Hard]
  1. 00:00:914 (1,2) - Blanket the slider with the circle note a bit better. Circle note is also re-positioned by a bit. Here's the code:
    65,147,914,2,0,P|84:115|115:94,1,75
    149,178,1319,1,0,0:0:0:0:
  2. 00:11:252 (5,6) - Slider 5 is blanked with the previous circle note better. Slider 6 is blanked bit better with slider 5's tail. Here's the code:
    359,87,11252,2,0,P|381:157|345:221,1,150
    419,264,11860,2,0,P|323:305|257:223,1,225
  3. 00:13:684 (1,2,3,4,1,2,3) - Slider 1 is blanketed and re-positioned a bit better with circle note 2 . For Slider 3 and circle note 4 I assume you had that copy and pasted from previous Slider 1 and circle note 2 so I've done that also with the same positioned it had. New combo Slider 1, 2 and circle note 3 are also blanketed and re-positioned a bit better. Slider 2 has been re-positioned with the same x and y axis of the tail of slider 3. Slider 2 and circle note 3 have been rotated by 15 degrees. Here's the code:
    288,44,13684,6,0,P|361:94|367:165,1,150
    281,136,14292,1,0,0:0:0:0:
    228,211,14495,2,0,P|192:275|121:294,1,150
    136,205,15103,1,0,0:0:0:0:
    56,162,15306,6,0,P|45:199|51:236,1,75
    122,294,15711,2,0,P|149:269|190:257,1,75
    193,347,16117,1,0,0:0:0:0:
  4. 00:17:333 (2,3) - Blanket the slider with the previous tail's slider a bit better. Assuming you copied and pasted slider 2 for slider 3 with the degree turned by -7, I've done the same here with the same position it had for the old slider. Here's the code:
    463,196,17333,2,0,P|433:217|396:223,1,75
    356,308,17738,2,0,P|328:333|293:344,1,75
  5. 00:18:144 (4,5,6,7,8) - circle note 4 has been re-positioned a bit to blanket the previous slider. Circle note 5 and slider 6 has been re-positioned and blanketed a bit better with each other as so as slider 7 and circle note 8. Here's the code:
    283,253,18144,1,0,0:0:0:0:
    214,195,18346,1,0,0:0:0:0:
    281,135,18549,2,0,P|251:112|214:104,1,75
    136,151,18954,2,0,P|101:161|64:156,1,75
    96,77,19360,1,0,0:0:0:0:
  6. 00:24:630 (4) - Re-positioned further up by 1 to have the same y axis as the previous slider's tail. The x and y axis should be x: 192 y: 193 . The slider has also blanket with the circle note a bit better. Here's the code:
    192,193,24630,2,0,P|125:168|99:101,1,140.625
  7. 00:29:900 (1,2,3,4,5,6,7) - Just a bit of re-positioning such as slider 1's tail, circle note 2, slider 3's head have the same y axis. Slider 3's tail, circle note 4 and slider 5's head is also have the same y axis. Slider 6 is blanketed bit better with previous slider's tail and slider 7 is moved a bit further out to have the constant 1.2 Distance Space. Here's the code:
    104,59,29900,6,0,P|79:129|101:199,1,150
    191,200,30508,1,0,0:0:0:0:
    281,200,30711,2,0,P|316:263|292:332,1,150
    202,332,31319,1,0,0:0:0:0:
    111,332,31522,2,0,L|59:268,1,75
    33,187,31927,2,0,P|70:183|106:194,1,75
    172,132,32333,2,0,P|236:72|308:72,1,150
  8. 00:41:049 (1) - Blanket the slider with the circle notes bit better. Here's the code:
    392,160,41049,6,0,P|324:132|258:164,1,150
  9. 00:45:306 (3) - Blanket the slider with the previous slider's tail a bit better. Here's the code:
    151,16,45306,2,0,P|142:52|147:89,1,75
  10. 00:46:117 (1,2,3) - Blanket the slider with the previous circle notes a bit better. Re-positioned circle notes 2 and 3 to have constant 1.2 Distance Spacing. Here's the code:
    184,76,46117,6,0,P|124:124|119:193,1,150
    160,272,46725,1,0,0:0:0:0:
    248,288,46927,1,0,0:0:0:0:
  11. 00:47:535 (1) - Blanket the slider a bit better with the previous slider's tail. Here's the code:
    308,60,47535,6,0,P|346:127|319:197,1,150
  12. 01:03:954 (1,2) - Blanket slider 2 with circle note bit better. Assuming that you copied and pasted slider 2 with slider 1, I've done the same with the same re-positioning it had for the old slider. Here's the code:
    240,196,63954,6,8,P|177:159|107:182,1,150
    280,128,64765,2,8,P|243:65|266:-4,1,150
  13. 01:12:063 (3) - Blanket the slider with the previous circle note bit better. Here's the code:
    339,135,72063,2,2,P|287:251|202:157,1,300,4|0,0:0|0:0,0:0:0:0:
  14. 01:14:698 (4) - Blanket the slider with the previous slider's tail a bit better. Here's the code:
    223,27,74698,2,0,P|258:41|285:67,1,75
  15. 01:15:306 (6) - Blanket the slider with the circle note a bit better. Set this slider as new combo as well. Here's the code:
    403,127,75306,6,0,P|406:165|393:200,1,75
  16. 01:22:603 (4) - Blanket the slider with the previous slider's tail a bit better. Here's the code:
    335,192,82603,2,0,P|320:120|258:82,1,150
  17. 01:25:035 (1,2,3,4,5,1) - Circle note 3's y axis is increased by a bit. Circle note 4 and 5 are reflected with 1 and 2 to have the same y axis. Slider 1's y axis is increased to have constant 1.20x Distance Space. Here's the code:
    408,140,85035,5,4,0:0:0:0:
    344,76,85238,1,4,0:0:0:0:
    256,52,85441,1,4,0:0:0:0:
    168,76,85644,1,4,0:0:0:0:
    104,140,85846,1,4,0:0:0:0:
    256,238,86252,6,0,L|256:150,1,75


    Suggestions

    None


    Test play for Hard Difficulty

    Comments: I can say that I like this difficulty more than out of the other three difficulties. This has a very good flow with the appropriate slider velocity, HD, CS, AR and OD. Had no problem playing this difficultly and is fun for me to play it. Just a bit of re-positioning and arrangements and it would look even better I believe. I can consider this Hard.
    Actual level of difficulty that this can be under : Hard

[Insane]
  1. 00:03:144 (1) - New combo
  2. 00:20:576 (2) - Blanket the slider with the previous slider's tail a bit better. Here's the code:
    148,295,52400,6,0,P|179:271|196:236,1,80
  3. 00:52:400 (1) - Blanket the slider with the previous slider's tail a bit better. Here's the code:
    148,295,52400,6,0,P|179:271|196:236,1,80
  4. 01:03:144 (4,5,6) - The 1.8 distance Spacing between circle notes 4,5 and 6 is incredibly high, unnecessary and unexpected have it like that. Set the distance spacing between them to 1.20x
  5. 01:16:117 (5,6,7) - The 1.8 distance Spacing between circle notes 4,5 and 6 is also incredibly high, unnecessary. Set the distance spacing between them to 1.20x


    Suggestions

  6. 01:23:211 (5,6,7) - Have the distance spacing decrease by a bit for the circle notes.

    Test play for Insane Difficulty

    Comments: In general I like the intensity that mappers bring into their insane or higher difficulties and this was one of it. Appropriate slider velocity, HD, CS, AR and OD and there was a flow to it but some parts of it were questionable that can kill the flow such as 01:03:144 (4,5,6). I think they're unnecessary to have their distance spacing to be increased. They can be a real combo killer when people are holding their combos till they come across those kind of triplets. Have their distance spacing decreased and I believe this would be good for an Insane difficulty.
    Actual level of difficulty that this can be under : Insane

Don't be scared of how long this is, it's just copy and paste with codes just to make it look prettier and better. I'll check to see how it turned out once you're beatmap is being modded by more people later on in the future.
If you have any complaints, questions, comments, etc. in-game or on the osu website!

(ノ´ヮ´)ノ*:・゚ Wish you best of luck!~
Topic Starter
LexiaLovesU
THANK GOD I FINALLY CAUGHT UP WITH MODS :D
Dariano
Hi, nice map I liked it!
Hope this help.
This is my map http://osu.ppy.sh/s/128423 for the M4M :)
Thanks!

Insane:

00:03:954 (8) - I think a new combo here would be better.
00:38:819 (1) - ^
00:15:711 (2) - This slider touches the number 1, try to slightly move its end upwards.
00:18:549 (1) - The sounds pattern differs in this slider, it has 2 clap sounds.
00:32:434 (5) - I would add a whistle sound here instead of next circle. (Sounds better at least for me)
00:46:725 (2,3,4) - The distances are uneven.
00:49:765 (1,2) - Are not at the same high.
01:16:117 (5,6,7) - Don't know if this is on purpose, but you should check it.

Hard:

00:13:076 (1) - A new combo may be fun there.
00:05:171 (4) - Use distance snap.
00:44:292 (1) - Move it a little upwards, it touches the circles.

Normal:

00:13:076 (4) - Same as Hard, a new combo may be fun there.
00:18:549 (3) - This kind of slider is hard to read when there is another circle/slider right after it. Those can be replaced with 2 sliders like this 00:15:306 (3,4,5) - . (just a suggestion)

General:

In my opinion, the last spinner is too loud, not the spinner end but the spinning sound.
Don't know if you noticed --> http://puu.sh/5xh1I.png
Groumiezi


Hi :3 From my queue ;w;

[General]
Fix it. If you can't.
Here : http://puu.sh/5xs51

[Easy]
i can't find anything, Good :3

[Normal]
  • 00:03:144 (4) ~ Make it better. Like this :
  • 00:13:206 (4,5) ~ x:256 y:192 is better place
  • 00:17:738 (2) ~ Ctrl + G?
  • 00:39:630 (1) ~ Remove clap, and add finish (front slider)
  • 00:44:900 (5) ~ y:128 Is better with the blanket.
  • 00:46:117 (1) ~ Remove clap, and add finish
  • 00:57:873 (1) ~ Remove NC
  • 00:58:684 (3) ~ then add NC in here.
  • 01:05:171 (3) ~ Add clap
  • 01:11:657 (5) ~ NC
  • 01:26:657 (3) ~ Finish
[Hard]
  • 00:02:130 (4) ~ NC
  • 00:14:495 (3,4,1) ~ Blanket.
  • 00:18:549 (6) ~ NC
  • 00:39:630 (1) ~ Remove clap, and add finish
  • 00:46:117 (1) ~ ^
  • 00:55:846 (6) ~ NC?
  • 00:59:090 (3) ~ Fix this wave slider.
  • 01:02:333 (6) ~ NC?
  • 01:08:819 (6) ~ ^
  • 01:15:306 (6) ~ ^
The insane. Must have more NC.

Good Luck!!
Topic Starter
LexiaLovesU

darkguydari wrote:

Hi, nice map I liked it!
Hope this help.
This is my map http://osu.ppy.sh/s/128423 for the M4M :)
Thanks!

Insane:

00:03:954 (8) - I think a new combo here would be better. Done
00:38:819 (1) - ^ Done
00:15:711 (2) - This slider touches the number 1, try to slightly move its end upwards. Done thank you
00:18:549 (1) - The sounds pattern differs in this slider, it has 2 clap sounds. Done I did that by accident thank you for noticing
00:32:434 (5) - I would add a whistle sound here instead of next circle. (Sounds better at least for me) Ill check im using a skin that has own hitounds so i dont know how it sounds now
00:46:725 (2,3,4) - The distances are uneven. They arent uneven i wasnt trying to do that but i think it looks better even so done
00:49:765 (1,2) - Are not at the same high. Fixed i think
01:16:117 (5,6,7) - Don't know if this is on purpose, but you should check it.Changed to 1/1 slider it sounded out of place

Hard:

00:13:076 (1) - A new combo may be fun there.Im not sure if a couple people point it out maybe
00:05:171 (4) - Use distance snap. it has it on
00:44:292 (1) - Move it a little upwards, it touches the circles. it doesnt

Normal:

00:13:076 (4) - Same as Hard, a new combo may be fun there. Im not sure if a couple people point it out maybe
00:18:549 (3) - This kind of slider is hard to read when there is another circle/slider right after it. Those can be replaced with 2 sliders like this 00:15:306 (3,4,5) - . (just a suggestion) I Changed something

General:

In my opinion, the last spinner is too loud, not the spinner end but the spinning sound.
Don't know if you noticed --> http://puu.sh/5xh1I.png
I dont know how to get rid of that



Thanks for modding :)


Groumiezi wrote:



Hi :3 From my queue ;w;

[General]
Fix it. If you can't.
Here : http://puu.sh/5xs51 It didnt fx the error :?

[Easy]
i can't find anything, Good :3 Thanks :)

[Normal]
  • 00:03:144 (4) ~ Make it better. Like this : Ok tried that
  • 00:13:206 (4,5) ~ x:256 y:192 is better place
No change if i do that the whole structure of the map will be destroyed
  • 00:17:738 (2) ~ Ctrl + G?
can you give me a reason why i should. i dont like to change without reasons after all this changes all placement in the map
  • 00:39:630 (1) ~ Remove clap, and add finish (front slider)
done
  • 00:44:900 (5) ~ y:128 Is better with the blanket.
i fixed the blanket to make it look better. but y: 128 doesnt look good
  • 00:46:117 (1) ~ Remove clap, and add finish
Done
  • 00:57:873 (1) ~ Remove NC
Change
  • 00:58:684 (3) ~ then add NC in here.
Changed
  • 01:05:171 (3) ~ Add clap
Done
  • 01:11:657 (5) ~ NC
Change
  • 01:26:657 (3) ~ Finish
Change

[Hard]
  • 00:02:130 (4) ~ NC
Done
  • 00:14:495 (3,4,1) ~ Blanket. I did something different
  • 00:15:711 (2,3) ~ ^ I did something different
  • 00:18:549 (6) ~ NC
Done
  • 00:39:630 (1) ~ Remove clap, and add finish
Done
  • 00:46:117 (1) ~ ^
Done
  • 00:55:846 (6) ~ NC?
Done
  • 00:59:090 (3) ~ Fix this wave slider.
I think there is nothing wrong with it
  • 01:02:333 (6) ~ NC?
Done
  • 01:08:819 (6) ~ ^
^
  • 01:15:306 (6) ~ ^
^

The insane. Must have more NC.

Good Luck!!
Thank You


Thanks for modding :)
Japowpow
General:
  1. In all of your difficulties, your kiai time cycles on and off for four sections. They could just be one large kiai time section. This would place less lag on low-end computers.
  2. Look around your map and remove all unnecessary green timings points that do nothing, for example at 00:12:367
Easy
  1. At 00:06:792 (4) - this feels nicer with a 1/2 repeating slider
Normal
  1. This set of sliders feels awkward 00:36:995 (2,3) - I suggest rotating slider 3 so that it is vertical and moving it right a bit.

Hard
  1. HP7 is quite high for a hard. I recommend making it 6.
  2. This slider 01:04:765 (2) - goes off the screen. You could change it's angle and/or position.
Insane
  1. HP8 is really high, you might want to bump it down to a 7.

-----
I couldn't really find much else to mod, sorry. ;_;
Ultima Fox
Hii :)
Im here to mod your map

[Easy]

Couldnt find anything wrong

[Normal]
00:04:765 (3,4) - Could make (3) x:122 y:232 and (4) at x:260 y:284

[Hard]

00:13:076 (7) - Perhaps new combo
ITS SO HARD TO MOD THIS MAP ITS SO GOOD

[Insane]
still cant find anything, hope this map gets ranked :3
RandF
From my queue~
Thank you for M4M request!
[General]
  1. Title: どう考えても私は悪くない(TV Size)
  2. Airtist: 橘田いずみ
  3. there are 2 similar BGs in your mapset. you should use one or the other. and, check Events in osu-file of all diffs
  4. in order to solve this error, remove osb file at once
[Easy]
  1. For easy-diff, you shoud conform DS as much as possible. for example, 00:29:900 (1,2,3,4) - are not good
  2. 00:01:927 (2) - start at 00:02:130
  3. 00:49:765 (1) - many reversing slider like this is confusing for beginner.
  4. 01:02:333 (4) - ^
  5. 01:25:035 (4) - ^
[Normal]
  1. 00:18:549 (3,4) - clap?
  2. 01:14:292 (2,3,4) - I prefer the following
  3. 01:21:590 (1,2) - I prefer this
[Hard]
  1. because of hard-diff, it is better to make several jumps (increase DS for accent)
  2. HD-1, OD-1
  3. 00:15:711- clap?
  4. 00:29:090 (3) - I prefer a slider: 00:29:090~00:29:495
  5. 00:48:549 (3) - ^: 00:48:549~00:48:752
  6. 01:00:306- add a note
  7. 01:13:279- ^
[Insane]
  1. 00:01:522 (3) - end at 00:01:927
  2. 00:10:340- add a note
  3. 00:48:144 (2) - it is better to make symmetric curved slider with 00:48:549 (3) -
  4. 01:16:725 (6) - delete
if you allow me to choose map, I'd like you to mod https://osu.ppy.sh/s/97351
~Good Luck~
Topic Starter
LexiaLovesU

Japowpow wrote:

General:
  1. In all of your difficulties, your kiai time cycles on and off for four sections. They could just be one large kiai time section. This would place less lag on low-end computers. DONE
  2. Look around your map and remove all unnecessary green timings points that do nothing, for example at 00:12:367
IM KEEPING CONSISTENCY THROUGH OUT MY DIFFS

Easy
  1. At 00:06:792 (4) - this feels nicer with a 1/2 repeating slider
DONE

Normal
  1. This set of sliders feels awkward 00:36:995 (2,3) - I suggest rotating slider 3 so that it is vertical and moving it right a bit.
NOTHING DONE


Hard
  1. HP7 is quite high for a hard. I recommend making it 6. DONE
  2. This slider 01:04:765 (2) - goes off the screen. You could change it's angle and/or position.
DONE

Insane
  1. HP8 is really high, you might want to bump it down to a 7.
NOPE

-----
I couldn't really find much else to mod, sorry. ;_;

GyroX20 wrote:

Hii :)
Im here to mod your map

[Easy]

Couldnt find anything wrong

[Normal]
00:04:765 (3,4) - Could make (3) x:122 y:232 and (4) at x:260 y:284

[Hard]

00:13:076 (7) - Perhaps new combo DONE
ITS SO HARD TO MOD THIS MAP ITS SO GOOD thank you =w=

[Insane]
still cant find anything, hope this map gets ranked :3 THANKS OWO

RandomEffect wrote:

From my queue~
Thank you for M4M request!
[General]
  1. Title:どう考えても私は悪くない(TV Size) omg thanks
  2. Airtist: 橘田いずみ
  3. there are 2 similar BGs in your mapset. you should use one or the other. and, check Events in osu-file of all diffs
  4. in order to solve this error, remove osb file at once
[Easy]
  1. For easy-diff, you shoud conform DS as much as possible. for example, 00:29:900 (1,2,3,4) - are not good.~ they stay on DS -.-
  2. 00:01:927 (2) - start at 00:02:130 ~ Not putting sliders on red ticks
  3. 00:49:765 (1) - many reversing slider like this is confusing for beginner. Done
  4. 01:02:333 (4) - ^ Done
  5. 01:25:035 (4) - ^
Done
[Normal]
  1. 00:18:549 (3,4) - clap? DONE
  2. 01:14:292 (2,3,4) - I prefer the following DONE
  3. 01:21:590 (1,2) - I prefer this DONE
[Hard]
  1. because of hard-diff, it is better to make several jumps (increase DS for accent) NOT IN MY STYLE
  2. HD-1, OD-1
  3. 00:15:711- clap? DONE
  4. 00:29:090 (3) - I prefer a slider: 00:29:090~00:29:495 DONE
  5. 00:48:549 (3) - ^: 00:48:549~00:48:752 DONE
  6. 01:00:306- add a note NOPE
  7. 01:13:279- ^
NOPE
[Insane]
  1. 00:01:522 (3) - end at 00:01:927 NOPE
  2. 00:10:340- add a note NOPE
  3. 00:48:144 (2) - it is better to make symmetric curved slider with 00:48:549 (3) - DONE
  4. 01:16:725 (6) - delete DONE
if you allow me to choose map, I'd like you to mod https://osu.ppy.sh/s/97351
~Good Luck~

Thank you for the mods :)
Kamio Misuzu
[Easy]

no problems

[Normal]

CS:3 I think it's better

00:02:130 (1,2,3,1,2,3,4) - it will be nicer for this? 00:32:130 (4) - have a try to change to this?
00:50:171 (2,3) - better for this?

[Hard]

AR:7

[Insane]

00:07:198 (2,3,4,5,6,7,8,9,10,11,12,13,14) - the distance of each note is too far for me,try to change the DS like 0.4


Good Luck! :)
Siegrein
Hey thanks for waiting 1 and half a day for this unprofessional mod.

Hard:
ar7 feels more of a "hard" difficulty
Please change the dark violet combo color

Insane:
I feel ar8 should be better for this, people who can do ar9 DT will capitalize on this.
Please change the dark violet combo color
00:57:873 (5,6,7,8) - - these doesn't feel right, try changing the direction of the flow.
01:18:549 (4,5,6,7,8,9) - Perhaps a jump here would be be better than triplets
00:13:076 (1,2) - http://osu.ppy.sh/ss/1149435 what do you think of this?

I'm sorry if these won't really help, since as far as I can see your map is almost fun as is.
Waiting for this to be ranked, FIGHT
show more
Please sign in to reply.

New reply