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Kitta Izumi - Dou Kangaete mo Watashi wa Warukunai (TV Size)

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LexiaLovesU
This beatmap was submitted using in-game submission on Monday, January 27, 2014 at 5:01:09 PM

Artist: Kitta Izumi
Title: Dou Kangaete mo Watashi wa Warukunai (TV Size)
Source: Watashi ga Motenai no wa Dou Kangaete mo Omaera ga Warui!
Tags: onepiece314 ending kuroki tomoko watamote 私がモテないのはどう考えてもお前らが悪い!
BPM: 148
Filesize: 2408kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.89 stars, 101 notes)
  2. Hard (4.88 stars, 223 notes)
  3. Insane (5 stars, 288 notes)
  4. Normal (4.14 stars, 122 notes)
Download: Kitta Izumi - Dou Kangaete mo Watashi wa Warukunai (TV Size)
Information: Scores/Beatmap Listing
---------------
1st Beatmap Ranked!!!!!
5th made

Mapset
~~~~~~~
Easy~ 100% Done ~ Done by me
Normal~ 100% Done~ Done by me
Hard~ 100% Done~ Done by me
Insane~ 100% Done~ Done by me
omg this ending is so amazing :D im going to try supper hard to get this map ranked owo
Mp3 and video Provided by Guy's Verison
BG reverted to previous cause of a BG bug that no one can seem to fix x.x
BG should not be a problem cause it does not contain any nsfw content if you don't like it turn the dim on so you don't see it
Video removed since offset was changed
UPDATES
Fixed Easy to a 3 star map still WiP NO MODS yet
Finished Insane Still WiP
Finished Hard And Moved to Pending
Update to Mods
Updated to Mods and added Hitsound you can now Mod hitsounds
Updated to Mods and fixed NC and stuff
Applied mods,fixed error and japanese title and artist and tag
Hit sounds should be consistent now, pls tell me if any dont match
Fixed Easy based off of Irre's mod the easy looks so much better i removed unnessicary green points flows better and generally better
Fixed Normal based off of Irre's mod the normal. the normal flows a bit better and Looks prettier
Fixed Hard
Fixed Insane
Insane has been remade some rythym changes and more jumps and made chorus alot moe fun >w<
Easy has been remapped its now much more clean :3
Normal has been Remapped
Hard Updated to Natsu's mod NC fixed Rythm issues resolved Flow is better Few jumps added
Update to mods
BG changed
BG changed again
Every diff Hitsounds consistent i hope now
Applied LS's Mod
Kiai little Changed Hard flow issues in some parts fixed
Applied Ike's mod
Hitsounds changed for like 6th time x.x
Byaku-chan Mod and recheck applied owo
Irre's Recheck applied
Applied Andrea's Mod
Modders
1 Allstar12
2 Zzz
3 jyc-Binggan
4 Osu_Cc1Y7
5 HMF
6 Ikaros_F
7 hoshisorakiseki
8 nattap
9 Tari
10 Darkguydari
11 Groumiezi
12 JawPowPow
13 Gryo X20
14 RandomEffect
15 Natsu
16 Zeroarg (coming)
17 Irreversible
18 Siegrein
19 kanon__sayuri
20 BeatOfIke
21 tellertheworld
22 Broken Wyvern
23 Irreversible doing a recheck
24 LunarSakuya (did some changes irc)
25 Xinely (did some changes irc)
26 Natsu again
27 Byakugan249
28 Alternative

30 Andrea
31 LunarSakuya
32 Xinely
33 Trust
34 Byakugan249 Bubbled :D
35 Loctav he helped me alot in Modhelp >W<
35Irreversible ReRebubbled
[b]36 AndreaRanked <3 :D
Thank you guys so much :)
Tari
[General]

  1. Combo colors are inconsistent in Easy, how about you make all the combo colors the same?
  2. Delete the .osb file there no storyboard.
[Easy]

  1. First off, please don't use weird 1/4th sliders or anything 1/4 related especially in your easiest diff, and since you have a normal (where you can add 1/4th's and that) you definitely don't need it on easy and can put it in Normal instead , things like this : 00:05:171 (2,3) - You don't need to put emphasis on that red vocal sound orz
  2. 00:00:711 (1,2,3) - Rhythms like these can be revised to this and simplified and still put focus on all the needed notes : like this http://puu.sh/4DO8u.png
  3. 00:07:198 (1) - Extend the spinner to the next white tick please, (makes more sense and more noticeable there)
  4. 00:15:508 (4) - Please, just remove this and reverse the previous slider , why even put such complex rhythms in the map? http://puu.sh/4DOgb.jpg
  5. 00:18:549 (3,4) - Another rhythm that can be simplified like this :
  6. 00:25:238 - Unnecessary note, please remove.
  7. 00:28:279 (3,4) - Same thing here, simplify rhythm, do I need to explain?
  8. 00:31:927 (4,5) - ^
  9. 00:40:644 (1,2,3) - Uh, I understand your trying to emphasis the claps here, but this rhythm is too hard for easy.
  10. 00:43:887 (1,2,3) - ^
  11. 00:47:130 (1,2,3) - ^
  12. 00:47:130 (1,2) - Forgot claps here. but doesn't matter since your changing the rhythm?
  13. 00:50:171 (2) - At the end of the slider missing clap
  14. 01:00:306 (1) - Add a finish to the end?
  15. 01:02:333 (4) - Don't add multiple reverses in easy, its hard to read for beginners.
  16. 01:07:198 (1) - Add finish start?
  17. 01:13:684 (1) - ^
  18. 01:25:035 (4) - ^
I stopped pointing errors here, because it was becoming repetitive and monotonous.

[Normal]


  1. 00:07:198 (2) - Add finish?
  2. 00:13:076 (4,5) - Fix stacking, its not perfectly stacked.
  3. 00:18:549 (3) - Remove one reverse, this rhythm is rather tricky and annoying. and then move 4 farther apart.
  4. 00:26:657 (1) - You totally missed finish to start.
  5. 00:46:117 (1) - ^
  6. 00:50:576 (3) - Move to the right for a better blanket to previous and add finish to end.
  7. 00:54:225 (1) - Finish to the start.
  8. 01:00:711 (1) - ^
  9. 01:07:198 (1) - ^
  10. 01:13:684 (1) - ^
  11. 01:15:306 (1) - Hard to read, try something else?
  12. 01:19:563 (6,7) - Add clap?
Map could use some more work, especially in easy
nattap_old
From my Q
[Easy]
01:19:563 (4,5) - I think They're too hard for easy you may remove 4 and make fix distance snap
01:23:414 (3) - Tail Clap

[Normal]
00:57:063 (1,2,1,2,3,4,5) - 01:10:035 (1,2,3,4,5,6,7) - Both rhythm are almost the same I think hitsound should be correspond as well

[Hard]
01:11:657 (1,2,3) - 00:58:684 (1,2,3) - Hitsound should be correspond
01:24:225 (3) - Forgot Wh+Cl+Fi Here ?

[Insane]
01:03:144 (4,5,6) - Too Far even for Insane I think
01:16:117 (5,6,7) - ^

[All diff]
I admit that the Whistle+Clap+Finish sound wasn't bad but I think make a single file out of them may be better
Kiai time of Hard is different than others I think all of them should be like hard
Based on Hard Kiai I think At the begining of every Kiai The first note should be More Epic Hitsound

This map is good, the rhythm arrangement is quite perfect
I think there are some circle-slider arrangement which is a little bit weird but I can't point it out
Work more on hitsound (even this is my weakness as well)
Good Luck for ranking
hoshisorakiseki
hello, from my queue

metadata:
Artist:橘田いずみ
Romanised Artist:Kitta Izumi
Title:どう考えても私は悪くない (TV Size)
Romanised Title:Dou Kangaete mo Watashi wa Warukunai (TV Size)
Source:Watashi ga Motenai no wa Dou Kangaete mo Omaera ga Warui!
tags: add "私がモテないのはどう考えてもお前らが悪い!" at last

File:
missing:songs\104278 kitta izumi - dou kangaete mo watashi wa warukunai (tv size)\maxresdefault.jpg

diff:Easy
-->fix the problem what aimod reported(select "check distance snap")
01:11:657 (3,4) - half beat in easy is not so good.
01:18:549 (3,4,5) - ^

diff:Normal
-->fix the problem what aimod reported(select "check distance snap")

diff:Hard
00:54:225 (1) - copy 00:54:630 (2) and flip veritcal is better
01:06:590 - Two timing points at the same time. (AiMod)

diff:Insane
00:52:806 (2) - like 00:52:400 (1) and flip horizon is better

good luck
Ikaros_F
:) Hi
Insane:
00:03:144 (7) - slow down the slider's speed and add nc
00:35:981 (1) - ↑
01:03:549 (7,8) - add clap
01:25:644 (4,5,6) - this three notes change as a slider and add hitsounds

Hard:
00:04:968 add a note
01:05:576 (4) - slow down the slider's speed and add nc
00:53:313 add a note
01:03:954 (1) - become a bent downward slider,it may look more beautiful

Normal:
00:40:441 (2,3,4) - change the three notes as a rotate slider , for normal ,this three notes may hard for new player
01:25:035 (5,6,7,8,9) - ↑

Easy:
._. sorry ,i cant find any problem


:) my mod may not good ,but i hope it can help you
good luck
HMF
Easy
No issues i can really spot, watch the 1/4 sliders at the beginning, mid and end

Normal
00:13:076 (4) - I dont think these should be stacked on this difficulty, May be confusing to a beginner player
00:43:887 (2) - Same
00:58:684 (3) - Same
01:11:657 (5) - Same
01:14:698 (3) - Same
01:19:563 (6) - Same
01:20:779 (3) - Same
01:25:035 (5,6,7,8,9) - Same
01:26:252 (1) - Same, Also here try placing 3 notes and then add a spinner, the last beat in the triple does not sound like it is being played.

Hard
00:32:333 (7) - Try extending this slider by half a beat to get the full barf effect played by the slider.
01:00:103 - Try adding a few notes here to keep up with the vocals
01:06:590 - Do the same here and try adding 3 notes for vocals
01:13:076 - Same here

Insane
01:01:117 (2,3,4) - May be me but triplet feels odd vs the rhythm of that part
01:00:711 (3,4,5,6,1,2,3,1) - For the above point, try copying the beat from this section, seems to work

Please add some hitsounds to the map, I did not bother with the hitsounds as the map seems to generally be lacking them
Cyc17-
hi~
from my Q
maybe.. it not very well
but You can use it to to try
[Hard]
00:00:711 - add a note . I think that,it will not seem obtrusive for your start
00:09:630 (1) - Change it to 2 notes. and 1 stay in place, 2 overlaps with the next slider.
00:11:252 (5) - Shorten the slider, and add one note to overlaps next slider
00:24:630 (4) - Look for 1
00:26:049 (7) - overlaps next slider and add a note on 00:26:150
01:04:563 - add a note and overlaps next slider.


[Insane]

00:10:441 (1) - change it to a note overlaps next slider
00:18:954 (1) - Look for 2, that just I think it easily for everyone read your map
01:03:144 (4,5,6) - Is not aligned Spacing
01:04:563 - add a note
01:16:117 (5,6,7) - Is not aligned Spacing
01:17:735 (2) - Rotary slider
01:25:035 (1,2,3,4,5,6) - Look for 3. I feel that the original arrangement is unrank...




my mod is not very well ><
hope these can help to you
good luck ~
Jycool
[General]
I think the hitsound is too simple.....you could use 2/4 clap or use normal-hitnormal on the long white line,just like
00:27:063 (2) - clap,00:27:468 (3) - clap and so on...
[Insane]
00:02:130 (4) - NC
00:04:157 (9) - NC
00:07:198 (2,3,4,5,6,7,8,9,10,11,12,13,14) - you can use soft-whistle on the red line
00:39:326 (10,11) - I think these notes is useless
00:50:576 (3) - clap
01:00:711 (1) - remove NC
01:03:144 (4,5,6) - SPACE is tooooo large
01:16:117 (5,6,7) - ^
01:25:745 (5) - remove note
[Hard]
01:10:846 (1) - remove NC
I think the other diffs is no problem
good luck~ :)
[ Zzz ]
Hi~ LexiaLovesU

My M4M Modding Queue 1:1 PM Request!!

[ General ]


[ Easy ]

HP OD +1 AR - 1

( 00:07:198 (1) - The end of the slider

00:10:035 (1) - Here + Add Clap )

01:00:306 (5) - Add Circle

01:13:279 (5) - Add Circle

[ Normal ]

HP + 1 AR - 1

( 00:50:981 (1) - The end of the slider

00:53:414 (1) - Here + Add Clap )

[ Hard ]

HP AR OD - 1

00:07:198 (2) - nc

00:07:400 (1) - no nc

01:00:103 (4) - Add Circle

01:00:306 (5) - Add Circle

01:00:508 (6) - Add Circle

01:13:076 (4) - Add Circle

01:13:279 (5) - Add Circle

01:13:481 (6) - Add Circle

[ Insane ]

HP OD - 1

no problem.

my map : http://osu.ppy.sh/s/120343
AllStar12
Mod Request! Lets see here:
Note: You can ignore the suggestions if you wish to so and I've test played only once, two times for the insane.
(Have the Grid Snap disabled in order to do these re-positioning and fixes)

[General]

[Easy]
  1. AiMod issues on Easy
  2. 00:02:130 (2,3) - Replace them with just a slider starting from 00:02:130 ~ 00:02:738
  3. 00:13:684 (1) - Blanket the slider with the circle note better. Here's the code:
    40,123,13684,6,0,P|46:172|72:214,1,100
  4. 00:20:171 (1) - Blanket the slider with the circle note better. Here's the code:
    283,83,20171,6,0,P|235:93|196:124,1,100
  5. 00:20:981 (2) - re-position it to x: 281 y: 193
  6. 00:21:387 (3) - copy and paste the slider from 00:20:171 (1) and re-position it to x: 384 y: 154
  7. 00:22:198 (4) - re-position it to x: 274 y: 295
  8. 00:23:008 (1) - Blanket the repeated slider a bit better on the circle note. Here's the code:
    83,279,23008,6,0,P|73:231|84:183,2,100
  9. 00:24:225 (2) - Have this straight and not diagonal
  10. 00:26:657 (1) - Blanket the slider better at the end of the previous slider. Here's the code:
    256,47,26657,6,0,P|227:88|219:137,1,100
  11. 00:27:468 (2) - re-positioned the slider to have a constant 1.1x Distance Snap and blanked better on the circle note. Here's the code:
    151,224,27468,2,0,P|140:174|109:136,1,100
  12. 00:29:900 (1,2,3,4) - 1st slider is blanketed better on the circle note and keeping it constant 1.1x Distance Snap. Since the AiMod said that the Distance Snap for sliders 3 and 4 are too far apart from each other (1.34x), have it like as Etna Sliders(Suggestion) with a Distance Snap of 1.1x. Here's the code for them:
    343,260,29900,6,0,P|377:224|391:176,1,100
    281,168,30711,1,0,0:0:0:0:
    192,233,31117,2,0,L|111:291,1,100
    119,182,31927,2,0,L|38:240,1,100
  13. 00:33:144 (1,2,3,4,5,1) - Slider 1 and 2 will form as Etna Sliders. Circle note 3, 4 are positioned with constant 1.1x Distance Snap. Circle 5 is being blanketed a bit better from Slider 1 after. Here's the code:
    288,72,33144,6,0,L|288:172,1,100
    372,101,33954,2,0,L|372:201,1,100
    303,286,34765,1,0,0:0:0:0:
    196,314,35171,1,0,0:0:0:0:
    196,204,35576,1,0,0:0:0:0:
    135,112,35981,6,0,P|197:94|240:103,1,100
  14. 00:36:995 (2) - Remove this and have a 1/1 slider starting at 00:36:792 ~ 00:37:198 having it vertical. Re-positioned at x: 303 y: 186
  15. 00:37:603 (3) - Re-positioned and having it blanket the tail of the previous slider. Here's the code:
    389,353,37603,2,0,P|409:308|409:259,1,100
  16. 00:38:819 (5) - Blanket better with the circle note. Here's the code:
    441,60,38819,2,0,P|346:58|292:137,1,200
  17. 00:48:954 (4) - Have this slider extended to a 1/1 slider ending it at 00:49:360. If done so you might need to fix the distance snap for 00:49:765 (1)
  18. 01:02:333 (4) - Have this repeated, 1/2 slider into a repeated, 1/1 slider. Have it repeat at 01:02:738 and end at 01:03:144
  19. 01:09:225 (4,2) - Both are overlapped
  20. 01:18:549 (3) - Blanket the slider with the previous slider's tail better. Here's the code:
    149,78,78549,2,0,P|88:151|117:243,1,200,0|12,0:0|0:0,0:0:0:0:



    Suggestions

  21. Starting from 00:40:846 to 00:49:765 you suddenly switching from 1.1x to 1.2x Distance Snap. Recommend having this switch back to 1.1x if you want to keep things consistent
  22. Maybe have fun with more patterns.
  23. Increase the Health Drain by 1 since it seems way too easy even for bigger players to play this.
  24. Maybe increase the Overall Difficulty to 1?

    Test play for Easy Difficulty

    Comments: It's great that you want most of the beat in this difficulty. However, having repeating sliders that don't end when repeating once can be troublesome for beginners since they would not know when it'll end I believe. Overall, there was flow, consistent distances and appropriate slider velocity, CS, AR and OD.
    Actual level of difficulty that this can be under : Easy ~ Normal (5%)

[Normal]
  1. AiMod issues on Normal
  2. 00:13:076 (4,5) - Stack them completely on top of each other at the center x: 256 y: 192
  3. 00:25:441 (5) - Blanket the slider with the circle note better. Here's the code:
    259,108,25441,2,0,P|201:85|144:112,1,130
  4. 00:41:049 (5) - Bit of re-positioning and blanket with the circle note bit better. Here's the code:
    49,320,41049,2,0,P|79:258|151:244,1,130
  5. 00:47:535 (5) - Blanket the slider with the tail of the previous slider. Here's the code:
    360,276,47535,2,0,P|305:329|239:321,1,130
  6. 00:48:549 (7) - Re-position the circle note at x: 78 y: 235
  7. 00:50:981 (1) - Have this spinner end at 00:53:414
  8. 00:55:846 (3) - Re-positioned and blanketed with the previous slider a bit better. Here's the code:
    29,240,55846,2,0,P|51:300|105:334,1,130
  9. 00:57:468 (2) - Re-position the circle note at x: 309 y: 203
  10. 00:58:279 (2) - Re-position the circle note at x: 334 y: 121
  11. 01:01:522 (2) - Re-positioned the slider and having both ends of the slider with the same y axis. Here's the code:
    276,317,61522,2,0,P|213:330|150:316,1,130
  12. 01:05:576 (4) - Re-positioned the slider a bit and having both ends of the slider with the same y axis. Here's the code:
    168,301,65576,2,0,P|230:286|292:301,1,130
  13. 01:06:387 (5) - Re-position the circle note at x: 448 y: 296
  14. 01:10:035 (1,2) - Re-positioned both to have the same y axis as 01:09:630 (6). Here's the code:
    375,164,70035,6,2,L|375:229,1,65
    375,308,70441,1,4,0:0:0:0:
  15. 01:10:846 (3,4) - Re-positioned both to for the slider have the same y axis as 01:09:630 (6). Here's the code:
    220,308,70846,1,2,0:0:0:0:
    220,229,71049,2,0,L|220:164,1,65,2|4,0:0|0:0,0:0:0:0:
  16. 01:12:063 (7) - Blanket the slider with the two circle notes a bit better. Here's the code:
    60,156,72063,2,2,P|161:102|97:6,1,260,4|0,0:0|0:0,0:0:0:0:
  17. 01:17:738 (3) - Re-positioned to have the same y axis as the end of the previous tail slider. x: 263 y: 190
  18. 01:19:563 (6,7) - Re-position this to x: 298 y: 255
  19. 01:22:198 (2) - Blanket the slider with the previous slider's tail. Here's the code:
    451,272,82198,2,0,P|436:300|411:320,1,65
  20. 01:23:617 (2) - Blanket the slider with the circle note better. Here's the code:
    108,119,83617,2,0,P|133:61|193:41,1,130
  21. 01:24:225 (3) - Re-position the circle note at x: 261 y: 80


    Suggestions

  22. 00:18:549 (3) - Have this as a 2 slider pattern
  23. 00:28:887 (4) - Have this vertical or make it 45 degrees
  24. 00:56:454 (4) - Have this as a straight horizontal slider
  25. 01:05:171 (3) - Have this as a straight vertical slider
  26. 01:19:563 (6,7) - Have this as a straight slider
  27. 01:20:373 (2) - Have this as a straight slider
  28. 01:26:252 (1,2) - Have these two circle notes re-position at x: 256 y: 192

    Test play for Normal Difficulty

    Comments: Appropriate slider velocity, HD,CS,AR, and OD. There's flow in this difficulty however I felt unpleasant pauses in certain parts during my game-play. Also having a bit more notes in this difficulty and tight curves would probably be why this is consider hard in the ratings. Overall, I can consider this Normal though leaning a bit toward Hard.
    Actual level of difficulty that this can be under : Normal ~ Hard (25%)

[Hard]
  1. 00:00:914 (1,2) - Blanket the slider with the circle note a bit better. Circle note is also re-positioned by a bit. Here's the code:
    65,147,914,2,0,P|84:115|115:94,1,75
    149,178,1319,1,0,0:0:0:0:
  2. 00:11:252 (5,6) - Slider 5 is blanked with the previous circle note better. Slider 6 is blanked bit better with slider 5's tail. Here's the code:
    359,87,11252,2,0,P|381:157|345:221,1,150
    419,264,11860,2,0,P|323:305|257:223,1,225
  3. 00:13:684 (1,2,3,4,1,2,3) - Slider 1 is blanketed and re-positioned a bit better with circle note 2 . For Slider 3 and circle note 4 I assume you had that copy and pasted from previous Slider 1 and circle note 2 so I've done that also with the same positioned it had. New combo Slider 1, 2 and circle note 3 are also blanketed and re-positioned a bit better. Slider 2 has been re-positioned with the same x and y axis of the tail of slider 3. Slider 2 and circle note 3 have been rotated by 15 degrees. Here's the code:
    288,44,13684,6,0,P|361:94|367:165,1,150
    281,136,14292,1,0,0:0:0:0:
    228,211,14495,2,0,P|192:275|121:294,1,150
    136,205,15103,1,0,0:0:0:0:
    56,162,15306,6,0,P|45:199|51:236,1,75
    122,294,15711,2,0,P|149:269|190:257,1,75
    193,347,16117,1,0,0:0:0:0:
  4. 00:17:333 (2,3) - Blanket the slider with the previous tail's slider a bit better. Assuming you copied and pasted slider 2 for slider 3 with the degree turned by -7, I've done the same here with the same position it had for the old slider. Here's the code:
    463,196,17333,2,0,P|433:217|396:223,1,75
    356,308,17738,2,0,P|328:333|293:344,1,75
  5. 00:18:144 (4,5,6,7,8) - circle note 4 has been re-positioned a bit to blanket the previous slider. Circle note 5 and slider 6 has been re-positioned and blanketed a bit better with each other as so as slider 7 and circle note 8. Here's the code:
    283,253,18144,1,0,0:0:0:0:
    214,195,18346,1,0,0:0:0:0:
    281,135,18549,2,0,P|251:112|214:104,1,75
    136,151,18954,2,0,P|101:161|64:156,1,75
    96,77,19360,1,0,0:0:0:0:
  6. 00:24:630 (4) - Re-positioned further up by 1 to have the same y axis as the previous slider's tail. The x and y axis should be x: 192 y: 193 . The slider has also blanket with the circle note a bit better. Here's the code:
    192,193,24630,2,0,P|125:168|99:101,1,140.625
  7. 00:29:900 (1,2,3,4,5,6,7) - Just a bit of re-positioning such as slider 1's tail, circle note 2, slider 3's head have the same y axis. Slider 3's tail, circle note 4 and slider 5's head is also have the same y axis. Slider 6 is blanketed bit better with previous slider's tail and slider 7 is moved a bit further out to have the constant 1.2 Distance Space. Here's the code:
    104,59,29900,6,0,P|79:129|101:199,1,150
    191,200,30508,1,0,0:0:0:0:
    281,200,30711,2,0,P|316:263|292:332,1,150
    202,332,31319,1,0,0:0:0:0:
    111,332,31522,2,0,L|59:268,1,75
    33,187,31927,2,0,P|70:183|106:194,1,75
    172,132,32333,2,0,P|236:72|308:72,1,150
  8. 00:41:049 (1) - Blanket the slider with the circle notes bit better. Here's the code:
    392,160,41049,6,0,P|324:132|258:164,1,150
  9. 00:45:306 (3) - Blanket the slider with the previous slider's tail a bit better. Here's the code:
    151,16,45306,2,0,P|142:52|147:89,1,75
  10. 00:46:117 (1,2,3) - Blanket the slider with the previous circle notes a bit better. Re-positioned circle notes 2 and 3 to have constant 1.2 Distance Spacing. Here's the code:
    184,76,46117,6,0,P|124:124|119:193,1,150
    160,272,46725,1,0,0:0:0:0:
    248,288,46927,1,0,0:0:0:0:
  11. 00:47:535 (1) - Blanket the slider a bit better with the previous slider's tail. Here's the code:
    308,60,47535,6,0,P|346:127|319:197,1,150
  12. 01:03:954 (1,2) - Blanket slider 2 with circle note bit better. Assuming that you copied and pasted slider 2 with slider 1, I've done the same with the same re-positioning it had for the old slider. Here's the code:
    240,196,63954,6,8,P|177:159|107:182,1,150
    280,128,64765,2,8,P|243:65|266:-4,1,150
  13. 01:12:063 (3) - Blanket the slider with the previous circle note bit better. Here's the code:
    339,135,72063,2,2,P|287:251|202:157,1,300,4|0,0:0|0:0,0:0:0:0:
  14. 01:14:698 (4) - Blanket the slider with the previous slider's tail a bit better. Here's the code:
    223,27,74698,2,0,P|258:41|285:67,1,75
  15. 01:15:306 (6) - Blanket the slider with the circle note a bit better. Set this slider as new combo as well. Here's the code:
    403,127,75306,6,0,P|406:165|393:200,1,75
  16. 01:22:603 (4) - Blanket the slider with the previous slider's tail a bit better. Here's the code:
    335,192,82603,2,0,P|320:120|258:82,1,150
  17. 01:25:035 (1,2,3,4,5,1) - Circle note 3's y axis is increased by a bit. Circle note 4 and 5 are reflected with 1 and 2 to have the same y axis. Slider 1's y axis is increased to have constant 1.20x Distance Space. Here's the code:
    408,140,85035,5,4,0:0:0:0:
    344,76,85238,1,4,0:0:0:0:
    256,52,85441,1,4,0:0:0:0:
    168,76,85644,1,4,0:0:0:0:
    104,140,85846,1,4,0:0:0:0:
    256,238,86252,6,0,L|256:150,1,75


    Suggestions

    None


    Test play for Hard Difficulty

    Comments: I can say that I like this difficulty more than out of the other three difficulties. This has a very good flow with the appropriate slider velocity, HD, CS, AR and OD. Had no problem playing this difficultly and is fun for me to play it. Just a bit of re-positioning and arrangements and it would look even better I believe. I can consider this Hard.
    Actual level of difficulty that this can be under : Hard

[Insane]
  1. 00:03:144 (1) - New combo
  2. 00:20:576 (2) - Blanket the slider with the previous slider's tail a bit better. Here's the code:
    148,295,52400,6,0,P|179:271|196:236,1,80
  3. 00:52:400 (1) - Blanket the slider with the previous slider's tail a bit better. Here's the code:
    148,295,52400,6,0,P|179:271|196:236,1,80
  4. 01:03:144 (4,5,6) - The 1.8 distance Spacing between circle notes 4,5 and 6 is incredibly high, unnecessary and unexpected have it like that. Set the distance spacing between them to 1.20x
  5. 01:16:117 (5,6,7) - The 1.8 distance Spacing between circle notes 4,5 and 6 is also incredibly high, unnecessary. Set the distance spacing between them to 1.20x


    Suggestions

  6. 01:23:211 (5,6,7) - Have the distance spacing decrease by a bit for the circle notes.

    Test play for Insane Difficulty

    Comments: In general I like the intensity that mappers bring into their insane or higher difficulties and this was one of it. Appropriate slider velocity, HD, CS, AR and OD and there was a flow to it but some parts of it were questionable that can kill the flow such as 01:03:144 (4,5,6). I think they're unnecessary to have their distance spacing to be increased. They can be a real combo killer when people are holding their combos till they come across those kind of triplets. Have their distance spacing decreased and I believe this would be good for an Insane difficulty.
    Actual level of difficulty that this can be under : Insane

Don't be scared of how long this is, it's just copy and paste with codes just to make it look prettier and better. I'll check to see how it turned out once you're beatmap is being modded by more people later on in the future.
If you have any complaints, questions, comments, etc. in-game or on the osu website!

(ノ´ヮ´)ノ*:・゚ Wish you best of luck!~
Topic Starter
LexiaLovesU
THANK GOD I FINALLY CAUGHT UP WITH MODS :D
Dariano
Hi, nice map I liked it!
Hope this help.
This is my map http://osu.ppy.sh/s/128423 for the M4M :)
Thanks!

Insane:

00:03:954 (8) - I think a new combo here would be better.
00:38:819 (1) - ^
00:15:711 (2) - This slider touches the number 1, try to slightly move its end upwards.
00:18:549 (1) - The sounds pattern differs in this slider, it has 2 clap sounds.
00:32:434 (5) - I would add a whistle sound here instead of next circle. (Sounds better at least for me)
00:46:725 (2,3,4) - The distances are uneven.
00:49:765 (1,2) - Are not at the same high.
01:16:117 (5,6,7) - Don't know if this is on purpose, but you should check it.

Hard:

00:13:076 (1) - A new combo may be fun there.
00:05:171 (4) - Use distance snap.
00:44:292 (1) - Move it a little upwards, it touches the circles.

Normal:

00:13:076 (4) - Same as Hard, a new combo may be fun there.
00:18:549 (3) - This kind of slider is hard to read when there is another circle/slider right after it. Those can be replaced with 2 sliders like this 00:15:306 (3,4,5) - . (just a suggestion)

General:

In my opinion, the last spinner is too loud, not the spinner end but the spinning sound.
Don't know if you noticed --> http://puu.sh/5xh1I.png
Groumiezi


Hi :3 From my queue ;w;

[General]
Fix it. If you can't.
Here : http://puu.sh/5xs51

[Easy]
i can't find anything, Good :3

[Normal]
  • 00:03:144 (4) ~ Make it better. Like this :
  • 00:13:206 (4,5) ~ x:256 y:192 is better place
  • 00:17:738 (2) ~ Ctrl + G?
  • 00:39:630 (1) ~ Remove clap, and add finish (front slider)
  • 00:44:900 (5) ~ y:128 Is better with the blanket.
  • 00:46:117 (1) ~ Remove clap, and add finish
  • 00:57:873 (1) ~ Remove NC
  • 00:58:684 (3) ~ then add NC in here.
  • 01:05:171 (3) ~ Add clap
  • 01:11:657 (5) ~ NC
  • 01:26:657 (3) ~ Finish
[Hard]
  • 00:02:130 (4) ~ NC
  • 00:14:495 (3,4,1) ~ Blanket.
  • 00:18:549 (6) ~ NC
  • 00:39:630 (1) ~ Remove clap, and add finish
  • 00:46:117 (1) ~ ^
  • 00:55:846 (6) ~ NC?
  • 00:59:090 (3) ~ Fix this wave slider.
  • 01:02:333 (6) ~ NC?
  • 01:08:819 (6) ~ ^
  • 01:15:306 (6) ~ ^
The insane. Must have more NC.

Good Luck!!
Topic Starter
LexiaLovesU

darkguydari wrote:

Hi, nice map I liked it!
Hope this help.
This is my map http://osu.ppy.sh/s/128423 for the M4M :)
Thanks!

Insane:

00:03:954 (8) - I think a new combo here would be better. Done
00:38:819 (1) - ^ Done
00:15:711 (2) - This slider touches the number 1, try to slightly move its end upwards. Done thank you
00:18:549 (1) - The sounds pattern differs in this slider, it has 2 clap sounds. Done I did that by accident thank you for noticing
00:32:434 (5) - I would add a whistle sound here instead of next circle. (Sounds better at least for me) Ill check im using a skin that has own hitounds so i dont know how it sounds now
00:46:725 (2,3,4) - The distances are uneven. They arent uneven i wasnt trying to do that but i think it looks better even so done
00:49:765 (1,2) - Are not at the same high. Fixed i think
01:16:117 (5,6,7) - Don't know if this is on purpose, but you should check it.Changed to 1/1 slider it sounded out of place

Hard:

00:13:076 (1) - A new combo may be fun there.Im not sure if a couple people point it out maybe
00:05:171 (4) - Use distance snap. it has it on
00:44:292 (1) - Move it a little upwards, it touches the circles. it doesnt

Normal:

00:13:076 (4) - Same as Hard, a new combo may be fun there. Im not sure if a couple people point it out maybe
00:18:549 (3) - This kind of slider is hard to read when there is another circle/slider right after it. Those can be replaced with 2 sliders like this 00:15:306 (3,4,5) - . (just a suggestion) I Changed something

General:

In my opinion, the last spinner is too loud, not the spinner end but the spinning sound.
Don't know if you noticed --> http://puu.sh/5xh1I.png
I dont know how to get rid of that



Thanks for modding :)


Groumiezi wrote:



Hi :3 From my queue ;w;

[General]
Fix it. If you can't.
Here : http://puu.sh/5xs51 It didnt fx the error :?

[Easy]
i can't find anything, Good :3 Thanks :)

[Normal]
  • 00:03:144 (4) ~ Make it better. Like this : Ok tried that
  • 00:13:206 (4,5) ~ x:256 y:192 is better place
No change if i do that the whole structure of the map will be destroyed
  • 00:17:738 (2) ~ Ctrl + G?
can you give me a reason why i should. i dont like to change without reasons after all this changes all placement in the map
  • 00:39:630 (1) ~ Remove clap, and add finish (front slider)
done
  • 00:44:900 (5) ~ y:128 Is better with the blanket.
i fixed the blanket to make it look better. but y: 128 doesnt look good
  • 00:46:117 (1) ~ Remove clap, and add finish
Done
  • 00:57:873 (1) ~ Remove NC
Change
  • 00:58:684 (3) ~ then add NC in here.
Changed
  • 01:05:171 (3) ~ Add clap
Done
  • 01:11:657 (5) ~ NC
Change
  • 01:26:657 (3) ~ Finish
Change

[Hard]
  • 00:02:130 (4) ~ NC
Done
  • 00:14:495 (3,4,1) ~ Blanket. I did something different
  • 00:15:711 (2,3) ~ ^ I did something different
  • 00:18:549 (6) ~ NC
Done
  • 00:39:630 (1) ~ Remove clap, and add finish
Done
  • 00:46:117 (1) ~ ^
Done
  • 00:55:846 (6) ~ NC?
Done
  • 00:59:090 (3) ~ Fix this wave slider.
I think there is nothing wrong with it
  • 01:02:333 (6) ~ NC?
Done
  • 01:08:819 (6) ~ ^
^
  • 01:15:306 (6) ~ ^
^

The insane. Must have more NC.

Good Luck!!
Thank You


Thanks for modding :)
Japowpow
General:
  1. In all of your difficulties, your kiai time cycles on and off for four sections. They could just be one large kiai time section. This would place less lag on low-end computers.
  2. Look around your map and remove all unnecessary green timings points that do nothing, for example at 00:12:367
Easy
  1. At 00:06:792 (4) - this feels nicer with a 1/2 repeating slider
Normal
  1. This set of sliders feels awkward 00:36:995 (2,3) - I suggest rotating slider 3 so that it is vertical and moving it right a bit.

Hard
  1. HP7 is quite high for a hard. I recommend making it 6.
  2. This slider 01:04:765 (2) - goes off the screen. You could change it's angle and/or position.
Insane
  1. HP8 is really high, you might want to bump it down to a 7.

-----
I couldn't really find much else to mod, sorry. ;_;
Ultima Fox
Hii :)
Im here to mod your map

[Easy]

Couldnt find anything wrong

[Normal]
00:04:765 (3,4) - Could make (3) x:122 y:232 and (4) at x:260 y:284

[Hard]

00:13:076 (7) - Perhaps new combo
ITS SO HARD TO MOD THIS MAP ITS SO GOOD

[Insane]
still cant find anything, hope this map gets ranked :3
RandF
From my queue~
Thank you for M4M request!
[General]
  1. Title: どう考えても私は悪くない(TV Size)
  2. Airtist: 橘田いずみ
  3. there are 2 similar BGs in your mapset. you should use one or the other. and, check Events in osu-file of all diffs
  4. in order to solve this error, remove osb file at once
[Easy]
  1. For easy-diff, you shoud conform DS as much as possible. for example, 00:29:900 (1,2,3,4) - are not good
  2. 00:01:927 (2) - start at 00:02:130
  3. 00:49:765 (1) - many reversing slider like this is confusing for beginner.
  4. 01:02:333 (4) - ^
  5. 01:25:035 (4) - ^
[Normal]
  1. 00:18:549 (3,4) - clap?
  2. 01:14:292 (2,3,4) - I prefer the following
  3. 01:21:590 (1,2) - I prefer this
[Hard]
  1. because of hard-diff, it is better to make several jumps (increase DS for accent)
  2. HD-1, OD-1
  3. 00:15:711- clap?
  4. 00:29:090 (3) - I prefer a slider: 00:29:090~00:29:495
  5. 00:48:549 (3) - ^: 00:48:549~00:48:752
  6. 01:00:306- add a note
  7. 01:13:279- ^
[Insane]
  1. 00:01:522 (3) - end at 00:01:927
  2. 00:10:340- add a note
  3. 00:48:144 (2) - it is better to make symmetric curved slider with 00:48:549 (3) -
  4. 01:16:725 (6) - delete
if you allow me to choose map, I'd like you to mod https://osu.ppy.sh/s/97351
~Good Luck~
Topic Starter
LexiaLovesU

Japowpow wrote:

General:
  1. In all of your difficulties, your kiai time cycles on and off for four sections. They could just be one large kiai time section. This would place less lag on low-end computers. DONE
  2. Look around your map and remove all unnecessary green timings points that do nothing, for example at 00:12:367
IM KEEPING CONSISTENCY THROUGH OUT MY DIFFS

Easy
  1. At 00:06:792 (4) - this feels nicer with a 1/2 repeating slider
DONE

Normal
  1. This set of sliders feels awkward 00:36:995 (2,3) - I suggest rotating slider 3 so that it is vertical and moving it right a bit.
NOTHING DONE


Hard
  1. HP7 is quite high for a hard. I recommend making it 6. DONE
  2. This slider 01:04:765 (2) - goes off the screen. You could change it's angle and/or position.
DONE

Insane
  1. HP8 is really high, you might want to bump it down to a 7.
NOPE

-----
I couldn't really find much else to mod, sorry. ;_;

GyroX20 wrote:

Hii :)
Im here to mod your map

[Easy]

Couldnt find anything wrong

[Normal]
00:04:765 (3,4) - Could make (3) x:122 y:232 and (4) at x:260 y:284

[Hard]

00:13:076 (7) - Perhaps new combo DONE
ITS SO HARD TO MOD THIS MAP ITS SO GOOD thank you =w=

[Insane]
still cant find anything, hope this map gets ranked :3 THANKS OWO

RandomEffect wrote:

From my queue~
Thank you for M4M request!
[General]
  1. Title:どう考えても私は悪くない(TV Size) omg thanks
  2. Airtist: 橘田いずみ
  3. there are 2 similar BGs in your mapset. you should use one or the other. and, check Events in osu-file of all diffs
  4. in order to solve this error, remove osb file at once
[Easy]
  1. For easy-diff, you shoud conform DS as much as possible. for example, 00:29:900 (1,2,3,4) - are not good.~ they stay on DS -.-
  2. 00:01:927 (2) - start at 00:02:130 ~ Not putting sliders on red ticks
  3. 00:49:765 (1) - many reversing slider like this is confusing for beginner. Done
  4. 01:02:333 (4) - ^ Done
  5. 01:25:035 (4) - ^
Done
[Normal]
  1. 00:18:549 (3,4) - clap? DONE
  2. 01:14:292 (2,3,4) - I prefer the following DONE
  3. 01:21:590 (1,2) - I prefer this DONE
[Hard]
  1. because of hard-diff, it is better to make several jumps (increase DS for accent) NOT IN MY STYLE
  2. HD-1, OD-1
  3. 00:15:711- clap? DONE
  4. 00:29:090 (3) - I prefer a slider: 00:29:090~00:29:495 DONE
  5. 00:48:549 (3) - ^: 00:48:549~00:48:752 DONE
  6. 01:00:306- add a note NOPE
  7. 01:13:279- ^
NOPE
[Insane]
  1. 00:01:522 (3) - end at 00:01:927 NOPE
  2. 00:10:340- add a note NOPE
  3. 00:48:144 (2) - it is better to make symmetric curved slider with 00:48:549 (3) - DONE
  4. 01:16:725 (6) - delete DONE
if you allow me to choose map, I'd like you to mod https://osu.ppy.sh/s/97351
~Good Luck~

Thank you for the mods :)
Kamio Misuzu
[Easy]

no problems

[Normal]

CS:3 I think it's better

00:02:130 (1,2,3,1,2,3,4) - it will be nicer for this? 00:32:130 (4) - have a try to change to this?
00:50:171 (2,3) - better for this?

[Hard]

AR:7

[Insane]

00:07:198 (2,3,4,5,6,7,8,9,10,11,12,13,14) - the distance of each note is too far for me,try to change the DS like 0.4


Good Luck! :)
Siegrein
Hey thanks for waiting 1 and half a day for this unprofessional mod.

Hard:
ar7 feels more of a "hard" difficulty
Please change the dark violet combo color

Insane:
I feel ar8 should be better for this, people who can do ar9 DT will capitalize on this.
Please change the dark violet combo color
00:57:873 (5,6,7,8) - - these doesn't feel right, try changing the direction of the flow.
01:18:549 (4,5,6,7,8,9) - Perhaps a jump here would be be better than triplets
00:13:076 (1,2) - http://osu.ppy.sh/ss/1149435 what do you think of this?

I'm sorry if these won't really help, since as far as I can see your map is almost fun as is.
Waiting for this to be ranked, FIGHT
Topic Starter
LexiaLovesU
thanks for the mods ill reply when i get home
:)
Topic Starter
LexiaLovesU

kanon_sayuri wrote:

[Easy]

no problems

[Normal]

CS:3 I think it's better Done

00:02:130 (1,2,3,1,2,3,4) - it will be nicer for this? Done
00:32:130 (4) - have a try to change to this? done
00:50:171 (2,3) - better for this? done

[Hard]

AR:7 Done

[Insane]

00:07:198 (2,3,4,5,6,7,8,9,10,11,12,13,14) - the distance of each note is too far for me,try to change the DS like 0.4 Nope sorry


Good Luck! :)

Siegrein wrote:

Hey thanks for waiting 1 and half a day for this unprofessional mod.

Hard:
ar7 feels more of a "hard" difficulty Done
Please change the dark violet combo color why

Insane:
I feel ar8 should be better for this, people who can do ar9 DT will capitalize on this. Done
Please change the dark violet combo color why
00:57:873 (5,6,7,8) - - these doesn't feel right, try changing the direction of the flow. if i get more complaints i will change
01:18:549 (4,5,6,7,8,9) - Perhaps a jump here would be be better than triplets ok ill try
00:13:076 (1,2) - http://osu.ppy.sh/ss/1149435 what do you think of this? ok ill try that

I'm sorry if these won't really help, since as far as I can see your map is almost fun as is.
Waiting for this to be ranked, FIGHT
thanks
Natsu
Lexia want me to post here we did some irc

SPOILER
2013-12-06 00:02 Natsu: ACTION is editing [http://osu.ppy.sh/b/307162 Kitta Izumi - Dou Kangaete mo Watashi wa Warukunai (TV Size) [Insane]]
2013-12-06 00:03 LexiaLovesU: kk
2013-12-06 00:03 Natsu: first to all in insane
2013-12-06 00:03 Natsu: reduce HP and OD by 1 lol
2013-12-06 00:03 LexiaLovesU: kk
2013-12-06 00:03 Natsu: hp 8 is so evil
2013-12-06 00:04 LexiaLovesU: ```lolXD
2013-12-06 00:04 Natsu: maybe you want to crtl g this
2013-12-06 00:04 Natsu: 00:01:522 (3) -
2013-12-06 00:04 Natsu: the flow get improve also do a nice jump with next beat
2013-12-06 00:04 LexiaLovesU: KK
2013-12-06 00:05 Natsu: 00:02:738 (7) - stack this with previous 4
2013-12-06 00:06 Natsu: https://osu.ppy.sh/ss/1149568
2013-12-06 00:06 Natsu: like this ^
2013-12-06 00:06 LexiaLovesU: kk i also made it straight
2013-12-06 00:07 Natsu: oh yes can work better
2013-12-06 00:07 Natsu: 00:05:576 add a circle here
2013-12-06 00:07 Natsu: 00:05:576 -
2013-12-06 00:07 LexiaLovesU: i thought of curving upwards ruined the flow
2013-12-06 00:08 Natsu: and move spinner to 00:05:677
2013-12-06 00:08 Natsu: 00:05:677 -
2013-12-06 00:08 LexiaLovesU: already did :)
2013-12-06 00:09 Natsu: the hitsounds in the start sound really annonying btw
2013-12-06 00:09 Natsu: 00:00:711 (1,2,3,4,5,6,7,8,1,2,3,4,5) -
2013-12-06 00:09 LexiaLovesU: no hitsounds then
2013-12-06 00:10 Natsu: delete all the whistles and add just in first and third downbeat
2013-12-06 00:10 Natsu: lol yes hitsounds but in this part just add whistles in first and third white tock
2013-12-06 00:11 LexiaLovesU: i know downbeat baka and kk
2013-12-06 00:11 Natsu: http://puu.sh/5DFLQ.png
2013-12-06 00:11 Natsu: cuz if you add them in all they sound pretty bad x.x
2013-12-06 00:11 Natsu: and f u do like i show you u will have a pattern and consistency
2013-12-06 00:12 LexiaLovesU: kk
2013-12-06 00:12 LexiaLovesU: thank yiou
2013-12-06 00:13 LexiaLovesU: btw dont you dare mention the stream
2013-12-06 00:13 Natsu: how? xD
2013-12-06 00:14 LexiaLovesU: just continue with the mod but dont mention the stream
2013-12-06 00:15 Natsu: xD
2013-12-06 00:16 Natsu: that stream take me offguard e.e and yeah I will mention it
2013-12-06 00:16 Natsu: http://puu.sh/5DFZR.jpg I preffer if you do like the pic
2013-12-06 00:17 LexiaLovesU: i try
2013-12-06 00:17 Natsu: a repeat slider first since you can listen how the music its really slow in the beginning and its getting hight at the end
2013-12-06 00:17 Natsu: thats why
2013-12-06 00:17 Natsu: also this bring to the player a chance to read it on first play thought
2013-12-06 00:18 LexiaLovesU: ill try
2013-12-06 00:19 Natsu: 00:08:617 starting sliders on upbeats (redticks dont make much sence
2013-12-06 00:19 LexiaLovesU: im putting my trust into you
2013-12-06 00:19 Natsu: http://puu.sh/5DG7H.jpg
2013-12-06 00:19 LexiaLovesU: i knows im sorry
2013-12-06 00:19 Natsu: in 00:08:617 -
2013-12-06 00:20 Natsu: btw you dont need to do all I told u just the things u thing are better for your map
2013-12-06 00:21 Natsu: 00:09:731 should be a beat here
2013-12-06 00:21 Natsu: 00:09:731 -
2013-12-06 00:21 Natsu: and other here 00:10:340 -
2013-12-06 00:22 LexiaLovesU: nothing hits on 9:731 so no
2013-12-06 00:22 Natsu: yes it is listent to 25%
2013-12-06 00:23 Natsu: also add clap 00:10:035 -
2013-12-06 00:23 LexiaLovesU: sorry all i hear is it starting on the redtick
2013-12-06 00:23 Natsu: o.o u havea headphones?
2013-12-06 00:24 Natsu: 00:10:441 (1) - remove clap from head and slider body just keep on the tail
2013-12-06 00:24 Natsu: 00:11:252 - remove clap
2013-12-06 00:24 LexiaLovesU: i dont have anything on but i hear it on 10:340
2013-12-06 00:24 LexiaLovesU: but niot addiong
2013-12-06 00:26 LexiaLovesU: why remove the clap
2013-12-06 00:26 Natsu: http://puu.sh/5DGm7.png
2013-12-06 00:26 Natsu: cuz its not consistent
2013-12-06 00:26 Natsu: use hitsounds like the pic
2013-12-06 00:26 Natsu: it will make a pattern
2013-12-06 00:26 LexiaLovesU: but my consistency is different when the stream kicks in
2013-12-06 00:27 LexiaLovesU: the hitsiunds change
2013-12-06 00:27 LexiaLovesU: and it make the rest of the beatmap inconsistence
2013-12-06 00:27 Natsu: of course u can broke it in some parts but usually in this kind fo songs the claps ionn the music are on 2 and 4 downbeat
2013-12-06 00:28 Natsu: 00:11:860 (1,1) - avoid the overlap
2013-12-06 00:28 LexiaLovesU: but the part in the beggining is different from the rest of the song
2013-12-06 00:29 Natsu: yes
2013-12-06 00:29 Natsu: thats why i told u just whistles there
2013-12-06 00:29 Natsu: from the start to here 00:08:414 -
2013-12-06 00:29 Natsu: just use whistles
2013-12-06 00:30 Natsu: 00:09:225 - here to the end start using claps
2013-12-06 00:30 LexiaLovesU: but.. i like the hitsounds :(
2013-12-06 00:30 Natsu: If u like them keep it owo
2013-12-06 00:30 Natsu: its not like u should but
2013-12-06 00:30 Natsu: others modders maybe point the same
2013-12-06 00:31 LexiaLovesU: ill change
2013-12-06 00:31 LexiaLovesU: then
2013-12-06 00:31 Natsu: 00:11:657 (4,1) - move both to x 271 y 279
2013-12-06 00:32 Natsu: u can see how them get stacked on previous
2013-12-06 00:32 Natsu: 00:10:441 (1) - giving to your map a better design more clean
2013-12-06 00:34 Natsu: 00:13:076 - move this too to the same x - y it will avoid the overlap there
2013-12-06 00:34 LexiaLovesU: stop moving so fast
2013-12-06 00:35 Natsu: okay xD
2013-12-06 00:35 Natsu: poke me when u finish lol i mod fast some times xD
2013-12-06 00:40 LexiaLovesU: im not moving 4 there
2013-12-06 00:40 LexiaLovesU: but 1 yes
2013-12-06 00:41 Natsu: but they are stacked o.o
2013-12-06 00:41 Natsu: make sense to move both of then
2013-12-06 00:41 LexiaLovesU: they are jumos now
2013-12-06 00:41 Natsu: okay
2013-12-06 00:42 LexiaLovesU: ACTION violently pokes you
2013-12-06 00:42 Natsu: 00:16:319 (4,5,6) - this whistles sound really bad there
2013-12-06 00:42 Natsu: remove then and add clap on 6 only
2013-12-06 00:42 LexiaLovesU: kk
2013-12-06 00:42 Natsu: 00:16:927 (1,2) - avoid the ooverlap
2013-12-06 00:44 LexiaLovesU: No longer overlapped tails
2013-12-06 00:44 Natsu: u move them?
2013-12-06 00:44 LexiaLovesU: yep
2013-12-06 00:44 Natsu: 00:17:738 (3,4,5,1,2) - acutally this can look alot better
2013-12-06 00:44 Natsu: like: https://osu.ppy.sh/ss/1149625
2013-12-06 00:47 LexiaLovesU: already in previous mods
2013-12-06 00:47 Natsu: 00:20:576 (2,4) - overlap
2013-12-06 00:49 Natsu: 00:20:576 (2,6) - same maybe stack 6 on 2 head actually look kinda bad
2013-12-06 00:51 Natsu: are u done there :3?
2013-12-06 00:51 LexiaLovesU: kk
2013-12-06 00:52 Natsu: 00:23:008 (1) - this rhythm its kinda wrong u are finishing a slider in the main (important sound on music)
2013-12-06 00:52 Natsu: http://puu.sh/5DHjQ.jpg
2013-12-06 00:53 LexiaLovesU: ok ill try=
2013-12-06 00:54 LexiaLovesU: ok did it
2013-12-06 00:56 Natsu: 00:28:684- im wonder that default claps sound pretty bad since i preffer if you remove them
2013-12-06 00:56 Natsu: 00:28:684 -
2013-12-06 00:56 Natsu: 00:29:292 (4,5,6) - symilar case with the whistles
2013-12-06 00:58 Natsu: 00:31:927 (2,3) - this stack kinda break the flow and the jumpy feel of the map
2013-12-06 00:58 Natsu: https://osu.ppy.sh/ss/1149645 some like this can work better
2013-12-06 00:59 LexiaLovesU: what ds
2013-12-06 01:00 Natsu: im using 1.50
2013-12-06 01:00 Natsu: to keep the jump feeling
2013-12-06 01:01 LexiaLovesU: kk
2013-12-06 01:02 Natsu: 00:32:333 (4) - im wonder
2013-12-06 01:03 Natsu: why u dont make some special since the girl do a fun sound there
2013-12-06 01:03 Natsu: a special slider fiting that part will improve the map alot
2013-12-06 01:03 LexiaLovesU: like a wave slider
2013-12-06 01:03 Natsu: some fun like: https://osu.ppy.sh/ss/1149655
2013-12-06 01:04 LexiaLovesU: to symbolize vomit
2013-12-06 01:04 Natsu: yes
2013-12-06 01:04 Natsu: u need to keep that specials moments in mind and do some unique so people enjoy ur map and remember it for special things like that
2013-12-06 01:04 LexiaLovesU: i thought the stream thingy sounded out of polace
2013-12-06 01:05 LexiaLovesU: kk done weird vomit thing
2013-12-06 01:06 Natsu: 00:33:954 (3,4,5,6) - u are following vocals but they are just in 3 5 6 imo convert 3 and 4 in a slider to bring more empathize to the vocals there
2013-12-06 01:06 LexiaLovesU: 00:49:360 (6,7,8) - this sounds out of place aswell
2013-12-06 01:07 LexiaLovesU: December 5th Lexia has resorted to modding her own map
2013-12-06 01:08 Natsu: yeah make an 1/2 slider
2013-12-06 01:08 Natsu: and yes modding yourself its a nice way to improve
2013-12-06 01:09 LexiaLovesU: that sounded ecchi
2013-12-06 01:09 LexiaLovesU: kk done
2013-12-06 01:09 Natsu: why o.o
2013-12-06 01:10 Natsu: 00:34:765 (1,2) - make both slider curveds look really incosistent actually
2013-12-06 01:10 LexiaLovesU: "MODDING YOURSELF"
2013-12-06 01:11 Natsu: 00:35:171 (2) - same that claps sound retty bad i'll like iif you remove then or add a custom clap
2013-12-06 01:12 LexiaLovesU: i made them straight
2013-12-06 01:12 LexiaLovesU: and already did
2013-12-06 01:14 Natsu: 00:35:981 (1,2,3) - this look like they have the same distance but the distanc ein the timeline its different and it will do a confuse gameplay try to use a properly distance
2013-12-06 01:16 Natsu: 00:39:022 this sound really bad the sound in music its really low I preffer if you do a 1/2 slider with
2013-12-06 01:16 Natsu: 00:38:819 (1,2) -
2013-12-06 01:19 LexiaLovesU: edone
2013-12-06 01:19 Natsu: 00:39:225 (3,4,5) - same with whistles
2013-12-06 01:20 Natsu: 00:40:644 (4,5) - this jump dont follow nothing relative to the song i preffer if u keep the distance
2013-12-06 01:20 Natsu: and maybe unstack them
2013-12-06 01:21 LexiaLovesU: its not a jump thios ds is 1.8 ds
2013-12-06 01:23 LexiaLovesU: the ds thourgh out the song is 1.8
2013-12-06 01:23 Natsu: O.O
2013-12-06 01:23 Natsu: that so much imo
2013-12-06 01:24 LexiaLovesU: i like it
2013-12-06 01:24 Natsu: 01:01:319 (3,4) - why the slider start on upbeats?
2013-12-06 01:24 Natsu: that dont follow the song how it is
2013-12-06 01:24 Natsu: 01:02:130 (1,2) - same
2013-12-06 01:24 LexiaLovesU: sorry ill changwe
2013-12-06 01:24 Natsu: nice
2013-12-06 01:25 Natsu: 01:03:549 (7,8) - 1/2 slider will be better here
2013-12-06 01:27 Natsu: 01:04:765 (2,1) - avoid the overlap
2013-12-06 01:28 Natsu: 01:05:981 (1,2,3,4) - are all the claps necesary?
2013-12-06 01:28 Natsu: 01:07:198 (1) - overlap with previous stream move it a bit
2013-12-06 01:29 LexiaLovesU: the claps are nesscary
2013-12-06 01:29 LexiaLovesU: i love them
2013-12-06 01:30 Natsu: then u forget one here 01:06:083 (2) -
2013-12-06 01:30 Natsu: if you dont add in all it sound weird
2013-12-06 01:30 Natsu: 01:10:441 (2,3,4) - overlap if posible avoid it
2013-12-06 01:31 Natsu: 01:12:063 (2) - this slider should ve curved like previous also the next stream its curved
2013-12-06 01:31 Natsu: 01:13:076 (1,2) - another overlap here
2013-12-06 01:32 Natsu: 01:16:117 (5,1) - this transition its weird
2013-12-06 01:32 Natsu: 01:17:738 (2,3,4) - use the same distance between them
2013-12-06 01:33 Natsu: 01:19:360 (5,6,7) - if its posible stack these with 01:20:779 (3) -
2013-12-06 01:34 Natsu: 01:25:745 (5) - why this is a circle O.O it dont follow the rhythm it should be a 1/4 slideer with
2013-12-06 01:34 Natsu: 01:25:644 (4,5) -
2013-12-06 01:35 LexiaLovesU: for gawd sake
2013-12-06 01:35 LexiaLovesU: let me catch up
2013-12-06 01:35 Natsu: sorry x.x i get speed up :c
2013-12-06 01:36 LexiaLovesU: 01:19:360 (5,6,7) - i did a jump
2013-12-06 01:36 Natsu: nice
2013-12-06 01:38 LexiaLovesU: ACTION violently pokes you
2013-12-06 01:39 Natsu: its done? dont hurt me plz
2013-12-06 01:39 LexiaLovesU: yep
2013-12-06 01:39 Natsu: hard
2013-12-06 01:39 LexiaLovesU: what
2013-12-06 01:40 Natsu: hard diff
2013-12-06 01:40 Natsu: xD
2013-12-06 01:40 LexiaLovesU: someone said it was to easy
2013-12-06 01:40 LexiaLovesU: XD
2013-12-06 01:40 Natsu: ar 8 dont fit this diff lol reduce it to 7
2013-12-06 01:40 LexiaLovesU: already did baka
2013-12-06 01:41 Natsu: 00:02:130 (1,2) - why this start on red ticks? O.O
2013-12-06 01:41 Natsu: http://puu.sh/5DINc.jpg
2013-12-06 01:41 LexiaLovesU: cause she say su
2013-12-06 01:41 LexiaLovesU: there'
2013-12-06 01:42 LexiaLovesU: much better like your way
2013-12-06 01:42 Natsu: kk
2013-12-06 01:43 LexiaLovesU: kk
2013-12-06 01:44 Natsu: 00:02:941 (3,4,5) - this flow kinda weird lol
2013-12-06 01:44 Natsu: http://puu.sh/5DIRN.jpg 00:02:535 (2,3,4) - try this first
2013-12-06 01:44 Natsu: to keep a symetrical feeling
2013-12-06 01:45 Natsu: and then http://puu.sh/5DISL.jpg 00:03:144 (4,5,1) -
2013-12-06 01:45 LexiaLovesU: shiw me the full screenshot
2013-12-06 01:45 Natsu: 00:04:157 (1) - remove NC
2013-12-06 01:46 Natsu: 00:03:954 (5) - Add NC
2013-12-06 01:46 LexiaLovesU: done in previous mod
2013-12-06 01:46 Natsu: https://osu.ppy.sh/ss/1149680
2013-12-06 01:46 Natsu: first
2013-12-06 01:48 Natsu: https://osu.ppy.sh/ss/1149685 second
2013-12-06 01:49 LexiaLovesU: baka
2013-12-06 01:49 Natsu: 00:07:198 (2) - nazi put this on the center of the grid
2013-12-06 01:49 LexiaLovesU: sliders wrong to start on red tick
2013-12-06 01:49 Natsu: fix the distance with next thought
2013-12-06 01:49 LexiaLovesU: there is an upbeat
2013-12-06 01:50 Natsu: upbeats = all the red ticks
2013-12-06 01:50 LexiaLovesU: no the big white tick
2013-12-06 01:50 LexiaLovesU: what diff are you on we are still on insane right
2013-12-06 01:50 Natsu: hard x.x
2013-12-06 01:50 Natsu: baka lol
2013-12-06 01:50 Natsu: I told u
2013-12-06 01:51 Natsu: Hard diff
2013-12-06 01:51 Natsu: if you was doing stuff on insane go to had and see what i type to u
2013-12-06 01:51 LexiaLovesU: oh i thought you commented about the insane diff being hard
2013-12-06 01:52 Natsu: no o.o lol I dont see it being hard I can fc it without probs
2013-12-06 01:53 LexiaLovesU: ok wait i have to fix stuff in insane then
2013-12-06 01:53 Natsu: yeah lol u baka xD
2013-12-06 01:53 LexiaLovesU: ok on hard
2013-12-06 01:54 Natsu: ok apply my previous suggestions if u like them
2013-12-06 01:56 Natsu: poke me when u done xD
2013-12-06 01:59 LexiaLovesU: what is the point in putting that in the center of the grid
2013-12-06 01:59 Natsu: its symetrical with your slider it is on the center
2013-12-06 01:59 Natsu: make sense to have both it in lol
2013-12-06 02:00 Natsu: if not why umade the slider in a straight way?
2013-12-06 02:00 LexiaLovesU: NAZI NATSU!!!
2013-12-06 02:00 Natsu: its not nazi it look really bad
2013-12-06 02:00 Natsu: lol
2013-12-06 02:00 Natsu: i give u the reason why iut shoould be there its not random nazi
2013-12-06 02:01 Natsu: 00:12:873 - dont ignore this beat it feel like you are cuting the music
2013-12-06 02:01 LexiaLovesU: Because the way she says ahoi sounds like a straight slider
2013-12-06 02:01 Natsu: dont pause it :l
2013-12-06 02:01 Natsu: then put the circle in straight line to the slider its flow lol
2013-12-06 02:01 Natsu: it look like u did a mistake
2013-12-06 02:02 LexiaLovesU: it is in a straight ;line baka
2013-12-06 02:02 Natsu: its not look the pixels
2013-12-06 02:02 Natsu: i u want to keep it like it is is ok but dont say its perfect
2013-12-06 02:02 Natsu: xD
2013-12-06 02:03 LexiaLovesU: but there both 256
2013-12-06 02:03 LexiaLovesU: idk what your seeing
2013-12-06 02:04 Natsu: Last pending version https://osu.ppy.sh/ss/1149699
2013-12-06 02:04 Natsu: dont lie me plz :c
2013-12-06 02:04 LexiaLovesU: im not it wasnt updated baka remember
2013-12-06 02:05 Natsu: lol but then dont told me im seeing others things x.x
2013-12-06 02:05 Natsu: 00:08:617 (4) - make this slider with a nice shape plz
2013-12-06 02:05 LexiaLovesU: lol gomeni
2013-12-06 02:05 Natsu: current one look really bad lol
2013-12-06 02:05 LexiaLovesU: like what shape
2013-12-06 02:06 Natsu: 00:14:495 (3,1) - this blanked u can improve this alot
2013-12-06 02:06 Natsu: just move the middle point of 1 a little
2013-12-06 02:06 LexiaLovesU: i did a wave =w=
2013-12-06 02:07 Natsu: https://osu.ppy.sh/ss/1149700 sexy curve
2013-12-06 02:07 LexiaLovesU: thats not sexy
2013-12-06 02:07 LexiaLovesU: LOL XD
2013-12-06 02:07 Natsu: its more sexy than oyour current one
2013-12-06 02:08 LexiaLovesU: my current is a well fitting wave
2013-12-06 02:08 Natsu: i mean what it this https://osu.ppy.sh/ss/1149703
2013-12-06 02:08 Natsu: x.x look really bad imo
2013-12-06 02:08 LexiaLovesU: so i changed to a music fitting wave
2013-12-06 02:09 Natsu: ok
2013-12-06 02:09 LexiaLovesU: yay
2013-12-06 02:09 Natsu: btw u map this 00:12:873
2013-12-06 02:09 Natsu: cuz u should 00:12:873 -
2013-12-06 02:09 LexiaLovesU: did already
2013-12-06 02:10 LexiaLovesU: like you mentioned before
2013-12-06 02:10 LexiaLovesU: =w=
2013-12-06 02:10 Natsu: 00:15:711 (2) - that ugly claps
2013-12-06 02:10 Natsu: use the custom one
2013-12-06 02:11 Natsu: 00:16:117 (3) - a slider will fit best than a circle the vocals have a hold
2013-12-06 02:11 LexiaLovesU: crap ill change all after this mod i have to get my hitsounds consistent
2013-12-06 02:11 Natsu: http://puu.sh/5DJD4.jpg
2013-12-06 02:12 Natsu: I'll like if you redo this 00:17:333 (2,3,4) -
2013-12-06 02:12 Natsu: it flow really bad
2013-12-06 02:12 LexiaLovesU: idk how to make that slider look good
2013-12-06 02:12 Natsu: just make it more curved lol
2013-12-06 02:13 Natsu: xD
2013-12-06 02:13 LexiaLovesU: ok
2013-12-06 02:14 Natsu: 00:19:360 (3) - same suggestion a slider will follow the music better
2013-12-06 02:14 LexiaLovesU: shhh wait
2013-12-06 02:14 Natsu: 00:20:171 (1,3) - this blanket could be alot better
2013-12-06 02:15 Natsu: 00:23:008 (1) - weird slider redo this pls
2013-12-06 02:15 Natsu: 00:24:225 (3,6) - avoid the overlap o.o
2013-12-06 02:16 LexiaLovesU: i said wait
2013-12-06 02:16 Natsu: orz :( okis T-T u stop my potencial
2013-12-06 02:18 LexiaLovesU: omg Natsu that slider is killing
2013-12-06 02:19 Natsu: :(
2013-12-06 02:19 LexiaLovesU: idk how to make it look good :(
2013-12-06 02:19 Natsu: just a 3 points slider with a nice curve
2013-12-06 02:22 LexiaLovesU: ill try
2013-12-06 02:22 Natsu: 00:23:008 u know this slider dont have to end there
2013-12-06 02:22 Natsu: 00:23:008 -
2013-12-06 02:22 Natsu: 00:24:630 - same here lol
2013-12-06 02:22 Natsu: 00:25:035 - and this will need nc
2013-12-06 02:22 Natsu: owo
2013-12-06 02:24 LexiaLovesU: the overlap doesnt get scene when playing
2013-12-06 02:24 Natsu: but its there and i have that feeling when testing
2013-12-06 02:25 Natsu: 00:27:265 (2) - move this to the center of the grid
2013-12-06 02:25 Natsu: u are doing a symetrical pattern thats why
2013-12-06 02:25 LexiaLovesU: well not when people play that never looked in the edit mode
2013-12-06 02:25 Natsu: https://osu.ppy.sh/ss/1149728
2013-12-06 02:26 Natsu: that its a bad excuse if u know it is there why u dont improve it? x.x
2013-12-06 02:26 LexiaLovesU: because i like that slider
2013-12-06 02:26 Natsu: 00:30:711 (3,4) - fx the distance
2013-12-06 02:27 Natsu: o see that excuse its better but never say its not noticeable in game e.e
2013-12-06 02:27 Natsu: or u will make natsu mad
2013-12-06 02:28 Natsu: 00:34:765 (5,6) - fail blanket fix plz
2013-12-06 02:28 Natsu: 00:35:981 (1) - fix the rhythm here u know why owo
2013-12-06 02:28 Natsu: 00:34:765 (5) - also u forget NC
2013-12-06 02:29 LexiaLovesU: let me reply
2013-12-06 02:29 LexiaLovesU: fix the distance
2013-12-06 02:29 Natsu: 00:38:008 (6) - NC
2013-12-06 02:29 Natsu: ok reply plz
2013-12-06 02:30 LexiaLovesU: fixed shit blanket
2013-12-06 02:31 Natsu: owo
2013-12-06 02:31 LexiaLovesU: i dont why for the rhythm
2013-12-06 02:32 Natsu: cuz the slider finish on the heavy important beat
2013-12-06 02:32 Natsu: and that beats need a clickeable action
2013-12-06 02:32 LexiaLovesU: what
2013-12-06 02:32 Natsu: so the player can have a better feedback of the song
2013-12-06 02:32 LexiaLovesU: so circle
2013-12-06 02:32 Natsu: circle or slider head
2013-12-06 02:32 Natsu: but not tail o.o
2013-12-06 02:33 Natsu: tail are for gay beats
2013-12-06 02:33 Natsu: 00:38:414 (7,8,1) - redo this part the flow its broken the transitions are not naturals
2013-12-06 02:35 Natsu: 00:41:049 (1,2,3,4) - same here this play bad xD
2013-12-06 02:35 LexiaLovesU: curve upwards
2013-12-06 02:35 Natsu: https://osu.ppy.sh/ss/1149732 can work better
2013-12-06 02:36 Natsu: for second one fix spacing thought
2013-12-06 02:36 Natsu: im a flow mapper so symetrical or drop flow stuff dont like me but its my personal opinion x.x
2013-12-06 02:37 Natsu: 00:43:887 (3,4,1) - another flow issue the cursor movements its not natural to the slider
2013-12-06 02:38 Natsu: 00:44:900 (2,3) - bad blanket
2013-12-06 02:38 Natsu: 00:45:306 (3,1) - yeah this overlap its not rankable it cover the head of the neext slider so badly
2013-12-06 02:38 Natsu: 00:45:711 (4,5,4) - another minor overlap here
2013-12-06 02:39 LexiaLovesU: shutupo
2013-12-06 02:39 LexiaLovesU: wair
2013-12-06 02:39 Natsu: 00:48:144 (2,3) - flow
2013-12-06 02:39 LexiaLovesU: your going to fast
2013-12-06 02:39 Natsu: ok lexia shut up me T-T
2013-12-06 02:40 LexiaLovesU: im trying to apply stuff and reply its hard if you keep saying more it making me stress out and making me rush my mapping
2013-12-06 02:40 Natsu: ok sorry T-T im so fast modder :c
2013-12-06 02:43 Natsu: poke me when u done
2013-12-06 02:49 LexiaLovesU: ok
2013-12-06 02:49 Natsu: done?
2013-12-06 02:49 LexiaLovesU: poke*
2013-12-06 02:50 LexiaLovesU: sorry for getting mad i got stressed out D:
2013-12-06 02:50 LexiaLovesU: im done
2013-12-06 02:50 Natsu: people are always mad at me so its ok dont worry
2013-12-06 02:51 Natsu: 00:49:157 (4) -
2013-12-06 02:51 Natsu: https://osu.ppy.sh/ss/1149754 a slider work better
2013-12-06 02:52 Natsu: 00:51:387 (2,2) - its just me or them sound pretty bad?
2013-12-06 02:52 Natsu: yeah cuz not music on blueticks
2013-12-06 02:52 Natsu: (offbeats)
2013-12-06 02:53 Natsu: 00:53:313 noting in the music here
2013-12-06 02:53 Natsu: 00:53:313 -
2013-12-06 02:54 Natsu: 00:53:313 - bad rhythm this should be like http://puu.sh/5DKKl.jpg torepresent better the music
2013-12-06 02:54 LexiaLovesU: i know
2013-12-06 02:55 LexiaLovesU: ok
2013-12-06 02:55 Natsu: 01:00:103 all this part its perfectly mappable why u ignore it?
2013-12-06 02:55 Natsu: 01:00:103 -
2013-12-06 02:55 Natsu: you should map it
2013-12-06 02:56 LexiaLovesU: no
2013-12-06 02:56 Natsu: yes u should u did it on insane
2013-12-06 02:56 LexiaLovesU: it creates epicness when you here the finish on the next note
2013-12-06 02:57 Natsu: also have pauses on the kiai its weird
2013-12-06 02:57 Natsu: u are ignoring alot of strongs beats
2013-12-06 02:57 Natsu: but ok if u like it keeped i dont agree with this but just my opinion
2013-12-06 02:57 LexiaLovesU: those arent stong
2013-12-06 02:58 Natsu: they are this song its based on vocals and the one there are pretty strongers
2013-12-06 02:58 Natsu: 01:04:765 (2,3,1) - do the same spacing between then play awkward
2013-12-06 02:58 LexiaLovesU: not really the vocals there arent as strong
2013-12-06 02:59 Natsu: O.O im wonder what are u listen but ok
2013-12-06 02:59 Natsu: 01:08:414 (4,5) - ctrl g
2013-12-06 02:59 Natsu: will flow better
2013-12-06 03:01 Natsu: 01:11:252 (2,3) - imprve this blanked
2013-12-06 03:01 LexiaLovesU: and i will tell them why
2013-12-06 03:01 Natsu: 01:13:684 (1,3) - make them symetrical
2013-12-06 03:02 LexiaLovesU: and im being serious as well
2013-12-06 03:02 Natsu: 01:14:292 (3) - If its posible stack it with 01:15:914 (3) -
2013-12-06 03:03 Natsu: im not forcing im poiting why it should be mapped
2013-12-06 03:03 Natsu: 01:18:346 (3,4,5,6) - bad flow i like if you redo this here too
2013-12-06 03:04 Natsu: 01:20:171 (1,2) - fix the blanket
2013-12-06 03:04 Natsu: 01:21:590 (1,2) - ^
2013-12-06 03:04 Natsu: 01:23:414 (5) - add NC remove NC from 01:23:617 (1) -
2013-12-06 03:05 Natsu: 01:25:035 (1,2,3,4,5) - make this symetrical O.O im wonder why u dint
2013-12-06 03:07 Natsu: some like this for the end http://osu.ppy.sh/ss/1149774
2013-12-06 03:07 Natsu: u can make a cool jump in bothe slider and circle at the end will represent the music better
2013-12-06 04:19 Natsu: in normal HP +1 to balanced the spread
2013-12-06 04:20 LexiaLovesU: should the cs be 3
2013-12-06 04:21 Natsu: the cs its ok
2013-12-06 04:23 Natsu: 00:12:063 why u dnt mmap the gap here x.x
2013-12-06 04:23 Natsu: 00:12:063 -
2013-12-06 04:23 LexiaLovesU: idk why i didnt
2013-12-06 04:24 Natsu: 00:13:076 (4) - if u dont want to map it add NC here
2013-12-06 04:24 Natsu: cuz make more empathize and bring a hp boot after the gap
2013-12-06 04:24 LexiaLovesU: okie dokie
2013-12-06 04:25 Natsu: http://osu.ppy.sh/ss/1149876 try to stack them like thiis
2013-12-06 04:25 Natsu: 00:16:927 (1,2) - maybe avoid the overlap?
2013-12-06 04:27 LexiaLovesU: ill try
2013-12-06 04:27 Natsu: http://osu.ppy.sh/ss/1149882 maybe
2013-12-06 04:29 LexiaLovesU: okie dokie
2013-12-06 04:29 Natsu: 00:22:198 (4,5) - blank this better
2013-12-06 04:29 Natsu: just move 5
2013-12-06 04:30 LexiaLovesU: did thank you
2013-12-06 04:31 Natsu: 00:36:995 (2,3) - distance error?
2013-12-06 04:31 Natsu: 00:38:819 (5,1) - ^
2013-12-06 04:31 Natsu: 00:40:441 (2,3,4) - ^
2013-12-06 04:33 LexiaLovesU: fixed all
2013-12-06 04:35 Natsu: 00:50:779 (1) - add a circle wih finish and start the spinner 1/4 later?
2013-12-06 04:36 LexiaLovesU: kk
2013-12-06 04:36 Natsu: 01:11:657 (1,2,3) - kinda nazi but 1 grid down almost touching hp bar
2013-12-06 04:37 Natsu: 01:12:063 (3,1) - distance?
2013-12-06 04:37 01:15:103 (4,1) - *^
2013-12-06 04:38 Natsu: 01:16:117 (2,3) - ^
2013-12-06 04:38 Natsu: 01:16:522 u should map this imo
2013-12-06 04:38 Natsu: 01:18:549 - forget nc?
2013-12-06 04:41 LexiaLovesU: ```all donbe
2013-12-06 04:42 Natsu: http://osu.ppy.sh/ss/1149910 01:18:549 (6,2) - avoid the overlap?
2013-12-06 04:43 Natsu: 01:25:035 (5) - this slider with alot for repeats its not suitable for a normal diff better try another rhythm there
2013-12-06 04:43 LexiaLovesU: dont woprry fixed
2013-12-06 04:44 LexiaLovesU: 1/1 slider
2013-12-06 04:44 LexiaLovesU: with repeat
2013-12-06 04:44 Natsu: yes
2013-12-06 04:44 Natsu: ok thats all for normal since I like it the ways fo the slider and patterns
2013-12-06 04:45 Natsu: in ¨easy diff¨
2013-12-06 04:45 Natsu: ar 3 to balance the settings and better diff spread
2013-12-06 04:45 LexiaLovesU: `kk
2013-12-06 04:46 Natsu: 00:01:927 (2,3) - distance
2013-12-06 04:46 LexiaLovesU: kk fixed
2013-12-06 04:48 Natsu: 00:40:035 (1) - try to stack with 00:42:063 (3) -
2013-12-06 04:48 Natsu: in the tail maybe
2013-12-06 04:49 LexiaLovesU: kk
2013-12-06 04:50 Natsu: 00:38:819 (5,1) - move the 1 1 grid or 2 to the left since its almost touching i have that feeling
2013-12-06 04:50 LexiaLovesU: kk
2013-12-06 04:51 Natsu: 01:03:144 this and some slider sound kinda bad
2013-12-06 04:51 Natsu: cuz maybe you forget to add a silence slider slide
2013-12-06 04:51 Natsu: or its intencional?
2013-12-06 04:52 Natsu: 01:09:225 (4,2) - this cover the repeat of the slider its not rankable x.x
2013-12-06 04:52 Natsu: 01:12:063 (4,1) - distance
2013-12-06 04:53 LexiaLovesU: opps
2013-12-06 04:53 Natsu: 01:23:414 (3) - nc
2013-12-06 04:54 Natsu: last thing on insane this have a nc bug 00:06:792 (1) -
2013-12-06 04:54 Natsu: u should add it
2013-12-06 04:55 LexiaLovesU: ok
2013-12-06 04:55 Natsu: thats all from me i guess x,x
2013-12-06 04:56 LexiaLovesU: this is not the full mod is it
2013-12-06 04:56 LexiaLovesU: you didnt want to add to much
2013-12-06 04:56 Natsu: it is since normal and easy are almost fine for me
2013-12-06 04:56 Natsu: i like your normal alot really
2013-12-06 04:57 LexiaLovesU: really
2013-12-06 04:57 Natsu: ur easy maybe just need some better design like u did on normal
2013-12-06 04:57 Natsu: ok i will be honest
2013-12-06 04:57 Natsu: ur normal and ur hard are really nice
2013-12-06 04:57 Natsu: ur insane need more work about flow
2013-12-06 04:57 Natsu: and your easy need some slider art and ore conecction between objects
2013-12-06 04:58 Natsu: but that its my opinion normal and hard really like me
2013-12-06 04:58 LexiaLovesU: i always thought i sucked at normals
2013-12-06 04:58 Natsu: ur normal its really nice since it will be fun for newbies
2013-12-06 04:58 Natsu: I think u put more effor on it than in easy
2013-12-06 04:59 Natsu: im right?
2013-12-06 05:01 LexiaLovesU: Yes
2013-12-06 05:01 Natsu: see thats why owo
-Teina-
[Insane]
Sorry for mod late...
open
00:02:231 - circle here (not important)

00:09:022 (2,3,4) - move note Y:+10
00:09:022 (2,3,4) - slider here (2/4) (not important)
00:09:022 (2,3,4) - circle here (not important)
00:09:022 (2,3,4) - circle here (not important)

^try this qualify or like the 01:00:711 (1,2,3,4) -
01:25:846 - slider here (1/4)

Nice rhythm~
Good luck for you~
Irreversible
ignore this until i tell you to start Fixing, XD
M4M :)

[General]

Delete unnecessary green lines please!

[Easy]

[Normal]

http://puu.sh/5E2XQ same as in easy
I'm not sure how you feel, but adding a circle fits really good!
If you use symmetrical sliders, please make sure they're 100% the same (ctrl + h + j)
And a small curve again, fits pretty good!
Uh.. questinable rhythm it follows the vocal, but is it easy enough=
Add a circle here please, otherwise your rhythm gets
and flow again, slider poiting to the left, circle on the right.. please fix!
quite important vocal if you ask me, add a circle
^


[Hard]
Felhantin
Ingame Request :3

[General]
  • Your map's object placement is good and very intuitive. Couldn't find too much or anything excessively weird, so these are just personal suggestions :D
[Easy]
  • Couldn't find anything here
[Normal]
  • Coudln't find anything here either
[Hard]
  • You could add circles at 01:00:103 (1) - , 01:00:306 (1) - and 01:00:508 (1) - It sounds more fitting to me
    [list:1337]Same here at 01:06:590 (1) - , 01:06:792 (1) - and 01:06:995 (1) -
    [list:1337]^ at 01:13:076 (1) - , 01:13:279 (1) - and 01:13:481 (1) -
[Insane]
  • These are just really minor things. You can ignore them if you wish.
    00:04:765 (4,5) - Move down slightly to x=260 y=328 to make it flow a little better
    [list:1337] - 00:05:576 (6) - Move this to x=108 y=144 to ^
00:06:792 (1) - Maybe curve this one a little
00:11:252 (4) - ^
00:16:522 (6,7,1) - Maybe move (7) a little to the right to make them flow more oval
00:35:171 (2) - Curve it to make it flow more oval
00:38:819 (1) - ^
Irreversible
Hi there, m4m! :)

Most of the time, I throw suggestions in, because I think there is a better way to have a good flow. If you Need further explanations, please feel free to call me - because most of the time it's basically the same.

[General]

Delete unnecessary green lines please!

[Easy]

00:00:711 (1,2,3,1,2,3,4,1) - The whole rhythm at the begin seems a bit weird to me, I can’t really see what you’ve followed here, so I want to give you a better example: http://puu.sh/5E2tL
00:13:684 (1,2,3) - Look, this flows much better! You follow one line here, this helps beginner enjoy the map even more.http://puu.sh/5E2wd
00:17:738 (2,3,4) - Also again something for flow reasons: http://puu.sh/5ES59.jpg
00:20:171 (1,2,3) - And again, weird flow. Make sure you follow one line, this is very important in easy!
00:28:279 (3) - What about a slight curve here? 12 224 :P
00:29:900 (1,2,3) - http://puu.sh/5ESpI.jpg Check this out, just throwing in suggestions which flow better :)
00:33:954 (2,3,4) - A slight rotation helps you to get a flow once more! http://puu.sh/5ESrC.jpg
00:35:981 (5,1,2,3,4) - Here a rhythm suggestion, it follows the beat much better if you ask me: http://puu.sh/5EStu.jpg (5 = 00:35:981 - )

I think this is enough suggestions for now, as you can see, there are quite a lot of errors with the flow (And sometimes the rhythm) in here! But nothing that you can’t fix. I can point you out the other flow ‘errors’ if you want, but I won’t give you suggestions for them, you should try it yourself (according to the things above ofc!)

00:40:846 (2,1) - The overlap is not really fitting here, your easy should look as tidy as possible
00:42:873 (1,2,3) - Weird up and down flow, fix this according to my suggestions!
00:44:090 (3,4,5) - Straight flow is rather exhausting for beginners, please try to get a curve here :)

Something about the rhythm: 00:47:333 (2) - You often let sliders end on the downbeat, and this is not a really good solution. The big white tick should be able to be clicked, don’t forget that! So you might wanna check your diff and fix them yourself (They can start on white ticks, but NOT end on the big white one)

00:57:063 (1,2,3) - http://puu.sh/5ESEX.jpg Check this out :O
01:07:198 (1,2,3) - http://puu.sh/5ESFv.jpg

Yes, that’s all for now , just call me for a recheck if you think the diff is in a better state! You can do this :)

[Normal]

00:00:711 (1,2,3) - http://puu.sh/5E2XQ same as in easy
00:03:954 - I'm not sure how you feel, but adding a circle fits really good!
00:11:252 (2) - If you use symmetrical sliders, please make sure they're 100% the same (ctrl + h + j)
00:08:414 (2) - And a small curve again, fits pretty good! http://puu.sh/5ESJU.jpg
00:24:225 (2,3,4,5) - Uh.. questionable rhythm it follows the vocal, but is it easy enough?
00:29:495 - Add a circle here please, otherwise your rhythm gets really boring
01:14:495 (2,3,4) - and flow again, slider poiting to the left, circle on the right.. please fix!
01:15:914 - quite important vocal if you ask me, add a circle
01:20:373 (2,3,4) - ^ (this with the pointing)

Feedback:
Most of the time same errors as your easy, but it was better for sure! Make sure to keep it as clean as possible :)

[Hard]


00:11:860 (6) - A quite good seenable blanket, please fix!
00:15:306 (1) - This is really close to the slider end of 3, i suggest moving it a bit to the left.
00:24:630 (1) - Sad that you didn’t follow the vocals better.. http://puu.sh/5ESRd.jpg Try this ! (4 = 00:24:630 - )
00:29:900 (1,2,3) - This spacing is good, make sure you keep it equal to 00:30:711 (3,4,1) - !
00:32:130 - that noise xD
00:34:765 (1) - blanket + too close to the slider
00:49:360 - feels really empty.. how about adding something?
00:53:617 - Same here! I would definetly add some circles here .
00:57:873 (3,4) - CTRL + G the rhythm here? (same thing with white ticks here
00:59:090 (3) - http://puu.sh/5ESWA.jpg Try to get a slider like this, this curve looks much better :P
01:14:292 (3,4) - And again, you ignored the white ticks. Remember: You should not let the sliders end on white ticks, except it’s REALLY REALLY necessary!
01:15:306 (1,2,3) - Some aesthetics, please keep the DS clean here.
01:20:373 (2,3) - Press ctrl + g here again, rhythm once more

Feedback:
The hard was rather good, and the flow was okay. Some rhythm changes should be made though!

[Insane]

00:03:954 (1) - 344 60 would provide a better natural transition.
00:04:563 (3,4,5,6) - http://puu.sh/5ET2y.jpg Check this out, you get a better curve after all here.
00:15:306 (1,2,3) - Make sure this isn’t so close together.
00:13:684 (1,2,3,4,5,6) - Well yeah this flow.. is meh. How is it explained? http://puu.sh/5ET52.jpg Maybe try to get something like this, it would make a quite nice pattern.
00:18:954 (1) - If I follow the lyrics here, this pattern comes randomly to my mind: http://puu.sh/5ET6V.jpg
00:21:995 (6,7) - Rhythm, as mentioned above
00:25:238 (4) - 216 356 you should know why :)
00:32:333 (4) - really nice slider, fits nice with the burp xD
00:34:765 (1,2) - Why do you stick to straight sliders here? Everything was so curvy so far.. and this just breaks it if you ask me. http://puu.sh/5ETaG.jpg What do you think about smth like this?
00:36:995 (2) - rhythm

Oh well, I guess after this mod you should have got a bunch of new ideas, how to make your maps look even better.. I hope you can fix the stuff above, and go over the diffs yourself once again, and fix things yourself! If you need further help, you can call me of course. I didn’t mention much more stuff, because most of the time it’s just basically the same. Still - hope it was a bit helpful! See you in game~

Take some stars because the song is awesome! :)
Topic Starter
LexiaLovesU

Irreversible wrote:

Hi there, m4m! :)

Most of the time, I throw suggestions in, because I think there is a better way to have a good flow. If you Need further explanations, please feel free to call me - because most of the time it's basically the same.

[General]

Delete unnecessary green lines please!

[Easy]

00:00:711 (1,2,3,1,2,3,4,1) - The whole rhythm at the begin seems a bit weird to me, I can’t really see what you’ve followed here, so I want to give you a better example: http://puu.sh/5E2tL Fixed sounds better and looks better
00:13:684 (1,2,3) - Look, this flows much better! You follow one line here, this helps beginner enjoy the map even more. http://puu.sh/5E2wd Fixed
00:17:738 (2,3,4) - Also again something for flow reasons: http://puu.sh/5ES59.jpg Fixed
00:20:171 (1,2,3) - And again, weird flow. Make sure you follow one line, this is very important in easy! Fixed
00:28:279 (3) - What about a slight curve here? 12 224 :P done but i cant put it on 224 without making it break ds
00:29:900 (1,2,3) - http://puu.sh/5ESpI.jpg Check this out, just throwing in suggestions which flow better :) fixed
00:33:954 (2,3,4) - A slight rotation helps you to get a flow once more! http://puu.sh/5ESrC.jpg Fixed
00:35:981 (5,1,2,3,4) - Here a rhythm suggestion, it follows the beat much better if you ask me: http://puu.sh/5EStu.jpg (5 = 00:35:981 - )

I think this is enough suggestions for now, as you can see, there are quite alot of errors with the flow (And sometimes the rhythm) in here! But nothing that you can’t fix. I can point you out the other flow ‘errors’ if you want but I won’t give you suggestions for them, you should try it yourself (according to the things above ofc!) Done i tried to keep everything in nice flow probably little bit of mistakes but ill get a bit more mods to point that out

00:40:846 (2,1) - The overlap is not really fitting here, your easy should look as tidy as possible done
00:42:873 (1,2,3) - Weird up and down flow, fix this according to my suggestions! Done
00:44:090 (3,4,5) - Straight flow is rather exhausting for beginners, please try to get a curve here :) kk done

Something about the rhythm: 00:47:333 (2) - You often let sliders end on the downbeat, and this is not a really good solution. The big white tick should be able to be clicked, don’t forget that! So you might wanna check your diff and fix them yourself (They can start on white ticks, but NOT end on the big white one) I fixed alot them it it sounds alot better

00:57:063 (1,2,3) - http://puu.sh/5ESEX.jpg Check this out :O done
01:07:198 (1,2,3) - http://puu.sh/5ESFv.jpg done

Yes, that’s all for now , just call me for a recheck if you think the diff is in a better state! You can do this :)

Thanks so helpful :) Ill get a bit more mods then ill ask for a recheck Irre :D

[Normal]

00:00:711 (1,2,3) - http://puu.sh/5E2XQ same as in easy Done
00:03:954 - I'm not sure how you feel, but adding a circle fits really good! It does
00:11:252 (2) - If you use symmetrical sliders, please make sure they're 100% the same (ctrl + h + j) oopsie :oops: fixed
00:08:414 (2) - And a small curve again, fits pretty good! http://puu.sh/5ESJU.jpg Done
00:24:225 (2,3,4,5) - Uh.. questionable rhythm it follows the vocal, but is it easy enough? i moved it to the white ticks
00:29:495 - Add a circle here please, otherwise your rhythm gets really boring kk done
01:14:495 (2,3,4) - and flow again, slider poiting to the left, circle on the right.. please fix! i made the tail go right fixed
01:15:914 - quite important vocal if you ask me, add a circle Added
01:20:373 (2,3,4) - ^ (this with the pointing) Fixed the flow

Feedback:
Most of the time same errors as your easy, but it was better for sure! Make sure to keep it as clean as possible :)
Yay Thanks ill try to keep it clean :)
[Hard]


00:11:860 (6) - A quite good seenable blanket, please fix!
00:15:306 (1) - This is really close to the slider end of 3, i suggest moving it a bit to the left.
00:24:630 (1) - Sad that you didn’t follow the vocals better.. http://puu.sh/5ESRd.jpg Try this ! (4 = 00:24:630 - )
00:29:900 (1,2,3) - This spacing is good, make sure you keep it equal to 00:30:711 (3,4,1) - !
00:32:130 - that noise xD
00:34:765 (1) - blanket + too close to the slider
00:49:360 - feels really empty.. how about adding something?
00:53:617 - Same here! I would definetly add some circles here .
00:57:873 (3,4) - CTRL + G the rhythm here? (same thing with white ticks here
00:59:090 (3) - http://puu.sh/5ESWA.jpg Try to get a slider like this, this curve looks much better :P
01:14:292 (3,4) - And again, you ignored the white ticks. Remember: You should not let the sliders end on white ticks, except it’s REALLY REALLY necessary!
01:15:306 (1,2,3) - Some aesthetics, please keep the DS clean here.
01:20:373 (2,3) - Press ctrl + g here again, rhythm once more

Feedback:
The hard was rather good, and the flow was okay. Some rhythm changes should be made though!

[Insane]

00:03:954 (1) - 344 60 would provide a better natural transition.
00:04:563 (3,4,5,6) - http://puu.sh/5ET2y.jpg Check this out, you get a better curve after all here.
00:15:306 (1,2,3) - Make sure this isn’t so close together.
00:13:684 (1,2,3,4,5,6) - Well yeah this flow.. is meh. How is it explained? http://puu.sh/5ET52.jpg Maybe try to get something like this, it would make a quite nice pattern.
00:18:954 (1) - If I follow the lyrics here, this pattern comes randomly to my mind: http://puu.sh/5ET6V.jpg
00:21:995 (6,7) - Rhythm, as mentioned above
00:25:238 (4) - 216 356 you should know why :)
00:32:333 (4) - really nice slider, fits nice with the burp xD
00:34:765 (1,2) - Why do you stick to straight sliders here? Everything was so curvy so far.. and this just breaks it if you ask me. http://puu.sh/5ETaG.jpg What do you think about smth like this?
00:36:995 (2) - rhythm

Oh well, I guess after this mod you should have got a bunch of new ideas, how to make your maps look even better.. I hope you can fix the stuff above, and go over the diffs yourself once again, and fix things yourself! If you need further help, you can call me of course. I didn’t mention much more stuff, because most of the time it’s just basically the same. Still - hope it was a bit helpful! See you in game~
ALL OF IT DONE
Take some stars because the song is awesome! :) THANKS SO MUCH :)
Innocent Steps
up (?)
rank the song fast, lets make our collab and then master the world

love the map, psicologic star for you
GustKraken
:) hi~~(no kds

Easy
:D GJ!

Normal
00:05:576 -

00:10:441 -

Hard
:D GJ!

just:
01:05:576 (1) -
1.50x plz~


Insane
00:07:198 (2,3,4,5,6,7,8,9,10,11) - i have tried several times but always got miss or 100
Topic Starter
LexiaLovesU

GustKraken wrote:

:) hi~~(no kds

Easy
:D GJ!

Normal
00:05:576 - nope it wont hit the 2 vocals thus seeming too long

00:10:441 - ill change that :)


Hard
:D GJ!

just:
01:05:576 (1) -
1.50x plz~
the sv was lowered because she extended that note slowly. so i wont change the sv

Insane
00:07:198 (2,3,4,5,6,7,8,9,10,11) - i have tried several times but always got miss or 100 it hits note maybe try getting use to the bpm and then hit accordingly to the speed cause i like that stream
Thanks for modding i gave a kuduso cause i changed 1 thing :)
Topic Starter
LexiaLovesU

Broken Wyvern wrote:

Ingame Request :3

[General]
  • Your map's object placement is good and very intuitive. Couldn't find too much or anything excessively weird, so these are just personal suggestions :D
[Easy]
  • Couldn't find anything here
[Normal]
  • Coudln't find anything here either
[Hard]
  • You could add circles at 01:00:103 (1) - , 01:00:306 (1) - and 01:00:508 (1) - It sounds more fitting to me
    [list:1337]Same here at 01:06:590 (1) - , 01:06:792 (1) - and 01:06:995 (1) -
    [list:1337]^ at 01:13:076 (1) - , 01:13:279 (1) - and 01:13:481 (1) -
[Insane]
  • These are just really minor things. You can ignore them if you wish.
    00:04:765 (4,5) - Move down slightly to x=260 y=328 to make it flow a little better
    [list:1337] - 00:05:576 (6) - Move this to x=108 y=144 to ^
00:06:792 (1) - Maybe curve this one a little
00:11:252 (4) - ^
00:16:522 (6,7,1) - Maybe move (7) a little to the right to make them flow more oval
00:35:171 (2) - Curve it to make it flow more oval
00:38:819 (1) - ^

tellertheworld wrote:

[Insane]
Sorry for mod late...
open
00:02:231 - circle here (not important)

00:09:022 (2,3,4) - move note Y:+10
00:09:022 (2,3,4) - slider here (2/4) (not important)
00:09:022 (2,3,4) - circle here (not important)
00:09:022 (2,3,4) - circle here (not important)

^try this qualify or like the 01:00:711 (1,2,3,4) -
01:25:846 - slider here (1/4)

Nice rhythm~
Good luck for you~
ill reply to your guys mod later :) thank you for modding :)
Natsu
HI~ Lexia x.x/

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions


General:
  1. your hitsounds are really annoying x.x sorry but its the true since you are adding claps in all the downbeats making the gamplay sound pretty bad I will suggest you to make a hitsound pattern and get consistency with them try:
  2. from 00:00:711 to 00:07:198 add whistles every first and third downbead and dont and them on slider bodys cuz sound bad
  3. For all the rest of the map use claps only on second and fourth downbeat and yes dont add them on slider bodys some like:
  4. this its a basic pattern but will help you to have a consistent and dont make a clap spam x.x
  5. 00:15:711 this claps dont fit and nothing with the song and sound really weird xD I know you like them alot but this its not the properly song for that clap

Easy:
  1. 00:00:711 that whistle on the body dont make much sense remove it plz and just keep it on the head/tail of the slider
  2. 00:02:333 same as above
  3. 00:05:576 same as above
  4. 00:04:765 (3) - I highly suggest you to change the shape of this slider since it dont play natural and look really out of place try some like this will be more natural to play and will be what a newplayer what a expected to do here:
  5. 00:06:792 (1) - I dont like the rhythm there since 2 circles will work alot better like:
  6. 00:06:792 If you ignore my previous suggestion atleast considerd this one make this slider a little curved to get the same flow of the previous one? it will be more natual to play of course like this:
    (The green line its the flow the player its getting from previous slider to the next the pink one its the flow the player get to do the spinner as you can see the gameplay get alot more natural and newbie friendly if you do this
  7. 00:07:299 (1) - you are ending this spinner in the wrong place x.x since dont make any sense to finish in 00:09:427 if you listen carefull the hold vocal end on the downbeat were it make more sense to end in 00:09:630
  8. 00:13:684 (1,2,3,1,2) - your placement look kinda random here since it is not beauty and dont play fun the first curve of the slider ruin all why you dont try a better design with better flow like:
  9. Btw you combo pattern iits kinda weird in the start of the song you was adding 1 every 2 stanzas with its pretty nice and make alot of sense since on easy 1 stanza combos are really short so every 2 willl work pretty nice I will point alot of NC suggestions so you can have a combo pattern and consistency
  10. 00:15:306 remove NC
  11. 00:16:117 (2,1) - the distance its not the same on easy diff you should use the same distance cuz this diff its for introducing players to osu! keeping always the distance help they to play all intuitive and confortable so yeah use the properly one here
  12. 00:16:927 (1,2) - the blanket here its not nice and need more work maybe try some like:
  13. 00:18:549 remove NC
  14. 00:18:954 (2,1) - Fix the distance same reason as I explain in 00:16:117
  15. 00:20:171 (1,2,3,1) - make this pattern symetrical since dont make much sense to have the sliders shapes different here some like:
  16. 00:21:793 remove NC its not necesary and I already explain you why Im trying to help you here to have a consistent with combos
  17. 00:23:008 the repeat slider its not a good rhythm chosse here since you are ignoring the sound at 00:23:414 and its very important in the song so it need a click'able action circle or slider start thats why I suggest you to change the rhythm like:
  18. 00:25:035 remove NC
  19. 00:25:441 we have another rhythm problem here if you listen carefull you are following the vocals with the start of the slider here 00:25:441 and its fine but the music change in 00:25:846 to a different rhythm and the long slider dont represent the music correctly I suggest you to use this one instead:
  20. 00:28:279 (1) - remove NC from here also nazi move it to x:8 y:208 to fix the blanket with previous slider
  21. 00:28:684 (2,1) - Fix the distance here little but really noticeable in game also really nazi but this slider 00:29:900 (1) - need to be reshaped to improve the flow with previous and next beat like:
  22. 00:31:522 (1) - remove NC
  23. 00:33:144 (1,2) - another flow issue here the connection between the objects its not natural try some symilar like (remember to fix the spacing:
  24. 00:34:765 remove NC
  25. 00:36:387 (1) - reshape this slider to have the same curve of the previous circle to keep the flow like:
  26. 00:38:008 (1) - remoce NC and also change this part to have a better flow like:
  27. 00:39:630 (1,2,3) - another flow issue here try to make this part natural actuall the transition between 1 and 2 its not natural and the newbies players will have a bad time forcing their mouse movement to do this try some like:
  28. 00:41:252 (4) - remove NC
  29. 00:44:495 nothing in the music here kinda weird why u map it the better rhythm its:
    SPOILER

    but maybe u will thing its to hard for a easy diff so this other maybe its nice for a easy too:
  30. 00:47:738 remove NC
  31. 00:48:549 (2,1,2) - you should improve the flow here the conecction between 2 and 1 its pretty bad also fix the blanked with 1 and 2 not much change its necesary some like this will work:
  32. 00:55:846 (1) - remove NC also improve the blanket with 00:57:063 (1) - cuz its pretty bad and yeah remove NC Here too 00:57:063 (1) -
  33. 00:57:468 add NC
  34. 00:57:063 (1,2) - also this dont flow good o.o really try to improve this part like:
  35. 00:59:090 remove NC
  36. 01:02:333 remove NC
  37. 01:03:954 (1,2,3) - the straight pattern its really bored and dont flow nice try:
  38. 01:05:576 (4) - remove NC
  39. 01:08:819 remove NC
  40. 01:12:063 Remove NC
  41. 01:13:684 (1,2) - This one dont flow nice try to again improve the flow here im sure with previous examples you can do a nice work here
  42. 01:18:549 (1) - the spinner its to short for an easy diff remove it and make a long slider instead and dont add nc on it
  43. 01:25:035 remove NC

Normal:
  1. 00:02:130 (1) - make this slider curved to improve the conection between the objects since a straight sliderdont play nice some like:
  2. 00:00:711 (1,3) - same as easy remove the whistles from slider body dont sound nice
  3. 00:02:738 (2,4) - same as above
  4. 00:04:360 (3,4) - a flow issue the conection in 3 and 4 its poor and dont play natural try to make a better flow here somethink simple like can work:
  5. 00:07:198 (2) - add NC here it should be here since the new section fo the song start here and yeah you should express the new emphatize of the song with the NC
  6. 00:07:603 If you follow my previous suggestion remove NC from here
  7. 00:13:076 (1,2) - this its to close from previous and newbies will click to soon btw why did you add this drain zone 00:12:063 this sould be mapped roperly like you did on hard and insane for consistency with the music and your diffs
  8. 00:13:076 (1,2) - just pointing this claps fit pretty nice keep them
  9. 00:19:360 (2,1) - fix the distance pls same explain as easy diff
  10. 00:22:603 (3,1) - another flow issue you know the transition between the objects its not nice but check the examples on easy diff im sure you can improve this by you own
  11. 00:26:657 (1) - make this slider curved to improve the flw with previous and next beat actually dont play nice check this example and improve it:
  12. 00:28:279 (1,2) - straight sliders are bored and dont flow nice in this specific case try:
  13. 00:30:711 (2) - I highly suggest you to reshape the slider and make it natural to play the both transition with previous and next one are really bad
  14. 00:32:333 (3) - this slider its not apropiated for a normal diff the start of it make a symilar hold feeling and its not rankable I know what are you trying to follow but you can follow it with a better slider shape i mean all you have to do is move the red point of the slider to make the curved noticeable
  15. 00:37:603 (4,1) - bad flow again try to do some like:
  16. 00:41:049 (1,2) - same as above bad flow here to some like this can work better:
  17. 00:43:887 (2,3,1) - i have 2 issues with this first stacks on easy normal diff play really bad new players cant read 'em and the flow its pretty bad there too try:
  18. 00:44:900 this its touching the hp bar and u should fix it easy to do just some like:
  19. 00:47:130 (4,1) - and here you have another flow issue x.x try some like:
  20. 00:50:779 (5) - ahahha nazi plz dont hurt me lexia sama move it to the center of the grid i have that feeling lol
  21. 00:54:225 (1,2,1) - nazi improve the blankets here
  22. 00:57:468 (2,3) - avoid the overlap look it:
  23. 00:58:684 (1,2) - if posible avoid the stack like I explain you before some like can work and will not destroy your blanket:
  24. 01:00:711 (1,2) - another flow issue try to improve making the slider a bit curved this one 01:00:711 (1) -
  25. 01:02:738 (2,3) - nazi fix this blanket
  26. 01:05:171 remove NC
  27. 01:05:576 add NC to keep the consistency with your pattern
  28. 01:07:603 (2,1) - personally i dont like this broke flow I think you can improve it but up to you
  29. 01:11:657 (1,2,3) - same as 00:43:887
  30. 01:12:063 (3,1) - fix the distance
  31. 01:13:684 (1,2) - fix the broken flow dont play nice you can look at the others examples :3
  32. 01:15:306 same here make this slider curved to bring more flow and playability to the diff like ah also 01:16:117 (3) - you should reshape it:
  33. 01:16:927 look likeyou forget the NC here
  34. 01:17:738 (5,6,1) - fix the distance between the objects
  35. 01:21:590 (1,2,3) - try to improve the flowlike I show you here its also broken
  36. 01:23:414 (1,2) - fix the blanket
  37. 01:24:630 (2,1,1) - also this dont play natural maybe try:

Hard:
  1. 00:00:914 (1) - mmm nop this should start in 00:00:711 like the others diffs
  2. 00:02:130 (1,2,3) - you have a bad rhythm here since you are mapping the strongs beats as a slider tails and its not good for play :c try this instead it follow better the rhythm of the song:
  3. 00:04:157 (2,3,4) - symilar issue here for this one you can try:
  4. 00:05:576 the spinner sound bad xD i mean the song its to strong I suggest you to add a green line with 35 or 40% volume
  5. 00:07:198 (2,1) - swap NC following your stanzas pattern the NC should be in 00:07:198 (2) - were the empathize its and not 00:07:400 (1) - cuz you broke your pattern
  6. 00:07:198 (2,1,2,3,4) - and yes this is a broke rhythm to follow the music better try some like:
  7. 00:08:819 when you apply the rhyhtm above should be a NC here 00:08:819 and you should remove it from 00:09:630 (1) -
  8. 00:11:049 (2,3) - this blanket can be alot better use the aproach circle to fix it
  9. 00:11:860 (4,1) - really bad flow here the slider dont flow nice to the 1 position try maybe some like:
  10. 00:13:684 (1,2) - fix the blanket use the aproach circle to fix it
  11. 00:14:495 (3,4,1) - same as above with both blankets
  12. 00:15:711 (2) - move this a little down its getting overlaped by 00:14:495 (3) - previous slider
  13. 00:15:711 (2,3) - here its another flow issue trysome like:
  14. 00:16:927 (1,2,3) - another one you can make a nice jump pattern here thought like:
    SPOILER

    If you want to add a jump ctrl g 5
  15. 00:19:360 (3) - kinda nazui but you actually slider shape its pretty weird o.o use a better one?
  16. 00:24:833 (1,2) - you can improve this blanket too look bad actually
  17. 00:26:657 (1) - remove finish and others hitsounds from sliders bodys X.X
  18. 00:28:684 (2) - ctrl g will play alot better here have some little jumps on hard will prepared players to play the others diffs
  19. 00:29:090 (3) - also this slider broke all the flow here some like the next example will fix it:
  20. 00:31:927 (2,3) - another flow issue Im sure you can fix this by yourself
  21. 00:32:333 I was expecting a original slider shape here to express the girl fun sound in music
  22. 00:33:954 (3,2) - fix the overlap here
  23. 00:34:765 (1,2) - use a properly distance and fix the flow with the next beat I mean 00:35:171 (2,3) -
  24. 00:36:387 why the new combo? this its not consistent with what you did on 00:23:008 (1,2,3,4,5) -
  25. 00:38:414 (2,3,1) - here its another flow issue since you can fix it easily taking examples from the others suggestions
  26. 00:41:049 (1,2,3) - nazi this blankets can be better
  27. 00:42:873 (1) - move this slider down since its getting overlap by previous 00:41:657 (2) -
  28. 00:43:481 bad rhythm also itsnot consistent with the one you use on the previous symilar suggestion to keep consitent with your other section and the music use this:
  29. 00:44:900 (2,1) - avoid the overlap
  30. 00:45:914 (5,1) - fix the blanket


im working sorry x'mas was bussy for me
BeatofIke
Apply Natsu's mod and I shall mod this map! :)
Topic Starter
LexiaLovesU

Natsu wrote:

HI~ Lexia x.x/

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions
Easy has been Remapped
Normal has Been Remapped
Hard:
  1. 00:00:914 (1) - mmm nop this should start in 00:00:711 like the others diffs Done
  2. 00:02:130 (1,2,3) - you have a bad rhythm here since you are mapping the strongs beats as a slider tails and its not good for play :c try this instead it follow better the rhythm of the song:I just Noticed that lol little mistake changed
  3. 00:04:157 (2,3,4) - symilar issue here for this one you can try: same as above
  4. 00:05:576 the spinner sound bad xD i mean the song its to strong I suggest you to add a green line with 35 or 40% volume Done
  5. 00:07:198 (2,1) - swap NC following your stanzas pattern the NC should be in 00:07:198 (2) - were the empathize its and not 00:07:400 (1) - cuz you broke your pattern Done
  6. 00:07:198 (2,1,2,3,4) - and yes this is a broke rhythm to follow the music better try some like: Done and added a jump to signify the emotion in the music escalating
  7. 00:08:819 when you apply the rhyhtm above should be a NC here 00:08:819 and you should remove it from 00:09:630 (1) -
  8. 00:11:049 (2,3) - this blanket can be alot better use the aproach circle to fix it Done
  9. 00:11:860 (4,1) - really bad flow here the slider dont flow nice to the 1 position try maybe some like:Flow is fine since the slider takes a 1/1 break it would be easy for a hard player to hit it. its good to go in the opposite direction in harder diffs sometimes because if I keep going in the same direction it will get boring and repetitive
  10. 00:13:684 (1,2) - fix the blanket use the aproach circle to fix it Its Fine
  11. 00:14:495 (3,4,1) - same as above with both blankets Its Fine
  12. 00:15:711 (2) - move this a little down its getting overlaped by 00:14:495 (3) - previous slider No change not notable during gameplay
  13. 00:15:711 (2,3) - here its another flow issue trysome like: Done
  14. 00:16:927 (1,2,3) - another one you can make a nice jump pattern here thought like: Done
    SPOILER

    If you want to add a jump ctrl g 5
  15. 00:19:360 (3) - kinda nazui but you actually slider shape its pretty weird o.o use a better one? even though you told be to do the sexy curve okie dokie did something
  16. 00:24:833 (1,2) - you can improve this blanket too look bad actually Improved the blanket
  17. 00:26:657 (1) - remove finish and others hitsounds from sliders bodys X.X The finish on the first slider body is supposed to symbolize the extended note so no change on first. The other ones have been taken out
  18. 00:28:684 (2) - ctrl g will play alot better here have some little jumps on hard will prepared players to play the others diffs Done
  19. 00:29:090 (3) - also this slider broke all the flow here some like the next example will fix it: Done
  20. 00:31:927 (2,3) - another flow issue Im sure you can fix this by yourself Done
  21. 00:32:333 I was expecting a original slider shape here to express the girl fun sound in music I added something weird xD
  22. 00:33:954 (3,2) - fix the overlap here I don't know what you are pointing at cause 3 and 2 are blankets not overlaps
  23. 00:34:765 (1,2) - use a properly distance and fix the flow with the next beat I mean 00:35:171 (2,3) -
  24. 00:36:387 why the new combo? this its not consistent with what you did on 00:23:008 (1,2,3,4,5) -
  25. 00:38:414 (2,3,1) - here its another flow issue since you can fix it easily taking examples from the others suggestions Fixed
  26. 00:41:049 (1,2,3) - nazi this blankets can be better its fine off by 1 is to little to even be notable issue
  27. 00:42:873 (1) - move this slider down since its getting overlap by previous 00:41:657 (2) - Done
  28. 00:43:481 bad rhythm also itsnot consistent with the one you use on the previous symilar suggestion to keep consitent with your other section and the music use this: I fixed cause the slider ended on the white tick but a different rhythm is not bad having an inconsistency in rhythm brings diversity in a diff creating a special and more upbringing difficulty
  29. 00:44:900 (2,1) - avoid the overlap Fixed
  30. 00:45:914 (5,1) - fix the blanket
actually that blanket is perfect owo

Thank Natsu for an amazing it helped a lot :D

im working sorry x'mas was bussy for me
Alternative
Mod for Mod


[General]
  1. Do you need 'Wide Screen support?' Probably,you might uncheck this issue.

[Easy]
  1. 00:00:711 - IMO, this is calm part. That's why I recommend you to reduce the volume. I think 40% is appropriate
  2. 00:00:711 (1,3) - That's my feeling. You might make these sliders the same form.(The reason why, these are a little bit different)
  3. 00:05:576 (4) - NC
  4. 00:05:576 (4) - set slider-head and slider-end parallel to the x-axis.
  5. 00:07:198 (1) - Delete NC?
  6. 00:16:927 (1,4) - I recommend you to change these the same form.
  7. 00:29:495 - consider about 00:26:252 (4) - this note. You should add note here
  8. 00:33:954 (2) - same as 00:05:576 (4) -
  9. 00:36:792 (2,4) - How about using same form slider?
  10. 00:39:630 (1) - make blanket more better
  11. 01:20:171 (1,2,3) - I think this part is difficult for novice. I suggest that 01:20:171 (1) - let this slider grow to 01:20:981 - , and 01:21:184 (2) - delete it
  12. 01:25:035 (3) - NC
  13. 01:26:657 (1) - Delete NC
[Normal]
  1. 00:00:711 - same as Easy
  2. 00:01:319 (2) - Delete this green line
  3. 00:15:306 (3) - try like this
  4. 00:28:279 (3) - Ctrl+J+H+G and replace it
  5. 01:06:590 (4) - try like this
  6. 01:09:630 (5) - Move 1 grid left?
  7. 01:24:225 (2) - Ctrl+J+H+G and replace
[Hard]
  1. 00:00:711 - same as Easy
  2. 00:01:522 (4) - delete sliderwhistle?
  3. 00:02:333 (6,7,8) - try
  4. 00:04:157 (2,3) - use same slider form
  5. 00:26:252 (8) - How about adding waypoint to make a curve
  6. 00:57:063 (9,1) - try
  7. 01:05:576 (4) - NC
  8. 01:12:063 (6) - Delete sliderwhistle
  9. 01:18:549 (4) - Ctrl+J+H+G and replace it
[Insane]
  1. 00:00:711 - same as Easy
  2. 00:00:711 (1) - delete slider whistle
  3. 00:03:144 (3) - Rotate 11 and replace it
  4. 00:03:144 (3) - delete sliderwhistle
  5. 00:19:563 (4,5,6,7,1) - try like this
  6. 00:21:387 (4,2) - use same slider form
  7. 00:39:326 (4) - delete note (the reason why this is overmapped issue)
  8. 00:40:542 (3) - ^
  9. 00:43:988 (4) - ^
  10. 01:02:333 (1) - delete sliderwhistle
  11. 01:07:603 (2) - Ctrl+J+H+G and replace it
  12. 01:09:630 (5) - delete waypoint and make a straight
  13. 01:18:549 (1) - sticks out too much....

OK finished
There is nothing to say.
Good luck
I'll be waiting for your mod for mod
Topic Starter
LexiaLovesU

Alternative wrote:

Mod for Mod


[General]
  1. Do you need 'Wide Screen support?' Probably,you might uncheck this issue.

[Easy]
  1. 00:00:711 - IMO, this is calm part. That's why I recommend you to reduce the volume. I think 40% is appropriate Done
  2. 00:00:711 (1,3) - That's my feeling. You might make these sliders the same form.(The reason why, these are a little bit different) Nope there the same I did ctrl v on them
  3. 00:05:576 (4) - NC Nope going by 2 stanzas
  4. 00:05:576 (4) - set slider-head and slider-end parallel to the x-axis. Okay
  5. 00:07:198 (1) - Delete NC? Nope it hits to strong and has a finish so I cant remove
  6. 00:16:927 (1,4) - I recommend you to change these the same form. I wasn't aiming for symerty there the red anchor is supposed to represent the ei sound she says during the note. thus the reason for it going curving on the exact same time as the red tick ^.^
  7. 00:29:495 - consider about 00:26:252 (4) - this note. You should add note here Nope I didn't want to add a constant barrage of 1/1 notes so I gave them a break
  8. 00:33:954 (2) - same as 00:05:576 (4) - ^^
  9. 00:36:792 (2,4) - How about using same form slider? I understand for symerty but I will ruin the flow between 4 and 5 cause the slider will be too curved in the opposite direction it might be hard to hit owo
  10. 00:39:630 (1) - make blanket more better Done
  11. 01:20:171 (1,2,3) - I think this part is difficult for novice. I suggest that 01:20:171 (1) - let this slider grow to 01:20:981 - , and 01:21:184 (2) - delete it Actually since I ended the slider on a red tick the next red tick would be treated like a white tick cause of same ds
  12. 01:25:035 (3) - NC Again following 2 stanzas
  13. 01:26:657 (1) - Delete NC ^^
[Normal]
  1. 00:00:711 - same as Easy Done
  2. 00:01:319 (2) - Delete this green line Done
  3. 00:15:306 (3) - try like this No that will ruin the flow for next note
  4. 00:28:279 (3) - Ctrl+J+H+G and replace it I did something a bit different
  5. 01:06:590 (4) - try like this Done
  6. 01:09:630 (5) - Move 1 grid left? Way to Nazi I don't see anything wrong
  7. 01:24:225 (2) - Ctrl+J+H+G and replace Okay I guess
[Hard]
  1. 00:00:711 - same as Easy Done
  2. 00:01:522 (4) - delete sliderwhistle?
  3. 00:02:333 (6,7,8) - try Icant see it
  4. 00:04:157 (2,3) - use same slider form Done
  5. 00:26:252 (8) - How about adding waypoint to make a curve
  6. 00:57:063 (9,1) - try I cant see it
  7. 01:05:576 (4) - NC Done
  8. 01:12:063 (6) - Delete sliderwhistle
  9. 01:18:549 (4) - Ctrl+J+H+G and replace it Done
[Insane]
  1. 00:00:711 - same as Easy
  2. 00:00:711 (1) - delete slider whistle
  3. 00:03:144 (3) - Rotate 11 and replace it
  4. 00:03:144 (3) - delete sliderwhistle
  5. 00:19:563 (4,5,6,7,1) - try like this
  6. 00:21:387 (4,2) - use same slider form
  7. 00:39:326 (4) - delete note (the reason why this is overmapped issue)
  8. 00:40:542 (3) - ^
  9. 00:43:988 (4) - ^
  10. 01:02:333 (1) - delete sliderwhistle
  11. 01:07:603 (2) - Ctrl+J+H+G and replace it
  12. 01:09:630 (5) - delete waypoint and make a straight
  13. 01:18:549 (1) - sticks out too much....

OK finished
There is nothing to say.
Good luck
I'll be waiting for your mod for mod
LunarSakuya
hi

General
- Since you made all the diffs, you should have consistent combo colors. It seems that Hard's 3rd colors is the only one out of place lol. Make sure every diff has the code:
[Colours]
Combo1 : 210,210,0
Combo2 : 255,128,192
Combo3 : 128,255,128

- In the Title Unicode, there should be a space before TV Size: どう考えても私は悪くな (TV Size)

- I'm 95% sure the preview time's unsnapped lol, should be "PreviewTime: 53414" It'd be nice to check with another BAT but yea

- Uncheck Widescreen Support


Easy
00:04:360 (2,3) - just a bit far xD maintain the 1.1x distance snap please
00:54:225 (1) - Finish on head would be nice
00:55:035 (2) - i recommend clap or whistle (like in Hard) on head for every other white tick starting from here =v= Right now, the placements seem a bit random, as in the emphasis on some notes come off kinda unbalanced imo
01:21:184 (2) - Highly suggest you delete this. There is only silence here. Upon deleting that, you could extend 01:20:171 (1) - to the end of the vocals like: 01:23:008 (3) - Delete clap, similar idea as above, the clap sounded a bit strong here imo
01:25:035 (3) - Clap on head maybe

Normal
00:00:711 (1) - perhaps whistle on head to introduce the map~
00:37:400 (2) - feels kinda funny starting on the wrong "downbeat", try this rhythm instead: 00:39:225 (4) - a single note here would be just fine~ listen to the bgm
00:41:049 (4,5) - similar rhythm issue as before, try this rhythm: or something like that
00:46:117 (1) - Finish on head~
00:50:576 (4) - Finish on tail
00:50:880 (1) - some hitsound on this spinner would be nice
00:55:035 (2) - same deal as Easy, I suggest putting claps or whistles on every other white tick starting from here

Hard
00:08:413 (4) - Clap, hitsound consistency
00:34:765 (5) - minor but you could move this a bit to the left for a perfect blanket xD
00:43:685 (3) - Unsnapped slider start (I'd just remake it)
00:50:981 (6) - NC to mark the jump here?
01:10:035 (9) - hmm NC, delete NC on next note; vocals seem pretty distinct here imo
01:14:090 (2) - Delete Clap on tail (was this supposed to go on the head?)
01:14:496 (3) - Unsnapped start
01:20:577 (3) - ^

Insane
00:06:792 (1) - NC, its after a spinner
00:07:198 (2) - Finish on head D:
00:07:603 (3,7,11,1) - Claps lol don't forget your hitsounds
00:10:035 (3) - ^ yeah just go through and double check your hitsound consistency
00:14:698 (5) - Move this clap to (4)
00:32:029 (3) - What's this following? possibly another silence issue here =v= I'd move this forward to the red tick so it'll keep the 1/2 beat going
00:35:069 (2) - similar as above, the beginning of this slider doesn't seem to be going at its own rhythm..something like this maybe: 01:19:360 (1,2) - i think a jump of some sort would be fitting here~ the vocals kinda create that feel?
01:20:577 (3) - Unsnapped start


Nice map~~ :D I'd prob get a couple more mods just in case since there were several General and hitsounding things I noticed
for now, i'll leave my star here~
Topic Starter
LexiaLovesU

LunarSakuya wrote:

hi

General
- Since you made all the diffs, you should have consistent combo colors. It seems that Hard's 3rd colors is the only one out of place lol. Make sure every diff has the code:
[Colours]
Combo1 : 210,210,0
Combo2 : 255,128,192
Combo3 : 128,255,128

- In the Title Unicode, there should be a space before TV Size: どう考えても私は悪くな (TV Size) Done

- I'm 95% sure the preview time's unsnapped lol, should be "PreviewTime: 53414" It'd be nice to check with another BAT but yea Changed

- Uncheck Widescreen Support Done


Easy
00:04:360 (2,3) - just a bit far xD maintain the 1.1x distance snap please
00:54:225 (1) - Finish on head would be nice
00:55:035 (2) - i recommend clap or whistle (like in Hard) on head for every other white tick starting from here =v= Right now, the placements seem a bit random, as in the emphasis on some notes come off kinda unbalanced imo
01:21:184 (2) - Highly suggest you delete this. There is only silence here. Upon deleting that, you could extend 01:20:171 (1) - to the end of the vocals like: 01:23:008 (3) - Delete clap, similar idea as above, the clap sounded a bit strong here imo
01:25:035 (3) - Clap on head maybe
All Done I reworked the hitsounds a bit :3
Normal
00:00:711 (1) - perhaps whistle on head to introduce the map~
00:37:400 (2) - feels kinda funny starting on the wrong "downbeat", try this rhythm instead: 00:39:225 (4) - a single note here would be just fine~ listen to the bgm
00:41:049 (4,5) - similar rhythm issue as before, try this rhythm: or something like that
00:46:117 (1) - Finish on head~
00:50:576 (4) - Finish on tail
00:50:880 (1) - some hitsound on this spinner would be nice
00:55:035 (2) - same deal as Easy, I suggest putting claps or whistles on every other white tick starting from here
Done All
Hard
00:08:413 (4) - Clap, hitsound consistency
00:34:765 (5) - minor but you could move this a bit to the left for a perfect blanket xD
00:43:685 (3) - Unsnapped slider start (I'd just remake it)
00:50:981 (6) - NC to mark the jump here?
01:10:035 (9) - hmm NC, delete NC on next note; vocals seem pretty distinct here imo
01:14:090 (2) - Delete Clap on tail (was this supposed to go on the head?)
01:14:496 (3) - Unsnapped start
01:20:577 (3) - ^
All Done
Insane
00:06:792 (1) - NC, its after a spinner
00:07:198 (2) - Finish on head D:
00:07:603 (3,7,11,1) - Claps lol don't forget your hitsounds
00:10:035 (3) - ^ yeah just go through and double check your hitsound consistency
00:14:698 (5) - Move this clap to (4)
00:32:029 (3) - What's this following? possibly another silence issue here =v= I'd move this forward to the red tick so it'll keep the 1/2 beat going
00:35:069 (2) - similar as above, the beginning of this slider doesn't seem to be going at its own rhythm..something like this maybe: 01:19:360 (1,2) - i think a jump of some sort would be fitting here~ the vocals kinda create that feel?
01:20:577 (3) - Unsnapped start

All done

Nice map~~ :D I'd prob get a couple more mods just in case since there were several General and hitsounding things I noticed
for now, i'll leave my star here~
Thank you for modding ill call back after a couple more opinions :D
Xinely
Hi Moe :3~

We did an Irc Mod :3
09:36 LexiaLovesU: I just made all hitsounds consistent
09:37 Xinely: i will check it when you're done if you want :p
09:40 LexiaLovesU: yes please <3
09:41 Xinely: okay <3
09:41 Xinely: tell me when you're done :p
09:42 LexiaLovesU: Dona
09:42 LexiaLovesU: done
09:42 Xinely: aa okay
09:49 LexiaLovesU: irc?
09:49 Xinely: yap owo
09:50 Xinely: Easy
09:50 LexiaLovesU: okie in
09:50 Xinely: 00:13:684 (1) - clap on head should be changed with finish here. since the music have a cymbal sound
09:51 LexiaLovesU: okie
09:52 Xinely: 00:20:171 (1) - just personal taste here. since i hear the music. clap doesn't have a sound which similar with sound.. hmm how about sampleset drum and add finish on head?
09:53 Xinely: owait i forgot , ^ remove clap on head if you use drum finish
09:54 Xinely: 00:25:035 (3) - imo sound of whistle's body here is too loud. how about reduce it around 10%? so in 00:25:035 - 60% volume instead
09:54 LexiaLovesU: Done
09:56 Xinely: i will mention flow for this, 00:34:765 (3) - try to move the red point (middle point) to 396,204 for smoother and better flow here
09:57 LexiaLovesU: Done both
09:58 Xinely: 00:49:360 (1,2) - try to use http://puu.sh/6srhz.jpg pattern ? somehow i feel the flow is easier to follow by newbie :p
09:58 Xinely: 00:50:779 (1) - since the clap sound is really loud here. keep the finish but add clap too here.
10:00 LexiaLovesU: on the spinner
10:00 Xinely: 00:57:468 (1,3) - aa i didn't found any cymbal on both heads and tails here. i guess finishs are really loud here too. change all of them with whistles. so whistle on head and tail for both sliders
10:01 LexiaLovesU: the finish was supposed to follow the emphasis in vocal
10:01 Xinely: okay
10:02 LexiaLovesU: owo
10:02 Xinely: 01:25:035 (3) - how about add whistle in slider's body for consistency with 00:05:576 (4) - ?
10:03 Xinely: Done for Easy
10:03 Xinely: Tell me when you're done for Easy and we will go to Normal diff
10:03 LexiaLovesU: for that suggestion i put the clap for body because of the beat going don don don don don
10:04 LexiaLovesU: to match with the it
10:04 LexiaLovesU: owo
10:04 Xinely: but clap doesn't have any sound/effect if you put on slider's body
10:04 Xinely: www
10:05 LexiaLovesU: i guess ill remove the clap but i kinda dont wanna add whistle owo
10:05 Xinely: ok
10:06 LexiaLovesU: So pro Mod on hitsounds ;w;
10:06 LexiaLovesU: done with easy
10:06 Xinely: Not really :p
10:06 Xinely: Normal
10:06 Xinely: 00:07:198 (1) - hmm a nazi but flow could be easier and better to follow. move to 424,264 buahahahaha *runs
10:06 LexiaLovesU: okie
10:07 Xinely: 00:13:684 (1) - same as Easy, add finish on head since there is a cymbal sound here
10:07 LexiaLovesU: donsie
10:08 Xinely: 00:15:306 (3) - flow again, i would to move the tail to 148,388 for better flow. hm natural flow i mean.. don't worry it's not get offscreen here
10:08 LexiaLovesU: done
10:09 Xinely: 00:20:171 (1) - same as Easy, if you want remove the clap on head and use drum finish on head (if you fixed from Easy)
10:10 LexiaLovesU: done
10:10 Xinely: 00:34:765 (3) - a little bit nazi too, try to move the tail to 288,304 for smother flow here?
10:11 Xinely: 00:46:117 (1) - ups nazi, inconsistency spacing 1,12x here. should be around 1,15x-1,25x lol
10:12 Xinely: oh seems i give it too much. i will waiting your reply first and will continue after you're done to checking them ^
10:13 LexiaLovesU: Done
10:14 Xinely: 01:02:333 (3) - forget to give clap on tail? i hear a little sound of clap here
10:15 LexiaLovesU: I didnt add them >.<
10:15 Xinely: ooo okay
10:16 LexiaLovesU: i should remove unessicary green lines
10:16 LexiaLovesU: should i add?
10:16 Xinely: aa yap must be fixed
10:17 Xinely: ups fixed, removed i mean
10:17 LexiaLovesU: should i add the Claps
10:17 Xinely: but i didn't found it on Normal diff. all of them have their own function
10:17 Xinely: claps? in where?
10:18 LexiaLovesU: nvm
10:18 Xinely: lol
10:18 Xinely: okay let's go to Hard? :p
10:19 LexiaLovesU: okay
10:19 Xinely: 00:06:792 (1) - hmm i prefer to do ctrl+G here for better flow.. hard to explain but try it. since you're a standard player, ofc you can feel the flow here :3
10:20 LexiaLovesU: done
10:21 Xinely: 00:11:860 (4) - hmm add clap on head to emphasize the music?
10:21 LexiaLovesU: done
10:22 Xinely: 00:36:995 (3) - hmm try ctrl+g for smoother/better flow here also to add a jump? this diff lack of jump imo ><
10:22 Xinely: 00:35:171 (6) - and nazi, inconsistency 1,14x here. should be 1,15x-1,25x XP
10:23 LexiaLovesU: done both
10:25 Xinely: 00:44:900 (6) - imo here, flow of straight slider seems too plain. i would to curve this slider a little bit like https://osu.ppy.sh/ss/1267605
10:26 Xinely: 00:50:576 (4,5) - imo since (5) have a loud sound until you gave a finish here. i would like to make a jump (altho little jump) here. try to move the (4) to 364,252 (or anywhere what you want) to make a jump ?
10:28 Xinely: 00:57:468 (2) - how about make a blanket too between (1) and (2) for consistency with 00:57:873 (3,4) - like https://osu.ppy.sh/ss/1267611 (don't worry jump is allowed for Hard diff :p) . Okay time to wait for your reply since i gave it too much again lol
10:30 LexiaLovesU: done
10:32 Xinely: 01:20:981 (4) - flow seems a little bit forced/weird imo here. how about flip this slider like https://osu.ppy.sh/ss/1267617 for better flow?
10:32 Xinely: that's all for Hard
10:33 LexiaLovesU: Done
10:33 Xinely: Okay let's go to Insane >w<
10:34 Xinely: 00:04:563 (3) - somehow i prefer to move this circle to 424,336 for natural flow hehe
10:34 Xinely: 00:11:860 (6) - clap on head to emphasize the music hehehe
10:35 LexiaLovesU: Done
10:36 Xinely: 00:30:711 (3) - i would to make a jump since the music is enough loud here, vocal is enough loud too. maybe make a jump with ctrl+G it?
10:38 Xinely: 00:53:414 (4) - i would to extend this slider to 00:54:123 - since there is a change of vocal here. (if you don't want it, make sure to increase distance of 00:53:414 (4,1) - both sliders since it's a like trap lol)
10:38 LexiaLovesU: No jump for 3
10:39 Xinely: 00:59:090 (7) - move the tail to 132,332 here for better flow?
10:39 LexiaLovesU: wait
10:39 LexiaLovesU: gotta put the hitsounds
10:39 Xinely: okay i will waiting here. tell me if you're done with hitsounds
10:40 Xinely: Actually nothing to say much for Insane so that's all from me :3
10:42 LexiaLovesU: About 4 1 i really like that antijump
10:42 LexiaLovesU: 7 flow right to it so its fine
10:43 Xinely: okay. that's all. Good Luck xP
10:43 LexiaLovesU: Thank you can you post this so i give kuduso
10:43 Xinely: okay

maybe not really helpful since just used 1 hour to mod all of this usually i need until 2 hours 15 mins for mod a tv size map lol

Good Luck Moe Moe Moe :oops:
BeatofIke
IRC Mod! *runs* o.o

Lexia so moe! <3
16:46 LexiaLovesU: Ike Question
16:46 BeatofIke: yes?
16:46 LexiaLovesU: 1 congratz on bubble :D
16:46 BeatofIke: that's not a question :<
16:47 LexiaLovesU: 2 can you just check quickly my hitsounds o.o
16:47 BeatofIke: Thank you! :3
16:47 LexiaLovesU: i got a star symbol from LS
16:47 BeatofIke: Sakuya <3
16:47 BeatofIke: okay :3
16:48 LexiaLovesU: I want to make it into a Bubble but i want another mod on my map owo
16:48 LexiaLovesU: Thank you :D
16:48 BeatofIke: Then what are we waiting for? Let's do this! :D
16:49 LexiaLovesU: Irc or thread owo
16:49 BeatofIke: irc :3
16:50 LexiaLovesU: okie owo
16:50 LexiaLovesU: Major improvements have been done
16:50 LexiaLovesU: Im in
16:52 BeatofIke: 00:07:198 (1) - If Andrea was modding this, he'll probably tell you to remove this combo since he's not a huge fan of single combos XD
16:52 BeatofIke: Just like he did to mine XD
16:52 LexiaLovesU: Okay LS might tell me to keep it lol
16:53 LexiaLovesU: done owo
16:53 BeatofIke: You don't have to remove it. Just optional
16:53 BeatofIke: oh okay o.o
16:53 LexiaLovesU: if LS says something about it ill remove owo
16:53 BeatofIke: 00:15:306 (1) - Remove this combo o.o
16:54 LexiaLovesU: Done o3o
16:54 BeatofIke: okay :3
16:56 BeatofIke: Tomoko's face is so creepy D:
16:57 LexiaLovesU: kawaii :D*
16:57 LexiaLovesU: i see you made a typo xD
16:57 BeatofIke: lol
16:58 BeatofIke: 00:36:387 (1) - Hmm.. this soft-finish isn't really needed since there are no strong sounds playing here.
16:59 LexiaLovesU: it represents the empahsis in her vocal
17:00 BeatofIke: okay :D
17:00 LexiaLovesU: owo
17:02 BeatofIke: Okay that's pretty much it. I do recommend adding more claps at the kiai section.
17:02 BeatofIke: Oh and add "watamote" in tags. :3
17:03 BeatofIke: since it's an alternative name of the anime
17:03 LexiaLovesU: its in there already XD
17:03 BeatofIke: oh
17:03 BeatofIke: I didn't see it lol
17:04 BeatofIke: moving to Normal :3
17:04 LexiaLovesU: okie
17:05 LexiaLovesU: in
17:06 BeatofIke: WOW! Your Normal difficulty is good! o.o
17:06 BeatofIke: just a few things to point out :3
17:07 BeatofIke: 01:06:590 (4) - remove the sliderslide clap on this slider.
17:07 LexiaLovesU: oh thanks :D
17:07 LexiaLovesU: if you notice there is 2 claps there
17:08 BeatofIke: Oh wait, I mean the noise of the slider, not the claps
17:08 LexiaLovesU: removed
17:09 LexiaLovesU: o3o
17:09 BeatofIke: okay :3
17:10 BeatofIke: that's it, moving to hard :3
17:10 LexiaLovesU: okay in owo
17:11 BeatofIke: 00:31:319 (4,5,6) - Inconistent spacing between 4 and 6
17:12 LexiaLovesU: Done
17:12 BeatofIke: okay :3
17:12 BeatofIke: 00:32:333 (7) - Cough Cough. Slider :3
17:13 LexiaLovesU: beatiful right owo
17:13 BeatofIke: yes
17:13 LexiaLovesU: yay :D
17:15 BeatofIke: Your hard is pretty good as well.
17:15 LexiaLovesU: Thank you owo
17:17 BeatofIke: okay all good :3
17:17 BeatofIke: moving to insane
17:17 LexiaLovesU: okie ^.^
17:18 LexiaLovesU: In
17:19 BeatofIke: okay :3
17:21 BeatofIke: 01:12:569 (2) - Hmm..try replacing this slider with a 1/2 slider
17:22 BeatofIke: 1/4 slider*
17:22 LexiaLovesU: Doesnt sounds right
17:22 LexiaLovesU: let me try that
17:22 BeatofIke: starting at 01:12:671.
17:24 LexiaLovesU: Done
17:24 BeatofIke: 01:25:035 (1,2,3,4) - Players would probably hate you for this pattern XD
17:24 BeatofIke: 01:26:252 (5) - add a new combo here I guess.
17:25 BeatofIke: and remove combo at 01:26:657 (1)
17:25 LexiaLovesU: Done
17:26 BeatofIke: okay :3
17:26 LexiaLovesU: Post this owo
17:27 BeatofIke: okay :3
Avena
I would rather not have a butt facing me for the whole map.
Topic Starter
LexiaLovesU

Priti wrote:

I would rather not have a butt facing me for the whole map.
The BG was changed but it didn't update for the Listings
Trust
Hi Lexia, mod on Insane and Hard as requested.

These are all suggestions,
feel free to use any~

[Insane]
So from what I can see your patterning of soft-hitclap2 is pretty inconsistent throughout the diff. I'll try to point you in the right direction and you can go from there.

To start, you can use S:C2 on 00:14:090 (2).
00:14:901 (6) - Change the head of this slider to S:C2
00:16:522 (12) - Change to S:C2
So for this measure you should have claps on (2), the head of (6), (8), and (12). Essentially you will want to repeat this pattern for each measure for the duration of the song for where it makes sense in the music. For example, the first section it made sense to avoid claps because of the prominent vocals. I'll let you go from here since it's a lot to point out. Make sure you apply a clap pattern to all your diffs as you'll want to keep hitsounding as consistent as possible and the consistency, from what LunarSakuya informed me, is what seems to be the issue. If you don't want to follow this pattern, that's certainly fine as long as you follow a pattern of some sort as it currently just seems like claps are sporadically placed at times.

From what I'm seeing you're placing whistles pretty nicely during the kiai section however the rest of the difficulty could definitely use more to bring out nice sounds in the music. Have a look to see where you can add some whistles, usually strong white ticks and sharp sounds are best suited.

00:14:090 (2,3,4,5,6) - It would look nice if you could get 00:14:090 (2,4,6) on the same y-coordinate and 00:14:292 (3,5) on the same x-coordinate to create a clean horizontal diamond shape.
00:20:171 (1) - Remove the drum-finish as it sounds very random and not fitting here.
00:23:414 (1) - A soft-whistle makes more sense here since there isn't a cymbal crash sound in the music to justify a finish.
00:25:036 (7,8) - The stacking on the tails can definitely be fixed.
00:26:252 (11) - Remove the clap here? I don't think it really fits here with whats going on in the music. Also for this part you can add whistles on 00:26:049 (9,11) which I think sounds very nice.
00:34:765 (6,7) - This rhythm doesn't play very nice because currently the slider ends on neither a vocal or a significant beat in the music. I suggest you shorten it to end on 00:34:968 as it would make it more comfortable to play, as well as remain consistent with your rhythm seeing how this is the only time where you use a 3/4 slider for similar sounding parts.
00:39:225 (8,9,10) - This triplet does not appear to be emphasizing anything identifiable in the music. I highly recommending deleting 00:39:326 (9,10) to avoid what feels like overmap to me.
00:47:535 (5) - Would look nice if you shifted this slider to the right to get a cleaner blanketing rainbow effect.
00:53:414 (4) - NC here due to to the SV change.
01:05:779 (6) - Add a S:C1 clap here for the drum beat
01:06:995 (13) - Having this note at around x:381 y:158 would make a clean triangle jump pattern with 01:06:387 (11,12,13) and make this part look more organized.
01:10:035 (1) - Remove whistle on the head to fit your whistle pattern more nicely
01:10:441 (2) - Change from finish to soft-whistle on the head
01:11:251 (5) - ^
01:12:872 (3) - This rhythm doesn't really fit for me, and was actually kind of strange/confusing to read in a first playthrough. With how you started 01:12:062 (1,2) it would seem more intuitive to just use a 1/2 slider. Alternatively you can use a reversing 1/4 to catch those faint sounds in the BGM: In both cases, I would personally avoid having any objects on 01:13:177 since there are no sounds in the music to justify it.
01:13:684 - I don't believe this green line is being used for anything. Make sure to remove it.
01:13:684 (1,2) - Personally I don't like how these sliderheads are touching slightly, seems a bit unnecessary and avoidable but that's just me. Perhaps you can rearrange this to look nicer while staying consistent with the DS of this combo, really up to your preference though.
01:19:360 (1) - If you shifted this to right a bit around x:240 y:223 for instance it would feel more like a natural movement and less of awkward nudge as they currently feel really close.
01:20:981 (4) - The blanket here is a bit off. Use the approach circle of (5) to curve the slider nicely around it's head
01:21:590 (5) - Although what you've done here is ok, it would sound and play much nicer if you emphasized the downbeat here, especially since it has a vocal starting on it. I recommend you break this slider up into either a circle-1/2-circle, or a circle and reversing 1/2:
Example


Circle, 1/2, Circle



Circle, Reversing 1/2
Note that any hit-sounding suggestions can in most cases apply to all your difficulties, hence why I put Insane first in the mod. As you go through Hard, make sure to refer to this section too.
[Hard]
00:08:009 (3,4,5) - I think the formation of these objects could flow more nicely. If you rotate 00:08:009 (3) by 15-20° it will make a smoother upwards curving motion for cursors to follow.
00:08:617 (5) - Maybe something like this? I think it would look neater:
00:26:252 (8) - As mentioned in Insane, the S:C1 clap doesn't really fit with the music here.
00:50:171 (3,4,5,1) - These jumps are rather extreme with how you mapped the rest of the difficulty and make more sense at parts in the music like you did for 01:06:590 (2,3,4). Consider toning it down a bit here.
00:58:684 (5) - This would make a nice triangle formation with 00:58:684 (5,6,7) if you shifted it to the right a bit.
00:59:090 (7) - The curve on this slider is a bit distorted as the left portion is more wavy than the right. Perhaps delete the middle anchor and see how that fits for you. Something like this:01:03:954 (1,2) - Looks kind of strange how you curved these two differently, or perhaps you were just going for variety. I think it would looker nicer if they were curved the same.
01:05:576 (1) - I can see why you would opt for a 2/1 here due to the vocal but truthfully it feels very empty for a Hard when you're skipping over an entire drumroll. Please consider mapping this out because it would definitely feel more exciting and fun to play. You can use either a 1/2 and a reversing 1/4 with multiple repeats or 2 circles instead of the 1/2:
Example

2 circles and a reversing 1/4


1/2 slider and a reversing 1/4

If you follow this suggestion - which I highly recommend you do - make sure to remove the SV change and the NC that came with it, as well as add claps on the drumbeats like you did for Insane.
01:13:684 - Useless green line again, make sure to remove.
01:26:252 (6,1) - I like what you had going with the symmetry but this kind of ruins it. Maybe you can centre (6) and stack (1) under the tail of 01:25:441 (3). Something like this would look much more aesthetically pleasing:

This diff is pretty nice! Just make sure you get your S:C2 claps consistent.

You're on the right track, just got to make sure the hit-sounding is good! Let me know when you're done with this I'll be happy to try and point out any missing hitsounds/errors in case I forgot some parts before you get the recheck. Also as a disclaimer i'm not a hit-sounding expert but hopefully this was useful.
Best of luck Lexia~
Topic Starter
LexiaLovesU

Trust wrote:

Hi Lexia, mod on Insane and Hard as requested.

These are all suggestions,
feel free to use any~

[Insane]
So from what I can see your patterning of soft-hitclap2 is pretty inconsistent throughout the diff. I'll try to point you in the right direction and you can go from there.

To start, you can use S:C2 on 00:14:090 (2).
00:14:901 (6) - Change the head of this slider to S:C2
00:16:522 (12) - Change to S:C2
So for this measure you should have claps on (2), the head of (6), (8), and (12). Essentially you will want to repeat this pattern for each measure for the duration of the song for where it makes sense in the music. For example, the first section it made sense to avoid claps because of the prominent vocals. I'll let you go from here since it's a lot to point out. Make sure you apply a clap pattern to all your diffs as you'll want to keep hitsounding as consistent as possible and the consistency, from what LunarSakuya informed me, is what seems to be the issue. If you don't want to follow this pattern, that's certainly fine as long as you follow a pattern of some sort as it currently just seems like claps are sporadically placed at times.
I removed the Clap so consistency should not be a problem anymore This is the last time im changing hitsounds. There is gonna be no exceptiotion no bat or modder will change my mind about this.
From what I'm seeing you're placing whistles pretty nicely during the kiai section however the rest of the difficulty could definitely use more to bring out nice sounds in the music. Have a look to see where you can add some whistles, usually strong white ticks and sharp sounds are best suited.

00:14:090 (2,3,4,5,6) - It would look nice if you could get 00:14:090 (2,4,6) on the same y-coordinate and 00:14:292 (3,5) on the same x-coordinate to create a clean horizontal diamond shape. Sorry I don't understand
00:20:171 (1) - Remove the drum-finish as it sounds very random and not fitting here. Done
00:23:414 (1) - A soft-whistle makes more sense here since there isn't a cymbal crash sound in the music to justify a finish. Its emphasizes her vocal
00:25:036 (7,8) - The stacking on the tails can definitely be fixed. only if I unsnapped the notes xD
00:26:252 (11) - Remove the clap here? I don't think it really fits here with whats going on in the music. Also for this part you can add whistles on 00:26:049 (9,11) which I think sounds very nice. Done
00:34:765 (6,7) - This rhythm doesn't play very nice because currently the slider ends on neither a vocal or a significant beat in the music. I suggest you shorten it to end on 00:34:968 as it would make it more comfortable to play, as well as remain consistent with your rhythm seeing how this is the only time where you use a 3/4 slider for similar sounding parts. sorry if you listen closely she says 2 vocals really fast
00:39:225 (8,9,10) - This triplet does not appear to be emphasizing anything identifiable in the music. I highly recommending deleting 00:39:326 (9,10) to avoid what feels like overmap to me. I put that there to give a feeling of excitement to the new phase of music about to occur >w<
00:47:535 (5) - Would look nice if you shifted this slider to the right to get a cleaner blanketing rainbow effect. Done something00:53:414 (4) - NC here due to to the SV change. Okie
01:05:779 (6) - Add a S:C1 clap here for the drum beat Done
01:06:995 (13) - Having this note at around x:381 y:158 would make a clean triangle jump pattern with 01:06:387 (11,12,13) and make this part look more organized. Okay
01:10:035 (1) - Remove whistle on the head to fit your whistle pattern more nicely Its there for emphasis on the vocals
01:10:441 (2) - Change from finish to soft-whistle on the head ^^
01:11:251 (5) - ^ ^^
01:12:872 (3) - This rhythm doesn't really fit for me, and was actually kind of strange/confusing to read in a first playthrough. With how you started 01:12:062 (1,2) it would seem more intuitive to just use a 1/2 slider. Alternatively you can use a reversing 1/4 to catch those faint sounds in the BGM: In both cases, I would personally avoid having any objects on 01:13:177 since there are no sounds in the music to justify it. Done something different its there to bring excitement to the upcoming finsh owo
01:13:684 - I don't believe this green line is being used for anything. Make sure to remove it. I removed ALOT
01:13:684 (1,2) - Personally I don't like how these sliderheads are touching slightly, seems a bit unnecessary and avoidable but that's just me. Perhaps you can rearrange this to look nicer while staying consistent with the DS of this combo, really up to your preference though. Done but the ds was a little messed up
01:19:360 (1) - If you shifted this to right a bit around x:240 y:223 for instance it would feel more like a natural movement and less of awkward nudge as they currently feel really close. Done
01:20:981 (4) - The blanket here is a bit off. Use the approach circle of (5) to curve the slider nicely around it's head Done
01:21:590 (5) - Although what you've done here is ok, it would sound and play much nicer if you emphasized the downbeat here, especially since it has a vocal starting on it. I recommend you break this slider up into either a circle-1/2-circle, or a circle and reversing 1/2: I really like this slider
Example


Circle, 1/2, Circle



Circle, Reversing 1/2
Note that any hit-sounding suggestions can in most cases apply to all your difficulties, hence why I put Insane first in the mod. As you go through Hard, make sure to refer to this section too.
[Hard]
00:08:009 (3,4,5) - I think the formation of these objects could flow more nicely. If you rotate 00:08:009 (3) by 15-20° it will make a smoother upwards curving motion for cursors to follow.
00:08:617 (5) - Maybe something like this? I think it would look neater:
00:26:252 (8) - As mentioned in Insane, the S:C1 clap doesn't really fit with the music here.
00:50:171 (3,4,5,1) - These jumps are rather extreme with how you mapped the rest of the difficulty and make more sense at parts in the music like you did for 01:06:590 (2,3,4). Consider toning it down a bit here.
00:58:684 (5) - This would make a nice triangle formation with 00:58:684 (5,6,7) if you shifted it to the right a bit.
00:59:090 (7) - The curve on this slider is a bit distorted as the left portion is more wavy than the right. Perhaps delete the middle anchor and see how that fits for you. Something like this:01:03:954 (1,2) - Looks kind of strange how you curved these two differently, or perhaps you were just going for variety. I think it would looker nicer if they were curved the same.
01:05:576 (1) - I can see why you would opt for a 2/1 here due to the vocal but truthfully it feels very empty for a Hard when you're skipping over an entire drumroll. Please consider mapping this out because it would definitely feel more exciting and fun to play. You can use either a 1/2 and a reversing 1/4 with multiple repeats or 2 circles instead of the 1/2:
Example

2 circles and a reversing 1/4


1/2 slider and a reversing 1/4

If you follow this suggestion - which I highly recommend you do - make sure to remove the SV change and the NC that came with it, as well as add claps on the drumbeats like you did for Insane.
01:13:684 - Useless green line again, make sure to remove.
01:26:252 (6,1) - I like what you had going with the symmetry but this kind of ruins it. Maybe you can centre (6) and stack (1) under the tail of 01:25:441 (3). Something like this would look much more aesthetically pleasing:
Done Some im just to tired to reply
This diff is pretty nice! Just make sure you get your S:C2 claps consistent.

You're on the right track, just got to make sure the hit-sounding is good! Let me know when you're done with this I'll be happy to try and point out any missing hitsounds/errors in case I forgot some parts before you get the recheck. Also as a disclaimer i'm not a hit-sounding expert but hopefully this was useful.
Best of luck Lexia~
Topic Starter
LexiaLovesU
Bump thanks for modding guys :D
YTYuyu
IRC mod.
SPOILER
2014-01-27 01:57 Byakugan249: wanna do an IRC mod?
2014-01-27 01:58 LexiaLovesU: Sure
2014-01-27 01:58 Byakugan249: ok :D
2014-01-27 01:59 LexiaLovesU: Im gonna have to change the bg to the previous one
2014-01-27 01:59 Byakugan249: ahh sure o.o
2014-01-27 01:59 LexiaLovesU: nothing is working
2014-01-27 01:59 Byakugan249: even re-saving the picture?
2014-01-27 02:00 LexiaLovesU: Yep
2014-01-27 02:00 LexiaLovesU: and changing the name
2014-01-27 02:00 LexiaLovesU: and changing the file type
2014-01-27 02:00 Byakugan249: ahh btw--remove lunarsakuya and onepiece314 since they didn't make any diffs ><
2014-01-27 02:00 LexiaLovesU: Onepiece314 was my name before
2014-01-27 02:00 Byakugan249: ohh
2014-01-27 02:00 Byakugan249: i see o.o
2014-01-27 02:01 LexiaLovesU: so techinally Onepiece314 did make my map
2014-01-27 02:01 LexiaLovesU: Removed LS since BG was changed
2014-01-27 02:01 Byakugan249: hai
2014-01-27 02:02 LexiaLovesU: ready when you are ><
2014-01-27 02:02 Byakugan249: ok let's go :3
2014-01-27 02:02 Byakugan249: starting with the easy
2014-01-27 02:02 LexiaLovesU: okay
2014-01-27 02:03 Byakugan249: 00:04:360 (2,3) - think you can switch these 2 around in the rhythm? i feel that it flows a lot smoother to the vocals
2014-01-27 02:04 LexiaLovesU: Done
2014-01-27 02:05 Byakugan249: 00:07:400 (1) - consider moving this 1/4 ahead. beginners could find this spinner sudden during gameplay
2014-01-27 02:05 Byakugan249: 00:07:299 (1) -
2014-01-27 02:05 Byakugan249: that where it originally was ><
2014-01-27 02:06 LexiaLovesU: okay
2014-01-27 02:07 Byakugan249: 00:16:927 (1,2) - align (1) to (5) for a neater transition, and (2) should be moved to the left a bit for a smoother flow during gameplay
2014-01-27 02:08 LexiaLovesU: Done
2014-01-27 02:08 Byakugan249: 00:20:171 (1) - reduce the volume of this finish to 45% since it sounds too loud here. don't forget to raise it back to 60% for the end of this slider
2014-01-27 02:09 Byakugan249: 00:23:414 (1) - and here as well
2014-01-27 02:11 LexiaLovesU: Done
2014-01-27 02:11 Byakugan249: 00:25:035 (3) - add a point on this slider like [http://osu.ppy.sh/ss/1284280 this]. it'll flow a lot smoother and it'll look nicer to follow as well
2014-01-27 02:12 LexiaLovesU: Done
2014-01-27 02:12 Byakugan249: 00:28:279 (3) - think you can remove a repeat and replace it for a circle to follow the vocals properly during gameplay?
2014-01-27 02:14 Byakugan249: it's just a suggestion, you can leave it if you want ><
2014-01-27 02:14 LexiaLovesU: that is gonna cause alot of repostioning x.x
2014-01-27 02:15 Byakugan249: ahh fair point
2014-01-27 02:15 Byakugan249: ok then
2014-01-27 02:15 Byakugan249: 00:36:387 (1) - same idea about the finishes' volume
2014-01-27 02:16 LexiaLovesU: Done
2014-01-27 02:18 LexiaLovesU: 00:38:819 (5) - add a point to this?
2014-01-27 02:18 Byakugan249: 00:38:819 (5) - if possible, re-shape this slider to look like [http://puu.sh/6zOyd.jpg this] to make it look smoother to follow
2014-01-27 02:18 LexiaLovesU: How did you do that o.o
2014-01-27 02:19 LexiaLovesU: lol
2014-01-27 02:19 Byakugan249: haha just mimic the points
2014-01-27 02:19 Byakugan249: i'll look at it after you update the set
2014-01-27 02:20 LexiaLovesU: I did something like it
2014-01-27 02:20 LexiaLovesU: ><
2014-01-27 02:20 Byakugan249: ok then :3
2014-01-27 02:21 Byakugan249: 00:50:779 (1) - i feel that the finish on this spinner is too loud ><. perhaps you can reduce the volume to 60% to prevent less distractions?
2014-01-27 02:22 LexiaLovesU: Donesie
2014-01-27 02:22 LexiaLovesU: owo
2014-01-27 02:22 Byakugan249: 00:55:846 (3) - may i ask why the clap is at the beginning? o.o
2014-01-27 02:23 LexiaLovesU: there is a dun sound their
2014-01-27 02:23 Byakugan249: ahh ok
2014-01-27 02:24 LexiaLovesU: Finish to loud on vocals?
2014-01-27 02:24 Byakugan249: nope it's fine
2014-01-27 02:25 LexiaLovesU: okie owo
2014-01-27 02:25 Byakugan249: 01:05:576 (3) - what about making it look like [http://osu.ppy.sh/ss/1284304 this] for a smoother transition and nice look?
2014-01-27 02:26 LexiaLovesU: Donesie
2014-01-27 02:27 LexiaLovesU: I think your one looks nicer :D
2014-01-27 02:27 Byakugan249: 01:12:063 (3) - [http://osu.ppy.sh/ss/1284308 try that] instead. it's a similar idea about the middle point :3
2014-01-27 02:28 Byakugan249: owo ty
2014-01-27 02:29 LexiaLovesU: Done uwu
2014-01-27 02:29 Byakugan249: 01:21:590 (2) - same idea as 01:05:576 - , just try to align it on the x and y axis
2014-01-27 02:29 Byakugan249: http://osu.ppy.sh/ss/1284315
2014-01-27 02:29 LexiaLovesU: 01:20:171 (1,2) - this Rhythm too hard?
2014-01-27 02:30 Byakugan249: should be fine IMO
2014-01-27 02:30 Byakugan249: but if you think it's too hard, you can change it
2014-01-27 02:31 LexiaLovesU: i put it there cause it sounded awkward on white
2014-01-27 02:31 Byakugan249: yea i agree ><
2014-01-27 02:31 Byakugan249: even though there's a sound, it doesn't stand out ><
2014-01-27 02:32 Byakugan249: and that's all for easy
2014-01-27 02:32 Byakugan249: normal diff is next
2014-01-27 02:32 LexiaLovesU: so ill keep for the sake of matching the music
2014-01-27 02:32 LexiaLovesU: and okie
2014-01-27 02:32 Byakugan249: 00:06:792 (5,1) - what about a 1/2 repeat for more readability?
2014-01-27 02:38 LexiaLovesU: I agree a bit to hard
2014-01-27 02:38 Byakugan249: oh? ok then if you insist
2014-01-27 02:38 Byakugan249: 00:23:414 (1) - same as easy. remember that volume i mentioned?
2014-01-27 02:38 LexiaLovesU: i applied all already
2014-01-27 02:38 Byakugan249: ahh ok :3
2014-01-27 02:38 LexiaLovesU: 'v'
2014-01-27 02:39 Byakugan249: 00:36:387 (1) - here as well?
2014-01-27 02:39 LexiaLovesU: yep
2014-01-27 02:39 Byakugan249: ok then just making sure
2014-01-27 02:40 LexiaLovesU: i know owo i appericiate it ^^
2014-01-27 02:40 Byakugan249: 00:41:049 (4) - reduce this by 1/2. you're breaking consistency with 00:44:292 (4) - and 00:47:535 (3) -
2014-01-27 02:41 Byakugan249: 00:50:880 (1) - and here ><
2014-01-27 02:43 LexiaLovesU: what move to red tick?
2014-01-27 02:43 Byakugan249: no--end it at 00:41:656 -
2014-01-27 02:44 Byakugan249: that's what i mean by reduc
2014-01-27 02:44 Byakugan249: reduce*
2014-01-27 02:45 LexiaLovesU: so move the spinner to white
2014-01-27 02:45 Byakugan249: no--the slider
2014-01-27 02:45 Byakugan249: the spinner is regarding to the volume
2014-01-27 02:45 LexiaLovesU: but the slider hits the vocals
2014-01-27 02:46 LexiaLovesU: 00:50:171 (3) - this slider
2014-01-27 02:46 Byakugan249: 00:41:049 (4) -
2014-01-27 02:46 Byakugan249: that slider
2014-01-27 02:47 LexiaLovesU: i already did that
2014-01-27 02:47 Byakugan249: 00:50:880 (1) - for this one, remember when i mentioned the volume?
2014-01-27 02:47 Byakugan249: reduce it to 60%
2014-01-27 02:48 LexiaLovesU: did it
2014-01-27 02:48 Byakugan249: ok then ><
2014-01-27 02:48 Byakugan249: 01:05:576 (3) - think you can do [http://puu.sh/6zPLk.jpg this] ? same reason as before
2014-01-27 02:49 LexiaLovesU: Done
2014-01-27 02:49 Byakugan249: moving on to hard
2014-01-27 02:49 LexiaLovesU: okie owo
2014-01-27 02:50 Byakugan249: 00:05:576 (1) - don't you think that this spinner is too sudden? i mean ik it's a hard diff, but this could most likely surprise players
2014-01-27 02:51 Byakugan249: what about a 1/2 slider and 3 circles to follow the BGM. listen carefully if you wanna add this
2014-01-27 02:52 LexiaLovesU: done but wait
2014-01-27 02:54 LexiaLovesU: done
2014-01-27 02:54 LexiaLovesU: continues ^w^
2014-01-27 02:54 Byakugan249: 00:53:617 - think you can add a circle here and on 00:54:022 - with a jump pattern to make it fun to follow?
2014-01-27 02:55 Byakugan249: also--it's a setup for the kiai
2014-01-27 02:58 LexiaLovesU: http://osu.ppy.sh/ss/1284378 I did a thunder patgtern
2014-01-27 02:58 Byakugan249: ahh that's good :3
2014-01-27 02:58 Byakugan249: 01:00:103 - 01:00:508 - same idea here
2014-01-27 02:59 Byakugan249: 01:13:076 - 01:13:481 - and here
2014-01-27 03:03 LexiaLovesU: im having trouble
2014-01-27 03:03 LexiaLovesU: ><
2014-01-27 03:03 Byakugan249: what's wrong?
2014-01-27 03:03 Byakugan249: can't think of any patterns
2014-01-27 03:03 Byakugan249: ?
2014-01-27 03:04 LexiaLovesU: http://osu.ppy.sh/ss/1284397 Best i can come up with ruining the flow
2014-01-27 03:05 LexiaLovesU: without*
2014-01-27 03:05 Byakugan249: or you can do [http://osu.ppy.sh/ss/1284406 this] instead
2014-01-27 03:07 LexiaLovesU: I like mine cause of end slider ><
2014-01-27 03:07 Byakugan249: ok then :3
2014-01-27 03:07 LexiaLovesU: http://osu.ppy.sh/ss/1284411 This
2014-01-27 03:07 Byakugan249: i see
2014-01-27 03:07 Byakugan249: what about the next pattern?
2014-01-27 03:08 Byakugan249: try something like [http://osu.ppy.sh/ss/1284410 this]
2014-01-27 03:08 LexiaLovesU: 01:06:590 (2,3,4) - Reduce or no i put there to create epicness for the kia returning
2014-01-27 03:08 Byakugan249: wait--what spacing did you use for the previous one?
2014-01-27 03:09 LexiaLovesU: The previous ones i used 1.6
2014-01-27 03:09 Byakugan249: use 1.6 as well on this one since the pisch sounds similar
2014-01-27 03:09 Byakugan249: pitch*
2014-01-27 03:10 LexiaLovesU: okie
2014-01-27 03:11 LexiaLovesU: Done with those
2014-01-27 03:11 Byakugan249: hai
2014-01-27 03:11 Byakugan249: insane
2014-01-27 03:11 Byakugan249: 00:05:677 (1) - remove this and try a star pattern instead to make this more readable
2014-01-27 03:13 Byakugan249: or you can do a different shaped pattern ><
2014-01-27 03:19 LexiaLovesU: http://osu.ppy.sh/ss/1284427 Like this
2014-01-27 03:20 Byakugan249: that could work...make (11) a NC so that it won't be misleading to follow during gameplay
2014-01-27 03:21 Byakugan249: if you do that, remove the NC on (1) since the vocals sound connected
2014-01-27 03:21 LexiaLovesU: okie done
2014-01-27 03:21 Byakugan249: 00:34:765 (1,1) - remove the combos for both notes because you're breaking consistency with your previous combos
2014-01-27 03:22 LexiaLovesU: done
2014-01-27 03:23 Byakugan249: 00:53:414 (1) - that slidertick has to be more audible since the BGM stands out the most. increase the volume to 50-60% on 00:53:819 - and back to 20% at 00:53:921 -
2014-01-27 03:24 LexiaLovesU: done
2014-01-27 03:25 Byakugan249: update the map
2014-01-27 03:27 LexiaLovesU: okay done owo
2014-01-27 03:30 Byakugan249: easy's good
2014-01-27 03:30 LexiaLovesU: ohh yay :D
2014-01-27 03:30 Byakugan249: not the shapes i was expecting, but it's close enough
2014-01-27 03:31 Byakugan249: i mean the wave sliders
2014-01-27 03:31 LexiaLovesU: sorry i tried but couldnt do it right >< so i did the best i could
2014-01-27 03:32 Byakugan249: ahh remember that finish i mentioned on 00:20:171 (1) -
2014-01-27 03:32 Byakugan249: in easy
2014-01-27 03:32 Byakugan249: remove it and replace it for a clap for consistency
2014-01-27 03:32 Byakugan249: i just noticed it
2014-01-27 03:32 LexiaLovesU: it is a clap
2014-01-27 03:33 LexiaLovesU: http://osu.ppy.sh/ss/1284462 see
2014-01-27 03:34 LexiaLovesU: im in normal LOL
2014-01-27 03:34 LexiaLovesU: XD
2014-01-27 03:34 LexiaLovesU: XD OMG LOL
2014-01-27 03:34 Byakugan249: i'm talking about easy ><
2014-01-27 03:34 Byakugan249: haha
2014-01-27 03:34 LexiaLovesU: done
2014-01-27 03:35 LexiaLovesU: i just noticed i was in normal
2014-01-27 03:35 Byakugan249: haha
2014-01-27 03:35 Byakugan249: :P
2014-01-27 03:35 LexiaLovesU: anything else ovo?
2014-01-27 03:36 Byakugan249: 00:50:575 (4) - is this missing a clap? o.O
2014-01-27 03:36 Byakugan249: at the beginning
2014-01-27 03:36 LexiaLovesU: no
2014-01-27 03:36 LexiaLovesU: there claps there
2014-01-27 03:37 Byakugan249: ehh~ that's odd :/
2014-01-27 03:37 LexiaLovesU: but you cant put clap on just beginner of spiner
2014-01-27 03:37 Byakugan249: i mean the slider
2014-01-27 03:37 LexiaLovesU: it affects the whole thing
2014-01-27 03:37 Byakugan249: not the spinner
2014-01-27 03:37 LexiaLovesU: they are their
2014-01-27 03:37 Byakugan249: ahh :/
2014-01-27 03:37 Byakugan249: it didn't show for me
2014-01-27 03:38 LexiaLovesU: http://osu.ppy.sh/ss/1284474
2014-01-27 03:39 Byakugan249: you're on the easy diff ><
2014-01-27 03:39 Byakugan249: i mean the normal diff
2014-01-27 03:39 LexiaLovesU: oh
2014-01-27 03:39 Byakugan249: sorry--didn't notice ><
2014-01-27 03:39 LexiaLovesU: Yes the clap got removed remade it
2014-01-27 03:40 LexiaLovesU: i remade the slider before
2014-01-27 03:40 Byakugan249: 00:57:468 (1,2) - a minor spacing error. move (2,3) to fix it
2014-01-27 03:40 Byakugan249: ahh i see
2014-01-27 03:40 LexiaLovesU: done
2014-01-27 03:40 Byakugan249: hard diff
2014-01-27 03:42 LexiaLovesU: okay
2014-01-27 03:43 Byakugan249: hard's good
2014-01-27 03:43 Byakugan249: isnane
2014-01-27 03:43 LexiaLovesU: okay in
2014-01-27 03:43 Byakugan249: if you want, i can give you the code for the waved sliders
2014-01-27 03:43 Byakugan249: when i post
2014-01-27 03:44 Byakugan249: 00:07:198 (2) - remember when i mentioned that you shouldn't make this a NC?
2014-01-27 03:44 Byakugan249: make it a NC. you did it on hard ><
2014-01-27 03:44 LexiaLovesU: okay
2014-01-27 03:44 LexiaLovesU: owo
2014-01-27 03:45 LexiaLovesU: you dont have to mention codes dont worry about it owo
2014-01-27 03:45 Byakugan249: ok then ><
2014-01-27 03:45 Byakugan249: because that's the only thing you need to fix before i can bubble
2014-01-27 03:46 LexiaLovesU: its its for a bubb;e post it
2014-01-27 03:46 Byakugan249: ok then
2014-01-27 03:47 Byakugan249: ahh i noticed something as well...it's the video
2014-01-27 03:47 LexiaLovesU: yes owo
2014-01-27 03:47 Byakugan249: ehh~
2014-01-27 03:47 Byakugan249: it looks too pixelated orz
2014-01-27 03:48 LexiaLovesU: Guys Video shouldnt be a problem ><
2014-01-27 03:48 Byakugan249: ok then ><
2014-01-27 03:48 LexiaLovesU: Done?
2014-01-27 03:49 Byakugan249: mhm update
2014-01-27 03:49 Byakugan249: i'm gonna post and do the wave sliders
2014-01-27 03:50 LexiaLovesU: okie owo

gonna post the codes for the wave sliders.

Easy
00:25:035 (3) -
299,337,25035,2,2,B|253:303|202:328|149:352|96:307,1,200,2|8,0:0|0:0,0:0:0:0:
01:05:576 (3) -
308,304,65576,2,0,B|317:224|409:224|420:132,1,200,8|4,0:0|0:0,0:0:0:0:
01:12:063 (3) -
321,248,72063,2,8,B|367:214|418:237|468:262|522:207,1,200,4|8,0:0|0:0,0:0:0:0:

Normal
00:42:062 (5) -
368,344,42062,2,0,B|404:296|360:284|388:208,1,119.999990463257
00:59:089 (4) -
329,250,59089,2,8,B|330:154|444:154|445:34,1,239.999980926514,4|8,0:0|0:0,0:0:0:0:
01:12:062 (4) -
382,130,72062,2,8,B|329:172|340:238|350:298|270:350,1,239.999980926514,4|8,0:0|0:0,0:0:0:0:

Hard
00:59:090 (7) -
284,176,59090,2,8,B|217:219|139:181|71:147|-13:193,1,300,4|8,0:0|0:0,0:0:0:0:

EDIT: here you go and GL :D

Topic Starter
LexiaLovesU
OMG YAY :D!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Gero
Finally
Saten

LexiaLovesU wrote:

Priti wrote:

I would rather not have a butt facing me for the whole map.
The BG was changed but it didn't update for the Listings

I can't see the other BG you intend to change to in the .osz
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