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Kitta Izumi - Dou Kangaete mo Watashi wa Warukunai (TV Size)

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BeatofIke
Apply Natsu's mod and I shall mod this map! :)
Topic Starter
LexiaLovesU

Natsu wrote:

HI~ Lexia x.x/

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions
Easy has been Remapped
Normal has Been Remapped
Hard:
  1. 00:00:914 (1) - mmm nop this should start in 00:00:711 like the others diffs Done
  2. 00:02:130 (1,2,3) - you have a bad rhythm here since you are mapping the strongs beats as a slider tails and its not good for play :c try this instead it follow better the rhythm of the song:I just Noticed that lol little mistake changed
  3. 00:04:157 (2,3,4) - symilar issue here for this one you can try: same as above
  4. 00:05:576 the spinner sound bad xD i mean the song its to strong I suggest you to add a green line with 35 or 40% volume Done
  5. 00:07:198 (2,1) - swap NC following your stanzas pattern the NC should be in 00:07:198 (2) - were the empathize its and not 00:07:400 (1) - cuz you broke your pattern Done
  6. 00:07:198 (2,1,2,3,4) - and yes this is a broke rhythm to follow the music better try some like: Done and added a jump to signify the emotion in the music escalating
  7. 00:08:819 when you apply the rhyhtm above should be a NC here 00:08:819 and you should remove it from 00:09:630 (1) -
  8. 00:11:049 (2,3) - this blanket can be alot better use the aproach circle to fix it Done
  9. 00:11:860 (4,1) - really bad flow here the slider dont flow nice to the 1 position try maybe some like:Flow is fine since the slider takes a 1/1 break it would be easy for a hard player to hit it. its good to go in the opposite direction in harder diffs sometimes because if I keep going in the same direction it will get boring and repetitive
  10. 00:13:684 (1,2) - fix the blanket use the aproach circle to fix it Its Fine
  11. 00:14:495 (3,4,1) - same as above with both blankets Its Fine
  12. 00:15:711 (2) - move this a little down its getting overlaped by 00:14:495 (3) - previous slider No change not notable during gameplay
  13. 00:15:711 (2,3) - here its another flow issue trysome like: Done
  14. 00:16:927 (1,2,3) - another one you can make a nice jump pattern here thought like: Done
    SPOILER

    If you want to add a jump ctrl g 5
  15. 00:19:360 (3) - kinda nazui but you actually slider shape its pretty weird o.o use a better one? even though you told be to do the sexy curve okie dokie did something
  16. 00:24:833 (1,2) - you can improve this blanket too look bad actually Improved the blanket
  17. 00:26:657 (1) - remove finish and others hitsounds from sliders bodys X.X The finish on the first slider body is supposed to symbolize the extended note so no change on first. The other ones have been taken out
  18. 00:28:684 (2) - ctrl g will play alot better here have some little jumps on hard will prepared players to play the others diffs Done
  19. 00:29:090 (3) - also this slider broke all the flow here some like the next example will fix it: Done
  20. 00:31:927 (2,3) - another flow issue Im sure you can fix this by yourself Done
  21. 00:32:333 I was expecting a original slider shape here to express the girl fun sound in music I added something weird xD
  22. 00:33:954 (3,2) - fix the overlap here I don't know what you are pointing at cause 3 and 2 are blankets not overlaps
  23. 00:34:765 (1,2) - use a properly distance and fix the flow with the next beat I mean 00:35:171 (2,3) -
  24. 00:36:387 why the new combo? this its not consistent with what you did on 00:23:008 (1,2,3,4,5) -
  25. 00:38:414 (2,3,1) - here its another flow issue since you can fix it easily taking examples from the others suggestions Fixed
  26. 00:41:049 (1,2,3) - nazi this blankets can be better its fine off by 1 is to little to even be notable issue
  27. 00:42:873 (1) - move this slider down since its getting overlap by previous 00:41:657 (2) - Done
  28. 00:43:481 bad rhythm also itsnot consistent with the one you use on the previous symilar suggestion to keep consitent with your other section and the music use this: I fixed cause the slider ended on the white tick but a different rhythm is not bad having an inconsistency in rhythm brings diversity in a diff creating a special and more upbringing difficulty
  29. 00:44:900 (2,1) - avoid the overlap Fixed
  30. 00:45:914 (5,1) - fix the blanket
actually that blanket is perfect owo

Thank Natsu for an amazing it helped a lot :D

im working sorry x'mas was bussy for me
Alternative
Mod for Mod


[General]
  1. Do you need 'Wide Screen support?' Probably,you might uncheck this issue.

[Easy]
  1. 00:00:711 - IMO, this is calm part. That's why I recommend you to reduce the volume. I think 40% is appropriate
  2. 00:00:711 (1,3) - That's my feeling. You might make these sliders the same form.(The reason why, these are a little bit different)
  3. 00:05:576 (4) - NC
  4. 00:05:576 (4) - set slider-head and slider-end parallel to the x-axis.
  5. 00:07:198 (1) - Delete NC?
  6. 00:16:927 (1,4) - I recommend you to change these the same form.
  7. 00:29:495 - consider about 00:26:252 (4) - this note. You should add note here
  8. 00:33:954 (2) - same as 00:05:576 (4) -
  9. 00:36:792 (2,4) - How about using same form slider?
  10. 00:39:630 (1) - make blanket more better
  11. 01:20:171 (1,2,3) - I think this part is difficult for novice. I suggest that 01:20:171 (1) - let this slider grow to 01:20:981 - , and 01:21:184 (2) - delete it
  12. 01:25:035 (3) - NC
  13. 01:26:657 (1) - Delete NC
[Normal]
  1. 00:00:711 - same as Easy
  2. 00:01:319 (2) - Delete this green line
  3. 00:15:306 (3) - try like this
  4. 00:28:279 (3) - Ctrl+J+H+G and replace it
  5. 01:06:590 (4) - try like this
  6. 01:09:630 (5) - Move 1 grid left?
  7. 01:24:225 (2) - Ctrl+J+H+G and replace
[Hard]
  1. 00:00:711 - same as Easy
  2. 00:01:522 (4) - delete sliderwhistle?
  3. 00:02:333 (6,7,8) - try
  4. 00:04:157 (2,3) - use same slider form
  5. 00:26:252 (8) - How about adding waypoint to make a curve
  6. 00:57:063 (9,1) - try
  7. 01:05:576 (4) - NC
  8. 01:12:063 (6) - Delete sliderwhistle
  9. 01:18:549 (4) - Ctrl+J+H+G and replace it
[Insane]
  1. 00:00:711 - same as Easy
  2. 00:00:711 (1) - delete slider whistle
  3. 00:03:144 (3) - Rotate 11 and replace it
  4. 00:03:144 (3) - delete sliderwhistle
  5. 00:19:563 (4,5,6,7,1) - try like this
  6. 00:21:387 (4,2) - use same slider form
  7. 00:39:326 (4) - delete note (the reason why this is overmapped issue)
  8. 00:40:542 (3) - ^
  9. 00:43:988 (4) - ^
  10. 01:02:333 (1) - delete sliderwhistle
  11. 01:07:603 (2) - Ctrl+J+H+G and replace it
  12. 01:09:630 (5) - delete waypoint and make a straight
  13. 01:18:549 (1) - sticks out too much....

OK finished
There is nothing to say.
Good luck
I'll be waiting for your mod for mod
Topic Starter
LexiaLovesU

Alternative wrote:

Mod for Mod


[General]
  1. Do you need 'Wide Screen support?' Probably,you might uncheck this issue.

[Easy]
  1. 00:00:711 - IMO, this is calm part. That's why I recommend you to reduce the volume. I think 40% is appropriate Done
  2. 00:00:711 (1,3) - That's my feeling. You might make these sliders the same form.(The reason why, these are a little bit different) Nope there the same I did ctrl v on them
  3. 00:05:576 (4) - NC Nope going by 2 stanzas
  4. 00:05:576 (4) - set slider-head and slider-end parallel to the x-axis. Okay
  5. 00:07:198 (1) - Delete NC? Nope it hits to strong and has a finish so I cant remove
  6. 00:16:927 (1,4) - I recommend you to change these the same form. I wasn't aiming for symerty there the red anchor is supposed to represent the ei sound she says during the note. thus the reason for it going curving on the exact same time as the red tick ^.^
  7. 00:29:495 - consider about 00:26:252 (4) - this note. You should add note here Nope I didn't want to add a constant barrage of 1/1 notes so I gave them a break
  8. 00:33:954 (2) - same as 00:05:576 (4) - ^^
  9. 00:36:792 (2,4) - How about using same form slider? I understand for symerty but I will ruin the flow between 4 and 5 cause the slider will be too curved in the opposite direction it might be hard to hit owo
  10. 00:39:630 (1) - make blanket more better Done
  11. 01:20:171 (1,2,3) - I think this part is difficult for novice. I suggest that 01:20:171 (1) - let this slider grow to 01:20:981 - , and 01:21:184 (2) - delete it Actually since I ended the slider on a red tick the next red tick would be treated like a white tick cause of same ds
  12. 01:25:035 (3) - NC Again following 2 stanzas
  13. 01:26:657 (1) - Delete NC ^^
[Normal]
  1. 00:00:711 - same as Easy Done
  2. 00:01:319 (2) - Delete this green line Done
  3. 00:15:306 (3) - try like this No that will ruin the flow for next note
  4. 00:28:279 (3) - Ctrl+J+H+G and replace it I did something a bit different
  5. 01:06:590 (4) - try like this Done
  6. 01:09:630 (5) - Move 1 grid left? Way to Nazi I don't see anything wrong
  7. 01:24:225 (2) - Ctrl+J+H+G and replace Okay I guess
[Hard]
  1. 00:00:711 - same as Easy Done
  2. 00:01:522 (4) - delete sliderwhistle?
  3. 00:02:333 (6,7,8) - try Icant see it
  4. 00:04:157 (2,3) - use same slider form Done
  5. 00:26:252 (8) - How about adding waypoint to make a curve
  6. 00:57:063 (9,1) - try I cant see it
  7. 01:05:576 (4) - NC Done
  8. 01:12:063 (6) - Delete sliderwhistle
  9. 01:18:549 (4) - Ctrl+J+H+G and replace it Done
[Insane]
  1. 00:00:711 - same as Easy
  2. 00:00:711 (1) - delete slider whistle
  3. 00:03:144 (3) - Rotate 11 and replace it
  4. 00:03:144 (3) - delete sliderwhistle
  5. 00:19:563 (4,5,6,7,1) - try like this
  6. 00:21:387 (4,2) - use same slider form
  7. 00:39:326 (4) - delete note (the reason why this is overmapped issue)
  8. 00:40:542 (3) - ^
  9. 00:43:988 (4) - ^
  10. 01:02:333 (1) - delete sliderwhistle
  11. 01:07:603 (2) - Ctrl+J+H+G and replace it
  12. 01:09:630 (5) - delete waypoint and make a straight
  13. 01:18:549 (1) - sticks out too much....

OK finished
There is nothing to say.
Good luck
I'll be waiting for your mod for mod
LunarSakuya
hi

General
- Since you made all the diffs, you should have consistent combo colors. It seems that Hard's 3rd colors is the only one out of place lol. Make sure every diff has the code:
[Colours]
Combo1 : 210,210,0
Combo2 : 255,128,192
Combo3 : 128,255,128

- In the Title Unicode, there should be a space before TV Size: どう考えても私は悪くな (TV Size)

- I'm 95% sure the preview time's unsnapped lol, should be "PreviewTime: 53414" It'd be nice to check with another BAT but yea

- Uncheck Widescreen Support


Easy
00:04:360 (2,3) - just a bit far xD maintain the 1.1x distance snap please
00:54:225 (1) - Finish on head would be nice
00:55:035 (2) - i recommend clap or whistle (like in Hard) on head for every other white tick starting from here =v= Right now, the placements seem a bit random, as in the emphasis on some notes come off kinda unbalanced imo
01:21:184 (2) - Highly suggest you delete this. There is only silence here. Upon deleting that, you could extend 01:20:171 (1) - to the end of the vocals like: 01:23:008 (3) - Delete clap, similar idea as above, the clap sounded a bit strong here imo
01:25:035 (3) - Clap on head maybe

Normal
00:00:711 (1) - perhaps whistle on head to introduce the map~
00:37:400 (2) - feels kinda funny starting on the wrong "downbeat", try this rhythm instead: 00:39:225 (4) - a single note here would be just fine~ listen to the bgm
00:41:049 (4,5) - similar rhythm issue as before, try this rhythm: or something like that
00:46:117 (1) - Finish on head~
00:50:576 (4) - Finish on tail
00:50:880 (1) - some hitsound on this spinner would be nice
00:55:035 (2) - same deal as Easy, I suggest putting claps or whistles on every other white tick starting from here

Hard
00:08:413 (4) - Clap, hitsound consistency
00:34:765 (5) - minor but you could move this a bit to the left for a perfect blanket xD
00:43:685 (3) - Unsnapped slider start (I'd just remake it)
00:50:981 (6) - NC to mark the jump here?
01:10:035 (9) - hmm NC, delete NC on next note; vocals seem pretty distinct here imo
01:14:090 (2) - Delete Clap on tail (was this supposed to go on the head?)
01:14:496 (3) - Unsnapped start
01:20:577 (3) - ^

Insane
00:06:792 (1) - NC, its after a spinner
00:07:198 (2) - Finish on head D:
00:07:603 (3,7,11,1) - Claps lol don't forget your hitsounds
00:10:035 (3) - ^ yeah just go through and double check your hitsound consistency
00:14:698 (5) - Move this clap to (4)
00:32:029 (3) - What's this following? possibly another silence issue here =v= I'd move this forward to the red tick so it'll keep the 1/2 beat going
00:35:069 (2) - similar as above, the beginning of this slider doesn't seem to be going at its own rhythm..something like this maybe: 01:19:360 (1,2) - i think a jump of some sort would be fitting here~ the vocals kinda create that feel?
01:20:577 (3) - Unsnapped start


Nice map~~ :D I'd prob get a couple more mods just in case since there were several General and hitsounding things I noticed
for now, i'll leave my star here~
Topic Starter
LexiaLovesU

LunarSakuya wrote:

hi

General
- Since you made all the diffs, you should have consistent combo colors. It seems that Hard's 3rd colors is the only one out of place lol. Make sure every diff has the code:
[Colours]
Combo1 : 210,210,0
Combo2 : 255,128,192
Combo3 : 128,255,128

- In the Title Unicode, there should be a space before TV Size: どう考えても私は悪くな (TV Size) Done

- I'm 95% sure the preview time's unsnapped lol, should be "PreviewTime: 53414" It'd be nice to check with another BAT but yea Changed

- Uncheck Widescreen Support Done


Easy
00:04:360 (2,3) - just a bit far xD maintain the 1.1x distance snap please
00:54:225 (1) - Finish on head would be nice
00:55:035 (2) - i recommend clap or whistle (like in Hard) on head for every other white tick starting from here =v= Right now, the placements seem a bit random, as in the emphasis on some notes come off kinda unbalanced imo
01:21:184 (2) - Highly suggest you delete this. There is only silence here. Upon deleting that, you could extend 01:20:171 (1) - to the end of the vocals like: 01:23:008 (3) - Delete clap, similar idea as above, the clap sounded a bit strong here imo
01:25:035 (3) - Clap on head maybe
All Done I reworked the hitsounds a bit :3
Normal
00:00:711 (1) - perhaps whistle on head to introduce the map~
00:37:400 (2) - feels kinda funny starting on the wrong "downbeat", try this rhythm instead: 00:39:225 (4) - a single note here would be just fine~ listen to the bgm
00:41:049 (4,5) - similar rhythm issue as before, try this rhythm: or something like that
00:46:117 (1) - Finish on head~
00:50:576 (4) - Finish on tail
00:50:880 (1) - some hitsound on this spinner would be nice
00:55:035 (2) - same deal as Easy, I suggest putting claps or whistles on every other white tick starting from here
Done All
Hard
00:08:413 (4) - Clap, hitsound consistency
00:34:765 (5) - minor but you could move this a bit to the left for a perfect blanket xD
00:43:685 (3) - Unsnapped slider start (I'd just remake it)
00:50:981 (6) - NC to mark the jump here?
01:10:035 (9) - hmm NC, delete NC on next note; vocals seem pretty distinct here imo
01:14:090 (2) - Delete Clap on tail (was this supposed to go on the head?)
01:14:496 (3) - Unsnapped start
01:20:577 (3) - ^
All Done
Insane
00:06:792 (1) - NC, its after a spinner
00:07:198 (2) - Finish on head D:
00:07:603 (3,7,11,1) - Claps lol don't forget your hitsounds
00:10:035 (3) - ^ yeah just go through and double check your hitsound consistency
00:14:698 (5) - Move this clap to (4)
00:32:029 (3) - What's this following? possibly another silence issue here =v= I'd move this forward to the red tick so it'll keep the 1/2 beat going
00:35:069 (2) - similar as above, the beginning of this slider doesn't seem to be going at its own rhythm..something like this maybe: 01:19:360 (1,2) - i think a jump of some sort would be fitting here~ the vocals kinda create that feel?
01:20:577 (3) - Unsnapped start

All done

Nice map~~ :D I'd prob get a couple more mods just in case since there were several General and hitsounding things I noticed
for now, i'll leave my star here~
Thank you for modding ill call back after a couple more opinions :D
Xinely
Hi Moe :3~

We did an Irc Mod :3
09:36 LexiaLovesU: I just made all hitsounds consistent
09:37 Xinely: i will check it when you're done if you want :p
09:40 LexiaLovesU: yes please <3
09:41 Xinely: okay <3
09:41 Xinely: tell me when you're done :p
09:42 LexiaLovesU: Dona
09:42 LexiaLovesU: done
09:42 Xinely: aa okay
09:49 LexiaLovesU: irc?
09:49 Xinely: yap owo
09:50 Xinely: Easy
09:50 LexiaLovesU: okie in
09:50 Xinely: 00:13:684 (1) - clap on head should be changed with finish here. since the music have a cymbal sound
09:51 LexiaLovesU: okie
09:52 Xinely: 00:20:171 (1) - just personal taste here. since i hear the music. clap doesn't have a sound which similar with sound.. hmm how about sampleset drum and add finish on head?
09:53 Xinely: owait i forgot , ^ remove clap on head if you use drum finish
09:54 Xinely: 00:25:035 (3) - imo sound of whistle's body here is too loud. how about reduce it around 10%? so in 00:25:035 - 60% volume instead
09:54 LexiaLovesU: Done
09:56 Xinely: i will mention flow for this, 00:34:765 (3) - try to move the red point (middle point) to 396,204 for smoother and better flow here
09:57 LexiaLovesU: Done both
09:58 Xinely: 00:49:360 (1,2) - try to use http://puu.sh/6srhz.jpg pattern ? somehow i feel the flow is easier to follow by newbie :p
09:58 Xinely: 00:50:779 (1) - since the clap sound is really loud here. keep the finish but add clap too here.
10:00 LexiaLovesU: on the spinner
10:00 Xinely: 00:57:468 (1,3) - aa i didn't found any cymbal on both heads and tails here. i guess finishs are really loud here too. change all of them with whistles. so whistle on head and tail for both sliders
10:01 LexiaLovesU: the finish was supposed to follow the emphasis in vocal
10:01 Xinely: okay
10:02 LexiaLovesU: owo
10:02 Xinely: 01:25:035 (3) - how about add whistle in slider's body for consistency with 00:05:576 (4) - ?
10:03 Xinely: Done for Easy
10:03 Xinely: Tell me when you're done for Easy and we will go to Normal diff
10:03 LexiaLovesU: for that suggestion i put the clap for body because of the beat going don don don don don
10:04 LexiaLovesU: to match with the it
10:04 LexiaLovesU: owo
10:04 Xinely: but clap doesn't have any sound/effect if you put on slider's body
10:04 Xinely: www
10:05 LexiaLovesU: i guess ill remove the clap but i kinda dont wanna add whistle owo
10:05 Xinely: ok
10:06 LexiaLovesU: So pro Mod on hitsounds ;w;
10:06 LexiaLovesU: done with easy
10:06 Xinely: Not really :p
10:06 Xinely: Normal
10:06 Xinely: 00:07:198 (1) - hmm a nazi but flow could be easier and better to follow. move to 424,264 buahahahaha *runs
10:06 LexiaLovesU: okie
10:07 Xinely: 00:13:684 (1) - same as Easy, add finish on head since there is a cymbal sound here
10:07 LexiaLovesU: donsie
10:08 Xinely: 00:15:306 (3) - flow again, i would to move the tail to 148,388 for better flow. hm natural flow i mean.. don't worry it's not get offscreen here
10:08 LexiaLovesU: done
10:09 Xinely: 00:20:171 (1) - same as Easy, if you want remove the clap on head and use drum finish on head (if you fixed from Easy)
10:10 LexiaLovesU: done
10:10 Xinely: 00:34:765 (3) - a little bit nazi too, try to move the tail to 288,304 for smother flow here?
10:11 Xinely: 00:46:117 (1) - ups nazi, inconsistency spacing 1,12x here. should be around 1,15x-1,25x lol
10:12 Xinely: oh seems i give it too much. i will waiting your reply first and will continue after you're done to checking them ^
10:13 LexiaLovesU: Done
10:14 Xinely: 01:02:333 (3) - forget to give clap on tail? i hear a little sound of clap here
10:15 LexiaLovesU: I didnt add them >.<
10:15 Xinely: ooo okay
10:16 LexiaLovesU: i should remove unessicary green lines
10:16 LexiaLovesU: should i add?
10:16 Xinely: aa yap must be fixed
10:17 Xinely: ups fixed, removed i mean
10:17 LexiaLovesU: should i add the Claps
10:17 Xinely: but i didn't found it on Normal diff. all of them have their own function
10:17 Xinely: claps? in where?
10:18 LexiaLovesU: nvm
10:18 Xinely: lol
10:18 Xinely: okay let's go to Hard? :p
10:19 LexiaLovesU: okay
10:19 Xinely: 00:06:792 (1) - hmm i prefer to do ctrl+G here for better flow.. hard to explain but try it. since you're a standard player, ofc you can feel the flow here :3
10:20 LexiaLovesU: done
10:21 Xinely: 00:11:860 (4) - hmm add clap on head to emphasize the music?
10:21 LexiaLovesU: done
10:22 Xinely: 00:36:995 (3) - hmm try ctrl+g for smoother/better flow here also to add a jump? this diff lack of jump imo ><
10:22 Xinely: 00:35:171 (6) - and nazi, inconsistency 1,14x here. should be 1,15x-1,25x XP
10:23 LexiaLovesU: done both
10:25 Xinely: 00:44:900 (6) - imo here, flow of straight slider seems too plain. i would to curve this slider a little bit like https://osu.ppy.sh/ss/1267605
10:26 Xinely: 00:50:576 (4,5) - imo since (5) have a loud sound until you gave a finish here. i would like to make a jump (altho little jump) here. try to move the (4) to 364,252 (or anywhere what you want) to make a jump ?
10:28 Xinely: 00:57:468 (2) - how about make a blanket too between (1) and (2) for consistency with 00:57:873 (3,4) - like https://osu.ppy.sh/ss/1267611 (don't worry jump is allowed for Hard diff :p) . Okay time to wait for your reply since i gave it too much again lol
10:30 LexiaLovesU: done
10:32 Xinely: 01:20:981 (4) - flow seems a little bit forced/weird imo here. how about flip this slider like https://osu.ppy.sh/ss/1267617 for better flow?
10:32 Xinely: that's all for Hard
10:33 LexiaLovesU: Done
10:33 Xinely: Okay let's go to Insane >w<
10:34 Xinely: 00:04:563 (3) - somehow i prefer to move this circle to 424,336 for natural flow hehe
10:34 Xinely: 00:11:860 (6) - clap on head to emphasize the music hehehe
10:35 LexiaLovesU: Done
10:36 Xinely: 00:30:711 (3) - i would to make a jump since the music is enough loud here, vocal is enough loud too. maybe make a jump with ctrl+G it?
10:38 Xinely: 00:53:414 (4) - i would to extend this slider to 00:54:123 - since there is a change of vocal here. (if you don't want it, make sure to increase distance of 00:53:414 (4,1) - both sliders since it's a like trap lol)
10:38 LexiaLovesU: No jump for 3
10:39 Xinely: 00:59:090 (7) - move the tail to 132,332 here for better flow?
10:39 LexiaLovesU: wait
10:39 LexiaLovesU: gotta put the hitsounds
10:39 Xinely: okay i will waiting here. tell me if you're done with hitsounds
10:40 Xinely: Actually nothing to say much for Insane so that's all from me :3
10:42 LexiaLovesU: About 4 1 i really like that antijump
10:42 LexiaLovesU: 7 flow right to it so its fine
10:43 Xinely: okay. that's all. Good Luck xP
10:43 LexiaLovesU: Thank you can you post this so i give kuduso
10:43 Xinely: okay

maybe not really helpful since just used 1 hour to mod all of this usually i need until 2 hours 15 mins for mod a tv size map lol

Good Luck Moe Moe Moe :oops:
BeatofIke
IRC Mod! *runs* o.o

Lexia so moe! <3
16:46 LexiaLovesU: Ike Question
16:46 BeatofIke: yes?
16:46 LexiaLovesU: 1 congratz on bubble :D
16:46 BeatofIke: that's not a question :<
16:47 LexiaLovesU: 2 can you just check quickly my hitsounds o.o
16:47 BeatofIke: Thank you! :3
16:47 LexiaLovesU: i got a star symbol from LS
16:47 BeatofIke: Sakuya <3
16:47 BeatofIke: okay :3
16:48 LexiaLovesU: I want to make it into a Bubble but i want another mod on my map owo
16:48 LexiaLovesU: Thank you :D
16:48 BeatofIke: Then what are we waiting for? Let's do this! :D
16:49 LexiaLovesU: Irc or thread owo
16:49 BeatofIke: irc :3
16:50 LexiaLovesU: okie owo
16:50 LexiaLovesU: Major improvements have been done
16:50 LexiaLovesU: Im in
16:52 BeatofIke: 00:07:198 (1) - If Andrea was modding this, he'll probably tell you to remove this combo since he's not a huge fan of single combos XD
16:52 BeatofIke: Just like he did to mine XD
16:52 LexiaLovesU: Okay LS might tell me to keep it lol
16:53 LexiaLovesU: done owo
16:53 BeatofIke: You don't have to remove it. Just optional
16:53 BeatofIke: oh okay o.o
16:53 LexiaLovesU: if LS says something about it ill remove owo
16:53 BeatofIke: 00:15:306 (1) - Remove this combo o.o
16:54 LexiaLovesU: Done o3o
16:54 BeatofIke: okay :3
16:56 BeatofIke: Tomoko's face is so creepy D:
16:57 LexiaLovesU: kawaii :D*
16:57 LexiaLovesU: i see you made a typo xD
16:57 BeatofIke: lol
16:58 BeatofIke: 00:36:387 (1) - Hmm.. this soft-finish isn't really needed since there are no strong sounds playing here.
16:59 LexiaLovesU: it represents the empahsis in her vocal
17:00 BeatofIke: okay :D
17:00 LexiaLovesU: owo
17:02 BeatofIke: Okay that's pretty much it. I do recommend adding more claps at the kiai section.
17:02 BeatofIke: Oh and add "watamote" in tags. :3
17:03 BeatofIke: since it's an alternative name of the anime
17:03 LexiaLovesU: its in there already XD
17:03 BeatofIke: oh
17:03 BeatofIke: I didn't see it lol
17:04 BeatofIke: moving to Normal :3
17:04 LexiaLovesU: okie
17:05 LexiaLovesU: in
17:06 BeatofIke: WOW! Your Normal difficulty is good! o.o
17:06 BeatofIke: just a few things to point out :3
17:07 BeatofIke: 01:06:590 (4) - remove the sliderslide clap on this slider.
17:07 LexiaLovesU: oh thanks :D
17:07 LexiaLovesU: if you notice there is 2 claps there
17:08 BeatofIke: Oh wait, I mean the noise of the slider, not the claps
17:08 LexiaLovesU: removed
17:09 LexiaLovesU: o3o
17:09 BeatofIke: okay :3
17:10 BeatofIke: that's it, moving to hard :3
17:10 LexiaLovesU: okay in owo
17:11 BeatofIke: 00:31:319 (4,5,6) - Inconistent spacing between 4 and 6
17:12 LexiaLovesU: Done
17:12 BeatofIke: okay :3
17:12 BeatofIke: 00:32:333 (7) - Cough Cough. Slider :3
17:13 LexiaLovesU: beatiful right owo
17:13 BeatofIke: yes
17:13 LexiaLovesU: yay :D
17:15 BeatofIke: Your hard is pretty good as well.
17:15 LexiaLovesU: Thank you owo
17:17 BeatofIke: okay all good :3
17:17 BeatofIke: moving to insane
17:17 LexiaLovesU: okie ^.^
17:18 LexiaLovesU: In
17:19 BeatofIke: okay :3
17:21 BeatofIke: 01:12:569 (2) - Hmm..try replacing this slider with a 1/2 slider
17:22 BeatofIke: 1/4 slider*
17:22 LexiaLovesU: Doesnt sounds right
17:22 LexiaLovesU: let me try that
17:22 BeatofIke: starting at 01:12:671.
17:24 LexiaLovesU: Done
17:24 BeatofIke: 01:25:035 (1,2,3,4) - Players would probably hate you for this pattern XD
17:24 BeatofIke: 01:26:252 (5) - add a new combo here I guess.
17:25 BeatofIke: and remove combo at 01:26:657 (1)
17:25 LexiaLovesU: Done
17:26 BeatofIke: okay :3
17:26 LexiaLovesU: Post this owo
17:27 BeatofIke: okay :3
Avena
I would rather not have a butt facing me for the whole map.
Topic Starter
LexiaLovesU

Priti wrote:

I would rather not have a butt facing me for the whole map.
The BG was changed but it didn't update for the Listings
Trust
Hi Lexia, mod on Insane and Hard as requested.

These are all suggestions,
feel free to use any~

[Insane]
So from what I can see your patterning of soft-hitclap2 is pretty inconsistent throughout the diff. I'll try to point you in the right direction and you can go from there.

To start, you can use S:C2 on 00:14:090 (2).
00:14:901 (6) - Change the head of this slider to S:C2
00:16:522 (12) - Change to S:C2
So for this measure you should have claps on (2), the head of (6), (8), and (12). Essentially you will want to repeat this pattern for each measure for the duration of the song for where it makes sense in the music. For example, the first section it made sense to avoid claps because of the prominent vocals. I'll let you go from here since it's a lot to point out. Make sure you apply a clap pattern to all your diffs as you'll want to keep hitsounding as consistent as possible and the consistency, from what LunarSakuya informed me, is what seems to be the issue. If you don't want to follow this pattern, that's certainly fine as long as you follow a pattern of some sort as it currently just seems like claps are sporadically placed at times.

From what I'm seeing you're placing whistles pretty nicely during the kiai section however the rest of the difficulty could definitely use more to bring out nice sounds in the music. Have a look to see where you can add some whistles, usually strong white ticks and sharp sounds are best suited.

00:14:090 (2,3,4,5,6) - It would look nice if you could get 00:14:090 (2,4,6) on the same y-coordinate and 00:14:292 (3,5) on the same x-coordinate to create a clean horizontal diamond shape.
00:20:171 (1) - Remove the drum-finish as it sounds very random and not fitting here.
00:23:414 (1) - A soft-whistle makes more sense here since there isn't a cymbal crash sound in the music to justify a finish.
00:25:036 (7,8) - The stacking on the tails can definitely be fixed.
00:26:252 (11) - Remove the clap here? I don't think it really fits here with whats going on in the music. Also for this part you can add whistles on 00:26:049 (9,11) which I think sounds very nice.
00:34:765 (6,7) - This rhythm doesn't play very nice because currently the slider ends on neither a vocal or a significant beat in the music. I suggest you shorten it to end on 00:34:968 as it would make it more comfortable to play, as well as remain consistent with your rhythm seeing how this is the only time where you use a 3/4 slider for similar sounding parts.
00:39:225 (8,9,10) - This triplet does not appear to be emphasizing anything identifiable in the music. I highly recommending deleting 00:39:326 (9,10) to avoid what feels like overmap to me.
00:47:535 (5) - Would look nice if you shifted this slider to the right to get a cleaner blanketing rainbow effect.
00:53:414 (4) - NC here due to to the SV change.
01:05:779 (6) - Add a S:C1 clap here for the drum beat
01:06:995 (13) - Having this note at around x:381 y:158 would make a clean triangle jump pattern with 01:06:387 (11,12,13) and make this part look more organized.
01:10:035 (1) - Remove whistle on the head to fit your whistle pattern more nicely
01:10:441 (2) - Change from finish to soft-whistle on the head
01:11:251 (5) - ^
01:12:872 (3) - This rhythm doesn't really fit for me, and was actually kind of strange/confusing to read in a first playthrough. With how you started 01:12:062 (1,2) it would seem more intuitive to just use a 1/2 slider. Alternatively you can use a reversing 1/4 to catch those faint sounds in the BGM: In both cases, I would personally avoid having any objects on 01:13:177 since there are no sounds in the music to justify it.
01:13:684 - I don't believe this green line is being used for anything. Make sure to remove it.
01:13:684 (1,2) - Personally I don't like how these sliderheads are touching slightly, seems a bit unnecessary and avoidable but that's just me. Perhaps you can rearrange this to look nicer while staying consistent with the DS of this combo, really up to your preference though.
01:19:360 (1) - If you shifted this to right a bit around x:240 y:223 for instance it would feel more like a natural movement and less of awkward nudge as they currently feel really close.
01:20:981 (4) - The blanket here is a bit off. Use the approach circle of (5) to curve the slider nicely around it's head
01:21:590 (5) - Although what you've done here is ok, it would sound and play much nicer if you emphasized the downbeat here, especially since it has a vocal starting on it. I recommend you break this slider up into either a circle-1/2-circle, or a circle and reversing 1/2:
Example


Circle, 1/2, Circle



Circle, Reversing 1/2
Note that any hit-sounding suggestions can in most cases apply to all your difficulties, hence why I put Insane first in the mod. As you go through Hard, make sure to refer to this section too.
[Hard]
00:08:009 (3,4,5) - I think the formation of these objects could flow more nicely. If you rotate 00:08:009 (3) by 15-20° it will make a smoother upwards curving motion for cursors to follow.
00:08:617 (5) - Maybe something like this? I think it would look neater:
00:26:252 (8) - As mentioned in Insane, the S:C1 clap doesn't really fit with the music here.
00:50:171 (3,4,5,1) - These jumps are rather extreme with how you mapped the rest of the difficulty and make more sense at parts in the music like you did for 01:06:590 (2,3,4). Consider toning it down a bit here.
00:58:684 (5) - This would make a nice triangle formation with 00:58:684 (5,6,7) if you shifted it to the right a bit.
00:59:090 (7) - The curve on this slider is a bit distorted as the left portion is more wavy than the right. Perhaps delete the middle anchor and see how that fits for you. Something like this:01:03:954 (1,2) - Looks kind of strange how you curved these two differently, or perhaps you were just going for variety. I think it would looker nicer if they were curved the same.
01:05:576 (1) - I can see why you would opt for a 2/1 here due to the vocal but truthfully it feels very empty for a Hard when you're skipping over an entire drumroll. Please consider mapping this out because it would definitely feel more exciting and fun to play. You can use either a 1/2 and a reversing 1/4 with multiple repeats or 2 circles instead of the 1/2:
Example

2 circles and a reversing 1/4


1/2 slider and a reversing 1/4

If you follow this suggestion - which I highly recommend you do - make sure to remove the SV change and the NC that came with it, as well as add claps on the drumbeats like you did for Insane.
01:13:684 - Useless green line again, make sure to remove.
01:26:252 (6,1) - I like what you had going with the symmetry but this kind of ruins it. Maybe you can centre (6) and stack (1) under the tail of 01:25:441 (3). Something like this would look much more aesthetically pleasing:

This diff is pretty nice! Just make sure you get your S:C2 claps consistent.

You're on the right track, just got to make sure the hit-sounding is good! Let me know when you're done with this I'll be happy to try and point out any missing hitsounds/errors in case I forgot some parts before you get the recheck. Also as a disclaimer i'm not a hit-sounding expert but hopefully this was useful.
Best of luck Lexia~
Topic Starter
LexiaLovesU

Trust wrote:

Hi Lexia, mod on Insane and Hard as requested.

These are all suggestions,
feel free to use any~

[Insane]
So from what I can see your patterning of soft-hitclap2 is pretty inconsistent throughout the diff. I'll try to point you in the right direction and you can go from there.

To start, you can use S:C2 on 00:14:090 (2).
00:14:901 (6) - Change the head of this slider to S:C2
00:16:522 (12) - Change to S:C2
So for this measure you should have claps on (2), the head of (6), (8), and (12). Essentially you will want to repeat this pattern for each measure for the duration of the song for where it makes sense in the music. For example, the first section it made sense to avoid claps because of the prominent vocals. I'll let you go from here since it's a lot to point out. Make sure you apply a clap pattern to all your diffs as you'll want to keep hitsounding as consistent as possible and the consistency, from what LunarSakuya informed me, is what seems to be the issue. If you don't want to follow this pattern, that's certainly fine as long as you follow a pattern of some sort as it currently just seems like claps are sporadically placed at times.
I removed the Clap so consistency should not be a problem anymore This is the last time im changing hitsounds. There is gonna be no exceptiotion no bat or modder will change my mind about this.
From what I'm seeing you're placing whistles pretty nicely during the kiai section however the rest of the difficulty could definitely use more to bring out nice sounds in the music. Have a look to see where you can add some whistles, usually strong white ticks and sharp sounds are best suited.

00:14:090 (2,3,4,5,6) - It would look nice if you could get 00:14:090 (2,4,6) on the same y-coordinate and 00:14:292 (3,5) on the same x-coordinate to create a clean horizontal diamond shape. Sorry I don't understand
00:20:171 (1) - Remove the drum-finish as it sounds very random and not fitting here. Done
00:23:414 (1) - A soft-whistle makes more sense here since there isn't a cymbal crash sound in the music to justify a finish. Its emphasizes her vocal
00:25:036 (7,8) - The stacking on the tails can definitely be fixed. only if I unsnapped the notes xD
00:26:252 (11) - Remove the clap here? I don't think it really fits here with whats going on in the music. Also for this part you can add whistles on 00:26:049 (9,11) which I think sounds very nice. Done
00:34:765 (6,7) - This rhythm doesn't play very nice because currently the slider ends on neither a vocal or a significant beat in the music. I suggest you shorten it to end on 00:34:968 as it would make it more comfortable to play, as well as remain consistent with your rhythm seeing how this is the only time where you use a 3/4 slider for similar sounding parts. sorry if you listen closely she says 2 vocals really fast
00:39:225 (8,9,10) - This triplet does not appear to be emphasizing anything identifiable in the music. I highly recommending deleting 00:39:326 (9,10) to avoid what feels like overmap to me. I put that there to give a feeling of excitement to the new phase of music about to occur >w<
00:47:535 (5) - Would look nice if you shifted this slider to the right to get a cleaner blanketing rainbow effect. Done something00:53:414 (4) - NC here due to to the SV change. Okie
01:05:779 (6) - Add a S:C1 clap here for the drum beat Done
01:06:995 (13) - Having this note at around x:381 y:158 would make a clean triangle jump pattern with 01:06:387 (11,12,13) and make this part look more organized. Okay
01:10:035 (1) - Remove whistle on the head to fit your whistle pattern more nicely Its there for emphasis on the vocals
01:10:441 (2) - Change from finish to soft-whistle on the head ^^
01:11:251 (5) - ^ ^^
01:12:872 (3) - This rhythm doesn't really fit for me, and was actually kind of strange/confusing to read in a first playthrough. With how you started 01:12:062 (1,2) it would seem more intuitive to just use a 1/2 slider. Alternatively you can use a reversing 1/4 to catch those faint sounds in the BGM: In both cases, I would personally avoid having any objects on 01:13:177 since there are no sounds in the music to justify it. Done something different its there to bring excitement to the upcoming finsh owo
01:13:684 - I don't believe this green line is being used for anything. Make sure to remove it. I removed ALOT
01:13:684 (1,2) - Personally I don't like how these sliderheads are touching slightly, seems a bit unnecessary and avoidable but that's just me. Perhaps you can rearrange this to look nicer while staying consistent with the DS of this combo, really up to your preference though. Done but the ds was a little messed up
01:19:360 (1) - If you shifted this to right a bit around x:240 y:223 for instance it would feel more like a natural movement and less of awkward nudge as they currently feel really close. Done
01:20:981 (4) - The blanket here is a bit off. Use the approach circle of (5) to curve the slider nicely around it's head Done
01:21:590 (5) - Although what you've done here is ok, it would sound and play much nicer if you emphasized the downbeat here, especially since it has a vocal starting on it. I recommend you break this slider up into either a circle-1/2-circle, or a circle and reversing 1/2: I really like this slider
Example


Circle, 1/2, Circle



Circle, Reversing 1/2
Note that any hit-sounding suggestions can in most cases apply to all your difficulties, hence why I put Insane first in the mod. As you go through Hard, make sure to refer to this section too.
[Hard]
00:08:009 (3,4,5) - I think the formation of these objects could flow more nicely. If you rotate 00:08:009 (3) by 15-20° it will make a smoother upwards curving motion for cursors to follow.
00:08:617 (5) - Maybe something like this? I think it would look neater:
00:26:252 (8) - As mentioned in Insane, the S:C1 clap doesn't really fit with the music here.
00:50:171 (3,4,5,1) - These jumps are rather extreme with how you mapped the rest of the difficulty and make more sense at parts in the music like you did for 01:06:590 (2,3,4). Consider toning it down a bit here.
00:58:684 (5) - This would make a nice triangle formation with 00:58:684 (5,6,7) if you shifted it to the right a bit.
00:59:090 (7) - The curve on this slider is a bit distorted as the left portion is more wavy than the right. Perhaps delete the middle anchor and see how that fits for you. Something like this:01:03:954 (1,2) - Looks kind of strange how you curved these two differently, or perhaps you were just going for variety. I think it would looker nicer if they were curved the same.
01:05:576 (1) - I can see why you would opt for a 2/1 here due to the vocal but truthfully it feels very empty for a Hard when you're skipping over an entire drumroll. Please consider mapping this out because it would definitely feel more exciting and fun to play. You can use either a 1/2 and a reversing 1/4 with multiple repeats or 2 circles instead of the 1/2:
Example

2 circles and a reversing 1/4


1/2 slider and a reversing 1/4

If you follow this suggestion - which I highly recommend you do - make sure to remove the SV change and the NC that came with it, as well as add claps on the drumbeats like you did for Insane.
01:13:684 - Useless green line again, make sure to remove.
01:26:252 (6,1) - I like what you had going with the symmetry but this kind of ruins it. Maybe you can centre (6) and stack (1) under the tail of 01:25:441 (3). Something like this would look much more aesthetically pleasing:
Done Some im just to tired to reply
This diff is pretty nice! Just make sure you get your S:C2 claps consistent.

You're on the right track, just got to make sure the hit-sounding is good! Let me know when you're done with this I'll be happy to try and point out any missing hitsounds/errors in case I forgot some parts before you get the recheck. Also as a disclaimer i'm not a hit-sounding expert but hopefully this was useful.
Best of luck Lexia~
Topic Starter
LexiaLovesU
Bump thanks for modding guys :D
YTYuyu
IRC mod.
SPOILER
2014-01-27 01:57 Byakugan249: wanna do an IRC mod?
2014-01-27 01:58 LexiaLovesU: Sure
2014-01-27 01:58 Byakugan249: ok :D
2014-01-27 01:59 LexiaLovesU: Im gonna have to change the bg to the previous one
2014-01-27 01:59 Byakugan249: ahh sure o.o
2014-01-27 01:59 LexiaLovesU: nothing is working
2014-01-27 01:59 Byakugan249: even re-saving the picture?
2014-01-27 02:00 LexiaLovesU: Yep
2014-01-27 02:00 LexiaLovesU: and changing the name
2014-01-27 02:00 LexiaLovesU: and changing the file type
2014-01-27 02:00 Byakugan249: ahh btw--remove lunarsakuya and onepiece314 since they didn't make any diffs ><
2014-01-27 02:00 LexiaLovesU: Onepiece314 was my name before
2014-01-27 02:00 Byakugan249: ohh
2014-01-27 02:00 Byakugan249: i see o.o
2014-01-27 02:01 LexiaLovesU: so techinally Onepiece314 did make my map
2014-01-27 02:01 LexiaLovesU: Removed LS since BG was changed
2014-01-27 02:01 Byakugan249: hai
2014-01-27 02:02 LexiaLovesU: ready when you are ><
2014-01-27 02:02 Byakugan249: ok let's go :3
2014-01-27 02:02 Byakugan249: starting with the easy
2014-01-27 02:02 LexiaLovesU: okay
2014-01-27 02:03 Byakugan249: 00:04:360 (2,3) - think you can switch these 2 around in the rhythm? i feel that it flows a lot smoother to the vocals
2014-01-27 02:04 LexiaLovesU: Done
2014-01-27 02:05 Byakugan249: 00:07:400 (1) - consider moving this 1/4 ahead. beginners could find this spinner sudden during gameplay
2014-01-27 02:05 Byakugan249: 00:07:299 (1) -
2014-01-27 02:05 Byakugan249: that where it originally was ><
2014-01-27 02:06 LexiaLovesU: okay
2014-01-27 02:07 Byakugan249: 00:16:927 (1,2) - align (1) to (5) for a neater transition, and (2) should be moved to the left a bit for a smoother flow during gameplay
2014-01-27 02:08 LexiaLovesU: Done
2014-01-27 02:08 Byakugan249: 00:20:171 (1) - reduce the volume of this finish to 45% since it sounds too loud here. don't forget to raise it back to 60% for the end of this slider
2014-01-27 02:09 Byakugan249: 00:23:414 (1) - and here as well
2014-01-27 02:11 LexiaLovesU: Done
2014-01-27 02:11 Byakugan249: 00:25:035 (3) - add a point on this slider like [http://osu.ppy.sh/ss/1284280 this]. it'll flow a lot smoother and it'll look nicer to follow as well
2014-01-27 02:12 LexiaLovesU: Done
2014-01-27 02:12 Byakugan249: 00:28:279 (3) - think you can remove a repeat and replace it for a circle to follow the vocals properly during gameplay?
2014-01-27 02:14 Byakugan249: it's just a suggestion, you can leave it if you want ><
2014-01-27 02:14 LexiaLovesU: that is gonna cause alot of repostioning x.x
2014-01-27 02:15 Byakugan249: ahh fair point
2014-01-27 02:15 Byakugan249: ok then
2014-01-27 02:15 Byakugan249: 00:36:387 (1) - same idea about the finishes' volume
2014-01-27 02:16 LexiaLovesU: Done
2014-01-27 02:18 LexiaLovesU: 00:38:819 (5) - add a point to this?
2014-01-27 02:18 Byakugan249: 00:38:819 (5) - if possible, re-shape this slider to look like [http://puu.sh/6zOyd.jpg this] to make it look smoother to follow
2014-01-27 02:18 LexiaLovesU: How did you do that o.o
2014-01-27 02:19 LexiaLovesU: lol
2014-01-27 02:19 Byakugan249: haha just mimic the points
2014-01-27 02:19 Byakugan249: i'll look at it after you update the set
2014-01-27 02:20 LexiaLovesU: I did something like it
2014-01-27 02:20 LexiaLovesU: ><
2014-01-27 02:20 Byakugan249: ok then :3
2014-01-27 02:21 Byakugan249: 00:50:779 (1) - i feel that the finish on this spinner is too loud ><. perhaps you can reduce the volume to 60% to prevent less distractions?
2014-01-27 02:22 LexiaLovesU: Donesie
2014-01-27 02:22 LexiaLovesU: owo
2014-01-27 02:22 Byakugan249: 00:55:846 (3) - may i ask why the clap is at the beginning? o.o
2014-01-27 02:23 LexiaLovesU: there is a dun sound their
2014-01-27 02:23 Byakugan249: ahh ok
2014-01-27 02:24 LexiaLovesU: Finish to loud on vocals?
2014-01-27 02:24 Byakugan249: nope it's fine
2014-01-27 02:25 LexiaLovesU: okie owo
2014-01-27 02:25 Byakugan249: 01:05:576 (3) - what about making it look like [http://osu.ppy.sh/ss/1284304 this] for a smoother transition and nice look?
2014-01-27 02:26 LexiaLovesU: Donesie
2014-01-27 02:27 LexiaLovesU: I think your one looks nicer :D
2014-01-27 02:27 Byakugan249: 01:12:063 (3) - [http://osu.ppy.sh/ss/1284308 try that] instead. it's a similar idea about the middle point :3
2014-01-27 02:28 Byakugan249: owo ty
2014-01-27 02:29 LexiaLovesU: Done uwu
2014-01-27 02:29 Byakugan249: 01:21:590 (2) - same idea as 01:05:576 - , just try to align it on the x and y axis
2014-01-27 02:29 Byakugan249: http://osu.ppy.sh/ss/1284315
2014-01-27 02:29 LexiaLovesU: 01:20:171 (1,2) - this Rhythm too hard?
2014-01-27 02:30 Byakugan249: should be fine IMO
2014-01-27 02:30 Byakugan249: but if you think it's too hard, you can change it
2014-01-27 02:31 LexiaLovesU: i put it there cause it sounded awkward on white
2014-01-27 02:31 Byakugan249: yea i agree ><
2014-01-27 02:31 Byakugan249: even though there's a sound, it doesn't stand out ><
2014-01-27 02:32 Byakugan249: and that's all for easy
2014-01-27 02:32 Byakugan249: normal diff is next
2014-01-27 02:32 LexiaLovesU: so ill keep for the sake of matching the music
2014-01-27 02:32 LexiaLovesU: and okie
2014-01-27 02:32 Byakugan249: 00:06:792 (5,1) - what about a 1/2 repeat for more readability?
2014-01-27 02:38 LexiaLovesU: I agree a bit to hard
2014-01-27 02:38 Byakugan249: oh? ok then if you insist
2014-01-27 02:38 Byakugan249: 00:23:414 (1) - same as easy. remember that volume i mentioned?
2014-01-27 02:38 LexiaLovesU: i applied all already
2014-01-27 02:38 Byakugan249: ahh ok :3
2014-01-27 02:38 LexiaLovesU: 'v'
2014-01-27 02:39 Byakugan249: 00:36:387 (1) - here as well?
2014-01-27 02:39 LexiaLovesU: yep
2014-01-27 02:39 Byakugan249: ok then just making sure
2014-01-27 02:40 LexiaLovesU: i know owo i appericiate it ^^
2014-01-27 02:40 Byakugan249: 00:41:049 (4) - reduce this by 1/2. you're breaking consistency with 00:44:292 (4) - and 00:47:535 (3) -
2014-01-27 02:41 Byakugan249: 00:50:880 (1) - and here ><
2014-01-27 02:43 LexiaLovesU: what move to red tick?
2014-01-27 02:43 Byakugan249: no--end it at 00:41:656 -
2014-01-27 02:44 Byakugan249: that's what i mean by reduc
2014-01-27 02:44 Byakugan249: reduce*
2014-01-27 02:45 LexiaLovesU: so move the spinner to white
2014-01-27 02:45 Byakugan249: no--the slider
2014-01-27 02:45 Byakugan249: the spinner is regarding to the volume
2014-01-27 02:45 LexiaLovesU: but the slider hits the vocals
2014-01-27 02:46 LexiaLovesU: 00:50:171 (3) - this slider
2014-01-27 02:46 Byakugan249: 00:41:049 (4) -
2014-01-27 02:46 Byakugan249: that slider
2014-01-27 02:47 LexiaLovesU: i already did that
2014-01-27 02:47 Byakugan249: 00:50:880 (1) - for this one, remember when i mentioned the volume?
2014-01-27 02:47 Byakugan249: reduce it to 60%
2014-01-27 02:48 LexiaLovesU: did it
2014-01-27 02:48 Byakugan249: ok then ><
2014-01-27 02:48 Byakugan249: 01:05:576 (3) - think you can do [http://puu.sh/6zPLk.jpg this] ? same reason as before
2014-01-27 02:49 LexiaLovesU: Done
2014-01-27 02:49 Byakugan249: moving on to hard
2014-01-27 02:49 LexiaLovesU: okie owo
2014-01-27 02:50 Byakugan249: 00:05:576 (1) - don't you think that this spinner is too sudden? i mean ik it's a hard diff, but this could most likely surprise players
2014-01-27 02:51 Byakugan249: what about a 1/2 slider and 3 circles to follow the BGM. listen carefully if you wanna add this
2014-01-27 02:52 LexiaLovesU: done but wait
2014-01-27 02:54 LexiaLovesU: done
2014-01-27 02:54 LexiaLovesU: continues ^w^
2014-01-27 02:54 Byakugan249: 00:53:617 - think you can add a circle here and on 00:54:022 - with a jump pattern to make it fun to follow?
2014-01-27 02:55 Byakugan249: also--it's a setup for the kiai
2014-01-27 02:58 LexiaLovesU: http://osu.ppy.sh/ss/1284378 I did a thunder patgtern
2014-01-27 02:58 Byakugan249: ahh that's good :3
2014-01-27 02:58 Byakugan249: 01:00:103 - 01:00:508 - same idea here
2014-01-27 02:59 Byakugan249: 01:13:076 - 01:13:481 - and here
2014-01-27 03:03 LexiaLovesU: im having trouble
2014-01-27 03:03 LexiaLovesU: ><
2014-01-27 03:03 Byakugan249: what's wrong?
2014-01-27 03:03 Byakugan249: can't think of any patterns
2014-01-27 03:03 Byakugan249: ?
2014-01-27 03:04 LexiaLovesU: http://osu.ppy.sh/ss/1284397 Best i can come up with ruining the flow
2014-01-27 03:05 LexiaLovesU: without*
2014-01-27 03:05 Byakugan249: or you can do [http://osu.ppy.sh/ss/1284406 this] instead
2014-01-27 03:07 LexiaLovesU: I like mine cause of end slider ><
2014-01-27 03:07 Byakugan249: ok then :3
2014-01-27 03:07 LexiaLovesU: http://osu.ppy.sh/ss/1284411 This
2014-01-27 03:07 Byakugan249: i see
2014-01-27 03:07 Byakugan249: what about the next pattern?
2014-01-27 03:08 Byakugan249: try something like [http://osu.ppy.sh/ss/1284410 this]
2014-01-27 03:08 LexiaLovesU: 01:06:590 (2,3,4) - Reduce or no i put there to create epicness for the kia returning
2014-01-27 03:08 Byakugan249: wait--what spacing did you use for the previous one?
2014-01-27 03:09 LexiaLovesU: The previous ones i used 1.6
2014-01-27 03:09 Byakugan249: use 1.6 as well on this one since the pisch sounds similar
2014-01-27 03:09 Byakugan249: pitch*
2014-01-27 03:10 LexiaLovesU: okie
2014-01-27 03:11 LexiaLovesU: Done with those
2014-01-27 03:11 Byakugan249: hai
2014-01-27 03:11 Byakugan249: insane
2014-01-27 03:11 Byakugan249: 00:05:677 (1) - remove this and try a star pattern instead to make this more readable
2014-01-27 03:13 Byakugan249: or you can do a different shaped pattern ><
2014-01-27 03:19 LexiaLovesU: http://osu.ppy.sh/ss/1284427 Like this
2014-01-27 03:20 Byakugan249: that could work...make (11) a NC so that it won't be misleading to follow during gameplay
2014-01-27 03:21 Byakugan249: if you do that, remove the NC on (1) since the vocals sound connected
2014-01-27 03:21 LexiaLovesU: okie done
2014-01-27 03:21 Byakugan249: 00:34:765 (1,1) - remove the combos for both notes because you're breaking consistency with your previous combos
2014-01-27 03:22 LexiaLovesU: done
2014-01-27 03:23 Byakugan249: 00:53:414 (1) - that slidertick has to be more audible since the BGM stands out the most. increase the volume to 50-60% on 00:53:819 - and back to 20% at 00:53:921 -
2014-01-27 03:24 LexiaLovesU: done
2014-01-27 03:25 Byakugan249: update the map
2014-01-27 03:27 LexiaLovesU: okay done owo
2014-01-27 03:30 Byakugan249: easy's good
2014-01-27 03:30 LexiaLovesU: ohh yay :D
2014-01-27 03:30 Byakugan249: not the shapes i was expecting, but it's close enough
2014-01-27 03:31 Byakugan249: i mean the wave sliders
2014-01-27 03:31 LexiaLovesU: sorry i tried but couldnt do it right >< so i did the best i could
2014-01-27 03:32 Byakugan249: ahh remember that finish i mentioned on 00:20:171 (1) -
2014-01-27 03:32 Byakugan249: in easy
2014-01-27 03:32 Byakugan249: remove it and replace it for a clap for consistency
2014-01-27 03:32 Byakugan249: i just noticed it
2014-01-27 03:32 LexiaLovesU: it is a clap
2014-01-27 03:33 LexiaLovesU: http://osu.ppy.sh/ss/1284462 see
2014-01-27 03:34 LexiaLovesU: im in normal LOL
2014-01-27 03:34 LexiaLovesU: XD
2014-01-27 03:34 LexiaLovesU: XD OMG LOL
2014-01-27 03:34 Byakugan249: i'm talking about easy ><
2014-01-27 03:34 Byakugan249: haha
2014-01-27 03:34 LexiaLovesU: done
2014-01-27 03:35 LexiaLovesU: i just noticed i was in normal
2014-01-27 03:35 Byakugan249: haha
2014-01-27 03:35 Byakugan249: :P
2014-01-27 03:35 LexiaLovesU: anything else ovo?
2014-01-27 03:36 Byakugan249: 00:50:575 (4) - is this missing a clap? o.O
2014-01-27 03:36 Byakugan249: at the beginning
2014-01-27 03:36 LexiaLovesU: no
2014-01-27 03:36 LexiaLovesU: there claps there
2014-01-27 03:37 Byakugan249: ehh~ that's odd :/
2014-01-27 03:37 LexiaLovesU: but you cant put clap on just beginner of spiner
2014-01-27 03:37 Byakugan249: i mean the slider
2014-01-27 03:37 LexiaLovesU: it affects the whole thing
2014-01-27 03:37 Byakugan249: not the spinner
2014-01-27 03:37 LexiaLovesU: they are their
2014-01-27 03:37 Byakugan249: ahh :/
2014-01-27 03:37 Byakugan249: it didn't show for me
2014-01-27 03:38 LexiaLovesU: http://osu.ppy.sh/ss/1284474
2014-01-27 03:39 Byakugan249: you're on the easy diff ><
2014-01-27 03:39 Byakugan249: i mean the normal diff
2014-01-27 03:39 LexiaLovesU: oh
2014-01-27 03:39 Byakugan249: sorry--didn't notice ><
2014-01-27 03:39 LexiaLovesU: Yes the clap got removed remade it
2014-01-27 03:40 LexiaLovesU: i remade the slider before
2014-01-27 03:40 Byakugan249: 00:57:468 (1,2) - a minor spacing error. move (2,3) to fix it
2014-01-27 03:40 Byakugan249: ahh i see
2014-01-27 03:40 LexiaLovesU: done
2014-01-27 03:40 Byakugan249: hard diff
2014-01-27 03:42 LexiaLovesU: okay
2014-01-27 03:43 Byakugan249: hard's good
2014-01-27 03:43 Byakugan249: isnane
2014-01-27 03:43 LexiaLovesU: okay in
2014-01-27 03:43 Byakugan249: if you want, i can give you the code for the waved sliders
2014-01-27 03:43 Byakugan249: when i post
2014-01-27 03:44 Byakugan249: 00:07:198 (2) - remember when i mentioned that you shouldn't make this a NC?
2014-01-27 03:44 Byakugan249: make it a NC. you did it on hard ><
2014-01-27 03:44 LexiaLovesU: okay
2014-01-27 03:44 LexiaLovesU: owo
2014-01-27 03:45 LexiaLovesU: you dont have to mention codes dont worry about it owo
2014-01-27 03:45 Byakugan249: ok then ><
2014-01-27 03:45 Byakugan249: because that's the only thing you need to fix before i can bubble
2014-01-27 03:46 LexiaLovesU: its its for a bubb;e post it
2014-01-27 03:46 Byakugan249: ok then
2014-01-27 03:47 Byakugan249: ahh i noticed something as well...it's the video
2014-01-27 03:47 LexiaLovesU: yes owo
2014-01-27 03:47 Byakugan249: ehh~
2014-01-27 03:47 Byakugan249: it looks too pixelated orz
2014-01-27 03:48 LexiaLovesU: Guys Video shouldnt be a problem ><
2014-01-27 03:48 Byakugan249: ok then ><
2014-01-27 03:48 LexiaLovesU: Done?
2014-01-27 03:49 Byakugan249: mhm update
2014-01-27 03:49 Byakugan249: i'm gonna post and do the wave sliders
2014-01-27 03:50 LexiaLovesU: okie owo

gonna post the codes for the wave sliders.

Easy
00:25:035 (3) -
299,337,25035,2,2,B|253:303|202:328|149:352|96:307,1,200,2|8,0:0|0:0,0:0:0:0:
01:05:576 (3) -
308,304,65576,2,0,B|317:224|409:224|420:132,1,200,8|4,0:0|0:0,0:0:0:0:
01:12:063 (3) -
321,248,72063,2,8,B|367:214|418:237|468:262|522:207,1,200,4|8,0:0|0:0,0:0:0:0:

Normal
00:42:062 (5) -
368,344,42062,2,0,B|404:296|360:284|388:208,1,119.999990463257
00:59:089 (4) -
329,250,59089,2,8,B|330:154|444:154|445:34,1,239.999980926514,4|8,0:0|0:0,0:0:0:0:
01:12:062 (4) -
382,130,72062,2,8,B|329:172|340:238|350:298|270:350,1,239.999980926514,4|8,0:0|0:0,0:0:0:0:

Hard
00:59:090 (7) -
284,176,59090,2,8,B|217:219|139:181|71:147|-13:193,1,300,4|8,0:0|0:0,0:0:0:0:

EDIT: here you go and GL :D

Topic Starter
LexiaLovesU
OMG YAY :D!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Gero
Finally
Saten

LexiaLovesU wrote:

Priti wrote:

I would rather not have a butt facing me for the whole map.
The BG was changed but it didn't update for the Listings

I can't see the other BG you intend to change to in the .osz
Topic Starter
LexiaLovesU

Saten wrote:

I can't see the other BG you intend to change to in the .osz
I reverted it back to keep consistency for listing
YTYuyu
after a timing issue on normal, here's your bubble back


EDIT: ahh sorry about that ;___;
BeatofIke
Moe Moe <3
Irreversible
some fixes on each diff, and a new timing so now it should really be ready to go :3

rebubbled~
Andrea
~Easy~
  1. 01:25:036 (3) - Add a finish at the beginning to emphasize with the music and remove the clap.
  2. 01:26:253 (1) - Remove new combo from here, it isn't necessary.
~Normal~
  1. 00:05:576 (1) - This slider has a really ugly shape if you ask me, making a simple shape would play and look much better.
  2. 01:25:036 (1) - Add a finish at the beginning to emphasize with the music and remove the clap.
~Hard~
  1. 00:24:225 (3,4,5) - Small spacing inconsistency, fix it properly with distance snap enabled.
  2. 00:57:063 (1) - Remove the whistle from the slider body and keep it only at the beginning.
  3. 01:10:036 (1) - Same as above for the same reason.
  4. 01:10:846 (3) - ^
~Insane~
  1. 00:16:118 (1,2,3,4) - These doubles feels large spaced, I'd reduce the spacing a bit of these.
  2. 00:23:009 (8) - New combo due to the new stanza and music change.
  3. 00:23:415 (1) - Remove new combo from here afterwards.
  4. 00:24:226 (4) - New combo due to the new stanza and music change.
  5. 00:25:037 (7,8) - These two sliders could be stacked better if you disable the grid snap.
  6. 00:53:009 (3,4,1) - Wrong spacing here, make sure to fix it properly with distance snap enabled.
  7. 01:26:253 (1,2) - Space these two objects somewhere else, they're not so nice to play as anti-jump here.
Topic Starter
LexiaLovesU

Andrea wrote:

~Easy~
  1. 01:25:036 (3) - Add a finish at the beginning to emphasize with the music and remove the clap.Done
  2. 01:26:253 (1) - Remove new combo from here, it isn't necessary.Done
~Normal~
  1. 00:05:576 (1) - This slider has a really ugly shape if you ask me, making a simple shape would play and look much better.Done
  2. 01:25:036 (1) - Add a finish at the beginning to emphasize with the music and remove the clap.Done
~Hard~
  1. 00:24:225 (3,4,5) - Small spacing inconsistency, fix it properly with distance snap enabled.Done
  2. 00:57:063 (1) - Remove the whistle from the slider body and keep it only at the beginning.Done
  3. 01:10:036 (1) - Same as above for the same reason.Done
  4. 01:10:846 (3) - ^Done
~Insane~
  1. 00:16:118 (1,2,3,4) - These doubles feels large spaced, I'd reduce the spacing a bit of these.Done
  2. 00:23:009 (8) - New combo due to the new stanza and music change.Done
  3. 00:23:415 (1) - Remove new combo from here afterwards.Done
  4. 00:24:226 (4) - New combo due to the new stanza and music change.Done
  5. 00:25:037 (7,8) - These two sliders could be stacked better if you disable the grid snap. Done
  6. 00:53:009 (3,4,1) - Wrong spacing here, make sure to fix it properly with distance snap enabled.Done
  7. 01:26:253 (1,2) - Space these two objects somewhere else, they're not so nice to play as anti-jump here.Done
Andrea
After a small IRC recheck, everything seems good to me now!

Ranked~
Topic Starter
LexiaLovesU
OMG YAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! <3 :D
Gero
Gratz in your first map ranked :D

PARTY HARD
Irreversible
gz gz gz lexia :3
Natsu
Gratz on Qualified :D/
BeatofIke
Lexia moe :3
Congratulations for 1st ranked map! <3
Alternative
Congratz~
acchikocchi_old
thinkx
[Yue]
Gratz owo
Topic Starter
LexiaLovesU
Thank you guys :D
Kodora
Gratz :3
DenoisoGoiso
late gratz~
Kanari
Congrats ~ >w<
jonathanlfj
looks like you found a solution xD
Congrats~
Topic Starter
LexiaLovesU
Thanks Guys
and lfj yes I did :D now LS doesn't have to worry
Enhu
Nice map! Congratz~
Topic Starter
LexiaLovesU
Thank you owo
Mysterious
Congratulations! :D
This achievement deserves a poke.
/pokes/
Umi
Gratz on 1st Rank :3
Dariano
Congraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaatsss woooohooo :3
Osu! get ready, pro mapper incoming!
AllStar12
Congrats!! ^ ^
FlameCommander
Congratulations on your first ranked map, keep up the good work. ^.^ ( nice song by the way)
Trust
grats lexia <3
Oyatsu
congratz!
My Angel Newnew
congratulations on getting your first raaanked map. its actually pretty good as well. good luck on future maps.
Natteke
dat ass
Shohei Ohtani
Haha nice background

Bubble butt lives on
[Twinkle]
good
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