Lol posting on this topic again without reading other replies. (argh damn, I have to reload the page every single time. Tons of replies were already posted and I'm still working on a single one)
ImmortalChibi wrote:
Reasons:
1. Slower songs that I like, or songs with slower sections, prove to be quite difficult when the health return from the beats is not enough to keep you alive despite hitting them all.
2. Often times beatmap makers incorrectly gauge the proper setting for HP Drain, thus making the song impossible or nearly so to complete.
3. A lot of the more common and big name rhythm games do amazingly well, despite not having this additional standard difficulty. So sources show, it would not ruin the game.
1. Such maps wouldn't be ranked. If you hit all notes properly, there's no way you'd fail. Can you give some examples?
2. osu! editor automatically inserts breaks in between long gaps (unless you edit the .osu file manually), so there's no way you'd probably fail on a gap with full health and you're not missing any notes.
3. I don't think it's a good idea to compare osu! with big name rhythm games. But you're right, it wouldn't ruin the game. It would in fact make the game easier. But don't you think an easy game gets extinct more easily? HP drain gives the user excitement and stress especially when your screen starts going red, so if we remove this, osu!, I think, would be a lot more boring.
ImmortalChibi wrote:
1. Yeah, it could be just me upset at a couple of songs. Does it make this idea any less valid for the greater community that may face the same thing? No.
2. I'm the first person YOU'VE SEEN. If you really followed the other thread, you would take note of people saying this is a recurring idea.
3. We never know what will change unless we try it.
4. Those "some maps" I happen to really enjoy the song on and it's not like there are ample beatmaps with the same songs and I'll find the perfect one. The selection is limited.
1. I don't think there will be a 'greater community' that will face the same thing.
2. But you are the first person to argue about it this much. I'm pretty sure everyone else who used to be bad with hp drain are now good with osu! and can already play normally like everyone else.
3. That is not how game development always works. You have to think of every detail and outcome whenever you're implementing a feature. If you really really want to try it, go download the osu! clone source (it's somewhere in general development, I think) and code it the way you want.
4. Most people might say 'go map one yourself, then'. Unfortunately, there's nothing you can do if your favorite song doesn't have a good osu! beatmap.
ImmortalChibi wrote:
1. I am playing hard at 100 playcount. I can pass some of them, albeit with C's and D's. The ones I cannot pass are the ones that harbor this issue I'm trying to get resolved now.
2. Practice is good an necessary, yes. Buuuut the best way to translate this into what I mean is: Imagine I put you in a room with a live, ticking bomb and told you to defuse it. You have no background training in anywhere near this field. Just you and a complex piece of equipment. You're MOST likely to trip the wrong wire and detonate yourself to all Shanghai. This metaphor works because you can only practice the song a little bit at a time before failing again. And at some point it ceases to become practice, and turns into remember the notes (which does not help in other songs).
A small community is not great for a game. A small community means: less active players, less feedback, less revenue, and bad publicity.
3. Pics or it didn't happen? I mean, you're the one claiming skill, so cough up the proof or stop barking. Even IF YOU COULD, there's no way you could do it on an insane song you've never played before. AKA: You just remember the notes in a song from playing it so much, you can hit the right note while not looking at the screen.
And I don't know how using a tablet would work. I bet it's much easier than a mouse.
1. You're supposed to go from easy -> normal -> hard -> insane. No normal human can S an insane map but can't even finish a normal map.
2. As long as you improve on any map, it's considered practice. So most probably, if you managed to FC a certain insane map, you'll probably be able to finish another insane map by the same mapper. Practice means getting used to various hitcircle patterns. If you managed to memorize the map, that means that everytime you see any hitcircle pattern similar to that, you should be able to execute it through muscle memory. That's why people tend to have favorite mappers.
The situation you've provided is too far from what we're talking about here. A better situation might be putting someone in a room with a lot of untimed bombs -- all with different complexities -- and make him diffuse all the bombs he can. Well, my point is, practicing osu! doesn't have a time limit. You don't have to force yourself to finish a hard map. You have to keep playing what you think is challenging, but still is passable. That way, you will improve.
About the community, I don't think anybody cares if people join osu! or not. How good a game is couldn't be measured according to the community's population. A small community actually gives you more active and loyal players. Yes, you get less feedback, but these few feedbacks are most likely good feedbacks. Large communities tend to have tons of trolls and assholes, which I think makes the game community dirty. osu! doesn't need publicity. Actually, if osu! gets too popular, and more people start playing it, I actually think that the authorities will start limiting the game features due to copyright infringements. That's why cops would go looking for the creators of piratebay but not pay attention to small scale pirating sites.
3. You don't have to take everything literally. Figures of speech are used in order to add content, depth, and interest to people's words. You're not getting the point, I mean. (I'm sorry if I don't get your point either, I just don't know where you get all this motivation to argue about this minor matter)
ImmortalChibi wrote:
If this game literally revolves around HP Drain, it's got problems. It can change the drain. I do not understand how dropping the drain would suddenly make the game slip into the bowels of hell.
If you missed one beat every three beats, you have hit 75% of the beats and thus is a passing grade. Osu! completely shoots this down by making each one of those beats like missing three in a row instantly, therefore you lose when you've still landed a majority of the beats given.
I have to say that you've got a point here. In fact you made me think about it for a while. Although unfortunately, it wouldn't be wise to switch to not using hp drain anymore. In a game, there are some features that you have to decide on which to implement, since you can't implement both. Adding this feature as a mod will be totally unnecessary since most players will never touch it since they could play totally fine with HP Drain, so there's no reason to use it as it will only reduce your score. This makes this mod totally unnecessary.
That's what I think. I haven't proofread everything I wrote, since I really hate reading blocks of text. I didn't even know I already typed this much haha
Edit: holy crap I think 15 replies ninja'd me