Passive HP Drain that is always present can present a problem to some of the newer players or some of the slower songs. I wish to recommend a modifier to fix this, one not dissimilar to "Spunout" (automatically completed spin cycles). It's a part of the song that can be somewhat troublesome and ruin the experience of a song or cause unneeded stress.
To get a few things clear:
1. I do NOT want HP Drain removed from the game entirely. I realize it adds another difficulty and sense of accomplishment and that is fantastic.
2. I do NOT want a mod to add HP Drain (vice versa of my proposal). HP Drain is a core element to the history of Osu! and it's predecessors, and the basis of the game shouldn't be altered.
3. NoFail is NOT a fix to this issue of HP Drain. Passively falling HP is still present in NoFail. Also, NoFail provides NO motivation for hitting any of the keys.
4. This mod, like other easy mode mods, would come at the cost of a score minimizer.
This proposal, I'm sure, has been suggested a million times. This is my turn to hope I explain it well enough to influence it's induction to the game.
Reasons:
1. Slower songs that I like, or songs with slower sections, prove to be quite difficult when the health return from the beats is not enough to keep you alive despite hitting them all.
2. Often times beatmap makers incorrectly gauge the proper setting for HP Drain, thus making the song impossible or nearly so to complete.
3. A lot of the more common and big name rhythm games do amazingly well, despite not having this additional standard difficulty. So sources show, it would not ruin the game.
It's very, very possible that I missed a point or your have a very convincing counter argument of your own. I will do my best to reply to everyone trying engage in civilized debate over this one subject. If I don't get to you, I'm very sorry... or you were just being a jerk when you were posting and I ignored you.
To get a few things clear:
1. I do NOT want HP Drain removed from the game entirely. I realize it adds another difficulty and sense of accomplishment and that is fantastic.
2. I do NOT want a mod to add HP Drain (vice versa of my proposal). HP Drain is a core element to the history of Osu! and it's predecessors, and the basis of the game shouldn't be altered.
3. NoFail is NOT a fix to this issue of HP Drain. Passively falling HP is still present in NoFail. Also, NoFail provides NO motivation for hitting any of the keys.
4. This mod, like other easy mode mods, would come at the cost of a score minimizer.
This proposal, I'm sure, has been suggested a million times. This is my turn to hope I explain it well enough to influence it's induction to the game.
Reasons:
1. Slower songs that I like, or songs with slower sections, prove to be quite difficult when the health return from the beats is not enough to keep you alive despite hitting them all.
2. Often times beatmap makers incorrectly gauge the proper setting for HP Drain, thus making the song impossible or nearly so to complete.
3. A lot of the more common and big name rhythm games do amazingly well, despite not having this additional standard difficulty. So sources show, it would not ruin the game.
It's very, very possible that I missed a point or your have a very convincing counter argument of your own. I will do my best to reply to everyone trying engage in civilized debate over this one subject. If I don't get to you, I'm very sorry... or you were just being a jerk when you were posting and I ignored you.