Shhh, you should sleep now :v
But I.... ^(o.ov)..... /(-.-/)GoldenWolf wrote:
Shhh, you should sleep now :v
Reasons:1. this is a core element of slower songs with high drain and enforces a high accuracy performance on songs that are otherwise uneventful. issues with drain are usually a failure of the modding/mapping process and would not be ameliorated with a new mod, only hastily patched over.
1. Slower songs that I like, or songs with slower sections, prove to be quite difficult when the health return from the beats is not enough to keep you alive despite hitting them all.
2. Often times beatmap makers incorrectly gauge the proper setting for HP Drain, thus making the song impossible or nearly so to complete.
3. A lot of the more common and big name rhythm games do amazingly well, despite not having this additional standard difficulty. So sources show, it would not ruin the game.
Okay, let's address these.Ephemeral wrote:
1. this is a core element of slower songs with high drain and enforces a high accuracy performance on songs that are otherwise uneventful. issues with drain are usually a failure of the modding/mapping process and would not be ameliorated with a new mod, only hastily patched over.
2. see above
3. correlation != causation - a fundamental assertion of your argument here is that hp drain somehow takes something away from the game simply because it is something other games do not do. osu! is not and will not ever be any other rhythm game apart from some elements drawn from its mechanical inspirations (EBA, ouendan, so forth) and hp drain was a principle element for these games, often dramatically exaggerated over what is considered normal and acceptable in current mapping standards
we will not be considering adding such a feature at this time, partly because one exists that replicates similar intended functionality: nofail.
There were no tears.Wishy wrote:
This guy has spent more time crying on this forum about how he can't clear some easy diff because of drain than actually playing the game...
Lol'd@some guy saying this game revolves around HP leech, for all I know it's a completely useless feature for any decent player, unless you are playing HR while you are not good at it or you are playing VERY hard maps then it isn't an issue at all...
And then this guy starts talking about LoL, my god, if you had picked some serious e-sport but you had to choose the joke one.
boat wrote:
There's nothing elitist about it, there are plenty of maps on which the drain wont be an issue at all and there are solutions for those on which it is. This is marked invalid, it's not going to happen because you're one of the few who are butthurt about it. Don't take my words as the voice of the community, but from me personally, either play easier maps/stop sucking ass, use the alternatives provided or get lost.
This is the mechanic of the game, maps should be changed according to it rather than the engine according to them.
HP drain may make things harder, but there'd be little point to playing if everything was handed to you on a silver plate. People enjoy the challenge, half the fun is improving and being able to pass what's challenging.
It's kind of true, we're very elitist really. If you're gonna suck, suck in silence, most players tend not to care about you unless they're mappers making normal diffs for 12bpm songs. This game is pretty easy really, most games you have to think about what you're doing and the consequences of actions; in osu! you simply click the circles, doesn't get much simpler than that my friend.ImmortalChibi wrote:
boat wrote:
There's nothing elitist about it, there are plenty of maps on which the drain wont be an issue at all and there are solutions for those on which it is. This is marked invalid, it's not going to happen because you're one of the few who are butthurt about it. Don't take my words as the voice of the community, but from me personally, either play easier maps/stop sucking ass, use the alternatives provided or get lost.
This is the mechanic of the game, maps should be changed according to it rather than the engine according to them.
HP drain may make things harder, but there'd be little point to playing if everything was handed to you on a silver plate. People enjoy the challenge, half the fun is improving and being able to pass what's challenging.
This game, from the majority of replies to this topic, is EXTREMELY elitist. Surprised there isn't an "Elitist Jerks" website/forum for this game. I'm being genuine.
The debate could not be more over. At this point I'm simply defending my ideals while accepting they won't be implemented into the game.
Oh, I didn't realize it could cause problems with older maps. My programming knowledge is minimal and I thought it would just turn to empty code.peppy wrote:
For what it's worth, I removed HP drain from osu!stream, and I would still consider doing it in osu! were it not to cause issues with all previous records/maps.