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KILLERBLOOD - The Black Case [Taiko]

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Topic Starter
tetsutaro
This beatmap was submitted using in-game submission on Wednesday, May 14, 2014 at 19:41:02

Artist: KILLERBLOOD
Title: The Black Case
Source: Cytus
Tags: ans ao no senritsu taiko rayark
BPM: 156
Filesize: 1838kb
Play Time: 01:34
Difficulties Available:
  1. Futsuu (3.58 stars, 186 notes)
  2. Kantan (1.59 stars, 118 notes)
  3. Muzukashii (4.8 stars, 305 notes)
  4. Oni (4.94 stars, 475 notes)
Download: KILLERBLOOD - The Black Case
Information: Scores/Beatmap Listing
---------------
【Rhythm Game Music】

The Black Case
3★ Kantan 5★ Futsuu 5★ Muzukashii 6★ Oni

from Cytus
Part of the Ao no Senritsu Taiko Maps project: http://bit.ly/AnSThread, http://aonosenritsu.wordpress.com/
Background image as from Cytus appearance.
Design Notes (read before modding please):
  1. Note addition/removal/changes will mostly not be accepted without reason.
    e.g. "00:30:324 - Add don because the music also has a note here" is more likely to convince me than simply "00:30:324 - Add don"
  2. It is designed to have consistency highly maintained throughout, so if you want to criticize "You copy-paste a lot" you can save it.
Niko-nyan
hi
delete taiko from all diff name and then put taiko to tags
Topic Starter
tetsutaro
A little snooping reveals no one puts Taiko in diff names anymore. OK then.
mingmichael
hey tetsutaro :) here the mods that you requested to me

[Muzu]
  1. 01:31:496 (94) - how about use k?
[Oni]
  1. 00:10:534 (44) - for melody sound, how about use k there?
  2. 00:25:917 (126) - k here
  3. 00:31:688 (157) - d is better than k
  4. 00:33:419 (166) - d, it's for low sound pitch there. k is not fit
  5. 00:34:957 (174,175) - k d?
  6. 00:42:073 (194) - k, it's good for the violin sound there
  7. 00:52:650 (249) - k
  8. 01:11:015 (340) - d. so the triple is kdk
  9. 01:17:169 (375) - d ^
  10. 01:23:323 (410) - d ^
  11. 01:24:573 (416) - d
  12. 01:29:477 (446) - ^
  13. 01:30:727 (452) - ^
hope those mods are usefull for you :D >w<//
Topic Starter
tetsutaro

mingmichael wrote:

hey tetsutaro :) here the mods that you requested to me

[Muzu]
  1. 01:31:496 (94) - how about use k? The pitch is going down from (92) to (94), so nah.
[Oni]
  1. 00:10:534 (44) - for melody sound, how about use k there? The pitch is rising from (44) to (46), so nah.
  2. 00:25:917 (126) - k here Consistency with 00:19:765 (90). Changed
  3. 00:31:688 (157) - d is better than k
  4. 00:33:419 (166) - d, it's for low sound pitch there. k is not fit
  5. 00:34:957 (174,175) - k d?
    (144)~(176): I am following the less prominent violin further back here which is a "low-high-high-low-high-high-low-high..." pattern. The prominent fiddle has already been featured in Muzukashii so a new perspective is duly used.
  6. 00:42:073 (194) - k, it's good for the violin sound there This part is the mix of the timing of the prominent fiddle and the pitch of the back violins.
  7. 00:52:650 (249) - k More like (249)~(251) becoming k_k_k to better follow the percussion, which (252)~(259) is also following
  8. 01:11:015 (340) - d. so the triple is kdk
  9. 01:17:169 (375) - d ^
  10. 01:23:323 (410) - d ^
  11. 01:24:573 (416) - d
  12. 01:29:477 (446) - ^
  13. 01:30:727 (452) - ^
    (329)~(470): If you are thinking the abundance of monochrome 3-hit clusters here is not favourable, I am happy to announce some are changed dichrome clusters. In any case, kdk does not appear suitable in (339)~(341) and similar. (416), (452) also proves not very appealing as dons, separating (417)~(418) and similar from the coming clusters.
hope those mods are usefull for you :D >w<//
Decipher
Oni

00:35:342 - missing k? (if it was supposed to follow the d k k d k k d k pattern/back violin)

Muzu

00:36:111 - this part.. use d k instead? following that tapping sound.
00:41:303 - add k for the tapping sound?

Futsuu

00:36:303 - k.. err? tap? (because I see that you're using d k in 1/1 at 00:41:688 so putting it might won't be a problem..?)

Kantan

00:35:534 - D? you also used big don at another diffs.

I'm sorry? orz
Topic Starter
tetsutaro

Light Usagi wrote:

Oni

00:35:342 - missing k? (if it was supposed to follow the d k k d k k d k pattern/back violin)
The back violin drops to make way for the coming stressed note... or so I hear.

Muzu

00:36:111 - this part.. use d k instead? following that tapping sound.
Good point. I was trying to keep the difficulty lower but since I had 6-hit 1/2 mixed clusters after this the difficulty is not affected much.
00:41:303 - add k for the tapping sound?
This is a triplet of sounds so that if I add one I must add all three. I will contend to maintain this level of difficulty by forgoing this cluster.

Futsuu

00:36:303 - k.. err? tap? (because I see that you're using d k in 1/1 at 00:41:688 so putting it might won't be a problem..?)
Good point, for a higher contrast between these two kinds of locations.

Kantan

00:35:534 - D? you also used big don at another diffs.
Thanks for bringing this up, but the primary reason large notes are used is to distinguish the stressed notes and the others. The structure here do not have "other notes" so the emphasis is not needed.

I'm sorry? orz
Thanks and I love your modding style because it is like mine.
AniMe666_old
M4M request \:D/

[Kantan]

* properbly can change OD and HD to 3 for Kantan

[Futsuu]

* OD and HD to 4 I think

[Muzukashii]

* 01:19:188 and 01:31:496 - maybe katsu here
* 00:41:303 - maybe add note here ?
* 00:50:726 - I found that 2 sliders a bit inconvenience, could delete second slider and replace with finish katsu at 00:51:688 for suggestion just
* 01:12:073 - I think it is still ok with don so linking to next katsu sounds good :)

[Oni]

* 00:12:265 (54) - don ?
* and 00:16:592 - maybe can add a note such like don here ?
* 00:32:650 - I think can have a rest removing this note for example, this section I tought bit too linky
* 00:34:765 (173,174) - how about moving 2 katsu 1 unit forward ?


But overall, I like these maps !
They looks nice, so I am not sure how helpful is my mod is :D
Topic Starter
tetsutaro

AniMe666 wrote:

M4M request \:D/

[Kantan]

* properbly can change OD and HD to 3 for Kantan You're right on that Kantan should have a larger hit window.


[Futsuu]

* OD and HD to 4 I think ...and Futsuu too.

[Muzukashii]

* 01:19:188 and 01:31:496 - maybe katsu here Decreasing pitch here, so no.
* 00:41:303 - maybe add note here ? No, as previous mod.
* 00:50:726 - I found that 2 sliders a bit inconvenience, could delete second slider and replace with finish katsu at 00:51:688 for suggestion just Now I have SORA-VI Hinotori to support this :D
* 01:12:073 - I think it is still ok with don so linking to next katsu sounds good :) You're on to something here :D Since katsu signifies the main beats in this part, dons should be used for auxiliary notes. Changed respectively.

[Oni]

* 00:12:265 (54) - don ? Increasing pitch, so no.
* and 00:16:592 - maybe can add a note such like don here ? No respective element here in the music.
* 00:32:650 - I think can have a rest removing this note for example, this section I tought bit too linky "Linky"... :? Anyway see above mod for design notes.
* 00:34:765 (173,174) - how about moving 2 katsu 1 unit forward ? As above.


But overall, I like these maps !
They looks nice, so I am not sure how helpful is my mod is :D
neonat
M4M

Kantan

01:08:034 (85) - end it at 01:09:380 - ? It can then be consistent with the rhythm at 00:15:726 (22) - and would be simpler

Futsuu

Nice

Muzukashii

00:02:457 (3) - change to K? It seems like theres a big change in tone, warrants a different beat. Like 00:08:419 (23,24) - just that instead the pitch goes down for the latter one
00:23:419 (12,22) - move 00:23:419 (12) to 00:23:611 and 00:26:496 (22) to 00:26:688 - I find the current rhythm just too abrupt and awkward when transitioning from the 00:17:457 - 00:22:842 portion. By moving the k away from the d, I feel the break helps with the continuation of the beat
00:54:765 (31) - same with 00:02:457 (3)

Oni

00:02:457 (7) - same with Muzukashii
00:19:957 - Adding a k might fit better with that guitar in the music
00:26:111 - ^
00:54:765 (262) - same with Muzukashii

Hope it helps, still trying to learn how to mod Taiko
Topic Starter
tetsutaro

neonat wrote:

M4M

Kantan

01:08:034 (85) - end it at 01:09:380 - ? It can then be consistent with the rhythm at 00:15:726 (22) - and would be simpler
Legit suggestion, thanks. But drumrolls are optional so a longer one just means more time to score points to the player.
Also just stating to haters (if any): I do not intend to have any note at 01:09:380 so by extending the drumrolls here does not conflict with my neglecting-that-drumrolls-are-optional-is-bad-use-of-drumroll theory


Futsuu

Nice

Muzukashii

00:02:457 (3) - change to K? It seems like theres a big change in tone, warrants a different beat. Like 00:08:419 (23,24) - just that instead the pitch goes down for the latter one Yeah, what happened to me lol. I guess I had decided something to break consistency with 00:08:419 (23,24) but I forgot so eff that decision.
00:23:419 (12,22) - move 00:23:419 (12) to 00:23:611 and 00:26:496 (22) to 00:26:688 - I find the current rhythm just too abrupt and awkward when transitioning from the 00:17:457 - 00:22:842 portion. By moving the k away from the d, I feel the break helps with the continuation of the beat The current pattern originates from the higher pitched strings. But I get where you are coming from. The help-me-I-have-no-vocabulary-to-describe-that-part lane is covered in Oni instead.
00:54:765 (31) - same with 00:02:457 (3) same with 00:02:457 (3)

Oni

00:02:457 (7) - same with Muzukashii same with Muzukashii
00:19:957 - Adding a k might fit better with that guitar in the music
00:26:111 - ^
By playing in lower speed it is found that the location has a minor tap at the percussion. It has nothing to do with the I-still-have-no-good-words-to-describe-this-part part. Plus it is a logical place to have an empty space when only listened briefly.
00:54:765 (262) - same with Muzukashii same with Muzukashii

Hope it helps, still trying to learn how to mod Taiko
Oh it's great alright.
Lally
Hi from my Queue o3o

[General]
  1. remove taiko from tags since is not needed (ex.from a latest ranked taiko mapset: https://osu.ppy.sh/s/112299 )
  2. theblackcase.jpg is 960x640 use abigger bg :C like 1024x768.
[Oni]
AiBat-chan:
  1. 00:25:917 (126) - Unsnapped circle.
  2. 00:28:994 (143) - Unsnapped circle.
  3. 01:25:728 (425) - Unsnapped circle.
  4. 01:28:805 (443) - Unsnapped circle.
  5. 01:31:882 (461) - Unsnapped circle.
Placement:
  1. 00:38:419 - add a k here i think it flows better the music and because this point feels really empty here
  2. 00:43:803 (205) - remove the clap here also to became a d here because the violin is stronger here 00:43:708 (204) - and it goes to a lower with the bass 00:43:803 (205) - here to create a bit the constrast with the music a dkd pattern is better here 00:43:612 (203,204,205) -
  3. 00:46:689 (218,219,220) - same suggestion as this one ^
  4. 00:49:766 (234,235,236) - same ^
[Muzu]
  1. 01:18:130 - add a d here it feels bettew with the prev pattern 01:15:149 (22,23,24) -
  2. 01:24:284 - same here ^
  3. 01:30:438 - same ^
  4. 01:32:746 - i would add a k here for following the piano or hope it's a piano :x btw to have a pattern at the end kkk feels better
Futsuu and Katan are for me ok o3o
really nice and simply mapset o3o good luck with it :D
Topic Starter
tetsutaro

Lally wrote:

Hi from my Queue o3o

[General]
  1. remove taiko from tags since is not needed (ex.from a latest ranked taiko mapset: https://osu.ppy.sh/s/112299 ) "Part of Ao no Senritsu Taiko Maps." Changed.
  2. theblackcase.jpg is 960x640 use abigger bg :C like 1024x768. Aww but that's the only size available in the best quality <x>


[Oni]
AiBat-chan:
  1. 00:25:917 (126) - Unsnapped circle.
  2. 00:28:994 (143) - Unsnapped circle.
  3. 01:25:728 (425) - Unsnapped circle.
  4. 01:28:805 (443) - Unsnapped circle.
  5. 01:31:882 (461) - Unsnapped circle.
le almighty full map jk at 1/4 initiate~

Placement:
  1. 00:38:419 - add a k here i think it flows better the music and because this point feels really empty here Nope, deep bass here
  2. 00:43:803 (205) - remove the clap here also to became a d here because the violin is stronger here 00:43:708 (204) - and it goes to a lower with the bass 00:43:803 (205) - here to create a bit the constrast with the music a dkd pattern is better here 00:43:612 (203,204,205) -
  3. 00:46:689 (218,219,220) - same suggestion as this one ^
  4. 00:49:766 (234,235,236) - same ^
I'll just make it ambiguously colored so you can stop worrying. Added bonus: more suited as 6★ yay

[Muzu]
  1. 01:18:130 - add a d here it feels bettew with the prev pattern 01:15:149 (22,23,24) -
  2. 01:24:284 - same here ^
  3. 01:30:438 - same ^
    The above three sets of note should correspond to 01:11:880 (11,12) in the first iteration. 01:15:149 (22~24) has been made consistent with 01:21:303 (47~49) and 01:27:457 (74~76) (4th iteration's buried within ending bass)
  4. 01:32:746 - i would add a k here for following the piano or hope it's a piano :x btw to have a pattern at the end kkk feels better Nope, bass here
Futsuu and Katan are for me ok o3o
really nice and simply mapset o3o good luck with it :D
A reluctant kudosu is go :|
Nardoxyribonucleic
Hi tetsutaro, M4M from modding queue.

[Kantan]

Nicely mapped.

[Futsuu]

These are not difficult for Futsuu, consider changing them ?
00:30:726 (47) k
00:31:880 (50) ^
00:34:957 (55) ^
Optional:
01:23:611 (138) k
01:26:111 (146) d
01:29:765 (156) k

[Muzukashii]

00:07:650 (21) use k ? same as Oni
00:53:803 (28) ^
00:59:957 (51) ^
01:33:323 add d here ?
Not much to say, I appreciate the mapping patterns.

[Oni]

00:01:496 (3) use k ? It seems to fit the pitch.
00:07:650 (32) ^
00:35:342 (176) k ? to follow the patterns you have made according to the rhythm.
00:41:303 (189,190,191) kkd
00:42:073 (194,195,196) kdd
00:59:957 (287) use k ?

Good luck~ :D
Topic Starter
tetsutaro
I kinda feel like I am responding by means of common law lol.

Nardoxyribonucleic wrote:

Hi tetsutaro, M4M from modding queue.

[Kantan]

Nicely mapped.

[Futsuu]

These are not difficult for Futsuu, consider changing them ?
00:30:726 (47) k
00:31:880 (50) ^
00:34:957 (55) ^
Nope. See fellow 5★ Futsuu Shunyu ~happy excursion~
Optional:
01:23:611 (138) k
01:26:111 (146) d
01:29:765 (156) k
Oh hell no. Compare with 6★ Futsuu Angel Dream

[Muzukashii]

00:07:650 (21) use k ? same as Oni Nope, (20) and (21) at same pitch
00:53:803 (28) ^ ^
00:59:957 (51) ^ ^
01:33:323 add d here ? Nope, cut to 4★ Muzukashii instead, referring to Soul Calibur II Brave Sword, Braver Soul
Not much to say, I appreciate the mapping patterns.

[Oni]

00:01:496 (3) use k ? It seems to fit the pitch. See Muzukashii
00:07:650 (32) ^ ^
00:35:342 (176) k ? to follow the patterns you have made according to the rhythm. See above mod by Decipher
00:41:303 (189,190,191) kkd Unnecessary handswitch unfit for 6★ Oni.
00:42:073 (194,195,196) kdd Back violin, period.
00:59:957 (287) use k ? ^

Good luck~ :D
Bravely denying kudosu.
Evening
From Zenx's mod Queue!

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

Optional = Italic

Timing Check

Offset

No Problems!

BPM

No Problems!

Oni
Hit-Sound Check/Addition of Notes

00:02:265 (6) - D > d | Too much emphasis here, since the violin does not have a very low pitch and I don't hear a strong bass anywhere. The violin here is also followed by another violin note in 1/2, using a "finish" here would be inappropriate since it is technically not a "finish"
00:03:034 (9) - D > d | The violin drags on, it is inappropriate to use a loud don/big don since it is not a "finish", the violin here isn't as loud to use a big don, I recommend adding a second don 1/2 after
00:08:419 (36) - K > k | The violin here is also followed by another violin note in 1/2, using a "finish" here would be inappropriate since it is technically not a "finish"
00:40:438 + D | I can see you're making a pretty smooth rhythm here, I recommend to add this big don here to make it a better transition towards the harder section of the music
01:14:957 (360,361,362,363) - k,d,k,k > k,k,k,d | It sounds better in my opinion, change it if you want
01:27:265 (432,433,434,435) - ^
01:09:380 to 01:33:996 | I recommend a rhythm where kat always appears on the red line (1/2), since I feel that this section of the music is quite "hyper"

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

No Problems

Muzu
Hit-Sound Check/Addition of Notes

00:03:034 (4,5,6,8) - D > d | The violin is not that low-pitched for a big don's bass
00:09:572 (26,27,29) - ^
- This applies to the next chorus also
00:40:438 + d | Feels like a nice rhythm with this don here
01:09:380 to 01:33:996 | I recommend all the dons that lie on the white line(1) to change to kats, this will make a nice rhythm for the "hyper" feeling

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

No Problems

The other 2 difficulties are mapped well, I don't have any strong suggestions for changes

Good Luck!
YielShelion
Hello~

I'm sorry but i have looked at your beatmap and think this beatmap are already perfect.
just wait till it got ranked i think :)
Topic Starter
tetsutaro
@Zenx: This is the first mod in a long time that I need some time to ponder over.

Intro/chorus: Larges are used for emphasis and to separate the percussion and melody. See 6★ Oni Miku Miku ni Shite Ageru [Shite Yan Yo] at 47s. It's more of a personal choice of flow here though and I see your reasonable point.

00:40:438: It sounds weird for me to have a 3/4 split here. If I have to change here, I would extend the even-number iterations to a full 1/2 ddkddk, like what I have done for now.

Ending: Not really that I am trying to follow the prominent violin here, but that does give me ideas for other patterns. Again more of a personal choice and you are not wrong.

@Yiel: I can't give you kds for that remark, but thanks.
Evening

tetsutaro wrote:

@Zenx: This is the first mod in a long time that I need some time to ponder over.

Intro/chorus: Larges are used for emphasis and to separate the percussion and melody. See 6★ Oni Miku Miku ni Shite Ageru [Shite Yan Yo] at 47s. It's more of a personal choice of flow here though and I see your reasonable point.

00:40:438: It sounds weird for me to have a 3/4 split here. If I have to change here, I would extend the even-number iterations to a full 1/2 ddkddk, like what I have done for now.

Ending: Not really that I am trying to follow the prominent violin here, but that does give me ideas for other patterns. Again more of a personal choice and you are not wrong.
Ah, I see the problem here, in osu default skin the sound for big kat and big don are way to loud, consider replacing them with custom hit-sound from the Taiko Skin :3 The default for big kat is a cymbal and big don is a really loud bass, it will get disruptive if you use too much of it.
OnosakiHito
Suprise. Saw your map in the userpage, so here I am. You helped other mappers really often with your mods, so I think it is time to thank you for this care.

[ Oni]
SPOILER
General:
01:21:688 - Not a must, but consider using another Kiai here. It would work without as well, but since the tone in this whole section becomes higher and your note density(+ pattern constellation) is still the same, you only have the possibility to emphasize this part with the kiai(SV change would be also possible, but fits not well in this song I guess) - same goes for the lower difficulties.

Notes:
00:22:842 (107,108,109) - Mh, might be me since I'm used to this pattern, but I feel like kkd would fit better here. As 1/2 it would be a d d due to the background sound, but since you mapped with 1/4, kkd would possibly represent this 1/4-sounding better (tbh, I don't know how to call these sounds in english).
00:34:188 (170,173) - Or only (170) you might want to change to don. If I'm not wrong, you mapped to the contrabass. Its tone becomes deeper up to the end, where it is really deep, so the constellation I suggest might fit here well. Additional changing 00:35:342 (176) - to kat would make the last part look like the reversed pattern of the previous one.

Everything is pretty solid. I like the map. I like the style. Has an TNT feeling, but better. I also like how you kept the patterns similar, but still with small changes. I can see your experience which you gained from TNT. Great map!

[ Muzukashii]
SPOILER
00:41:303(x) - Maybe a an additional kat here. Overall patterns are fine, I don't mind the said "copy-paste" style, fits here very well. But it would have some effect on the user(I guess), showing that the next part is coming and current one ends. Also, it would fit to the 1/4 sound.
00:43:611 - This is fine as it is and I know that we map sometimes in a way which makes the Taiko fungate as own instrument in the song, but still, you wanna consider having k k d k k d here. Reason should be known.
00:49:765 - ^ (this might even fit better, since most of the people hit the slider as don -> kkdkkdddd...)
00:50:726 (21) - Broken Slider. - I will ask peppy about this. For now there is nothing we can do against it.

Nice structure of Muzukashii, same as in Oni.

[ Futsuu]
SPOILER
01:32:842 (165) - Not a must again, but maybe have a kat. Previous parts had much more kats, but here the usage of kats falls down to zero. Nothing urgent, though.

I wish, people would map their Futsuus as easy as we do. This will be another great example for new mappers.

Before I continue with Kantan, let me say something about the spread in this set (important for other Taiko BATs as well):
This is a prime example for a spread which is not common in our community. tetsutaro used the basic knowledge of the beatsnap divisior in different difficulties which is roughly said as being 'Kantan - 2/1 notes; Futsuu - 1/1; Muzukashii - 1/2; Oni - 1/4'. While people often use more notes as required in lower / higher difficulties(which often leads to addition diffs. to ensave the spread), tetsutaro just used his knowledge about the beatsnap divisor which made the spread between all difficulties high (more or less) but consistent.

With that said, I would give this spread a go. But before we do so, you should delete some notes in the Kantan, @ tetsutaro. Many patterns are similar to Futsuu.

[ Kantan]
SPOILER
General:
The kiais are just slightly different to Futsuu, but let's don't be that strict in this case, huh? If we would make the kiais easier, you would need to make the whole Kantan easier as well, so the kiais appear to be harder again(though, when I think about it, this would be the best solution when considering the spread - also a great example that a Kantan can be super easy, but well, it's your decision). I would appreciate it at least.

Notes:
00:17:073 - Use less kats here, since it is mostly similar to what you did in the Futsuu, while Muzu compared to Futsuu has something totally different.
00:42:073 - Same here. The patterns are similar to Futsuu which makes voltages in the overall spread.
00:50:919 (60) - No, personally I'm not sure about this. But consider to make the slider shorter up to 00:52:073 ? I'm a bit worried about how close the upcoming note to the slider is.
01:09:380~01:21:688 - Same as before, about the similarity between F and K. Afterwards coming part is harder than this one, so it would be fine. Futsuu becomes harder at this point as well (01:21:688).

That's it.

Overall really nice set. I enjoyed all difficulties, and the spread is smart (even though I'm not sure if this was done intensionally by you - but experienced Taiko mappers often have a decent feeling for these kind of stuff, right? Heh). Just consider once again to make the Kantan overall easier than now. It is not a must, but it would ensave the ranking process and make my work easier, Haha. If you should decide to follow my recommendation, I would mod(recheck) the Kantan once again and give it a bubble right after my mod and your check since I'm confident about your mapping anyway.

Call me back and have some stars for your nice work!
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