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Rita - Princess Blood

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Total Posts
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Topic Starter
Zweib
This beatmap was submitted using in-game submission on 2013年8月10日 星期六 at 14:42:35

Artist: Rita
Title: Princess Blood
Source: Kuro No Utahime
Tags: opening magnetism
BPM: 148
Filesize: 7232kb
Play Time: 03:33
Difficulties Available:
  1. Hard (4.79 stars, 576 notes)
  2. Insane (5 stars, 820 notes)
  3. Normal (2.99 stars, 196 notes)
Download: Rita - Princess Blood
Information: Scores/Beatmap Listing
---------------
感谢我的小伙伴们, modders and Bats xD
Pururut
瞎了.沙发.
wonders
~
http://puu.sh/2XTNo.osr
打到后来精力集中不了了orz
wonders
why nuked? a nice map.
Ayesha Altugle
[general]
01:15:010 - kiai time should start here

[normal]
01:00:010 (6) - NC
Topic Starter
Zweib

vahn10 wrote:

[general]
01:15:010 - kiai time should start here

[normal]
01:00:010 (6) - NC
Quite concise mod...
orz
Xinely
ohai, m4m from my queue :3

[General]
remove osb? i download this and have osb in file.

[Normal]
AR-1 please.. and HP+1 .. due this is easiest diff
00:11:260 - music is strong in here, change with finish?
00:13:135 - put N:C1
00:16:260 (3) - NC for consistency
00:18:447 (5,1) - actually this overlap seems make confuse
00:21:260 - same as 00:11:260 -
00:22:510 (2,1) - actually i almost can't see this is NC. how about change combo colour like this? here is code
Combo1 : 204,205,215
00:27:041 (2,3) - actually alomost touched accuracy bar and hp bar. move it to other place if can ;_;
00:27:510 (3,1,2) - add whistle in all downbeat? actually same music as previous (and in previous you give whistle ofc)
00:37:510 (1) - whistle?
00:42:510 - increase volume become 60%? i almost can hear finish orz
00:48:916 (4) - NC for consistency
01:02:510 (1) - actually spacing issue
01:06:103 (2) - actually normal diff only can get 1 spacing (idk must remap or not xD)
01:15:010 (2) - should be NC due start kiai time and use finish instead whistle
01:20:478 (2) - spacing issue 1,19 and 1,16
01:21:260 (1,3) - should be swap NC if you want consistency
01:27:197 (4) - NC
01:27:197 (4) - spacing issue (1.17)
01:28:603 (6) - actually newbie hard to read stack
01:32:510 (1) - finish?
01:48:135 (1,2) - bad overlap. actually better (2) put in 432,344 (yeah fix spacing :P)
01:50:010 (1,2) - spacing, actually you can make like this
01:57:041 (1,4) - swap NC?
02:08:760 (3) - should be NC if you want consistency
02:18:760 (4) - ^
02:25:010 (2) - same as 01:15:010 (2) -
02:32:510 (3) - NC
02:37:197 (4) - ^
03:02:510 (1,2) - add whistle in all long white tick ?
03:15:010 (2) - same as 01:15:010 (2) -
03:21:260 (1) - remove NC for consistency
03:27:197 (4) - should be NC for consistency

[Hard]
HP+1?
00:15:791 - add note?
00:25:010 (1) - ctrl+G, better flow
00:25:635 (3) - ^
00:31:025 (1) - finish
00:33:760 - why finish?
00:42:822 (2) - ctrl+G for better flow
00:43:447 (4) - ^
00:45:010 (1,2,3,4) - not mod, but i love this <3
00:51:260 (1,2,3,4) - give whistle to all? it's fit with music :3
00:52:510 - whistle? feel empty in here
00:56:260 (4,1) - swap NC? it's better imo
01:05:478 (3) - how about ctrl+G?
01:08:447 (1) - no need NC for anti jump in here, due still same spacing with 01:08:135 (1) -
01:12:510 (1) - finish?
01:12:666 (2,3) - give whistle to all? it's fit with music
01:15:010 - finish due start kiai
01:17:510 - whistle? high vocal in here
01:22:822 (2) - actually i don't know normal spacing in kiai, since before kiai use 1,00 as normal spacing. how about in here too? xD
01:30:010 - same as 01:17:510 -
01:32:510 - finish?
01:33:760 - add note with finish? it's better :3
01:58:916 (4) - should be NC here
02:01:260 (5,6,7,8) - whistle to all? it's fit :3
02:06:260 (1,2) - it's better if (2) curved as (1)
02:10:635 (7,1) - swap NC, better imo
02:22:510 (1) - finish?
02:25:010 - same as 01:15:010 -
03:15:010 - ^
03:01:884 (5) - ctrl+G and 03:02:197 (6) - ctrl+G too, better imo
03:27:510 (3) - really better if ctrl+G in this

i'm sorry but suck mod insane diff orz
Good Luck :3
Topic Starter
Zweib

Xinely wrote:

ohai, m4m from my queue :3

[General]
remove osb? i download this and have osb in file.

[Normal]
AR-1 please.. and HP+1 .. due this is easiest diff
00:11:260 - music is strong in here, change with finish?
00:13:135 - put N:C1
00:16:260 (3) - NC for consistency
00:18:447 (5,1) - actually this overlap seems make confuse
00:21:260 - same as 00:11:260 -
00:22:510 (2,1) - actually i almost can't see this is NC. how about change combo colour like this? here is code
Combo1 : 204,205,215
00:27:041 (2,3) - actually alomost touched accuracy bar and hp bar. move it to other place if can ;_;
00:27:510 (3,1,2) - add whistle in all downbeat? actually same music as previous (and in previous you give whistle ofc)
00:37:510 (1) - whistle?
00:42:510 - increase volume become 60%? i almost can hear finish orz
00:48:916 (4) - NC for consistency
01:02:510 (1) - actually spacing issue
01:06:103 (2) - actually normal diff only can get 1 spacing (idk must remap or not xD)
01:15:010 (2) - should be NC due start kiai time and use finish instead whistle
01:20:478 (2) - spacing issue 1,19 and 1,16
01:21:260 (1,3) - should be swap NC if you want consistency
01:27:197 (4) - NC
01:27:197 (4) - spacing issue (1.17)
01:28:603 (6) - actually newbie hard to read stack
01:32:510 (1) - finish?
01:48:135 (1,2) - bad overlap. actually better (2) put in 432,344 (yeah fix spacing :P)
01:50:010 (1,2) - spacing, actually you can make like this
01:57:041 (1,4) - swap NC?
02:08:760 (3) - should be NC if you want consistency
02:18:760 (4) - ^
02:25:010 (2) - same as 01:15:010 (2) -
02:32:510 (3) - NC
02:37:197 (4) - ^
03:02:510 (1,2) - add whistle in all long white tick ?
03:15:010 (2) - same as 01:15:010 (2) -
03:21:260 (1) - remove NC for consistency
03:27:197 (4) - should be NC for consistency
All fixed. btw, idk whether only 1 distance snap can be used in a normal diff D:? Although the whole diff is x1.0 now.
[Hard]
HP+1? I won't change it at present because it makes star difficulty 4.74 → 4.79 XD
00:15:791 - add note? It's weired imo
00:25:010 (1) - ctrl+G, better flowuh, I think it flows good enough and fit the music
00:25:635 (3) - ^
00:31:025 (1) - finish ok
00:33:760 - why finish? removed
00:42:822 (2) - ctrl+G for better flow ok
00:43:447 (4) - ^ ok
00:45:010 (1,2,3,4) - not mod, but i love this <3 thank you :D
00:51:260 (1,2,3,4) - give whistle to all? it's fit with music :3 1finish and 2 3 4 whistle
00:52:510 - whistle? feel empty in here ok
00:56:260 (4,1) - swap NC? it's better imo ok
01:05:478 (3) - how about ctrl+G? nop, I like it, which makes you right hand draw circles X3
01:08:447 (1) - no need NC for anti jump in here, due still same spacing with 01:08:135 (1) - I think the shortened spacing is difficult to read, so I used NC as warning
01:12:510 (1) - finish? ok
01:12:666 (2,3) - give whistle to all? it's fit with music ok
01:15:010 - finish due start kiai ok
01:17:510 - whistle? high vocal in here ok
01:22:822 (2) - actually i don't know normal spacing in kiai, since before kiai use 1,00 as normal spacing. how about in here too? xD mainly x1.2. btw I think DS all the time is boring, I usually don't use it to make a hard diff
01:30:010 - same as 01:17:510 - ok
01:32:510 - finish? ok
01:33:760 - add note with finish? it's better :3 ok
01:58:916 (4) - should be NC here ok
02:01:260 (5,6,7,8) - whistle to all? it's fit :3 ok
02:06:260 (1,2) - it's better if (2) curved as (1) ok
02:10:635 (7,1) - swap NC, better imo ok
02:22:510 (1) - finish? ok
02:25:010 - same as 01:15:010 - ok
03:15:010 - ^
03:01:884 (5) - ctrl+G and 03:02:197 (6) - ctrl+G too, better imo only (6) is reversed
03:27:510 (3) - really better if ctrl+G in this ok

i'm sorry but suck mod insane diff orz
Good Luck :3
Thank you for your mod~ I really have few idea about how to map lower stared diff orz
Melt
;w;

[General]
  1. BG有上下黑边的样子,不重新弄一下么
[Normal]
  1. 00:20:010(2,3)个人觉的处理成这样要好看点
  2. 00:27:510(1,2,3)同样是一点排版建议 (因为2如果向下的话会遮到后面的00:28:291(2),感觉不太好
  3. 00:37:510(1,2,3)调整一下他们的位置放成这样如何
  4. 00:47:041(1,2,3)都是直的总感觉有点偷懒的嫌疑
  5. 00:59:385(5)我还是觉得稍微弯一下好看 那点ds就无视好了233
  6. 01:28:603(3)感觉像这种就叠在2下面好了
  7. 02:38:603(3)^
  8. 03:17:510(1)slider头再往上拉点吧,这个角度不好看orz
[Hard]
  1. HP+1
  2. OD+1(?
  3. 00:18:447(3)感觉这个slider的音效声音有点大
  4. 00:28:447(3)^
  5. 01:10:010(1,1)没叠好
  6. 01:12:197(4)这个也可以和之前的平行
  7. 01:12:978(3)间距突变建议nc
  8. 01:51:260(1)可以调整一下角度
  9. 02:17:822(4,5)没叠好
  10. 02:20:635(3,4)可以复制1,2然后找个好点的位置
  11. 02:42:978(6)个人觉得把这个note删了然后把前面的slider拉长到这比较好0.0 (最后那一个也是同样的建议
  12. 03:01:572(4,5,6)感觉这3个的角度没设置好,可以复制4然后转20/40度然后重新摆一下位置
[Insane]
  1. 00:18:447(4,5,6,7)同样也是音量的问题
  2. 00:38:916(2)看了几遍还是觉得这个slider不好看orz
  3. 00:49:853(5)试试这个slider换成circle然后让spin从00:49:931开始
  4. 01:04:228(2)为什么不复制1放对称呢
  5. 01:58:916(2,3,4)没叠好
  6. 02:56:260(1,2,3)个人不喜欢这种造型的3连;w;
  7. 03:52:510(1)这个spin感觉应该在03:55:166结束
好歌好图:3
加油~~
Topic Starter
Zweib

Melt wrote:

;w;

[General]
  1. BG有上下黑边的样子,不重新弄一下么


[Normal]
  1. 00:20:010(2,3)个人觉的处理成这样要好看点 你说的队
  2. 00:27:510(1,2,3)同样是一点排版建议 (因为2如果向下的话会遮到后面的00:28:291(2),感觉不太好其实后面这个折返slider时间蛮长的,前面这个应该早消失了,不过改一下也没事
  3. 00:37:510(1,2,3)调整一下他们的位置放成这样如何 我考虑过啊,但是spacing
  4. 00:47:041(1,2,3)都是直的总感觉有点偷懒的嫌疑被你发现了!其实是觉得都是一个弧线好无聊
  5. 00:59:385(5)我还是觉得稍微弯一下好看 那点ds就无视好了233稍微弯了下
  6. 01:28:603(3)感觉像这种就叠在2下面好了这是根据之前mod改的,感觉standard新手看normal可能更权威些,我再听听别人怎么说
  7. 02:38:603(3)^
  8. 03:17:510(1)slider头再往上拉点吧,这个角度不好看orz


[Hard]
  1. HP+1 好吧妥协了我HP+1为什么要阻止我送分!4星半变5星了
  2. OD+1(?
  3. 00:18:447(3)感觉这个slider的音效声音有点大减小10%但愿不是你se volume开大听音效的错觉XD
  4. 00:28:447(3)^
  5. 01:10:010(1,1)没叠好瞎了我完全看不出来,复制然后ctrl+g了
  6. 01:12:197(4)这个也可以和之前的平行orz
  7. 01:12:978(3)间距突变建议ncnc有点多,暂且先改了看会不会再被挑
  8. 01:51:260(1)可以调整一下角度
  9. 02:17:822(4,5)没叠好fixed
  10. 02:20:635(3,4)可以复制1,2然后找个好点的位置 完全不懂怎么回事还是照办了orz
  11. 02:42:978(6)个人觉得把这个note删了然后把前面的slider拉长到这比较好0.0 (最后那一个也是同样的建议只改了这一个,这一段伴奏声音消了,跟后面是有区别的
  12. 03:01:572(4,5,6)感觉这3个的角度没设置好,可以复制4然后转20/40度然后重新摆一下位置感觉还行啊,微调了一下
[Insane]
  1. 00:18:447(4,5,6,7)同样也是音量的问题 fixed
  2. 00:38:916(2)看了几遍还是觉得这个slider不好看orz 我也觉得不好看stress快教我怎么摆OAO!
  3. 00:49:853(5)试试这个slider换成circle然后让spin从00:49:931开始
  4. 01:04:228(2)为什么不复制1放对称呢中心对称
  5. 01:58:916(2,3,4)没叠好fixed.感觉需要换套皮肤才能看清orz
  6. 02:56:260(1,2,3)个人不喜欢这种造型的3连;w; 之前拉开一点会好看些,我再看看别人的mod
  7. 03:52:510(1)这个spin感觉应该在03:55:166结束
好像不错;w;

好歌好图:3
加油~~
Thanks mod and Star :)
[CSGA]Ar3sgice
for mod4mod

话说贴吧那个meramipop是我马甲 思考
自定义音效挺美的

General

  1. stack leniency太低?
Insane

  1. 00:40:635 (3) - 感受下 http://osu.ppy.sh/ss/804693
  2. 00:43:447 (3,4) - 我觉得这两个ctrl+G一下然后加new combo比较好玩w
  3. 00:45:791 (3) - x:72 y:72 滑条尾x:32 y:40
  4. 00:46:260 (1,2) - 这里打着有点莫名.. 还是这样比较好吧 http://osu.ppy.sh/ss/804697
  5. 01:14:385 (3,6) - 嗯 http://osu.ppy.sh/ss/804702
  6. 01:17:197 (5) - x:504 y:264
  7. 01:53:603 (5,6) - 往左一格
  8. 01:59:697 (5,6,7) - 放到外面一点? http://osu.ppy.sh/ss/804707
  9. 02:15:010 (1) - 往上点o.o
  10. 02:17:666 (1) - 往右下角一格, 打的时候会叠起来
  11. 02:39:697 (4,5) - ctrl+G?
  12. 02:42:510 (1) - 这样比较好看o.o http://osu.ppy.sh/ss/804711
  13. .. 为什么要把连打放成三角形
  14. 03:09:697 (9,10) - http://osu.ppy.sh/ss/804713
  15. 03:16:260 (5) - x:212 y:340
Hard

  1. 01:08:135 (3,4) - http://osu.ppy.sh/ss/804723
  2. 01:12:666 (1,2) - 不好读..
  3. 03:12:510 (1,1) - 不好..
  4. 别的好像都比较科学..
Normal

  1. 01:57:666 (2,3) - http://osu.ppy.sh/ss/804725
  2. 02:37:978 (2) - 这个间距不科学(?
w
Topic Starter
Zweib

[CSGA]Ar3sgice wrote:

for mod4mod

话说贴吧那个meramipop是我马甲 思考 错过了神ID,哭哭哦QAQ
自定义音效挺美的 其实我自己感觉挺生硬的

General

  1. stack leniency太低? 改了
Insane

  1. 00:40:635 (3) - 感受下 http://osu.ppy.sh/ss/804693 没有blanket了
  2. 00:43:447 (3,4) - 我觉得这两个ctrl+G一下然后加new combo比较好玩w 试了几遍还是原来的舒服些
  3. 00:45:791 (3) - x:72 y:72 滑条尾x:32 y:40 修了下
  4. 00:46:260 (1,2) - 这里打着有点莫名.. 还是这样比较好吧 http://osu.ppy.sh/ss/804697 改成别的了
  5. 01:14:385 (3,6) - 嗯 http://osu.ppy.sh/ss/804702 从音乐上来看好像不错,不过这样感觉布局不够饱满了
  6. 01:17:197 (5) - x:504 y:264 这段combo鼠标已经划的够远了
  7. 01:53:603 (5,6) - 往左一格
  8. 01:59:697 (5,6,7) - 放到外面一点? http://osu.ppy.sh/ss/804707 有点奇怪
  9. 02:15:010 (1) - 往上点o.o
  10. 02:17:666 (1) - 往右下角一格, 打的时候会叠起来
  11. 02:39:697 (4,5) - ctrl+G? 一会逆时针一会顺时针变的太快了不舒服
  12. 02:42:510 (1) - 这样比较好看o.o http://osu.ppy.sh/ss/804711 我觉得都不好看orz,可能跟皮肤有关系。看看别人怎么说
  13. .. 为什么要把连打放成三角形 改了
  14. 03:09:697 (9,10) - http://osu.ppy.sh/ss/804713 那个三连比较奇怪
  15. 03:16:260 (5) - x:212 y:340
不自然

Hard

  1. 01:08:135 (3,4) - http://osu.ppy.sh/ss/804723 不,我NC了
  2. 01:12:666 (1,2) - 不好读.. stack了
  3. 03:12:510 (1,1) - 不好.. ^
  4. 别的好像都比较科学..
Normal

  1. 01:57:666 (2,3) - http://osu.ppy.sh/ss/804725 好像不怎么好看
  2. 02:37:978 (2) - 这个间距不科学(? 改了
w
感谢ar3shen modder ;w;
jyu
Hello, sorry for late m4m mod >.<


[General]

  • I don't think you need any epilepsy warning because the map has no light strobes

    Insane diff is a bit different with other diffs, because you mapped the ending and you also add a spinner at the beginning. imo, you should make the draining time consistent for all diff

    No tags? Consider adding one (ex : the song's album)

[Normal]

  • I think AR+1 fits the BPM more, after all this is Normal diff https://osu.ppy.sh/wiki/Normal

    00:15:010 (2) - only suggestion though, since i never like multiple reverse slider in easiest diff because it's quite confusing for beginners like me
    00:22:510 (2) - lowering this slider down a bit can make it more neat
    00:31:103 (1) - why not start spinner at 00:31:260 - ? fits the song more
    00:45:947 (1) - remove nc, not needed and to match your previous combo pattern 00:37:510 (1,2,3,4,5) -
    00:47:041 (1,2,3) - idk but i feel weird when i play this part because the slider ends at the cymbal sounds since you're following the vocals. this is only suggestions though, but i prefer if the slider starts at the cymbal sounds. this also goes for 01:57:041 (1,2,3) -
    01:00:010 (1) - prefer if you also add a hitsound at the first reverse slider
    01:06:103 (2) - lower it down a bit so the circle will be more visible
    01:17:197 - add a circle? for better rhythm flow
    01:18:760 (3) - same as the above about the multiple reversed slider, though i prefer this pattern
    01:43:135 (1) - only suggestion, but i prefer if this slider starts at 01:43:760 - http://puu.sh/3d9f2.jpg
    01:55:947 (1) - remove nc? not really necessary imo
    02:06:260 (1) - remove nc here, then add nc 02:07:510 (2) - , remove nc 02:08:760 (1) - . this combo pattern fits the song more imo
    02:27:978 (2) - 02:33:291 (2) - 02:37:978 (2) - the slider's head is a bit hidden, i think. i suggest to change the position if you want
    02:42:510 (1) - idk but i prefer this spinner ends at 02:45:010 -

    btw, it would be great if you map this part 02:50:010 - same like all diff /runs

[Hard]

  • idk, but i would prefer AR-1 because your Hard diff is a bit jumpy <.<

    00:35:322 (1) - nc isn't really necessary, i think
    00:31:025 (1) - same suggestions as normal diff, spinner starts at 00:31:260 - ?
    00:47:353 (2,3,4) - only suggestion, how about making the positions like 00:41:260 (1,2) - http://puu.sh/3da1P.jpg
    01:05:791 (4) - suggestion also, i prefer to change this slider into two circles at 01:05:791 - 01:05:947 - , because imo it's more fun to play after playing this pattern 01:05:010 (1,2) - and also to match 02:15:791 (4,5) -
    01:12:666 (1,2) - 02:22:666 (1,2) - 03:12:666 (1,2) - unstack? ;_; this is too tricky, though this is also subjective -w-
    01:32:978 (5,6) - i think spinner would fit the vocal imo, like 02:43:056 (1) -
    02:12:510 (3) - should be nc to match this combo pattern 02:13:760 (1,2) -
    02:18:447 (5) - stack it more properly
    02:43:056 (1) - end at 02:45:010 - ?
    03:24:697 (6) - add nc, then remove nc 03:25:791 (1) -

[Insane]

  • first of all, i am not a good osu! standard player, so i suck at modding insane diff =w=

    00:28:760 (8) - add nc, then remove nc 00:29:697 (1) - , add nc 00:30:166 (2) -
    00:45:791 (3) - why not ctrl+g? and then add a note 00:46:103 -
    01:07:353 (6) - nc?
    02:13:135 (5) - slider ends at 02:13:447 - ?
    02:17:353 (7,1) - is this intentional?
    02:28:603 (4) - how about stacking this at slider's end 02:27:978 (2) -
ok that's all
Good luck~ :3
Topic Starter
Zweib

AlpacaCokelat wrote:

Hello, sorry for late m4m mod >.<


[General]

  • I don't think you need any epilepsy warning because the map has no light strobes ok

    Insane diff is a bit different with other diffs, because you mapped the ending and you also add a spinner at the beginning. imo, you should make the draining time consistent for all diff I think all diffs are of proper break and drain time. And the length should be considered into the difficulty spread imo

    No tags? Consider adding one (ex : the song's album) ok

[Normal]

  • I think AR+1 fits the BPM more, after all this is Normal diff https://osu.ppy.sh/wiki/Normal ok

    00:15:010 (2) - only suggestion though, since i never like multiple reverse slider in easiest diff because it's quite confusing for beginners like me I'll think about it, but there seems to be no place for other sliders,
    00:22:510 (2) - lowering this slider down a bit can make it more neat ok
    00:31:103 (1) - why not start spinner at 00:31:260 - ? fits the song more no, because the start of spinner is of no hitsound
    00:45:947 (1) - remove nc, not needed and to match your previous combo pattern 00:37:510 (1,2,3,4,5) - ok
    00:47:041 (1,2,3) - idk but i feel weird when i play this part because the slider ends at the cymbal sounds since you're following the vocals. this is only suggestions though, but i prefer if the slider starts at the cymbal sounds. this also goes for 01:57:041 (1,2,3) - maybe not fit the music =v=
    01:00:010 (1) - prefer if you also add a hitsound at the first reverse slider that would be of less consistency
    01:06:103 (2) - lower it down a bit so the circle will be more visible ok
    01:17:197 - add a circle? for better rhythm flow sometimes void is necessary/w\
    01:18:760 (3) - same as the above about the multiple reversed slider, though i prefer this pattern it follow the vocal. btw I think I didnt abuse multiple reverse slider, and it's normal not easy, just 2 multiple reverse sliders in all is acceptable? imo
    01:43:135 (1) - only suggestion, but i prefer if this slider starts at 01:43:760 - http://puu.sh/3d9f2.jpg it's for consistency and I add sound effect to the arrow
    01:55:947 (1) - remove nc? not really necessary imo ok
    02:06:260 (1) - remove nc here, then add nc 02:07:510 (2) - , remove nc 02:08:760 (1) - . this combo pattern fits the song more imo someone mod this for me, I prefer his advice, for consistency
    02:27:978 (2) - 02:33:291 (2) - 02:37:978 (2) - the slider's head is a bit hidden, i think. i suggest to change the position if you want due to x1.0 DS, some overlap cannot be avoided
    02:42:510 (1) - idk but i prefer this spinner ends at 02:45:010 - both end position are ok. But it may be not long enough imo

    btw, it would be great if you map this part 02:50:010 - same like all diff /runs

[Hard]

  • idk, but i would prefer AR-1 because your Hard diff is a bit jumpy <.< I though lower AR for this bpm is harder? because too many circles appear in the same time

    00:35:322 (1) - nc isn't really necessary, i think ok
    00:31:025 (1) - same suggestions as normal diff, spinner starts at 00:31:260 - ?
    00:47:353 (2,3,4) - only suggestion, how about making the positions like 00:41:260 (1,2) - it is more comfortablehttp://puu.sh/3da1P.jpg
    01:05:791 (4) - suggestion also, i prefer to change this slider into two circles at 01:05:791 - 01:05:947 - , because imo it's more fun to play after playing this pattern 01:05:010 (1,2) - and also to match 02:15:791 (4,5) - ok
    01:12:666 (1,2) - 02:22:666 (1,2) - 03:12:666 (1,2) - unstack? ;_; this is too tricky, though this is also subjective -w- I'll think about it more lol because some one told me unstack is hard to read
    01:32:978 (5,6) - i think spinner would fit the vocal imo, like 02:43:056 (1) -
    02:12:510 (3) - should be nc to match this combo pattern 02:13:760 (1,2) - ok
    02:18:447 (5) - stack it more properly ok
    02:43:056 (1) - end at 02:45:010 - ?
    03:24:697 (6) - add nc, then remove nc 03:25:791 (1) - ok

[Insane]

  • first of all, i am not a good osu! standard player, so i suck at modding insane diff =w=

    00:28:760 (8) - add nc, then remove nc 00:29:697 (1) - , add nc 00:30:166 (2) - ok
    00:45:791 (3) - why not ctrl+g? and then add a note 00:46:103 - it's a transition from vocal to music
    01:07:353 (6) - nc? it's not on the long white tick
    02:13:135 (5) - slider ends at 02:13:447 - ?
    02:17:353 (7,1) - is this intentional? yep, due to stack latency
    02:28:603 (4) - how about stacking this at slider's end 02:27:978 (2) - setting these notes in arc is easier to cause miss, stack would be harder to aim
ok that's all
Good luck~ :3
Zero__wind
怒射一发
好了 现在正好5mod 12sp了
快去找泡 快去rank
Nunnally Lamperouge
先Mark
Pururut
猪尾巴快去找狗...
Melt

XiaoP_GJ wrote:

猪尾巴快去找狗...
Topic Starter
Zweib
orz还是老老实实屯mod先吧
Pipse Cola
My Mod


Normal

00:21:260 (1,2) - Keep the previous distance - no overlap here.
01:08:760 (1) - Maybe shorten to 01:08:916 - and reverse it, you're missing sth in the lyrics.
01:15:010 (1) - Not sure if this NC is really necessary.
01:20:010 (1,2,3,4) - Repeating 1,2 for 3,4 would fit good to the song.
02:32:510 (1,2) - This fits a lot better with the lyrics:
03:18:760 (3,4) - These Notes should not touch, u should use grid level Tiny for DS.
03:22:510 (1,2) - Same as 02:32:510 (1,2) -
03:23:291 (2,3) - These Notes should not touch.


Hard

01:04:385 (6) - Correct x: 247.
01:07:822 (2,1,1,1) - I suggest a bit distance here.
01:10:010 (1) - Make this louder maybe.
01:22:510 (1,2,3,4,5) - These look more Insane to me.
01:33:603 - Add a Note here? sounds nice to me, but its cool anyways.


Insane

00:18:447 (4,5,6,7) - I suggest making them more hearable.
00:28:447 (4,5,6,7) - ^
00:57:978 (6) - Correct x: 380, y: 382
01:04:228 (2,1,2) - These should have the same distances.
01:05:869 (4) - Correct y: 191.
01:19:228 (3) - Stack this with 01:18:760 (1) -.
01:20:478 (2) - Correct x: 135.
01:23:291 (4) - Stack it with 01:22:822 (2) -.
01:25:947 (5,6,7,8) - I am honest: It is not that hard to play this pattern, but it is kind of annoying because it ruins the flow of the map imo, I suggest replacing it.
01:32:978 (2) - Correct y: 281.
01:46:885 - Add a Note here.
01:58:916 (2,3,4,5) - same as 01:25:947 (5,6,7,8) - .
02:01:416 (1,2,3) - I suggest stacking them in the middle.
02:07:978 (2) - Correct x: 472.
02:52:978 (2) - Correct x: 467.
03:02:041 (5) - Move to y: 91 for stacking with 03:01:416 (2) -.
03:07:197 (5,6,1) - I think it looks better if you keep the line here.
03:09:853 (10) - Correct x: 143, y: 202.
03:11:806 (3) - Correct y: 232.
03:13:760 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Looks better when curved to the centre of itself imo.
03:16:260 (5) - Correct x: 226,y: 258.
03:38:447 (3) - Correct y: 221.
03:39:228 (2) - Stack with ^
03:52:510 (1) - I think this should end at 03:55:478 -

Somthing because of the stacking: I do not think I got all of the stacking problems, so here's something for you:

I think you see what I did with all these annoying Correct x, y thingies, it is about if you want to have "perfect" stacks, you gotta recheck, I gave you some examples up there, you can make perfect stacks, if you place a Note at the line after the Note you want to stack with, as you know, it automatically stacks perfect this way, then move the stacked note at the timeline.

Well done! I wish you good Luck! Cheers, InC0 :)
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