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Cornelius - Drop [Osu|Taiko]

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Topic Starter
SuperMoutarde
This beatmap was submitted using in-game submission on vendredi 8 mars 2013 at 06:18:38

Artist: Cornelius
Title: Drop
Source: Point (2001)
Tags: keigo oyamada water bubble shibuya-kei alternative experimental indie 渋谷系 kin
BPM: 120
Filesize: 5882kb
Play Time: 04:36
Difficulties Available:
  1. Bubble Trouble (4,85 stars, 729 notes)
  2. Easy (1,7 stars, 225 notes)
  3. Hard (4,78 stars, 579 notes)
  4. Insane (4,86 stars, 704 notes)
  5. Normal (3,45 stars, 333 notes)
  6. Taikin Futsuu (3,76 stars, 559 notes)
  7. Taikin Oni (4,78 stars, 1111 notes)
Download: Cornelius - Drop
Information: Scores/Beatmap Listing
---------------
osu! standard (by me)
  1. Easy
  2. Normal
  3. Hard
  4. Insane
  5. Bonus: Bubble Trouble
Taiko (by Kin)
  1. Taikin Oni
  2. Taikin Futsuu
Royston
Hi, I had a quick play of the map. It was fun, I liked it! I wasn't expecting the bubble hitsounds :). Just one thing, the spaced out streams in the kiai times were pretty difficult for a hard and I found it a little hard to read, especially with some of them starting on blue ticks. I had an SS up until that point and ended up with a B lol.
Topic Starter
SuperMoutarde
Hey, glad you liked it! I also have a hard time playing through the kiai times tbh xD, I might lower distance snap a bit but I'm not sure yet, it's supposed to be the more challenging part of the map obviously

edit: I changed the dist snap to 1.0 so the same as the rest of the map, still a bit hard, but much easier than before to execute
Topic Starter
SuperMoutarde
Normal and Hard diff are now complete and I'm working on Insane! Plz mod or test the map!
Autumn
Hi~Mod from my queue

[General]
The same rhythm has repeated many times in this song. So you may cut the mp3 to make a short ver.
Use more sliders! ;)


[Hard]
00:15:076 (2) - Adjust using this code:
200,168,15076,2,0,P|156:152|108:172,1,100,2|0,0:0|3:0,0:0:0

00:25:201 (5,6) - Adjust the curve:
00:29:201 (5,6) - ^
00:35:326 (5) - Move up a little:
00:39:201 - Add a note with whistle?
00:49:951 (1,2,3,4) - It's not a good idea to start from the blue line...move to the white line:
(Add a note at 00:50:326 if you like)

00:57:951 (1,2,3,4) - ^
01:37:951 (1,2,3,4) - ^
01:45:951 (1,2,3,4) - ^
03:19:951 (1,2,3,4) - ^
03:27:951 (1,2,3,4) - ^
03:35:951 (1,2,3,4) - ^
03:43:951 (1,2,3,4) - ^
03:51:951 (1,2,3,4) - ^

03:44:701 (1) - I don't know if it's suitable..but it's better than 00:49:951 (1,2,3,4) imo..

00:59:201 (3) - Adjust using this code:
292,84,59201,2,0,P|316:32,1,50,8|8,0:0|0:0,0:0:0

01:31:826 (1) - Ends at 01:35:076

01:46:701 (5,6,7) - Why not use the same arrangement as 00:58:701 (1,2,3) ? That's better imo
03:28:701 (5,6,7) - ^
03:52:701 (5,6,7) - ^

02:20:076 (1,2,3,4) - Try this:
and add a note at 02:21:326 :

02:44:326 (1,2,3) -

02:54:076 (8) - Finish~
04:14:076 (1) - Finish~

GL~
Topic Starter
SuperMoutarde

Autumn wrote:

Hi~Mod from my queue

[General]
The same rhythm has repeated many times in this song. So you may cut the mp3 to make a short ver.I think it's ok like this
Use more sliders! ;) hmm there are a lot in the verses and I don't want any in the kiai times (because bubbles)


[Hard]
00:15:076 (2) - Adjust using this code:
200,168,15076,2,0,P|156:152|108:172,1,100,2|0,0:0|3:0,0:0:0
done

00:25:201 (5,6) - Adjust the curve:
done

00:29:201 (5,6) - ^
done

00:35:326 (5) - Move up a little:
done

00:39:201 - Add a note with whistle?
why would I? there's nothing in the music, I don't like to overmap

00:49:951 (1,2,3,4) - It's not a good idea to start from the blue line...move to the white line:
(Add a note at 00:50:326 if you like)
No, I stricly follow the water/bubble sounds in the music, so I'll keep it like this

00:57:951 (1,2,3,4) - ^
01:37:951 (1,2,3,4) - ^
01:45:951 (1,2,3,4) - ^
03:19:951 (1,2,3,4) - ^
03:27:951 (1,2,3,4) - ^
03:35:951 (1,2,3,4) - ^
03:43:951 (1,2,3,4) - ^
03:51:951 (1,2,3,4) - ^
03:44:701 (1) - I don't know if it's suitable..but it's better than 00:49:951 (1,2,3,4) imo..
same, it's all good as it is, as it's supposed to follow the music

00:59:201 (3) - Adjust using this code:
292,84,59201,2,0,P|316:32,1,50,8|8,0:0|0:0,0:0:0
done

01:31:826 (1) - Ends at 01:35:076
no, it's ok like it is, it ends on a bubble sound with my bubble hitsound, all good to me

01:46:701 (5,6,7) - Why not use the same arrangement as 00:58:701 (1,2,3) ? That's better imo
03:28:701 (5,6,7) - ^
03:52:701 (5,6,7) - ^
hmm this I'm gonna consider, still not sure if I'm gonna change it

02:20:076 (1,2,3,4) - Try this:
and add a note at 02:21:326 :
I like how it is now

02:44:326 (1,2,3) -
done

02:54:076 (8) - Finish~
04:14:076 (1) - Finish~
Hmm no

GL~
Thanks a lot for modding! :)
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

General

  • Mp3 bitrate is unrankable, please reduce it to 192kbps. (the bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps)
    Try to add some tags.
    Is the song supposed to start like... this? It seems that is cutted at the beginning but maybe I'm wrong.
    Same thing for the end, did you cut this mp3? It sounds really awkward.
    00:47:326 (kiai) - Start it at 00:48:326.
    01:04:000 (break) - Start it at 01:04:326.
    01:35:326 (kiai) - Start it at 01:36:326.
    02:55:000 (break) - Is this break really necessary? It doesn't fit this part of the song, you should start a spinner at 02:54:326, ending it at 02:58:326 and then keep mapping.
    03:17:326 (kiai) - Start it at 03:18:326.

Normal

  • HP Drain Rate: 4
    Approach Rate: 5
    00:43:826 (x) - Add a circle.
    00:46:576 (x) - ^
    00:48:326 (x) - ^
    00:52:326 (x) - ^
    00:59:826 (x) - ^
    01:00:326 (x) - ^
    01:31:826 (1) - End this spinner at 01:34:076. Start a slider at 01:34:576 and end it at 01:35:076.
    01:36:326 (x) - Add a circle.
    01:40:326 (x) - ^
    01:47:826 (x) - ^
    01:48:326 (x) - ^
    03:13:826 (x) - ^
    03:16:576 (x) - Start a slider here and end it at 03:16:826.
    03:18:326 (x) - Add a circle.
    03:22:326 (x) - ^
    03:29:826 (x) - ^
    03:30:326 (x) - ^
    03:33:826 (x) - ^
    03:34:326 (x) - ^
    03:38:326 (x) - ^
    03:45:826 (x) - ^
    03:46:326 (x) - ^
    03:49:826 (x) - ^
    03:50:326 (x) - ^
    03:54:326 (x) - ^
    03:57:826 (x) - ^

    This diff is kinda empty sometimes but I like it, especially the kiai parts.
Topic Starter
SuperMoutarde

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

General

  • Mp3 bitrate is unrankable, please reduce it to 192kbps. (the bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps)
    Is the song supposed to start like... this? It seems that is cutted at the beginning but maybe I'm wrong.
    Same thing for the end, did you cut this mp3? It sounds really awkward.

    Got a new file, without intro and outro being cut. Good catch oO No idea how I did not realize that, as I am used to listening to album version. New file also has appropriate bitrate of 192kbps

    Try to add some tags.

    Yeah, will do when mapset is completed

    00:47:326 (kiai) - Start it at 00:48:326.
    01:35:326 (kiai) - Start it at 01:36:326.
    03:17:326 (kiai) - Start it at 03:18:326.

    changed, makes more sense to let only bubbles in kiai, I agree

    02:55:000 (break) - Is this break really necessary? It doesn't fit this part of the song, you should start a spinner at 02:54:326, ending it at 02:58:326 and then keep mapping.
    01:04:000 (break) - Start it at 01:04:326.

    I think the breaks are ok the way they are. The main reason for the one at 02:55:000 is to prevent having two full minuts of gameplay without a break, which I believe is not recommended.

Normal

  • HP Drain Rate: 4
    Approach Rate: 5
    changed to 4 and 4. I didn't plan on adding an Easy in the mapset when I chose the diff settings, but now that there should a GD incoming for Easy, I can make it a bit harder ^^

    00:43:826 (x) - Add a circle.
    03:13:826 (x) - ^
    ok

    00:46:576 (x) - ^
    03:16:576 (x) - Start a slider here and end it at 03:16:826.
    added something a bit different

    01:31:826 (1) - End this spinner at 01:34:076. Start a slider at 01:34:576 and end it at 01:35:076.
    i like it as it's now, with bubble hitsound on end of it, no change

    00:48:326 (x) - ^
    00:52:326 (x) - ^
    00:59:826 (x) - ^
    01:00:326 (x) - ^
    01:36:326 (x) - Add a circle.
    01:40:326 (x) - ^
    01:47:826 (x) - ^
    01:48:326 (x) - ^
    03:18:326 (x) - Add a circle.
    03:22:326 (x) - ^
    03:29:826 (x) - ^
    03:30:326 (x) - ^
    03:33:826 (x) - ^
    03:34:326 (x) - ^
    03:38:326 (x) - ^
    03:45:826 (x) - ^
    03:46:326 (x) - ^
    03:49:826 (x) - ^
    03:50:326 (x) - ^
    03:54:326 (x) - ^
    03:57:826 (x) - ^
    I did the choice to map only the water sounds during the kiai times so not adding any of those, sorry


    This diff is kinda empty sometimes now a little less, I guess ^^ Since the song is 4min long, it's on purpose that there are some small pauses sometimes

    but I like it, especially the kiai parts. thanks :) I had fun with those bubbles xD
Thanks for the mod! :)
Yuki-kun
Hi~ :D

M4M From my queue xD

> General <

- There are no tags, consider adding some.
- Why did you used 2.5 in SV? Is there any reason for that? Since your song only has 120 BPM.

> My Mod <

[Insane]
- First, i should say: your song is slow song, and you put 2 break time which is too long and it can make player want to go to sleep before complete this map.
The first break is 40550 ms long and the 2nd is 80050 ms and include kiai time...LoL...Does it finished?
- Make your hitsound louder please. Current volume is too quiet.

01:06:593 (1,2,3,4,5) - This pattern is ugly.
01:09:593 (1,2,3,4,5) - ^
01:55:593 (1,2,3) - Make it straight.

[Hard]
This map seem better than insane
01:17:593 (1,2,3,4,5) - Ugly stream. You used so many kind of this pattern. Try to make it more beautiful
02:01:718 (1,2,3,4) - ^


[Normal]
01:45:843 (7) - NC.

Nice song. Good luck :D
IamKwaN
From my modding queue

[General]
  1. Max BG 1024x768
  2. Mp3 128-192kbps oh u just realize that :P
  3. Preview point all the same
  4. Kiai and break should be consistent in all diff except guest break seems not the same so it will be better if they are consistent
  5. One difficulty< Easy is missing :P
  6. Combo colour consisitency
  7. Tag consistency it will be great if there are some tags
  8. Audio lead-in consistency
[Normal]
  1. HP Drain Rate: 5 or below
  2. Circle Size: 3 or 4
  3. Approach Rate: 5 or below
  4. Overall Difficulty: 5 or below
  5. Stacks are not recommended for newbies playing normal
  6. Combo not higher than 8 :arrow: 01:47:093 (9) and the combo pattern is not easy to follow sometimes start on a large white tick sometimes small one and red ticks so I dont comment on your combo
  7. distance snap is a bit too low. 1.0x is better for me. this large 300 combo almost covered half of the next note
  8. Typically, 1.0x to 1.4x works well for a Normal from https://osu.ppy.sh/wiki/Normal
    I test all velocities and I find 1.4x is the best for me
  9. 00:31:843 (1) - remove finish too loud
  10. 01:00:093 (1) - starts at 00:59:843 synchronize the lyrics
  11. 01:03:343 to 01:18:843 - the overall feeling that I can say is messy ._. sometimes follow lyrics sometimes music instruments sometimes water drops. Please unite them
  12. 01:05:343 - why not adding circles here :D?
  13. 01:05:718 (1) - normal diff normally wont have sliders starting on blue tick. use 1/2 to map is enough. its difficult to catch up for newbies
  14. 01:08:843 (1) - move to 01:08:593
  15. 01:15:343 - too long break
  16. 01:16:843 (1) - move to 01:16:593
  17. 02:01:718 (3,1) - ^ water drops are not music instrument. if water drop sounds are notes then your timing point wont be correct right?
  18. 01:47:593 (1) - ending point is weird at blue tick...
  19. it is the same at the back and I have the same feeling so I skip it
  20. 02:21:593 (1) - nothing there but only water drops
  21. 02:22:593 (4) - ^
  22. 03:19:843 (1) - there are 4 notes there so dont use long sliders D:
  23. 03:29:843 - circle or move 03:30:093 (1) to 03:29:843
  24. 03:35:718 (1) - starts at blue..
  25. 03:43:718 (1,2) - ^
  26. 03:45:343 - do not leave space which has lyrics there and be consistent D:
  27. 03:51:718 (3,1) - blue
  28. after 03:51:718 same as before so skip it
[Hard]
  1. 01:00:093 (1) - same as normal
  2. dont follow water drops to map please coz they are terribly difficult to follow D:
  3. I suppose hard has little space left without circles or sliders so dont have short break in between and lyrics or music are there, e.g.
  4. Problems are still the same as normal diff so let me skip them coz I am lazy and the song is a bit too long x.x
That's all, guy! Good luck!
Topic Starter
SuperMoutarde
Yuki-kun:
SPOILER

Yuki-kun wrote:

Hi~ :D

M4M From my queue xD

> General <

- There are no tags, consider adding some. I know, I know, will do when mapset is 100% completed
- Why did you used 2.5 in SV? Is there any reason for that? Since your song only has 120 BPM. It's 1.5 in normal, 2.0 in hard and 2.5 in insane. Seems good to me

> My Mod <

[Insane]
- First, i should say: your song is slow song, and you put 2 break time which is too long and it can make player want to go to sleep before complete this map.
The first break is 40550 ms long and the 2nd is 80050 ms and include kiai time...LoL...Does it finished? Obviously not finished, it says in the OP that it's only 40% complete
- Make your hitsound louder please. Current volume is too quiet. You're gonna need to b e more specific if you want me to do anything with that oO I assume you mean during the kiai times? I used 35 before but then the water drops couldnt be heard anymore so the player wouldnt know what those bubbles were mapped on. Maybe 25 is too low, and I should consider something like 27...

01:06:593 (1,2,3,4,5) - This pattern is ugly.
01:09:593 (1,2,3,4,5) - ^
01:55:593 (1,2,3) - Make it straight.

hmm no they're fine that way. It's supposed to represent bubble streams. I added a disclaimer in the OP for future mods to stop commenting without knowing what I intended to do

[Hard]
This map seem better than insane Well this one is 100% done ^^
01:17:593 (1,2,3,4,5) - Ugly stream. You used so many kind of this pattern. Try to make it more beautiful
02:01:718 (1,2,3,4) - ^
same as for hard

[Normal]
01:45:843 (7) - NC. ok

Nice song. Good luck :D

IamKwaN:
SPOILER

IamKwaN wrote:

From my modding queue

[General]
  1. Kiai and break should be consistent in all diff except guest. break seems not the same so it will be better if they are consistent
    hmm what? they are the exact same, I guess you confused because of insane not being completed yet?
  2. One difficulty<Easy is missing :P
    Yeah, I'm aware. As I wrote in the OP, there should be a GD incoming for Easy but I don't have it yet
  3. Tag consistency it will be great if there are some tags
    yup, will do when mapset is completed
[Normal]
  1. Stacks are not recommended for newbies playing normal
    this is not an easy diff, it's ok to stack in normal diff
  2. Combo not higher than 8 :arrow: 01:47:093 (9) and the combo pattern is not easy to follow sometimes start on a large white tick sometimes small one and red ticks so I dont comment on your combo
    Fixed the one you pointed out. I might have to check my NC pattern consistency, but it's normal that some start on red ticks, and some on white ones: when i map only drums, the guitar chord on the red tick is not mapped anymore so the NC goes on next note which is the white tick

    distance snap is a bit too low. 1.0x is better for me. this large 300 combo almost covered half of the next note

    Typically, 1.0x to 1.4x works well for a Normal from https://osu.ppy.sh/wiki/Normal
    I test all velocities and I find 1.4x is the best for me
    I'm aware it's supposed to be 1.4 max but with the rythm of the song, I feel like 1.5 SV with 0.8 DS works fine in this diff. I don't know if the 1.4 limit is an absolute thing or not, but probably not... I'll see what a MAT/BAT says about that because if I can keep it like it is now, I will. And I will add some transparent hitburst to prevent the hiding issue.
  3. 00:31:843 (1) - remove finish too loud
    hmm say it to Cornelius xD it's in the music so I'll keep it. Maybe my custom soft-hitfinish is not good, though?
  4. 01:00:093 (1) - starts at 00:59:843 synchronize the lyrics
    yeap that was bad. I removed the circle on 00:59:593 and made the spinner start there instead
  5. 01:03:343 to 01:18:843 - the overall feeling that I can say is messy ._. sometimes follow lyrics sometimes music instruments sometimes water drops.
    I actually follow the water drops only, listen more carefully. Since it is normal diff I obviously can't make 1/4 streams to map all of them like in hard, but all the notes during the kiai in this diff are still mapped on water sounds
  6. 01:05:343 - why not adding circles here :D?
    Because as i said in previous item, I chose to map only the water drops
  7. 01:05:718 (1) - normal diff normally wont have sliders starting on blue tick. use 1/2 to map is enough. its difficult to catch up for newbies
    hmm it plays easily enough imo, and there are only a few during the kiai times, I think it's ok
  8. 01:08:843 (1) - move to 01:08:593
  9. 01:15:343 - too long break
  10. 01:16:843 (1) - move to 01:16:593
  11. 02:01:718 (3,1) - ^ water drops are not music instrument. if water drop sounds are notes then your timing point wont be correct right?
  12. 01:47:593 (1) - ending point is weird at blue tick...
  13. it is the same at the back and I have the same feeling so I skip it
  14. 02:21:593 (1) - nothing there but only water drops
  15. 02:22:593 (4) - ^
  16. 03:35:718 (1) - starts at blue..
  17. 03:43:718 (1,2) - ^
  18. 03:45:343 - do not leave space which has lyrics there and be consistent D:
  19. 03:51:718 (3,1) - blue
  20. after 03:51:718 same as before so skip it
    same answer for all of these, I added a disclaimer to the OP of this thread so that my intentions are more clear for future modders :( Btw if I believed water drops were not an instrument, why would I have mapped them? Of course they are! (in this song ^^)
  21. 03:19:843 (1) - there are 4 notes there so dont use long sliders D:
    Just diversifying the pattern, this slider and the following ones like him are mapped on voice, I like them ^^
  22. 03:29:843 - circle or move 03:30:093 (1) to 03:29:843
    yup, as for the other similar, I removed the circle on 03:29:593 and made the spinner start there
[Hard]
  1. 01:00:093 (1) - same as normal
    done
  2. dont follow water drops to map please coz they are terribly difficult to follow D:
  3. I suppose hard has little space left without circles or sliders so dont have short break in between and lyrics or music are there, e.g.
  4. Problems are still the same as normal diff so let me skip them coz I am lazy and the song is a bit too long x.x
same answer as for normal

That's all, guy! Good luck!


Thank you for modding, both of you! Hopefully with the added disclaimer, future modders will understand my intentions better xD
arkemaky
Sorry, mod is late (from my m4m queue~)

Normal
so Hard. you need to make easy diff.
01:08:093: add one circle
01:13:718 (3) - first point is 01:13:593 last point is 01:14:093
01:14:468 (1) - first point is 01:14:343 last point is 01:15:093
01:15:593 add one 4tick slider?
01:16:593 : add one circle
Insane
hpdrain is 8??? Hp drain is to be 5

Wow, it's great map!
than I can't mod other things, sorry. but,

sp+1
Topic Starter
SuperMoutarde

arkemaky wrote:

Sorry, mod is late (from my m4m queue~)

Normal
so Hard. you need to make easy diff. There should be a GD incoming for Easy

01:08:093: add one circle
01:13:718 (3) - first point is 01:13:593 last point is 01:14:093
01:14:468 (1) - first point is 01:14:343 last point is 01:15:093
01:15:593 add one 4tick slider?
01:16:593 : add one circle
no change, i wish people read the disclaimer TT

Insane
hpdrain is 8??? Hp drain is to be 5 5?? I mean, I've been hesitating between 7 and 8, but I won't go for 5. Might change to 7

Wow, it's great map!
than I can't mod other things, sorry. but,

sp+1 Yay! Thank you :)
Thanks for modding
[Luxord]
Hello there :)

This is a M4M from My queue

Keep in mind that my Mods are not meant to modify your mapping style but just suggestions to improve it which is your choice to use them or not. If something is urgent to be changed it will be marked Red with a legal explanation. :)

[General]
You can't go for rank, you need an Easy difficulty less then 3 stars.(unless that's what I know, not sure if this ranking requirement is changed)

[Normal]
Perfect.

[Hard]
00:28:093 (1) - Stack at X:144 Y:48
00:48:593 (3,4) - Fix the Slider "mirroring". Select the slider at 00:48:593 (3) - Press CTRL+J and make the next one equally shaped.
02:12:093 (1,4) - Make same shape? Use the way above but this time press CTRL+H instead.
02:54:093 (1,4) - Those 2 are not equally shaped either. Select 02:55:093 (4) - and press CTRL+H and J once and fix it
03:18:843 (3,4) - Fix the Slider "mirroring". Select the slider at 00:48:593 (3) - Press CTRL+J and make the next one equally shaped.

[Insane]
01:06:593 (1,2,3,4,5) - Use the same spacing
01:07:593 (1,2,3) - ^
02:02:468 (1,2,3,4,5,6) - ^

It's a very nice map, the kiai times are very cute I must say :P Good luck with your map!
Topic Starter
SuperMoutarde

KiyoshiX101 wrote:

Hello there :)

This is a M4M from My queue

Keep in mind that my Mods are not meant to modify your mapping style but just suggestions to improve it which is your choice to use them or not. If something is urgent to be changed it will be marked Red with a legal explanation. :)

[General]
You can't go for rank, you need an Easy difficulty less then 3 stars.(unless that's what I know, not sure if this ranking requirement is changed)
Yeah I am aware. There should be a GD incoming for Easy. If not, I'll end up doing it myself

[Normal]
Perfect.

[Hard]
00:28:093 (1) - Stack at X:144 Y:48
done

00:48:593 (3,4) - Fix the Slider "mirroring". Select the slider at 00:48:593 (3) - Press CTRL+J and make the next one equally shaped.
hmm what? This is already the case oO

02:12:093 (1,4) - Make same shape? Use the way above but this time press CTRL+H instead.
done

02:54:093 (1,4) - Those 2 are not equally shaped either. Select 02:55:093 (4) - and press CTRL+H and J once and fix it
done

03:18:843 (3,4) - Fix the Slider "mirroring". Select the slider at 00:48:593 (3) - Press CTRL+J and make the next one equally shaped.
Same as first one, this is already the case oO

[Insane]
01:06:593 (1,2,3,4,5) - Use the same spacing done
01:07:593 (1,2,3) - ^ done
02:02:468 (1,2,3,4,5,6) - ^ done

It's a very nice map, the kiai times are very cute I must say :P Good luck with your map!
Thanks a lot for the mod :) I'm glad you liked the kiai times :D
grumd
Yeah, you're right! This is much better than your previous maps.
Still, the stuff that I didn't like too much:
00:25:093 (7,8) - Spacing like this. I actually prefer placing notes like these a lot farther. Here you just slow down very much, that kinda breaks the flow sometimes. It makes too much contrast with fast jumps there. I'd place it somewhere in the bottom of the screen or so. If you want to fix it without breaking the whole patterns, try to flip whole big parts. For example, select 00:25:593 (8,1,2,3,4,5,6) - and press Ctrl+J.
00:37:093 (7,1) - 01:02:593 (3,1) - 02:13:093 (7,8) - These spacings seem to be more enjoyable for me.

01:07:593 (1,2,3) - Kiai time modding! These are not mapped on the bubbles. These are actually mapped almost on nothing (middle note at least).
Actually, I like this bubble-sound idea really much. It's fun and somehow new :D

What could I suggest about patterns, shapes... Do not focus on straight lines. 01:31:843 (2,3,4) - Stuff like this is not any popular nowadays, it's way too plain and "boring", I can say. It could be better to make something curved, play with angles and stuff.
01:39:843 (2,3,4,5,6) - This is super-boring.
02:09:843 (1,2) - This is way better. Looks funny and plays nicely too.

I guess that symmetry is your best friend, however, I'd suggest you to try to map more "free" patterns. I feel constrained when I play symmetry. That might be just my opinion though, the map looks fine anyway.

02:32:093 (1) - Part after this one looks quite cool, btw o: I like it.
Though, 02:41:343 (1,2) - this can probably be considered as 1/4 rhythm (because there was plenty of it before, and the sliders are close enough), so I'd suggest to move (2) a bit higher.
02:43:843 (1,2,3,4,5) - Rotating this by 15° anti-clockwise makes it to look quite fancy! If you check out Reiji-RJ, TicClick, yeahyeahyeahhh and many other popular nowadays mappers, you'll notice that they use a lot of straight sliders, rotated 15°-20° in any direction. It looks neater than old straight patterns that were strictly horizontal and vertical. But again, just my opinion. It's your choice if you should follow it.
04:27:843 (1,2,3) - This as an example. And not only rotating works to make it more interesting, changing these sliders to curved ones is a nice idea too. Or try sliders like this: http://puu.sh/233en

02:48:843 - This note is really important, I'd place a circle here and move the spinner a bit later.
03:17:843 (1,2,3,4) - Again, I should say that patterns like "ten sliders starting at one point" are boring as hell. It's when you just stay at one point with your cursor, holding and releasing the button. No actual movement or anything... It's better to avoid this if you want to make a fun diff.

And again something about kiai: I think you can add some sliders there. Just replacing some pairs of circles with a single slider can do a good job (just be sure that such sliders start at heavier tick (white or red)):

04:25:843 (1,2,3) - Oh, and this is quite hard to read. Try to redo it.

And I like the last ending sliders, nicely done :>

Overall: 8.5/10 (quite high!)
Topic Starter
SuperMoutarde
Wow, I wasn't expecting such a post, thank you so much!

grumd wrote:

Yeah, you're right! This is much better than your previous maps. Thank you!
Still, the stuff that I didn't like too much:
00:25:093 (7,8) - Spacing like this. I actually prefer placing notes like these a lot farther. Here you just slow down very much, that kinda breaks the flow sometimes. It makes too much contrast with fast jumps there. I'd place it somewhere in the bottom of the screen or so. If you want to fix it without breaking the whole patterns, try to flip whole big parts. For example, select 00:25:593 (8,1,2,3,4,5,6) - and press Ctrl+J.
00:37:093 (7,1) - 01:02:593 (3,1) - 02:13:093 (7,8) - These spacings seem to be more enjoyable for me.
Breaking the flow with an anti jump on those notes because of the full beat that separates them from the previous was the intention (I use 0.35 DS each time) but it doesn't play as smoothly as I would like, indeed. I'm gonna change those

01:07:593 (1,2,3) - Kiai time modding! These are not mapped on the bubbles. These are actually mapped almost on nothing (middle note at least).
Actually, I like this bubble-sound idea really much. It's fun and somehow new :D
Glad you like the idea :) I am working on a bonus level with only bubbles too ^^ For the notes you're pointing out, there are some water sounds in the music i think, maybe not the middle note indeed, I think I'm gonna go for a slider instead

What could I suggest about patterns, shapes... Do not focus on straight lines. 01:31:843 (2,3,4) - Stuff like this is not any popular nowadays, it's way too plain and "boring", I can say. It could be better to make something curved, play with angles and stuff.
roger that

01:39:843 (2,3,4,5,6) - This is super-boring.
oh :( but it looks good! It's true it's a too easy for Insane but I had done it for aesthetic purpose. Gonna try to find something more fun to play

02:09:843 (1,2) - This is way better. Looks funny and plays nicely too.
:)

I guess that symmetry is your best friend, however, I'd suggest you to try to map more "free" patterns. I feel constrained when I play symmetry. That might be just my opinion though, the map looks fine anyway.
Now that you mention it, I totally agree actually, this is my first insane difficulty and I had good results using symetry so I definitely overdid it, gonna work on that too

02:32:093 (1) - Part after this one looks quite cool, btw o: I like it.
thanks!

Though, 02:41:343 (1,2) - this can probably be considered as 1/4 rhythm (because there was plenty of it before, and the sliders are close enough), so I'd suggest to move (2) a bit higher.
Yup, I missed that, fix incoming

02:43:843 (1,2,3,4,5) - Rotating this by 15° anti-clockwise makes it to look quite fancy! If you check out Reiji-RJ, TicClick, yeahyeahyeahhh and many other popular nowadays mappers, you'll notice that they use a lot of straight sliders, rotated 15°-20° in any direction. It looks neater than old straight patterns that were strictly horizontal and vertical. But again, just my opinion. It's your choice if you should follow it.
ok, thanks for the advice. This combo does look good with the slight rotation! I'll remember the tip and check the maps of the guys you mentionned too.

04:27:843 (1,2,3) - This as an example. And not only rotating works to make it more interesting, changing these sliders to curved ones is a nice idea too. Or try sliders like this: http://puu.sh/233en
Yup, it's true that straight vertical and horizontal sliders are a bit boring, changing this

02:48:843 - This note is really important, I'd place a circle here and move the spinner a bit later.
I had done this, and then changed it lol, the only problem is that the spinner doesn't really start on aything then

03:17:843 (1,2,3,4) - Again, I should say that patterns like "ten sliders starting at one point" are boring as hell. It's when you just stay at one point with your cursor, holding and releasing the button. No actual movement or anything... It's better to avoid this if you want to make a fun diff.
it's only four this one xD Doesn't it look good though?

And again something about kiai: I think you can add some sliders there. Just replacing some pairs of circles with a single slider can do a good job (just be sure that such sliders start at heavier tick (white or red)):
good idea, will change some

04:25:843 (1,2,3) - Oh, and this is quite hard to read. Try to redo it. Ahah I broke your combo xD it is my intention that it's hard to read but it's maybe too much, I might keep it or not, I don't know yet

And I like the last ending sliders, nicely done :>

Overall: 8.5/10 (quite high!) Wow, thank you sir! :)
I am gonna work on fixing all you pointed out and remap some parts so that there is less symetry. Thanks a lot!

edit: and thanks for shooting a star too!! :)
grumd
> the spinner doesn't really start on aything then
Actually, the spinner doesn't have to start on a particular note. You don't need good timing to start spinning, etc. It just represents the ending here, so it's not a pain to start it one tick later.
> Ahah I broke your combo xD
Nah, I wasn't playing there :P
> it's only four this one xD Doesn't it look good though?
I don't know. You can leave it if you want, there is no problem there, I just generally and personally don't like such patterns.
Topic Starter
SuperMoutarde
>Actually, the spinner doesn't have to start on a particular note. You don't need good timing to start spinning, etc. It just represents the ending here, so it's not a pain to start it one tick later.
Ok, thanks


>I don't know. You can leave it if you want, there is no problem there, I just generally and personally don't like such patterns.

Would you consider more fun if the sliders were all reversed so instead of starting on same point they end on same point? Or also too easy/boring for insane?
grumd
That is exactly the same, actually. Well, I can't say that it's definitely boring or something, I just would not make this ever myself.
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