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Len - U.N. Owen was Her? [Osu|Taiko]

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LesTrucsRoses
Hard
00:32:366 (x) - Add a beat here.
00:59:200 (7) - Don't overlay like this.
01:01:866 (7) - Add the clap hitsound here.
01:02:116 (x) - Add a beat here. Clap Hitsound.
01:02:366 (x) - Add a beat here. Clap Hitsound.

Challenging
Very good.

Lunatic
Very good, but some things might not be rankable.
Luneko
Green = Design
Blue = Suggestion
Red = Change This!

[General]
- There are 2 unused .osb files, delete them
- Cut the mp3 at the end, theres nothing for a long time

[Normal]
00:27:866 (5) - New Combo?
00:33:199 (3) - ^
00:39:200 (4) - ^

01:23:866 (1) - i don't know if this slider is rankable~
01:26:533 (4) - New Combo
01:53:199 (3) - ^
01:58:533 (4) - ^
02:03:866 (4) - ^

you dont have to use my new combos, but it will look better this way imo

[Hard]
00:38:866 (4) - New Combo
01:23:866 (1) - Same thing like the slider in normal
01:25:866 (4) - New Combo

[Ono's Taiko Oni]
Looks fine, like all Taiko diffs from ono lol

[Challenging]
01:26:533 (8) - New Combo
01:58:699 (5) - ^


[Lunatic]
00:58:866 (10) - New Combo
00:59:616 (1) - Remove new combo
01:01:533 (1) - New Combo



Nice map
Only new combo things, meh
But i rly dont know if this sliders are rankable D:
Well maybe ask a MAT or BAT or wait until one of them checks your map
Have a Star~
Topic Starter
winber1

LesTrucsRose wrote:

00:32:366 (x) - Add a beat here. i don't understand lol... there already is a beat there... o_o
00:59:200 (7) - Don't overlay like this. if you're talking about not stacking, then no. I want the 7 under combo 5, but maybe i'm misunderstanding.
01:01:866 (7) - Add the clap hitsound here.
01:02:116 (x) - Add a beat here. Clap Hitsound.
01:02:366 (x) - Add a beat here. Clap Hitsound.
For the claps, i just used a slider.

akrolsmir wrote:

Lunatic:

00:17:200 (2) - Move to the middle of (1) and (3)? (1, 2, 3) have equal time between. sorry but no D: i want it like that
00:44:366 (4) - This beat is late, by either 1/8 or 1/4 (offset makes it kinda hard to tell). Slow it down, you'll hear that (3, 4, 5) are not equal in length. hmm? probably just the offset that makes it sound weird. it's perfectly spaced on my screen.
I changed offset and combo colors tho.

Also, I took all new combos from KillerRind except some in lunatic, some of which were based on KillerRind's mods

Anyways, Thanks for mods and stars!
-_-whatisthis-_-
I hope you win the internets one day
-_-whatisthis-_-
here's your stupid star, we should play sometime :P
HakuNoKaemi
Serious
Make gameplay better
Could make gameplay better
Suggestion before dependant
Valid for all the map
[General]
Use Flandre Scarlet's wings crystals color for combocolours ( ruby red, sapphire blue, emerald green, amber orange )
Use Black Slider-Border ( it do it's work XD )
A Hitcircle and/or hitcircleoverlay that make circles feel like the crystal in Flandre wings?
Add "Flandre Scarlet" in the tags

[Normal]
nice mapping for graphics...
[Hard]
bit Easy in some part >.<, but good mapping
[Challenging]
00:51:896 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - that part was a bit confusive(for me)... maybe higher spacing or stack end of a slider with the start of the next one
00:58:896 (6) - One less repeat plus
00:59:229 (x) - Add Hit Circle
01:07:896 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - You could've followed drums more, plus confusive pattern(for me)
Topic Starter
winber1
I changed the combo colors, but they seem a little to "bright and happy" for the background image lol. It's fine imo, but whatever. Also, I'm not gonna do those skin suggestions, cuz i have no skinning skills at all D:. If someone wants to make something for me I'll gladly give you credit and implement it. :3

i didn't realy change anything in challenging tho, just because i don't know how to change it (or i wanted to be symmetrical)

thanks for mod and star!
HakuNoKaemi
for the Black Slider border:
1) Open .osu file
2) Find "[Colours]" section
3) Add "SliderBorder : 0,0,0" in that section ;D

here for a Touhou skin :D
Another Touhou kin :D
Dragvon
Hi there~

Queue response: Normal Mod
Info:
SUGGESTIONS! It's up to you. Just some minor stuff i like to point.
WARNINGS! Those are stuff that you should take a look. Most of the times i would ask you to fix those, but you can ignore if you have a good reason for doing that :)
ERRORS! No excuses, you MUST fix those.

<General>
BPM: Ok. Offset: Why does each diff have its own Offset? You NEED to fix this! Imo you should use:
1,244 in all diffs:


How about adding : EOSD 06 Embodiment Of Scarlet Devil in the tags?
One empty .osb is fine but... 2?

<Normal>
00:17:725 (1) - Remove New Combo
00:29:224 (2) - Imo this sounds weird. Try either reducing it to a (1/1) slider with one repeat ¹, or try making this a (1/2) Slider with Two repeats, adding a new (1/1) Slider in the next white tick ².
Examples:
  • ¹ :
    ²:
Comments: Apart from what i've said before, this diff is pretty nice. Nice~

<Hard>
00:45:366 (X) - How about adding a spinner starting here, and ending in 00:46:533 ?
01:10:533 (1,2,3,4,5,6,7) - You could use those (1/2) between these notes to increase the ''speed" of this part~ Notes or sliders, it's up to you.
Comments: It's a nice hard. Could be explored better.

<Challenging>
00:14:563 (1) - I'm not a fan of new combo markers in the last note before a break like this. Especially with a Finish, i don't see why starting a new combo :3 ! You can keep that if you like it tho...
00:17:396 (1) - Remove this one also~
00:45:366 (X) - Just like Hard, how about adding a spinner starting here, and ending in 00:46:533 ?
Comments: Plays fine xD

<Lunatic>
Approach Rate -1 & HP Drain +2 is enough, but if you wanna keep the high approach rate, you can increase Drain +1 or keep at it's current level.
00:14:563 (1) - Check <Challenging>
00:46:563 (1) - Just pointing that this one is fine, you can keep this marker.
01:11:230 (5) - Maybe adding a new combo marker here?
02:05:229 (1) - Remove this combo marker
Comments: Ooooh i love hi-speed maps 8D!

<Ono's Taiko Oni>
I would recommend keeping a constant volume:

Just pick one of them for the entire song :3

Comments: Ouch, my fingers hurt xD

Okay! That's all, for now! Good luck~
Star.
Please vote in my mod queue!
Topic Starter
winber1
thanks for star and mod guys!

i'm not sure if black fits the best as slider border color but o well. it's not bad or anything. Also, I thot i changed those offsets to the correct timing lololo. i guess not, wasn't paying attention, thanks for catching that!
HakuNoKaemi
for the black border, try, it should stay good with the background ( and it stay good because of the genre of the song :D )
No Kudosu for this >-<
OnosakiHito
@winber1: I fixxed the problems which appeard in the offset change.^^
But I think the offset before was better.

Download: Len - U.N. Owen was Her Metal Remix (winber1) [Ono's Taiko Oni].osu
Topic Starter
winber1
gahhhh. are you sure? it sounds better to me tho. idk. well, hopefully no one will care lol. Thanks for fixing the errors tho!
Kogure
omg this is epic!
~ star 4 u :D
KanaRin
As your request~
Taiko mod here~

[Ono's Taiko]

Just suggestion.
- Can you hange the OD to 5 ?
- Difficulty all 5 as well.

00:35:484 (2,3) - Big KAT
00:56:679 (2,3) - Umm.. I think you should stop 1/3 part for a break here. (Just del the note)
Then,
00:56:901 (2) - Add a note here. (D)
00:57:012 (3,1) - Del the note
So the next 1/3 part start in 00:57:234 (1) - Yeah, i think it should be more better.
01:50:734 (2) - Del the note
01:51:401 (2) - ^
02:05:233 (1,1,1,1,1,1,1,1,1,2,3,4,5,6,7,8,1,1,1,1,1,1,1,1,1,2,3,4,5,6,1,1,1) - I don't suggest you do that.
I think slider will be better.


My Rating : 7 / 10

Good enough~
Star>w<
Curisu
[General]
Resnap all notes!

[Timing]
[TimingPoints]
1235,333.333333333333,5,1,1,33,1,0
14568,333.333333333333,4,1,1,33,1,0


[NM]
00:29:734 - clap
00:30:234 - hit
00:40:234 - clap
00:44:234 - whistle
00:44:901 - whistle
01:01:568 - finish and vol-5?
01:17:568 - clap?
01:22:901 - clap
01:27:743 (3) - Hard to read!
01:49:568 - clap?

[HD]
circle size +1?
00:22:401 - clap?
00:23:568 - clap
00:23:901 - whistle?
00:24:568 - whistle?
00:35:243 (1) - all whistle?
00:43:901 - finish
01:12:576 (7) - finish
01:16:901 - clap
01:17:234 - whistle
01:17:568 - whistle
01:21:910 (2,3,4) - ^ (01:16:901 - 01.17:568)
01:39:568 - hit

[Challenging]
00:24:068 - whistle
00:24:401 - ^
00:35:234 (1,2,3) - whistle?
01:10:568 (1,2,3,4,5,6,7,8) - hard to read...?
01:17:734 - whistle
01:32:234 (5,6) - ...strange?
01:33:901 (12) - new combo
01:37:234 - whistle
01:53:234 - ^

[Lunatic]
...stream
2.7 SV is so..
00:01:235 (1,2) - no whistle
00:04:818 (1,2) - ^
00:06:734 (2,3) - ^
00:14:568 (16) - new combo

+star
Samah
Heaps of unsnapped notes in some of the diffs, and your kiai points aren't on actual ticks.
It looks to me like you set up all the timing points, then adjusted your offset. Inherited timing points don't move with their parent section (which is very silly imo).
Go through all diffs and make sure that any timing points that are meant to be on ticks, are.

[Normal]
00:40:577 (6,1) - Probably too close together.
02:05:410 (1) - Dunno if that kiai on the end of the spinner is a good idea.

[Hard]
Heaps of unsnapped notes.
00:29:910 (4,1) - Too close.
00:34:576 (4,1) - ^
01:02:576 (1,2) - I don't like this sudden change in distance spacing... :/
01:26:576 (2) - This wobbling is evil! D: I'd suggest either get rid of it, or shorten the slider so that the whole thing does that. I don't think it's a good idea to force a slider to have a different speed like that.
01:37:243 (1,2) - Too far apart. Maybe move slider (2) later by half a beat and adjust the length to end at the same point (and fix the symmetry, of course).
01:58:910 (1,2) - Too far apart.
02:05:410 (1) - Same re: spinner kiai.

[Challenging]
00:29:234 (6,7,8) - This is messy.
00:37:734 (3,4) - Probably not a good idea to overlap notes and sliders like this.
00:51:901 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Ouch. The rhythm is good, but I think you should rearrange those so that they don't cross each other. Overlapping the end points is fine, but covering the actual tracks looks noisy.
01:07:901 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - If you're going to speed this up, I don't think you should reverse direction. It looks like a mess of approach circles otherwise.
01:21:568 (3,4) - Don't do this. :(
01:32:234 (5,6) - ^
01:57:734 (3,4) - See above.
02:05:401 (1) - Same re: spinner kiai.

[Lunatic]
I have no hope in hell of passing this...
02:05:318 (1) - The spinner doesn't even reach that kiai point here. o_O
Something about this map looks unrankable. Check with a MAT or BAT.

Starring because I trust you'll fix up the main issues. :)

(mod4mod)
Leorda
Hi

General
* Title : U.N. Owen Was Her? (Metal Remix)
* Tags : ZUN OnosakiHito Flandre Scarlet embodiment of scarlet devils th06 koumakyou
* Is that necescary to make 2 Insane?
* Stack Leniency lv.0 is very unrankable
* Since the BG is darker, can you make a combo color more lighter? So it's makes easy to read?

Timing
Please check my metronome, sometimes not right

BPM | Offset | Metronome
180 | 1.250 | 5/4
180 | 14583 | 4/4

Normal
* There is some 138 unsnapped notes, please snap it
* IMO, the Approach Rate and SV is high for normal diff
* I saw some spacing is inconsistent and jump may be inappropriate, perhaps use distance spacing 0,9x or 0,8x?

00:07:901 (1) - Move 1/4 backward. Since there is a drum sound on that time
00:09:568 (1) - ^
00:19:743 (1) - Inconsistent spacing
00:21:243 (3) - ^
00:26:577 (3) - ^
00:30:577 (1) - No jump in normal diff please
00:37:243 (2) - Inconsistent spacing
00:43:910 (3) - New combo
00:45:568 ~ 00:46:568 (B) - It doesn't make sense if this have some breaks during kiai time
00:57:244 (1) - Inconsistent spacing
01:02:577 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i think small spacing on normal diff is not good orz
01:15:910 (1) - Inconsistent spacing
01:17:244 (2) - ^
01:23:910 (1) - Maybe, this slider is inappropriate for normal diff
01:25:910 (3) - Inconsistent spacing
01:27:743 (3) - ^
01:30:577 (1) - No jump in normal diff please
01:39:910 (1) - Inconsistent spacing
01:41:243 (2,3) - Ugly overlapping
01:46:577 (2) - No jump in normal diff please

Hard
* There is some 183 unsnapped notes, please snap it
* I don't know what your distance spacing you're using.... Can you make a spacing consistent?

00:18:743 (3) - I really don't like if the repeating slider is overlapped with previous slider
00:24:243 (4) - Ugly overlap
00:27:243 (3) - ^
00:41:243 (1) - Make a slider wavy?
00:42:243 (2) - ^
01:28:576 (5) - Extend to 01:28:901?
01:49:243 (3) - I think it's better if this unstack

Ono's Taiko Oni
* Set the AudioLeadIn to "2360" inside the notepad
* Add "Flandre" and "Scarlet" inside the tags

Challenging
00:23:068 (2) - Not stack perfectly with tail slider, or it'll be weird stack during gameplay
00:37:734 (3,4) - Don't put the circle in middle. In gameplay, they thought that circle is really slider, but they wrong. Please spread this
01:57:734 (3,4) - ^

Lunatic
Fine

Normal and Hard spacing must consistent, so it's makes the diff is bit easy to follow. Sorry for long mod :cry:
Topic Starter
winber1

winber1 wrote:

spacing is a little funky.. i guess i'll see what the mods will say.
idk if you guys read this or not, but yea, I am aware of like almost all of the spacing errors I have lol (even if i rarely ever use distance spacing >_>)

and some reason i forgot to resnap notes after changing offset... D:... so thanks for pointing that out!

I usually don't map like this, but it was kind of more of an experiment-ish type thing, and it turned out to be somewhat dissatisfying for me lol (at least for the easier difficulties, i can't really grasp why though). Those slider and slider overlaps i didn't change. Some reason i find them kinda attractive.

Also, if someone else also comments about the squiggly/wobbly slider in normal, i will change it, but as of now, I won't do anything to it.

Took most suggestions, thanks!
OnosakiHito

KanaRin wrote:

As your request~
Taiko mod here~

[Ono's Taiko]

Just suggestion.
- Can you hange the OD to 5 ? 6 is fine
- Difficulty all 5 as well. 6 is fine

00:35:484 (2,3) - Big KAT done~
00:56:679 (2,3) - Umm.. I think you should stop 1/3 part for a break here. (Just del the note) done~
Then,
00:56:901 (2) - Add a note here. (D) done~
00:57:012 (3,1) - Del the note done~
So the next 1/3 part start in 00:57:234 (1) - Yeah, i think it should be more better.
01:50:734 (2) - Del the note done~
01:51:401 (2) - ^ it's okay now after I delted th first one, increase of the diff. after first one.
02:05:233 (1,1,1,1,1,1,1,1,1,2,3,4,5,6,7,8,1,1,1,1,1,1,1,1,1,2,3,4,5,6,1,1,1) - I don't suggest you do that.
I think slider will be better.
Mh, I will keep that in mind and think about it.

My Rating : 7 / 10

Good enough~
Star>w<
Thank you for mod KanaRin~ :3

Leorda wrote:

Ono's Taiko Oni
* Set the AudioLeadIn to "2360" inside the notepad
* Add "Flandre" and "Scarlet" inside the tags
done, thank you~


@winber1:
Hm, do you maybe have a audio.file in the quality like http://osu.ppy.sh/b/79474 ? :0


Download: Len - U.N. Owen was Her (Metal Remix) (winber1) [Ono's Taiko Oni].osu
Topic Starter
winber1
No, i don't have something with that quality D: My version is a little different than that version and before i mapped this, i searched like everywhere for this i couldn't find a better version. Well, i only searched using the artist as discord registers, never searched with Len, but idk if that makes any difference. anyways, thanks for updating the map!
wmfchris
taiko mod~

-> I don't understand why you use dkd-dkd-dkd-dkd for the triplet section in the beginning, it's obviously kddkddkdd... D:
I think it should be all kddkdd..., without such variation, it really sounds bad with the music

00:33:401 - d kkd
0:35 ~ 0:45 - reduce some triplets >_>
00:44:734 - sould be triplet
00:45:234 - spinner...
0:46~0:50 - sounds weird ._. break?
00:54:123 - snap in 1/4
01:09:234 - k--k--k-d---d---...
01:10:568 - why long streams D:
1:47~1:50 - excess triplet, odd long stream ._.
01:53:324 - d ddk k d d k
02:05:324 - spinnerrrrrr

Rating (-1~1)
Pattern : 0.5
Density - you're seriously overmapping this don't you? : 0

star for Flandre ._.
OnosakiHito

wmfchris wrote:

taiko mod~

-> I don't understand why you use dkd-dkd-dkd-dkd for the triplet section in the beginning, it's obviously kddkddkdd... D:
I think it should be all kddkdd..., without such variation, it really sounds bad with the music I changed the beginning but I didn't changed it after @@

00:33:401 - d kkd changed~
0:35 ~ 0:45 - reduce some triplets >_> changed~
00:44:734 - sould be triplet changed~
00:45:234 - spinner... No and I hate them.
0:46~0:50 - sounds weird ._. break? Uuh, no sorry.
00:54:123 - snap in 1/4 snaped 1/4 but otherwise
01:09:234 - k--k--k-d---d---... WoW! O_O changed~
01:10:568 - why long streams D: changed~
1:47~1:50 - excess triplet, odd long stream ._. I don't understand, but I like it how it is.
01:53:324 - d ddk k d d k > d ddk k d kdk
02:05:324 - spinnerrrrrr I'm gonna go ask lepidopodus now. lol

Rating (-1~1)
Pattern : 0.5
Density - you're seriously overmapping this don't you? : 0 You should know me better now. ww
star for Flandre ._.
Thank you really much for mod. made some stupid misstakes. @@

Download: Len - U.N. Owen was Her (Metal Remix) (winber1) [Ono's Taiko Oni].osu
Topic Starter
winber1
updated. Thanks!
Sallad4ever
hi winber sorry for the delay

[General]

- the black slider border doesn't match with the hitcircle overlay, if you can make a hitcircle overlay with black border it'll match otherwise better remove it
- a little thing in the tags, give space between Scarlet & embodiment on Normal diff
- please snap the kiai exactly on the time line
- I'm pretty sure that you only allowed to have 2 insane diff including taiko. As of now you have 3 insane including Onosaki's taiko

[Normal]
as funky as it is, the multiple spacing used in this diff make this not suitable as the easiest diff even though the star rating is 3, you should get an easy diff or re-vamp the Normal
00:29:234 (2) - the repeat on 1/2 doesn't sound very good. Shorten this by 1/1 is better
00:43:567 (x) - add a circle here to make it flow better
01:38:568 (5) - same as 00:29:234 (2)
01:47:567 (x) - same as 00:43:567
01:52:901 (x) - ^
02:03:901 (1) - this overlap with the previous slider doesn't look so good could you move it somewhere else?
02:05:234 (3) - move it beside 2 please, the current position is not center between the 2 slider and it also overlap the 1 a little

[Hard]
01:39:068 (3) - I'd rather if you'll go with the guitar and move this back 1/2 beat then shorten it by 1/2 beat too

[Challenging]
00:35:234 (1,2,3) - make this into a slider or unstack it, the stack make this kinda hard to read and the drum sound in the music is subtle too
00:40:401 (2,3) - rather than a repeat try using a long slider, something like this http://puu.sh/1wZd
01:21:901 (4) - the black slider border make this slider almost hidden
01:24:818 (5) - umm why kick slider? imo it'll sound better if you lengthen this to 01:25:068
01:33:901 (1) - the anti jump kinda break the flow of your previous stream, I suggest to make 01:33:234 (11) into along slider that end here
02:00:401 (2,3) - same as 00:40:401 (2,3), if you didn't want to fix it then stack 02:00:901 (3) perfectly under 2

[Lunatic]
because there are multiple spacing used, AR 9 is too much you really should make it 8
haha this diff is too much for me xD

my main concern is the diff spread, the funky spacing is a kinda iffy but not hard too read, well maybe in lunatic it is :P
anyway good luck with it
~star
Topic Starter
winber1
thanks for the mods! Made most suggestions.
rEdo
[Normal]
0:35:234 (1) - not necessary new combo
1:13:235 (1) - ctrl + r?
1:37:234 (3) - new combo (?)
1:47:901 (4) - new combo

[Hard]
0:34:568 (4) - spacing, move it by one grid to the left to keep the symmetry
0:35:234 (1) - not necessary new combo
1:03:901 (3) - spacing, move it by one grid lower to keep the symmetry
1:25:901 (1,2) - swap new combo
1:55:234 (1) - not necessary new combo

[Challenging]
i'd suggest renaming it to [Lunatic], because the current Lunatic's so insane ._.
0:35:234 (1) - not necessary new combo
0:38:568 (1,2,3,4,5) - imo this is playing a lot better
1:33:901 (1) - not necessary new combo
1:55:234 (1) - ^
1:59:901 (1) - ^

[Lunatic]
euhm...AR8? also, i'd suggest renaming to [Extra]
0:57:235 (1,3,5,7,9) - those silenced sliders are kinda knocking out from the rhythm...i'd keep them with the volume.
0:59:818 (1,3,5,7,9) - ^
1:17:235 (5) - new combo
1:43:901 - 1:45:234 add break time?
2:02:568 (1,2,3,1,2,3,1) - those combos are different from those at 0:42:568. decide which one you want to keep, and fix


amazing mapset right there, especially that Lunatic <3
good luck!
Mystica
Hi~ Here comes my mod.

[Easy]
I see you just use 1/6...I'm not very confirm that if it suitable for a beginner.Bus seems ok
SV is 1.2 may a little hard for beginner
other seems fine.
someplace may use too many clap.May decrease some?


[Hard]

01:38:067 a little hard jump
01:39:067 ^
01:59:067 whistle
01:59:234 ^
02:03:401 ^
02:03:567 ^


[challenging]

00:43:234 whistle?
00:43:901 ^


[lunatic]

01:06:568 some grids down?
It's too crazy.I doubt if I could pass it.


Nice map.You guys did awesome job.
Own this star.

/me shoot a star
Topic Starter
winber1

Mystica wrote:

[Easy]I see you just use 1/6...I'm not very confirm that if it suitable for a beginner.Bus seems ok
SV is 1.2 may a little hard for beginner
other seems fine.
someplace may use too many clap.May decrease some?
Um... i don't see 1/6 in this difficulty lol, and it's named "Normal" not easy. Is this like an earlier version or something?

Also @rEdo: i didn't get rid of those random silences D:, maybe it sounded weird because i didn't snap the notes correctly lol (changed offset and snapped to 3/4 in a 1/3 section by accident). I think it sounds ok, but i might change it later.

Thanks for the mods and stars!
Cirno
Hi~ My mod here. All below are just suggestions.
Red = I strongly think you should fix it.

[General]
Though the mp3 is 192kbps, it sounded inferior as if it's around 64kbps or something...
Make sure when you make changes to mp3s always operate on the original file, and not one which had been encoded around a dozen times or it's quality will decline to a terrible level. If it IS is original file, please find a mp3 of better quality.
The black slider border doesn't make much sense to me. Please either make it a lighter grey, or add a black-bordered hitcircleoverlay.png

[Normal]
00:02:234 (2) - should end at 00:02:484
00:03:901 (2) - end at 00:04:151
00:05:568 (2) - end at 00:05:818
00:07:234 (2) - ^
00:08:901 (3) - ^
00:10:568 (3) - ^
00:12:235 (3) - ^
00:13:901 (3) - repeat at 00:14:151

01:38:568 (3) - down around 2 grids?

[Hard]
fine for me.

[Challenging]
00:40:401 (2) - reduce 1 repeat?
00:54:484 - add note here?
00:59:734 - 00:59:818 - ^
01:55:234 (1,2) - replace with a repeating slider?
02:00:401 (7) - reduce 1 repeat?

[Extra]
00:29:901 (5) - maybe make this a crumpled slider?
00:38:901 (3) - not perfectly hidden
/.\ soooo crazy

Star~
Topic Starter
winber1
SPOILER

Cirno wrote:

Hi~ My mod here. All below are just suggestions.
Red = I strongly think you should fix it.

[General]
Though the mp3 is 192kbps, it sounded inferior as if it's around 64kbps or something...
Make sure when you make changes to mp3s always operate on the original file, and not one which had been encoded around a dozen times or it's quality will decline to a terrible level. If it IS is original file, please find a mp3 of better quality.
The black slider border doesn't make much sense to me. Please either make it a lighter grey, or add a black-bordered hitcircleoverlay.png

[Normal]
00:02:234 (2) - should end at 00:02:484
00:03:901 (2) - end at 00:04:151
00:05:568 (2) - end at 00:05:818
00:07:234 (2) - ^
00:08:901 (3) - ^
00:10:568 (3) - ^
00:12:235 (3) - ^
00:13:901 (3) - repeat at 00:14:151
All of this in red I did not do. It does not make any sense, unless you make those sliders repeat sliders; however, that would just make this normal difficulty much harder, and I would have to remap the whole section/ fix the spacing (and i'm extremely lazy D:)
01:38:568 (3) - down around 2 grids? It's already equally spaced, so idk what's point of this.

[Hard]
fine for me.

[Challenging]
00:40:401 (2) - reduce 1 repeat?
00:54:484 - add note here?i didn't really want to :/
00:59:734 - 00:59:818 - ^
01:55:234 (1,2) - replace with a repeating slider?
02:00:401 (7) - reduce 1 repeat?

[Extra]
00:29:901 (5) - maybe make this a crumpled slider?
00:38:901 (3) - not perfectly hidden
/.\ soooo crazy

Star~
I fixed the rest of Extra and Challenging, or did something about what you asked. Anyways, thanks for the mod and star!

o yea also, i haven't been able to find this version with a better quality -.- gahhhhh... i'll search some more.
Tenshi-nyan
heya.

General
"Scarlet" exists twice in the tags, remove one of them.
Get a custom hitclap.
The volume is sometimes a lil' bit quiet IMO. Try to increase it a lil' bit.
I'm not too fond of all the overlapping sliders.


Extra
Hmm.. get someone to check the spacing in this map, some places feel weird to me.

00:08:901 (10,11,12) - Stacking fail. Move 1 grid right to fix.
00:10:568 (13,14,15) - ^
00:12:235 (13,14,15) - ^
00:13:901 (13,14,15) - ^
01:24:818 (6) - would be better if it was at 01:24:734 - I guess...
01:25:901 (1,2,3,4) - kinda unreadable spacing IMO

Challenging
Why are the slider boarders (or how the fuck do you call them) black? They're white in all other diffs.
Hitsounds can be improved a lil' bit, I don't feel like nazi'ing them though.

00:27:068 (3) - remove clap... replace it with a whistle?
00:39:234 (6) - this notes kinda hidden, move it somewhere else
00:43:068 (3) - replace clap with whistle
00:54:401 - add note?
00:54:484 - ^

Hard
00:27:067 - add a note? would be a cool jump.
00:28:401 - ^
00:29:067 - ^
00:32:401 - ^

geh... and so on... I think you can place a couple more Notes. It's Hard, after all. Creates a better flow.

01:37:234 (1,2) - this just doesn't feel right. remove the repeat on (1) and add a circle instead?

Normal
Not the best Normal, but it's OK.
Could be a little bit more synched up with the music... but then you'd get over 3 stars... oh well.
theowest
I would recommend using either 00:35:901 or 01:45:234 as preview points.
For claps I'm thinking you should use either this or this.

Normal:

I'm cereal. I couldn't find anything wrong with this difficulty.

Hard:

"I'm cereal. I couldn't find anything wrong with this difficulty."

Challenging:

First of all, how did you make it black around the edges of the slider?
And.. I have not further thing to say.

Extra:

"I'm cereal. I couldn't find anything wrong with this difficulty."

This is all very good. I hope you give me kudosu anyways for my non-diff mod, the "general mod".
Topic Starter
winber1
thanks for mods! i decided to use the 2nd hitclap, tho it seems a little soft, but watever.
_Kiva
This song is just awesome :D , this metal remix is really cool..
i got a Knight of Night metal remix but dont know how to start with :/
OnosakiHito
Well, I've got now some help from lepidopodus and I decided to make the end as spinner and changed small things.
And what he also suggest was to set the first red timing line as 5/4 from 00:01:235~00:14:568 and a second one as 4/4 from 00:14:568 for the barline in all difficulties.

And one last thing, can you give me the link where you found the mp3 please? I want to find a better one.

Download: Len - U.N. Owen was Her (Metal Remix) (winber1) [Ono's Taiko Oni].osu
Topic Starter
winber1
Apparently, only my Hard and Normal difficulties had that red barline. I totally remember putting that in, but it wasn't in the harder levels D:.

Anyways thanks for updating.

I got the mp3 from here http://www.youtube.com/watch?v=gZODEhtOULQ
...either i fail at searching, or that's actually the best they have. I have found a few other websites that allowed me to donwload it, except they all seem to be the same quality.
OnosakiHito
Okay, I downladed the song again from the same link and got a better quality. :)
But I can't figure out why the offset is now wrong when I downloaded the same one like you. lol
Well I can give you as help the new offset from me. You need to decided to take it or get a better one:
Offset 1151
MP3 File

After you managed the offset problem, I will updated my diff. once again.
Topic Starter
winber1

OnosakiHito wrote:

Okay, I downladed the song again from the same link and got a better quality. :)
But I can't figure out why the offset is now wrong when I downloaded the same one like you. lol
Well I can give you as help the new offset from me. You need to decided to take it or get a better one:
Offset 1151
MP3 File

After you managed the offset problem, I will updated my diff. once again.
LOL WTF. DID THEY CHANGE THE DOWNLOAD FILE OR SOMETHING...?!
and i'm 100% sure that was my original download place, so i never tried that again... i r confused.

ok, well i spent some time fixing tming points and stuff. some timing points still kinda work so i was amazed and kept some of them lol.
Colin Hou
[General]:
  1. Taiko diff's offset is different with others.
  2. audio lean-in: 2000ms.
[Normal]:
  1. 00:39:817 (4,5,6) - this is a bit confusing in a normal, set a new combo on (6) or fix the spacing plz.
that's all, good map and star~

let me know when ready for a bubble.
Suzully
Thank you for mod request~ :)
But I think my mod is not needed now.

Only star for your nice beatmap and song!!
I'm looking forward to playing this beatmap after ranked~!
Topic Starter
winber1

Colin Hou wrote:

[General]:
[list][*]Taiko diff's offset is different with others.
I know D: waiting for OnosakiHito to update for me, cuz i don't want to mess around with taiko stuff. Fixed the other stuff tho.
Thanks for stars! I'll update as soon as possible.

edit: eh, nvm, i just decided to make sure i didn't screw around with anything. Hopefully the taiko diff is still fine. (maybe i should learn taiko some day) anyways, updated. i'm just too paranoid about touching people's stuff.
OnosakiHito
Uh, okay everythign fine, changed just litle things. It's okay now.

Download: Len - U.N. Owen was Her (Metal Remix) (winber1) [Ono's Taiko Oni].osu
Topic Starter
winber1
awesome thanks! updated.
Dark_Ai

Suzully wrote:

Thank you for mod request~ :)
But I think my mod is not needed now.

Only star for your nice beatmap and song!!
I'm looking forward to playing this beatmap after ranked~!
/me agree :(
So here you have a star~! ;)
nimi
well >_<" since Colin is already going to give you a bubble I think that my mod post wouldn't be useful XD Buut, if you need anything, feel free to call me without needing to post on the queue. ^^ Star, anyway.
Colin Hou
recheck, don't kudosu this post.

[Extra]:
  1. stack leniency +1.
[Challenging]:
  1. 00:14:466 (T) - unused section (this happened in all diffs, remove them plz)
[Normal]:
  1. 01:41:150 (2) - HP bar touch
  2. 01:49:150 (3) - ^
  3. 02:01:150 (1) - ^ and don't forget 02:02:150 (2).
find more modders for Taiko? not sure about the 00:46:733~00:51:650 part.
Topic Starter
winber1
Fixed.

No one said that part must changed for taiko. wmfchris said it sounded weird tho, but i'll try to ask others if possible and see what they say.

Edit: Umm... I can't really find more modding queues for taiko that aren't full or haven't checked this map yet. I could just PM some taiko players and i don't even know though, but that just feels awkward.
OnosakiHito
Okay, I change that part because wmfchris said that too. Thank you.

I dunno Coulin_Hou if you think this is now rankable, okay.
But I will try to get one more modder or modders. lol

Download: Len - U.N. Owen was Her (Metal Remix) (winber1) [Ono's Taiko Oni].osu
Topic Starter
winber1
I think the biggest issue for him was just that there were 1/4 notes when clearly the music was playing 1/3. Well, I'm not a taiko player, so idk about the rest of the map. Anyways, thanks, and I updated it!
Colin Hou
ok now bubbled

that part has 1/4 notes, but only a few ones, much better now :P


poped for now :<
Louis Cyphre
Metal Remix is necessary.
Topic Starter
winber1

Louis Cyphre wrote:

Metal Remix is necessary.
wut... i don't understand.

Colin Hou wrote:

ok now bubbled

that part has 1/4 notes, but only a few ones, much better now :P


poped for now :<
:(

i'll find out the meaning of these two thing sooner or later.

edit: IRC mod from Louis Cyphre. Thanks!
Louis Cyphre
IRC modded.
SPOILER
23:28 <Louis_Cyphre> : it way too much
23:29 <Louis_Cyphre> : 01:23:817 (5) -
23:31 <winber1> : so what's wrong with that?
23:31 <Louis_Cyphre> : abnormal slider
23:31 <Louis_Cyphre> : 02:10:150
23:31 <Louis_Cyphre> : 02:10:150 -
23:31 <Louis_Cyphre> : lol
23:31 <winber1> : seems to fit fine tho imo
23:31 <winber1> : the slider
23:31 <winber1> : thing
23:31 <winber1> : cuz there's somewhat of a vibrato on the guitar
23:32 <winber1> : not much tho lol
23:32 <Louis_Cyphre> : btw
23:32 <Louis_Cyphre> : osb file in folder
23:32 <Louis_Cyphre> : is useless
23:32 <Louis_Cyphre> : and Metal Remix in title too
23:33 <winber1> : so i should just delete the only osb i have?
23:33 <winber1> : or do you just have an extra one
23:33 <Louis_Cyphre> : i have 1 osb file
23:33 <Louis_Cyphre> : which is useless
23:33 <Louis_Cyphre> : you didn't make SB
23:33 <winber1> : k
23:33 <Louis_Cyphre> : and timing stuff
23:33 <winber1> : i didn't know osb was solely for SB purposes
23:33 <Louis_Cyphre> : it is
23:33 <winber1> : timing stuff for what
23:34 <winber1> : SB things?
23:34 <Louis_Cyphre> : for this
23:34 *Louis_Cyphre is editing (Len - U.N. Owen was Her (Metal Remix))[http://osu.ppy.sh/s/27575]
23:34 <Louis_Cyphre> : it's off
23:34 <Louis_Cyphre> : i has 2 sections
23:34 <Louis_Cyphre> : or more
23:34 <Louis_Cyphre> : lemme see
23:34 <Louis_Cyphre> : 2 timing sections
23:35 <Louis_Cyphre> : first of them must have 5/4 Metronome
23:35 <Louis_Cyphre> : another 4/4
23:35 *Louis_Cyphre is editing (Len - U.N. Owen was her?)[http://osu.ppy.sh/s/22699]
23:35 <winber1> : in extra it has that
23:35 <Louis_Cyphre> : do you have this?
23:35 <winber1> : idk about my other difficulties
23:35 <winber1> : yea
23:35 <winber1> : somewhere
23:35 <Louis_Cyphre> : use that timing
23:36 <Louis_Cyphre> : you can use my mp3 too
23:36 <Louis_Cyphre> : there is no weird sound at end
23:37 <winber1> : ur mp3 is a little different than mine
23:37 <winber1> : but idk if it will play differenlt at all
23:37 <Louis_Cyphre> : it will not
23:37 <Louis_Cyphre> : i had same mp3 as yours
23:37 <Louis_Cyphre> : with that sound at end
23:38 <winber1> : well the sound is part of the recording lol
23:38 <winber1> : i don't mind it at all
23:38 <Louis_Cyphre> : 01:28:681 (1,2,3,4,1,2,3,4,1,2,3,4,5) - emerald sword
23:39 <winber1> : i just like the sound of the solo of the mp3 i have better :/
rustbell
fine for me
starred
Kii-Sakurada
You've got a star *insert mario star sound*
eldnl
[General]

  1. The easier difficulty should not exceed 3.00 Star rating, in addition, the normal difficulty have confusing patterns for new players.
[Challenging]

00:38:650 (5) New combo
00:53:039 (1) Remove new combo
02:04:983 (4) Parallel to (4) ?

[Extra]

00:26:150 (1) Remove new combo
00:31:483 (1) ^
00:46:483 (1) ^ ?
01:45:817 (1) ^
01:48:483 (1) ^
01:53:817 (1) ^
02:03:483 (1) ^


lol awesome, star.
Neko_Lover
8-) looks good
OnosakiHito
I made a big updated for the Taiko guest diff.. It sounds now much more better and it is not so hard anymore.
Also, please use this new Taiko_BG, it fit much better into the song.
Thank you~




Download: Len - U.N. Owen was Her (winber1) [Ono's Taiko Oni].osu
Topic Starter
winber1
Thanks! updated.

i'm not sure where i'm going with this map right now lol.

/me wants my bubble back
OnosakiHito
Ask him to rebubble it. ww
As I know, it is okay to ask that.
Kite
These are just suggestions, so feel free to ignore them if you disagree with them.

[Color Legend]
Suggestions
You should fix this
Fix this!!

[Timing]
BPM 180 Offset 1.146
BPM 180 Offset 14.474


[General]
I think the volume on all difficulties is really low. Maybe you could increase the volume just a bit? Seeing as the song itself is really loud and chaotic...

[Normal]

Everything seems fine for me here

[Hard]

Everything seems fine for me here

[Challenging]

Everything seems fine for me here

[Extra]
Approach -1 works wonders =/
01:37:807 (3) - This one has a confusing spacing, should move it a bit closer


[Overall]
Pretty sweet mapset, didn't like Extra that much but it's nice.. just a bit extreme.
Topic Starter
winber1
Thanks! the only thing i didn't change is the AR, cuz i like the AR and i thot it fit with the music and speed :(.

Edit: OOPS, forgot to give kudosu, sorry! :(
Kyonko Hizara
:)
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. The title of the game is Embodiment of Scarlet Devil... not Devils. Remove the s from the tags.
  2. Very noisy. The song is very loud and so are the hitsounds (although I'd like them to be a bit louder). Can you reduce the volume of the mp3 ?
  3. I have an offset of 1136 (-10ms from yours)
Normal
  1. The sliders are way too fast for a Normal, which resulsts in very high spacing and a very difficult diff despite "simple" rhythms.
  2. Also the beginning is way above the rest in terms of difficulty. First off, starting that hard for the easiest diff of the mapset is not a good idea, and second off, it makes the whole diff inconsistent.
  3. 00:07:812 (1,2,3,1,2,3,1,2,3,1,2,3) - These are way too hard for the beginning of a Normal diff. The BPM is very high, so 1/2 is already hard enough to play, but you add stacks to that (which make the rhythm difficult to read) and the repeat sliders are on red ticks, which make them sound weird and makes the rhyhm even more confusing.
  4. 00:16:974 (1,2,3,1) - Them being on red ticks makes them sound weird, and make the rhthm rather confusing. I suggest you just cut that part and star on the white tick with 00:19:807 (2) -
  5. 00:27:807 (1,2) - I didn't expect the last repeat on both at all.
  6. 01:23:807 (1) - I think you should avoid such sliders for Normal diffs. They play weird and the sliderball movement might throw off new players. Besides, the time length of the slider doesn't match its visible length and that makes the timing of notes following confusing.
  7. 01:25:807 (3) - This slider threw me off. I expected nothing like a 3/4 rhythm, then this slider kicks in and I missed the next note because of the surprising rhythm.
  8. 01:43:807 (4) - Move it up so that it's "stacked" under that weird angle from the previous slider ?
  9. 01:49:140 (3) - The last repeat surprised me.
  10. 01:59:807 (3) - This slider is hidden under a previous slider. Also, I don't think such kick sliders are a good idea for Normal diffs, as the number of repeats can't be guessed, and new players wouldn't have the reflex of holding.
Hard
  1. Some parts were really similar to Normal... That said, this does play like a Hard.
  2. 00:35:140 (1) - Why this here ? It makes no sense whatsoever according to the song.
  3. 00:44:140 (5) - I didn't expect a third repeat on this slider at all
  4. 01:32:473 (2,3,4) - Move these a bit closer to (2) - I hesitated here when testplaying, wondering whether this was 1/2 or 1/1 apart.
  5. 01:55:140 (1) - Why this here ? It makes no sense whatsoever according to the song.
  6. 02:04:473 (7) - Why a kick slider here ? I don't think the song has any 1/4 at that point
Challenging
  1. 318 unsnapped objects...
Extra
Well, I hate this. 2.7 slider velocity, random streams that don't fit the song, 1/2 all over the place. This only looks like something that was made for the sake of making something difficult. Sorry.

Ono's Taiko Oni
I don't understand the streams but it might just be me
Topic Starter
winber1
SPOILER

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. The title of the game is Embodiment of Scarlet Devil... not Devils. Remove the s from the tags.lol k, someone gave me all these tags, and i just copy pasted :P
  2. Very noisy. The song is very loud and so are the hitsounds (although I'd like them to be a bit louder). Can you reduce the volume of the mp3 ? i think it's fine, but i might change it...
  3. I have an offset of 1136 (-10ms from yours) s0d98gonjalbn ok. i hate changing the offset in this diff lol
Normal Yeah There's a lot of things i would change here, at least concerning spacing and difficulty-wise. 2nd map i've tried to go for rank, or something. point is... i made this a while ago. and in addition, this was also an "experiment" map thing.. if that even means anything to you.
  1. The sliders are way too fast for a Normal, which resulsts in very high spacing and a very difficult diff despite "simple" rhythms.
  2. Also the beginning is way above the rest in terms of difficulty. First off, starting that hard for the easiest diff of the mapset is not a good idea, and second off, it makes the whole diff inconsistent. mmk totally agree :3
  3. 00:07:812 (1,2,3,1,2,3,1,2,3,1,2,3) - These are way too hard for the beginning of a Normal diff. The BPM is very high, so 1/2 is already hard enough to play, but you add stacks to that (which make the rhythm difficult to read) and the repeat sliders are on red ticks, which make them sound weird and makes the rhyhm even more confusing. :3
  4. 00:16:974 (1,2,3,1) - Them being on red ticks makes them sound weird, and make the rhthm rather confusing. I suggest you just cut that part and star on the white tick with 00:19:807 (2) - These are here because of the drums. probably sounds cooler if i didn't overpower them with whistles. anyways, i changed it
  5. 00:27:807 (1,2) - I didn't expect the last repeat on both at all. i think it's fine. and you can actually react in time to see the reverse arrow if you look at that slider.
  6. 01:23:807 (1) - I think you should avoid such sliders for Normal diffs. They play weird and the sliderball movement might throw off new players. Besides, the time length of the slider doesn't match its visible length and that makes the timing of notes following confusing. yep. i never use these anymore in easier diffs nowadays
  7. 01:25:807 (3) - This slider threw me off. I expected nothing like a 3/4 rhythm, then this slider kicks in and I missed the next note because of the surprising rhythm. I think the rhythm is fine, but i did move the notes a bit. idk if that even helps tho
  8. 01:43:807 (4) - Move it up so that it's "stacked" under that weird angle from the previous slider ? k
  9. 01:49:140 (3) - The last repeat surprised me. D:
  10. 01:59:807 (3) - This slider is hidden under a previous slider. Also, I don't think such kick sliders are a good idea for Normal diffs, as the number of repeats can't be guessed, and new players wouldn't have the reflex of holding. Changed the kick slider. The "hidden" slider seems fine imo.. you have a lot of time to react.
Hard
  1. Some parts were really similar to Normal... That said, this does play like a Hard.
  2. 00:35:140 (1) - Why this here ? It makes no sense whatsoever according to the song. the drums play it
  3. 00:44:140 (5) - I didn't expect a third repeat on this slider at all you have a lot of time to react... but i still changed it.
  4. 01:32:473 (2,3,4) - Move these a bit closer to (2) - I hesitated here when testplaying, wondering whether this was 1/2 or 1/1 apart. not exactly sure what you are trying to tell me, but i moved some notes around lol. This pattern is repeated earlier twice, so i would assume it's fine. the player should know by now
  5. 01:55:140 (1) - Why this here ? It makes no sense whatsoever according to the song. this is just to be consistent. It feels weird if the first time i do it, and the nthe second time i don't. I do it in the harder diffs too. I mean, I don't think i would mind too much deleting it, but it sounds better imo if i keep it
  6. 02:04:473 (7) - Why a kick slider here ? I don't think the song has any 1/4 at that point delete that note and listen to the drums, and you'll hear things :3
Challenging
  1. 318 unsnapped objects... fukkkkk ok. i hate dealing with offset changes >_>
Extra
Well, I hate this. 2.7 slider velocity, random streams that don't fit the song, 1/2 all over the place. This only looks like something that was made for the sake of making something difficult. Sorry. I find it fun. I do agree some small streams of 3 are just placed there randomly, but most of them fit imo. and if you don't know me, I like big spacings and streams :3

Ono's Taiko Oni
I don't understand the streams but it might just be me
Thanks for mod! :3
OnosakiHito

Odaril wrote:

Ono's Taiko Oni
I don't understand the streams but it might just be me
Stream? There was a stream? lol
I duno what you mean at the moment, but I will check this after beeing back @ home.
JonnieWalker_old
star :)
OnosakiHito
I know now what he mean with stream. But everything is fine. So it's okay.
KogumaX
:)
Xaffy
:)
The 08 team_Bourdon
;)
Chewin
Hello ~ :)
I mapped it too but never submitted ahah xD

General:
Then, as the rules say, you have to make a diff with 3 stars or less.
The normal is yours easier map then let try to be less then 3 stars..

Normal:

  • AR -2 and it's ok (2,99 stars)

    Then, I'll give you suggestions on combing, since this is the easier map you need more new combos imho.
    The, you will decide if you want to follow them or not ^^
  1. 00:21:130 (4) - New combo
  2. 00:23:797 (2) - ^
  3. 00:26:463 (3) - ^
  4. 00:31:797 (2) - ^
  5. 00:34:463 (3) - ^
  6. 00:37:130 (3) - ^
  7. 00:39:797 (4) - ^
  8. 00:42:464 (2) - ^
  9. 01:03:797 (3) - ^
  10. 01:06:464 (3) - ^
  11. 01:09:130 (3) - ^
  12. 01:11:797 (3) - ^
  13. 01:25:130 (2) - ^
  14. 01:27:630 (3) - Move it at 01:27:797, slider tick rate is very good here
  15. 01:33:130 (4) - New combo
  16. 01:46:463 (2) - ^
  17. 01:49:130 (3) - ^
  18. 01:51:797 (2) - ^
  19. 01:54:463 (2) - ^
  20. 01:59:797 (3) - ^
Very good map.

Hard:

  1. 00:17:630 (2,3) - Move at 00:17:463?
  2. 01:13:130 (1,2,3) - I don't like the shape of the sliders (2-3). Slider (2): http://puu.sh/4LCJ For the slider (3) you can copy-past-flip horizontally-flip vertically-rotate by 50° and move it at x:80 y:56
    And fix the spacing with next notes..
  3. 02:01:130 (1) - Whistle at the beginning and at the end.
  4. 02:02:130 (2) - Whistle at the return
The same, good map.

Challenging:

Nothing to say, nice.

Extra:

I'm not so skilled to mod it, sorry xD

I love your maps, very good really..
I hope it will be ranked soon, then good luck ~
Roddie
Hi.

The only thing I'm going to say is that for the first timing section, I think an offset of 473 is better. Try that out. Don't forget to resnap the notes and timing points (green lines) for that section.

That's all.
Topic Starter
winber1
SPOILER

Chewin wrote:

Hello ~ :)
I mapped it too but never submitted ahah xD

General:
Then, as the rules say, you have to make a diff with 3 stars or less.
The normal is yours easier map then let try to be less then 3 stars..

Normal:

  • AR -2 and it's ok (2,99 stars) -1 is better imo.

    Then, I'll give you suggestions on combing, since this is the easier map you need more new combos imho.
    The, you will decide if you want to follow them or not ^^ sorry i decided no to follow them. The combos are very short already anyways, up to like 4 or 5 max. I think it's fine
  1. 00:21:130 (4) - New combo
  2. 00:23:797 (2) - ^
  3. 00:26:463 (3) - ^
  4. 00:31:797 (2) - ^
  5. 00:34:463 (3) - ^
  6. 00:37:130 (3) - ^
  7. 00:39:797 (4) - ^
  8. 00:42:464 (2) - ^
  9. 01:03:797 (3) - ^
  10. 01:06:464 (3) - ^
  11. 01:09:130 (3) - ^
  12. 01:11:797 (3) - ^
  13. 01:25:130 (2) - ^
  14. 01:27:630 (3) - Move it at 01:27:797, slider tick rate is very good here
  15. 01:33:130 (4) - New combo
  16. 01:46:463 (2) - ^
  17. 01:49:130 (3) - ^
  18. 01:51:797 (2) - ^
  19. 01:54:463 (2) - ^
  20. 01:59:797 (3) - ^
Very good map.

Hard:

  1. 00:17:630 (2,3) - Move at 00:17:463? no sorry
  2. 01:13:130 (1,2,3) - I don't like the shape of the sliders (2-3). Slider (2): http://puu.sh/4LCJ For the slider (3) you can copy-past-flip horizontally-flip vertically-rotate by 50° and move it at x:80 y:56
    And fix the spacing with next notes.. i think it's fine.
  3. 02:01:130 (1) - Whistle at the beginning and at the end. k
  4. 02:02:130 (2) - Whistle at the return
The same, good map.

Challenging:

Nothing to say, nice.

Extra:

I'm not so skilled to mod it, sorry xD

I love your maps, very good really..
I hope it will be ranked soon, then good luck ~
OMG LOL SO SORRY, APPARENTLY EITHER I DID NOT SEE A NOTIFICATION IN MY E-MAIL OR I ACTUALLY ACCIDENTALLY STOPPED GETTING NOTIFICATIONS. all caps cool. anyways, sorry, didn't realize you even posted here. I am just extremely lazy cuz it's so damn hard to get MAT's to look at my maps, and i tend not to be a hindrance to anyone by asking a certain MAT like everyday.

and @ Roddie, the offset is actually perfect for me, so idk. also, it shouldn't be 473, cuz the main beat is two beats later. (473 is only like 4ms difference i think anyways).
OnosakiHito
Something should really happen here. orz
Topic Starter
winber1

OnosakiHito wrote:

Something should really happen here. orz
lol sorry. I kinda was getting lazy since all my MAT attempts for this were futile. I'll start trying again i guess >_>
Shiirn
General
woooo hitsound spam

Normal
nothing really

Hard
0.5 tick rate is unrankable
00:41:130 (1,2) - i don't like this combo, the repeat point is rather ugly and questionable.
01:45:130 (1,2) - see :41

Challenging
you're right, the spacing is strange, but i see no problem with it.
0.5 tick rate is unrankable

Extra
The linear streams make me sad.
The entire diff does feel like an "extra", but it's more silly than actually difficult. Not sure what to do about that.
Topic Starter
winber1
k fixed them all. i haven't touched this map in such a long time lol.
wmfchris
If I skipped this will I be torn apart by Flandre?

[General]
tag scarlet as [taiko] does.
many unsnapped timelines, just make sure that they function normally and all hitsounds are as expected.
02:07:880 - end kiai here since 02:07:890 is not on tick

[Extra]
00:22:130 (6) - spacing, right 1+down 2 grids
00:26:130 (3) - right 1 grid to make it symmetrical
01:08:130 (3,7) - (3) left 1 grid + (7) right 1 grid makes it more symmetrical :3

[Challenging]
00:22:130 (8) - it sounds like this note's sound nearly can't be heard due to last whistle...putting whistle on (8) instead of (7) may sounds better.
00:44:963 (5) - curve slightly away from (4) looks better for me (run

[Hard]
01:19:130 (2,3) - stack properly

somehow I like that awesome hitsound arrangements, nice usage on whistle over the whole slider lol
I don't find much problems there, [extra]'s jump occasionally looks random but it's ok.

- (the diff gap between [ex] and [challenging] feels a bit too large.)

[Taiko]
00:10:635 - make a variation here - kk kk?
00:16:963 - feeling that there's also accent here, add finish
00:48:963 - ^
01:08:297 - I prefer making another xxx x x here otherwise a 5-plets starting here may not sounds well to trigger another long playing section.
01:20:463 - I don't know why you put finish on the end of sentence before, but if you do so, finish here as well

I feel like torn apart by Flan now
Topic Starter
winber1

wmfchris wrote:

If I skipped this will I be torn apart by Flandre?

[General]
tag scarlet as [taiko] does. it already is?
many unsnapped timelines, just make sure that they function normally and all hitsounds are as expected.
02:07:880 - end kiai here since 02:07:890 is not on tick ok

[Extra]
00:22:130 (6) - spacing, right 1+down 2 grids just for further patterns, i decided to keep this
00:26:130 (3) - right 1 grid to make it symmetrical k
01:08:130 (3,7) - (3) left 1 grid + (7) right 1 grid makes it more symmetrical :3 it's actually not these notes that are the problem, it's actually the corner notes , but i fixed that

[Challenging]
00:22:130 (8) - it sounds like this note's sound nearly can't be heard due to last whistle...putting whistle on (8) instead of (7) may sounds better. k
00:44:963 (5) - curve slightly away from (4) looks better for me (runk

[Hard]
01:19:130 (2,3) - stack properly k

somehow I like that awesome hitsound arrangements, nice usage on whistle over the whole slider lol
I don't find much problems there, [extra]'s jump occasionally looks random but it's ok.

- (the diff gap between [ex] and [challenging] feels a bit too large.)
Wow sorry, that reason I actually asked that random question in your queue again was that I didn't actually realize you posted this. I thought I was subscribed to this topic, except I wasn't... Awkward >_>.

Anyways THanks for mod.
Sync
General
-- The red combo color really blends in with the background. When oz2 is released to the public, players will not be able to get around this (I think). For the sake of the future, I ask that you change it to a different color. I'd suggest a lighter shade of red. Do as you wish.
-- Ono's Taiko Oni has "ZUN OnosakiHito Flandre Scarlet embodiment of scarlet devil th06 koumakyou" in the tags, but the rest of the difficulties have "ZUN OnosakiHito Flandre embodiment of scarlet devil th06 koumakyou". Notably, Ono's Taiko Oni has Scarlet after Flandre and the rest do not.
-- In all of the difficulties other than Ono's Taiko Oni, there are unsnapped inherited timing sections in the first 20 seconds or so. They do not cause any problems (because they are early instead of late); however, it is silly to leave them unsnapped. For a reference list, I have listed all of them below.
Unsnapped inherited timing sections
00:02:123
00:02:956
00:03:790
00:04:623
00:05:456
00:06:290
00:07:123
00:07:956
00:08:873
00:09:540
00:10:540
00:11:206
00:12:206
00:12:873
00:13:873
00:16:956
00:17:126
00:19:807

Extra
00:08:802 (10,11,12, 1) - I don't mind linear streams much because they provide a challenge; however, these four notes (and others alike it) are confusing, awkward, and frustrating. They kill movement and do no justice to the map at all. Unstack these and align them in a way they do not murder the flow and make players want rip their hair out.
00:07:885 (5) - I'm not entirely sure the reason you made combos like this, but I suggest adding a new combo here
00:08:052 (1) - and removing this combo here
00:12:136 (13,14,15,1) - Same reason
00:13:802 (13,14,15) - Same reason, except you moved one (1). (yay)
00:46:297 (8) - Initially, I was surprised to not see a hit circle here. I'd suggest adding one because the beat does not insinuate calming down until the next hit circle, (1).
01:13:130 (6) - New combo here
01:13:297 (2) - Add a hit circle here, otherwise it feels empty.
01:13:464 (1) - Remove combo
01:24:713 (6) - Snap this to 1/3 the 1/4 timeline because you are following the guitar melody...which is in 1/3 (sorry for the redundancy)
01:26:047 (2,3) - Snap both of these to 1/3.
01:26:463 (4) - Replace this hit circle with a 1-beat slider because it's hard to read as it is and it'd follow the guitar very well.

Challenging
-- Raise the AR by 1. AR8 definitely fits than 7 for such a fast song like this. Even though it is on the easier side of an insane (subjectively), the amount of objects on the screen at one time is slightly overwhelming.
01:11:963 (2) - Add a hit circle here. I am not sure why you stopped, especially when you built and built up in a way that would make suddenly stopping the constant 1/2 notes be very anti-climatic. You'll have to change your pattern, but imagine the good it will do
01:12:297 (4) - Add a hit circle here for the same reasons as above.
01:17:797 (9) - Replace this hit circle with a slider that 01:18:297 to closely match the guitar sound. Also, I am not a fan of waiting around for another note especially when the music calls for it.
01:24:713 (5) - If you want to construct the notes in such a way that it follows the guitar melody, you must snap them to 1/3. Remove this slider and replace the start point with a hit circle. As for it's end point, see below
01:25:130 (7) - Add a slider here that ends at 01:25:019 (remember, this lies on a 1/3 snap)
01:25:797 (8) - Align this to 1/3. Click here for a timeline reference.
01:31:630 (1) - Remove combo here
01:31:797 (1) - Add a combo here (fits the music better, starts on a downbeat)
01:33:130 (10) - This isn't an error, but wouldn't it be cool if you added a slider that is 2-beats here to fit the guitar?

Hard
01:25:797 (4) - Snap this to the 1/3 timeline (you know, guitar melody being in 1/3 etc)
01:26:463 (1) - I thought I should point out that there is no need to change this slider at all just incase. (Same with the rest of the notes, since they follow the beat and lie on notes that would fit 1/6 anyways)
01:47:797 (1) - Add one more repeat. Otherwise you aren't following the melody very well.
01:48:963 (3) - Add a hit circle here to follow the melody.
01:49:130 (4) - Like before, add another repeat here.
01:53:130 (1) - Add one more repeat here. If you don't like having more than one repeats on fast sliders (like myself), I would replace the slider with repeats with two sliders. Timeline reference (starts at 01:47:797)
01:57:630 (3) - The lack of hitcircles are showing up again. I think it's very important you follow this melody closer. Also, it's a kiai time so it's even more reason for the patterns to become more intuitive. Add a hit circle here and add a new combo.
01:58:797 (1) - Remove combo
01:59:630 (4) - Add a hit circle (follow the melody)
02:03:963 (6) - ^ Also, new combo
02:04:130 (6) - Unsnapped slider end

Normal
-- Raise the AR by 1. This is the same case as Challenging, but to a lesser extent.
00:13:802 (2) - Unsnapped slider end

Well, it looks like that is. I apologized for the long-winded mod but I assure you I modded this the best I could. I really hope the length of this mod does not discourage you. I really enjoy this mapset and hope for the best. Can't wait until it's ranked. Good luck.
Topic Starter
winber1
SPOILER

Sync wrote:

General
-- The red combo color really blends in with the background. When oz2 is released to the public, players will not be able to get around this (I think). For the sake of the future, I ask that you change it to a different color. I'd suggest a lighter shade of red. Do as you wish. it's fine imo.
-- Ono's Taiko Oni has "ZUN OnosakiHito Flandre Scarlet embodiment of scarlet devil th06 koumakyou" in the tags, but the rest of the difficulties have "ZUN OnosakiHito Flandre embodiment of scarlet devil th06 koumakyou". Notably, Ono's Taiko Oni has Scarlet after Flandre and the rest do not. oh, the reason for that is just because scarlet is already in the tags so there was no point in adding another one.
-- In all of the difficulties other than Ono's Taiko Oni, there are unsnapped inherited timing sections in the first 20 seconds or so. They do not cause any problems (because they are early instead of late); however, it is silly to leave them unsnapped. For a reference list, I have listed all of them below.blargh. i'm just a lazy ass that's why they were left like that. and i can't just move them by an offset either because i change the BPM >_>. There's really no need to fix them, but i guess i'll later when im not as lazy
Unsnapped inherited timing sections
00:02:123
00:02:956
00:03:790
00:04:623
00:05:456
00:06:290
00:07:123
00:07:956
00:08:873
00:09:540
00:10:540
00:11:206
00:12:206
00:12:873
00:13:873
00:16:956
00:17:126
00:19:807

Extra
00:08:802 (10,11,12, 1) - I don't mind linear streams much because they provide a challenge; however, these four notes (and others alike it) are confusing, awkward, and frustrating. They kill movement and do no justice to the map at all. Unstack these and align them in a way they do not murder the flow and make players want rip their hair out.i find no problem with this, and it is not because i mapped this and know the rhythm. Yes, i would not be all that surprised if some people messed this up on the first try, but if you can beat this map, then you should then also understand the rhythm of these notes, for it is in actuality very easy to grasp and understand. With regards to flow, that's more of an opinionated argument and in fact i feel it flows extremely well, and not awkward at all. But as i said that's my opinion on it, and i will keep them.
00:07:885 (5) - I'm not entirely sure the reason you made combos like this, but I suggest adding a new combo here it's because back then i didn't want to start a new combo where the melody does have a pretty main beat. The triplets repeat again at that point where i had the new combo so that's why it was there, but i added your suggestion as it makes more sense.
00:08:052 (1) - and removing this combo here ^
00:12:136 (13,14,15,1) - Same reason
00:13:802 (13,14,15) - Same reason, except you moved one (1). (yay) same as above. i see no problem with it.
00:46:297 (8) - Initially, I was surprised to not see a hit circle here. I'd suggest adding one because the beat does not insinuate calming down until the next hit circle, (1). purposely left like that. Perfectly readable anyways, so i see no problem either
01:13:130 (6) - New combo here no sorry.
01:13:297 (2) - Add a hit circle here, otherwise it feels empty. ^
01:13:464 (1) - Remove combo ^
01:24:713 (6) - Snap this to 1/3 the 1/4 timeline because you are following the guitar melody...which is in 1/3 (sorry for the redundancy) play at 25%. It's not on the 1/3 tick.
01:26:047 (2,3) - Snap both of these to 1/3. mmk
01:26:463 (4) - Replace this hit circle with a 1-beat slider because it's hard to read as it is and it'd follow the guitar very well. it's not really hard to read... and i do not want that there.

Challenging
-- Raise the AR by 1. AR8 definitely fits than 7 for such a fast song like this. Even though it is on the easier side of an insane (subjectively), the amount of objects on the screen at one time is slightly overwhelming.
01:11:963 (2) - Add a hit circle here. I am not sure why you stopped, especially when you built and built up in a way that would make suddenly stopping the constant 1/2 notes be very anti-climatic. You'll have to change your pattern, but imagine the good it will do it makes sense, but i still kinda like having this. it's also a good place to stop the constant 1/2 tick notes, since these circle patterns are actually quite hard to play.
01:12:297 (4) - Add a hit circle here for the same reasons as above. ^
01:17:797 (9) - Replace this hit circle with a slider that 01:18:297 to closely match the guitar sound. Also, I am not a fan of waiting around for another note especially when the music calls for it. the music doesn't really call for it... there is no melody there. Leaving it as is.
01:24:713 (5) - If you want to construct the notes in such a way that it follows the guitar melody, you must snap them to 1/3. Remove this slider and replace the start point with a hit circle. As for it's end point, see below it's not 1/3 as i have said earlier. and no for this slider.
01:25:130 (7) - Add a slider here that ends at 01:25:019 (remember, this lies on a 1/3 snap)
01:25:797 (8) - Align this to 1/3. Click here for a timeline reference.
01:31:630 (1) - Remove combo here
01:31:797 (1) - Add a combo here (fits the music better, starts on a downbeat) mk
01:33:130 (10) - This isn't an error, but wouldn't it be cool if you added a slider that is 2-beats here to fit the guitar? i think it's fine

Hard
01:25:797 (4) - Snap this to the 1/3 timeline (you know, guitar melody being in 1/3 etc)
01:26:463 (1) - I thought I should point out that there is no need to change this slider at all just incase. (Same with the rest of the notes, since they follow the beat and lie on notes that would fit 1/6 anyways)
01:47:797 (1) - Add one more repeat. Otherwise you aren't following the melody very well.
01:48:963 (3) - Add a hit circle here to follow the melody.
01:49:130 (4) - Like before, add another repeat here. didn't feel like adding the above three. yes i realize, but it matches with other patterns i have later in the beatmap.
01:53:130 (1) - Add one more repeat here. If you don't like having more than one repeats on fast sliders (like myself), I would replace the slider with repeats with two sliders. Timeline reference (starts at 01:47:797) ^
01:57:630 (3) - The lack of hitcircles are showing up again. I think it's very important you follow this melody closer. Also, it's a kiai time so it's even more reason for the patterns to become more intuitive. Add a hit circle here and add a new combo. not sure what you mean, a hitcircle already exists here, and apparently i have the latest version of this still, so something went wrong with ur map or something. Also newcombo does not really make sense here
01:58:797 (1) - Remove combo no
01:59:630 (4) - Add a hit circle (follow the melody) ^
02:03:963 (6) - ^ Also, new combo k
02:04:130 (6) - Unsnapped slider end ^

Normal
-- Raise the AR by 1. This is the same case as Challenging, but to a lesser extent. its fine imo
00:13:802 (2) - Unsnapped slider end in a guest diff this became a problem, but people weren't sure about it and mm201 apparently was supposed to answer but we didn't really get one. I would like to keep it as is for now, but i don't mind changing it later on.

Well, it looks like that is. I apologized for the long-winded mod but I assure you I modded this the best I could. I really hope the length of this mod does not discourage you. I really enjoy this mapset and hope for the best. Can't wait until it's ranked. Good luck.
Long mods are always appreciated. Thanks for modding.

It was also be very nice if you have correct timings (and combo numbers, since in the new combo ones, you have "1" in parentheses when I had 2 in the beatmap, which messes things up sometimes). It makes things more confusing than needed if you don't get them correct >_>. There were a few instances of that, but nothing really confused me.

Did not change that much, but there was one nice catch on that 1/3 tick, but you may also want to check things at 25% just to make sure, because the other suggestion was not in 1/3.
Sync
Extra: 01:24:686 (6) - I'm convinced this should still be snapped to 1/3. Not only is it very unlikely that the song was composed in 1/12, I've definitely made sure of it by slowing the song down several times and listening that section. If you still disagree, you may want to get a second opinion because I'm absolutely sure of it.
Topic Starter
winber1
i have no idea, perhaps it's my offset? 1/3 doesn't sound that off, but some reason it's a little tiny bit more off than1/4. Even if it is 1/3, i feel that it is better to have 1/4 tick notes since i had just use 1/4 streams before it. It makes it more readable.

my offset has always been weird idk.

also, what do you mean by 1/12? that timing signature doesn't even exist, and 1/12 notes don't really exist? wat? With the way I mapped it, it's just in 4/4. you can always easily change from triplets to sixteenth notes in music in these common timing signature. Just because you changed the 1/3 doesn't mean i'm changing the timing signature of the map.

edit: and i meant my universal offset.

... i guess now i check 25% with the rest of the map, many of my notes seem a little earlier than the music, so it thus could have made that 1/3 tick sound a little early than it should have. I am not trying to be stubborn here, but i actually still feel it's better for the play to map this in 1/4, as the 1/3 is very unexpected especially since it seems that i have reverted back to the regular 1/4 ticks after that 1/3 section.

Anyways, your mod is very deeply appreciated. THanks for looking at this map. I wish could rank this soon >_> this map is quite old. asdfasdfadfssfsfsfs
OnosakiHito
Thank you wmfchris! Changed most things.

Download: Len - U.N. Owen was Her (winber1) [Ono's Taiko Oni].osu
Sync

winber1 wrote:

i have no idea, perhaps it's my offset? 1/3 doesn't sound that off, but some reason it's a little tiny bit more off than1/4. Even if it is 1/3, i feel that it is better to have 1/4 tick notes since i had just use 1/4 streams before it. It makes it more readable.

my offset has always been weird idk.

also, what do you mean by 1/12? that timing signature doesn't even exist, and 1/12 notes don't really exist? wat? With the way I mapped it, it's just in 4/4. you can always easily change from triplets to sixteenth notes in music in these common timing signature. Just because you changed the 1/3 doesn't mean i'm changing the timing signature of the map.

edit: and i meant my universal offset.

... i guess now i check 25% with the rest of the map, many of my notes seem a little earlier than the music, so it thus could have made that 1/3 tick sound a little early than it should have. I am not trying to be stubborn here, but i actually still feel it's better for the play to map this in 1/4, as the 1/3 is very unexpected especially since it seems that i have reverted back to the regular 1/4 ticks after that 1/3 section.

Anyways, your mod is very deeply appreciated. THanks for looking at this map. I wish could rank this soon >_> this map is quite old. asdfasdfadfssfsfsfs
It's tricky and by 1/12 I mean using both 1/3 and 1/4 notes oisdsd0fjdsf. My mod was unclear as fuck and I apologize :<

I'll ask elly to mod your map now
Elly-chan
asdasd i'll mod your map after school, winber1. Anyways, I looked over it and it looks like it can't move onto layer two of our queue, sorry.

Sorry, I can't mod this. I'm way too busy already. Try again next time in our queue to get past layer one. >w<
miss_master_old
Len~~
p3n
I feel like necro-posting here...

[General]
Offset seems a bit early but not by more than 4-9ms. Maybe leave it as is.


[Normal]
Somehow I like this map. Very "dynamic" for a < 3 stars map and a bit nostalgic in terms of setup and symmetry. Most issues I found are styling related. Overlaps that look terrible and don't seem to be necessary...especially for the easiest diff in the set. AR+1 fixes some of the late overlaps and it seems this map was created with a higher AR in the first place. Maybe try AR+1 and if you think it still keeps the difficulty low enough you might as well change it.

00:26:463 (3,4,1) - avoid this overlapping if possible, maybe try moving (4) to 432/152 and then flip V (1) and re-place it as a blanket for 00:29:130 (2): http://osu.ppy.sh/ss/455409
00:29:130 (2) - whatever you come up with I recommend removing one repeat here to fit the melody follow. You'll probably have to adjust the following slider pattern.
00:33:130 (1) - flip V and spread it a bit more to avoid overlap and end it on the start of 00:31:797 (2) http://osu.ppy.sh/ss/455378 also adjust 00:34:130 (2,3,4) to something like that http://osu.ppy.sh/ss/455381
01:46:463 (2,1) - if possible avoid this overlap, maybe use something like this (this specific pattern improves flow and playability as well): http://osu.ppy.sh/ss/455399
01:49:130 (3) - maybe remove one repeat to match the melody follow, seems more appropriate for this diff, no need to adjust following
01:51:797 (2,3) - this overlap is hard to get rid of...but maybe you can come up with something?


[Hard]
I had a long and repetitive post for this diff but it wouldn't help you at all. Instead I'll try a different approach:

This map seems like you forced it in to have a slightly less aggressive difficulty spreading. This map doesn't add anything to the set imho. You already have a "hard" with the [Challenging] map. This "Hard" seems like a slightly buffed normal but without the inspiration or flow of the other maps. If you want to go for a wider spread I suggest mapping a very simple < 2 Stars [Easy] instead. And personally I prefer E N I I to N H I I anyway...


[Challenging]
00:29:130 (6,7,8) - If you try to re-arrange 00:27:797 (1,2,3,4) in that combo you could make more room for this neat pattern. The idea is great but it seems too cramped and would profit from spreading it a bit.
00:40:297 (6,7) - ugly :( reshape (7) a bit to make the gap more like (5,6)
00:41:130 (1,2) - move the repeat point of (1) to 224/200 to avoid the overlap with 00:40:464 (7) (then copy-pasta-ctrl+h to replace (2))
00:43:130 (4,5) - this one is a bit tricky. You must not slide over the downbeat @00:43:797. I suggest using a beat placement like this with patterns of your choice: http://osu.ppy.sh/ss/455434
00:54:797 (2,3) - curving those sliders a bit would help to improve readability and looks just better: http://osu.ppy.sh/ss/455441
00:59:630 - missed beats? It plays "easier" if you include the red and blue ticks with stacked circles or whatever you fancy here: http://osu.ppy.sh/ss/455444
01:35:130 (2,3,4) - adjust position of (3) to avoid that overlap with (2)
01:51:463 (2,3,4) - again very ugly overlap of (2,4) - maybe you can come up with a slightly different pattern? the symmetry on (4) seems wasted in the surrounding asymmetric patterns
01:57:797 (4) - remove repeat. sliding over this pronounced downbeat messes up the whole beat pattern. add a circle @01:58:463 (X) which starts the NC there (place it exactly where the repeat would have ended)
01:58:630 (2,3,4,5,6,7,8,9) - pattern seems not as well placed as the rest of the map. Try something like this (also avoids unnecessary overlap for 02:00:463 (9,1)):
240,344,118630,1,0,0:0
168,288,118797,2,0,B|120:312|80:272,1,90,8|0,0:0|0:0,0:0
88,184,119130,1,2,0:0
184,192,119297,2,0,B|216:136,2,45,0|0|8,0:0|0:0|0:0,0:0
256,256,119630,1,0,0:0
240,344,119797,2,0,B|200:376|152:384,2,90,2|0|8,0:0|0:0|0:0,0:0
328,312,120297,1,0,0:0
392,256,120463,2,0,B|420:227|454:227|431:363|465:363|499:329,1,180,2|0,0:0|0:0,0:0
02:02:963 (3) - maybe don't stack this note. It breaks the movement without any indication in the song


[Extra]
00:21:463 (5) - AHHHHH! remove. that. last. repeat. :o sometimes "less is more" and in this case keeping the repeat just results in endless 1/2 notes which don't resemble anything happening in the song except for the basic rhythm. Sometimes leaving comprehensible gaps that fit the song makes the map harder overall than stupid 1/2 spamming.

Those circle patterns in the first KIAI! You can almost call them classic. I love this!

01:27:463 (5,6) - wrong timing! remove all repeats from (5) and start the long slider on 01:27:630 and end it on 01:28:130 without a repat, map 01:28:463 with a circle or start another short slider there and replace 01:28:630 (7) with the slider ending. Wither way the most dominant part here is the guitar and you SHOULD ignore the downbeat @01:27:797 as it is completely unaccented
01:41:797 (1,2,3,4,1,2,3,4,1,2,3,4,1) - pure chaos and random placement...is this really necessary? I'd love to see some more organized circle patterns like that awesome first KIAI here
01:48:963 (5) - maybe use a circle here instead and start a non-reapeating slider on 01:49:130 to match the song...right now it seems disconnected and random. not very intuitive :(

Some fine-tuning needed but imo still the best map of the set.


[Ono's Taiko Oni]
Sorry Ono...I'm useless on this level of Taiko :cry:
Aleks719
:O
last post is mat's post. I'll be around if you will not get rebubble o.d
Topic Starter
winber1
Wow, i totally forgot that you gave me a mod. I fixed like most things in normal (some things in challenging I didn't fix just because I kinda like the feeling of it)

also, for 01:27:463 (5,6) I have this like really weird nostalgic feeling about this. Yes, it's timed incorrectly, but still easily able to get 100% accuracy on it. It just has something really flowing/cool about that I can't really grasp. Despite how old this map is and how much better I've become at mapping,. the things I've done in it are just something I'm really unable to match anymore, and it's something I kinda want to keep.

01:41:797 (1,2,3,4,1,2,3,4,1,2,3,4,1) the pure chaos is also something I'd like to keep to be honest.
p3n
You there? Seems I can't catch you ingame anymore. Send me a PM if you want a recheck now or if you want to get another mod first. I'll do a recheck either way ;)
p3n

Aleks719 wrote:

:O
last post is mat's post. I'll be around if you will not get rebubble o.d
At the time of posting this mod I was not in the MAT yet :P


recheck time~

[Normal]
00:29:130 (2) - the last repeat doesn't fit the melody follow here, better remove it
00:30:463 (1,2) - overlapping the HP bar, try to move everything down
00:34:463 (3) - ^
01:25:797 (3,1) - wrong timing, those are 1/3 notes! I suggest replacing everything with a 1/3 repeat slider followed by a longer slider 01:26:463 (1,2) - to match difficulty settings: http://osu.ppy.sh/ss/491685 (ignore object placement - just a quick sample for the timeline)
01:49:130 (3) - again the last repeat is counter-intuitive, I highly recommend removing it to keep the melody follow up



[Hard]
Seems you'll be keeping this around. Here we go then:
00:00:469 (1,1,2,1,2,3,1,2,3,1,2,1,2) - spacing is very inconsistent here. At least make a clear distinction between the longer 3/4 snaps 00:04:469 (1,2,3) - and the shorter 1/2 snaps 00:03:802 (3,1) - FORCING symmetry should not be the way to go. If the pattern can't be applied without turning the spacing into complete nonsense try a different pattern or don't use this kind of centered symmetry here at all.
01:26:463 (1) - suggestion: shape this slider to match the melody with the red waypoint and the resulting sharp turn: http://osu.ppy.sh/ss/491689
long code is long...
248,320,86463,6,0,B|281:286|281:286|279:275|279:275|293:285|293:285|285:269|285:269|301:277|301:277|293:261|293:261|309:269|309:269|298:256|298:256|305:261|305:261|281:193|334:146|334:146|304:128|296:80,1,375
00:31:463 (2,3,4) - If you can, avoid this overlap as it seems cramped and unnecessary
00:37:630 (3,4) - it is possible to move (3) and ctrl+g (4) to ovoid the overlap here: http://osu.ppy.sh/ss/491698
01:56:797 (2,3,4) - ^same
00:39:797 (3) - remove the last repeat to match the melody
00:55:797 (3,4) - use the same jump distance here as in the previous combo: 00:53:130 (3,4) -
01:18:463 (1) - slider ending point is dangerously far out
01:22:463 (3) - move ending point slightly to avoid overlap: http://osu.ppy.sh/ss/491703
01:24:797 (2) - the timing is misleading. The slider before feels like melody follow but the circle doesn't match the melody. Most players will hit this note early and complain about how it feels "off". >ou could turn this into a short 1/4 slider to match melody and rhythm at the same time (start it 1/4 earlier): http://osu.ppy.sh/ss/491707
01:41:797 (4) - dangerously close to the hp-bar, if you can, move it down a bit
01:58:797 (1) - move ending point a tiny bit to avoid the overlap/touching



[Challenging]
I'll have to repost some of the points from before. It is no problem to not use suggestions but at least give me a proper reason or explanation what you want to achieve by keeping different flaws. I just want to understand the reasoning behind some of the choices ;)

00:43:464 (5) - sliding over an emphasized downbeat feels extremely awkward when playing and will throw ppl off the beat, map 00:43:797 - properly if possible
00:54:797 (2,3) - curving those sliders a bit would help to improve readability and looks just better: http://osu.ppy.sh/ss/455441
01:52:296 (3,4) - ctrl+j and correct spacing to avoid the overlap
01:57:797 (4) - again sliding over the emphasized downbeat. You could remove the repeat and map 01:58:463 - properly



[Extra]
Map feels a bit like the "good old days".

01:24:797 (7) - maybe use reduced SV for this slider to match the slower pace of the song and the wiggles before
01:27:797 (6) - ^
01:47:797 (1,2,3,4) - if possible avoid the overlap of the triplet with the slider here. It seems to break the styling of this part and looks out of place here.




I'll get Dunskin and Loctav to evaluate Ono's Taiko ASAP. Please respond to which suggestions you dropped and (shortly) why to make it easier for me.
Topic Starter
winber1

p3n wrote:

Aleks719 wrote:

:O
last post is mat's post. I'll be around if you will not get rebubble o.d
At the time of posting this mod I was not in the MAT yet :P


recheck time~

[Normal]
00:29:130 (2) - the last repeat doesn't fit the melody follow here, better remove it 1) there is a guitar riff in the background which this repetas follows. 2) it keeps the pattern of the last slider, changing it could be only slightly confusing.
00:30:463 (1,2) - overlapping the HP bar, try to move everything down
00:34:463 (3) - ^ meh ok
01:25:797 (3,1) - wrong timing, those are 1/3 notes! I suggest replacing everything with a 1/3 repeat slider followed by a longer slider 01:26:463 (1,2) - to match difficulty settings: http://osu.ppy.sh/ss/491685 (ignore object placement - just a quick sample for the timeline) interesting that i never fixed this.
01:49:130 (3) - again the last repeat is counter-intuitive, I highly recommend removing it to keep the melody follow up guitar riff in the background. this 2nd repeat sounds really nice to me



[Hard]
Seems you'll be keeping this around. Here we go then:
00:00:469 (1,1,2,1,2,3,1,2,3,1,2,1,2) - spacing is very inconsistent here. At least make a clear distinction between the longer 3/4 snaps 00:04:469 (1,2,3) - and the shorter 1/2 snaps 00:03:802 (3,1) - FORCING symmetry should not be the way to go. If the pattern can't be applied without turning the spacing into complete nonsense try a different pattern or don't use this kind of centered symmetry here at all. despite the inconsistency in the actual spacing, the actual spacing between the notes are quite consistent. The only thing I change in this pattern is 00:06:135 (1) - since that was the only one where it was a little counter-intuitive. But in general, since this pattern repeats itself so much, the player should already know the rhythm by then
01:26:463 (1) - suggestion: shape this slider to match the melody with the red waypoint and the resulting sharp turn: http://osu.ppy.sh/ss/491689
long code is long...
248,320,86463,6,0,B|281:286|281:286|279:275|279:275|293:285|293:285|285:269|285:269|301:277|301:277|293:261|293:261|309:269|309:269|298:256|298:256|305:261|305:261|281:193|334:146|334:146|304:128|296:80,1,375
00:31:463 (2,3,4) - If you can, avoid this overlap as it seems cramped and unnecessary it's kinda weird, but i'm kinda hesitant to remove it. It doesn't look too bad to me and i like preserving the mapping style of this difficulty. kinda nostalgic in a way.
00:37:630 (3,4) - it is possible to move (3) and ctrl+g (4) to ovoid the overlap here: http://osu.ppy.sh/ss/491698
01:56:797 (2,3,4) - ^same actually, this overlap i actually still like some reason.
00:39:797 (3) - remove the last repeat to match the melody similar to normal. i also like the flow it just gives.
00:55:797 (3,4) - use the same jump distance here as in the previous combo: 00:53:130 (3,4) - don't see a point in doing this but okay
01:18:463 (1) - slider ending point is dangerously far outlol, doesn't really matter either but okay.
01:22:463 (3) - move ending point slightly to avoid overlap: http://osu.ppy.sh/ss/491703 k
01:24:797 (2) - the timing is misleading. The slider before feels like melody follow but the circle doesn't match the melody. Most players will hit this note early and complain about how it feels "off". >ou could turn this into a short 1/4 slider to match melody and rhythm at the same time (start it 1/4 earlier): http://osu.ppy.sh/ss/491707
01:41:797 (4) - dangerously close to the hp-bar, if you can, move it down a bit these hp bar issues really don't matter at all imo >_> but okay
01:58:797 (1) - move ending point a tiny bit to avoid the overlap/touching ya



[Challenging]
I'll have to repost some of the points from before. It is no problem to not use suggestions but at least give me a proper reason or explanation what you want to achieve by keeping different flaws. I just want to understand the reasoning behind some of the choices ;)

00:43:464 (5) - sliding over an emphasized downbeat feels extremely awkward when playing and will throw ppl off the beat, map 00:43:797 - properly if possible plays fine to me. i don't feel awkward at al. Really I don't. Imo two hitcircles doesn't flow well some reason, and a 1/2 tick slider and a hitcircle feels overmapped
00:54:797 (2,3) - curving those sliders a bit would help to improve readability and looks just better: http://osu.ppy.sh/ss/455441 didn't curve them that much, just moved them a bit
01:52:296 (3,4) - ctrl+j and correct spacing to avoid the overlap looks worse imo.
01:57:797 (4) - again sliding over the emphasized downbeat. You could remove the repeat and map 01:58:463 - properly similar reasoning i guess. I just don't feel awkward at all playing this. Maybe we could ask a few people to test play it or something.



[Extra]
Map feels a bit like the "good old days".

01:24:797 (7) - maybe use reduced SV for this slider to match the slower pace of the song and the wiggles before
01:27:797 (6) - ^ i don't wiggles are necessary. guitar isn't really doing vibrato or anything either.
01:47:797 (1,2,3,4) - if possible avoid the overlap of the triplet with the slider here. It seems to break the styling of this part and looks out of place here. i would like to keep the overlap as it was just something that I liked to do back then, and it still looks decent to me now. However, I did move the overlap a bit so that the hitcircles weren't touching the end of the slider.




I'll get Dunskin and Loctav to evaluate Ono's Taiko ASAP. Please respond to which suggestions you dropped and (shortly) why to make it easier for me.
Jenny
Taiko Check:

Drain 6... okay, seems k as the diff itself isn't that hard.
OD 6... well that does not feel too fitting to the diff, I suggest putting 5 though it's "okay" on 6...


  • 00:05:135 (1) - this note feels too much and irritating as the patterns before ended 1/2 earlier, thus, I recommend removing this note
    00:06:802 (1) - similar, I recommend removing this note as for leaving time for the player to prepare for the upcoming quadraclick-pattern (no idea what to call it), as it appears kinda sudden right now; also, this goes better with your previous patterning
    00:08:469 - would've expected a note here because of the guitars in the BGM
    00:14:464 - suggesting to lower the volume for the section after by about 25% as this part of the song appears to be kinda calm compared to the rest and this'll suit the atmosphere better and help the hitsounding to not overshine the actual instrumental
    00:25:130 and following: The doubles here feel awkward as they do not actually land on anything - if you could try to embed them more in the overall hitsounding and patterning, that'd work out better as it would feel more flowy but right now, the stopping and then hitting on where there is nothing feels a bit meeh
    00:25:713 (1,2) - especially this one, I suggest you remove or redesign it as the atmosphere there does not sound as if you should even add any objects for overmapping, for 00:27:797 and following, it'd be more understandable and feel better reasoned, I guess you get me
    00:31:047 (1,2) - similar
    00:33:130 (2,3,4,1) - may be me but I don't enjoy this finish-tripplet combination, it doesn't play too well to me
    00:37:130 (2,1,2,1) - I suggest swapping the tripplet so it goes single-tripplet instead of tripplet-single here, goes better along with the previous one
    00:40:464 (1) - a finish feels dull here as the guitar sound weakens and there is generally nothing to reasonably put it on here
    00:42:297 + 00:42:380 - I suggest adding notes here as a tripplet feels better here than on the white tick following, you'd have to delete 00:42:547 (2,1) then as these feel kinda off
    00:46:463 - the doubles in the following part feel horribly off to me, 'specially the 1/4-ones, please change them to something else as this really really feels odd to play and hits onto nothing without a reasonable feel in the song (also, might reduce volume here again? calm section, yano)
    01:01:797 (1) - I am a bit sceptical about this note; I don't like big notes at the end of 1/3s and the likes
    01:14:464 (1,2,3) - why the k k k here, it doesn't sound fitting to the song and takes the flowyness away (imo)
    01:19:130 (1,2,1) - that tripplet feels overdone and not too suiting to the rest as you don't use them any frequent in this part
    01:21:797 (1,2,1) - ^
    01:24:713 (2,1) - these doubles again, they don't belong here :<
    01:26:047 (2,1) - this one is okay though (guitar)
    01:45:130 and following: About the same as in first kiai, you should do stuff about the doubles and the likes; also, consider to work on the tripplet use, some might sound off to the player as the ones I previously mentioned did for me
    02:05:130 (1) - I feel like the endspin should have a volume that is at least a bit lower (15% or smth) as the guitar feels fading-out-ish and less like a hard impact, which the current volume supports
Topic Starter
winber1
HI JENNY

your legs are sexy

fuk that patriotbj guy
patriotbj

winber1 wrote:

HI JENNY

your legs are sexy... and delicious
huehuehuehuehuehuehuehuehue.............................


i luv that that patriotbj guy
z
OnosakiHito

Jenny wrote:

Taiko Check:


  • 00:14:464 - suggesting to lower the volume for the section after by about 25% > Never do that in taiko. Volumen should be the same in the whole song.
    00:33:130 (2,3,4,1) - may be me but I don't enjoy this finish-tripplet combination... > Yeah, I agree. Changed too ddk d
    00:37:130 (2,1,2,1) - I suggest swapping... > Okay~
    00:40:464 (1) - a finish feels dull... agree
    00:46:463 - the doubles in the following part feel horribly... I was young and unknowing. Changed that part.
    01:14:464 (1,2,3) - why the k k k here...agree~
    01:19:130 (1,2,1) - that tripplet...changed

I was suprised. Pretty good mod, I changed also some stuff by my self.
Didn't gaved answers to stuff I didn't applied, since it's allways a similiar reason: there was a rythem I followed or personally I like it too much to change it.

Thank you for mod Jenny. Didn't received for a long time a mod I like. :D
DOWNLOAD: http://puu.sh/1t1dp

@winber: Just curious, want t have Futsuu and Muzukashii fpr the mapset? lol
Topic Starter
winber1
Thanks! Updated!

Also, i'm afraid if I add any more difficulties to this mapset, it will explode :(
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