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change gowo's diffname to something better using the song name is terrible
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Rhythm Incarnate
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ok

changed to "maximum"

wait thats what it was supposed to be

welp
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m4m btw.


gOwO
00:05:125 - uh did u accidentally delete a note
the 5 notes sounds rly clear,,,

00:13:157 (1,2) - wudnt it B better to Nc 2 insted cuz Emphasis.

00:51:608 - wud b cool 2 do something different here czu theres a Bell. like dis: https://osu.ppy.sh/ss/9510031

01:07:154 (2,3,4,1) - can u Make this into a Hexagon in sted cuz Rn it looks Kinda Weird

01:17:449 - Add a Circle her imo


01:27:608 - the Finish Spam Here sounds Very Bad to me. I think Claps would make more sense. Finish just sounds rly Outo f Place.

01:49:426 (1) - Add Clap.

01:58:154 (1,2) - Very Sad to see this simplified Tbh.


pono
00:39:576 (1) - This Slider Looks Ver y Ugly. try and make the first part look more evenly Curved.

00:48:336 (1,2) - i dont think the rhythm here is good, the first 2 notes sound much stronger than the 3rd one in each pattern lol. i think ctrl g works better.

note this is mostly cuz u put whistles on slider ends so if u move the whistles itd Also b Better.

01:01:426 (1,2,3,1,2,3) - R u Fort.

01:13:972 (1,2) - Overmapped Slider ends dont rly work here imo. since u used circles on all the other ones. so Circles R better i think.

01:17:449 - Triple ?

01:24:199 - Bro this slider end is Really Really Strong. circle + 1/1 slider works better here considering that.

01:25:972 (1,2,3) - ctrlg works way better with the melody, atm u hav a slider end on a melody note and click on basically nothing with 2.

01:37:426 (1,2) - Theres Nothing on the Red tick at all. ctrl g works a lot better with the hitsounding and the song.

01:58:608 - Tbh a 1/6 triple at the end would b really funny.. but ignoring this completely is Kinda Lame.


infinite
00:05:125 - Y did U also ignore this Very Obvious Piano Note D=

01:01:426 (1,2,3,4,5,6,1,2) - Nc These the Same Way Pleaase.

01:17:449 - Why Did U ignore this 1 2.
y did u all ignore it holy

01:26:108 (3) - i feel like putting this on the white tick makes way mor sense cuz theres nothing on the red tick. like i get the effect ur Going for but i dont think it works that well. or u can make 2 a slider as well.

01:45:063 (1,2,3,4,5,6,1,2) - NC Consistency Please.

01:53:790 (1,2,3,4,5,6,1,2) - Same.

just nc on where 5 is for all of those intead and its better yea

exh
00:27:092 (6,7) - Making these clickable would b cooler imo.

same of the earlier 1s

01:01:426 (1,2,3,4,1,2,3,4) - look u did it right here good joB!

01:22:154 - i dont think this works well cuz the end of 6, all of 7 and 8 are grouped in the song differently from the previous phrase.,,

solid diff


didu forget to upload ur light insane or something lol. u need something in between advanced and exhaust. this is the pop reason

low diffs look fine but yea get something around 3.8 - 4.0 sr and then i can nominate
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Naotoshi wrote:
m4m btw.


infinite
00:05:125 - Y did U also ignore this Very Obvious Piano Note D= all i can hear is a ghost note but clearly not as important as the others here

01:01:426 (1,2,3,4,5,6,1,2) - Nc These the Same Way Pleaase. ok

01:17:449 - Why Did U ignore this 1 2. same reason, barely audible and would kinda ruin the rhythmical consistency of this part
y did u all ignore it holy

01:26:108 (3) - i feel like putting this on the white tick makes way mor sense cuz theres nothing on the red tick. like i get the effect ur Going for but i dont think it works that well. or u can make 2 a slider as well. changed in another way

01:45:063 (1,2,3,4,5,6,1,2) - NC Consistency Please. ya

01:53:790 (1,2,3,4,5,6,1,2) - Same.

just nc on where 5 is for all of those intead and its better yea

exh
00:27:092 (6,7) - Making these clickable would b cooler imo. gotta have the training wheels for this diff

same of the earlier 1s

01:01:426 (1,2,3,4,1,2,3,4) - look u did it right here good joB!

01:22:154 - i dont think this works well cuz the end of 6, all of 7 and 8 are grouped in the song differently from the previous phrase.,, maybe better now

solid diff


didu forget to upload ur light insane or something lol. u need something in between advanced and exhaust. this is the pop reason

low diffs look fine but yea get something around 3.8 - 4.0 sr and then i can nominate


spread is fine, dont be spooked by numbers
Image


thanks but please stop visnisx speech i couldn't understand half of what the fuck you were talking about
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Naotoshi wrote:
m4m btw.


gOwO
00:05:125 - uh did u accidentally delete a note
the 5 notes sounds rly clear,,, wtf nao it's very clear I map the doubles here and not the very faint note in the middle of it

00:13:157 (1,2) - wudnt it B better to Nc 2 insted cuz Emphasis. sure

00:51:608 - wud b cool 2 do something different here czu theres a Bell. like dis: https://osu.ppy.sh/ss/9510031 meh, that would break the flow and patterning going on for a not-so-noticeable bell, wasn't even the focus here even so

01:07:154 (2,3,4,1) - can u Make this into a Hexagon in sted cuz Rn it looks Kinda Weird fixed

01:17:449 - Add a Circle her imo wtf nao again? it's so faint it's barely audible


01:27:608 - the Finish Spam Here sounds Very Bad to me. I think Claps would make more sense. Finish just sounds rly Outo f Place. i already explained why the finish density is what it is here in a previous mod

01:49:426 (1) - Add Clap. no because 1) there isn't a snare here and 2) because I can't use the normal finish and the custom snare at the same time because of how the hitsounds are set up and if we fix that we break other things

01:58:154 (1,2) - Very Sad to see this simplified Tbh. wtf do you mean here it's always been like this?

pls stop writing like that you're tilting me
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Going from common repeats 00:06:286 (1,2) - 00:12:673 (2) - 00:14:996 (4,5) - 00:16:738 (4) - 00:48:336 (1,2,3,4) - and with barely anything even close to a triple 00:17:415 (2) - 00:19:254 (2,3,4) - 01:03:881 (2,3,4,5) - 01:32:972 (4) - in Advanced into all out 5+ note streams at common intervals 00:16:351 (3,4,5,6,7,8,9,10) - 00:06:383 (2,3,4,5,6,7,8) - 00:12:770 (2,3,4,5,6) - 00:17:802 (4,5,6,7,8) - and frequent doubles 00:08:125 (2,3,4,5,6,7,8,9,10,11,12,1) - 00:48:336 (1,2,3,4,5,6,7,8) - in Exhaust is not really a good idea in regards to spread. Especially not when Advanced is just following the time-distance principle and Exhaust is completely breaking that with large variations in spacing, such as jumps and anti-jumps, 00:01:254 (1,1) - 00:22:544 (3,4,5) - 00:28:447 (3,4) - 00:57:063 (1,2,3,4,5,1,2) - , especially at places like 00:57:063 - . Honestly the gap here is so large I doubt even a single difficulty would fill the gap properly. Just compare things like 01:41:108 - in the two.

Would recommend bridging Advanced and Exhaust with something that introduces some light variation in spacing, along with more common triples to find a middle-ground in that and as a stepping stone to the longer streams of exhaust. Maybe try varying using doubles and repeats for things like 00:48:336 (1,2,3,4) - 01:41:108 (2,3) - in such a difficulty as well.
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Naotoshi wrote:
m4m btw.

pono
00:39:576 (1) - This Slider Looks Ver y Ugly. try and make the first part look more evenly Curved. Changed, but I'm not totally agreed with that kind of arguments because this looks more like "yeah your slider is too uncommon, fix it to something more common and lose the créativity/originality of a beatmap. Also I change it cause I don't like the shape too.

00:48:336 (1,2) - i dont think the rhythm here is good, the first 2 notes sound much stronger than the 3rd one in each pattern lol. i think ctrl g works better. I've changed this rhythm over 2 times now, and by the way the only "right" rhythm in that part would be to put only 1/2 circles cause the song sounds like that, and I feel a bit bored to change for every BNs the rhythm cause it looks fine and consistent to me.

note this is mostly cuz u put whistles on slider ends so if u move the whistles itd Also b Better. Yeah feels better !

01:01:426 (1,2,3,1,2,3) - R u Fort. No im Castle

01:13:972 (1,2) - Overmapped Slider ends dont rly work here imo. since u used circles on all the other ones. so Circles R better i think. I put sliders here to introduce the next coming piano sounds you can hear in that part 01:14:517 (1) - like theres 1 more piano sound compared to the begin of the slow part, so for me its looks better to have 1 more movement to feel it.

01:17:449 - Triple ? Tried something idk

01:24:199 - Bro this slider end is Really Really Strong. circle + 1/1 slider works better here considering that. oke

01:25:972 (1,2,3) - ctrlg works way better with the melody, atm u hav a slider end on a melody note and click on basically nothing with 2. I don't really want to change the consistency with 01:25:426 (1,2,3) - and 01:26:517 (1,2,3) - , looks easier to play for the player on that kind of song.

01:37:426 (1,2) - Theres Nothing on the Red tick at all. ctrl g works a lot better with the hitsounding and the song. There is the same song than 01:37:426 (1) - repeated a second time not totally audible but theres one.

01:58:608 - Tbh a 1/6 triple at the end would b really funny.. but ignoring this completely is Kinda Lame. Fixed

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general
all instances of 01:58:426 (2) - being a slider before the last note need to be snapped on 1/3, like aat 01:58:608 - . 1/4 snap is wrong.

hyper
density looks ok

01:19:699 (2,3) - looks misleading as 1/1 spacing, try and make it more spaced out. looks like 1/2 rn

01:26:245 (3,4) - this just looks kinda weird imo.. i think overlapping looks better than putting the circle in the middle of the slider border completely lol


gowo
00:13:157 (1,1,2) - no i meant to ONLY nc 2 not to have 2 ncs..
https://osu.ppy.sh/ss/9526005

01:27:608 (1) - i saw your explanation but i still think spamming a ton of offbeat cymbals sounds absoltely terrible. at the very most, a finish on 1, 5, maybe 8 and 9+10 is fine. the rest just sound ridiculously out of place.

01:49:426 (1) - i'm aware that there isn't a snare there, which is why i am saying to add one in using a hitsound. it sounds a lot better to have the entire section till 01:55:972 - have claps on each downbeat rather than all of them minus the first thing.

01:58:154 (1,2) - i mean to make them all circles .


pono
00:48:336 (1,2) - sounds a lot better with fixed whistles, yea.

01:25:972 (1,2,3) - ya but you're mapping like a 6.5 star extra i dont think you need to make it easier for the player. following the song more closely is nicer~

01:37:426 (1,2) - ok but it sounds weird cuz u have 1/1 clap and nothing on the red tick lol. thats why i suggest ctrl g, or add hitsound support on your red tick.

u can get kurai to rebub and i qf when u fix/ respond
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all fixed for me, thanks again
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Naotoshi wrote:

gowo
00:13:157 (1,1,2) - no i meant to ONLY nc 2 not to have 2 ncs.. well maybe if you didn't write the way you did I would have understood it, anyway I actually like it with 2 NCs more here

01:27:608 (1) - i saw your explanation but i still think spamming a ton of offbeat cymbals sounds absoltely terrible. at the very most, a finish on 1, 5, maybe 8 and 9+10 is fine. the rest just sound ridiculously out of place. see below v

01:49:426 (1) - i'm aware that there isn't a snare there, which is why i am saying to add one in using a hitsound. it sounds a lot better to have the entire section till 01:55:972 - have claps on each downbeat rather than all of them minus the first thing. musically speaking you rarely ever have a snare + cymbal to open the section of a song, it's most often kick+cymbal (as in, 99.9%+ of cases) because it sounds awkward, so why are you telling me to do this after asking me to remove finishes on the largest jumps when they're used in a progression? if you're going by "this sounds bad/better" I don't think I can see the point of making totally subjective changes that would ruin the buildup I'm going for, sorry

01:58:154 (1,2) - i mean to make them all circles . I think that would play terribly bad here, especially after a long section of 1/2s at 220bpm
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Fixed everything !
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Just before you go :


woof :


Mukyu~
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Nozhomi wrote:
Just before you go :


woof :
  • 00:11:705 (7,8,9) - Can you do equal spacing ? why the fuck is it broken to begin with ALHEAK BORDEL
  • 00:20:222 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Would do all of them with a spacing of 0.75x to clearly show than they are 1/6. it's already clearly shown they're 1/6s through much closer spacing than before and different combo coloring
  • 00:23:996 (6,7,8,9) - Unstack them a bit to make them a bit readable, because right now it's just messy to read even with that AR. that's the whole point though
  • 00:43:383 (2,1) - Would unstack a bit to make the slider more present visually. I guess


Mukyu~

woof
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