is it that one time goldenwolf doesn't make demetori maps
spread is fine, dont be spooked by numbersNaotoshi wrote:
m4m btw.
[infinite]
00:05:125 - Y did U also ignore this Very Obvious Piano Note D= all i can hear is a ghost note but clearly not as important as the others here
01:01:426 (1,2,3,4,5,6,1,2) - Nc These the Same Way Pleaase. ok
01:17:449 - Why Did U ignore this 1 2. same reason, barely audible and would kinda ruin the rhythmical consistency of this part
y did u all ignore it holy
01:26:108 (3) - i feel like putting this on the white tick makes way mor sense cuz theres nothing on the red tick. like i get the effect ur Going for but i dont think it works that well. or u can make 2 a slider as well. changed in another way
01:45:063 (1,2,3,4,5,6,1,2) - NC Consistency Please. ya
01:53:790 (1,2,3,4,5,6,1,2) - Same.
just nc on where 5 is for all of those intead and its better yea
[exh]
00:27:092 (6,7) - Making these clickable would b cooler imo. gotta have the training wheels for this diff
same of the earlier 1s
01:01:426 (1,2,3,4,1,2,3,4) - look u did it right here good joB!
01:22:154 - i dont think this works well cuz the end of 6, all of 7 and 8 are grouped in the song differently from the previous phrase.,, maybe better now
solid diff
[]
didu forget to upload ur light insane or something lol. u need something in between advanced and exhaust. this is the pop reason
low diffs look fine but yea get something around 3.8 - 4.0 sr and then i can nominate
Naotoshi wrote:
m4m btw.
[gOwO]
00:05:125 - uh did u accidentally delete a note
the 5 notes sounds rly clear,,, wtf nao it's very clear I map the doubles here and not the very faint note in the middle of it
00:13:157 (1,2) - wudnt it B better to Nc 2 insted cuz Emphasis. sure
00:51:608 - wud b cool 2 do something different here czu theres a Bell. like dis: https://osu.ppy.sh/ss/9510031 meh, that would break the flow and patterning going on for a not-so-noticeable bell, wasn't even the focus here even so
01:07:154 (2,3,4,1) - can u Make this into a Hexagon in sted cuz Rn it looks Kinda Weird fixed
01:17:449 - Add a Circle her imo wtf nao again? it's so faint it's barely audible
01:27:608 - the Finish Spam Here sounds Very Bad to me. I think Claps would make more sense. Finish just sounds rly Outo f Place. i already explained why the finish density is what it is here in a previous mod
01:49:426 (1) - Add Clap. no because 1) there isn't a snare here and 2) because I can't use the normal finish and the custom snare at the same time because of how the hitsounds are set up and if we fix that we break other things
01:58:154 (1,2) - Very Sad to see this simplified Tbh. wtf do you mean here it's always been like this?
pls stop writing like that you're tilting me
Naotoshi wrote:
m4m btw.
[pono]
00:39:576 (1) - This Slider Looks Ver y Ugly. try and make the first part look more evenly Curved. Changed, but I'm not totally agreed with that kind of arguments because this looks more like "yeah your slider is too uncommon, fix it to something more common and lose the créativity/originality of a beatmap. Also I change it cause I don't like the shape too.
00:48:336 (1,2) - i dont think the rhythm here is good, the first 2 notes sound much stronger than the 3rd one in each pattern lol. i think ctrl g works better. I've changed this rhythm over 2 times now, and by the way the only "right" rhythm in that part would be to put only 1/2 circles cause the song sounds like that, and I feel a bit bored to change for every BNs the rhythm cause it looks fine and consistent to me.
note this is mostly cuz u put whistles on slider ends so if u move the whistles itd Also b Better. Yeah feels better !
01:01:426 (1,2,3,1,2,3) - R u Fort. No im Castle
01:13:972 (1,2) - Overmapped Slider ends dont rly work here imo. since u used circles on all the other ones. so Circles R better i think. I put sliders here to introduce the next coming piano sounds you can hear in that part 01:14:517 (1) - like theres 1 more piano sound compared to the begin of the slow part, so for me its looks better to have 1 more movement to feel it.
01:17:449 - Triple ? Tried something idk
01:24:199 - Bro this slider end is Really Really Strong. circle + 1/1 slider works better here considering that. oke
01:25:972 (1,2,3) - ctrlg works way better with the melody, atm u hav a slider end on a melody note and click on basically nothing with 2. I don't really want to change the consistency with 01:25:426 (1,2,3) - and 01:26:517 (1,2,3) - , looks easier to play for the player on that kind of song.
01:37:426 (1,2) - Theres Nothing on the Red tick at all. ctrl g works a lot better with the hitsounding and the song. There is the same song than 01:37:426 (1) - repeated a second time not totally audible but theres one.
01:58:608 - Tbh a 1/6 triple at the end would b really funny.. but ignoring this completely is Kinda Lame. Fixed
Naotoshi wrote:
[gowo]
00:13:157 (1,1,2) - no i meant to ONLY nc 2 not to have 2 ncs.. well maybe if you didn't write the way you did I would have understood it, anyway I actually like it with 2 NCs more here
01:27:608 (1) - i saw your explanation but i still think spamming a ton of offbeat cymbals sounds absoltely terrible. at the very most, a finish on 1, 5, maybe 8 and 9+10 is fine. the rest just sound ridiculously out of place. see below v
01:49:426 (1) - i'm aware that there isn't a snare there, which is why i am saying to add one in using a hitsound. it sounds a lot better to have the entire section till 01:55:972 - have claps on each downbeat rather than all of them minus the first thing. musically speaking you rarely ever have a snare + cymbal to open the section of a song, it's most often kick+cymbal (as in, 99.9%+ of cases) because it sounds awkward, so why are you telling me to do this after asking me to remove finishes on the largest jumps when they're used in a progression? if you're going by "this sounds bad/better" I don't think I can see the point of making totally subjective changes that would ruin the buildup I'm going for, sorry
01:58:154 (1,2) - i mean to make them all circles . I think that would play terribly bad here, especially after a long section of 1/2s at 220bpm
woofNozhomi wrote:
Just before you go :[woof :]
- 00:11:705 (7,8,9) - Can you do equal spacing ? why the fuck is it broken to begin with ALHEAK BORDEL
- 00:20:222 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Would do all of them with a spacing of 0.75x to clearly show than they are 1/6. it's already clearly shown they're 1/6s through much closer spacing than before and different combo coloring
- 00:23:996 (6,7,8,9) - Unstack them a bit to make them a bit readable, because right now it's just messy to read even with that AR. that's the whole point though
- 00:43:383 (2,1) - Would unstack a bit to make the slider more present visually. I guess
Mukyu~
thanks for your inputMariahCarey wrote:
gowo diffmight be wise to go over this again tbh
- sorry but those offbeat finishes at 01:27:608 (1) - do sound really bad musically speaking, why do you force offbeats to be stronger than downbeats even though the music itself doesn't indicate this? im confused why nao qualified this anyways after he pointed this out. Defending it with subjectivity is a very weak argument here because you can't just put something in even though the music goes against it completely, that isn't a subjective thing. fine I'll move them onto the white ticks then
- also there are overmapped streams in the kiai .. for example 01:29:245 (1,2,3,4,5,6,7,8,1) - this doesn't exist in the music, nor is it representative at all for what's going on right here, 01:30:472 (3,4,5,6,7) - is overmapped too (since the piano indicates it should be just a triple), 01:36:949 (3,4) - (these notes don't have the piano sounds) etc. Yes I am aware that 01:29:245 (1) - this stream is overmapped, it's an addition I made that I saw fit, the spacing and hitsounding seems to fit well enough into the song, so I added it. For the next triple since it's inconsistent with how I mapped it afterward I'll change to an actual triple. And lastly 01:36:949 (3) - isn't overmapped actually, the piano is there, albeit rather faint.
thanks a lot for your modmithew wrote:
some things i noticed while playing
goldenwolf
00:07:834 (1,2,3,4,5,6,7,8,9,10,11,1) - relative to the rest of this intro section, this bit is overdone imo. the blue ticks make it very easy to miss slider ends, forcing the player to awkwardly aim very quickly to avoid doing so, and while you can argue that the music does support this, it doesn't feel as justified since the rest of this section is dramatically easy compared to this (excluding anything after 00:23:318) alright remapped this part a bit, tell me what you think of it now (it should flow better)
00:42:286 (1,2) - this stands out way more than it should because of how awkward this rhythm is compared to the rest of the map. the music doesn't really support a technical, weird to read/play pattern, that can easily be replaced with something like this sure
00:48:336 this section is so stamina draining for what the song really says lol. its just really odd to have your stamina drained, along with awkward flow, during a build up, while having a more relaxed rhythm choice (and a more comfortable flow), when the song intensifies 00:57:063 . not only that but its also weird how 00:50:108 (2,1) - is more spaced than 00:52:290 (2,1) - when the latter is more intense yes I did fix the spacing issues during the buildup, that should ease the stamina draining part a bit, though the main choice of having the buildup as more closely spaced circles and the next part as much more spaced patterns will remain, as the sliders fit much better in the next part with the synth violin thingy, while the first one doesn't really fit for sliders
01:26:245 (1,2,3,4,5,6,7) - i really can't tell why these are jumps and why 01:27:199 (8) - isn't. it'd make much more sense to have that repeat slider as smaller jumps that build up into the bigger ones instead. Actually I'll just remake the whole pattern because it sucks anyway lul
01:28:563 (8) - i think you should remove the clap on this slider end to fix your offbeat finish hitsounds, removing it fixes the problem imo changed stuff from the previous mod
01:29:245 (1,2,3,4,5,6,7,8) - what you're mapping here is barely audible and doesn't really do the music justice tbh, sliders would feel more fitting may be a stupid argument but to me sliders would feel so anti climatic, this part honestly feels empty in the song, especially I added a stream because I saw it fit with some hitsounding, so yeah
01:30:063 i feel like this deserves to be clickable kind of, but I like the resting time it gives more :p
01:49:426 honestly it seems like you tried really hard to avoid being the generic pp mapper here, despite it being fully justifiable to make this the hardest part of the map, as it is the climax of the song. the overuse of sliders make it really underwhelming and not as impactful as it should be... and to be honest its much easier to play compared to awkward flow sections such as 01:41:517 (1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2) - despite the song being dramatically calmer. doesn't really make sense Same reason as last time, it's not about pp here, but about if sliders fit better in the first or second part. Again I nerfed the first one spacing wise to ease the stamina draining part a bit
But it's still overmapped? I believe that we'll be better off to fix this before it goes back to the bubbled state. You're not here to recompose the song, you're here to map the song! Whatever is in the song will fit it best. I'm popping it for that reason.GoldenWolf wrote:
thanks for your inputMariahCarey wrote:
gowo diffmight be wise to go over this again tbh
- also there are overmapped streams in the kiai .. for example 01:29:245 (1,2,3,4,5,6,7,8,1) - this doesn't exist in the music, nor is it representative at all for what's going on right here, 01:30:472 (3,4,5,6,7) - is overmapped too (since the piano indicates it should be just a triple), 01:36:949 (3,4) - (these notes don't have the piano sounds) etc. Yes I am aware that 01:29:245 (1) - this stream is overmapped, it's an addition I made that I saw fit, the spacing and hitsounding seems to fit well enough into the song, so I added it. For the next triple since it's inconsistent with how I mapped it afterward I'll change to an actual triple. And lastly 01:36:949 (3) - isn't overmapped actually, the piano is there, albeit rather faint.
hi-mei wrote:
hi, as requested in my queue
(I cant play that diff properly btw)
WOLF'S MAXIMUM
00:02:705 (6) - maybe this note should be at 336/8 to complete the reversed triangle 00:01:641 (1,2,3) - like this? since this map is heavy based on patterns i guess that suggestion makes sense not all triangles have to be equilateral
00:05:125 - this unmapped sound kinda triggers me since its a top diff, it could be a slider end already covered this multiple times, reasons didn't change, see previous mods
00:06:092 (3) - I think here you can put an NC to indicate a new pattern section sure
00:07:834 (1,2,3,4,5,6,7,8,9,10,11) - my personal preference, I dont think that you did a right thing patterning-wise. 00:07:834 (1,3,5,7,9,11) - its can be a hexagon, since there are note+slider repeating 6 times. but you did triangle 00:08:609 (5,7,9) - instead, i believe your argument would be "hey there are a different sound measure 00:09:673 (10,11) - at this, so i broke the pattern for this" ehhh well kinda yea, but its still a one combo. idk. actually no, the goal here is to slightly increasing the spacing and pressure following the build up in the song
00:10:931 (1,4,7,10) - nc on each one of them? also 00:11:060 (2,5,8,11) - isnt lined up properly, you can polish this pattern more. fixed the misalignement
00:15:576 (6) - make it curving to the bot? 00:15:383 (4,5) - this triplet kinda suggests to keep the curve going to the bot no because the overal form is a wave
00:15:576 (6) - also might want to put an NC here unnecessary, changes in spacing/intensity doesn't warrant it
00:17:415 (6,7,8,9) - make this stream curved in Bezier? it feels underwhelming for me, these doubles eh song divides this quint in groups of 2
00:57:466 (3) - put this slider on 314/224 to make a triangle with 00:56:988 (8,1) - ? for now it feels out of place cuz of overlap which you tried to avoid in this map but it's blanketing 00:57:057 (1) - and also follows the stream path, I didn't try to avoid the overlap here
01:03:602 (3,4,5,6,1) - idk how it plays but feels really weird, can u differentiate 01:03:602 (3,1) - these a bit more? I'm not really sure what's that supposed to mean
01:11:784 (1,2) - these could be a small sliders 1/8s? since these are kinda unique I don't hear any 1/8 in the song here, and I haven't used that anywhere in the map either so that would be really out of place
01:20:102 (3) - if you put this on 01:20:239 (4) - and move the rest of the notes to the next position you could make a full hexagon here. I'm trying to make one, that would also stress this 01:20:648 (7,1) - jump too much for the amount of pressure I want here aswell
01:26:239 (1,2,3,4,5,6,7,8,9,10) - considering your hitsounding I cant really tell its a good pattern for such music phrase. these doubles are so strong, but you kinda undermapped this part. Oh actually they are strong because of hitsounds, the music is way different, I think you should reconsider the entire pattern here, its just reflecting the song wrongly. I did already make this pattern less intense to match the song better, although the additive hitsounding may help focusing on the pattern's doubles better, ultimately I'm mapping the synth that dominates the chorus, and not the backing instruments such as the drums here.
01:27:602 (1) - Same here, the pattern I imagine is something like back and forth jumps, the music suggests it: And while it is nice you have your own view on what this pattern should be, so do I.
01:29:239 (1,2) - on a such intense part you could make the distance between them bigger sure
01:34:148 (1,2,3) - I believe you can make a proper triangle here sure
01:42:602 (1,2) - I think these two might be a one 1/2 slider, since 01:42:739 - sound is not prominent and you can use it to change the flow what you did that would completely break the whole consistency I had going on since the buildup preceding the chorus though? not sure why this one in particular should be any different
01:49:420 - in this part these claps are really annoying, can you reconsider hitsounds and yet these are actually in the song
In regards of hitsounds I could write some paragraphs as well but... uh you better contact someone more experienced, cuz I think the hitsounding here is at least questionable. I'm fine thanks!
Naotoshi wrote:
wolf
00:13:157 (1,1) - remove the nc on the blue tick or add one at 00:13:060 (5) - . atm this is really confusing since nc normally signals a snapping change of some sort coming out of a stack.2nd
00:21:963 - add triples here? it seem weird undermapped I don't hear any piano notes outside the white ticks
01:01:284 (4,1,2,3) - imo buff this 123, 1 has an absolute shit ton of emphasis since there's a stack right before it but 2 and 3 feel very underspaced relative to how much emphasis there is on 1. and the song is suggesting 3 somewhat equal sounds, so having that discrepancy is subpar a buff? aye aye
01:34:148 (1,2,3) - this rhythm seems supremely awkward since there's a clap on the slider end and a click on a purple line. how about 01:34:148 (1) - repeat followed by another one on the white tick then a circle at 01:34:693 - instead.
simplifying ending 1/3 into sliders is still lame, this is a 7 star extra plz -_- oh so you don't want me to use sliders for 1/3 alrIGHT THEn
Hobbes2 wrote:
topdiff -
01:03:602 (3) - not ncing this breaks ur pattern well the pattern breaks at 01:03:057 (1) - by using sliders so that's fair enough I think
01:30:057 - not being clickable feels pretty underwhelming given the melody, could be a 3/4slider+circle yea? sorry I am not versed in the arcane arts of 3/4 sliders they make me very angry :tangery:
01:50:920 (8) - nc here? compare to the first half of the map (wherever relevant here apply this) big woops also fixed 01:53:103 (1) - too