GraciasAcnos wrote:
Hare este mod en español por que hablamos el mismo idioma :3 Okiwis uwu
Cute Little Luma :eso es todo,
- 00:08:842 (5) - talvez cambiar el slider a otra forma? Bueno, tu ejemplo es mas o menos similar al slider que esta actualmente en el mapa, pero considerare rotarlo un poco mas a la izquierda
RIP. mejor lo dejo como esta xD
image
Buena Suerte!
Ok then, i will use your map Itz Mr. Grim to explain the situation with the difficulty "gap" youre talking about. In your mapset, Stingy, the gap between Polka´s Normal and your hard is very high, going from 1,88 to 3,16. Dont you think thats BIZARRE?, also, the gap isnt problematic here, since there is a lot of mapsets that have that "bizzare" gap youre saying. Lets remember that the original Cute Little Luma was a 3,10* diff, which i nerfed because previous modders asked for it. Before talking, make your RESEARCHStingy wrote:
I don't have much of a mod, so here's something else.
I really think that there needs to be a difficulty in between these two. The difficulty gap between them is totally bizarre, and with the way it is now will never make it past the Ranking Process.
The jumps in the Cute Little Luma diff are huge compared to anything in the Normal difficulty, and not to mention how hard they are to read. The circle:slider ratio is insane, with most objects in the Normal being sliders and the top diff only having 3.
I can't really mod this map because I disagree greatly with the top difficulty's structure and the map's spread. I really believe that there needs to either be a Normal (Change Moody's to an Easy) or the top diff needs to be completely re-structured to be played like an Advanced or a Normal.
Thank you.
wolf3211 wrote:
Hi #modreqs Hola!Y bueno, eso seria lo que encontré para un mapa simple y tranquilo. Good Luck! Gracias buen hombre!Cute Little Luma
- 00:02:718 (1) - Desactiva este nc, no escucho un sonido diferente al anterior circle y menos aun fuerte El NC esta ahi por el sonido que viene despues, es decir, 00:02:996 (1,2,3,4), y con ese NC, 00:02:996 (1,2,3,4) sigue los mismos patrones que, por ejemplo, 00:11:904 (1,2,3,4) o 00:20:811 (1,2,3,4)
- 00:18:028 (5) - Es un poco raro tener la cola del slider apuntando a esta dirección, cuando 00:18:863 (1) - esta hacia la derecha Tienes razon. Yo tambien lo veia medio extraño, pero despues no le preste atencion. Lo arreglare cuando pueda y hare que vaya hacia la derecha
- 00:26:657 (5) - Podrías intentar hacer un slider circular, para que este cree un blanket con 00:28:327 (4) - Tendria que pensarlo bastante,
pero creo que el slider que esta ahi esta bien.
Gracias por checkearAcnos wrote:
Hare este mod en español por que hablamos el mismo idioma :3Moody's Normal :Cute Little Luma :
- 00:12:182 (2) - por que pusistes un slider?, 00:05:502 (2) - aqui, tu pusistes un hitcircle, si pones un slider seria muy confuso para los jugadores por que estarias dejando el tick blanco que sobrepasa el slider Sigo la melodia principal de la cancion, por eso el slider, en cuanto a 00:05:502 (2), lo cambie por un slider largo, creo que se me habia olvidado ponerlo xD
- 00:14:409 (2) - ^ ^
- 00:21:090 (2) - ^
- 00:23:316 (2) - ^
- 00:25:543 (2) - ^
- 00:08:842 (5) - talvez cambiar el slider a otra forma? image
eso es todo,
Buena Suerte!
Underforest wrote:
NM from #modreqs hola
[cute little luma]
la ar puede ser 7, 7.5 no encaja Ok
00:10:234 (3,4) - entiendo que es una diff con jumps pero esto es demasiado en esta parte Reduje el jump considerablemente. Espero que funcione.
00:28:327 (4,5,6) - la musica se esta "desvaneciendo" aqui, por lo que puedes hacer que el spacing se reduzca progresivamente en su lugar, no crees? Si, pero el volumen de la musica no baja de manera tan rapida, por lo tanto, no creo necesario bajarle tanto el spacing (por lo menos eso pienso yo). De todas maneras, reduje el spacing de 00:28:049 (3,4) - (hice lo mismo que con el primer problema que escribiste) y movi 00:28:884 (5,6) hacia la izquierda para que se viera "mejor" :S
Tambien acomode el jump en 00:18:863 (1,2,3) para que asi siga el mismo spacing que los otros 2 jumps que existian anteriormente
buena suerte~ Muchas gracias por el mod chamo!
Chewin wrote:
Hello Joe Castle! I am sorry for being late ;w; This is your mod from my Queue! Hi chewin!
~General~~Cute Little Luma~
- I had issues with the timing tbh. I tried to set this manually and I got:
BPM: 107,81 (this 0.03 difference looks nazi but it really affects on the elements because if you hear carefully with 25% playback rate some elements like 00:03:553 (2) - 00:09:677 (1,2) - seem to be offtimed)
Offset: It's set too early right now (you can check with your whistles hitsounds). I have 778 (+8)ms. Try this and let me know! Ok, ill adjust those things- I will mod hitsounding here since both diffs are using the same:
00:03:553 (2) - being the higher pitch on the tail you should use whistle on it instead of using it on the head (two close whistles like that sound bad imo) 00:07:728 (2) - I would remove the whistle from the tail here so the one on the head is more emphasized as it should
00:08:564 (3,4) - I would use whistle on both here because the pitches are higher on both elements and if you apply what I said about 00:07:728 (2) - these two whistles would fill in the best way imo
00:10:234 (2) - I would use whistle on the tail too because of the stronger pitch
00:13:017 (3) - here as well because it has the same intensity of 00:12:182 (2) - 's head and if you do so use whistle on 00:15:244 (3) - 's head as well, same for next parts that are similar. Well, it's a personal taste but I would set them like this xP Well... ill stick with the current placement uwu sorry paisano (?)- Move your mapset to pending Whoops, sorry xD
I have #feelz in my #kokoro right now TwT Check the timing issues and hitsounding suggestions btw xP Thats why i mapped this song,
- 00:00:770 (1,2,3,4,5) - This is the only pattern in which there is inconsistency in the spacing compared to the rest of the map. Make it consistent? It would be awesome and nice xP Reduced the spacing a bit more, but not too much, because it would make the pattern look kinda weird.
because of the childhood uwuwuwuwuwu
Good luck for the rank! Thank you so much paisano :3
gracias por la ayuda ese uwuezek wrote:
omaigod :v
[General]regreso despues del Gero Vale :O
- Mejor bg (+calidad +ligera) Cambiado uwu, gracias por el BG
- "soft-hitnormal2.mp3" es un mp3, pls usa un wav Cambiado uwu
apparently Gero will make his mod on the weekend, since he is busy with universityChewin wrote:
bubble this pls
Gero wrote:
Hola. A L E L U Y A ! ! !
Cute Little LumaHonestamente, siento que podrías conseguir unos cuantos mods mas antes de considerar el conseguir un BN para nominarlo. En general el mapa esta decente, pero la falta de uso de sliders hace que el mapa parezca que no tenga una estructura, por lo cual da la impresión de que no hay algo solido detrás de el posicionamiento de las notas, debido a que de alguna manera la técnica no fue ejecutada correctamente, por lo tanto por ahora solo te dejo la estrella. Pues, con respecto al tema de los sliders, mi intención era representar cada sonido de la cancion con circulos, y sinceramente no encuentro otros lugares para poner sliders, disculpa. Buscare mas mods y muchas gracias por tu estrella y mod Gero, muchisimas gracias
- 00:00:778 (1,2,3,4,5) - Entiendo que estas enfatizando los sonidos que son fuertes al inicio del mapa, pero revisando con cuidado es el único jump de todo el mapa. a excepción de 00:02:725 (1,1) - Por lo tanto de alguna manera es extraño introducir saltos así al inicio del mapa. Comprendo,
quite los jumps, pero deje la forma de estrella- 00:02:725 (1) - En lo personal esto es spam para mi. No afecta en nada, lo unico en lo que ayuda es entender que hay un cambio de espacio entre (1) a (1) en 1/2. Esta bien?
- 00:16:916 (3,4,5) - Hay demasiada incoherencia en el espaciamiento usado a lo largo de toda la dificultad. Algo como esto es de muy baja calidad ya que va de 00:16:916 (3) - 1.35x a 00:17:473 (4) - 1.37x y derrepente a 00:18:029 (5) - 1.04x lo cual es extraño, teniendo en cuenta que se trata de un mismo tipo de ritmo en 1/1. Ajuste los que tu pusiste aqui de todas maneras, aunque necesitaria un poco de ayuda para ver si hay muchos otros errores , trate de arreglar alguno que otro que vi, pero si hay muchos que quedaron, es porque soy muy tonto xP
thank you for the mod, i really appreacite it!Gordon123 wrote:
hello as ur request about m4m Hi
[Cute Little Luma]
00:08:847 (5) - add for all slider whistle - sounds better Ok
00:26:655 (5) - ^ same too here ok x2
00:29:716 (1) - maybe in сentre? LOL fixed!~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This map really looks good,good luck with rank (: thank you so much buddy
Good Luck
ByBy wrote:
random mod Oh
cute little luma
the diff itself is mostly fullfilled with circles only which makes the diff too monotonous, even if the song is kinda repetitive but replacing some notes with sliders and making creative patterns to form circular flow or angle flow for instance will make the diff to seem fun to play instead of making too monotonous
00:02:725 (1,1,2,3,4) - this one's flow is pretty bad because the cursor goes likely chaotically through these circles tbh https://puu.sh/xYd3U/48c7ce61e5.jpg in order to improve the flow the pattern can be re-arranged like this one https://puu.sh/xYdc9/79578196a2.jpg and 00:04:117 (4) - moved to 295|88 im going to apply this pattern
00:26:655 (5) - this slider feels pretty sloopy i'd like to rotate it at 15 degress and then re-arrange the slider a bit you'll get something like this https://puu.sh/xYdxv/96fc1499d9.jpg Im going to apply this too.
there are many issues including flows issues and it's repeating and repeating... but, the thing is, you cant really make a lot of patterns with just 3 circles each second... and flow... uhm... well, the song just goes high pitch to low pitch, the song doesnt let you be very creative imo...
solid map but i think you have to remap the hard diff you can call me back to mod it again i might change some stuff... but complete remap is not an option, sorry , but if you can help with more patterns, ideas, that would be cool!
gl!
RIP CUTE LITTLE LUMA ;w; changed the nameByBy wrote:
EDIT: seems like you've got a bug at the hardest diff you have to change the diffname in order to fix the bug :c
Thank you so much for the multiple mods you made byby, you really deserve those kudos!ByBy wrote:
re-recheck o/ re-re-re Hi there!
the lost little cute lumathis time i wrote a wall of text, auch (welp kind of) nah, youre fine xP
- 00:00:778 (1,2,3,4,5) - as the diff contains mostly sliders (obviously), starting to play the diff with a chain of 5 hitcircles is no the best idea imo i wold nerf a bit this part like this https://puu.sh/y4xw7/b9082a34b7.jpg ill keep the star pattern like that...
- 00:02:725 (1) - you don't need to add NC here as i don't see any new stanza here tbh others modders previously said that, so i changed it
- 00:03:004 (1) - i know that i suggested an angle slider here but it was just an example so you weren't obligated to put an angle slider here the flow is pretty crampy at this moment because of the angle slider which has got placed randomly i would replace that with a curved slider as it will improve the flow http://puu.sh/y4xO1/27fe3bd29a.jpg changed
- 00:07:456 (1) - move the red anchor to 164|374 in order to improve the slider's shape and also don't forget to move 00:08:012 (2) - to 271|163 for example so you won't destroy the flow changed to a simple curved slider tho
- 00:08:847 (4,1) - blanket is pretty off i think the only soluttion is to re-arrange 00:08:847 (4) - 's wave shape in order to fix the blanket and then move 00:09:682 (1) - to 253|282 http://puu.sh/y4y2A/34f35f6136.jpg tried my best to fix this
- 00:09:682 (1,2) - spacing error (kind of) as 00:10:517 (2) - needs more space and there's no enough space for using 1.40x distance snap better move it to 133|321 so it would have more space than before also tried my best to fix this too
- 00:18:029 (4) - this one feels pretty crampy because of its weird slider shape i will prefer to replace this one with a curved slider for instance fixed
- 00:18:864 (1) - by making this slider curve it would improve the entire flow as it feels a bit weird imo fixed
- 00:26:655 (4,1) - same as 00:08:847 (4,1) - the blanket is pretty off here as well you just have to re-arrange 00:26:655 (4) - a bit plus rotate it with 1 degress and then move 00:27:490 (1) - to 254|273 in order to improve the blanket http://puu.sh/y4yqY/41dcc41585.jpg tried to fix this :S
- 00:27:490 (1,2) - same as 00:09:682 (1,2) - but here you used another distance snap maybe that was accidentally but you can fix it quickly by spacing them with 1.40x distance snap as you did to the rest of the diffmade something like you told me on 00:09:682 (1,2)
hitsounding is pretty basic as it contains only whistles but i think it is because in the song there are no snares as i can see
gl and once again no kds
ThanksByBy wrote:
random mod
general
combo colours are not setted
moody's normal
HP 5 isn't recommended for the easiest diff use HP 3 instead
OD 4
00:02:725 (4,1,2) - the current rhythm doesn't follow really well the piano, if you intended that for more accurate rhythm you can do something like this http://puu.sh/xXrDQ/99f699c462.jpg so it would follow the piano much better than before Fixed a bit
00:05:508 (2) - this 1/2 slider can be extended to 1/2 tick (00:06:064 - ) as it still follows the piano or whatever so it would be an 2/2 slider
actually, speaking of 00:07:734 (2) - // 00:12:186 (2) - // 00:14:412 (2) - and so on there's too mch 1/2 spam for the easiest diff of the set tbh the newbie player won't get used so fast to these 1/2 spams you have to nerf a little bit the rhythm just for the sake of newbie players the only sollution for this issue is to replace the 1/2 spam by making 2/2 sliders instead it would be more easier for the target players to aim them properly I don't see the problem here
00:07:734 (2,3,4) - the flow is a bit broken as the cursor goes directly to the upside part after aiming 00:07:734 (2) - but suddenly you have to drag the cursor down to (3) - and (4) - which actually makes the flow a little bit weird and broken in order to fix that just move 00:08:569 (3,4) - to 489|19 so the flow would become more smoothlier // 00:12:186 (2,3) - same Fixed
00:15:247 (3) - ctrl+G for better flow but pay attention to not ruin the flow of 00:15:247 (3,1) -
using doublets like 00:11:073 (3,4) - in normals is fine but spamming them is not so i would avoid to spam them and nerf some of them imo WHAT? BETTER FLOW?
cute little luma
the diff itself is mostly fullfilled with circles only which makes the diff too monotonous, even if the song is kinda repetitive but replacing some notes with sliders and making creative patterns to form circular flow or angle flow for instance will make the diff to seem fun to play instead of making too monotonous
00:02:725 (1,1,2,3,4) - this one's flow is pretty bad because the cursor goes likely chaotically through these circles tbh https://puu.sh/xYd3U/48c7ce61e5.jpg in order to improve the flow the pattern can be re-arranged like this one https://puu.sh/xYdc9/79578196a2.jpg and 00:04:117 (4) - moved to 295|88
00:26:655 (5) - this slider feels pretty sloopy i'd like to rotate it at 15 degress and then re-arrange the slider a bit you'll get something like this https://puu.sh/xYdxv/96fc1499d9.jpg
there are many issues including flows issues and it's repeating and repeating...
solid map but i think you have to remap the hard diff you can call me back to mod it again
gl!
Thank you very much for your help harpu!-Harpuia- wrote:
Heya! Sorry I'm late. Dont worry
I suck at modding but here you go ;A;those things from super mario galaxy or something like that
- 00:05:230 (1,2) - Maybe it's just me, but how 00:05:230 (1) - curves looks... off. Try making it more similar to how 00:03:004 (2) - curves toward 00:03:560 (3) - by adjusting some angles and/or curvature. they all are the same (because its the same slider, just copypasted and rotated around 90-180 degrees...
- 00:08:012 (2,3,4) - I have a bit of suggestion on this one. Maybe try to stack 00:08:569 (3,4) - . I kinda noticed 00:06:343 (3,4) - were stacked and then mapped onto the same instruments as in 00:08:569 (3,4) - ... I think. With that done, the 00:11:073 (3,4) - variants would be left unstacked, which are mapped onto a different sound. Stacking would help giving more meaning as to why the stack was broken in 00:08:569 (3,4) - i didnt stack that part because the pitch of the song goes slower pretty quickly on that part, stacking it wouldnt make it look cool imo. ill leave it like that for now.
- 00:08:847 (4,1) - Having a blanket here will save the world. Make the second half of 00:08:847 (4) - blanket the slider-end of 00:09:682 (1) - :3 There is a blanket now, using ByBy´s mod above yours uwu
- 00:18:029 (4) - Curious as to why this is a slider :c i disliked that slider, thank god you remembed me that. C H A N G E D !
- 00:26:655 (4) - It would look better if the shape was even imo. While still being able to blanket the one next, of course xd gonna fix this a bit.
Dunno how to mod the other one, sorry!
Anyway, that's all from me. Good luck!
Thank you for the mod hailie :3Hailie wrote:
Haha not only is this 30s - its a Normal set and is star by a bn...
Useless mod incoming!
The Lost Cute Little LumaSorry for poor mod and I understand if ya decline everything lol
- 00:03:004 (1,2) - I feel this would flow just a bit better if you rotate this about 10 degree (adjustment will be needed) sure!
GL