normal
i think i might agree with strategas on needing an easy or nerfing the normal's rhythms, they are quite offbeat and complex, they could definitely be simplified more. sv feels a little high too. (see 00:49:661 (1,2,3,4) - // 02:03:730 (4,5,6,7,1,2) - n stuff)
00:06:626 (2) - doesnt look great. red nodes could be on the slider ticks and the first segment's angle could match the 3rd.
00:19:868 (2) - again nodes not on slider ticks feels sloppy and this shape overall doesnt look great. last segment is sloppy and the second segment doesnt fit
00:36:419 (1) - random 0.85x
00:42:212 (5,2) - aren't perfectly stacked (not a fan of these 2 beat overlaps in the easiest diff on the set anyways but ya)
the rhythms in the kiai sections feel odd. i think you should commit to following the lead harder and worry less about the drums, right now its an awkward in between place. i.e.: 00:54:212 (3,4,5) - why is 4 a kickslider but no rhythm between 00:55:454 (6,1) - ? sometimes you highlight drums and sometimes not so its strange. also 00:59:799 (2) - not highlighting the strong lead sound on the white tick
01:32:695 (1,2,3,4) - doesn't look very pretty, flow between 2,3,4 especially
hard
00:00:006 (1) - same suggestions with slider nodes. also the 3rd segment could maybe blanket the tail circle
00:06:626 (1) - shape feels random. asymmetric and convoluted
00:13:247 (1) - first segment is ugly/too curved, same with 4th, 5th segment looks like a poor attempt at blanketing tail. at least just make the curved segments part of a circle instead of randomly curved
00:19:868 (1) - make the two segments symmetric (rotate by -25 and center the red point
00:32:074 (5,6) - think this should be spaced a little further away. i'd recommend spacing 00:31:247 (4) - 1.3x from last object and next
00:36:212 (7) - random. u didn't do this any of the previous times and the sound here isn't louder than previous (or at least barely)
00:47:592 (4,5,1) - feels too energetic to stack
00:57:523 (1,2,3) - is reusing the shape of 00:56:281 (1,2,3) - but 00:56:488 (2) - and 00:57:937 (3) - don't stack and also have different spacing instead
01:04:143 (1,2,3) - ugly flow mainly cause of 2
01:06:626 (2,1) - don't like this since you stack 1/2 sometimes. could trip people up but might be fine
01:57:523 (1,2,3) - 2 should be equally spaced between 1 and 3
01:52:557 (1,2,3,4,5,6) - 2,3 looks like its 1,2 rotated by ~30 degrees or something but then for 5,6 instead of an extra 30 degrees its like 80. either commit to the gradual rotation increase or make each circle+slider bit unique. i know this sounds super small and it prob is but it helps with structure and visual consistency (instances like 02:05:799 (1,2,3,4,5,6) - are different since the musical cue indicated 5,6 should be different)
01:55:868 (1,2,3) - not evenly spaced
02:03:730 (1,2,3) - not evenly spaced + could be a triangle
02:11:592 (3,1) - ugly slight overlap, i think you could make the slider art start on the head of 3 or just farther to the right
insane
00:13:247 (1) - doesn't look great. the first third contradicts the next third contradicts the last third. too many different things going on
00:26:385 (3) - personally would just remove. its a confusing rhythm and throws the player off, doesn't add much. up to you though
00:26:488 (1,2,3,4) - visual spacing here is pretty inconsistent, particularly with 4
00:32:902 (1,2,3) - 00:36:212 (1) - inconsistent
00:38:695 (7,8) - not a fan of the overlap personally
00:41:385 (1,2,3) - 00:43:040 (1,2,3) - first one is spaced more but doesnt feel like it should be. goes against the building energy imo
01:00:212 (1,1) - unnecessary NC i think
01:04:350 (2,3) - bad blanket
01:10:350 (5,3) - could blanket
01:14:695 (4,5,6) - feels like it should be lower to match the flow from 4,5
01:16:143 (1,2,3,4) - each set of 2 sliders contradicts eachother, random rotation makes the visual consistency feel lacking.
01:41:592 (2,1,2,3,4,5,1) - way more complex and the ending triple is far more spaced than any other 1/4 in the map
01:48:833 (1) - unnecessary NC i think
01:51:316 (5,1) - bad blanket also v
01:51:730 (1,2) - rhythm feels random, you dont do this anywhere else (00:58:764 (1,2,3,4) - )
01:55:040 (1,2) - bad blanket
01:55:868 (1,2,3) - flows poorly
02:10:350 (1,2,3) - why does 3 break visual trend
02:12:419 (1) - first two segments are ugly, you could make them symmetric to eachother. last segment has an ugly lip where the red node is
titz
00:00:006 (1) - opinion but ctrl+g would look nicer
00:06:626 (1) - final 3 segments look like they are trying to be a hexagon but failed. the angles dont relate to eachother in any way and it bothers me a
00:13:247 (1,2) - disagree with the choice to space these
00:19:006 (2,3) - think its better to simplify to circle and slider personally (also 02:18:178 (2,3) - if you change)
00:43:040 (1,2) - no reason to do this imo. + you dont do it here 00:48:006 (1,2,3) - . i guess that part is following the drums but it feels really unclear
the overlaps in the kiai feel really random, as in which objects you choose to overlap. example: 00:55:454 (1,4) -
00:57:937 (1) - shouldnt be NC'd
01:00:212 (1) - ^
01:01:661 (1) - ^
01:02:074 (2) - should be NC'd (you start NC's in kiai with a 1-2-3 / 1-2-3 / 1-2 beat pattern but then it just falls apart)
01:07:040 (1) - unnecessary NC
01:08:281 (1) - shouldnt be NC'd, 01:08:695 (2) - should. (or its just inconsistent with 00:54:833 (4,5,6) - )
ok overall the NCs in the kiai are just really sloppy and i cant udnerstand what u wanted them to be. i would go through and just NC them to 1-2-3 / 1-2-3 / 1-2 beat pattern or somehow give them more structure otherwise.
01:32:488 (1) - unnecessary NC
01:34:557 (2) - again not necessary, super random especially since in the first buildup / intro you did this for the lead, not the drums. (see also 01:37:868 (2,3) - )
01:41:799 (3,1,2,3,4,1) - mega diff spike and super hard to read with 01:42:109 (1) - being NC'd and the spacing being so large on a new rhythm
01:48:833 (1,2) - almost impossible to read especially since its the only time in either kiai you use this rhythm or an SV change
02:05:799 (1,2) - spacing feels small with the 1/4 rhythm spacing being so large (also 02:07:040 (1,2) - )
02:20:695 (1) - first and final segments dont have the same angle and the bump is super random