Hard:
I know a t2 BN bubbled this, but imo there are also other things that need improvement before pushing for rank. These things aren't something I can fix right away with a mod. They require time and mapping knowledge.
Anyway, good luck with the set~
PS: blame Xexxar for sending me this and telling me to give it a look
- 00:16:877 (7) - might consider making this a circle only as you did for 00:15:099 (6) - (same beat within the same rhythm)
- 00:23:766 (5) - this is the only slider with this number of repeats on this diff, hence it is misleading (and no one can actually predict this is 4 beats and not three because you have 00:19:322 (2) - 00:21:988 (6) - 00:06:655 (5) - and so on)
- 01:01:099 (5,6) - why the sudden space increasing?
- 01:08:211 (3,4) - what about a 1/2 slider and circle instead? https://osu.ppy.sh/ss/7890520
- 01:19:099 (7) - why not circle as you did for 01:17:322 (6) - :p
- 00:07:322 (3) - I checked and your Extra doesn't have this. I personally think it's too hard for this diff yet, so maybe make it a normal 1/4 repeat slider instead?
- 00:16:099 (2,3) - i'd increase spacing between these, more or less what you did between 00:15:433 (2,3) -
- 00:45:544 (1,2) - stack? I mean, it's the same as 00:45:877 (3,4,1,2,3,4) - so why not?
- 00:47:322 (5,1) - NC goes on 5 and you should do the same as above ^ imo
- 01:16:877 (1,2,3) - I mean, ok to increase spacing on an intense part, but isn't this a bit too much for the map's average DS? .-.
Less trauma on players: http://osu.ppy.sh/ss/7890560 - 01:17:988 (3,4) - this one is a bit too big too, maybe https://osu.ppy.sh/ss/7890574 ?
- 01:22:766 (4) - but the strong beat ins on tail D:
Since you also screw up emphasis with 01:23:099 (5,1) - , what do you think of https://osu.ppy.sh/ss/7890589 ?
- 00:04:655 (1) - please ctrl G this lol, the circular movement is completely wasted xD
- 00:25:766 (4) - circles work probably better
- 00:33:099 - from here on the song calms down, so I was expecting lower spacing in the next section =w=
From 00:45:655 - onwards you can go back to bigger spacings, but having that part so high spaced is just meh considering the song :v - 00:50:099 (3) - forgot a whistle?
- 01:03:322 (1,2,3,4,1,2,1,2,3,4,5) - I wonder why this part isn't similar to 00:13:544 (1,2,1,2,1,2,1,2,1) - in rhythm .-.
or even 00:45:545 (1,2,1,2,1,2,1,2,1,2,3) - - 01:26:322 (5) - please unstack this. I played it and it was really hard to follow since you completely turn back.
Move it to x360 y264? - 01:27:544 (2,3) - well, I could explain you why, but it's a bit long, so instead I'll tell you that doing this express better that sort of rhythm since you don't have to go back and forth between each slider
- 01:28:655 (1) - Ctrl H and Ctrl J?
- 00:35:544 (5,6) - stacking after a slider is a bit hard for new players, so maybe unstack this? (I'm saying this because I had a newbie player testplay for me this sort of stuff actually)
- 00:41:544 (4,5) - maybe turn these into a slider so you avoid that cluster of circles (it might be confusing as to what circle must be clicked first, second, third...)
- 00:44:877 (4,5,1) - this jump is too sudden: 4 -> 5 is really small, while 5 -> 1 is pretty big, even if they are the same snap.
- 01:10:433 (5) - the tail works better with a clap instead of a whistle
- 01:27:322 (4,5) - try to avoid that overlap please, it's hard to read and I doubt players of this level can actually understand it
- 01:28:655 (6) - maybe add a NC :p
- 00:06:433 (2,3,4) - this is still the intro of the map, so all these circles are a bit too much of a cluster. Repeat slider instead?
- 00:19:322 (3,2) - you should try to avoid overlaps and stacks like this, above all when the player has to go back and forth (due to reading problems for newbie players)
- 01:05:099 (1,3) - speaking of that ^, this is a clear example of what not to do on lower diffs. Don't completely change the direction like that because it's hard to predict and not so visible either since it is stacked under another object.
Try this instead: https://osu.ppy.sh/ss/7890697. You can fix the next objects anyway if you don't have enough space - 01:15:766 (1,2) - this snap looks identical to any other 1/2 snap you used so far tbh and might be misread, but I can't really find a solution so rip, but still... what is the difference between 01:18:322 (2,1) - and 01:17:544 (1,2) - ???
This is really misleading and you also keep changing snaps with 01:19:322 (1,2,3) - , which adds even more questions .-.
Pick a solid 1/2 rhythm and try to stick to it instead of using different snaps. It is confusing for new players - 01:19:322 (1,2,3) - let me at least suggest something for this, since it's just too confusing: https://osu.ppy.sh/ss/7890711
- 01:28:655 (5) - NC and don't stack please
I know a t2 BN bubbled this, but imo there are also other things that need improvement before pushing for rank. These things aren't something I can fix right away with a mod. They require time and mapping knowledge.
Anyway, good luck with the set~
PS: blame Xexxar for sending me this and telling me to give it a look