02:18:818 (2) - Maybe add a note on white tick before this slider, because I here the vocal on both white and red.
no kd
no kd
Gonna check this later when Im in homeF1r3tar wrote:
02:18:818 (2) - Maybe add a note on white tick before this slider, because I here the vocal on both white and red.
no kd
Thanks, Im reaally glad you like it o.o- Orage - wrote:
Wooow i really love this map !!! Thanks i really appreciate to play your map, with that music !!
not from random anymor o.0Kami-senpai wrote:
When this map has more sp than I can count on 55 hands and you still asking for mods from rando's.
-himei wrote:
N E V E R G I V E U Pedit oneOne of the main reasons I havent tried hard to make this real its because.. few weeks ago there was a big storm round' here, and after that my internet connection just died, I had no internet connection for like 2 weeks and now my net goes down every 1 minute, its annoying af and I always get mad when try to use it, I literally cant do anything with this
01:03:047 - i think the whole part before this point lacks structure, maybe you should map that as slider art?
00:29:961 - starting form there fro example you can add a slider arts to emphasize the background voice line
00:40:933 - and here too
i mean all this stuff you mapped just doesnt fit to that music as the whole part lol I thinks its fine
just like you did in this part 02:33:887 - If I mapp the whole part like this would be a bit boring tho
02:05:276 (1,2,3,4,5) - i think 02:05:618 (3,4) - shud have smaller ds in comparison to 1,2 because you got a kicksliders there
so stacking 02:05:618 (3) - with (6) sliderend would be nice If I stack the 3 with the 6 sliderened the ds will be really short from 2 and there's a strong beat thats why the 3 is there
02:12:647 (3,1) - also this ds seems weird
the sliders shud be used to catch the cursor after the jumps, tho you are decreasing the ds for some reason,
maybe this wud work http://puu.sh/sumO7/f5496dd9c7.jpg Yea lol, nice
03:17:961 (1,2) - you can rotate sliderends to keep the flow more consistent
03:19:847 (4) - ^ rotate to? I think theyre fine, anyways I rotated the second one
03:50:018 (5,6,7,8,9,1) - this structure can be improved slightly. 03:50:704 (1) - can be moved to the right Oke
03:57:390 (2,3) - better stack them Oke
04:01:161 (6) - you can rotate it accordingly http://puu.sh/sun9W/d9ed94f153.jpg I never thinkd bout this.. nice one
04:03:733 (6,7) - stack them maybe
04:06:476 (6,1) - ^
04:14:704 (5,6) - ^
04:17:447 (5,1) - ^ nah I like how they play
04:40:418 - it has no soiund to emphasize thats why its there, an empty space there would be terrible and the position its near the other sliderend so the movement you make its almost.. like, unnoticeable, and works to emphatize the next sound
04:40:590 - to 04:40:847 - must be a reverse burai slider wat
05:24:476 (1,2) - they can be parallel Oke
05:30:990 (1) - this shape can be improved I like how it isssz
05:40:590 (2) - ^ http://puu.sh/sunFa/e3754d1678.jpg
05:48:133 (2) - sliderend off the screen - unrankable kek.. but the aimod didnt said so.. anyways, rotated
06:10:247 (3,4,5,6,7) - this star can be improved as well,thanks itasha for being a piece of shit lazyassfuck. I MEANT FIXED
06:10:761 (6) - 48 56
06:10:590 (5) - 292 216
06:10:933 (7) - 136 336 *used the polygon creation but thanks for your efforts sir*
06:11:104 (1) - tho this must be inbetween the 06:10:590 (5) - and 06:10:247 (3) - slider end
06:16:076 (7,1) - this must be wider like this http://puu.sh/sunZR/349829406e.jpg hmm nah I like how it play atm, like.. it makes you go a bit slower and does the effect I want
06:20:704 (3,4,5) - this angle is very stressful to play
i wud suggest this http://puu.sh/suo5Y/76effba398.jpg lolnnmmm its fine *I tried the star but I didnt liked how it plays tho*
06:26:533 (4,5,6) - why u increasing the distance lol
06:27:904 (3,4,5,6) - ^ here the map gets a bit harder for the end, the change is not so big on this kiai, but If I don't make it longer, the last kiai will be totally killer so..
06:39:047 (6) - i wud suggest to stack it with s-end instead
07:14:704 - i wud suggest this http://puu.sh/suok2/3bac2533e5.jpg well you can increase the distance in my case, but the way you put these jumps is weird in my opinion well, I did a little change, but everythings almost the same, maybe yeah its a bitt weird but I like how it plays
07:27:561 (1,2,3,4) - this triangle is weird, maybe u shud stack 1 with 3 yeh
stay strong! thanks
Thanhks!SCANDiO wrote:
from modding queue
00:21:047 (1) - https://puu.sh/tHayB.png that's for the rhytm Nope, that sound desont have an end.. its like fading away, just like the first one.
01:22:590 (8) - https://puu.sh/tHaKS.png why not? that improove imagination Changed.. another way, almost the same tho
04:38:533 (1) - https://puu.sh/tHbv2.png .-. not necesary change tbh, and.... just like the first one, the sound doesnt have an "end"
04:44:018 (1) - https://puu.sh/tHbzg.png ^
07:31:504 (1) - remove new combo done
00:01:847 (1) - set there spinner another mod has the same "suggestion" but no.. (will not say why once again, look up for it ;-;)
03:04:761 (2) - add note https://puu.sh/tHcrl.png There's a slider there..
03:05:447 (4) - add note https://puu.sh/tHcu1.png Oke It seems like you copy the wrong timing.. and.. the circle its supposed to be on 03:04:761 - but.. there's no sound there so.. no circle there, remember that I add circles on the beats of the song.. "not notes"
04:15:390 (7) - add note https://puu.sh/tHcDq.png There's a slider there..
06:59:790 (6) - ^ x:372 y:152 and again you copy the wrong.. timing?Good luck to rank
Gaia wrote:
[holy this bass is so fire]
2 unsnaps in aimod
00:29:276 (1,2,3) - some symmetry would be cool
00:40:247 (3,4,1) - ^ both shapes are different to emphasize the vocals the "AHHH" thats why the second slider its different :p even tho, they dont look bad
00:53:276 (1) - 00:56:018 (1) - a jump on this to emphasize a bigger note? Oke
01:15:733 (8,1) - doesnt flow wel imo Changed 01:15:733 (8) - shape to make it flow better :p
01:21:390 (1) - pointed in a weird direction err try this ? http://puu.sh/u6WDP/184cb2a73f.jpg Almost the same tho, Changed
01:23:447 (7) - speeding this up and slowing (8) would probably make a really cool effect ! Done
01:27:647 (1) - looks weird, try this http://puu.sh/u6WIy/428b8e84bd.jpg Changed :p
01:54:647 (1,1,1) - these being slower sv would make it a lot more emphasized K
03:05:618 (1) - weird flow imo lol well yeah, but I think there's no problem because its a slow part/short spacing
03:12:818 (5,6,7) - copy one slider, rotate 120 degrees K
03:28:418 (5,6) - probably personal preference but straight sliders here look much better imo http://puu.sh/u6WUh/9cefa3522d.jpg Changed whole part now it flows and looks better
04:06:647 (1) - 04:12:133 (1) - (and others) manipulating sv like this is unrankable , might wanna check with a qat about the rankability of this slider
gonna try to find a qat, Im pretty sure its rankable.. I've seen a looot of sliders like this and even crazier, mine plays well even with HR tho... in any case, if these sliders are 100% unrankable, I will make this loved. I don't want to change them ;-;
04:22:247 (4,5,6,7,8) - spacing issue, 04:21:047 (1,2,3) - is all 1/2 but 04:22:333 (5,6) - is 1/4 yet they're so visually similar. a NC would help a lot too Added NC and changed slider shapes so now they look quite different
05:02:533 (1) - remove nc
07:11:447 (1,2,3,4) - maybe curve this the other way its okay imo
kinda a shame that you didnt utilize sv changes more XD tbh, I think.. at my current mapping skill I could make something even better with even better flow and crazy stuff.. but I aint got time fo' dat so I try to make this map even better and this kind of mods helps a lot. Thanks
luv this song aa i feel like mapping this too now ;-;
glhf!
funcionó che JAJAJNightshiftt wrote:
@ppy dale LOVEALO CAPO