forum

jioyi - Platinum [OsuMania]

posted
Total Posts
94
show more
Protastic101
hi, im late

col 1->4

*boop*

General

  1. As you said above, you need to snap the preview point to 01:51:685 -
  2. Tone down the OD of Special to 8.5. It's not like there are 0 LNs in the map, so the timing windows can be a little more lenient.
  3. If you look at it in Audacity, ringing.wav doesn't look like it has a delay, but it's basically inaudible for the first 25ms or so. Here's the fix http://puu.sh/siqxw.wav
  4. I'm pretty sure you can remove the soft-hitnormal since it's just the default sound

Hitsounds


[Easy]00:25:146 (25146|3,25476|2,25806|0,26135|3,26465|1) - Add clap low.wav. The sounds here are the same as 01:39:817 (99817|3) -
00:37:674 (37674|1) - Aren't your cymbals normally at vol 50%?
01:20:201 (80201|2) - Use 40%? That's what you've been consistently using.
01:25:476 (85476|0,85806|2,86135|1,86465|3) - I'd rather you remove the kicks here and start them at 01:26:795 - when they become more easily audible.

[Normal]Fine.

[Hard]00:15:998 (15998|2,16081|0) - I'd consider removing the kicks here cause the sound is more like a tom.
00:16:328 (16328|0,16410|1,16493|2) - ^^
00:19:212 (19212|1) - Replace one of these with a kick. Don't forget to double the vol of the cymbal if you do that.
00:22:179 (22179|3) - ^^
00:53:828 (53828|3) - ^^
01:50:861 (110861|0,111026|2,111190|3,111355|1) - I don't think kicks are necessary for these sounds, but they're not really noticeable either, so whatever.
02:09:817 (129817|0,129899|1) - add kicks
02:10:146 (130146|3,130146|1) - add claps

[Insane]00:53:828 (53828|3) - replace with kick

[Special]00:25:146 (25146|3,25146|0,25476|3,25476|2,25806|0,25806|1,26135|0,26135|3,26465|0,26465|3) - Forgot to mention these in the other diffs, but I'd recommend adding claps.
02:02:399 (122399|1) - replace with a kick

Diffs


[Easy]00:27:784 (27784|3) - Would prefer this note to be in 1 so that it plays like a roll.
01:41:300 - More a minor suggestion, but I was thinking that since the pitch is the same, you could jack 4 notes in the same column, kind of like this https://osu.ppy.sh/ss/6580200
01:50:531 (110531|2) - I'd consider removing this note to better emphasize the pause right before 01:50:861 - comes in.
01:51:520 (111520|2,111520|3) - I think it'd be cool to turn these both into LNs and end at 01:51:850 - since the snare is pretty long sounding.
02:14:102 (134102|2) - Just my opinion, but I think it'd end nicer as a single note instead of an LN.

[Normal]00:10:311 (10311|1) - Shouldn't this be in 1 since you're using complementary chords at the start of each measure, like 00:07:344 (7344|2,7674|2) - or 00:08:663 (8663|0,8993|0) - for example?
00:24:817 (24817|3,25146|1) - Imo it looks nicer if you swap columns like this https://osu.ppy.sh/ss/6580217
00:39:817 (39817|1,40311|0) - This LN placement just felt a bit awkward for me. What about this instead? https://osu.ppy.sh/ss/6580219 In this way, there's no 1/2 shield.
01:48:718 - Why not add a note here since the 1/2 picks up at 01:48:553 - ?
02:12:042 (132042|2) - The 1/4 is fine, but meh, I mean, you haven't used any notes similar to 02:12:042 (132042|2,132124|1) - at all in the song so far, so I thought it might surprise some players, but it's ok to stay too.

[Hard]00:05:696 (5696|0,6026|0) - I think it's better to remove these notes since the player is going to focus more on just the little click sound at 00:05:366 -
00:16:081 (16081|0) - Would have preferred this to be in 4 to make a more straight forward roll, but it's cool.
00:34:707 (34707|0,34707|1) - I think it's best to make this [24] in order to make complementary chords with 00:34:377 (34377|1,34377|3,34542|0,34542|2) - which is more expected at this level imo.
00:59:102 - In this section, I think it's better to leave out the 1/1, except for the sounds such as 01:02:399 (62399|1) - since you can't really hear the background synth come in until 01:03:059 - so I think it's more natural to leave this section less dense as the others.
01:50:201 (110201|0) - I think it's easier to hit if this is in 3 in order to make a roll rather than the current miniroll with 01:50:037 (110037|0,110119|1,110201|0) -
01:50:366 (110366|2,110531|1) - If the above is accepted, flip these notes.

[Insane]00:47:234 - Well done with the SVs, I like it.
00:52:427 (52427|2) - This note sounds a lot like a ghost note, so I'd remove it.
00:59:102 - Similar to what I mentioned in Hard, I think this section is better off using only 1/1, since you want the density of notes to increase at 01:09:652 - since the music has parts added rather than decrease like it does now.

[Special]00:05:037 (5037|1,5366|0,5778|0,6026|0,6355|0) - I think it would look much nicer if the columns were swapped so that the single taps would be on the index finger rather than ring. So like this https://osu.ppy.sh/ss/6580280
01:11:026 (71026|2,71081|1,71135|0,71190|2,71245|1,71300|0) - Man, these sounds are so quiet, I don't really think you need to map them at all. I didn't notice it until I looked into the editor, and I checked this diff last.
That stream at the end sounds like it comes in too early even though I know there's sounds for it. Just a comment, no real suggestion there.
Hopefully I didn't miss anything, although the hitsound mod was pretty arbitrary now that I think about it.
Topic Starter
Rivals_7

Protastic101 wrote:

hi, im late huzzah \ o /
Still applying half of it. I'll continue later when i home
Done

col 1->4

*boop*

General

  1. As you said above, you need to snap the preview point to 01:51:685 -
  2. Tone down the OD of Special to 8.5. It's not like there are 0 LNs in the map, so the timing windows can be a little more lenient.
  3. If you look at it in Audacity, ringing.wav doesn't look like it has a delay, but it's basically inaudible for the first 25ms or so. Here's the fix http://puu.sh/siqxw.wav saved 4 KB. thx xD
  4. I'm pretty sure you can remove the soft-hitnormal since it's just the default sound o yea never notice that lol

Hitsounds


[Easy]00:25:146 (25146|3,25476|2,25806|0,26135|3,26465|1) - Add clap low.wav. The sounds here are the same as 01:39:817 (99817|3) - Okay in Special you mentioning using clap. I found that more convenient so yea. this part in all diff i'll use clap
00:37:674 (37674|1) - Aren't your cymbals normally at vol 50%?
01:20:201 (80201|2) - Use 40%? That's what you've been consistently using. Its a little bit lower than the other cymbals
01:25:476 (85476|0,85806|2,86135|1,86465|3) - I'd rather you remove the kicks here and start them at 01:26:795 - when they become more easily audible. emm dont think so, kicks is literally there so leaving it empty feels awkward

[Normal]Fine.

[Hard]00:15:998 (15998|2,16081|0) - I'd consider removing the kicks here cause the sound is more like a tom.
00:16:328 (16328|0,16410|1,16493|2) - ^^ so if i do that i should change in all diff as well :<. but eh... its literally a strong sound (cant really differentiate what is kick and what is tom lol) so kicks could also works too i guess
00:19:212 (19212|1) - Replace one of these with a kick. Don't forget to double the vol of the cymbal if you do that.
00:22:179 (22179|3) - ^^
00:53:828 (53828|3) - ^^
01:50:861 (110861|0,111026|2,111190|3,111355|1) - I don't think kicks are necessary for these sounds, but they're not really noticeable either, so whatever. lel oke
02:09:817 (129817|0,129899|1) - add kicks
02:10:146 (130146|3,130146|1) - add claps thats quite different imo so i'll just kick then

[Insane]00:53:828 (53828|3) - replace with kick

[Special]00:25:146 (25146|3,25146|0,25476|3,25476|2,25806|0,25806|1,26135|0,26135|3,26465|0,26465|3) - Forgot to mention these in the other diffs, but I'd recommend adding claps. explained in easy
02:02:399 (122399|1) - replace with a kick

Alrite some volume may not inconsistent but as long its still give obvious feedback, its fine

Diffs


[Easy]00:27:784 (27784|3) - Would prefer this note to be in 1 so that it plays like a roll. ah i dont think so. dont want to get too left-hand-oriented . see - 00:27:619 (27619|1,28113|1,28443|0) -
01:41:300 - More a minor suggestion, but I was thinking that since the pitch is the same, you could jack 4 notes in the same column, kind of like this https://osu.ppy.sh/ss/6580200 uh no, jacks is quite not appropriate in an easier diff tho, even tho its far.
01:50:531 (110531|2) - I'd consider removing this note to better emphasize the pause right before 01:50:861 - comes in. cant really ignore the vocal sample tho :< also giving this a break are also quite weird
01:51:520 (111520|2,111520|3) - I think it'd be cool to turn these both into LNs and end at 01:51:850 - since the snare is pretty long sounding. that "long sound" is emphasize. i dont thinks thats convenient for newbie
02:14:102 (134102|2) - Just my opinion, but I think it'd end nicer as a single note instead of an LN. not really, there's a sound that sounds like a "waterfall"(?) so theres that

[Normal]00:10:311 (10311|1) - Shouldn't this be in 1 since you're using complementary chords at the start of each measure, like 00:07:344 (7344|2,7674|2) - or 00:08:663 (8663|0,8993|0) - for example? actually it is intended to be more variative. change it a lil bit tho http://puu.sh/sjVoJ/9f939fd603.png
00:24:817 (24817|3,25146|1) - Imo it looks nicer if you swap columns like this https://osu.ppy.sh/ss/6580217
00:39:817 (39817|1,40311|0) - This LN placement just felt a bit awkward for me. What about this instead? https://osu.ppy.sh/ss/6580219 In this way, there's no 1/2 shield. you sure? on your pic, you made a 1/2 shield on col 2 and col 4 (well its reversed but still, its a shield)
01:48:718 - Why not add a note here since the 1/2 picks up at 01:48:553 - ? the current one is a lot more noticeable to hit imo.
02:12:042 (132042|2) - The 1/4 is fine, but meh, I mean, you haven't used any notes similar to 02:12:042 (132042|2,132124|1) - at all in the song so far, so I thought it might surprise some players, but it's ok to stay too. well its because there is no other "sound" that are similar to this. so i guess thats fine xD

[Hard]00:05:696 (5696|0,6026|0) - I think it's better to remove these notes since the player is going to focus more on just the little click sound at 00:05:366 - well those are clicks too. but sounds a lil bit different
00:16:081 (16081|0) - Would have preferred this to be in 4 to make a more straight forward roll, but it's cool. I kinda have an idea for making it like a drum-feeling. if you ever happens to play Arcwin's ensou - COMA map, thats what inspire me
00:34:707 (34707|0,34707|1) - I think it's best to make this [24] in order to make complementary chords with 00:34:377 (34377|1,34377|3,34542|0,34542|2) - which is more expected at this level imo.
00:59:102 - In this section, I think it's better to leave out the 1/1, except for the sounds such as 01:02:399 (62399|1) - since you can't really hear the background synth come in until 01:03:059 - so I think it's more natural to leave this section less dense as the others. well those notes were meant to emphasize the synth, sothe players could keep their focus consistency
01:50:201 (110201|0) - I think it's easier to hit if this is in 3 in order to make a roll rather than the current miniroll with 01:50:037 (110037|0,110119|1,110201|0) -
01:50:366 (110366|2,110531|1) - If the above is accepted, flip these notes.

[Insane]00:47:234 - Well done with the SVs, I like it. thx :DDDDDD
00:52:427 (52427|2) - This note sounds a lot like a ghost note, so I'd remove it. pretty sure there's a noise there. looks like a synth
00:59:102 - Similar to what I mentioned in Hard, I think this section is better off using only 1/1, since you want the density of notes to increase at 01:09:652 - since the music has parts added rather than decrease like it does now. same comment

[Special]00:05:037 (5037|1,5366|0,5778|0,6026|0,6355|0) - I think it would look much nicer if the columns were swapped so that the single taps would be on the index finger rather than ring. So like this https://osu.ppy.sh/ss/6580280 alrite a lil bit differently
01:11:026 (71026|2,71081|1,71135|0,71190|2,71245|1,71300|0) - Man, these sounds are so quiet, I don't really think you need to map them at all. I didn't notice it until I looked into the editor, and I checked this diff last. in the actual playfield you can obviously notice the clicks, thats why i put it here.
That stream at the end sounds like it comes in too early even though I know there's sounds for it. Just a comment, no real suggestion there. the official chart in VOEZ actually does the stream at that point tho. so yea xD
Hopefully I didn't miss anything, although the hitsound mod was pretty arbitrary now that I think about it.
Thx <3 No reply means fixed. hope i didnt mess anything xD it seems that I really nitpicky on this ._.
I need more map slot aaaa
Protastic101
Alright, rechecked HS, rechecked diffs, and I'm satisfied with your response, so here's that long awaited heart.
rank my 200bpm 1/16 jumpstream map kthxbai

e: I FORGOT TO ADD THE BAKA QUALIFY HEART, HOLD ON FAM
Topic Starter
Rivals_7
OMG <3
Thank you mr sheep xD
Syadow-
Akhirnya di notice BN :v
Gratz mas >w<)b
Topic Starter
Rivals_7

Syadow- wrote:

Akhirnya di notice BN :v
Gratz mas >w<)b
BN dinotis BN wkwkwk
Thx mz :D
Valentrixe

Rivals_7 wrote:

OMG <3
Thank you mr sheep xD
BHAHAHA MR. SHEEP LMAO

congrats ya val
that feel when both of our m4m map got qualified ❤️
blooming tea
Gratz
Topic Starter
Rivals_7

Valentrixe wrote:

Rivals_7 wrote:

OMG <3
Thank you mr sheep xD
BHAHAHA MR. SHEEP LMAO

congrats ya val
that feel when both of our m4m map got qualified ❤️
Hmm mungkin udah jodoh? :>
Wkwkwwk. Thx valen :D

dentek wrote:

Gratz
Thx dentek :D
Surono
kirain si ilama itu, terus jadi rainbows gitu kkekeke.

Banyak Nyimeng, top purkisch
Feerum
Hello!
Reuqested disqualify by the mapper to fix hitsounds
Topic Starter
Rivals_7
Thx Feerum :D

Updated
add Missing Clap in Special and Insane. added new claps in Special

Ctrl+h-ed a pattern in Insane
Protastic101
ok then
Topic Starter
Rivals_7
Chatlog before the rebub
2016-11-19 12:46 Rivals_7: bruh can you do the bub instead? i dont think niv will come now :u 
2016-11-19 12:47 Protastic101: o rip
2016-11-19 12:47 Protastic101: Yeah
2016-11-19 12:47 Protastic101: So only the HS were changed in Insane and Special right?
2016-11-19 12:47 Protastic101: plus that ctrl H you mentioned
2016-11-19 12:48 Rivals_7: yes. just that
2016-11-19 12:52 Protastic101: 00:57:784 (57784|0,57784|1) - Meh, just a really quick thing, but I think you should add kick here, maybe like 30% vol max
2016-11-19 12:52 Protastic101: In all the diffs
2016-11-19 12:53 Rivals_7: ah oki. wait a min
2016-11-19 12:54 Rivals_7: okey done
2016-11-19 12:54 Protastic101: In every diff?
2016-11-19 12:54 Rivals_7: yes
2016-11-19 12:54 Protastic101: oki, checking insane real quick
2016-11-19 13:00 Protastic101: 00:19:212 (19212|0,19212|1,19212|3) - In insane, turn one of the cymbals into a kick
2016-11-19 13:01 Rivals_7: [http://puu.sh/snb30/bc5aae2a1f.jpg already do that tho]
2016-11-19 13:01 Rivals_7: eh
2016-11-19 13:01 Rivals_7: wait
2016-11-19 13:01 Rivals_7: lol
2016-11-19 13:01 Protastic101: wat
2016-11-19 13:01 Rivals_7: my bad its Special
2016-11-19 13:01 Rivals_7: xD
2016-11-19 13:01 Protastic101: lol
2016-11-19 13:01 Protastic101: rip
2016-11-19 13:02 Rivals_7: okey done
2016-11-19 13:03 Protastic101: K, checking HS real quick to make sure I didn't miss anything major XD
2016-11-19 13:04 Rivals_7: i'll afk for a bit. i'm on class rn lol
2016-11-19 13:04 Protastic101: 01:48:718 - Still would like to see a note added for the snare here in Normal but ok
2016-11-19 13:05 Protastic101: O rip lol
2016-11-19 13:06 Rivals_7: its breaking a flow i guess. :u
2016-11-19 13:06 Protastic101: then add 1/16 jumpstreams :^)
2016-11-19 13:06 Protastic101: jkjk
2016-11-19 13:06 Protastic101: ok, that's fine anyways
2016-11-19 13:06 Rivals_7: pls xD
2016-11-19 13:07 Rivals_7: oki nice
2016-11-19 13:07 Rivals_7: lemme update
2016-11-19 13:07 Protastic101: Should be last update and then I'll rebub
2016-11-19 13:08 Rivals_7: done
2016-11-19 13:11 Protastic101: https://osu.ppy.sh/forum/p/5621918#p5621918 rebubbled \o/
2016-11-19 13:12 Rivals_7: sweet. thx :D. now i have to wait 24 hrs lel
2016-11-19 13:13 Protastic101: rip

waiting for 24 hrs rule
Nivrad00
Looks good



Topic Starter
Rivals_7
yey :D
Topic Starter
Rivals_7


Thx for all people who contribute to this mapset :D
Gravey-
Congratzu! >w<)b ♥
Topic Starter
Rivals_7
owo Thx Gravey :3
_Gaster
Wow.

I mean, I did mod Special Lv.16 in-game but... Psh.

I'm never modding again.
Yuri-On-Ice
:V
Please sign in to reply.

New reply