hi, from m4m
[tanuki]
before talking about the map, i'd like to mention that your combo colors 2 and 4 are pretty much impossible to see on a background dim of 95 and they don't do much better on no dim. so please change them to something brighter, like the colors on the right side of the background or something.
the other big issue was the seemingly random choice between stacking and not stacking. for example: 01:07:136 (1,2,3,1,2,3) - both of these have vocals on the second slider, yet one is stacked and one isn't. why?
00:17:828 - don't really like skipping this note tbh
00:18:050 (1,2,3) - uneven spacing lul
00:26:050 (6,7,8) - think this spacing is too high in contrast to the last spacing.
00:33:383 (7) - dont think this should be mapped, the blue tick ending slider sounds kind of weird and aside from that, the sound it's on is not particularly strong. doing this makes really weird polarity since you need to click twice with your non dominant finger as if it was a quad.
00:33:605 (9,1,2) - i feel like, since 9, 1 are part of the same descending guitar movement, they should have same type of movement in the game. i think 2 should not be something you snap to, but rather part of a "jump pattern" in a line or something.
00:35:828 (1,2,3,4,5,6,7,8) - this would look better if it were spaced out more imo, like 00:40:716 (9,10) - .
00:37:383 - don't see why this is skipped, or a lot of those beats tbh.
01:00:716 (1) - imo should have more emphasis than 8>9 since it's a new guitar chord and vocal.
01:08:941 (1,2,3) - all of these patterns felt overspaced and awkward to me when i played the map. i think you should nerf all of them.
01:23:377 (3,4,5,6,7,8) - all of these patterns felt overspaced and awkward to me when i played the map. i think you should nerf all of them.
01:42:549 (4,5,6,7) - don't really like how you abandoned the back and forth thing here then bring it back here 01:46:384 (6,7,8,9) - and then immediately drop it again at 01:47:737 (4,5,6,7) - . i think you should make the usage of back and forth vs squares more consistent.
01:45:482 (1,2,5,6) - i also don't like how this is the only one of this pattern that isn't using a square pattern.
01:51:572 (6,7,8,9) - same thing with the quad thingy
01:56:309 (3) - thing better rhythm here is to split this into circle+ slider
02:09:964 (1) - seems weird to not end the slider with the vocal and put a triple here to me.
02:18:084 (1) - this looks rly ugly lol
03:08:835 - this is kinda dense for how quiet the section is imo
03:16:956 - aaa this drum getting ignored is very loud, at least a repeat slider on it is nicer imo.
03:23:497 - weird rhythm here, everywhere else it was slider slider slider now it's suddenly a triple and a repeat slider. i think the other rhythm is better.
03:23:948 - this should be broken into circles at least imo, since each of the 3 notes is equal in strength and the repeat slider only allows 1 to be
03:30:264 (1) - this is similar to 03:32:069 (2) - so i dont think you need the nc spam.
03:39:145 - these claps are super fking loud plz nerf
04:02:272 (1,2,3,4) - why are these different spacing o.o
04:22:433 (1,2,3) - this one is especially uncomfortable, please at least nerf this one.
04:24:899 (1,2,3,4,5,6,7,8,9,10,11) - this pattern looks rather cramped, it would be better to spread it out.
04:47:502 (1) - really don't think you need random nc spam here tbh.
04:51:611 (4) - this is one example where i think it should be two notes. you do it consistently but i think the two circles is better in all those cases to since the slider is not paired with another one and therefore using two circles would give the next long 1/1 slider more contrast.
while the rhythm is rather simple and there is strongly followed structure, there are a bunch of minor issues that i think you need to look at before pushing this further.
please give reasons beyond "i don't like it" unless that's appropriate when responding, so that later modders can better understand your reasoning behind the changes.
good luck!