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Liz Triangle - Myoujin Henka

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Total Posts
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Topic Starter
Mirash
This beatmap was submitted using in-game submission on 21 июня 2017 г. at 18:39:11

Artist: Liz Triangle
Title: Myoujin Henka
Source: 東方神霊廟 ~ Ten Desires.
Tags: kaztora eba reunion azuki lily-an 佐渡のニッ岩 Mamizou Futatsuiwa from Sado Extra Stage Boss Theme 東方Project touhou project c81 zun th13 doujin
BPM: 98
Filesize: 8291kb
Play Time: 05:18
Difficulties Available:
  1. Tanuki (3,9 stars, 1123 notes)
Download: Liz Triangle - Myoujin Henka
Information: Scores/Beatmap Listing
---------------
http://liz-tora.com/liz-tora/reunion/ second one
http://www.pixiv.net/member_illust.php? ... d=51607163 thx Elvis
Lama Poluna
Привет, сладкий.

[General]
  1. Ты можешь добавить в теги : 東方Project . И кажется слово "From" в тегах не нужно
  2. Может я не разбираюсь в иероглифах, но у тебя в артисте стоит 東方 - а это Тоха, lily-an не пишется на яп, вроде.
[Tanuki]
  1. 00:18:050 (1,2,3) - Может по немногу увеличивать SV, что бы выглядело интересней и игралось.
  2. 00:32:939 (5) - Он должен кончаться 00:33:161 - тут, ибо на 00:33:272 - нету никакого звука, а так ты мисаешь бит.
  3. 00:39:383 - Мне кажется НК должен быть тут, а не 00:39:161 - .
  4. 00:46:494 (1,2,1) - Может сделать как то так?
  5. 00:53:605 (3) - Тут можно и НК?
  6. 01:16:159 (7) - ^
  7. 01:20:219 (5) - 01:27:437 (5) - Можно выделять каким нибудь свисток, было бы в тему.
  8. 01:31:046 (8) - Бит довольно сильный, можно сделать джамп (и сохранить структуру), поставив на x297 y383.
  9. 01:31:948 (2,3,4,2,3) - Тут ты мапаешь вокал, а 01:34:204 - тут нет, звучит оооочень странно.
  10. 01:51:572 (6) - опять же гитара кончается не там, уже было ^
  11. 01:58:113 (7) - НК?
  12. 02:09:964 (4) - Тут должно быть НК, потому что оно есть 01:05:332 (1) - тут.
  13. 02:18:084 (1) - Очень сильно выделяется из всего что я видел, советую заменить на это или что то похожее.
  14. 02:32:520 (1) - Тут ты мапаешь так, не выделяя синий тик с вокалом, а тут 01:27:888 (1,2) - выделяя.
  15. 02:35:903 (1,2,3,4) - Эта часть и 01:31:497 (1,2,3,4,1,2,3) - эта очень разные, там ты вообще не мапаешь вокал, выбери как будешь мапать. Иии тут 02:39:287 - нк.
  16. 02:44:700 (15) - Нк может? Ну тут надо где то его впихнуть, ибо макисмум можно до 16, вроде?
  17. 03:42:838 (4) - НК? 03:55:054 (3) - + 04:46:269 (10) - + 05:01:358 (7) - 05:07:769 (5) - ++ .
  18. 05:14:116 (1,2,3,4,5,6,7) - Мне кажется так выглядит лучше.
  19. 05:14:900 - Ну и тайминг тут :
    72. Offset: 314 900ms BPM: 150,00
    73. Offset: 315 400ms BPM: 108,50
    74. Offset: 315 676ms BPM: 100,00
    75. Offset: 315 976ms BPM: 78,00
    76. Offset: 316 360ms BPM: 89,00
    77. Offset: 317 034ms BPM: 65,00
    78. Offset: 317 495ms BPM: 39,00
Хорошая карта, мне понравился стиль, удачи <3

Topic Starter
Mirash
Lama Poluna

Lama Poluna wrote:

Привет, сладкий. Привет, лакомый.

[General]
  1. Ты можешь добавить в теги : 東方Project .
  2. Можеть я не разбираюсь в иероглифах, но у тебя в артисте стоит 東方 - а это Тоха, lily-an не пишется на яп, вроде.лол
[Tanuki]
  1. 00:18:050 (1,2,3) - Может по немногу увеличивать SV, что бы выглядело интересней и игралось. неплохо
  2. 00:32:939 (5) - Он должен кончаться 00:33:161 - тут, ибо на 00:33:272 - нету никакого звука, а так ты мисаешь бит. не то чтобы там был бит, мне нравится длинный слайдер тут
  3. 00:39:383 - Мне кажется НК должен быть тут, а не 00:39:161 - . знаю, но я не люблю, когда нк не видно
  4. 00:46:494 (1,2,1) - Может сделать как то так? да
  5. 00:53:605 (3) - Тут можно и НК? можно
  6. 01:16:159 (7) - ^ поставил на верхушку стака
  7. 01:20:219 (5) - 01:27:437 (5) - Можно выделять каким нибудь свисток, было бы в тему. верно
  8. 01:31:046 (8) - Бит довольно сильный, можно сделать джамп (и сохранить структуру), поставив на x297 y383. да
  9. 01:31:948 (2,3,4,2,3) - Тут ты мапаешь вокал, а 01:34:204 - тут нет, звучит оооочень странно. по-моему клево звучит
  10. 01:51:572 (6) - опять же гитара кончается не там, уже было ^ да, кстати, на конец слайдера софт самплсет поставить надо бы, патерн оставлю
  11. 01:58:113 (7) - НК? ага
  12. 02:09:964 (4) - Тут должно быть НК, потому что оно есть 01:05:332 (1) - тут. ок
  13. 02:18:084 (1) - Очень сильно выделяется из всего что я видел, советую заменить на это или что то похожее. мне почему-то стали нравиться странные слайдер шейпы, хотел сделать все 4 слайдера разными, если поставлю как у тебя, то 2 и 1 буду похожими
  14. 02:32:520 (1) - Тут ты мапаешь так, не выделяя синий тик с вокалом, а тут 01:27:888 (1,2) - выделяя. ого ты внимательный, поправил
  15. 02:35:903 (1,2,3,4) - Эта часть и 01:31:497 (1,2,3,4,1,2,3) - эта очень разные, там ты вообще не мапаешь вокал, выбери как будешь мапать. о, поправил Иии тут 02:39:287 - нк. +
  16. 02:44:700 (15) - Нк может? Ну тут надо где то его впихнуть, ибо макисмум можно до 16, вроде? видел и до 30, поставил
  17. 03:42:838 (4) - НК? 03:55:054 (3) - + 04:46:269 (10) - + 05:01:358 (7) - 05:07:769 (5) - ++ . окок
  18. 05:14:116 (1,2,3,4,5,6,7) - Мне кажется так выглядит лучше. ну не
  19. 05:14:900 - Ну и тайминг тут :
    72. Offset: 314 900ms BPM: 150,00
    73. Offset: 315 400ms BPM: 108,50
    74. Offset: 315 676ms BPM: 100,00
    75. Offset: 315 976ms BPM: 78,00
    76. Offset: 316 360ms BPM: 89,00
    77. Offset: 317 034ms BPM: 65,00
    78. Offset: 317 495ms BPM: 39,00 я подвигал его чуть, кажется так лучше, спасибо


Хорошая карта, мне понравился стиль, удачи <3
Kilabarus
Привет из конфы

Сделай ХП поменьше, все таки это не обычный тв сайз инсик, с хр тем более

00:01:231 (1) - По-моему слайдер с 1 реверс стрелкой звучит намного лучше, чем сейчас этот

00:06:327 (1) - Заменила бы на такой же слайдер, но в 1/8

00:11:539 (1) - Может спиннер? Вроде подходит

00:22:939 (6) - 00:30:050 (6) - Не стоит пропускать такие сильные звуки и ставить на них конец слайдера, лучше будет сделать слайдер 3/4 и тап

01:11:422 (8) - 02:15:715 (6,7,8) - Лучше поставь эти тапы куда-нибудь в другое место, не очень хорошо играются и читаются

01:13:452 (1,2,3,4) - Думаю, без оверлапов смотрелось бы намного лучше

01:31:272 (1,2,3) - 02:35:903 (1,2,3) - Либо поставь эти триплы подальше, либо как-нибудь подчеркни последние ноты, там очень сильные звуки, например вот так: https://puu.sh/tvNin/af56ab6b0c.jpg

02:04:203 (2) - Почему бы здесь не сделать 2 1/4 слайдера и тап? По-моему это лучше подчеркивает вокал, чем просто 1/1 слайдер

02:18:084 (1,2,3,4) - Какая-то резкая и неожиданная смена концепции слайдеров, лучше придерживаться одного стиля на протяжении всей карты, к тому же 02:18:084 (1) - некрасивый

03:17:181 (1,1) - Плохой оверлап, сделай хотя бы бланкет

04:37:536 (1,2) - Тут 1/8, можно четко услышать

04:47:296 (7,1,1,1,1,1) - Я понимаю идею, но то, что оверлап 04:47:707 (1) - с 04:47:296 (7) - выглядит очень плохо

05:07:769 (1,2) - 4 тапа подойдут здесь больше

05:20:338 (1) - Можно сделать спиннер, так как там есть протяжный еле слышимый звук, будет в тему

Трудно моддит карту, в которой почти везде соблюдается один правильный стиль

GL, трек классный
Topic Starter
Mirash
thx MashaSG

MashaSG wrote:

Привет из конфы

Сделай ХП поменьше, все таки это не обычный тв сайз инсик, с хр тем более пойдет

00:01:231 (1) - По-моему слайдер с 1 реверс стрелкой звучит намного лучше, чем сейчас этот да

00:06:327 (1) - Заменила бы на такой же слайдер, но в 1/8 там нет 1/8

00:11:539 (1) - Может спиннер? Вроде подходит не очень люблю спинеры, подвинул конец брейка туда

00:22:939 (6) - 00:30:050 (6) - Не стоит пропускать такие сильные звуки и ставить на них конец слайдера, лучше будет сделать слайдер 3/4 и тап нравится так

01:11:422 (8) - 02:15:715 (6,7,8) - Лучше поставь эти тапы куда-нибудь в другое место, не очень хорошо играются и читаются нормально

01:13:452 (1,2,3,4) - Думаю, без оверлапов смотрелось бы намного лучше слишком далеко тогда будут между собой, да и вроде неплохо смотрится

01:31:272 (1,2,3) - 02:35:903 (1,2,3) - Либо поставь эти триплы подальше, либо как-нибудь подчеркни последние ноты, там очень сильные звуки, например вот так: https://puu.sh/tvNin/af56ab6b0c.jpg я подчеркнул их маленьким спейсингом

02:04:203 (2) - Почему бы здесь не сделать 2 1/4 слайдера и тап? По-моему это лучше подчеркивает вокал, чем просто 1/1 слайдер мм не

02:18:084 (1,2,3,4) - Какая-то резкая и неожиданная смена концепции слайдеров, лучше придерживаться одного стиля на протяжении всей карты, да ну, разнообразие это весело к тому же 02:18:084 (1) - некрасивый мне нравится он

03:17:181 (1,1) - Плохой оверлап, сделай хотя бы бланкет не люблю бланкеты, а оверлапы красивый, по-моему

04:37:536 (1,2) - Тут 1/8, можно четко услышать поставил слайдер

04:47:296 (7,1,1,1,1,1) - Я понимаю идею, но то, что оверлап 04:47:707 (1) - с 04:47:296 (7) - выглядит очень плохо ну не

05:07:769 (1,2) - 4 тапа подойдут здесь больше я там больше мужиков на фоне мапал

05:20:338 (1) - Можно сделать спиннер, так как там есть протяжный еле слышимый звук, будет в тему хм ну не

Трудно моддит карту, в которой почти везде соблюдается один правильный стиль

GL, трек классный
heyronii
Coming from modreqs

General notes:

  1. Hp and OD values are a bit high for this difficulty. Consider lowering them if possible.
  2. 2nd custom hitsounds sound higher than others. Consider lowering their volume. (In mp3 or in game).
  3. Hitsound volume is 69% everywhere. It should be lower for chill parts like (00:14:939 - 00:18:050). (00:34:050 - 00:46:494) etc.
Tanuki
  1. 00:12:698 (1) - This note should be snapped to 00:12:717 -
  2. 00:17:826 - Should be a note here.
  3. 00:32:494 (2,3,4,5) - Could be continuous flow instead of 2-2. It's your opinion though.
  4. 00:33:939 (2) - This one doesn't have sound in music.
  5. 01:11:084 (6,7,8) - Spacing.
  6. 03:08:835 (4,5,6,7,8,9,10,11,12,13,1) - Kind of an ugly stream, could be shaped up.
  7. 03:17:181 (1,1,1) - These sliders could end on red tick.
  8. 03:28:347 (4,5,6,7,8) - I couldn't understand which instrument you mapped here. 03:26:429 (1,2,3,4,5,6,7,8) - This sounds like guitar, 03:27:783 (1,2,3) - this is guitar aswell, if it continues as guitar, you could change it like this.
  9. 04:10:927 - The part after this can be kiai. Song gets faster and more intense than the last part. Also since this part is faster, it could be harder than the rest of the song. Currently the hardest part of your beatmap is around here: 01:44:918. (I'm not talking about star rating, I'm talking about how tiring your map is aim-wise and speed-wise)
  10. 04:48:529 (1,2,3,4,5) - This stream breaks flow, although the song's flow isn't broken. http://puu.sh/txcMk/74cd3f41dd.jpg. Green line shows the flow, red line is how you broke it, and blue is how it should continue.
Topic Starter
Mirash
thx heyronii

heyronii wrote:

Coming from modreqs

General notes:

  1. Hp and OD values are a bit high for this difficulty. Consider lowering them if possible. i think its suitable
  2. 2nd custom hitsounds sound higher than others. Consider lowering their volume. (In mp3 or in game). it is meant to be like this
  3. Hitsound volume is 69% everywhere. It should be lower for chill parts like (00:14:939 - 00:18:050). (00:34:050 - 00:46:494) etc. ok
  1. 00:12:698 (1) - This note should be snapped to 00:12:717 - lol
  2. 00:17:826 - Should be a note here. nah then its too big jump i think its fine to skip some piano here
  3. 00:32:494 (2,3,4,5) - Could be continuous flow instead of 2-2. It's your opinion though. musics implying 2-2
  4. 00:33:939 (2) - This one doesn't have sound in music. true
  5. 01:11:084 (6,7,8) - Spacing. its ok
  6. 03:08:835 (4,5,6,7,8,9,10,11,12,13,1) - Kind of an ugly stream, could be shaped up. made something
  7. 03:17:181 (1,1,1) - These sliders could end on red tick. here are a continuous sounds and im doing them
  8. 03:28:347 (4,5,6,7,8) - I couldn't understand which instrument you mapped here. 03:26:429 (1,2,3,4,5,6,7,8) - This sounds like guitar, 03:27:783 (1,2,3) - this is guitar aswell, if it continues as guitar, you could change it like this. i think my way of placement is fine
  9. 04:10:927 - The part after this can be kiai. Song gets faster and more intense than the last part. Also since this part is faster, it could be harder than the rest of the song. Currently the hardest part of your beatmap is around here: 01:44:918. (I'm not talking about star rating, I'm talking about how tiring your map is aim-wise and speed-wise) the hardest one is actually one you suggested as kiai and if i apply it then it is almost 1/3 of a map in it
  10. 04:48:529 (1,2,3,4,5) - This stream breaks flow, although the song's flow isn't broken. http://puu.sh/txcMk/74cd3f41dd.jpg. Green line shows the flow, red line is how you broke it, and blue is how it should continue. i like what i did and it is not like music can represent flow i guess o.o
CookieBite
hi there from my queue

[Tanuki]
  1. 00:19:716 (1,2) - switch NC
  2. 00:40:272 (7,8,9,10) - this is such a weird pattern, i would say a zigzag pattern is suitable here
  3. 00:43:939 (4,6) - overmapped
  4. 00:46:939 (2) - NC
  5. 00:48:272 (3) - ^
  6. 01:11:084 (6,7,8) - confusing I would recommend to not let 01:11:422 (8) - stack to 01:11:084 (6,7) - and move somewhere else
  7. 01:19:768 (4) - missing whistle
  8. 01:26:986 (4) - ^
  9. 01:36:008 (5,6) - rotate clockwise 90 degree
  10. 02:06:702 (1,2) - the rhythm placement is weird here, I would suggest edit 02:06:702 (1) - end at the blue line and move 02:07:416 (2) - to the original point where the slider (02:06:702 (1) - ) ends
  11. 02:48:196 (1) - NC
  12. 03:22:144 (11) - same thing weird rhythm placement, suggest remove the reverse arrow, and move 03:22:820 (1) - to 03:22:595 -
    (if fixed this just fill a circle or slider on 03:23:046 - )
  13. 03:31:617 (2) - NC
  14. 03:57:760 (4) - probably make a little curve so it looks better
  15. 04:10:489 (2) - move the gray point a bit higher so the flow would be better
  16. 04:33:118 (1) - just follow the lyric point here as it shows more clearly to the player and easier to read
  17. 04:37:536 (1,2) - make the slider to have reverse arrow would be easier to read
  18. 04:47:296 (7,1) - stacking here makes the people think it's a stream, probably separate them
  19. the final timing point offset should be around 318330

gl with your map and remember to mod my map within 7 days
Topic Starter
Mirash
thx CookieBite

CookieBite wrote:

hi there from my queue hello

[Tanuki]
  1. 00:19:716 (1,2) - switch NC ok
  2. 00:40:272 (7,8,9,10) - this is such a weird pattern, i would say a zigzag pattern is suitable here
    nonono i dont like it
  3. 00:43:939 (4,6) - overmapped lol no listen carefully
  4. 00:46:939 (2) - NC its fine
  5. 00:48:272 (3) - ^ dont like hidden ncs
  6. 01:11:084 (6,7,8) - confusing I would recommend to not let 01:11:422 (8) - stack to 01:11:084 (6,7) - and move somewhere else feels good for me
  7. 01:19:768 (4) - missing whistle no it is intended
  8. 01:26:986 (4) - ^
  9. 01:36:008 (5,6) - rotate clockwise 90 degree its a cross
  10. 02:06:702 (1,2) - the rhythm placement is weird here, I would suggest edit 02:06:702 (1) - end at the blue line and move 02:07:416 (2) - to the original point where the slider (02:06:702 (1) - ) ends i think my way sounds better
  11. 02:48:196 (1) - NC dont want this
  12. 03:22:144 (11) - same thing weird rhythm placement, suggest remove the reverse arrow, and move 03:22:820 (1) - to 03:22:595 -
    (if fixed this just fill a circle or slider on 03:23:046 - ) i do guitar(?) here
  13. 03:31:617 (2) - NC o yes
  14. 03:57:760 (4) - probably make a little curve so it looks better ok
  15. 04:10:489 (2) - move the gray point a bit higher so the flow would be better hm i think flow doesnt matter
  16. 04:33:118 (1) - just follow the lyric point here as it shows more clearly to the player and easier to read its ok
  17. 04:37:536 (1,2) - make the slider to have reverse arrow would be easier to read i want this to be double clickable
  18. 04:47:296 (7,1) - stacking here makes the people think it's a stream, probably separate them it has nc and i saw people have no problem with it
  19. the final timing point offset should be around 318330 i dont think so

gl with your map and remember to mod my map within 7 days
Left
[TouHou]

- 00:15:605 (2) - can use that sound in HS
- 00:15:828 (3) - maybe can use default drum finish in each points?
- 00:17:828 - intentional undermap?
- 00:32:272 (1,2) - distance is too killing i think, 00:25:828 (5,6,7,8) - I thought this one is reasonable since it has strong sound. but this one has nothing- and distance is even high. maybe can improve it. like 01:50:895 (1,2,3,4,5,6) - ?
- 00:51:383 (7,8) - hard 1/4 slider pattern only here. maybe difficulty unbalance?
- 01:08:941 (4,5,6) - 02:13:572 (4,5,6) - shape is nice but too sudden high DS pattern, maybe suitable to kiai..
- 01:38:264 (1) - i think this one should be differenciated (is my english corect?? x( ) like http://osu.ppy.sh/ss/7152577 , http://osu.ppy.sh/ss/7152581
- 02:28:008 (3,4,5,6,7,8) - same in DS but I found this one really nice.
- 03:09:399 (9,10) - I saw your intention but stacking is a bit messy i think.. how about http://osu.ppy.sh/ss/7152602 ?
- 04:47:502 (1,1) - maybe can start this pattern with higher DS? this overlap is slightly tricky
- 04:18:735 (8,9,10,11,12) - vocal is dynamic here so I think stacking isn't nice here
- 04:36:200 (12) - NC?
- 04:42:570 (6) - NC is needed here,

nice map here! good luck~
Affirmation
Q

[sa]
00:17:828 - Add a beat since you added a beat in 00:14:272 (4) -
00:19:272 (4,5) - 00:21:939 (2,3) - avoid stack, you didn't stack at 00:19:828 (1,2,3) - 00:19:383 (5,6,1) -
01:23:377 (3,4,5,6,7,8) - too big DS
02:28:008 (3,4,5,6,7,8) - ^
02:24:399 (4,5) - how about make a slider instead of circles? you made slider in 02:22:595 (4) - . or make circles in 02:22:595 (4) -
03:09:287 (8,9,10,11) - looks really hard to read, I don't think they can read this stack.
03:10:865 (1,2,3) - flow looks bad, make same ds or put other way 3.

GL
Topic Starter
Mirash
thx Left

Left wrote:

[TouHou]

- 00:15:605 (2) - can use that sound in HS ok
- 00:15:828 (3) - maybe can use default drum finish in each points? made something
- 00:17:828 - intentional undermap? ya i like this
- 00:32:272 (1,2) - distance is too killing i think, 00:25:828 (5,6,7,8) - I thought this one is reasonable since it has strong sound. but this one has nothing- and distance is even high. maybe can improve it. like 01:50:895 (1,2,3,4,5,6) - ? o reworked
- 00:51:383 (7,8) - hard 1/4 slider pattern only here. maybe difficulty unbalance? its not hard i think and it fits music so why not
- 01:08:941 (4,5,6) - 02:13:572 (4,5,6) - shape is nice but too sudden high DS pattern, maybe suitable to kiai.. i map song not kiais and i like emphasize on them
- 01:38:264 (1) - i think this one should be differenciated (is my english corect?? x( ) like http://osu.ppy.sh/ss/7152577 , http://osu.ppy.sh/ss/7152581 ok why not
- 02:28:008 (3,4,5,6,7,8) - same in DS but I found this one really nice. thank
- 03:09:399 (9,10) - I saw your intention but stacking is a bit messy i think.. how about http://osu.ppy.sh/ss/7152602 ? i like how it plays messiness looks good here for me
- 04:47:502 (1,1) - maybe can start this pattern with higher DS? this overlap is slightly tricky think its fine, i saw some plays and everyone fcing it, and they are not high ranked nerds
- 04:18:735 (8,9,10,11,12) - vocal is dynamic here so I think stacking isn't nice here i find this feeling to be good
- 04:36:200 (12) - NC? ok
- 04:42:570 (6) - NC is needed here, hm ok

nice map here! good luck~ thank!~

thx Neoskylove

Neoskylove wrote:

Q

[sa]
00:17:828 - Add a beat since you added a beat in 00:14:272 (4) - no i like undermapping here
00:19:272 (4,5) - 00:21:939 (2,3) - avoid stack, you didn't stack at 00:19:828 (1,2,3) - 00:19:383 (5,6,1) - it fits music
01:23:377 (3,4,5,6,7,8) - too big DS nah it is intentionally
02:28:008 (3,4,5,6,7,8) - ^
02:24:399 (4,5) - how about make a slider instead of circles? you made slider in 02:22:595 (4) - . or make circles in 02:22:595 (4) - variety is fine
03:09:287 (8,9,10,11) - looks really hard to read, I don't think they can read this stack. its ok
03:10:865 (1,2,3) - flow looks bad, make same ds or put other way 3. i like this

GL
Mir
From my queue.~

[ General]
  1. Timing!
    1. 03:49:181 - 122 bpm.
    2. 03:50:164 - 134 bpm.
    3. 03:53:755 - 127 bpm.
    4. 03:54:699 - Snap the 130bpm properly to this point.
  2. 05:05:385 - Conflicting timing lines. Make sure both points have the kiai enabled/disabled.

[]

[ Tanuki]
  1. 00:01:231 - 00:06:790 - Shorten break extensions?
  2. 00:17:828 - Skipping this for some reason? Should map it and nerf the spacing between 00:17:605 (3,1) - since for the entirety of the previous section you've mapped this sound.
  3. 00:22:939 (6) - Rotate -5 degrees looks better imo.
  4. 00:25:828 (5,6) - Pretty big jump. There's nothing to emphasize this heavily, I recommend nerfing this.
  5. 00:32:939 (6,7) - I think this is kinda weird to play. Usually you don't have triples under slider ends, so try extending the slider to the red tick where (7) is.
  6. 00:40:272 (7,8,9,10) - Difficult wide-angle flow here for some pretty weak sounds. You could make the angles sharper. Something like: http://i.imgur.com/B64jef0.png maybe.
  7. 00:40:939 (10,1) - This is a pretty big jump too for a weak sound. I recommend nerfing this.
  8. 00:52:494 (1) - Remove NC for consistency with your previous NC patterning?
  9. 01:08:377 (2,3) - Suddenly stacked while 01:06:234 (1,2,3,1,2,3) - are spaced. Space this one too for consistency?
  10. 01:11:084 (6,7,8) - Could be hard to read. Offset the last note by a bit? http://i.imgur.com/ZWDIXXS.png
  11. 01:13:452 (1,2,3,4) - Considering you use fairly close 1/4 slider end gaps, this is kind of overdone. You could shorten these all to 1/2 or make it go counter-clockwise like so: http://i.imgur.com/CoVlRzn.png
  12. 01:23:377 (3,4,5,6,7,8) - Overdone spacing. Nerf this to about this distance: http://i.imgur.com/0cDYdnA.png it's way too high as it is.
  13. 01:30:369 (5,6,7,8) - Again overdone spacing. Nerf to something like this: http://i.imgur.com/lywV4G5.png ?
  14. 01:44:579 (6,7,8,9,10,11) - Mentioned this before, overdone.
  15. 01:46:158 (5,6,7,8,9) - Stack these like you did for 01:40:745 (5,6,7,8) - ?
  16. 01:51:572 (6,7,8,9) - Mentioned this earlier too.
  17. 01:56:309 (3) - NC should be here imo. Downbeat and strong note.
  18. 01:59:241 (5) - Slider end has a pretty strong note. Maybe two circles here instead?
  19. 02:01:722 (3,4) - Maybe make this a kickslider to distinguish the two drumrolls?
  20. 02:06:702 (1) - Skips a triple at the end. I think this rhythm could be made more interesting overall. Try this: http://i.imgur.com/Z4akEZa.png
  21. 02:09:964 (1) - Shorten to red tick and add a note on the blue. Skipping a vocal here.
  22. 02:13:572 (4,5,6) - Also overdone. Nerf it to something like: http://i.imgur.com/7D1vl3Y.png
  23. 02:15:715 (6,7,8) - Mentioned this before as well.
Some stuff above just keeps repeating in the map so find them yourself. Most of the things I mentioned above happen more than once in the difficulty and it'd be a waste of space to point out every one of them to you.
  1. 02:42:670 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - Why is this different than 02:46:505 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ? They're both pretty much the same, and you can ignore the lead vocal completely because it's held.
  2. 03:02:520 (8) - This is 1/6.
  3. 03:06:805 - 03:17:181 - Really high rhythm density for such a slow part. Literally only streams. Make some reverses too, even the kiai has less rhythm density than here.
  4. 04:02:272 (1,2,3,4) - Space these visually similarly?
  5. 04:05:881 (1) - Shorten to blue tick for vocals.
  6. 04:24:899 (1,2,3,4,5,6,7,8,9,10,11) - Spacing is suddenly really small here compared to everywhere else? Buff this slightly to keep the difficulty of this part consistent.
  7. 04:33:118 (1) - This rhythm could be following the vocals better if you wanted it to: http://i.imgur.com/UsJYXNc.png I think it'd be more interesting.

Good luck.~
Topic Starter
Mirash
thx Mir

Mir wrote:

From my queue.~

[ General]
  1. Timing!
    1. 03:49:181 - 122 bpm. it is actually 127
    2. 03:50:164 - 134 bpm. o true
    3. 03:53:755 - 127 bpm. it is already 127 but thx
    4. 03:54:699 - Snap the 130bpm properly to this point. lol no it sounds wrong
  2. 05:05:385 - Conflicting timing lines. Make sure both points have the kiai enabled/disabled. o fixed

[]

[ Tanuki]
  1. 00:01:231 - 00:06:790 - Shorten break extensions? yes!
  2. 00:17:828 - Skipping this for some reason? Should map it and nerf the spacing between 00:17:605 (3,1) - since for the entirety of the previous section you've mapped this sound. no i dont want
  3. 00:22:939 (6) - Rotate -5 degrees looks better imo. noo
  4. 00:25:828 (5,6) - Pretty big jump. There's nothing to emphasize this heavily, I recommend nerfing this. not big imo
  5. 00:32:939 (6,7) - I think this is kinda weird to play. Usually you don't have triples under slider ends, so try extending the slider to the red tick where (7) is. it fits music
  6. 00:40:272 (7,8,9,10) - Difficult wide-angle flow here for some pretty weak sounds. You could make the angles sharper. Something like: http://i.imgur.com/B64jef0.png maybe. no i'll keep mine
  7. 00:40:939 (10,1) - This is a pretty big jump too for a weak sound. I recommend nerfing this. why is it big in your opinion i'm fine with it
  8. 00:52:494 (1) - Remove NC for consistency with your previous NC patterning? true
  9. 01:08:377 (2,3) - Suddenly stacked while 01:06:234 (1,2,3,1,2,3) - are spaced. Space this one too for consistency? but it is different
  10. 01:11:084 (6,7,8) - Could be hard to read. Offset the last note by a bit? http://i.imgur.com/ZWDIXXS.png no i like how it is now
  11. 01:13:452 (1,2,3,4) - Considering you use fairly close 1/4 slider end gaps, this is kind of overdone. You could shorten these all to 1/2 or make it go counter-clockwise like so: http://i.imgur.com/CoVlRzn.png it plays naturally and fits music
  12. 01:23:377 (3,4,5,6,7,8) - Overdone spacing. Nerf this to about this distance: http://i.imgur.com/0cDYdnA.png it's way too high as it is. noo its ok
  13. 01:30:369 (5,6,7,8) - Again overdone spacing. Nerf to something like this: http://i.imgur.com/lywV4G5.png ? it is not overdone
  14. 01:44:579 (6,7,8,9,10,11) - Mentioned this before, overdone.
  15. 01:46:158 (5,6,7,8,9) - Stack these like you did for 01:40:745 (5,6,7,8) - ? variety is fun
  16. 01:51:572 (6,7,8,9) - Mentioned this earlier too.
  17. 01:56:309 (3) - NC should be here imo. Downbeat and strong note. then it looks bad
  18. 01:59:241 (5) - Slider end has a pretty strong note. Maybe two circles here instead? nah
  19. 02:01:722 (3,4) - Maybe make this a kickslider to distinguish the two drumrolls? i like how it looks and dont want to break it
  20. 02:06:702 (1) - Skips a triple at the end. I think this rhythm could be made more interesting overall. Try this: http://i.imgur.com/Z4akEZa.png i love undermapping sometimes
  21. 02:09:964 (1) - Shorten to red tick and add a note on the blue. Skipping a vocal here. vocals not that strong here imo and i like how (2) slider works with previous on that 1/12 or 1/16 piano or whatever
  22. 02:13:572 (4,5,6) - Also overdone. Nerf it to something like: http://i.imgur.com/7D1vl3Y.png
  23. 02:15:715 (6,7,8) - Mentioned this before as well.
Some stuff above just keeps repeating in the map so find them yourself. Most of the things I mentioned above happen more than once in the difficulty and it'd be a waste of space to point out every one of them to you.
  1. 02:42:670 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - Why is this different than 02:46:505 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ? They're both pretty much the same, and you can ignore the lead vocal completely because it's held. because i want them to be different
  2. 03:02:520 (8) - This is 1/6. true
  3. 03:06:805 - 03:17:181 - Really high rhythm density for such a slow part. Literally only streams. Make some reverses too, even the kiai has less rhythm density than here. i dont like reverse sliders
  4. 04:02:272 (1,2,3,4) - Space these visually similarly? no then i'll break concept
  5. 04:05:881 (1) - Shorten to blue tick for vocals. no it will sound strange
  6. 04:24:899 (1,2,3,4,5,6,7,8,9,10,11) - Spacing is suddenly really small here compared to everywhere else? Buff this slightly to keep the difficulty of this part consistent. i like it
  7. 04:33:118 (1) - This rhythm could be following the vocals better if you wanted it to: http://i.imgur.com/UsJYXNc.png I think it'd be more interesting. it is really nice and i like this suggestion but what i did is also nice and is build upping for next section so i'll keep O_о

Good luck.~ thank
Shadren
Hi Mirash, here is m4m from me and NeilPerry

Hitsounds: First of all: your hitsounds a bit unconsistence. like same sounds you emphaze with different hs.
00:15:605 (2) - i think in situation like here soft whistle not the right trying of emphazes. try use just normal-sampleset
00:17:605 (3) - same
00:18:939 - dunno why you use normal-sample set on ALL notes since here. make soft in timing setup panel and emphaze rly strong beats with normal sample set
00:22:494 (4,5) - there 2 same sound. but you emphaze they different 00:22:716 (5) - make there normal sampleset too
00:26:716 (11) - this is need emphaze too
00:27:383 (3) - normal-sampleset
00:29:605 (4,5) - sameee as previous
00:30:939 (3) - normal-sampleset
00:31:161 (4) - ^

I think there no reason to continue. You need really recheck your hitsounds and follow conception of emphazing.

Map:

02:18:084 (1) - make this more aesthetic http://puu.sh/tKWuU/60005c17ac.jpg
02:35:226 (6) - mby nc to emphaze spacing? if you will do this, make it for all same patterns 01:08:941 (4) -
02:01:948 (5,6) - rly dont see the reazon to stacking
02:46:279 (10) - mby put this in another place? it will be better to flow and for reading tho xd http://puu.sh/tKWRe/2d5f9edac9.jpg
03:09:061 (6) - will be cool to nc here
03:12:670 (8) - emphaze this note same as you do prefious here 03:09:061 (6) -
03:14:474 (8) - same
03:54:721 (1,2) - make smthing like this, to emphaze different of sound http://puu.sh/tKXbi/a84885ada2.jpg
04:22:433 (5) - uh you rly need to emphaze it with nc xd

Thats all

Great map. You need rly recheck your hitsound structure and NC structure. Some of nc looks like messed and unconsistance. Things that should be emphaze with nc you ingnoring.
Best of luck dude~
Topic Starter
Mirash
thx Neilperry and Shadren

Shadren wrote:

Hi Mirash, here is m4m from me and NeilPerry

Hitsounds: First of all: your hitsounds a bit unconsistence. like same sounds you emphaze with different hs.
00:15:605 (2) - i think in situation like here soft whistle not the right trying of emphazes. try use just normal-sampleset ok
00:17:605 (3) - same
00:18:939 - dunno why you use normal-sample set on ALL notes since here. make soft in timing setup panel and emphaze rly strong beats with normal sample set no i tried it and didnt like
00:22:494 (4,5) - there 2 same sound. but you emphaze they different 00:22:716 (5) - make there normal sampleset too i have green line set to normal sounds though
00:26:716 (11) - this is need emphaze too ok put finish here
00:27:383 (3) - normal-sampleset
00:29:605 (4,5) - sameee as previous
00:30:939 (3) - normal-sampleset
00:31:161 (4) - ^

I think there no reason to continue. You need really recheck your hitsounds and follow conception of emphazing.

Map:

02:18:084 (1) - make this more aesthetic http://puu.sh/tKWuU/60005c17ac.jpg its k for me
02:35:226 (6) - mby nc to emphaze spacing? if you will do this, make it for all same patterns 01:08:941 (4) - why not looks good
02:01:948 (5,6) - rly dont see the reazon to stacking why not o.o
02:46:279 (10) - mby put this in another place? it will be better to flow and for reading tho xd http://puu.sh/tKWRe/2d5f9edac9.jpg nah
03:09:061 (6) - will be cool to nc here ok
03:12:670 (8) - emphaze this note same as you do prefious here 03:09:061 (6) - i want this streams to look same
03:14:474 (8) - same
03:54:721 (1,2) - make smthing like this, to emphaze different of sound http://puu.sh/tKXbi/a84885ada2.jpg it is already look like this with stacking on
04:22:433 (5) - uh you rly need to emphaze it with nc xd aga

Thats all

Great map. You need rly recheck your hitsound structure and NC structure. Some of nc looks like messed and unconsistance. Things that should be emphaze with nc you ingnoring. normalno tam
Best of luck dude~ thanks dude~
Nao Tomori
hi, from m4m

[tanuki]
before talking about the map, i'd like to mention that your combo colors 2 and 4 are pretty much impossible to see on a background dim of 95 and they don't do much better on no dim. so please change them to something brighter, like the colors on the right side of the background or something.

the other big issue was the seemingly random choice between stacking and not stacking. for example: 01:07:136 (1,2,3,1,2,3) - both of these have vocals on the second slider, yet one is stacked and one isn't. why?

00:17:828 - don't really like skipping this note tbh

00:18:050 (1,2,3) - uneven spacing lul

00:26:050 (6,7,8) - think this spacing is too high in contrast to the last spacing.

00:33:383 (7) - dont think this should be mapped, the blue tick ending slider sounds kind of weird and aside from that, the sound it's on is not particularly strong. doing this makes really weird polarity since you need to click twice with your non dominant finger as if it was a quad.

00:33:605 (9,1,2) - i feel like, since 9, 1 are part of the same descending guitar movement, they should have same type of movement in the game. i think 2 should not be something you snap to, but rather part of a "jump pattern" in a line or something.

00:35:828 (1,2,3,4,5,6,7,8) - this would look better if it were spaced out more imo, like 00:40:716 (9,10) - .

00:37:383 - don't see why this is skipped, or a lot of those beats tbh.

01:00:716 (1) - imo should have more emphasis than 8>9 since it's a new guitar chord and vocal.

01:08:941 (1,2,3) - all of these patterns felt overspaced and awkward to me when i played the map. i think you should nerf all of them.

01:23:377 (3,4,5,6,7,8) - all of these patterns felt overspaced and awkward to me when i played the map. i think you should nerf all of them.

01:42:549 (4,5,6,7) - don't really like how you abandoned the back and forth thing here then bring it back here 01:46:384 (6,7,8,9) - and then immediately drop it again at 01:47:737 (4,5,6,7) - . i think you should make the usage of back and forth vs squares more consistent.

01:45:482 (1,2,5,6) - i also don't like how this is the only one of this pattern that isn't using a square pattern.

01:51:572 (6,7,8,9) - same thing with the quad thingy

01:56:309 (3) - thing better rhythm here is to split this into circle+ slider

02:09:964 (1) - seems weird to not end the slider with the vocal and put a triple here to me.

02:18:084 (1) - this looks rly ugly lol

03:08:835 - this is kinda dense for how quiet the section is imo

03:16:956 - aaa this drum getting ignored is very loud, at least a repeat slider on it is nicer imo.

03:23:497 - weird rhythm here, everywhere else it was slider slider slider now it's suddenly a triple and a repeat slider. i think the other rhythm is better.

03:23:948 - this should be broken into circles at least imo, since each of the 3 notes is equal in strength and the repeat slider only allows 1 to be

03:30:264 (1) - this is similar to 03:32:069 (2) - so i dont think you need the nc spam.

03:39:145 - these claps are super fking loud plz nerf

04:02:272 (1,2,3,4) - why are these different spacing o.o

04:22:433 (1,2,3) - this one is especially uncomfortable, please at least nerf this one.

04:24:899 (1,2,3,4,5,6,7,8,9,10,11) - this pattern looks rather cramped, it would be better to spread it out.

04:47:502 (1) - really don't think you need random nc spam here tbh.

04:51:611 (4) - this is one example where i think it should be two notes. you do it consistently but i think the two circles is better in all those cases to since the slider is not paired with another one and therefore using two circles would give the next long 1/1 slider more contrast.

while the rhythm is rather simple and there is strongly followed structure, there are a bunch of minor issues that i think you need to look at before pushing this further.

please give reasons beyond "i don't like it" unless that's appropriate when responding, so that later modders can better understand your reasoning behind the changes.

good luck!
Topic Starter
Mirash
thx Nao Tomori

Nao Tomori wrote:

hi, from m4m

[tanuki]
before talking about the map, i'd like to mention that your combo colors 2 and 4 are pretty much impossible to see on a background dim of 95 and they don't do much better on no dim. so please change them to something brighter, like the colors on the right side of the background or something. i have no problems with this but ok

the other big issue was the seemingly random choice between stacking and not stacking. for example: 01:07:136 (1,2,3,1,2,3) - both of these have vocals on the second slider, yet one is stacked and one isn't. why? 01:06:234 (1,2,3,1,2,3) - this is different from 01:08:039 (1,2,3) -

00:17:828 - don't really like skipping this note tbh it does not meant to be mapped

00:18:050 (1,2,3) - uneven spacing lul but distances are even

00:26:050 (6,7,8) - think this spacing is too high in contrast to the last spacing. sounds here strongly change

00:33:383 (7) - dont think this should be mapped, the blue tick ending slider sounds kind of weird and aside from that, the sound it's on is not particularly strong. doing this makes really weird polarity since you need to click twice with your non dominant finger as if it was a quad. continuous effect this slider give is good and players can abuse by unholding on white tick anyway

00:33:605 (9,1,2) - i feel like, since 9, 1 are part of the same descending guitar movement, they should have same type of movement in the game. i think 2 should not be something you snap to, but rather part of a "jump pattern" in a line or something. got you but when i did something i ended up not liking it

00:35:828 (1,2,3,4,5,6,7,8) - this would look better if it were spaced out more imo, like 00:40:716 (9,10) - . looks good to me now

00:37:383 - don't see why this is skipped, or a lot of those beats tbh. doing drums here

01:00:716 (1) - imo should have more emphasis than 8>9 since it's a new guitar chord and vocal. highlighted it with low spacing

01:08:941 (1,2,3) - all of these patterns felt overspaced and awkward to me when i played the map. i think you should nerf all of them. theres really strong sounds i wanted to quote

01:23:377 (3,4,5,6,7,8) - all of these patterns felt overspaced and awkward to me when i played the map. i think you should nerf all of them. theres really strong sounds i wanted to quote

01:42:549 (4,5,6,7) - don't really like how you abandoned the back and forth thing here then bring it back here 01:46:384 (6,7,8,9) - and then immediately drop it again at 01:47:737 (4,5,6,7) - . i think you should make the usage of back and forth vs squares more consistent. variety is fun and i do not see issues here

01:45:482 (1,2,5,6) - i also don't like how this is the only one of this pattern that isn't using a square pattern. it can be anything i imagine

01:51:572 (6,7,8,9) - same thing with the quad thingy

01:56:309 (3) - thing better rhythm here is to split this into circle+ slider hm i like how reverse work with slider

02:09:964 (1) - seems weird to not end the slider with the vocal and put a triple here to me. wanted to distinguish that piano 1/12 or 1/16 idk

02:18:084 (1) - this looks rly ugly lol wanted all four of them to be different

03:08:835 - this is kinda dense for how quiet the section is imo dont want reverses to be here

03:16:956 - aaa this drum getting ignored is very loud, at least a repeat slider on it is nicer imo. mapping another instrument and dont like 1/6 here

03:23:497 - weird rhythm here, everywhere else it was slider slider slider now it's suddenly a triple and a repeat slider. i think the other rhythm is better. it implies to be a triple just listen closely

03:23:948 - this should be broken into circles at least imo, since each of the 3 notes is equal in strength and the repeat slider only allows 1 to be doing guitar here

03:30:264 (1) - this is similar to 03:32:069 (2) - so i dont think you need the nc spam. like how it looks and it is easier to read with ncs

03:39:145 - these claps are super fking loud plz nerf yea i agree

04:02:272 (1,2,3,4) - why are these different spacing o.o because this 04:03:174 (3,4) - is a pattern i repeat and other ones just following vocals

04:22:433 (1,2,3) - this one is especially uncomfortable, please at least nerf this one. wanted them to be all the same ;;

04:24:899 (1,2,3,4,5,6,7,8,9,10,11) - this pattern looks rather cramped, it would be better to spread it out. like that feeling of low spacing between them

04:47:502 (1) - really don't think you need random nc spam here tbh. it is for spacing changes and for better reading

04:51:611 (4) - this is one example where i think it should be two notes. you do it consistently but i think the two circles is better in all those cases to since the slider is not paired with another one and therefore using two circles would give the next long 1/1 slider more contrast. agree

while the rhythm is rather simple and there is strongly followed structure, there are a bunch of minor issues that i think you need to look at before pushing this further.

please give reasons beyond "i don't like it" unless that's appropriate when responding, so that later modders can better understand your reasoning behind the changes.

good luck!
Battle
timing check
03:33:003 - 119 bpm
00:06:349 - add timing point here, slider will end up snapped to 1/3 like below
04:09:176 - 129 bpm
04:09:641 - 134 bpm
04:10:088 - 138 bpm
05:17:025 - 62 bpm
05:17:508 - 59.65 bpm
Topic Starter
Mirash
many thanks!
Yohanes
Where's the best color? :(
Topic Starter
Mirash
stolen :(
maybe i really should change colors
PandaHero
irc mostly aesthetic mod
2017-03-10 01:28 PandaHero: ACTION is listening to [https://osu.ppy.sh/b/1183928 lily-an - Great Deity of Transformation]
2017-03-10 01:28 PandaHero: по-моему хсы дофига громкие
2017-03-10 01:29 Mirash: где
2017-03-10 01:29 Mirash: а кстати свисток послушай норм или говно
2017-03-10 01:29 PandaHero: везде
2017-03-10 01:29 PandaHero: но в тихих слоу партах особенно
2017-03-10 01:29 PandaHero: мне нравится
2017-03-10 01:29 PandaHero: свисток
2017-03-10 01:29 PandaHero: знаешь чо меня триггерит?
2017-03-10 01:30 Mirash: м
2017-03-10 01:30 PandaHero: ща покажу
2017-03-10 01:30 PandaHero: 02:18:084 (1) - воооот
2017-03-10 01:30 PandaHero: пиздец он в глаза бросается
2017-03-10 01:31 PandaHero: можно же было посимпатичнее что-то придумать
2017-03-10 01:31 Mirash: лол
2017-03-10 01:31 Mirash: ну мне не бросается
2017-03-10 01:32 PandaHero: он как-то с остальными не вяжется что ли
2017-03-10 01:32 Mirash: ладно поменяю
2017-03-10 01:32 Mirash: 10 модов все о нем сказали
2017-03-10 01:32 PandaHero: хех
2017-03-10 01:33 PandaHero: ща ещё погляжу, может что-нибудь ещё в глаза бросится
2017-03-10 01:33 Mirash: губят мой стайл!!
2017-03-10 01:33 PandaHero: прости :с
2017-03-10 01:33 Mirash: а громкость мне кажется нормальная
2017-03-10 01:33 PandaHero: мне всё нравится, правда, но он прямо по глазам режет
2017-03-10 01:33 PandaHero: ну это, может дело в том что у меня музыка на 80% стоит, а хсы на 100
2017-03-10 01:34 Mirash: музыка 50 хсы 75
2017-03-10 01:34 Mirash: так играю
2017-03-10 01:34 PandaHero: впрочем если выкрутить громкость нормально, то они тоже весьма выделяются
2017-03-10 01:34 Mirash: ну должен же быть фидбек от карты
2017-03-10 01:34 Mirash: наверно
2017-03-10 01:34 PandaHero: 01:45:482 (1,2,3,4,5,6,7,8,9) - обожаю этот момент
2017-03-10 01:34 PandaHero: очень крутой
2017-03-10 01:35 PandaHero: да, должен быть, просто не такой навязчивый
2017-03-10 01:35 Mirash: мне кто-то писал убрать его
2017-03-10 01:35 Mirash: лол
2017-03-10 01:35 PandaHero: не убирай
2017-03-10 01:35 PandaHero: шли нахуй
2017-03-10 01:35 Mirash: и так!
2017-03-10 01:35 PandaHero: такая изюминка в этом моменте, ах
2017-03-10 01:35 PandaHero: и играется заебато
2017-03-10 01:35 PandaHero: и в музыку заходит
2017-03-10 01:36 PandaHero: 00:18:050 (1,2,3) - о, а вот этих челов можешь поровнее поставить
2017-03-10 01:36 PandaHero: там между ними не одинаковые расстояние
2017-03-10 01:36 PandaHero: я*
2017-03-10 01:37 PandaHero: я просто не фанат такого
2017-03-10 01:37 Mirash: ок
2017-03-10 01:37 Mirash: они должны были быть одинаковыми
2017-03-10 01:37 Mirash: но что-то пошло не так
2017-03-10 01:37 PandaHero: там усиление голоса идёт, я бы даже сильнее повыёбывалась на этом моменте
2017-03-10 01:38 PandaHero: и на один уровень бы их ещё поставить, совсем бы круто было
2017-03-10 01:38 Mirash: лениво менять
2017-03-10 01:38 Mirash: так пойдет
2017-03-10 01:38 PandaHero: как хочешь
2017-03-10 01:38 PandaHero: 00:51:828 (1,2,3,4,5) - вот тут тоже не слишком аккуратно, но при игре не бросается в глаза
2017-03-10 01:39 Mirash: ну тут 00:52:494 (4,5) - просто рядом стоят
2017-03-10 01:39 Mirash: и прыжочек на большой слайдер
2017-03-10 01:39 PandaHero: да я не про расстояния
2017-03-10 01:39 Mirash: наверно так
2017-03-10 01:40 Mirash: тогда не вижу ничего вообще
2017-03-10 01:40 Mirash: а типо сверху слайдер не по центру
2017-03-10 01:40 PandaHero: 00:52:494 (4,5) - типа если их подвинуть чуть вправо, чтобы 1 слайдер был по середине, наверное бы лучше было. Ну, я бы так поступила.
2017-03-10 01:40 PandaHero: да-да
2017-03-10 01:41 Mirash: ну на слайдер будет меньше импакта, не хочу
2017-03-10 01:41 PandaHero: 01:44:579 (6,7,8,9,10,11) - вот эти места тоже крутые
2017-03-10 01:41 PandaHero: только стоят не на одной линии о.о
2017-03-10 01:41 PandaHero: или ты и не хотел их так ставить?
2017-03-10 01:42 Mirash: как это не по одной
2017-03-10 01:42 Mirash: я их на сетку снапал
2017-03-10 01:42 Mirash: сетка кривая хочешь сказать??
2017-03-10 01:42 PandaHero: ой, так кажется о.о
2017-03-10 01:43 PandaHero: ща
2017-03-10 01:43 Mirash: щас мут пепи за такое даст
2017-03-10 01:43 PandaHero: https://osu.ppy.sh/ss/7523786 типа фоллоу поинт по диагонали идёт
2017-03-10 01:43 PandaHero: за что? :о
2017-03-10 01:43 Mirash: я без фолоупоинтов сижу
2017-03-10 01:43 PandaHero: а
2017-03-10 01:44 Mirash: они в дефолтном скине страшные
2017-03-10 01:44 PandaHero: зато наглядные
2017-03-10 01:44 PandaHero: ой, щас я буду играть в нациста
2017-03-10 01:44 PandaHero: 02:06:702 (1,2) - бланкет!
2017-03-10 01:44 Mirash: всм
2017-03-10 01:44 Mirash: там красивая форма, прямо как у японских иероглифов!
2017-03-10 01:45 PandaHero: там расстояние не одинаковое .о.
2017-03-10 01:45 Mirash: ミ
2017-03-10 01:45 PandaHero: минутка нацизма закончилась
2017-03-10 01:45 Mirash: да ну
2017-03-10 01:45 Mirash: бланкеты для лохов
2017-03-10 01:46 PandaHero: 02:28:008 (3,4,5,6,7,8) - во, вот тут чётко стоят
2017-03-10 01:46 Mirash: wut
2017-03-10 01:46 Mirash: ;THoiasking:
2017-03-10 01:46 Mirash: почему тут так
2017-03-10 01:46 PandaHero: а тебе не так надо? xd
2017-03-10 01:47 Mirash: да нет
2017-03-10 01:47 Mirash: так
2017-03-10 01:47 Mirash: просто странно
2017-03-10 01:48 PandaHero: 02:44:474 (1,2,3) - а тут специально побольше спейсухи, да?
2017-03-10 01:48 Mirash: я точно помню
2017-03-10 01:48 Mirash: что почему-то я увеличил ее там
2017-03-10 01:48 Mirash: но не помню почему
2017-03-10 01:48 PandaHero: я просто ничего особенного там не слышу
2017-03-10 01:49 PandaHero: 03:08:835 (4,5,1,2,3,4,5,6,7,8,1) - вот тут спейсинг плохо понимаю и точно так же плохо играю
2017-03-10 01:49 Mirash: а
2017-03-10 01:49 Mirash: там сильнее звуки
2017-03-10 01:50 Mirash: ну там звуки тоже меняются
2017-03-10 01:50 Mirash: где стак они другие
2017-03-10 01:50 Mirash: почему меня никто не понимает
2017-03-10 01:50 PandaHero: окей
2017-03-10 01:50 PandaHero: ну, там тяжеловато понять
2017-03-10 01:51 Mirash: с 75% понятно значит нормально
2017-03-10 01:53 PandaHero: 04:24:899 (1,2,3,4,5,6,7,8,9,10,11) - у вас квадрат кривой
2017-03-10 01:54 PandaHero: короче, я бы твою мапку ранкала и не думала бы
2017-03-10 01:55 Mirash: там из-за стаков кривой
2017-03-10 01:55 Mirash: наверно
2017-03-10 01:55 Mirash: я тогда еще не от руки все ставил
2017-03-10 01:55 Mirash: старался
2017-03-10 01:55 Mirash: можешь постануть лог дам кудозу
Topic Starter
Mirash
mostly

PandarenHero wrote:

2017-03-10 01:35 PandaHero: шли нахуй
mod
PandaHero

Mirash wrote:

mostly

PandarenHero wrote:

2017-03-10 01:35 PandaHero: шли нахуй
mod

Хватит делать со мной мемы!
Mafumafu
Hello! From my M4M queue! But this mod will be a Normal Mod so you dont need to mod my map back!
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Same issue wont be repeated since some parts of the map are directly or indirectly copied from their former sections.
00:06:349 (1) - This kind of slider is not suitable here I guess. The piano sounds of te background music are just ornament so there's no need to follow them. Also the hitsound of the slider is really noisy
00:24:716 (6,1) - The spacing here is unreasonably large.00:25:828 (5,6) - Same here.
00:28:272 (5,1) - Same
00:37:605 (1) - This 3/4 extended slider sounds weird. All audible instruments here are snapped to 1/2.
00:46:494 (1,2,1) - Spacings are too large for 1/4 even though they are sliders.
00:51:383 (7,8) - Dont see any eligible reason to use those slider jumps.
00:54:716 (5,6) - Still irrational large jump.
00:58:272 (5,1) - Same, it particularly feels weird because you are mainly stick to a distance snap at 00:58:939 (3,4,5,6,7,8,9,1) -
01:13:452 (1,2,3,4) - This really looks like 1/2 sliders.
01:23:377 (3,4,5,6,7,8) - This is really a difficulty spike :C. Yes you could enhance the spacing here but such large variation is beyond acceptance.
01:31:046 (8,1) - Why the spacing is drastically reduced here?
01:32:851 (4) - NC here
01:38:940 (5,6,7,8,9) - This back-n-forth pattern is really hard to read.
02:42:670 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8) - Please keep a consistent spacing for those triplets they sounds pretty the same.

So my main concern about this diff lies in the spacing. Seems the spacings of the map should be re-arranged according to the pacing of music.
Apart from that, aesthetics of the map could also be improved.
Nice song though! Good luck!
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