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Shiena Nishizawa - The Asterisk War [OsuMania]

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lenpai
from kd farm, though this message is done on such a short notice, if you feel like it, could you take this map for m4m https://osu.ppy.sh/s/453734

its cool if you decide to pass

anywho

mmmmm 5* tv saizu

7k maximum
Nice low bpm staccatos really cool stuff

00:02:280 (2280|0,2595|1) - id say swap these for 1) full lane coverage and 2) 00:01:965 (1965|2,1965|1,2595|2,2595|1) - setting a difference between these two sounds that seem to have different pitches

00:05:007 - now with a section this short, a thing that i would do is swap the laning, if this idea doesnt interest you or is against your mapping style, go to the next suggestion.
Consequently, you can pull off a more balanced LN structure for 00:04:483 - . Ignoring Pr here because idk how to PR https://puu.sh/qSbdu/865bb393af.png
Also, with that said, you would end up doing some work and if you did apply my first suggestion don't forget to do something similar for this bit

00:40:881 (40881|5,40881|6,40986|4) - kind of an asshat LN usage here so might as well buff the other less complex side by moving 00:41:720 (41720|5) - to 3

will fiddle all looped chord usages for kiai so if the chord loops are intentional, don't both checking this out
01:01:336 (61336|1,61336|0) - move right once
01:03:748 - is this providing variation for kiai by not variating a small bit? Anyway i find this kinda bland same for 01:05:427 -
01:10:776 (70776|3,70881|2) - move one of these to 7

4k maximum
00:21:161 - i like jumpgluts so yeah https://puu.sh/qSc1D/efad0d6f14.png

ET

7k insane
01:16:860 (76860|3,76860|4,76965|2) - shift to the left to eliminate chord looping and shift from right thumb to left thumb focus instead of being a 100% right thumb heavy bit

4k insane looks ocake

Good luck!
Topic Starter
arcwinolivirus

Lenfried- wrote:

from kd farm, though this message is done on such a short notice, if you feel like it, could you take this map for m4m https://osu.ppy.sh/s/453734

its cool if you decide to pass

anywho

mmmmm 5* tv saizu

7k maximum
Nice low bpm staccatos really cool stuff

00:02:280 (2280|0,2595|1) - id say swap these for 1) full lane coverage and 2) 00:01:965 (1965|2,1965|1,2595|2,2595|1) - setting a difference between these two sounds that seem to have different pitches keeping. I don't hear any change on pitch. The guitar strum is still the same as it is. Also the swap can cause a gap between doubles which will break the consistency for the same sounds 00:05:322 (5322|1,5322|0,5951|1,5951|2) -

00:05:007 - now with a section this short, a thing that i would do is swap the laning, if this idea doesnt interest you or is against your mapping style, go to the next suggestion.
Consequently, you can pull off a more balanced LN structure for 00:04:483 - . Ignoring Pr here because idk how to PR https://puu.sh/qSbdu/865bb393af.png
Also, with that said, you would end up doing some work and if you did apply my first suggestion don't forget to do something similar for this bit keeping my pattern here. The LN pattern on the right side feels off to play since http://puu.sh/qSixL/e32f8a5fd4.jpg and also PR affinity reduced

00:40:881 (40881|5,40881|6,40986|4) - kind of an asshat LN usage here so might as well buff the other less complex side by moving 00:41:720 (41720|5) - to 3 rearranged that LN for more comfortable pattern and rearranged some patterns a bit. thanks!

will fiddle all looped chord usages for kiai so if the chord loops are intentional, don't both checking this out these are intentional, keeping them.
01:01:336 (61336|1,61336|0) - move right once
01:03:748 - is this providing variation for kiai by not variating a small bit? Anyway i find this kinda bland same for 01:05:427 -
01:10:776 (70776|3,70881|2) - move one of these to 7

4k maximum
00:21:161 - i like jumpgluts so yeah https://puu.sh/qSc1D/efad0d6f14.png I'll keep my pattern for comfortability.

ET no @@

7k insane
01:16:860 (76860|3,76860|4,76965|2) - shift to the left to eliminate chord looping and shift from right thumb to left thumb focus instead of being a 100% right thumb heavy bit keeping, most 7K are left thumbers including me and I find this already comfortable. If moved, it will stress out left hand as it is to press index + thumb, then middle + ring.

4k insane looks ocake thanks

Good luck! thank you
Thank you so much for that mod , Lenfried-! Much appreciated :oops:
12th mod applied and... UPDATED!
ArcherLove
in behalf of protastic101

I will give you my rust mod wheee
if I can even see errors ;_;

asdadgnjan
key=1~7 1~4

4k easy

00:12:455 (12455|0) - move to 2?
00:14:133 (14133|3) - move to 3?

7K Easy

01:21:476 (81476|2) - move to 4?

also I have problem with 00:22:420 (22420|2,22734|4,23049|6) - something like this, why not http://puu.sh/qVGfF/59f37a7959.jpg?
00:24:098 (24098|4,24413|2,24727|0) - 00:25:776 (25776|2,26091|4,26406|6) - 00:29:133 (29133|0,29448|3,29762|6) -
00:30:811 (30811|6,31126|3,31441|0) - 00:32:490 (32490|0,32804|6,33119|3) - etc ;w; it's so hard to acc ;~;

4k normal

-

7k normal

-

4k hard

-

7k hard

-

4k insane

-

7k insane

-

4k extra

-

7k extra

-

wow wtf good bakarcwin

if not helped no kds please, let prot mod this later ;w;
Drum-Hitnormal
From your modding Q

Hitsound
Your hitsound is pretty good, but I think you missed a cymbal part starting at 00:42:560
I have made a hitsound difficulty by copying all your hitsounds from 7K Maximum Genestella difficulty, then added my suggestion on it.
The part I added is :
Cymbal:
00:42:560 (42560|3,42979|3,43399|3,43818|3,44238|3,44657|3,45077|3,45497|3,45916|3,46336|3,46755|3,47175|3,47595|3) - added cymbol sound here at red lines. listen to the music without hitsound and you can hear it.
00:49:483 (49483|2,49535|2,49588|2,49640|2,49692|2,49745|2,49797|2,49850|2,49902|6,49955|6,50007|6,50060|6,50112|6,50164|6,50217|6,50269|6,50322|6) - I made 2 new hitsound from your soft-hitwhistle and made it Left and Right channel only, to fit the actual instrument.

01:21:790 (81790|4) - I added a clap here.
Last note drum:
01:23:888 (83888|6,83888|0) - moved your finish here, and added a drum hit
It is kinda wierd that your song would end on a blue line, I suggest you add notes here for all difficulties. I apologize if I am wrong about this, I sorta have bad hearing.

Download: http://puu.sh/qWUV1/e736be5000.zip
Use a hitsound copy program to apply it to your other difficulties.
If you aren't familiar with this , I can copy the hitsound to your other difficulties.

Track
1|2|3|4|5|6|7

7K Easy
00:24:413 (24413|2) - This is 1 tick early i think, should be on the red line at 00:24:518 because the beat is here. And vocal starts on the white line before at 00:24:308
00:38:154 (38154|3) - Dont follow vocal here please, you have been following instrument the whole section here 00:35:217 (35217|6,35532|5,35846|4,36161|3,36476|2,36685|4,36895|0,37210|1,37525|2,37734|5,37944|1,38154|3,38574|6) -
Make it as 2 notes , 00:38:154 on track 4 and 00:38:364 on track 5

I honestly think this easy difficulty is one of the hardest "easy" I seen for 7K, you ,might scare newbies away from touching 7K. Personally, I don't think a linear difficulty progression across difficulty is good, because the easy difficulty is what people use to learn the game, you should let it boost their confidence instead of making them feel depressed. I am saying this because I had failed many times to make my std friends get into 7K.

Pattern 1
00:21:790 (21790|6,22000|5,22210|4,22420|2,22734|4,23049|6) -
I think it would be easier for beginners to follow drum beats instead of this sound 00:21:790 (21790|6,22000|5,22210|4) - this is too quiet.
00:22:420 (22420|2,22734|4,23049|6) - Beginners are not good with LN at all, I don't think you should put so many vertically close to each other.

Suggestion

I think it is better to make 1 LN followed by 4 notes
Idk what position it would be good just randomly placed them.

Apply this from 00:21:790 to 00:33:119

00:33:958 (33958|2,34797|4) - I would remove this 2 notes, it is very hard for beginner to hit a note while holding LN.

Pattern 2
00:35:217 (35217|6,35532|5,35846|4,36161|3,36476|2,36685|4,36895|0,37210|1,37525|2,37734|5,37944|1,38154|3,38364|4,38574|6,38888|0,39203|4,39518|2,39832|3,40042|4,40252|1,40567|5,40881|3,41091|0,41301|4,41511|1,41720|5) -

You should follow 1 instrument consistently for easy

Suggestion
I would do something like this
00:35:217 (35217|6,35532|5,35846|4,36161|3,36476|2,36685|4,36895|0,37210|1,37525|2,37839|3,38154|4,38364|2,38574|6,38888|5,39203|4,39518|3,39832|2,40042|4,40252|0,40567|1,40881|2,41196|3,41511|4,41720|2) -



Pattern 3
00:41:930 (41930|0,42140|3,42350|6,42560|1,42769|2,42979|5,43189|4,43609|0,43818|3,44028|1,44238|4,44448|2,44657|5,44867|3,45287|6,45602|2,45916|5,46231|1,46546|5,46755|3,46965|0,47175|2,47385|4,47595|6) -
This section is sorta calm, right before the kiai mode filled with fast drum. having lots of slow LN would be fitting for music and as well as give player a breathing room before the hard part comes.

Suggestion


01:00:287 (60287|4,60392|0,60811|3,61126|6,61231|2,61651|3,62070|4,62490|0,62699|2) -
This feels weird, idk how to fix it. At least don't put make player hit another column while holding a LN please

01:13:818 (73818|0,74028|3) - same don't put a note while there is a LN, remove 01:14:028 (74028|3) -

7K Normal
As mentioned before in 7K easy, I still don't like the white and red line pattern for the following section:
00:41:930 to 00:48:644

Suggetsion: Put double LN



01:03:853 (63853|2) - this note is too close to 01:03:748 (63748|0,63748|1) - , you should move it to another column , like column 4
you have always had 1 horizontal space between the 2 timing as seen here: 00:59:867 (59867|2,59972|4,59972|5) - 00:58:189 (58189|4,58294|2,58294|1) -

7K Hard
00:21:790 (21790|0,21790|2,21790|1) - don't put a 3 chords together like this, spread them out a bit
suggestion:


00:28:084 (28084|6,28504|4,28504|5,28504|3) - you should remove 1 note here and re arrange the pattern because this 00:28:609 (28609|2) - is hard to play
and I don't understand why is there 4 at this time when other is only 3

suggestion:


00:49:483 (49483|0) - The slow motion right before this note, your SV makes the quiet part seems way too long, I think you should slowly accelerate more as you approach this note.
your SV starts at 00:48:748 at 0.25 speed and becomes 0.80 at 00:49:483

Suggestion:
I am not expert on SV, but I think it would be better if you change the 0.25 to 0.45 speed

The 7K maximum Genestella is too hard for me, can't testplay it
stryver12
For Contract Signing
I have a bad feeling modding this really.... since it's already well made....

Focus more on 7K if possible
Column notation: 1-7

7Easy
00:58:713 (58713|6,58818|3,59133|3,59343|0,59448|3) - https://puu.sh/qUVxw/dfc25ae981.PNG (for column balancing :p, might be too hard however)
01:00:811 (60811|3,61651|3) - Uhh... I suggest not putting these at the spacebar, let each hand focus only on one job if you know what I mean (assuming left spacebar player...)
01:14:972 (74972|3) - hmmm... move to 5th column (better comfortability for beginners imo)
01:15:916 (75916|1,76021|3,76336|6,76755|4) - http://puu.sh/qZByU/05108857e6.jpg (for PR)
01:21:476 (81476|2) - the only 1/2 jack here... maybe you want to move it, but since the song has action oriented feel.... up to you then

7Normal
00:19:692 (19692|0,19692|3,19902|0,19902|3) - hmm... spread it out? (1st & 7th column would be fine)
00:41:930 - add a note (should be fine imo)

7Hard
Somewhat nazi symmetrism mod incoming.... (Because this diff contains lots of nice symmetric patterning here...)
00:08:783 (8783|6) - Shift 1 column to the left
00:17:699 (17699|4) - Shift 1 column to the right
00:20:532 (20532|3) - Shift 1 column to the left

01:00:287 - Missing note?
01:21:790 (81790|6,81790|5,81895|3,82000|0,82000|1) - was planning to propose this (for patterning style consistency at current measure) - http://puu.sh/r0hwU/c305eaba9d.png but...

7Insane
01:15:916 (75916|4,75916|5,76021|3,76021|0) - ctrl-H ? (imo it looks better)
01:22:630 - add a note here should be fine imo...

7Asterisk (Maximum Genestella)
other than 00:42:245 (42245|1,42245|2) - ghost note? (not quite sure, since the guitar sound feels there but it sounds like echoes of the guitar from 00:42:140 - )
and 01:23:678 (83678|1,83678|0,83678|2) - move the LN to the first column
the rest is fine...
Adiopulse
Adiopulse's #requests Mod


all diffs 4K
1,2,3,4
4k Easy---------------------------------------------------------
add:
00:49:063 add ln col 2

change:
00:00:497 thats where 00:00:811 (811|3) should start

00:45:602 (45602|2,45916|1,46231|0) what are these mapped too?

00:47:595 (47595|3) ln ends here 00:48:224

4k Normal---------------------------------------------------------
add:
00:01:651 doubles to piano sounds
01:09:413 note for vocal

change:
00:00:497 ln starts here

del:
00:34:797 (34797|3) i dont see it mapped to a sound really

4k Hard---------------------------------------------------------
add:
00:01:651 doubles to piano sounds

change:
u know what 00:00:602 ,00:00:811 (811|2)
01:04:692 (64692|3,64692|2,65007|2,65007|3,65532|3,65532|2,65846|3,65846|2,66161|2,66161|3) u gatta do some varierty man, this is pretty boring
01:08:049 (68049|0,68049|1,68364|1,68364|0,68678|1,68678|0,69203|0,69203|1,69518|1,69518|0) yawn
try going for like doubles in col 1,3 2,4 ect

4k Insane:---------------------------------------------------------
add:
00:07:944 note col 2
00:49:063 ln for vocal

00:49:063 -
change:
u know 00:00:602
00:08:364 hella repetative patterning man
00:50:322 AHHHHHHHHHHHHHHH

why are these here? 00:42:140 (42140|0,42140|1,42560|0,42560|1,42979|2,42979|1,43399|1,43399|0) but not 00:45:287 -

4k Max---------------------------------------------------------
change:
u know 00:00:602 -
Topic Starter
arcwinolivirus
No reply OR blue reply means = APPLIED
green reply means = Not applied with reasoning.


ArcherLove wrote:

in behalf of protastic101

I will give you my rust mod wheee
if I can even see errors ;_; owo)b

asdadgnjan
key=1~7 1~4

4k easy

00:12:455 (12455|0) - move to 2?
00:14:133 (14133|3) - move to 3?

7K Easy

01:21:476 (81476|2) - move to 4?

also I have problem with 00:22:420 (22420|2,22734|4,23049|6) - something like this, why not http://puu.sh/qVGfF/59f37a7959.jpg? the reason is that the guitar long sound of strum is only 1/2 long, if listened at 50% you'll hear it has no sound gap every guitar strums.

00:24:098 (24098|4,24413|2,24727|0) - 00:25:776 (25776|2,26091|4,26406|6) - 00:29:133 (29133|0,29448|3,29762|6) -

00:30:811 (30811|6,31126|3,31441|0) - 00:32:490 (32490|0,32804|6,33119|3) - etc ;w; it's so hard to acc ;~;

if not helped no kds please, let prot mod this later ;w; really helped, thanks!

dudehacker wrote:

From your modding Q

Hitsound
Your hitsound is pretty good, but I think you missed a cymbal part starting at 00:42:560
I have made a hitsound difficulty by copying all your hitsounds from 7K Maximum Genestella difficulty, then added my suggestion on it.
The part I added is :
Cymbal:
00:42:560 (42560|3,42979|3,43399|3,43818|3,44238|3,44657|3,45077|3,45497|3,45916|3,46336|3,46755|3,47175|3,47595|3) - added cymbol sound here at red lines. listen to the music without hitsound and you can hear it.
00:49:483 (49483|2,49535|2,49588|2,49640|2,49692|2,49745|2,49797|2,49850|2,49902|6,49955|6,50007|6,50060|6,50112|6,50164|6,50217|6,50269|6,50322|6) - I made 2 new hitsound from your soft-hitwhistle and made it Left and Right channel only, to fit the actual instrument.

01:21:790 (81790|4) - I added a clap here.
Last note drum:
01:23:888 (83888|6,83888|0) - moved your finish here, and added a drum hit
It is kinda wierd that your song would end on a blue line, I suggest you add notes here for all difficulties. I apologize if I am wrong about this, I sorta have bad hearing.

Download: http://puu.sh/qWUV1/e736be5000.zip
Use a hitsound copy program to apply it to your other difficulties.
If you aren't familiar with this , I can copy the hitsound to your other difficulties.

Thank you very much for the hitsounds! Very much appreciated, Sir! :)

Track
1|2|3|4|5|6|7

7K Easy
00:24:413 (24413|2) - This is 1 tick early i think, should be on the red line at 00:24:518 because the beat is here. And vocal starts on the white line before at 00:24:308 following the guitar's strum here.

00:38:154 (38154|3) - Dont follow vocal here please, you have been following instrument the whole section here 00:35:217 (35217|6,35532|5,35846|4,36161|3,36476|2,36685|4,36895|0,37210|1,37525|2,37734|5,37944|1,38154|3,38574|6) -
Make it as 2 notes , 00:38:154 on track 4 and 00:38:364 on track 5 I think I'll keep the LN, sure it follows the vocal but it is along the other instrument. The LN is just for the emphasis of the long sound vocal which is really easy to execute and quite satisfying for the Easy-level players.

I honestly think this easy difficulty is one of the hardest "easy" I seen for 7K, you ,might scare newbies away from touching 7K. Personally, I don't think a linear difficulty progression across difficulty is good, because the easy difficulty is what people use to learn the game, you should let it boost their confidence instead of making them feel depressed. I am saying this because I had failed many times to make my std friends get into 7K.

Pattern 1
00:21:790 (21790|6,22000|5,22210|4,22420|2,22734|4,23049|6) -
I think it would be easier for beginners to follow drum beats instead of this sound 00:21:790 (21790|6,22000|5,22210|4) - this is too quiet.
00:22:420 (22420|2,22734|4,23049|6) - Beginners are not good with LN at all, I don't think you should put so many vertically close to each other.

Suggestion

I think it is better to make 1 LN followed by 4 notes
Idk what position it would be good just randomly placed them.

Apply this from 00:21:790 to 00:33:119

00:33:958 (33958|2,34797|4) - I would remove this 2 notes, it is very hard for beginner to hit a note while holding LN.

Applied some parts in Suggestion #1 and pretty much comfortable to play now

Pattern 2
00:35:217 (35217|6,35532|5,35846|4,36161|3,36476|2,36685|4,36895|0,37210|1,37525|2,37734|5,37944|1,38154|3,38364|4,38574|6,38888|0,39203|4,39518|2,39832|3,40042|4,40252|1,40567|5,40881|3,41091|0,41301|4,41511|1,41720|5) -

You should follow 1 instrument consistently for easy

Suggestion
I would do something like this
00:35:217 (35217|6,35532|5,35846|4,36161|3,36476|2,36685|4,36895|0,37210|1,37525|2,37839|3,38154|4,38364|2,38574|6,38888|5,39203|4,39518|3,39832|2,40042|4,40252|0,40567|1,40881|2,41196|3,41511|4,41720|2) - I think I'll be keeping this as I have no problem with its comfortability and note placements. Following 1 instruments are applied on Normal I believe.



Pattern 3
00:41:930 (41930|0,42140|3,42350|6,42560|1,42769|2,42979|5,43189|4,43609|0,43818|3,44028|1,44238|4,44448|2,44657|5,44867|3,45287|6,45602|2,45916|5,46231|1,46546|5,46755|3,46965|0,47175|2,47385|4,47595|6) -
This section is sorta calm, right before the kiai mode filled with fast drum. having lots of slow LN would be fitting for music and as well as give player a breathing room before the hard part comes. hmm.. I do not find the guitar strums to be consistent with mini LNs. Though if I will add LN, it will be on the parts where the vocal has 1/2 long sound. But yeah, I think I'll keep it short single notes.

Suggestion


01:00:287 (60287|4,60392|0,60811|3,61126|6,61231|2,61651|3,62070|4,62490|0,62699|2) -
This feels weird, idk how to fix it. At least don't put make player hit another column while holding a LN please Fixed, no more note with LNs. Though holding while hitting 1/1 is no problem imo. Even my gf which actually an Easy-level player (actually she does not actually a player in osu lol) can hit it without problem. So I believe it is not forbidden to add a note or 1/1 note with a very long LN.

01:13:818 (73818|0,74028|3) - same don't put a note while there is a LN, remove 01:14:028 (74028|3) -

7K Normal
As mentioned before in 7K easy, I still don't like the white and red line pattern for the following section:
00:41:930 to 00:48:644

Suggetsion: Put double LN

double LN is quite overkill for Normal imo. I'll keep it single note as I see no problem with it owo


01:03:853 (63853|2) - this note is too close to 01:03:748 (63748|0,63748|1) - , you should move it to another column , like column 4
you have always had 1 horizontal space between the 2 timing as seen here: 00:59:867 (59867|2,59972|4,59972|5) - 00:58:189 (58189|4,58294|2,58294|1) -

7K Hard
00:21:790 (21790|0,21790|2,21790|1) - don't put a 3 chords together like this, spread them out a bit
suggestion:
applied on a different approach

00:28:084 (28084|6,28504|4,28504|5,28504|3) - you should remove 1 note here and re arrange the pattern because this 00:28:609 (28609|2) - is hard to play
and I don't understand why is there 4 at this time when other is only 3 keeping. This is actually not that hard to execute as it is not stressing both hands. And it is 3 = 3 keypresses which is also the same as before. Do not count the end of a long note as a note as it is a 'release' and not a 'press' that initiate a note representing an instrument.

suggestion:


00:49:483 (49483|0) - The slow motion right before this note, your SV makes the quiet part seems way too long, I think you should slowly accelerate more as you approach this note.
your SV starts at 00:48:748 at 0.25 speed and becomes 0.80 at 00:49:483 the reason here is hear is that: 0.25 is the 'pull string effect' while 0.8 is the start of that 1/8th sound that will be noted for the harder difficulty. Applying 0.45 will give an headache to the player as it is really hard to play 0.5 below speeds with timing.
Suggestion:
I am not expert on SV, but I think it would be better if you change the 0.25 to 0.45 speed

The 7K maximum Genestella is too hard for me, can't testplay it still thanks!


stryver12 wrote:

For Contract Signing
I have a bad feeling modding this really.... since it's already well made....

Focus more on 7K if possible
Column notation: 1-7

7Easy
00:58:713 (58713|6,58818|3,59133|3,59343|0,59448|3) - https://puu.sh/qUVxw/dfc25ae981.PNG (for column balancing :p, might be too hard however)
01:00:811 (60811|3,61651|3) - Uhh... I suggest not putting these at the spacebar, let each hand focus only on one job if you know what I mean (assuming left spacebar player...)
01:14:972 (74972|3) - hmmm... move to 5th column (better comfortability for beginners imo)
01:15:916 (75916|1,76021|3,76336|6,76755|4) - http://puu.sh/qZByU/05108857e6.jpg (for PR)
01:21:476 (81476|2) - the only 1/2 jack here... maybe you want to move it, but since the song has action oriented feel.... up to you then

7Normal
00:19:692 (19692|0,19692|3,19902|0,19902|3) - hmm... spread it out? (1st & 7th column would be fine) keeping as they are the same sounds
00:41:930 - add a note (should be fine imo)

7Hard
Somewhat nazi symmetrism mod incoming.... (Because this diff contains lots of nice symmetric patterning here...)
00:08:783 (8783|6) - Shift 1 column to the left
00:17:699 (17699|4) - Shift 1 column to the right
00:20:532 (20532|3) - Shift 1 column to the left

01:00:287 - Missing note?
01:21:790 (81790|6,81790|5,81895|3,82000|0,82000|1) - was planning to propose this (for patterning style consistency at current measure) - http://puu.sh/r0hwU/c305eaba9d.png but... rearranged in a different approach

7Insane
01:15:916 (75916|4,75916|5,76021|3,76021|0) - ctrl-H ? (imo it looks better) nicee
01:22:630 - add a note here should be fine imo... decided to keep it doubles

7Asterisk (Maximum Genestella)
other than 00:42:245 (42245|1,42245|2) - ghost note? (not quite sure, since the guitar sound feels there but it sounds like echoes of the guitar from 00:42:140 - ) quite audible so I decided to add note there
and 01:23:678 (83678|1,83678|0,83678|2) - move the LN to the first column nice one~!
the rest is fine...

Adiopulse wrote:

Adiopulse's #requests Mod


all diffs 4K
1,2,3,4
4k Easy---------------------------------------------------------
add:
00:49:063 add ln col 2 avoiding vocal mapping without any instrument along it

change:
00:00:497 thats where 00:00:811 (811|3) should start white line is where the sound is being very audible

00:45:602 (45602|2,45916|1,46231|0) what are these mapped too? it is the chime-like sound at the background, I can hear it clearly

00:47:595 (47595|3) ln ends here 00:48:224 The LN is for that long sound phase of guitar and raising sound which fits as the sound stops there.

4k Normal---------------------------------------------------------
add:
00:01:651 doubles to piano sounds
01:09:413 note for vocal I'll leave it empty

change:
00:00:497 ln starts here stated as previous

del:
00:34:797 (34797|3) i dont see it mapped to a sound really its for that distorted-like sound

4k Hard---------------------------------------------------------
add:
00:01:651 doubles to piano sounds

change:
u know what 00:00:602 ,00:00:811 (811|2)
01:04:692 (64692|3,64692|2,65007|2,65007|3,65532|3,65532|2,65846|3,65846|2,66161|2,66161|3) u gatta do some varierty man, this is pretty boring you're the first one to say that lol as most other says its awesome. anyway, this is for the drum feeling for left and right hand. Sure let say its quite repetitive but I find it really fun to play. Though I agree that it is boring for players who are way beyond in this level.

01:08:049 (68049|0,68049|1,68364|1,68364|0,68678|1,68678|0,69203|0,69203|1,69518|1,69518|0) yawn
try going for like doubles in col 1,3 2,4 ect yawn... my style 8-)

4k Insane:---------------------------------------------------------
add:
00:07:944 note col 2 keeping it single
00:49:063 ln for vocal stated as previous

00:49:063 -
change:
u know 00:00:602 stated as previous
00:08:364 hella repetative patterning man No problems with being repetitive if it is fun and very comfy and deal accordingly with the instruments. Most of my test players find this difficulty the best one as it have the balance and drum feeling. Players who find it boring can just play shitmaps or spam dumps :D
00:50:322 AHHHHHHHHHHHHHHH :lol:

why are these here? 00:42:140 (42140|0,42140|1,42560|0,42560|1,42979|2,42979|1,43399|1,43399|0) but not 00:45:287 - the guitars are emphasized on the first part + hihat which results doubles. The 2nd part emphasizes the hihat and the guitar sounds became quite inaudible.

4k Max---------------------------------------------------------
change:
u know 00:00:602 - stated as previous

better watch your usage of words and try to explain further. Just an advice if you are ever going to apply for BN :lol:
though still thanks since some of those suggestions helped me to notice some minor mistakes o/

Thank you so much for those mods, guys! Much appreciated :oops:
13th, 14th, 15th and 16th mod applied and... UPDATED!

KcHecKa
THIS SONG IS SO FUCKING LIT BOI
Topic Starter
arcwinolivirus

KcHecKa wrote:

THIS SONG IS SO FUCKING LIT BOI
Thank you so much for the support~! :)

Still waiting patiently for the BNs :oops:
Protastic101

arcwinolivirus wrote:

Still waiting patiently for the BNs :oops:
Hi

*boop*

General

  1. Ok, that soft-hitnormal is pretty much impossible to hear with the music/effect at 80/100. Please replace it with something more audible like this http://puu.sh/sm4VV.wav
  2. The 1/4 use in the Easies makes me kind of nervous since I don't really approve of using 1/4 in Easy, but the tempo is also pretty slow, so idk Discussed this with you and agreed to nerf the 1/4 usage ever so slightly.
  3. Just curious, what's the meaning of the last diff names (Maximum Genestella)?

Diffs


[4K Easy]00:42:140 (42140|3,42560|1,42979|2,43399|0,43818|3,44238|1,44657|2,45077|0) - I'd rather you begin the minijacks here rather than at 00:45:497 - cause the style of music doesn't really change so there's nothing to really warrant a change in pattern imo.
00:49:902 (49902|2) - I'd consider moving this to 3 instead since the hitsound is focused on the right speaker.
01:00:392 (60392|0,61231|1,62070|2) - These 3 LNs feel a little bland imo. Maybe try to end them where the snare hits at like 01:00:811 - 01:01:650 - 01:02:490 - , so it'd look like this https://osu.ppy.sh/ss/6607798
01:03:748 - I'd also just recommend a double here since it's the start of a new phrase, and also crash.
01:15:706 (75706|2,76021|1,76336|3) - Since this is the easy, I really would consider connecting these LNs together as the short space between them will probably catch a lot of players off guard.

[7K Easy]00:42:140 (42140|5,42560|1,42979|5,43399|1,43818|4,44238|2,44657|5,45077|3) - Same stuff I mentioned in 4K easy about stacking these.
00:49:483 (49483|3,49902|0) - I think it'd make more sense to players if you moved the first LN onto column 1, and the second LN into 7 (make sure to move the short note) since the hitsound goes left -> right.
01:00:392 (60392|0,61231|3,62070|6) - Same thing I mentioned about the LNs in 4k easy. it's better to make them 1/1 and use a short note at the end for the snare imo.
01:12:874 (72874|1,73084|3) - Shift this once to the right so that it's a mirror of 01:12:140 (72140|6,72560|4) -
01:13:399 (73399|4,73609|2) - if the above is accepted, then I'd make this [6][2] so it'd look like this https://osu.ppy.sh/ss/6609649

[4K Normal]00:45:287 - Doesn't really make sense to decrease the note density here when this is the big build up into the kiai. Therefore, I'd suggest adding notes on the white ticks like 00:45:706 - 00:46:126 - so that the chart actually remains about the same in intensity.
01:02:909 (62909|1,63224|2,63539|3) - Connecting these would be a bit easier to time and hit imo, since players of this level might not be expecting a 1/4 pause between each.
01:06:895 (66895|3,67000|0) - Since there's only 1/2 pause between the 1/4 minibursts here, I'd suggest making this notes [1][2] instead so that it's easier to read imo like this https://osu.ppy.sh/ss/6612392
01:09:623 (69623|2,69937|1,70252|0) - Again, connected LNs would probably be better imo, but I think that the 1/4 roll at 01:10:042 - would be more important to follow, so it'd look like this https://osu.ppy.sh/ss/6612400
01:22:350 (82350|1,82490|2,82630|0,82630|3,82769|2,82909|1) - Since this is a normal, I'd really suggest just making this all single notes as that double at 01:22:630 (82630|0,82630|3) - is more of a hard kind of pattern which might trip up a few players.

[7K Normal]00:19:378 (19378|5,19483|1,19588|4) - Imo, a roll would be cool too, and (at least for me) easier to hit. https://osu.ppy.sh/ss/6612415
00:26:825 (26825|1,27035|3,27245|5) - I can't understand the point of these LNs. Are they for the vocal? If they are, try to make it consistent with the 4K normal as you only use single notes there http://puu.sh/soaDT.jpg
01:22:350 (82350|5,82490|2,82630|5,82630|6,82769|1,82909|4) - Similar to what I mentioned in the 4K Normal, having these all as singles would be recommended for readability, cause you have to think about the target audience this diff is aimed towards. Maybe try a more straightforward roll like this? https://osu.ppy.sh/ss/6612428

[4K Hard]00:49:483 (49483|2,49902|1,50322|2) - Flip this so that the first LN is on the left and the second LN is on the right. I kind of wish you'd do that for all diffs since it's such an important lead into the kiai, that the repetition of those note placements adds to emphasize that.
01:16:336 (76336|1,76441|2,76546|3,76650|0,76860|1,76965|3,76965|2) - For all these notes, I think it's important that you also follow the synth too, like you did with 01:15:706 (75706|3,76021|3) - as that's probably what the player is expecting. So maybe something like this https://osu.ppy.sh/ss/6612456 I did remove a double from 01:16:965 - since I thought it felt a bit uncomfortable there, but idk
01:22:350 (82350|3,82490|1,82769|0,82909|2) - Kind of had a cool but stupid thought with these notes: why not try jacking them instead to show that they're a 1/3 as opposed to 1/4. I was thinking like this or something https://osu.ppy.sh/ss/6612466

[7K Hard]00:04:588 (4588|5,4588|2,4797|4,4797|1,5007|3,5007|0) - Seems pretty inconsistent for this to be the only place in the intro that uses double notes. Make them single instead?
00:21:056 (21056|4,21056|3,21161|1,21161|2,21266|6,21266|5,21371|1,21371|0,21581|5,21581|6) - I think it's fine if these notes were made into single notes since they only represent the tom drums which isn't as important as the kicks or snares. Also, you mapped them as singles at 01:02:909 -
00:23:049 (23049|0) - I can't understand why there's an LN here tbh. There isn't one in the 4K Hard, but that may be due to less columns. But yeah, LNs feel unnecessary since the bass guitar (which is what I assume it's for) blends into the background way too much.
00:27:664 - Why not add an LN here and end at 00:28:084 - for that guitar screech kind of sound?
00:54:727 (54727|2,54832|3) - Control J? A roll would look nice with 00:54:623 (54623|4,54937|1) - imo
01:13:818 (73818|4) - I'd consider moving this to 1 to avoid a 1/2 minijack with 01:13:609 (73609|4) -
01:10:462 (70462|0,72140|6) - Also am not understanding why there are LNs here when there aren't LNs anywhere else in this section for that bass guitar.

[4K Insane]00:49:483 (49483|4,49483|6,49902|2,49902|0) - Not sure how difficult this would be, but could you flip it so the first two LNs are on the left side cause left hitsound and vice versa? inb4 shot
01:22:210 (82210|3,82210|2,82350|3,82350|1,82490|2,82490|0) - and 01:22:630 (82630|0,82630|1,82769|2,82769|3,82909|3,82909|1) - Similar to how I mentioned using jacks in Hard, I'd also consider using a 1/3 jack like this https://osu.ppy.sh/ss/6612570 as it's easier to read.

[7K Insane]ok

[4K Maximum Genestella]00:40:881 (40881|3,40986|0,41196|3,41406|2) - I think it'd be better to make these short notes since they're pretty difficult to notice right away until 00:41:511 -
00:45:602 (45602|1,46021|3,46441|1,46860|1,47280|2) - These notes sound like ghost notes to me. You could try to justify it with the synth or guitar, but the guitar blends into one long sound for me, and the synth is so difficult to hear, it's not really worth mapping imo. I'd map this kind of the way you did 4K insane.
01:03:119 (63119|2,63119|1,63224|0,63224|3,63329|1,63329|2) - Since these are toms, I think they're better as single notes since doubles feel too emphasized for them.
01:22:210 (82210|3,82350|2,82490|1,82630|0,82769|1,82909|2) - The LNs are definitely not 1/3, and while I understand why you made them that way, they're still snapped incorrectly. Make them short notes or use a poly rhythm here.

[7K Maximum Ganestella]00:31:650 (31650|4,31650|1,31755|5,31755|2) - These notes are quieter than the kicks which you mapped using doubles, O i'd highly recommend reducing these to singles and arranging the pattern to look kind of like this https://osu.ppy.sh/ss/6612687
01:22:210 (82210|6,82350|5,82490|4,82630|0,82769|1,82909|2) - Same thing I mentioned in 4K about the LNs being snapped incorrectly.
01:17:175 (77175|3,78853|6,80532|0,82210|3) - One last thing I wanna mention are the measure long LNs. I get that they're for the guitar, but they've also been playing during the first kiai and other parts similar to that, but wasn't mapped. The fact that these LNs constrict you to 6 lanes means the note density is much higher and crowds the columns more, leading to more ministacks like 01:18:224 (78224|5,78434|5,78644|5) - or 01:17:909 (77909|1,78119|1,78329|1) - for example. Idk, I just think it'd be best to remove the measure long LNs.
Awaiting your response
Topic Starter
arcwinolivirus

Protastic101 wrote:

arcwinolivirus wrote:

Still waiting patiently for the BNs :oops:
Hi

*boop*

General

  1. Ok, that soft-hitnormal is pretty much impossible to hear with the music/effect at 80/100. Please replace it with something more audible like this http://puu.sh/sm4VV.wav I am using the same hitsound as https://osu.ppy.sh/s/302693 and it is pretty much acceptable. The only thing is not acceptable is 0% volume as it says in the ranking criteria "Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable."
  2. The 1/4 use in the Easies makes me kind of nervous since I don't really approve of using 1/4 in Easy, but the tempo is also pretty slow, so idk Discussed this with you and agreed to nerf the 1/4 usage ever so slightly. yap o/
  3. Just curious, what's the meaning of the last diff names (Maximum Genestella)? genestella is a special power terminology in the anime.

Diffs


[4K Easy]
00:42:140 (42140|3,42560|1,42979|2,43399|0,43818|3,44238|1,44657|2,45077|0) - I'd rather you begin the minijacks here rather than at 00:45:497 - cause the style of music doesn't really change so there's nothing to really warrant a change in pattern imo. ok!

00:49:902 (49902|2) - I'd consider moving this to 3 instead since the hitsound is focused on the right speaker. ok!

01:00:392 (60392|0,61231|1,62070|2) - These 3 LNs feel a little bland imo. Maybe try to end them where the snare hits at like 01:00:811 - 01:01:650 -
01:02:490 - , so it'd look like this https://osu.ppy.sh/ss/6607798 ok!

01:03:748 - I'd also just recommend a double here since it's the start of a new phrase, and also crash. I decided not to add any doubles in my Easy difficulty.

01:15:706 (75706|2,76021|1,76336|3) - Since this is the easy, I really would consider connecting these LNs together as the short space between them will probably catch a lot of players off guard. keeping as its the right length of those long guitar sound. Connecting them are quite awkward with the sound.

[7K Easy]
00:42:140 (42140|5,42560|1,42979|5,43399|1,43818|4,44238|2,44657|5,45077|3) - Same stuff I mentioned in 4K easy about stacking these. ok!

00:49:483 (49483|3,49902|0) - I think it'd make more sense to players if you moved the first LN onto column 1, and the second LN into 7 (make sure to move the short note) since the hitsound goes left -> right. ok!

01:00:392 (60392|0,61231|3,62070|6) - Same thing I mentioned about the LNs in 4k easy. it's better to make them 1/1 and use a short note at the end for the snare imo. ok!

01:12:874 (72874|1,73084|3) - Shift this once to the right so that it's a mirror of 01:12:140 (72140|6,72560|4) - rearranged on a different pattern instead.

01:13:399 (73399|4,73609|2) - if the above is accepted, then I'd make this [6][2] so it'd look like this https://osu.ppy.sh/ss/6609649 ^

[4K Normal]
00:45:287 - Doesn't really make sense to decrease the note density here when this is the big build up into the kiai. Therefore, I'd suggest adding notes on the white ticks like 00:45:706 - 00:46:126 - so that the chart actually remains about the same in intensity. the notes for white ticks are done in Hard difficulties. Adding notes on white ticks will make the part the same as Hard's

01:02:909 (62909|1,63224|2,63539|3) - Connecting these would be a bit easier to time and hit imo, since players of this level might not be expecting a 1/4 pause between each. same reason as Easy's

01:06:895 (66895|3,67000|0) - Since there's only 1/2 pause between the 1/4 minibursts here, I'd suggest making this notes [1][2] instead so that it's easier to read imo like this https://osu.ppy.sh/ss/6612392 Keeping as it gives more emphasis on the snare triplet sounds. Having right and left hands work like you are on a drum.

01:09:623 (69623|2,69937|1,70252|0) - Again, connected LNs would probably be better imo, but I think that the 1/4 roll at 01:10:042 - would be more important to follow, so it'd look like this https://osu.ppy.sh/ss/6612400 did something similar to the image you suggested.


01:22:350 (82350|1,82490|2,82630|0,82630|3,82769|2,82909|1) - Since this is a normal, I'd really suggest just making this all single notes as that double at 01:22:630 (82630|0,82630|3) - is more of a hard kind of pattern which might trip up a few players. keeping as this is only 1/3, if its 1/4th I would make it single. Also the finishing part of song.

[7K Normal]
00:19:378 (19378|5,19483|1,19588|4) - Imo, a roll would be cool too, and (at least for me) easier to hit. https://osu.ppy.sh/ss/6612415 ok!

00:26:825 (26825|1,27035|3,27245|5) - I can't understand the point of these LNs. Are they for the vocal? If they are, try to make it consistent with the 4K normal as you only use single notes there http://puu.sh/soaDT.jpg keeping as to be quite different for the 4K. Variation.

01:22:350 (82350|5,82490|2,82630|5,82630|6,82769|1,82909|4) - Similar to what I mentioned in the 4K Normal, having these all as singles would be recommended for readability, cause you have to think about the target audience this diff is aimed towards. Maybe try a more straightforward roll like this? https://osu.ppy.sh/ss/6612428 keeping, same reason as previous. Also doubles gives more emphasis to the snares.

[4K Hard]
00:49:483 (49483|2,49902|1,50322|2) - Flip this so that the first LN is on the left and the second LN is on the right. I kind of wish you'd do that for all diffs since it's such an important lead into the kiai, that the repetition of those note placements adds to emphasize that. ok! actually done with all diffs

01:16:336 (76336|1,76441|2,76546|3,76650|0,76860|1,76965|3,76965|2) - For all these notes, I think it's important that you also follow the synth too, like you did with 01:15:706 (75706|3,76021|3) - as that's probably what the player is expecting. So maybe something like this https://osu.ppy.sh/ss/6612456 I did remove a double from 01:16:965 - since I thought it felt a bit uncomfortable there, but idk keeping as the long sounds you selected are actually guitar long sounds. I decided not to add long note for the synth at this part as it seems percussion is more consistent here which flows very well in the current pattern.

01:22:350 (82350|3,82490|1,82769|0,82909|2) - Kind of had a cool but stupid thought with these notes: why not try jacking them instead to show that they're a 1/3 as opposed to 1/4. I was thinking like this or something https://osu.ppy.sh/ss/6612466 keeping. Not really a fan of jacks ;;(though I like jacks, wait what)

[7K Hard]
00:04:588 (4588|5,4588|2,4797|4,4797|1,5007|3,5007|0) - Seems pretty inconsistent for this to be the only place in the intro that uses double notes. Make them single instead? keeping, guitar emphasis + it is along with the synth-like bg melody.

00:21:056 (21056|4,21056|3,21161|1,21161|2,21266|6,21266|5,21371|1,21371|0,21581|5,21581|6) - I think it's fine if these notes were made into single notes since they only represent the tom drums which isn't as important as the kicks or snares. Also, you mapped them as singles at 01:02:909 - the reason why they are doubles is that, the toms are along with the synthesizer. This gives power/emphasis for those kind of sounds. The notes you selected are not along with the continuous synth sounds.

00:23:049 (23049|0) - I can't understand why there's an LN here tbh. There isn't one in the 4K Hard, but that may be due to less columns. But yeah, LNs feel unnecessary since the bass guitar (which is what I assume it's for) blends into the background way too much. Its the high pitch guitar sounds. I can hear it clearly. I could even have add long note at 00:23:469 - and 00:25:147 - because its the same 1/1 long guitar sound but decided not to.

00:27:664 - Why not add an LN here and end at 00:28:084 - for that guitar screech kind of sound? ok!

00:54:727 (54727|2,54832|3) - Control J? A roll would look nice with 00:54:623 (54623|4,54937|1) - imo ok!

01:13:818 (73818|4) - I'd consider moving this to 1 to avoid a 1/2 minijack with 01:13:609 (73609|4) - moved to 6 instead

01:10:462 (70462|0,72140|6) - Also am not understanding why there are LNs here when there aren't LNs anywhere else in this section for that bass guitar. it is to emphasize the sudden power of the bass guitar.

[4K Insane]
00:49:483 (49483|4,49483|6,49902|2,49902|0) - Not sure how difficult this would be, but could you flip it so the first two LNs are on the left side cause left hitsound and vice versa? inb4 shot ok!

01:22:210 (82210|3,82210|2,82350|3,82350|1,82490|2,82490|0) - and 01:22:630 (82630|0,82630|1,82769|2,82769|3,82909|3,82909|1) - Similar to how I mentioned using jacks in Hard, I'd also consider using a 1/3 jack like this https://osu.ppy.sh/ss/6612570 as it's easier to read. keeping same reason as before and the change of patterns fits along with the bass' pitch (which is changing)

[7K Insane]ok thanks!

[4K Maximum Genestella]
00:40:881 (40881|3,40986|0,41196|3,41406|2) - I think it'd be better to make these short notes since they're pretty difficult to notice right away until 00:41:511 - keeping, they are pretty much the same sound and I feel its quite awkward if they are on different kind of notes.

00:45:602 (45602|1,46021|3,46441|1,46860|1,47280|2) - These notes sound like ghost notes to me. You could try to justify it with the synth or guitar, but the guitar blends into one long sound for me, and the synth is so difficult to hear, it's not really worth mapping imo. I'd map this kind of the way you did 4K insane. removed some of the 1/4th, some 1/4ths are actually clear on sounds like 00:45:602 - , 00:46:860 - , 00:47:280 - listen at 25% playback rate.

01:03:119 (63119|2,63119|1,63224|0,63224|3,63329|1,63329|2) - Since these are toms, I think they're better as single notes since doubles feel too emphasized for them. keeping as it just feels right to me. I would actually do a jumptrill on that but decided not to since I want to emphasize for the synth as well (that's why 01:03:224 - is double)

01:22:210 (82210|3,82350|2,82490|1,82630|0,82769|1,82909|2) - The LNs are definitely not 1/3, and while I understand why you made them that way, they're still snapped incorrectly. Make them short notes or use a poly rhythm here. keeping as the bass guitar sounds are actually long sound if listened carefully, and here it fits along with the intense of that synth as well.

[7K Maximum Ganestella]
00:31:650 (31650|4,31650|1,31755|5,31755|2) - These notes are quieter than the kicks which you mapped using doubles, O i'd highly recommend reducing these to singles and arranging the pattern to look kind of like this https://osu.ppy.sh/ss/6612687 keeping. These are more like low-toms, the first two are high toms and I made the toms' sound = doubles.

01:22:210 (82210|6,82350|5,82490|4,82630|0,82769|1,82909|2) - Same thing I mentioned in 4K about the LNs being snapped incorrectly. same reason, bass long sound

01:17:175 (77175|3,78853|6,80532|0,82210|3) - One last thing I wanna mention are the measure long LNs. I get that they're for the guitar, but they've also been playing during the first kiai and other parts similar to that, but wasn't mapped. The fact that these LNs constrict you to 6 lanes means the note density is much higher and crowds the columns more, leading to more ministacks like 01:18:224 (78224|5,78434|5,78644|5) - or 01:17:909 (77909|1,78119|1,78329|1) - for example. Idk, I just think it'd be best to remove the measure long LNs. Keeping. Yes they are for the guitar and yes I didn't added them for the 1st kiai. The reason is that I want to emphasize them at the ending part, making part harder and for variation compared to the first kiai. I call this bridge-difficulty where a map gets hard as it goes until the end. Many o2jam charts did this and some ranked beatmaps as well like https://osu.ppy.sh/s/96178 and https://osu.ppy.sh/s/147745
Awaiting your response pm'd you >w<)b
Protastic101
recheck wee

Hitsounds


[7K Easy]00:32:909 (32909|4) - Need whistle

[7K Normal]00:45:706 (45706|5) - Remove Cymbal light
00:50:322 (50322|0) - Replace with normal hitwhistle

[4K Hard]00:50:322 (50322|2) - Replace with normal hitwhistle (current one you're using is the panned right ver)

[7K Hard]00:50:322 (50322|6) - same as the last diffs, just make this the normal hitwhistle

[4K Insane]00:50:322 (50322|0) - Same as the other diffs

[7K Insane]00:50:322 (50322|4) - fam y

[4K Maximum Genestella]00:50:322 (50322|0) - ._.

[7K Maximum Genestella]00:50:322 (50322|4) - I ded
Ok, fix those HS and then I'll bubble
Topic Starter
arcwinolivirus

Protastic101 wrote:

recheck wee

Hitsounds


[7K Easy]00:32:909 (32909|4) - Need whistle

[7K Normal]00:45:706 (45706|5) - Remove Cymbal light
00:50:322 (50322|0) - Replace with normal hitwhistle

[4K Hard]00:50:322 (50322|2) - Replace with normal hitwhistle (current one you're using is the panned right ver)

[7K Hard]00:50:322 (50322|6) - same as the last diffs, just make this the normal hitwhistle

[4K Insane]00:50:322 (50322|0) - Same as the other diffs

[7K Insane]00:50:322 (50322|4) - fam y

[4K Maximum Genestella]00:50:322 (50322|0) - ._.

[7K Maximum Genestella]00:50:322 (50322|4) - I ded
Ok, fix those HS and then I'll bubble
All fixed and double checked all HS on every difficulty :oops:
Ayachi-
dmca incoming
Topic Starter
arcwinolivirus

Ayachi- wrote:

dmca incoming
hopefully not :v but kinda expecting that after rank lol.
Protastic101
Have a bubble then
Topic Starter
arcwinolivirus

Protastic101 wrote:

Have a bubble then
Thank you so much, ETastic, you are the true ET :oops:
Akasha-
Isn't this song is restricted by DMCA?

placeholder anyway
Topic Starter
arcwinolivirus

Kuo Kyoka wrote:

Isn't this song is restricted by DMCA?

placeholder anyway
No. Only the 1st OP is restricted.
[ A v a l o n ]
I'm really really sorry arcwin, i didn't come to your map for long period of time due to my stressful irl qwq
i'll let Kuo Kyoka handle this map for now, since i've so many list to do with my other BN request too
Topic Starter
arcwinolivirus

[ A v a l o n ] wrote:

I'm really really sorry arcwin, i didn't come to your map for long period of time due to my stressful irl qwq
i'll let Kuo Kyoka handle this map for now, since i've so many list to do with my other BN request too
Whoa whoa its fine Sir Avalon, I understand @w@
You've done alot to help me and I very much appreciate your post here in my map. Take it easy and goodluck o/
Kawawa
Hello, Arcwin!
I had a very fun when modding this chart(patterns are too interesting)
I really like those solid map, thought It already nice!

[General]
※ Unnecessary Green Section.

For example :: 4K Easy

00:08:364 It must be used as like "Hitsound Volume, Kind of sample, SV, Kiai Start / End"
but It did not used for anything, seems mistake when bubble check.
so It will be calculated as unnecessary option, check it once again carefully. some difficulties were issues.

[4K Normal]
01:10:042 (70042|0) - It looks expressed a electric guitar or something(drum of bundle),
but I prefer to make it like 7K Normal rhythm. consider it once again.

[4K Insane]
00:56:616 - ~ 00:57:455 - It looks too repeated. feels was bad this part only.
If you can try it various patterns on the main timing section, It will be better to feel than now.
Feedback:: http://puu.sh/v8PuG/40310c8d1d.jpg

[7K Insane]
00:22:105 - 00:23:783 - 00:25:462 - I think It missed a note?
compared with 00:28:818 - 00:30:497 - 00:32:175 -
And you can remove a note here 00:33:329 -
consider them once again, they're all up to you!

[4K Maximum Genestella]
00:34:955 (34955|0) - Maybe It can be calculated as ghost note.
Because 1/8 FX sounds are started from 00:35:007 - obviously.
I recommend you to remove it. 7K too.

[7K Maximum Genestella]
00:34:955 (34955|0) - Same reason with 4K Mapset.

00:48:119 (48119|0) - Remove this one.
Actually your mapset is too solid, I mean consitency with 4K.
so I did not see this note at 4K Maximum diff.
If Is not that your intention, you can remove it or Add it 4K too.

Tell me when you done! :)
Topic Starter
arcwinolivirus

Kawawa wrote:

Hello, Arcwin!
I had a very fun when modding this chart(patterns are too interesting) Thank you!
I really like those solid map, thought It already nice! thanks, this is because of the help of those helpful modders out there :oops:

[General]
※ Unnecessary Green Section.

For example :: 4K Easy

00:08:364 It must be used as like "Hitsound Volume, Kind of sample, SV, Kiai Start / End"
but It did not used for anything, seems mistake when bubble check.
so It will be calculated as unnecessary option, check it once again carefully. some difficulties were issues. deleted all of those unnecessary points in Easy and Normal.

[4K Normal]
01:10:042 (70042|0) - It looks expressed a electric guitar or something(drum of bundle),
but I prefer to make it like 7K Normal rhythm. consider it once again. ok!

[4K Insane]
00:56:616 - ~ 00:57:455 - It looks too repeated. feels was bad this part only.
If you can try it various patterns on the main timing section, It will be better to feel than now.
Feedback:: http://puu.sh/v8PuG/40310c8d1d.jpg ok! applied the suggested screenshot

[7K Insane]
00:22:105 - 00:23:783 - 00:25:462 - I think It missed a note?
compared with 00:28:818 - 00:30:497 - 00:32:175 - ok! added note.
And you can remove a note here 00:33:329 - ok! even at the hardest difficulty its a single note.
consider them once again, they're all up to you!

[4K Maximum Genestella]
00:34:955 (34955|0) - Maybe It can be calculated as ghost note.
Because 1/8 FX sounds are started from 00:35:007 - obviously.
I recommend you to remove it. 7K too. the FX sounds that can be heard started at 00:34:902 - which is quite low volume until it can be heard clearly at 00:35:007 - . I quad triple check this with 25% playback rate and I can still hear the FX at 00:34:955 - (atleast on my headset uwu)

[7K Maximum Genestella]
00:34:955 (34955|0) - Same reason with 4K Mapset.

00:48:119 (48119|0) - Remove this one. ok!
Actually your mapset is too solid, I mean consitency with 4K.
so I did not see this note at 4K Maximum diff.
If Is not that your intention, you can remove it or Add it 4K too. removed it instead o u o)b

Also I removed the "2" on the metadata:Source as based on the recently ranked of the same map: https://osu.ppy.sh/s/440397

Tell me when you done! :) pm'd you for notification, Sir :)
Thank you so much for BN Check, Sir Kawawa! Much appreciated :oops:
17th mod for qualification applied and... UPDATED!
Kawawa
Alright, Congratz!!
Topic Starter
arcwinolivirus

Kawawa wrote:

Alright, Congratz!!
After 4 months of being idle in bubble state and now.. its qualified... Thank you so much Sir Kawawa! :oops:
Garalulu
Finally! congratz arcwin >w<
Cra Dow

arcwinolivirus wrote:

Kuo Kyoka wrote:

Isn't this song is restricted by DMCA?

placeholder anyway
No. Only the 1st OP is restricted.
Oh that is cool only the 1st heh. 8-)
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