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Woody - Star Glider

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_tasty
Hi from mod queue ^^

[cosmos]
00:00:378 (2) - You can put more distance on this to emphasise the beat more.
00:00:550 (3) - This slider breaks the flow awkwardly, move the slider head to some where around 220|308
00:01:064 (5) - Change to circles as the end of a slider is too weak to accentuate the start of a new pattern in the song (red tick). The beat here also doesn't seem to 'drag' as it is just a single drum beat. If you decide to change this, put more distance between (1.5/6 DS seems good enough) to emphasise it more and just to vary up the spacing. Or you can stack the circle on the red tick with the next slider, just another suggestion. I don't really think it's necessary to change this but I really think what I suggested sounds and plays better.
00:02:436 (5) - ^
00:02:436 (5) - This doesn't blanket properly around 4 (if that is what it's intended to do :P). Also, this is too close to 4. As there is really no change in music, keep same spacing as the rest. Like here 00:00:893 (4,5)
00:03:121 (2) - DS not consistent here, seems kind of messy. Just my opinion though, don't really like it :C (Won't mention again for similar problems.)
00:03:636 (4) - ^
00:03:293 (3) - Change to circle then 1/2 slider. I would much prefer follow the vocal here. The vocal allows to give the pattern some variation. (Does that make sense?)
00:03:807 (5) - change these to circles, same reason as way above.
00:06:550 (5) - ^ if you change this, you should align the circle on red tick under the next slider to the start the new pattern.
00:07:921 (5) - ^
00:08:778 (3) - If you decided to change up the one before to follow the vocals you should change this too.
00:10:664 (5) - This is out of place?
——————— All above from before the map was updated 4 days ago————————
03:33:978 (1,2,3,4) - I would rather have the big jump for first then the small one, it fits the song momentum of the song better imo. Same goes with the next pattern 03:34:664 (1,2,3,4) -
03:37:750 (4) - make this same angle as 3
04:50:436 (5) - unstack this
Topic Starter
Strategas

NolanM wrote:

Never say that you suck at something :3
Everyone starts out low, you will get way better at it soon~! :D
Thanks, hopefully I'll get better at it asap c:
Topic Starter
Strategas

ReeChelly wrote:

Hi from mod queue ^^

[cosmos]
00:00:378 (2) - You can put more distance on this to emphasise the beat more.
00:00:550 (3) - This slider breaks the flow awkwardly, move the slider head to some where around 220|308
00:01:064 (5) - Change to circles as the end of a slider is too weak to accentuate the start of a new pattern in the song (red tick). The beat here also doesn't seem to 'drag' as it is just a single drum beat. If you decide to change this, put more distance between (1.5/6 DS seems good enough) to emphasise it more and just to vary up the spacing. Or you can stack the circle on the red tick with the next slider, just another suggestion. I don't really think it's necessary to change this but I really think what I suggested sounds and plays better. Changed all of these sliders to circles
00:02:436 (5) - ^
00:02:436 (5) - This doesn't blanket properly around 4 (if that is what it's intended to do :P). Also, this is too close to 4. As there is really no change in music, keep same spacing as the rest. Like here 00:00:893 (4,5)
00:03:121 (2) - DS not consistent here, seems kind of messy. Just my opinion though, don't really like it :C (Won't mention again for similar problems.)
00:03:636 (4) - ^
00:03:293 (3) - Change to circle then 1/2 slider. I would much prefer follow the vocal here. The vocal allows to give the pattern some variation. (Does that make sense?) yep
00:03:807 (5) - change these to circles, same reason as way above. yep
00:06:550 (5) - ^ if you change this, you should align the circle on red tick under the next slider to the start the new pattern. yep
00:07:921 (5) - ^
00:08:778 (3) - If you decided to change up the one before to follow the vocals you should change this too. yep
00:10:664 (5) - This is out of place? yep
——————— All above from before the map was updated 4 days ago———————— since some of the things above were fixed already, I just noted things I changed.
03:33:978 (1,2,3,4) - I would rather have the big jump for first then the small one, it fits the song momentum of the song better imo. Same goes with the next pattern 03:34:664 (1,2,3,4) - Agreed
03:37:750 (4) - make this same angle as 3 fixed
04:50:436 (5) - unstack this fixed


Thank you very much for this and the hidden IRC mod! 8-)
Aia
Hey, mod here. Most of the things I point out are suggestions, feel free to ignore.

I'm also new to modding please no hate D:


  • General

  1. 04:23:350 - Kiai end here isn't snapped properly.


  • Cosmos

  1. 00:34:836 (4) - Stack?
  2. 00:36:207 (4) - Not stacked properly sorry haha
  3. 01:06:893 (5) - ^
  4. 01:07:578 (3) - Also stack this since you moved ^
  5. 01:17:864 (5) - Not stacked properly sorry again :D
  6. 01:18:550 (2) - And stack this because ^
  7. 01:49:064 (9) - NC?
  8. 02:10:321 (1) - Move this down and to the right just a bit?
  9. 03:05:178 (1) - Not stacked properly ... :D
  10. 03:06:550 (1) - Stack?
  11. 03:07:578 (4) - This too if you stack ^
  12. 03:08:264 (2) - And this ^
  13. 03:13:407 (1) - Not stacked properly
  14. 03:13:750 (2,3,4,5,6,7,8,9,10,11,12,13) - Might want to check this stream because ^
  15. 03:31:578 (2) - Not stacked properly
  16. 03:33:293 (4) - ^
  17. 03:49:750 (4,5,6) - ^
  18. 03:52:321 (3,4,5,6,7) - I don't really like these small streams that look like this. I would change them to make the map look nicer. :)
  19. 05:18:207 (1) - Not stacked properly
  20. 05:19:578 (1) - ^
  21. 05:23:693 (1) - ^

Cool map, I really like the jumps. :)
Topic Starter
Strategas

Mentional wrote:

Hey, mod here. Most of the things I point out are suggestions, feel free to ignore.

I'm also new to modding please no hate D:


  • General

  1. 04:23:350 - Kiai end here isn't snapped properly. fixed


  • Cosmos

  1. 00:34:836 (4) - Stack? yep
  2. 00:36:207 (4) - Not stacked properly sorry haha yep
  3. 01:06:893 (5) - ^ I don't see any problems here? it's stacked on the 01:05:264 (2) - and not the slider end
  4. 01:07:578 (3) - Also stack this since you moved ^
  5. 01:17:864 (5) - Not stacked properly sorry again :D fixed
  6. 01:18:550 (2) - And stack this because ^ fixed
  7. 01:49:064 (9) - NC? nah, I think it's ok, the patern or the spacing doesn't really change too much
  8. 02:10:321 (1) - Move this down and to the right just a bit? it overlaps too much then or else I have to push it very far away
  9. 03:05:178 (1) - Not stacked properly ... :D fixed
  10. 03:06:550 (1) - Stack? fixed
  11. 03:07:578 (4) - This too if you stack ^ fixed
  12. 03:08:264 (2) - And this ^ fixed
  13. 03:13:407 (1) - Not stacked properly fixed
  14. 03:13:750 (2,3,4,5,6,7,8,9,10,11,12,13) - Might want to check this stream because ^ fixed
  15. 03:31:578 (2) - Not stacked properly fixed
  16. 03:33:293 (4) - ^ fixed
  17. 03:49:750 (4,5,6) - ^ if you mean the slider start it's suppose to be like that
  18. 03:52:321 (3,4,5,6,7) - I don't really like these small streams that look like this. I would change them to make the map look nicer. :) I'll see what I can do later
  19. 05:18:207 (1) - Not stacked properly fixed
  20. 05:19:578 (1) - ^ seems ok to me?
  21. 05:23:693 (1) - ^ it's okay, it already faded out long ago

Cool map, I really like the jumps. :)
Thank you for the mod and looking closely at the stacks, I'm glad you liked the map 8-)
ErunamoJAZZ
Hello
Im not good with english, if you dont understand something, just say xD

[General]
  1. I am not sure about AR 9.3, this is bc your note density is not high, and AR9 feels fine.
  2. The beatmap feels very unclean, and inconsistent... you are changing the Distance Snap many times to different distances without any good reason. Becasue this, the maps is very uncomfortable to play sometimes.
  3. this need a lot of improvements

[Rhythm]
  1. 00:12:378 (1) - in this section, this is the unique place where you use a triple-slider-triple, why not try this?:
  2. 00:39:636 (8,1) - Ctrl+g feels better
  3. 00:40:836 (7,8) - ^ (may be), this is bc you are missing somethig for push in the long white tick (ie: Start of measure).
  4. 00:44:178 - missing note?
  5. 01:25:750 (1) - a triple will be metter, imo.
  6. 02:08:950 (1) - mm.. this is the unique place where you use a repeat slider??! xD
  7. 03:07:150 - 03:07:493 - 03:07:836 - etc... missing note?
  8. 03:33:207 - ^
[hitsounds]
  1. Here you really will improve this.
  2. 00:23:521 - to 00:43:921 - you dont are using hitsound!!!, pls, listen the musig and try adding some drum whistles.
    by example in 00:23:350 - or 00:24:721 - or 00:26:093 - etc
  3. 00:32:950 (1,3,5,7) - (in 5, only slider head), you will add a soft whistles.
  4. 00:44:607 (6,7,9,10) - you will add soft whistles. And in general, you will follow the melody with whistles.
  5. ... in general, your hitsounds are veeeeery simple (and bored, sorry xD) bc follow only the drums, really you can improve >:3

[places]
  1. Here is the more importante issue in the map. If you really want to rank this, you need be more consistent with the DS. This includes the DS for "normal" notes, and the DS for jumps.
    by eample, in 02:54:207 (1,2,3,4,5,6,7,8) - the DS is very inconsistent, and this feels uncomfortable.
  2. Also, the flow is very poor, especially at the beginning of the map to the end of the first kiai, but is general in all map (like 00:48:550 (4,5) - 01:14:950 (6,7) - 02:45:121 (1,2,3) - etc etc etc).
  3. Many patters are really ugly xD, by example 00:04:150 (1,2,3) - if you make good blankets and place this in centre for symmetry, looks very better http://puu.sh/hRTY7/e34d264eb4.jpg
    Obviously, you donot need make all patters with symmetry, but if a patter looks like one with bad symmetry (like 00:47:350 (5,6) - or 04:55:236 (2,3,4,5,6,7,8) - )... is bad xD
    Other example will be 03:23:007 (1,2) - , where slider shape are not equals.
  4. 02:31:750 (5,6,7,1,2,3,4,5,6,1,2,3,4) - a example of a very unclean patter :P
  5. 01:22:321 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - jumps like this are too extreme, but idk why you make this, if the music does not more extreme :P
  6. 03:12:036 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13) - this was actually very nice :D
  7. 05:18:207 - why if since here feels a "increment feeling" in the music, do you keep the low spacing? :P

The song is very cool, but you need improve your skills.
Good luck man!, i hope see this in rank someday :D
[ Eon Fox ]
00:10:836 (6) - Move this to x:196 y:152. It makes the DS equal for the jumps.
00:12:636 (2,3) - Have these mirror 00:12:207 (7,8) - .
00:14:264 (4) - Move this to x:168 y:44. It makes the DS equal for these jumps as well.
00:21:293 (4,5,6,7) - Select all of these and scale, playfield center, to 0.85.
00:27:293 (7) - Move to x:68 y:88.
00:30:036 (3) - CTRL+G.
00:41:350 (1) - This looks odd. Move to x:324 y:208.
00:47:178 (4) - I realize you are going for difficulty, but this jump is a bit absurd. Perhaps move it to x:352 y:252?
00:55:750 (2) - Move to x:295 y:129.
00:56:264 (1) - Move to x:376 y:212.
00:56:950 (1) - Move to x:456 y:256.
00:57:121 (2) - Move to x:460 y:144.
00:58:493 (2) - Move to x:256 y:132.
00:58:664 (3) - Move to x:256 y:288.
00:59:693 (1) - Move to x:331 y:138.
01:00:721 (3) - CTRL+G.
01:01:236 (2) - Move to x:294 y:202.
01:02:093 (3) - Move to x:316 y:289.
01:04:493 (1) - Move to x:136 y:96.
01:06:378 (3) - Straighten this out and CTRL+G.
01:20:607 (5) - CTRL+G.
01:20:264 (3) - Move to x:308 y:66.
01:20:950 (1) - CTRL+G.
01:21:293 (2) - CTRL+G.
01:26:436 (1,2) - The jump of 01:26:436 (1) - from the prior note is freaking gargantuan. Select both these notes and move them to x:256 y:96.
01:27:121 (3) - Move this to x:256 y:300.
01:29:864 (3,4,5,6) - Select these and scale, selection center, to 0.680.
01:45:978 (2) - Move to x:156 y:292.
01:53:864 (1) - Move to x:169 y:179.
01:54:721 (4) - Also move to x:169 y:179.
01:56:607 (1,2,3,4,5,6,7,8) - Select all of these and move them to x:180 y:88.
02:01:407 (1,2,3,4,1,2,3,4,1,2,3,4) - Take all of these, and CTRL+G them.
02:06:550 (3,4) - CTRL+G.
02:11:178 (6) - Move to x:308 y:204.
02:33:121 (1,2,3,4) - Select all and scale to 0.9.
02:48:893 (1) - Move to x:192 y:138.
02:48:893 (1,2,3,4) - Select all, move to x:256 y:128, and then CTRL+G 02:49:236 (3,4) - .
02:49:578 (5,6,7) - Move to x:369 y:192.
02:50:093 (9) - Move to x:256 y:128.
02:54:207 (1,2,3,4,5,6,7,8) - Select all, scale to 0.9, playfield center.
02:59:693 (1) - Move to x:163 y:150.
03:16:150 (1,2,3,4) - CTRL+G these as a unit.
03:16:836 (1,2,3,4) - Select all, scale to 0.8, selection center.
03:36:036 (1,2,3,4) - Same this as above, but playfield center.
03:38:778 (3,4,5,6) - Select all, CTRL+H.
04:01:407 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Try making a better pattern here. It's not very good as is.
Topic Starter
Strategas

ErunamoJAZZ wrote:

Hello hi hi
Im not good with english, if you dont understand something, just say xD

[General]
  1. I am not sure about AR 9.3, this is bc your note density is not high, and AR9 feels fine. It gets rather tough to read in the jumpy parts, but you might be right, I think it still can work as ar9 too, changed.
  2. The beatmap feels very unclean, and inconsistent... you are changing the Distance Snap many times to different distances without any good reason. Becasue this, the maps is very uncomfortable to play sometimes. Working on it
  3. this need a lot of improvements That's what the mods are eh? ;)



[Rhythm]
  1. 00:12:378 (1) - in this section, this is the unique place where you use a triple-slider-triple, why not try this?:
    I don't know, most of my down beats start as slider I want to keep in consistant, so I just removed the tripple before.
  2. 00:39:636 (8,1) - Ctrl+g feels better fixed
  3. 00:40:836 (7,8) - ^ (may be), this is bc you are missing somethig for push in the long white tick (ie: Start of measure). Then I would have to change all those before too, I still think it's ok to leave how it is
  4. 00:44:178 - missing note? yeah, there is a sound there but it's not as strong as I mapped to another sound.
  5. 01:25:750 (1) - a triple will be metter, imo. fixed
  6. 02:08:950 (1) - mm.. this is the unique place where you use a repeat slider??! xD is it that bad?
  7. 03:07:150 - 03:07:493 - 03:07:836 - etc... missing note? I tried to ephasize the sound on the slider start in this part
  8. 03:33:207 - ^Mapped to the stronger sound
[hitsounds]
  1. Here you really will improve this.
  2. 00:23:521 - to 00:43:921 - you dont are using hitsound!!!, pls, listen the musig and try adding some drum whistles.
    by example in 00:23:350 - or 00:24:721 - or 00:26:093 - etc fixed
  3. 00:32:950 (1,3,5,7) - (in 5, only slider head), you will add a soft whistles. fixed
  4. 00:44:607 (6,7,9,10) - you will add soft whistles. And in general, you will follow the melody with whistles. (I don't really have an idea with where to put whistles)
  5. ... in general, your hitsounds are veeeeery simple (and bored, sorry xD) bc follow only the drums, really you can improve >:3 I'll get better!

[places]
  1. Here is the more importante issue in the map. If you really want to rank this, you need be more consistent with the DS. This includes the DS for "normal" notes, and the DS for jumps. Does it really have to be everywhere that even? I mean jumps can't have different ds :(?
    by eample, in 02:54:207 (1,2,3,4,5,6,7,8) - the DS is very inconsistent, and this feels uncomfortable. fixed
  2. Also, the flow is very poor, especially at the beginning of the map to the end of the first kiai, but is general in all map (like 00:48:550 (4,5) - 01:14:950 (6,7) - 02:45:121 (1,2,3) - etc etc etc).
  3. Many patters are really ugly xD, by example 00:04:150 (1,2,3) - if you make good blankets and place this in centre for symmetry, looks very better http://puu.sh/hRTY7/e34d264eb4.jpg okay
    Obviously, you donot need make all patters with symmetry, but if a patter looks like one with bad symmetry (like 00:47:350 (5,6) - or 04:55:236 (2,3,4,5,6,7,8) - )... is bad xD I am still trying to fix some paterns
    Other example will be 03:23:007 (1,2) - , where slider shape are not equals. They weren't suppose to look equal though, not sure if I should change it to be equal either
  4. 02:31:750 (5,6,7,1,2,3,4,5,6,1,2,3,4) - a example of a very unclean patter :P You want me to make all of those jump even DS, or?(since I don't really get what you mean by unclean)
  5. 01:22:321 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - jumps like this are too extreme, but idk why you make this, if the music does not more extreme :P I like extreme jumps u.u
  6. 03:12:036 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13) - this was actually very nice :D Thanks 8-)
  7. 05:18:207 - why if since here feels a "increment feeling" in the music, do you keep the low spacing? :P Any suggestion?

The song is very cool, but you need improve your skills. I will improve!
Good luck man!, i hope see this in rank someday :D
Thank you for the mod, I really need those of more experienced to give me some heads up. Hopefully I'll be able to rank this before the world ends xd. See you later!
Topic Starter
Strategas

VeronicaTheFox wrote:

00:10:836 (6) - Move this to x:196 y:152. It makes the DS equal for the jumps.
00:12:636 (2,3) - Have these mirror 00:12:207 (7,8) - .
00:14:264 (4) - Move this to x:168 y:44. It makes the DS equal for these jumps as well.
00:21:293 (4,5,6,7) - Select all of these and scale, playfield center, to 0.85.
00:27:293 (7) - Move to x:68 y:88.
00:30:036 (3) - CTRL+G.
00:41:350 (1) - This looks odd. Move to x:324 y:208. I remade everything from here and above except for 00:21:293 (4,5,6,7) - so you might want to recheck again (sorry)
00:47:178 (4) - I realize you are going for difficulty, but this jump is a bit absurd. Perhaps move it to x:352 y:252? True
00:55:750 (2) - Move to x:295 y:129. Moved it somewhere else
00:56:264 (1) - Move to x:376 y:212. I suppose you want me to get rid of these random high ds jumps I just changed them to be more even but thanks for noticing where.
00:56:950 (1) - Move to x:456 y:256. Changed
00:57:121 (2) - Move to x:460 y:144. Changed
00:58:493 (2) - Move to x:256 y:132. Changed
00:58:664 (3) - Move to x:256 y:288. Changed
00:59:693 (1) - Move to x:331 y:138. Changed
01:00:721 (3) - CTRL+G.Yep
01:01:236 (2) - Move to x:294 y:202. Yep
01:02:093 (3) - Move to x:316 y:289. Yep
01:04:493 (1) - Move to x:136 y:96. Changed
01:06:378 (3) - Straighten this out and CTRL+G. Yep
01:20:607 (5) - CTRL+G. Yep
01:20:264 (3) - Move to x:308 y:66. Yep
01:20:950 (1) - CTRL+G. Yep
01:21:293 (2) - CTRL+G. Yep
01:26:436 (1,2) - The jump of 01:26:436 (1) - from the prior note is freaking gargantuan. Select both these notes and move them to x:256 y:96. Changed
01:27:121 (3) - Move this to x:256 y:300. Changed
01:29:864 (3,4,5,6) - Select these and scale, selection center, to 0.680. Yep
01:45:978 (2) - Move to x:156 y:292. Changed
01:53:864 (1) - Move to x:169 y:179. Yep
01:54:721 (4) - Also move to x:169 y:179. Yep
01:56:607 (1,2,3,4,5,6,7,8) - Select all of these and move them to x:180 y:88. Yep
02:01:407 (1,2,3,4,1,2,3,4,1,2,3,4) - Take all of these, and CTRL+G them. Nice
02:06:550 (3,4) - CTRL+G. ok
02:11:178 (6) - Move to x:308 y:204. too close to 7
02:33:121 (1,2,3,4) - Select all and scale to 0.9. Looks kinda messy
02:48:893 (1) - Move to x:192 y:138. I want to keep this patern as it is
02:48:893 (1,2,3,4) - Select all, move to x:256 y:128, and then CTRL+G 02:49:236 (3,4) - . ^
02:49:578 (5,6,7) - Move to x:369 y:192. ^
02:50:093 (9) - Move to x:256 y:128. ^
02:54:207 (1,2,3,4,5,6,7,8) - Select all, scale to 0.9, playfield center. Fine
02:59:693 (1) - Move to x:163 y:150. ctrl+g instead
03:16:150 (1,2,3,4) - CTRL+G these as a unit. I want to leave the patern as it is.
03:16:836 (1,2,3,4) - Select all, scale to 0.8, selection center. ^
03:36:036 (1,2,3,4) - Same this as above, but playfield center. Fine
03:38:778 (3,4,5,6) - Select all, CTRL+H. ok
04:01:407 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Try making a better pattern here. It's not very good as is. I feel like it's okay? But will change if others thiink it's bad
Thank you for mod, I can see you mainly focused on reducing the difficulty and high DS, but in the end it only changed by 0.02 star rating hehe.
Kuki
ayy irc mod for the new united 8-)

SPOILER
2015-05-23 15:10 Kuki: If you're still awake
2015-05-23 15:10 Kuki: I can mod now
2015-05-23 15:10 Kuki: :)
2015-05-23 15:10 Strategas: I'VE BEEN SAVED
2015-05-23 15:10 Strategas: good timing
2015-05-23 15:10 Strategas: okay lets do this
2015-05-23 15:11 Kuki: lol alright
2015-05-23 15:11 Kuki: oo
2015-05-23 15:11 Kuki: nice song too
2015-05-23 15:11 Kuki: nice bg
2015-05-23 15:11 Strategas: yeah I like dnb really much
2015-05-23 15:12 Strategas: I already finished half of my another one
2015-05-23 15:12 Strategas: but it won't be an extreme like this one xD
2015-05-23 15:12 Kuki: lol
2015-05-23 15:12 Kuki: kay
2015-05-23 15:12 Kuki: mod initiate
2015-05-23 15:13 Kuki: beginning is good
2015-05-23 15:13 Kuki: but
2015-05-23 15:13 Kuki: 00:23:521 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - so many straight sliders
2015-05-23 15:14 Kuki: with such a repetitive typical dnb start you need to have more slider variety
2015-05-23 15:14 Kuki: and patterns
2015-05-23 15:14 Strategas: yea
2015-05-23 15:15 Strategas: but I can really change the 1/2 sliders
2015-05-23 15:15 Strategas: I'll check on it
2015-05-23 15:15 Kuki: 00:43:921 (1,2,3,4,5,6,7,8,9) - this seems maybe too spaced?
2015-05-23 15:15 Kuki: making the stream a bit awkward
2015-05-23 15:16 Kuki: gotta post in forum real quick hold up
2015-05-23 15:16 Strategas: I think spacing is ok
2015-05-23 15:17 Strategas: ah wait
2015-05-23 15:17 Strategas: you mean to slow down the movement on stream
2015-05-23 15:17 Strategas: compared to those jumps?
2015-05-23 15:17 Kuki: aight back
2015-05-23 15:18 Kuki: make stream more spaced
2015-05-23 15:18 Kuki: ohhh yeah mhmm
2015-05-23 15:18 Kuki: hmmmmm
2015-05-23 15:18 Strategas: 00:43:407 (6,7,8,9,10) -
2015-05-23 15:18 Strategas: but this is almost the same
2015-05-23 15:19 Kuki: it's alright yeah
2015-05-23 15:19 Kuki: but i still think stream could be spaced a bit more
2015-05-23 15:19 Kuki: 00:45:121 (10,1,2,3) - this is super awkward to play and i misread the slider double
2015-05-23 15:19 Kuki: quite hard to read
2015-05-23 15:20 Kuki: ontop of the awkwardness to paly
2015-05-23 15:20 Kuki: play*
2015-05-23 15:20 Kuki: my suggestion is to again, space them more
2015-05-23 15:20 Kuki: or move 00:45:121 (10)
2015-05-23 15:21 Strategas: it's readable though
2015-05-23 15:21 Strategas: hmm
2015-05-23 15:22 Kuki: imo not really dude
2015-05-23 15:23 Kuki: 01:05:864 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - wow all straight sliders
2015-05-23 15:23 Kuki: you need to curve more lol
2015-05-23 15:23 Kuki: or force curve even
2015-05-23 15:24 Kuki: 01:15:121 (7,1) - big jumps then a really small one? change this
2015-05-23 15:24 Kuki: it's also awkward to play
2015-05-23 15:25 Kuki: 01:16:407 (4,5) - space these more, you're leading into a jump
2015-05-23 15:25 Strategas: it only gets smaller a bit
2015-05-23 15:25 Kuki: quite a bit smaller
2015-05-23 15:25 Kuki: and it's awkward to playaa
2015-05-23 15:25 Kuki: play*
2015-05-23 15:25 Kuki: 01:22:321 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is too much imo
2015-05-23 15:26 Kuki: 16 jumps in a row
2015-05-23 15:26 Kuki: and it's all the same pattern
2015-05-23 15:27 Kuki: 01:38:350 (4,5) - again you need to space these more, you're leading onto a jump here
2015-05-23 15:27 Strategas: k
2015-05-23 15:27 Kuki: 01:44:950 (3,4,5,6) - this is a bit awkward to play
2015-05-23 15:28 Kuki: 01:48:378 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - nc?
2015-05-23 15:28 Kuki: 01:47:693 (3,4) - this could be remapped, it's just two straight sliders beside eachother
2015-05-23 15:28 Kuki: 01:52:493 (1,2,3,4) - again with straight sliders, curve more
2015-05-23 15:29 Kuki: 01:52:493 (1,2,3,4) - also make it a back-and-forth I think, that's betterr
2015-05-23 15:29 Strategas: 01:44:950 (3,4,5,6) -
2015-05-23 15:29 Strategas: wait
2015-05-23 15:29 Strategas: how is this awkward
2015-05-23 15:29 Kuki: 01:55:064 - you miss a note here
2015-05-23 15:29 Strategas: it plays better without a note
2015-05-23 15:30 Kuki: idk though
2015-05-23 15:30 Kuki: cause you map that same spot
2015-05-23 15:30 Kuki: so if you miss it out it doesnt make much sense
2015-05-23 15:30 Strategas: yes but if there is a note there
2015-05-23 15:30 Kuki: it's also awkwarrd to play
2015-05-23 15:30 Strategas: there is no break before hard jumps
2015-05-23 15:30 Kuki: idk how to explain but 1:44 just is awkward
2015-05-23 15:31 Kuki: also stacked notes made it hard for me to read, maybe move them around a bit
2015-05-23 15:31 Strategas: 01:48 no nc cause patern doesn't change
2015-05-23 15:31 Kuki: I see that
2015-05-23 15:32 Kuki: it does need a break but i'm not sure that's the right idea
2015-05-23 15:32 Kuki: because you leave it out then map it
2015-05-23 15:32 Kuki: which is a bit weird i think
2015-05-23 15:33 Kuki: the paattern doesnt chaange at 1:48 but it's still really long so you might want to split it
2015-05-23 15:33 Strategas: alright
2015-05-23 15:35 Kuki: 02:21:293 (1,2) - these are a bit funny to play
2015-05-23 15:35 Kuki: you can have more flow here by moving (2).
2015-05-23 15:35 Kuki: 02:00:550 (6) - following the trend of breaking before jumps you mightt want to break here?
2015-05-23 15:37 Kuki: 03:06:550 (1,2,3,4,1,2,3,4,1,2,3,4) - tons of straight sliders again
2015-05-23 15:38 Kuki: 03:12:036 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13) - both of these arer pretty big combos but I think it might be alright since they're each split into halves of the heart shape?
2015-05-23 15:39 Kuki: 03:48:036 (2,3,4,5,1) - bit awkward to paly
2015-05-23 15:39 Kuki: playa*
2015-05-23 15:39 Kuki: consider changing
2015-05-23 15:39 Kuki: 03:50:007 (5,6) - spaace these
2015-05-23 15:39 Kuki: you have a maassive jump coming up
2015-05-23 15:39 Kuki: not massive
2015-05-23 15:40 Kuki: just a jump
2015-05-23 15:40 Kuki: but you need to spaace it anyawys
2015-05-23 15:40 Strategas: 02:00
2015-05-23 15:40 Strategas: it a much stronger beat
2015-05-23 15:40 Strategas: can't really make a break
2015-05-23 15:40 Strategas: idk
2015-05-23 15:40 Kuki: 04:02:778 (1,4,5,6) - perfectly straight triple? I think you can change
2015-05-23 15:41 Strategas: and that part is not as hard
2015-05-23 15:41 Kuki: I don't think it's that strong of a beata
2015-05-23 15:41 Kuki: but alright
2015-05-23 15:41 Strategas: wait
2015-05-23 15:42 Strategas: what do you mean by straight tripple
2015-05-23 15:42 Kuki: 04:26:607 (4,5,6,7,8) - perfectly straight stream? change probably
2015-05-23 15:42 Kuki: it's completely straight
2015-05-23 15:42 Kuki: not curved not even rroated
2015-05-23 15:42 Kuki: rotated
2015-05-23 15:42 Kuki: 04:36:207 (3,4,5,6,7) - straight stream again
2015-05-23 15:42 Strategas: but it's constantly rotating
2015-05-23 15:43 Strategas: are the straight stream bad?
2015-05-23 15:43 Kuki: imo yeah
2015-05-23 15:43 Kuki: cause they're boring
2015-05-23 15:44 Kuki: like
2015-05-23 15:44 Kuki: you can do more with them
2015-05-23 15:44 Kuki: and it's pretty linear and flowless
2015-05-23 15:44 Kuki: to just have a perfectly straight stream
2015-05-23 15:44 Kuki: after curved ones and rotated ones
2015-05-23 15:44 Strategas: ah
2015-05-23 15:44 Strategas: okay
2015-05-23 15:44 Kuki: and even rotating/curved jumps and sliders
2015-05-23 15:45 Kuki: alrighty
2015-05-23 15:45 Kuki: well
2015-05-23 15:45 Kuki: good map overlal I think
2015-05-23 15:45 Kuki: you just use way too many straight things imo
2015-05-23 15:45 Kuki: you can probably work on that
2015-05-23 15:45 Strategas: yeah I'll change
2015-05-23 15:46 Strategas: hmm
2015-05-23 15:46 Strategas: thanks for mod
2015-05-23 15:46 Kuki: no worries
2015-05-23 15:46 Strategas: it was faster than expected though
2015-05-23 15:46 Kuki: lol yeah I guess
2015-05-23 15:46 Strategas: for a 5 min song
2015-05-23 15:46 Kuki: 30 mins isn't too fast lol
2015-05-23 15:47 Kuki: but yeah
2015-05-23 15:47 Kuki: most of your stuff is fine though
2015-05-23 15:47 Kuki: like
2015-05-23 15:47 Kuki: not much to fix
2015-05-23 15:47 Kuki: but then you do have simpler things and those straight issues I was talking about to fix
2015-05-23 15:47 Strategas: oh
2015-05-23 15:47 Strategas: it took
2015-05-23 15:47 Strategas: 30 min
2015-05-23 15:47 Kuki: lol
2015-05-23 15:47 Kuki: yeah
2015-05-23 15:47 Strategas: thought like 15-20
2015-05-23 15:47 Kuki: lol
2015-05-23 15:47 Strategas: myb
Doormat
From my M4M queue-

Sorry this took so long! Right when I was about to start modding, I got bombarded with school assignments and midterms bleugh. Anyways, I ended up modding the whole map. Consider it as my apology to you if you want :)

Difficulties modded: Cosmos

Cosmos

- Why are there whistles at 00:33:636(5) and 02:24:893(8)? They feel out of place compared to the whole song since there's only two of them at weirdly timed places. Consider either replacing the whistle hitsound, or adding more whistles to the beatmap.

- Consider making the following notes a 1/2 slider instead of just a single note. Reasoning for this is because there is a distinct beat on the offbeat (red tick) that follows these notes.
  • - 01:11:007
    - 01:21:978
    - 01:54:893
    - 02:05:864
    - 03:22:664
    - 03:33:636
    - 04:06:550
    - 04:17:521
- I feel that these notes aren't necessary. Consider removing them.
  • - 01:49:493(7): Note that if you do this, you should probably consider making 01:49:407(6) a 1/2 slider
    - 04:01:150(6): Note that if you do this, you should probably consider making 04:01:064(5) a 1/2 slider
I don't have a whole lot of experience modding Extra difficulties, but I think the patterning is overall fine.
Good luck with your map! ;)
Topic Starter
Strategas

Doormat wrote:

From my M4M queue-

Sorry this took so long! Right when I was about to start modding, I got bombarded with school assignments and midterms bleugh. Anyways, I ended up modding the whole map. Consider it as my apology to you if you want :)

Difficulties modded: Cosmos

Cosmos

- Why are there whistles at 00:33:636(5) and 02:24:893(8)? They feel out of place compared to the whole song since there's only two of them at weirdly timed places. Consider either replacing the whistle hitsound, or adding more whistles to the beatmap. The second one seems fine, changed the first ones.

- Consider making the following notes a 1/2 slider instead of just a single note. Reasoning for this is because there is a distinct beat on the offbeat (red tick) that follows these notes. I may consider this in the future, but right now it feels much more satisfying to play those jumps without a note there, even when there is beat there.
  • - 01:11:007
    - 01:21:978
    - 01:54:893
    - 02:05:864
    - 03:22:664
    - 03:33:636
    - 04:06:550
    - 04:17:521
- I feel that these notes aren't necessary. Consider removing them. Why are they not necessary? I mean they obviously follow the stream correctly. It might be akward if it stopped before ending?
  • - 01:49:493(7): Note that if you do this, you should probably consider making 01:49:407(6) a 1/2 slider
    - 04:01:150(6): Note that if you do this, you should probably consider making 04:01:064(5) a 1/2 slider
I don't have a whole lot of experience modding Extra difficulties, but I think the patterning is overall fine.
Good luck with your map! ;)
Thanks for your time modding, good luck with school.
WORSTPOLACKEU
Hey!

From the more obvious mistakes.
02:11:521 (8,1) - NC starts too close to the note before.
02:13:750 (3,4,5) - Something is off, think it's the sound, it just doesn't fit at all.
02:27:978 (6,7,1,2,3,4,5,6) - Awkward to play.
02:29:864 (2,3,4,5,6,7) - Very bad, fix spacing because this part has no flow at all!
02:55:578 (1,2,3,4,5,6,1,2,3,4,5,6,1) - Example of a good part! This is really good and emphasizes the song! That's what you need in your song!
03:03:807 (1,2,3,4,5,6,7) - Mix jumps up here, this is too circular for me, also the song has different tones, they don't go one way so it feels weird.
03:06:550 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Come on you can do better than this, this fits yeah but you could make something cooler there.
03:13:407 (1) - I think you should make it like in the first stream, start with stream and end with this note instead of having two in a row, it feels weird.
03:25:750 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - Another part I really liked!
03:55:921 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - Parts like this have no flow, they are just weird and it's a lot of them in this song.
04:04:836 (4,5,6,7) - Breaks everything about your flow, it just doesn't fit at all.
04:06:721 - There is a beat here which you should
04:16:493 (1,2) - If you are going for symmetry, this is what it should look like --> http://puu.sh/ici48/9ac031a7b0.jpg
04:17:693 - Map this part imo aswell.
04:23:178 (8,1) - Too close, you are transitioning to another part from a jumpy one, it's like a trap.
04:36:036 (2,3,8,9) - Should be equal spacing between those parts, the 2nd one is closer but the rhythm is the same, feels like it should be the same.
05:03:978 (4,5,6) - Spacing.
05:05:864 (1,2) - Spacing

Alright I think it's enough here!

The whole map is how to say it.. correct. Doesn't make it rankable though.
You have a lot of flow issues, it feels random except some parts but most of it has same rhythm patterns, no hard parts and it's 6 star solely because of the jumps but when you look at the slider parts, they could be found in a 4 star map which isn't good. You should try making some harder parts, I could almost FC this song at first try and it took me 100 + to FC United which is not even 6 stars!
Every Kiai feels the same, it's the same rhythm, the same repetetive patterns even if the jumps are palced differently, it feels the same on every level, try to mix up with something like this maybe? --> http://puu.sh/icj9W/64ba442d24.osz Check this 04:06:893 (1,2) - starting from here, you'll see what I made, it isn't perfect, made it in one minute, not the best flow but there are variations which you don't have.

To sum it up, most of your 6 star map is this SLIDER SPAM, SLIDER SPAM WITH TRIPLE, RANDOM JUMP PART WHICH IS HARD, SLIDER SPAM, QUINTS + SLIDERS. It feels like that, I've asked people for opinions, they said the same.

It feels like playing the same thing over and over again, which could be good if the patterns were better, but there is no good flow and you should diverse more.

Hit me up if you need extra help!

Regards

WPEU
Topic Starter
Strategas

WORSTPOLACKEU wrote:

Hey!

From the more obvious mistakes.
02:11:521 (8,1) - NC starts too close to the note before. fixed
02:13:750 (3,4,5) - Something is off, think it's the sound, it just doesn't fit at all. y
02:27:978 (6,7,1,2,3,4,5,6) - Awkward to play. changed a little
02:29:864 (2,3,4,5,6,7) - Very bad, fix spacing because this part has no flow at all! changed a little
02:55:578 (1,2,3,4,5,6,1,2,3,4,5,6,1) - Example of a good part! This is really good and emphasizes the song! That's what you need in your song! I guess something worked atleast lol
03:03:807 (1,2,3,4,5,6,7) - Mix jumps up here, this is too circular for me, also the song has different tones, they don't go one way so it feels weird. alright
03:06:550 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Come on you can do better than this, this fits yeah but you could make something cooler there. changed
03:13:407 (1) - I think you should make it like in the first stream, start with stream and end with this note instead of having two in a row, it feels weird. It might feel weird, I agree, but I still want to leave this patern.
03:25:750 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - Another part I really liked! aye, I should have made more of these kind
03:55:921 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - Parts like this have no flow, they are just weird and it's a lot of them in this song. I'll look into these at later date since there's quite a lot of such snaps
04:04:836 (4,5,6,7) - Breaks everything about your flow, it just doesn't fit at all. changed a bit
04:06:721 - There is a beat here which you should left it out everywhere else so will keep the same.
04:16:493 (1,2) - If you are going for symmetry, this is what it should look like --> http://puu.sh/ici48/9ac031a7b0.jpg nah didn't go for symmetry, but curved sliders a bit
04:17:693 - Map this part imo aswell. I think it plays better without, but will consider
04:23:178 (8,1) - Too close, you are transitioning to another part from a jumpy one, it's like a trap. fixed
04:36:036 (2,3,8,9) - Should be equal spacing between those parts, the 2nd one is closer but the rhythm is the same, feels like it should be the same. k
05:03:978 (4,5,6) - Spacing. I think it's ok 4 to 5 is much stronger
05:05:864 (1,2) - Spacing fixed

Alright I think it's enough here!

The whole map is how to say it.. correct. Doesn't make it rankable though.
You have a lot of flow issues, it feels random except some parts but most of it has same rhythm patterns, no hard parts and it's 6 star solely because of the jumps but when you look at the slider parts, they could be found in a 4 star map which isn't good. You should try making some harder parts, I could almost FC this song at first try and it took me 100 + to FC United which is not even 6 stars! United hardest parts are streams even when the star rating comes from jumps in that map and I don't have some extreme weird stream patern, cause it's just not my thing to overspace them. Though I will agree with flow being random at many parts, but even if it wasn't it would be like play 5 star map I think. I didn't make any hard paterns cause I wanted to make this simplier, just some spaced jumps, but I guess the jumps overweight the star rating.
Every Kiai feels the same, it's the same rhythm, the same repetetive patterns even if the jumps are palced differently, it feels the same on every level, try to mix up with something like this maybe? --> http://puu.sh/icj9W/64ba442d24.osz Check this 04:06:893 (1,2) - starting from here, you'll see what I made, it isn't perfect, made it in one minute, not the best flow but there are variations which you don't have. You're right, also thanks for the ideas.

To sum it up, most of your 6 star map is this SLIDER SPAM, SLIDER SPAM WITH TRIPLE, RANDOM JUMP PART WHICH IS HARD, SLIDER SPAM, QUINTS + SLIDERS. It feels like that, I've asked people for opinions, they said the same. Those things are not about 6 star but extra diffs I believe. My map just happened to be just jumps really. But I'll see what I can do about harder paterns.

It feels like playing the same thing over and over again, which could be good if the patterns were better, but there is no good flow and you should diverse more. Yeah, I guess the diversity really ends after the break.

Hit me up if you need extra help! sure thing!

Regards

WPEU
Thank you for the mod, it's really helpful. I will see what I can do to improve this 8-)
Spayyce


Hey from my queue

[General]
  1. AiMod: Look alright, a lot of kiai
  2. Timing: Looks solid
  3. Folder: You've what appears to be an unused .osb. Remove it pls :)
[Cosmos]

00:05:521 (1,3) - Bad transition here, for better flow and consistency I recommend making the sliders the same

00:21:636 (6) - For a more even triangle, this should be moved to here instead: (X:240 Y:32)

00:43:236 (5,6) - I don't understand the gap here, I would make the part from note 5 all a stream.

01:22:150 - Add note?

01:22:493 (2) - I think the next note should start where this note is placed for better flow and to complete the square jump

03:05:521 (2,3,4,5) - Why is this pattern uneven, I don't understand and I think it would look better if it were even

03:11:350 (3,4) - Why does this break flow so harshly, I would keep it consistent and follow the pattern you've just created before.

04:02:778 (1,2,3,4,5,6,7,8) - Why does the difficulty in jumps spike here, it isn't really different from previous, I would tone it down a bit.

04:32:607 (8) - This part shouldn't reverse on a 1/4 because no music is there for it to do so. I would make it either a 1/2 slider or 2 notes instead.

I can't mod hard maps. Good luck with your map
Topic Starter
Strategas

[ Space ] wrote:



Hey from my queue

[General]
  1. AiMod: Look alright, a lot of kiai
  2. Timing: Looks solid
  3. Folder: You've what appears to be an unused .osb. Remove it pls :) ok
[Cosmos]

00:05:521 (1,3) - Bad transition here, for better flow and consistency I recommend making the sliders the same Yeah changed

00:21:636 (6) - For a more even triangle, this should be moved to here instead: (X:240 Y:32) k

00:43:236 (5,6) - I don't understand the gap here, I would make the part from note 5 all a stream. There is no sound in the gap it would be overmap

01:22:150 - Add note? better without

01:22:493 (2) - I think the next note should start where this note is placed for better flow and to complete the square jump putting emphasis on the next patern by breaking the flow

03:05:521 (2,3,4,5) - Why is this pattern uneven, I don't understand and I think it would look better if it were even fixed

03:11:350 (3,4) - Why does this break flow so harshly, I would keep it consistent and follow the pattern you've just created before. I'm kinda unsure, it looks cooler that way and better flows into stream while the other one has better flow on the beat before.

04:02:778 (1,2,3,4,5,6,7,8) - Why does the difficulty in jumps spike here, it isn't really different from previous, I would tone it down a bit. okay, reduced somewhat

04:32:607 (8) - This part shouldn't reverse on a 1/4 because no music is there for it to do so. I would make it either a 1/2 slider or 2 notes instead. It's not really on music, but I think it fits, will change if others think so too.

I can't mod hard maps. Good luck with your map
Thanks for mod, good luck with your queue 8-)
Pho
Thank you for your patience~ From my queue (only took me 2 months or so lol)

[General]
  1. 1365x768 BG resolution um... allright, would be cool if you could fix it but k.
  2. normal-hitwhistle has above 5ms delay, fix this.
  3. You got a .osb-file without a SB but whatever I guess
  4. Combo colours 1,2,3 look really similar to each other, especially the first two which might be an issue while playing. Please make these more distinct.
  5. Add Audio-Lead In of 1500 please.
[Cosmos]
  1. Why OD9,2, the decimal doesn't do anything here. Just stick to 9 and you will still be fine.
    Also please increase the HP+1, this is way too forgiving for an extra difficulty stage.
  2. This map is currently lacking quality. There's still a lot of room for improvement, so I'll just point out the most critical issues with some suggestions to it. Here the main reasons:
    1. Unpolished patterns - While it's a good thing to keep things as simple as possible, this map just lacks remarkable patterns in general. There are some good approaches, but they mostly don't complement the overall image of the map:
      Up to 00:09:978 - This feels just way too plain to play because 1.) Everything is snapped to 1.3x/1.4x (and not consistently either), 2.) no accentuations to stronger beats like 00:01:407 (1) - 00:02:778 (1) - 00:04:150 (1) - 00:06:893 (1) - etc. were set and 3.) you keep following the same flow.
      It is consistent, yes, but it's neither fun to play nor does it reflect the song really well. You should vary the motion of this section more e.g. using more sharp-angled flows on stronger beats of the music.
      00:27:464 (1,2,3,4,5,6,7,8,9,1,2) - You start doing some 90° patterns here, but for what reason? There's no particular change of tone of the music, this doesn't fit the previous style of this map at all.
      00:33:636 (5,6,7,8,1,2,3) - This probably explains itself. Make patterns that flow well and properly to the music.
      00:39:807 (1,2,3,4,5,6,7,8,1,2,3,4) - Unpolished pattern and inconsistent structure. 1st combo has a decent pattern, but then the 2nd combo is 90° structure again with really weird transitions like 00:41:350 (1,2,3) - . Again, consistency is frecommended and you shouldn't drift apart that much.
      00:54:893 (1,2,3,4,1,2,3) - Unpolished jump patterns. Just try to avoid overlaps unless you know what you're doing, also symmetry is a good start to provide neat-looking jump-sections:
      00:58:321 - to 01:04:321 - , this looks like you just put 2circles+1slider patterns randomly on the field, which lacks really proper structure. There's a lot of ways how to improve this, like making each pair of these into one pattern:
      01:22:321 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is actually pretty nice, but in this map's current state, it just doesn't complement with the overall image because sudden high-space octagons jumps.
      There are several original shapes scattered throughout the map like 01:47:007 (1,2,3,4) - windmills, 01:55:236 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - an octagon variation, 02:06:207 (1,2,3,4) - some symmetry patterns etc. but they don't feel connected to each other. Try to put more system into it, e.g. setting up symmetry patterns at the last part of kiai's only.
    2. Bad spacing and awkward transition between patterns. Just a few to show you the prime examples:
      00:09:978 (2,3) - Almost linear movement takes away the pressure on the slider 3, making it less impactful to play although there is a really strong vocal beat on this sliderhead.
      You want to snap the movement or a higher jump to make it fit properly, here two examples:
      00:10:664 (5,6,1) - This is a really sharp movement and causes tension for no apparent reason, so broaden the angle and make it more natural to play.
      02:02:778 (1,2,3,4) - You jumped heavily in the previous combo and suddenly tone it down here, but why though.
      01:05:864 (1,2,3,4,5) - 1.) Care with jumps, these are generally used only to emphasize strong beats in the track, so 01:06:207 (2,3) - and 01:06:378 (3,4) - are really overdone.
      2.) Avoid nasty overlaps like 01:06:378 (3,5) - , they just aren't pretty.
      01:21:636 (3,4,5) - 90° jumps aren't that nice really xD
    3. Poor rhythm choice:
      00:24:550 (4) - 00:25:921 (3) - 00:28:664 (6) - 00:30:036 (3) - Bad offbeat sliders. You usually don't want sliders to start on a weaker beat than were they end unless they follow something more dominant in the track. They can be avoided if you replace them with circles:
      This is a continuous issue throughout the map, so have a thorough look at this again.
The mentiuoned issues occur throughout the whole map in variations, so I won't point them all out for now.
This mapset needs a lot of work, but it's a good basis. Keep working on it, you'll eventually make a good map out of this song with enough experience ~
Topic Starter
Strategas

Pho wrote:

Thank you for your patience~ From my queue (only took me 2 months or so lol)

[General]
  1. 1365x768 BG resolution um... allright, would be cool if you could fix it but k.
  2. normal-hitwhistle has above 5ms delay, fix this.
  3. You got a .osb-file without a SB but whatever I guess
  4. Combo colours 1,2,3 look really similar to each other, especially the first two which might be an issue while playing. Please make these more distinct.
  5. Add Audio-Lead In of 1500 please.
[Cosmos]
  1. Why OD9,2, the decimal doesn't do anything here. Just stick to 9 and you will still be fine. This map is extremely easy to acc so even od 9 feels low also it matches AR
    Also please increase the HP+1, this is way too forgiving for an extra difficulty stage.
  2. This map is currently lacking quality. There's still a lot of room for improvement, so I'll just point out the most critical issues with some suggestions to it. Here the main reasons:
    1. Unpolished patterns - While it's a good thing to keep things as simple as possible, this map just lacks remarkable patterns in general. There are some good approaches, but they mostly don't complement the overall image of the map:
      Up to 00:09:978 - This feels just way too plain to play because 1.) Everything is snapped to 1.3x/1.4x (and not consistently either), 2.) no accentuations to stronger beats like 00:01:407 (1) - 00:02:778 (1) - 00:04:150 (1) - 00:06:893 (1) - etc. were set and 3.) you keep following the same flow.
      It is consistent, yes, but it's neither fun to play nor does it reflect the song really well. You should vary the motion of this section more e.g. using more sharp-angled flows on stronger beats of the music.
      00:27:464 (1,2,3,4,5,6,7,8,9,1,2) - You start doing some 90° patterns here, but for what reason? There's no particular change of tone of the music, this doesn't fit the previous style of this map at all. There is a specific sound I follow on most of those squares
      00:33:636 (5,6,7,8,1,2,3) - This probably explains itself. Make patterns that flow well and properly to the music.
      00:39:807 (1,2,3,4,5,6,7,8,1,2,3,4) - Unpolished pattern and inconsistent structure. 1st combo has a decent pattern, but then the 2nd combo is 90° structure again with really weird transitions like 00:41:350 (1,2,3) - . Again, consistency is frecommended and you shouldn't drift apart that much.
      00:54:893 (1,2,3,4,1,2,3) - Unpolished jump patterns. Just try to avoid overlaps unless you know what you're doing, also symmetry is a good start to provide neat-looking jump-sections:
      00:58:321 - to 01:04:321 - , this looks like you just put 2circles+1slider patterns randomly on the field, which lacks really proper structure. There's a lot of ways how to improve this, like making each pair of these into one pattern:
      01:22:321 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is actually pretty nice, but in this map's current state, it just doesn't complement with the overall image because sudden high-space octagons jumps.
      There are several original shapes scattered throughout the map like 01:47:007 (1,2,3,4) - windmills, 01:55:236 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - an octagon variation, 02:06:207 (1,2,3,4) - some symmetry patterns etc. but they don't feel connected to each other. Try to put more system into it, e.g. setting up symmetry patterns at the last part of kiai's only. I'm not sure exactly what you mean, it looks fine to me, maybe you could explain better why they don't connect?
    2. Bad spacing and awkward transition between patterns. Just a few to show you the prime examples:
      00:09:978 (2,3) - Almost linear movement takes away the pressure on the slider 3, making it less impactful to play although there is a really strong vocal beat on this sliderhead.
      You want to snap the movement or a higher jump to make it fit properly, here two examples:
      00:10:664 (5,6,1) - This is a really sharp movement and causes tension for no apparent reason, so broaden the angle and make it more natural to play.
      02:02:778 (1,2,3,4) - You jumped heavily in the previous combo and suddenly tone it down here, but why though.
      01:05:864 (1,2,3,4,5) - 1.) Care with jumps, these are generally used only to emphasize strong beats in the track, so 01:06:207 (2,3) - and 01:06:378 (3,4) - are really overdone.
      2.) Avoid nasty overlaps like 01:06:378 (3,5) - , they just aren't pretty.
      01:21:636 (3,4,5) - 90° jumps aren't that nice really xD
    3. Poor rhythm choice:
      00:24:550 (4) - 00:25:921 (3) - 00:28:664 (6) - 00:30:036 (3) - Bad offbeat sliders. You usually don't want sliders to start on a weaker beat than were they end unless they follow something more dominant in the track. They can be avoided if you replace them with circles:
      This is a continuous issue throughout the map, so have a thorough look at this again.
The mentiuoned issues occur throughout the whole map in variations, so I won't point them all out for now.
This mapset needs a lot of work, but it's a good basis. Keep working on it, you'll eventually make a good map out of this song with enough experience ~
Thanks for this, something I was looking for. Yeah this map was one of my older ones so there's a lot of things I could fix already. Also I marked red what I disagreed with. Everything else agreed. Cheers! 8-)
Victoire
Mod from my queue!

Blue for personal taste.
Red for something I see as a major problem.
Orange for a small problem.

Cosmos

00:01:236 (6,1) - It looks kinda like the spacing is bigger here for emphasis, but I think it'd be a bit better (for that emphasis) to space it a little further away, and to have the flow go into the slider. Somthing like this http://puu.sh/iVSLd.jpg maybe?
00:08:093 (6) - I think it'd look a bit better if you moved this down-right, so it doesn't make a straight line with 00:07:750 (4,5) -
00:11:864 (5,6) - What's with this jump?
00:25:921 (5) - I think it'd look nicer somewhere like (289,97)
00:32:950 (1,2,3,4) - This seems a little hard, with the music being so calm here.
01:13:750 (4) - I think it'd look nicer if it was a ctrl+h ctrl+j copy of 01:13:407 (3) -
02:06:207 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These patterns feel forced.
02:23:264 (3,4,5,6) - This curve is a bit wobbly, try making 5 and 6 aim a bit more downwards.
02:31:493 (3,4) - Try making these flow off the slider a bit more, like http://puu.sh/iVTHV.jpg. Consider whether or not you want to rotate it too, while you're at it.
03:33:978 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I also think these feel forced.
03:43:578 (1,2,3,4,5,6) - The hitsounds here are different from the rest, but I don't know why.
04:11:950 (6,7) - I think it'd also look nicer here if the circles flowed off the slider more, like I mentioned above.
05:20:950 (1,2) - I don't think these should be touching.
05:22:664 (2) - Try rotating it a bit and moving it a bit down, like http://puu.sh/iVU66.jpg
That's it!

The map's a bit unpolished, but otherwise fun (with a couple of pretty hard jumps). Good luck with it!
Topic Starter
Strategas

Ant wrote:

Mod from my queue!

Blue for personal taste.
Red for something I see as a major problem.
Orange for a small problem.

Cosmos

00:01:236 (6,1) - It looks kinda like the spacing is bigger here for emphasis, but I think it'd be a bit better (for that emphasis) to space it a little further away, and to have the flow go into the slider. Somthing like this http://puu.sh/iVSLd.jpg maybe? k
00:08:093 (6) - I think it'd look a bit better if you moved this down-right, so it doesn't make a straight line with 00:07:750 (4,5) - k
00:11:864 (5,6) - What's with this jump? music
00:25:921 (5) - I think it'd look nicer somewhere like (289,97) moved a bit up instead
00:32:950 (1,2,3,4) - This seems a little hard, with the music being so calm here. it's only a bit more spaced compared to paterns before
01:13:750 (4) - I think it'd look nicer if it was a ctrl+h ctrl+j copy of 01:13:407 (3) - k
02:06:207 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These patterns feel forced. not sure how are they forced
02:23:264 (3,4,5,6) - This curve is a bit wobbly, try making 5 and 6 aim a bit more downwards. curved slightly
02:31:493 (3,4) - Try making these flow off the slider a bit more, like http://puu.sh/iVTHV.jpg. Consider whether or not you want to rotate it too, while you're at it. k
03:33:978 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I also think these feel forced. then all of my jumps are forced?
03:43:578 (1,2,3,4,5,6) - The hitsounds here are different from the rest, but I don't know why. more emphasis on the music
04:11:950 (6,7) - I think it'd also look nicer here if the circles flowed off the slider more, like I mentioned above. k
05:20:950 (1,2) - I don't think these should be touching. k
05:22:664 (2) - Try rotating it a bit and moving it a bit down, like http://puu.sh/iVU66.jpg k
That's it!

The map's a bit unpolished, but otherwise fun (with a couple of pretty hard jumps). Good luck with it!
Thanks! 8-)
Topic Starter
Strategas
lel
Widelux13
Revive this, it's great!
Topic Starter
Strategas
I already started remaking this, but it's gonna take a while since I have other stuff to do

thanks
Secretpipe
no way woody?
Topic Starter
Strategas
yes
BanchoBot
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