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ISHIDA YOKO - COLORFUL BOX

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Topic Starter
zj0924

gorgonzoler wrote:

hi i m gorgonzoler from my queue for m4m quest.
因为还是修行中的mapper加上升学ing。所以我就把我能看到的都摸到吧……
意见仅供参考
easy
如果照我map这个难度的话,估计就是ar-1 cs-1了,ds略小,所以AR看起来有些花……建议kial time 前面的ds 稍微加大……ctrl + shift + s也行
00:17:109 - 这里缺一个有点难受
00:20:090 - ^ 不,我是故意空出来的,没必要都填上
00:58:103 - 还是加上吧,估计新手会提前按下下面的(1)好的

normal
00:08:538 (1,2) - 节奏上ctrl + g 效果更好的样子,看到前面normal的标准应该感觉这样可以 算了
00:27:357 (4) - 真想来个折返
(这个图的梗感觉强双混双们打的应该非常舒服,莫非你是………………)是的我是混双,你真厉害这都能发现?

hard
00:51:581 (1,2,3) - 这个梗感觉还是由里往外打更好看一些。2,3 分别ctrl+g 很棒
01:13:941 (2,3) - 我感觉还是让两个blanket比较好,因为有可能会读到4的末尾滑条。
没包,但是我做了调整,现在应该好点了
insane 感觉自己略欠火候,还是先不摸了。总之这个摸稍微看了一下上面的摸,你有的没改,也刻意回避了下(我也不知道有没有撞车)
总之在快升学考试的时候还开queue 我真作死Orz,不过总算把这个疙瘩放下了。
另外射颗星,这不是我认真摸得,见谅
谢谢你的摸图和星星 :) 话说我摸了你的图,可你还没给我kudosu喔,别忘了哟XD
Topic Starter
zj0924

-Nanaka- wrote:

hi :)
from My Modding Queues M4M


red: unrankable issue.
blue: maybe unrankable issue,Highly recommended.
bold: should fix.

General

  1. Romanised Artist ''Ishida Youko''OK!

Easy

  1. 00:05:556 - missing Clap. ur pattern add Finish fixed
  2. 00:08:538 (3) - ^ no thanks
  3. 00:20:463 (2,3) - design suggestion I reordered this part
    SPOILER
    [img]http://puu.sh/gmQUb/4c42f7b64a.jpg [/img]
  4. 00:44:314 - why? Vol100% lol 50~60 betterto emphasize the whistle now turn to 75%
  5. 00:45:805 - ^
  6. 00:47:295 (1) - Rem NC ok
  7. 01:26:053 (1) - ^ok

Normal

  1. 00:05:556 - missing Clap ?not missing
  2. 00:09:842 - Finish
  3. 00:11:333 - ^
  4. 00:12:823 - ^
  5. 00:14:314 - ^
  6. 00:15:991 - ^ all fixed
  7. 00:21:767 (6) - move to 00:21:581 - add clap Great!
  8. 00:54:749 - In this section your hitsound use is very inconsistent. There seems to be no pattern as to where you use Finish. Please revise this to have more consistent hitsound pattern. OK fixed
  9. 01:24:190 (1,2,1,2,3,4,1,2,3,4) - I want to a different form,Too linear....maybe,I'll reorder it[/*:m]

Hard

  1. 00:18:041 - missing Clap いいえ
  2. 00:21:767 (7) - 00:21:954 - This sound must not be ignoredはい
  3. 00:28:662 (3) - blanket 素晴らしい!
  4. 00:30:898 (8,9) - 00:30:898 - 1/1 slider here はい
  5. 00:33:879 - same as Easy,Very noisy
  6. 00:36:861 - ^75%
  7. 00:38:724 - ^75%
  8. 00:39:097 - ^ 50%
    00:54:562 (4) - stack to 00:54:376 (3) - いい感じ
  9. 01:12:451 (7) - Here there is no need blanket move to x72 y240 GReat 

Insane

  1. 00:10:774 (3,4,5,1) - looks Bad distant 00:10:774 (3) - move to x372 y256 Awesome
  2. 00:15:991 - Meaning that lower the volume here?
  3. 00:26:239 (1,2) - symmetry oops.not symmetry that will ruin the flow I adjust kinda here
  4. 00:27:357 - Also it does not make sense to raise the volume hereyes
  5. 00:27:916 - lower volume?already too low...
  6. 00:31:457 (2,3,4,5,1) - Do adjust ok I make it more accurate thx
  7. 00:32:202 - same as Hard Very noisy...Thereafter, please volume confirmationI will rearrange it soon
  8. 00:34:438 (1) - rem NC ok
  9. 00:42:078 (1,2,3,4) - 00:45:059 (1,2,3,4) - I do not know the difference between these two distance 00:42:078 (1,2,3,4) - is the third time the vocal appears, and I use a jump to emphasize it,the latter is just for symmetry .You are right the former is so distant I should reedit it,thx!
  10. 00:49:904 (4,1,2,3,4) - Why did you miss this piano?No thanks I prefer drum that prepares for the jumpy note.
  11. 00:57:730 (1) - 01:02:016 (4) - 01:02:761 (6) - 01:04:997 (1) - 01:07:047 (1,2) - 01:15:618 (1,2,3) - Missing Body sampleset DrumI used to hear some weird sound on those sliders but I don't know how to remove it and I don't know what is sampleset until I find a tutorial then I understand what you mean.These sliders even don't need any drum sampleset auto is ok.Thank you very much :)
  12. 00:55:494 (3) - Bad flow It would be to fast to something like this thx and I have done sth to fix it
  13. 01:09:656 (6) - Missing whistle ok
    01:24:935 - add Clap 01:25:121 - 01:25:494 - Delete sound 01:25:494 - also missing body Finish sounds cool
    01:26:798 - whistle
    01:27:171 (4) - Clap
all fixed
Placement is too straight in Normal & Hard
There is a need to improve :?

gl :)

mod time: 1.5hour
"missing" means "remove" in your mod right?XD I misunderstand it when I first read this(thinking you suggest me to add ,not erase)XD.
Your mod really helps me a lot since I remap several times and really hard to find problem.However,you did it.My map looks nicer than before.If you have some problems plz pm me for mod or help,I'll do anything I can do for you:)
-Nanaka-さん、本当にありがとうございました! :)
Kamio Misuzu
一点小建议,no kds
[Hard]
00:50:090 (1,2,3,4) - slider好点吧,前面节奏比较紧密,这里不适宜突然松懈。而且鼓音最好还是不要无视。排列的话我也没具体想,只是单纯说一下节奏
00:21:395 (4,1) - 要不要改折返?容易误读

[Insane]
00:44:686 - 加note,鼓音
01:23:910 (2) - 删掉

说一点个人看法,note的摆放没什么多说的,就是按flow来。主要slider。感觉不太美观。刚做图的时候可能驾驭不好弧度和角度。给你两个建议:下一张图试试多用用微弯的slider,比如00:23:258 (1,2,3,4,1) - 这几个给人感觉就挺好的,初做的时候也少用红色锚点那种slider,除非曲子给人感觉比较硬。短slider可以考虑直slider。另外,摆slider的时候你把首尾连起来看一下,尽量少放与水平或垂直夹角超过45°的,15°——30°感觉不错。像00:00:525 (1,1) - 这种接近45°的slider,放多了会给人杂乱的感觉。00:15:991 (1) - 00:24:376 (4) - 这种就相对美观多了。个人看法,仅供参考,GL~
Topic Starter
zj0924

Kamio Misuzu wrote:

一点小建议,no kds
[Hard]
00:50:090 (1,2,3,4) - slider好点吧,前面节奏比较紧密,这里不适宜突然松懈。而且鼓音最好还是不要无视。排列的话我也没具体想,只是单纯说一下节奏 这里主要是强调电钢琴吧,不知道前面紧密了这里一下子松懈行不行,但是不打算改
00:21:395 (4,1) - 要不要改折返?容易误读 确实容易误读,改了

[Insane]
00:44:686 - 加note,鼓音 好的
01:23:910 (2) - 删掉 你是对的,一开始我并不打算加这个,只是为了加难度所以才弄上去的,后来这块真的比较难动了,暂时不改了

说一点个人看法,note的摆放没什么多说的,就是按flow来。主要slider。感觉不太美观。刚做图的时候可能驾驭不好弧度和角度。给你两个建议:下一张图试试多用用微弯的slider,比如00:23:258 (1,2,3,4,1) - 这几个给人感觉就挺好的,初做的时候也少用红色锚点那种slider,除非曲子给人感觉比较硬。短slider可以考虑直slider。另外,摆slider的时候你把首尾连起来看一下,尽量少放与水平或垂直夹角超过45°的,15°——30°感觉不错。像00:00:525 (1,1) - 这种接近45°的slider,放多了会给人杂乱的感觉。00:15:991 (1) - 00:24:376 (4) - 这种就相对美观多了。个人看法,仅供参考,GL~
说得很好,新手作图确实拿捏不好滑条的样式和flow,你说的微弯滑条确实能够改进flow,我以后会多多尝试的。短slider用直slider我也没有意见,确实如此,本来就短不适合弯。第二条建议让我受益匪浅啊,我确实不清楚角度对排版和flow的影响,随手觉得怎么顺怎么来了,到后来看了你的建议,发现15-30°的角度确实能够提升美观性,我以后会注意的。
谢谢你的建议 :)
emilia
Eto... TV Size?

[Easy]
00:10:774 (2,3) - blanket
00:12:264 (4,1) - ^
00:15:618 (5) - There isn't anything here in the music, suggest remove this note
00:21:954 (1,2) - Make 2 a direct flip of 1
00:30:898 (1,2) - blanket
00:31:643 (2,3) - ^
00:32:761 (3,1,2) - ^
00:34:625 (2,3) - ^
00:37:606 (2) - Remove the reverse, and extend it to the next white line, that way the rhythm works better
00:39:097 (3,1,2) - Highly suggested to remove weird slider shapes, they look very unappealing, especially in Easy
00:54:749 (1,2,3) - blanket
01:03:693 (1) - Weird slider shape not recommended in Easy

For the most part, the Easy was ok. But there were places where flow was very fumbled, blankets were botched, weird slider shapes were used. I highly suggest you take a look deep into your Easy and make sure the map is simple enough yet flows nicely for Easy players. Make sure its kept neat too!

[Normal]
00:02:202 (2,3) - blanket
00:05:184 (3,4) - ^
00:08:538 (1,2,1,2,3,4,5,6,1,2,3,4,5) - would be nice if this area had more circular flow
00:15:246 (6,1) - Blanket is too tight, suggest you don't blanket here
00:15:991 (1,2,3,4) - This part of the Normal seems to suggest you're mapping to vocal, so why did you map the instruments in the beginning here?
00:24:935 (1,2) - Suggest adding a hitcircle between these 2 sliders
00:27:916 (1,2,3,1,2,3,4,5,1,2,3,1) - Pattern here is too big for Normal players to keep up
00:48:041 (1,2,1) - Don't bother using blanketting here, the notes are too close too each other. Suggest having simple slider to slider flow
00:55:121 (2,3) - blanket
00:58:475 (2,3) - too close for blanket

One thing about your Normal that confuses me is the variation of note density. Why are there more notes at some places and less notes at others when they clearly require the same emphasis? Suggestion from me is that you don't emphasize every single note with a beat, you can choose to ignore some and not map them. At the same time, try not to have tight blankets, they look very unappealing and don't really go well with the map.

[Hard]
00:01:084 (1,2,3) - 1-3 stack is very weird looking
00:06:302 (3,1) - blanket
00:09:842 (1,2) - ^
00:11:333 (1,2) - ^
00:12:264 (3,1) - ^
00:15:805 (6,1) - ^
00:45:432 (2,3) - ^
00:51:767 (2,3) - ^
00:53:631 (1,2,3,4) - Try having a equilateral triangle here
00:55:867 (4,5) - blanket
00:57:357 (8,1) - ^
01:00:339 (8,1) - ^
01:01:457 (2,3) - ^
01:02:761 (5,1) - ^
01:03:693 (1,2) - ^
01:04:811 (3,4) - ^
01:12:264 (7,8,1) - Make distance of 7-8 equate to 8-1, also try a polygon as well
01:21:581 (3,4,6) - blanket

I can see that your Hard is much more refined that your other difficulties, which is great! The Hard just requires some blanket fixing and its ready to go!

[Insane]
00:00:525 (1,1) - blanket
00:15:059 (3,1) - ^
00:25:867 (2,2) - Looks kinda ugly how they intersect, shift one of those away
00:32:202 (1,2,3,4,5) - I believe 5 isn't directly in the center, please recheck (400|198)
00:34:438 (2,1,1) - This pattern may be too repetitive
00:55:494 (3,1) - Ugly intersection, shift 4 and 1 away
01:01:457 (3) - Ugly slider shape, you should try to refine it
01:18:413 (4,5) - blanket?
01:19:531 (3,6) - ^

Really great improvement from your ENH spread, this Insane is relatively well done!

One thing to note about the mapset, I'm pretty sure the NC in the mapsets are irregular, please recheck that as well. Otherwise, I've completed my job here!

Thank you for visiting my queue~
Ozato Fumika
Hi
[General]
  1. 00:01:088 - correct offset.
  2. Insane diff has different video offset
  3. Combo color are inconsistent. should unify them unless it was intentional
  4. Easy and normal diff's SV are really extreme imo. you might want to consider lowering them.
[Easy]
  1. HP OD too high imo. should use -1 for better spread with normal
  2. 00:01:084 (1,2,1) - don't stack like this in an easy diff. new players can't play stacked notes
  3. 00:05:928 - should add a circle here. the gap 00:05:184 (2,3) - feels really awkward
  4. 00:24:939 (3,4) - too many 3/2 gaps that it's really hard to play
  5. 00:33:884 (1,2) - I never mod blankets
  6. 00:34:629 (2,3) - ^
  7. 00:37:610 (2) - this guy should be like this to map the cymbal at 00:38:169 -
  8. 00:39:101 (3) - NC should start here
  9. 00:49:908 - 00:51:399 - should be mapped. awkward to play just with these two 00:48:790 (1,2) -
  10. 01:01:461 (5) - looks like you're putting nc on vocals so you missed it here
  11. 01:08:169 (3,4,1,2) - could use better shapes here. they are almost touching
  12. 01:15:064 (4) - you can do this to avoid using 1/2 slider
[Normal]
  1. 00:09:282 - map this drum please. the gap is really akward
  2. 00:39:097 - double green line
  3. 01:03:507 (7,1) - should keep the flow going from 01:02:761 (5,6) - instead of stacking here.
  4. 01:10:401 (2,3) - could use better shape. yours look like this because of the overlap
    SPOILER
    http://puu.sh/gp2Ew/7159c7d4e9.jpg
  5. 01:20:836 (1,2) - ^
  6. 01:26:798 (3,4) - don't stack. this is really hard to play
[Hard]
  1. 00:09:283 (2) - consider moving it a bit to the right for better spacing.
  2. 00:38:165 (5,1,2,3,4,1) - I would never do this for 161 bpm hard diff
  3. 00:44:128 (7,8) - move it a little to the right so they don't touch 00:43:569 (6) - in game
  4. 00:49:344 - if you map this vocal, 00:49:531 (2,1) - will be more intuitive to play imo
  5. 00:54:189 - consider mapping this.
  6. 01:10:774 (4,5,6) - the flow doesn't feel natural cuz of the random jump here
[Insane]
  1. Perhaps AR 8.3~8.5. I don't see a lot of patterns that require higher AR to be played proprely
  2. 00:30:712 (5,1) - could move it a bit to the left. too close with 00:30:339 (4) - imo
  3. 00:31:643 (3,4,5,1) - try something like this
  4. 00:54:189 - you could add a triple here. this gap is really awkward like I said in hard diff
  5. 01:09:469 (5) - I don't think this clap fits
  6. 01:12:264 (4) - should add NC to separate these from 1/1 pattern 01:11:146 (1,2,3) -
  7. 01:13:009 - this finish belongs to 01:12:636 -
  8. 01:13:568 - should map this. 01:13:382 (1,2,3) -kinda challenging spacing here
  9. 01:22:885 (5) - NC for strong beat
  10. 01:22:885 (5,6) - this stack feels out of place and does't play good imo.
  11. 01:25:121 (2) - this clap doesn't fit imo

Easy and Normal diff can be improved imo. mostly the SV is the problem for me...
Topic Starter
zj0924

Estellia- wrote:

Eto... TV Size?

[Easy]
00:10:774 (2,3) - blanket
00:12:264 (4,1) - ^
00:15:618 (5) - There isn't anything here in the music, suggest remove this noteI think it's good.
00:21:954 (1,2) - Make 2 a direct flip of 1
00:30:898 (1,2) - blanket
00:31:643 (2,3) - ^
00:32:761 (3,1,2) - ^
00:34:625 (2,3) - ^
00:37:606 (2) - Remove the reverse, and extend it to the next white line, that way the rhythm works better
00:39:097 (3,1,2) - Highly suggested to remove weird slider shapes, they look very unappealing, especially in Easy
00:54:749 (1,2,3) - blanket
01:03:693 (1) - Weird slider shape not recommended in Easy

For the most part, the Easy was ok. But there were places where flow was very fumbled, blankets were botched, weird slider shapes were used. I highly suggest you take a look deep into your Easy and make sure the map is simple enough yet flows nicely for Easy players. Make sure its kept neat too!Ok,sounds reasonable.I remapped it and now seems better than before XD

[Normal]
00:02:202 (2,3) - blanket
00:05:184 (3,4) - ^
00:08:538 (1,2,1,2,3,4,5,6,1,2,3,4,5) - would be nice if this area had more circular flow
00:15:246 (6,1) - Blanket is too tight, suggest you don't blanket here
00:15:991 (1,2,3,4) - This part of the Normal seems to suggest you're mapping to vocal, so why did you map the instruments in the beginning here? to add variety XD
00:24:935 (1,2) - Suggest adding a hitcircle between these 2 sliders
00:27:916 (1,2,3,1,2,3,4,5,1,2,3,1) - Pattern here is too big for Normal players to keep up
00:48:041 (1,2,1) - Don't bother using blanketting here, the notes are too close too each other. Suggest having simple slider to slider flow
00:55:121 (2,3) - blanket
00:58:475 (2,3) - too close for blanket

One thing about your Normal that confuses me is the variation of note density. Why are there more notes at some places and less notes at others when they clearly require the same emphasis? Suggestion from me is that you don't emphasize every single note with a beat, you can choose to ignore some and not map them. At the same time, try not to have tight blankets, they look very unappealing and don't really go well with the map. You are right,there is no emphasis on downbeat in my nm,so I remapped and improved a lot,looks fine now XD
Sorry for not replying EZ&NM cuz I remapped them due to the high sv flow and spacing.Thank you for your suggestions
[Hard]
00:01:084 (1,2,3) - 1-3 stack is very weird looking fixed
00:06:302 (3,1) - blanket
00:09:842 (1,2) - ^
00:11:333 (1,2) - ^
00:12:264 (3,1) - ^
00:15:805 (6,1) - ^
00:45:432 (2,3) - ^
00:51:767 (2,3) - ^
00:53:631 (1,2,3,4) - Try having a equilateral triangle here fixed
00:55:867 (4,5) - blanket
00:57:357 (8,1) - ^
01:00:339 (8,1) - ^
01:01:457 (2,3) - ^
01:02:761 (5,1) - ^
01:03:693 (1,2) - ^
01:04:811 (3,4) - ^
01:12:264 (7,8,1) - Make distance of 7-8 equate to 8-1, also try a polygon as well fixed
01:21:581 (3,4,6) - blanket blanket all fixed

I can see that your Hard is much more refined that your other difficulties, which is great! The Hard just requires some blanket fixing and its ready to go! THX :)

[Insane]
00:00:525 (1,1) - blanket
00:15:059 (3,1) - ^ No,thanks.There's no need to blanket:?
00:25:867 (2,2) - Looks kinda ugly how they intersect, shift one of those away okay,but It's hard to do some adjustments
00:32:202 (1,2,3,4,5) - I believe 5 isn't directly in the center, please recheck (400|198) fixed~I amended No Dap's suggestion of pattern that's cool
00:34:438 (2,1,1) - This pattern may be too repetitive no,that's a special pattern to fit the rhythm imo ;)
00:55:494 (3,1) - Ugly intersection, shift 4 and 1 away maybe,but it will ruin the flow
01:01:457 (3) - Ugly slider shape, you should try to refine it that's okay
01:18:413 (4,5) - blanket?
01:19:531 (3,6) - ^ ok

Really great improvement from your ENH spread, this Insane is relatively well done! THX :)

One thing to note about the mapset, I'm pretty sure the NC in the mapsets are irregular, please recheck that as well. Otherwise, I've completed my job here!Yes,I'm poor at NC maybe need to ask sb for NC help :cry:

Thank you for visiting my queue~
Thx for your attentive mod :)REALLY high quality NM mod I've ever seen :)
Topic Starter
zj0924

No Dap wrote:

Hi
[General]
  1. 00:01:088 - correct offset. fixed~
  2. Insane diff has different video offset fixed~
  3. Combo color are inconsistent. should unify them unless it was intentional It was intentional because i have different bg :)
  4. Easy and normal diff's SV are really extreme imo. you might want to consider lowering them. Right,I remapped these two diffs
[Easy]
  1. HP OD too high imo. should use -1 for better spread with normal fixed~
  2. 00:01:084 (1,2,1) - don't stack like this in an easy diff. new players can't play stacked notes fixed~
  3. 00:05:928 - should add a circle here. the gap 00:05:184 (2,3) - feels really awkward use a slider instead and there won't have any strange gaps XD
  4. 00:24:939 (3,4) - too many 3/2 gaps that it's really hard to play fixed~
  5. 00:33:884 (1,2) - I never mod blankets
  6. 00:34:629 (2,3) - ^ fixed~
  7. 00:37:610 (2) - this guy should be like this to map the cymbal at 00:38:169 - fixed~
  8. 00:39:101 (3) - NC should start here
  9. 00:49:908 - 00:51:399 - should be mapped. awkward to play just with these two 00:48:790 (1,2) - fixed~
  10. 01:01:461 (5) - looks like you're putting nc on vocals so you missed it here fixed~
  11. 01:08:169 (3,4,1,2) - could use better shapes here. they are almost touching fixed~
  12. 01:15:064 (4) - you can do this to avoid using 1/2 slider fixed~
[Normal]
  1. 00:09:282 - map this drum please. the gap is really akward fixed~
  2. 00:39:097 - double green line fixed~
  3. 01:03:507 (7,1) - should keep the flow going from 01:02:761 (5,6) - instead of stacking here. right,fixed~
  4. 01:10:401 (2,3) - could use better shape. yours look like this because of the overlap ok
    SPOILER
    http://puu.sh/gp2Ew/7159c7d4e9.jpg
  5. 01:20:836 (1,2) - ^
  6. 01:26:798 (3,4) - don't stack. this is really hard to play
fixed~
[Hard]
  1. 00:09:283 (2) - consider moving it a bit to the right for better spacing.ok
  2. 00:38:165 (5,1,2,3,4,1) - I would never do this for 161 bpm hard diff but really hard to change
  3. 00:44:128 (7,8) - move it a little to the right so they don't touch 00:43:569 (6) - in game fixed~
  4. 00:49:344 - if you map this vocal, 00:49:531 (2,1) - will be more intuitive to play imo redid this part
  5. 00:54:189 - consider mapping this.no thanks
  6. 01:10:774 (4,5,6) - the flow doesn't feel natural cuz of the random jump here redid this part
[Insane]
  1. Perhaps AR 8.3~8.5. I don't see a lot of patterns that require higher AR to be played proprely fixed~8.5
  2. 00:30:712 (5,1) - could move it a bit to the left. too close with 00:30:339 (4) - imo fixed~
  3. 00:31:643 (3,4,5,1) - try something like this Great!
  4. 00:54:189 - you could add a triple here. this gap is really awkward like I said in hard diff Right!fixed~
  5. 01:09:469 (5) - I don't think this clap fits fixed~change to whistle XD~
  6. 01:12:264 (4) - should add NC to separate these from 1/1 pattern 01:11:146 (1,2,3) - fixed~
  7. 01:13:009 - this finish belongs to 01:12:636 - fixed~
  8. 01:13:568 - should map this. 01:13:382 (1,2,3) -kinda challenging spacing here yes,I made a big adjustment
  9. 01:22:885 (5) - NC for strong beat fixed~
  10. 01:22:885 (5,6) - this stack feels out of place and does't play good imo.right,but really hard to decide where should it is placed
  11. 01:25:121 (2) - this clap doesn't fit imo fixed~

Easy and Normal diff can be improved imo. mostly the SV is the problem for me...
Really awesome mod.It seems that every suggestion is useful to me and I finally find the problem that I neglected.Deserve to be called No Dap XD.I 've already remapped EZ&NM and lower sv that really improves a lot.If you are free,plz have a look on my map again.Thank you very much :)
Nekomata
rank pls

+star
Topic Starter
zj0924

Nekomata wrote:

rank pls

+star
Thx Nekomata :)
SoGa
吐血了,本来想给个简单IRC,结果不接受好友消息,,,我有空随便在这里写点,先占个坑
Topic Starter
zj0924

SoGa wrote:

吐血了,本来想给个简单IRC,结果不接受好友消息,,,我有空随便在这里写点,先占个坑
原来大家都用IRC,我真是out of date了,赶紧去搞一个来XD :)
Flower
一点小建议

[Overall]
各难度间的绿线音量建议一致。
combo colour请保持一致
00:32:202 - 减小一些音量(降低5-10),在大背景下有些突兀。
01:06:674 (3) - add finish?
01:15:618 - ^

[Insane]
00:01:084 (1,2,3) - 建议间距增加到0.8?有点卡手
00:48:786 (1,2,3,4) - 用“编辑”菜单里的“旋转”或“翻转”重新做一个对称的出来。另外最好不让滑条互相重叠触碰。

[Hard]
00:38:724 (1,2,3,4,1,2,3,1,2,3) - 间距可以增加一些

[Normal]
00:27:357 (4) - 前后的distance snap不一致
排列还可以再加强些。举个栗子:
00:18:972 (1,2) - 00:42:823 (3,4) - 00:59:221 (3,4) - 这几对滑条的的弧度不一致,感觉就有些随机。
偶尔也可以做一些对称。目的是让玩家感觉到图的诚意。
建议把图做成比较有段落感,一段里相近的部分,节奏保持一致,比如00:09:841 - 00:15:990 - 这里做的就比较有感觉。

没什么了。原谅我的mod没啥建设性的意见,因为本来图也没有什么unrankable的问题,我也不擅长写论文。
图做的不错,如果需要泡的话,再找几个mod以后来找我(不过要让人满意
Good luck~!
Topic Starter
zj0924

Flower wrote:

一点小建议

[Overall]
各难度间的绿线音量建议一致。
combo colour请保持一致 请问一定要保持一致吗?由于我采用了不同的BG,希望能和背景更搭,所以选取不同的color,如果这个理由不影响rank,我希望能够坚持自己的观点 :)
00:32:202 - 减小一些音量(降低5-10),在大背景下有些突兀。好的,已降至50%
01:06:674 (3) - add finish? 脑子里想着三连,把finish忘了XD
01:15:618 - ^ all fixed

[Insane]
00:01:084 (1,2,3) - 建议间距增加到0.8?有点卡手 确实,已拉大距离了
00:48:786 (1,2,3,4) - 用“编辑”菜单里的“旋转”或“翻转”重新做一个对称的出来。另外最好不让滑条互相重叠触碰。之前有个老外也说到这个,我还不以为然(以为真的只碰了一点,有什么影响XD)现在也理解了为了谱面美观。已改,之后一定更加注意细节方面的问题!

[Hard]
00:38:724 (1,2,3,4,1,2,3,1,2,3) - 间距可以增加一些 确实有点挤了,已修复

[Normal]
00:27:357 (4) - 前后的distance snap不一致 oops,大调整时疏忽了……
排列还可以再加强些。举个栗子:
00:18:972 (1,2) - 00:42:823 (3,4) - 00:59:221 (3,4) - 这几对滑条的的弧度不一致,感觉就有些随机。之前为了调整DS,就无脑把对称的滑条拉不对称了,坏毛病一定改掉XD
偶尔也可以做一些对称。目的是让玩家感觉到图的诚意。是的,不过对称梗比较难想,由于是nm,还要考虑ds,就怕对称之后距离不对了。由于我水平还不够,为了DS只能牺牲一些对称,不过我的nm中还是能找到一两个对称的XD
建议把图做成比较有段落感,一段里相近的部分,节奏保持一致,比如00:09:841 - 00:15:990 - 这里做的就比较有感觉。怎么说呢,这首歌有些相同旋律的地方我一开始是打算做一样的,但是想到重复有些枯燥。就考虑在某些相近的地方下不同的节奏,增加趣味性我认为图不仅要有整体性,还要有一定变化,否则感觉会很无聊……不知道我的想法对不对,只是一些个人看法,如果不对请谅解 :)

没什么了。原谅我的mod没啥建设性的意见,因为本来图也没有什么unrankable的问题,我也不擅长写论文。
图做的不错,如果需要泡的话,再找几个mod以后来找我(不过要让人满意
Good luck~!
没关系的,能够百忙之中抽出空来看我的图并给出一些建议已经很满足了。再次感谢 :)
z1085684963
[Insane]
00:00:525 (1) - 删了包括所有的难度
00:11:333 (1) - 可以向右下移一点
00:35:742 (2) - 摆到中间
00:39:097 (1) - 如果用减速的话0.5更明显
[Hard]
00:20:277 (1) - 去nc
00:21:954 (5) - nc
00:23:258 (1) - 去nc
Karen
那谁都泡了 你也加油哇
顺便白箱这么好看?这么多人喜欢。。


300th post :) :) :) :)
Topic Starter
zj0924

Kagamine Ren wrote:

那谁都泡了 你也加油哇
顺便白箱这么好看?这么多人喜欢。。


300th post :) :) :) :)
Adol是我兄弟,我现在再帮他摸图,感觉有些间距问题。我会和他一起rank的!顺便感谢ren姥爷的300贴 :)
Chaoslitz


M4M~
我能看中文啦xD

[General]
  1. 個人認為這個combo colour不太適合@@
[Easy]
  1. 00:07:046 (1) - 用clap?
  2. 00:34:625 (2,3) - 試試這樣
  3. 00:37:605 (2) - 形狀怪怪的~_~
  4. 00:40:587 (2,1) - 這兒很難掌握 00:40:587 (2) 的滑條向上了然後又要住下去接00:42:077 (1)
  5. 01:05:929 (3) - clap
[Normal]
  1. 00:03:693 (4,1) - 為何不放下一格==
  2. 00:14:314 (4) - 多彎點會更好
  3. 00:24:003 (5,6) - 這樣就可以了
  4. 00:56:985 (5,1) - 這flow... QAQ
[Hard]
  1. ok o3o
[Insane]
  1. 00:20:649 (2,1) - stack
  2. 00:23:258 (1,4) - ^
  3. 00:36:488 (2,3,1) - 建議00:36:861 (1)跟00:36:488 (2,3) 分開,因為是NC
  4. 00:40:960 (2,3) - 放得太低了@@
Kroytz
M4M for Flower~

Mod

Easy

00:17:482 (2,3) - These sliders are off by 4 pixels on the y axis. You can check by ctrl + g any one slider and compare y axes.
00:18:972 (1) - This slider is uneven, should be a perfectly evenly curved slider imo.
00:20:463 (2,3) - Because 3 is a straight slider, the 2 slider should have a y equal on both sides when you ctrl + g.
00:21:953 (1) - I almost feel the same way about this slider, but then you'd get a pretty lame typical structure seen in a lot of maps.
00:30:898 (1,2,3) - Something about this is unsettling in terms of rhythm. Have you considered following the vocals for this part? A timeline like this perhaps:
00:34:624 (5) - Start this here 00:34:624 (5) - here and extend the slider by a 1/4 beat.
00:36:861 (1,2) - Maybe a timeline like this:
00:40:587 (2) - Slider looks ugly.
00:48:785 (1,2) - Blanket could be fixed.
01:03:693 (1) - Slider look ugly.
01:09:282 (4) - I think this should be a 1/4 repeat slider. Rhythmically sounds better.
01:14:314 (3,4,1) - For newer players, I think having 3 different length sliders in a row can be somewhat confusing.

For the most part, it looks nice. I feel as it should be CS 2, but that'd require some more remapping and CS 3 is okay anyways.

Normal


00:00:525 (1) - I think this can be omitted.
00:03:693 (4) - Unsure if placement is intentional but is stacking it over the previous 2 bad?
00:05:183 (3) - Should be another short slider. Rhythmically sounds better. In fact, it'll match with 00:27:916 (1,2) - so why not?
00:21:022 (5,6) - Remove the 6 and repeat the 5. Yes you'd have to remap the next section and bring it closer but it rhythmically sounds better this way (to me at least),
00:22:512 - Should add a note here. In fact, it'll match with 00:27:916 (1,2) - so why not?
00:24:003 (6) - This slider can end on a red tick and repeat like how you did here 00:29:965 (6) - Again, sure you'd have to remap but it sounds rhythmically better ;w;
00:45:059 (1,2,3,4) - I think you should follow the same rhythm you had before.
00:58:475 (2) - Change for 2 sliders.
01:03:693 (1,2,3,4) - This seems a little cluttered and slightly unattractive. It plays fine, but looking at it doesn't seem so pleasing.
01:17:854 (1) - Two sliders.

This also looks pretty decent. My only concern is the overuse of "connectivity" with the distance snap the notes have. Like, they're all almost connected and it feels kinda boring to me, but that's just me. I think it's fine for the most part as well.

Hard

00:32:202 (1) - The volume level here seems a little dramatic.
00:38:817 (2) - This note doesn't belong here.
00:50:090 (1) - Consider how a timeline like this feels because I think it sounds better with a few more beats
00:53:631 (1,2,3) - I think these can be spaced a little more for dramatic effect. Just a tad like 1.2
01:06:302 (7) - This can be brought down a little more and not be centered within the following slider. Might be confusing to players, and to me, it looks more aesthetically pleasing this way.

Overall, I really liked this map. Very well done! Nice flow and blankets all around.

Insane

00:24:376 (4) - Unsure if this is intentional but can be stacked against the previous note.
00:32:202 (1,2,3,4) - I think the spacing for each consecutive slider can be increased for effect because the vocals increase.
00:35:928 (3) - NC
00:38:817 (2) - Don't think this note is sounded in the music.
00:44:314 (3,4,5) - This here could be a pattern instead of stacking.
00:44:686 (5,1,2,3,4) - Something about the flow here is killed with the spacing differences.
00:48:041 (1,2,3,4,1) - Could add varied space jumps (small ones, nothing huge) to add excitement and variety.
00:48:786 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This is very problematic for me. Seems very lazily mapped and symmetrical. And the last bits are almost overmapped in comparison to how the map has been flowing so far. (not that it IS overmapped, but in comparison.)
01:15:991 (2) - This could be two single notes instead of slider to keep with the vocal rhythm.
01:16:736 (1,2) - These two could just be a single slider instead.
01:24:003 (3) - Stream starts here not 01:23:817 -

Again for the most part, it seems pretty well mapped. Just one single section I think can be better mapped. Unfortunately I cannot provide an alternate solution because this sort of mapping is not my forte.

All in all, I believe there are some rhythmic issues (as in, could be sounded better rhythmically) that would require some remapping, and I know remapping sucks but I almost feel like it'll be better that way. Blankets look clean, flow is relevant for the most part. I do like this mapset. :D

Good luck! It's almost there!
Topic Starter
zj0924

z1085684963 wrote:

[Insane]
00:00:525 (1) - 删了包括所有的难度 ok
00:11:333 (1) - 可以向右下移一点 好的
00:35:742 (2) - 摆到中间 我的想法是前面的vocal反差大,之后这边比较平稳所以不用反向flow,抱歉
00:39:097 (1) - 如果用减速的话0.5更明显 滑条太短了
[Hard]
00:20:277 (1) - 去nc
00:21:954 (5) - nc
00:23:258 (1) - 去nc
all fixed
谢谢你的摸图 :)
RandF
hi!
From Flower's queue~

[General]
  1. 01:24:562~01:29:034- this kiai-time is unnecessary, imo
[Easy]
  1. 00:12:823 (1,2) - for easy, good flow is very important. you can make better flow like 00:11:333 (3,4) - at this part.
    why not move 00:13:755 (2) - to x:320 y:172 ?
  2. 00:20:462 (2,3,1) - in this case, symmetrical pattern looks good. rotate 00:21:954 (1) - 6 degrees clock-wise like this
  3. 00:21:953 (1,2) - I prefer symmetrical pattern, too
  4. 00:31:643 (2,3) - ^
  5. 00:33:879 (1,2) - I think you don't need to make blanket for good flow and good looking
  6. 00:39:096~ I suggest to use custom soft-hitsound2 not 1 like other-diffs. soft-hitwhistle2(bell sound) is more suitable for this part
  7. 00:47:295 (2) - Ctrl+J. upward slider is better flow, imo
  8. 00:51:767 (1) - why not add whistle? (the same for normal)
[Normal]
  1. 00:02:202 (2,4) - stack correctly. move 00:03:692 (4) - to x:412 y:152
  2. 00:09:841 (1,2) - not good flow against 00:09:282 (2) - and 00:10:774 (3) - . for normal, good flow is important, too.
    u~m how about downward pattern?
  3. 00:24:375- it is better to follow this sound by whistle in the same way as other part
  4. 00:32:201 (1,2) - not good looking. your normal diff consists of almost curved sliders. so how about parallel for accent like this?
  5. 00:29:779 (5,6) - not good flow. in this case, move 00:29:965 (6) - over 00:29:780 (5) - or make 00:29:965 (6) - upward slider for smoother cursor moving
  6. 00:55:494 (3,4,5) - confusing pattern because closely-spaced notes and not good flow. in this case, use playfield widely, so you can make better flow and player can do playing comfortable
  7. 01:23:444 (6,1) - for normal, don't change spacing
[Hard]
  1. 00:39:096~ 100% is too loud hitsound volume...
  2. 00:39:097 (1,2,3) - symmetircal pattern is better looking. rotate 00:39:469 (2) - 5 degrees anti-clockwise
  3. 00:40:587 (1,2,3) - ^
  4. add whistle to the following like insane. that sounds good~
    00:39:841
    00:41:332
    00:42:077
    00:45:059
    00:45:804
    00:47:295
    00:48:040
  5. 01:06:302 (7,1) - this overlapping is hard to see
  6. 01:12:077- add a note. or increase spacing between 01:11:146 (5,6) - . come to beat 01:12:077 by wrong...
  7. 01:19:159 (1,2,3) - I prefer to the follwoing like 01:17:854 (1,2) - and 01:20:836 (1,2) -
[Insane]
  1. 00:33:506- clap
  2. 00:39:842 (3,1) - I suggest to make jump pattern like 00:44:686 (5,1) -
  3. 00:55:121- 00:57:729- unnecessary inherited points
  4. 01:12:264~ why change volume to 50%? 75% is no problem, imo
especially easy and normal, you should consider smoother cursor moving. make better flow for beginner player~
~Good Luck~
Topic Starter
zj0924

Chaoslitz wrote:



M4M~
我能看中文啦xD

[General]
  1. 個人認為這個combo colour不太適合@@
    已全部統一顏色,把不好看的都去掉了
[Easy]
  1. 00:07:046 (1) - 用clap?我覺得挺好
  2. 00:34:625 (2,3) - 試試這樣 不錯喲
  3. 00:37:605 (2) - 形狀怪怪的~_~ 改成正常波浪了
  4. 00:40:587 (2,1) - 這兒很難掌握 00:40:587 (2) 的滑條向上了然後又要住下去接00:42:077 (1)這片重新搞了
  5. 01:05:929 (3) - clap 修復
[Normal]
  1. 00:03:693 (4,1) - 為何不放下一格==我瞎了這個都沒發現……多謝!
  2. 00:14:314 (4) - 多彎點會更好
  3. 00:24:003 (5,6) - 這樣就可以了 之前我是這樣做的,改回來吧
  4. 00:56:985 (5,1) - 這flow... QAQ是的慘不忍睹QAQ已改動


[Hard]
  1. ok o3o
[Insane]
  1. 00:20:649 (2,1) - stack
  2. 00:23:258 (1,4) - ^ all fixed
  3. 00:36:488 (2,3,1) - 建議00:36:861 (1)跟00:36:488 (2,3) 分開,因為是NC 說得對,已改
  4. 00:40:960 (2,3) - 放得太低了@@這是remap之前少數保留下來的一部分,如果往上面的前面距離就太近了,不怎麼方便改,會影響整體性。 :(
謝謝你的摸圖 :)
Topic Starter
zj0924

Kroytz wrote:

M4M for Flower~

Mod

Easy

00:17:482 (2,3) - These sliders are off by 4 pixels on the y axis. You can check by ctrl + g any one slider and compare y axes. fixed
00:18:972 (1) - This slider is uneven, should be a perfectly evenly curved slider imo.fixed
00:20:463 (2,3) - Because 3 is a straight slider, the 2 slider should have a y equal on both sides when you ctrl + g. I reordered this part and give up blanketing cuz that will make beginner play hard with the flow
00:21:953 (1) - I almost feel the same way about this slider, but then you'd get a pretty lame typical structure seen in a lot of maps.fixed
00:30:898 (1,2,3) - Something about this is unsettling in terms of rhythm. Have you considered following the vocals for this part? A timeline like this perhaps: No,thanks I want to simplify the rhythm
00:34:624 (5) - Start this here 00:34:624 (5) - here and extend the slider by a 1/4 beat.fixed
00:36:861 (1,2) - Maybe a timeline like this: No,thanks
00:40:587 (2) - Slider looks ugly.fixed
00:48:785 (1,2) - Blanket could be fixed.fixed
01:03:693 (1) - Slider look ugly.I don't think so,just like a telephone XD
01:09:282 (4) - I think this should be a 1/4 repeat slider. Rhythmically sounds better. No,thanks,1/4 slider is prohibited in EZ
01:14:314 (3,4,1) - For newer players, I think having 3 different length sliders in a row can be somewhat confusing.I made a circular flow to make player concentrate on AR,that won't be too confusing

For the most part, it looks nice. I feel as it should be CS 2, but that'd require some more remapping and CS 3 is okay anyways.

Normal


00:00:525 (1) - I think this can be omitted.fixed
00:03:693 (4) - Unsure if placement is intentional but is stacking it over the previous 2 bad?reordered this part and give up blanket
00:05:183 (3) - Should be another short slider. Rhythmically sounds better. In fact, it'll match with 00:27:916 (1,2) - so why not?
00:21:022 (5,6) - Remove the 6 and repeat the 5. Yes you'd have to remap the next section and bring it closer but it rhythmically sounds better this way (to me at least),
00:22:512 - Should add a note here. In fact, it'll match with 00:27:916 (1,2) - so why not?fixed
00:24:003 (6) - This slider can end on a red tick and repeat like how you did here 00:29:965 (6) - Again, sure you'd have to remap but it sounds rhythmically better ;w;fixed
00:45:059 (1,2,3,4) - I think you should follow the same rhythm you had before.I want to follow the piano,plz listen carefully and you can feel it XD
00:58:475 (2) - Change for 2 sliders.used a reverse slider
01:03:693 (1,2,3,4) - This seems a little cluttered and slightly unattractive. It plays fine, but looking at it doesn't seem so pleasing.fixed
01:17:854 (1) - Two sliders.No thanks

This also looks pretty decent. My only concern is the overuse of "connectivity" with the distance snap the notes have. Like, they're all almost connected and it feels kinda boring to me, but that's just me. I think it's fine for the most part as well.

Hard

00:32:202 (1) - The volume level here seems a little dramatic.loud or quiet?I adjusted to 50% 75% is a bit loud imo
00:38:817 (2) - This note doesn't belong here. fixed
00:50:090 (1) - Consider how a timeline like this feels because I think it sounds better with a few more beats you are right,too easy,but overmap isn't a good choice in such a quiet rhythm imo,so I used sliders instead and made a special pattern here
00:53:631 (1,2,3) - I think these can be spaced a little more for dramatic effect. Just a tad like 1.2fixed
01:06:302 (7) - This can be brought down a little more and not be centered within the following slider. Might be confusing to players, and to me, it looks more aesthetically pleasing this way. Right,I used to think putting it centered is aesthetic.actually,you are right and now I changed my opinionfixed

Overall, I really liked this map. Very well done! Nice flow and blankets all around.

Insane

00:24:376 (4) - Unsure if this is intentional but can be stacked against the previous note.fixed
00:32:202 (1,2,3,4) - I think the spacing for each consecutive slider can be increased for effect because the vocals increase.
00:35:928 (3) - NCfixed
00:38:817 (2) - Don't think this note is sounded in the music.yes,but a insane diff needs some overmapping
00:44:314 (3,4,5) - This here could be a pattern instead of stacking.fixed
00:44:686 (5,1,2,3,4) - Something about the flow here is killed with the spacing differences.Yes,I ve realized this problem because following pattern won't be reomved after my remapping that make the spacing confusing here , fixed~
00:48:041 (1,2,3,4,1) - Could add varied space jumps (small ones, nothing huge) to add excitement and variety.no thanks there's no need
00:48:786 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This is very problematic for me. Seems very lazily mapped and symmetrical. And the last bits are almost overmapped in comparison to how the map has been flowing so far. (not that it IS overmapped, but in comparison.)I don't think it's overmap I just want to emphasize the drum.As you said,the rhythm here in hard is quite simple,I don't think it's wise to follow it in insane,only follow the drum that will have a chance on jump notes and won't feel unnatural when the jumps begin.
01:15:991 (2) - This could be two single notes instead of slider to keep with the vocal rhythm.but it will ruin the consistency...
01:16:736 (1,2) - These two could just be a single slider instead.no sliders on jump plz,really weird
01:24:003 (3) - Stream starts here not 01:23:817 - no thanks I used a circular flow to prevent something uncomfortable happen in overmapping

Again for the most part, it seems pretty well mapped. Just one single section I think can be better mapped. Unfortunately I cannot provide an alternate solution because this sort of mapping is not my forte.

All in all, I believe there are some rhythmic issues (as in, could be sounded better rhythmically) that would require some remapping, and I know remapping sucks but I almost feel like it'll be better that way. Blankets look clean, flow is relevant for the most part. I do like this mapset. :D

Good luck! It's almost there!
Anyway,THX for your nice modding :)
Topic Starter
zj0924

RandomEffect wrote:

hi!
From Flower's queue~

[General]
  1. 01:24:562~01:29:034- this kiai-time is unnecessary, imofixed
[Easy]
  1. 00:12:823 (1,2) - for easy, good flow is very important. you can make better flow like 00:11:333 (3,4) - at this part.
    why not move 00:13:755 (2) - to x:320 y:172 ?fixed
  2. 00:20:462 (2,3,1) - in this case, symmetrical pattern looks good. rotate 00:21:954 (1) - 6 degrees clock-wise like this
  3. 00:21:953 (1,2) - I prefer symmetrical pattern, toofixed
  4. 00:31:643 (2,3) - ^fixed
  5. 00:33:879 (1,2) - I think you don't need to make blanket for good flow and good lookingfixed
    fixed
  6. 00:39:096~ I suggest to use custom soft-hitsound2 not 1 like other-diffs. soft-hitwhistle2(bell sound) is more suitable for this partfixed
  7. 00:47:295 (2) - Ctrl+J. upward slider is better flow, imo no thanks I ctrl+h slider to make good flow
  8. 00:51:767 (1) - why not add whistle? (the same for normal)add finish 50%
[Normal]
  1. 00:02:202 (2,4) - stack correctly. move 00:03:692 (4) - to x:412 y:152 reordered
  2. 00:09:841 (1,2) - not good flow against 00:09:282 (2) - and 00:10:774 (3) - . for normal, good flow is important, too.
    u~m how about downward pattern?fixed
  3. 00:24:375- it is better to follow this sound by whistle in the same way as other partfixed
  4. 00:32:201 (1,2) - not good looking. your normal diff consists of almost curved sliders. so how about parallel for accent like this?
    fixed
  5. 00:29:779 (5,6) - not good flow. in this case, move 00:29:965 (6) - over 00:29:780 (5) - or make 00:29:965 (6) - upward slider for smoother cursor movingfixed
  6. 00:55:494 (3,4,5) - confusing pattern because closely-spaced notes and not good flow. in this case, use playfield widely, so you can make better flow and player can do playing comfortablefixed
  7. 01:23:444 (6,1) - for normal, don't change spacingfixed
[Hard]
  1. 00:39:096~ 100% is too loud hitsound volume...fixed
  2. 00:39:097 (1,2,3) - symmetircal pattern is better looking. rotate 00:39:469 (2) - 5 degrees anti-clockwisefixed
  3. 00:40:587 (1,2,3) - ^
  4. add whistle to the following like insane. that sounds good~fixed
    00:39:841
    00:41:332
    00:42:077
    00:45:059
    00:45:804
    00:47:295
    00:48:040
  5. 01:06:302 (7,1) - this overlapping is hard to seefixed
  6. 01:12:077- add a note. or increase spacing between 01:11:146 (5,6) - . come to beat 01:12:077 by wrong...fixed
  7. 01:19:159 (1,2,3) - I prefer to the follwoing like 01:17:854 (1,2) - and 01:20:836 (1,2) - fixed
[Insane]
  1. 00:33:506- clapfixed
  2. 00:39:842 (3,1) - I suggest to make jump pattern like 00:44:686 (5,1) - No,I don't want to jump at the beginning
  3. 00:55:121- 00:57:729- unnecessary inherited pointsfixed
  4. 01:12:264~ why change volume to 50%? 75% is no problem, imo
fixed

especially easy and normal, you should consider smoother cursor moving. make better flow for beginner player~
~Good Luck~
Most of the problems have been mentioned by previous modder. Thx for your nice modding
ありがとうございました :)
Adol Christin
前天就说好要跟你再摸一次的,拖拖拖就拖到现在了。。这病看来是治不好了。。。

General

  1. 可以考虑加一、两套音效,分别把slidertick换成你的whistle和clap。当你在Easy、Normal使用长滑条,中间节奏空了的时候,加两根绿线,让slidertick的音效来填补之。听起来会比较舒服。
  2. 虽然我并不反对复杂滑条,但很久以前有人跟我说过,Normal难度滑条弧度用一样的会比较好看。(这点对Easy同样适用)
  3. 关于你在低潮用默认clap这点,我个人观点是:默认音效比现有的SC1更突出,这样显得低潮反而比高潮更响,不太合适。
  4. 调整所有的Preview Point,使它们压在kiai的开头上。

Easy

  1. 我比较看重前后节奏一致的。相同的音乐(节奏)就要用相同(至少相似)的节奏下法。所以像00:15:990到00:30:711中的这几个部分,相近的音乐,物件节奏相差这么大,显然是不合适的。
  2. 很久
  3. 00:40:587 (2) - 换成finish?(应用于全难度)
  4. 00:48:785 (1) - 同上。也可以选择不改,但所有难度相同位置的音效请统一。
  5. 00:48:785 (1,2) - 像这种,长滑条零距离包裹一个圈,会不会太难看了。
  6. 00:51:767 (1) - 不推荐spinner,这个转盘有点短,easy的话反应稍微慢点就gg了。
  7. 00:56:239 (3,4) - 如果是我的话折返会放在单点的前面,用折返点去压重音是比较常见的用法。就像00:59:221 (3) - 一样。
  8. 01:01:457 (2,3,4) - 这个节奏的话,中间那个圈会不会比较难读?
  9. 01:15:059 (4) - 这里的尾上应该是finish?
  10. 01:20:090 (3) - Finish?

Normal

  1. 00:30:898 (1) - 头上finish?
  2. 00:48:786 (1,2) - 记得我第一篇mod有写过:这里的节奏最好填满,用1/2。
  3. 00:51:767 (1) - 同Easy。这里也填满的比较好。
  4. 00:56:239 (4,5) - 同Easy,折返点压重音。
  5. 01:10:215 (1,2,3) - 作为Normal我觉得这里密过头了。

Hard

  1. 00:44:314 (8) - 折返一下,听起来会比较丰满。
  2. 00:48:785 - 确定这里的绿线没有用错?应该是SC1吧
  3. 00:48:786 (1) - finish?
  4. 01:19:158 (1,2) - 建议单点在滑条前,这里vocal没说是不用尾压重音就不能跟吧。。。
  5. 01:22:699 (5,6) - 强调重音没问题,但同时反flow和拉大间距,多少还是有些卡手的。
  6. 00:51:767 (2) - finish
  7. 在我看来hard没什么大碍。

Insane

  1. 00:03:320 (2,3) - 我个人不喜欢这个叠。建议把滑条换个跟1垂直的方向,不叠。会比较爽。
  2. 00:10:774 (3,4,5,1) - 试试把三个单点连着滑条头做成三角,感觉你现在的flow挺合适这么做。(其实这算是抄的梗啦)
  3. 00:48:786 (1,2,3,4,1,2,3,4) - 一个十字可以,连续两个感觉略单调。我觉得可以跟hard一样,在前4个滑条结束和加个圈,然后后4根滑条跟电钢琴。
  4. 00:54:749 (1,2,3,4,1,2,3,4) - 虽然我不讨厌,但连续8根1/2。想着都不太合适吧。
    jonathan刚刚rank掉的https://osu.ppy.sh/b/543814 这张图,就是张堆了大量1/2节奏的图。想不出梗的话可以稍微看看。
    Insane完成度比较高了,感觉也没什么特别的毛病了。

就这样啦。虽然当时说好的是重点看N和H,但我个人觉得至少手感上没什么问题了,指出的问题也就比较少。
虽然远远不及你在我图上投入的精力,但还是希望能帮上点什么。

祝你好运~
Silky
Hi from my queue

[Easy]
  1. 00:42:077 (1) - This slider is not suitable for Easy diff, should be fix
  2. 01:03:693 (1) - ^
[Normal]
  1. 00:48:786 (1) - Remove NC
  2. 01:09:282 (4,5) - Change to 1/2 slider
  3. 01:12:264 (5,6) - ^
[Hard]
  1. 00:04:810 (2,3) - try blanket
  2. 00:35:929 (2) - Ctrl+G? better flow
  3. 01:07:792 (4) - ^
[Insane]
  1. 00:04:066 (1) - Ctrl+G
  2. 00:25:494 (1) - Remove NC
  3. 00:34:438 (1) - ^
  4. 00:35:183 (1) - ^
  5. 00:35:928 (1) - ^
  6. 00:54:189 - 00:54:282 - Add note / 00:54:376 (3,4) - change to 1/2slider? sounds better
GL~
Topic Starter
zj0924
Thank you adol and fuyuyu-
fixed some small problems :)
Fycho
IRC modded in Insane diff, Here is the log:
SPOILER
2015-03-15 21:19 Fycho: ACTION is editing [http://osu.ppy.sh/b/635861 Ishida Youko - COLORFUL BOX [Insane]]
2015-03-15 21:19 zj0924: 好的
2015-03-15 21:20 Fycho: 我的网络不够好 很有可能中途掉线
2015-03-15 21:20 zj0924: 没事的
2015-03-15 21:22 Fycho: .
2015-03-15 21:22 Fycho: 用AR8.7或者ar9?
2015-03-15 21:22 zj0924: 额
2015-03-15 21:22 Fycho: 中间有些跳还是蛮大
2015-03-15 21:22 zj0924: 之前是这样想的
2015-03-15 21:22 zj0924: 我是ar9
2015-03-15 21:22 zj0924: 然后有modder说改到8.7
2015-03-15 21:22 zj0924: 我也改了
2015-03-15 21:22 zj0924: 感觉不错
2015-03-15 21:23 Fycho: 你现在是8.5
2015-03-15 21:23 zj0924: 然后nodap说改到8.0-8.5
2015-03-15 21:23 zj0924: 我只能改了
2015-03-15 21:23 zj0924: 现在觉得好像是有点慢了
2015-03-15 21:23 zj0924: 嗯
2015-03-15 21:24 zj0924: 8.5是最低底线了
2015-03-15 21:24 zj0924: 我这方面不是很懂
2015-03-15 21:24 Fycho: 我建议8.8
2015-03-15 21:24 Fycho: 8或者.7
2015-03-15 21:24 Fycho: 或者8.7
2015-03-15 21:24 zj0924: 好的
2015-03-15 21:24 zj0924: 8.7
2015-03-15 21:24 zj0924: 改
2015-03-15 21:25 Fycho: 00:06:674 (3) - clap?
2015-03-15 21:25 Fycho: 把whistle去掉
2015-03-15 21:26 Fycho: 00:19:531 (2) - 去whistle
2015-03-15 21:26 zj0924: 稍等
2015-03-15 21:26 zj0924: thx
2015-03-15 21:26 zj0924: 不过我觉得whistle也行
2015-03-15 21:26 zj0924: 先don da 再da don
2015-03-15 21:26 Fycho: 00:19:531 (2) - 去whistle
2015-03-15 21:27 zj0924: 嗯
2015-03-15 21:27 zj0924: 00:22:513 (2) - 这个要去吗?
2015-03-15 21:27 Fycho: 去
2015-03-15 21:27 Fycho: 类似的一并
2015-03-15 21:27 Fycho: 因为曲子里不是地鼓音
2015-03-15 21:27 zj0924: 嗯好的
2015-03-15 21:28 zj0924: 是的
2015-03-15 21:28 Fycho: 00:35:183 (4) - add nc
2015-03-15 21:29 Fycho: 00:37:233 (2,4) - clap
2015-03-15 21:30 zj0924: 00:31:457 (2) - 这个也去掉了
2015-03-15 21:30 zj0924: clap修复
2015-03-15 21:30 zj0924: 请问为什么要nc
2015-03-15 21:30 zj0924: 好的
2015-03-15 21:30 Fycho: 因为一根大白线nc一次啊
2015-03-15 21:31 zj0924: 对哦……我现在这个滑条开头没在打白线上……疏忽了
2015-03-15 21:31 zj0924: THX
2015-03-15 21:32 Fycho: 这倒没必要
2015-03-15 21:32 Fycho: 反正是跟人声
2015-03-15 21:32 zj0924: 好的
2015-03-15 21:33 Fycho: 00:39:097 (1) - nc去掉
2015-03-15 21:33 Fycho: 加在00:39:842 (3) -
2015-03-15 21:34 zj0924: 想问一下一定要一直跟着大白线吗
2015-03-15 21:34 Fycho: 00:40:587 (1) - nc去掉
2015-03-15 21:34 Fycho: 对
2015-03-15 21:34 zj0924: 可不可以根据vocal来nc呢
2015-03-15 21:34 Fycho: nc跟着大白线来
2015-03-15 21:34 Fycho: 人声的话具有随机性
2015-03-15 21:34 zj0924: 就是无脑全根大白鲜?
2015-03-15 21:34 zj0924: 那我看到很多图里面是不是因为读图梗加了nc?
2015-03-15 21:34 zj0924: 我nc比较弱
2015-03-15 21:35 zj0924: 之前完全是跟vocal
2015-03-15 21:35 zj0924: 其实我这里有个对称
2015-03-15 21:35 zj0924: 为了读图所以就这样下了
2015-03-15 21:36 zj0924: 如果nc感觉怪怪的看上去
2015-03-15 21:37 Fycho: 因为NC是跟着韵律乐理来的
2015-03-15 21:37 Fycho: 歌词 vocal是随机的
2015-03-15 21:37 zj0924: 好吧既然这么说那我后面一串都得改了
2015-03-15 21:38 Fycho: 00:39:841 - 这歌为是finish
2015-03-15 21:38 Fycho: 这个位置*
2015-03-15 21:38 Fycho: 也不是无脑全是大白线
2015-03-15 21:38 Fycho: 具体的地方具体看阿爸
2015-03-15 21:38 Fycho: 看吧*
2015-03-15 21:38 zj0924: 00:44:314 (3) - 那这里要不要nc?
2015-03-15 21:38 zj0924: 我觉得nc会很怪
2015-03-15 21:39 zj0924: 我是这么想的,这是整首歌比较低潮的地方
2015-03-15 21:39 zj0924: 鼓声不明显所以vocal占主导
2015-03-15 21:39 Fycho: 00:43:941 (1) - add clap
2015-03-15 21:39 zj0924: 00:09:841 (1) - 像这里就不是大白线下nc
2015-03-15 21:40 Fycho: 虽然不明显 但是节奏还在
2015-03-15 21:40 Fycho: 鼓点的规律性
2015-03-15 21:40 zj0924: 好吧
2015-03-15 21:40 zj0924: 00:43:941 (1) - 这里为什么要clap,我是隔两拍下clap
2015-03-15 21:41 Fycho: 那个clap没必要 音乐里反正也没
2015-03-15 21:41 zj0924: 00:43:196 (2,5) -
2015-03-15 21:41 zj0924: 00:43:196 (2) - 00:44:686 (5) - 这里有clap了所以我没下
2015-03-15 21:41 Fycho: 00:54:376 (3) - 最好加个nc
2015-03-15 21:42 Fycho: 这里容易误读
2015-03-15 21:42 Fycho: 00:54:003 (2,3,4) - 这个间距
2015-03-15 21:42 zj0924: 间距是不是有些问题呢?
2015-03-15 21:43 zj0924: nc我加了XD
2015-03-15 21:43 Fycho: 01:03:226 - 这里可以加个circle
2015-03-15 21:43 Fycho: 做个压滑条尾的三连
2015-03-15 21:43 Fycho: 音乐里有音
2015-03-15 21:46 zj0924: 有道理
2015-03-15 21:46 zj0924: 稍等
2015-03-15 21:46 zj0924: 这样?http://puu.sh/gBdHQ/b9e6074741.jpg
2015-03-15 21:46 zj0924: 等下我知道了
2015-03-15 21:46 zj0924: 错了……
2015-03-15 21:47 zj0924: http://puu.sh/gBdOn/256c4ef8b7.jpg是这样吗压滑条尾?
2015-03-15 21:47 zj0924: 其实吧我觉得如果要三连不如把这里填满了http://puu.sh/gBdRl/5311e2b5f7.jpg
2015-03-15 21:54 Fycho: 三连
2015-03-15 21:55 Fycho: 后面不用
2015-03-15 21:55 zj0924: 好的
2015-03-15 21:55 zj0924: 刚才这样试了下确实有点急
2015-03-15 21:55 Fycho: 01:03:413 - 这里不要加东西
2015-03-15 21:56 zj0924: 嗯
2015-03-15 21:56 Fycho: 01:06:487 (1) - 去nc
2015-03-15 21:56 zj0924: 我一开始觉得包围圈一下子距离不一样了想着全填满了……
2015-03-15 21:56 Fycho: 01:11:519 (2) - clap
2015-03-15 21:57 Fycho: 01:18:226 (3,4) - clap加这两
2015-03-15 21:59 zj0924: 好的
2015-03-15 21:59 zj0924: 全部修复了
2015-03-15 21:59 zj0924: 01:12:264 (1) - 这里要clap吗?
2015-03-15 21:59 Fycho: 要
2015-03-15 21:59 Fycho: kiai里鼓点音效别断
2015-03-15 21:59 Fycho: 2,4clap
2015-03-15 21:59 zj0924: 嗯已经加了
2015-03-15 22:00 zj0924: 哪个2,4?
2015-03-15 22:01 Fycho: 第二根白线和第四根白线上的clap
2015-03-15 22:02 zj0924: 呃具体时间……
2015-03-15 22:02 zj0924: 不是很明白XD
2015-03-15 22:04 Fycho: 大白线是第一跟白线的话
2015-03-15 22:04 Fycho: 那么第二根就是大白线后面那根
2015-03-15 22:04 Fycho: 四根白线一小节
2015-03-15 22:04 Fycho: 每小节第一根白线是大白线
2015-03-15 22:04 Fycho: 也是长白线
2015-03-15 22:05 Fycho: 01:11:519 (2) - 这里是第二根白线 clap就别空着
2015-03-15 22:05 zj0924: 噢噢我知道了是指整首歌所有的2,4都clap是吗?
2015-03-15 22:08 Fycho: 对
2015-03-15 22:09 zj0924: 好的
2015-03-15 22:09 zj0924: 那低潮部分我只在2下clap4不下clap可以吗因为没有音
2015-03-15 22:10 zj0924: 嗯
2015-03-15 22:20 Fycho: 01:18:226 (3) - clap
2015-03-15 22:20 Fycho: 01:23:444 (2) - 头上clap
2015-03-15 22:20 Fycho: 主要是为了配合曲子里的鼓
2015-03-15 22:20 zj0924: 稍等
2015-03-15 22:21 zj0924: allfixed XD
2015-03-15 22:21 zj0924: 其实我音效问题还挺多的XD
2015-03-15 22:23 Fycho: 不是大问题
2015-03-15 22:23 zj0924: 嗯(⊙_⊙)
2015-03-15 22:23 Fycho: 都是小问题 可以锦上添花
2015-03-15 22:23 zj0924: 谢谢
2015-03-15 22:35 Fycho: 今天懒了 其他diff我明天写forum上去
2015-03-15 22:36 zj0924: 好的好的
2015-03-15 22:36 zj0924: 我给kdXD
2015-03-15 22:36 zj0924: 我把hard类似的nc也修复了
2015-03-15 22:36 zj0924: 多谢

will do others tomorrow.
Topic Starter
zj0924
多谢fycho大大 :) :)
MirinH
m4m
对不起来晚了
[Easy]
  1. 我觉得preview time 位置莫名听着难受,00:54:748 如何
  2. 00:39:841 应该是一个音乐的分界点才对,你这里为什么有滑条尾,跟vocal也不要跟着跟着打击感都美丽
  3. 01:07:047 (2) - 你前面这里是1/1,这里是2/1。。
  4. 01:15:990 (1) - 我觉得这里2/1的意义不明,既不是大白线bgm里面也没有
  5. 01:18:600 (1,2) - ^节奏不明,这里bgm里面有bass音你可以选择跟一下
[Normal]
  1. 00:27:916 (1,2,3,4,5,6,1,2,3,1) - 会不会太长
[Hard]
  1. 00:21:954 (1,2,3,4,5,6,7,8) - 太密,建议加一些1/1
  2. 00:50:090 (1,1,1,1) - hard这样没问题?
[Insane]
  1. 00:32:202 (1,2,3,4) - 难受,建议四方
  2. 00:38:164 这个绿线是不是有问题
  3. 00:38:165 (1) - 我觉得这里应该blanket 00:37:978 (4) - flow会更舒服
  4. 01:03:226 (6) - 反正我肯定会打错
  5. 01:11:146 (1,2,3) - 突然降低密度玩家肯定不适应
  6. 01:27:544 (1) - 01:27:450开始
done
祝早日qua
Topic Starter
zj0924

Alex Li wrote:

m4m
对不起来晚了
[Easy]
  1. 我觉得preview time 位置莫名听着难受,00:54:748 如何 Adol也让我kial头上,一开始我只是想直接听到vocal所以才这么放的,既然都觉得违和就改吧XD
  2. 00:39:841 应该是一个音乐的分界点才对,你这里为什么有滑条尾,跟vocal也不要跟着跟着打击感都美丽 说的没错,重音神马的尽量放滑条头或者单点。可这是EZ,个人觉得很难调配,没有1/2节拍,既要表现出这个音,又要放头上……我觉得有些难改
  3. 01:07:047 (2) - 你前面这里是1/1,这里是2/1。。嘘,竟然被发现了,我以为没人注意到的呢,那就统一下吧XD等下,我这么做是有原因的,因为01:06:674 (1) - 没有vocal所以才故意这样的,新手也是会注意vocal的,还是不改了
  4. 01:15:990 (1) - 我觉得这里2/1的意义不明,既不是大白线bgm里面也没有 跟vocal但是不允许1/2节奏,出此下策只能用滑条带过,请理解这是ez难度,有些时候比nm还难做……
  5. 01:18:600 (1,2) - ^节奏不明,这里bgm里面有bass音你可以选择跟一下你的想法不错,可是这样clap就听不见了。我觉得两个都可以,避免一改动全身就算了吧
[Normal]
  1. 00:27:916 (1,2,3,4,5,6,1,2,3,1) - 会不会太长不是很懂,怎么长了?XD
[Hard]
  1. 00:21:954 (1,2,3,4,5,6,7,8) - 太密,建议加一些1/1 确实密了,调整了间距但还是保持1/2滑条
  2. 00:50:090 (1,1,1,1) - hard这样没问题?如果影响rank的话改就是了,但是可以的话希望做一个梗
[Insane]
  1. 00:32:202 (1,2,3,4) - 难受,建议四方没有打算四方,打算滑条尾之后以一个极小的角度来接下一个滑条,修正了
  2. 00:38:164 这个绿线是不是有问题oops,确实有点问题,不应该在这里减速
  3. 00:38:165 (1) - 我觉得这里应该blanket 00:37:978 (4) - flow会更舒服 嗯,之前右边是左右相反的,这个滑条忘记改回来了,多谢
  4. 01:03:226 (6) - 反正我肯定会打错 其实一开始不是这样的,fycho让我改成这样,其实我也会打错,那就任性一回改回来XD
  5. 01:11:146 (1,2,3) - 突然降低密度玩家肯定不适应 那试着拉远一点,我想给玩家之后地三角形拉大的感觉。由于这里是remap之前的部分,有些还留着,所以很难改
  6. 01:27:544 (1) - 01:27:450开始这个感觉影响不大XD
done
祝早日qua THX
很厉害啊,其实我自己都找不出什么问题了……谢谢你的mod :)
Fycho
Another IRC modding, fixed offset and gave some hitsounds/placement/ suggestions on each diff.
SPOILER
2015-03-17 12:23 Fycho: Insane 00:39:842 (1) - finish head
2015-03-17 12:23 Fycho: 00:39:469 (7) - whistle head
2015-03-17 12:23 Fycho: 00:45:804 (5) - finish hea
2015-03-17 12:23 Fycho: d
2015-03-17 12:23 zj0924: 之前改了下metadata,gamu说是ISHIDA YOKO,然后就重新传了XD
2015-03-17 12:23 zj0924: ok我看下
2015-03-17 12:23 Fycho: general东西我没看,就我所知offset有问题
2015-03-17 12:23 Fycho: 需要+10
2015-03-17 12:24 zj0924: 真的吗……
2015-03-17 12:25 zj0924: 音效修复了
2015-03-17 12:25 Fycho: 加6吧
2015-03-17 12:25 Fycho: offset
2015-03-17 12:25 zj0924: ok
2015-03-17 12:25 Fycho: offset1090,所有绿线+红线一起+6
2015-03-17 12:26 zj0924: 话说offset怎么才能测准……我是ctrl+d单点然后看左上角偏移来调的感觉就是调不准
2015-03-17 12:26 Fycho: 01:03:232 - 这里没加circle?
2015-03-17 12:26 Fycho: offset靠耳朵听
2015-03-17 12:27 zj0924: 是这样的这里比较难动……如果按之前的三连我觉得打起来很违和
2015-03-17 12:27 Fycho: 01:22:890 (1) -
2015-03-17 12:27 Fycho: 这里结尾应该在红线上
2015-03-17 12:27 Fycho: 不是蓝线
2015-03-17 12:28 Fycho: 01:23:915 (2) - 这个去掉?overmap了
2015-03-17 12:29 zj0924: 我知道是overmap但是这里整体性比较强不大方便改XD
2015-03-17 12:29 zj0924: 稍等我先调下offset
2015-03-17 12:29 Fycho: 所有diff都要调
2015-03-17 12:29 Fycho: 调完告诉我再继续
2015-03-17 12:31 zj0924: 好的稍等片刻
2015-03-17 12:33 Fycho: gamu有说大写的理由吗
2015-03-17 12:33 zj0924: 稍等
2015-03-17 12:36 zj0924: 那个有没有快一点的方法调整绿线的offset,我现在是一个一个加6感觉会失误……
2015-03-17 12:36 Fycho: 当然有啊
2015-03-17 12:36 Fycho: F6
2015-03-17 12:36 Fycho: 选中所有绿线
2015-03-17 12:37 Fycho: 就像选择文件一样,先点第一个,再按住shift点最后一个
2015-03-17 12:37 zj0924: en
2015-03-17 12:37 Fycho: 红线绿线可以一起选,然后左边填6
2015-03-17 12:37 zj0924: 我ctrl+a了
2015-03-17 12:37 Fycho: 别忘记点move
2015-03-17 12:38 zj0924: zhongwenshurufa meile dengxia
2015-03-17 12:40 zj0924: 回来了
2015-03-17 12:40 zj0924: 超赞啊!这方法感谢感谢XD
2015-03-17 12:41 zj0924: ok全部调整完毕
2015-03-17 12:41 Fycho: hard
2015-03-17 12:41 zj0924: ok
2015-03-17 12:41 Fycho: 00:07:606 (2,3) - 这跳在hard太突然了
2015-03-17 12:42 zj0924: 是吗
2015-03-17 12:42 zj0924: 那我只能放弃对称了咯?
2015-03-17 12:42 Fycho: 00:07:792 (3) - 放到236,276
2015-03-17 12:42 Fycho: 或者别跳 正常摆一个
2015-03-17 12:43 Fycho: 00:08:351 (4) - 也要相应的移动一下
2015-03-17 12:43 zj0924: 好滴
2015-03-17 12:44 zj0924: 我把00:08:357 (4) - 放00:07:053 (1) - 滑条尾怎么样
2015-03-17 12:44 Fycho: 00:35:743 (1) - 这个叠在00:35:929 (2) - 的头上?
2015-03-17 12:45 Fycho: 随意
2015-03-17 12:45 zj0924: 稍等
2015-03-17 12:46 zj0924: 嗯不错
2015-03-17 12:51 Fycho: 00:50:835 (1) - 00:51:208 (1) -
2015-03-17 12:51 zj0924: 00:39:475 (6) - 这里要whistle吗?
2015-03-17 12:51 Fycho: 这种滑条头被滑条身体完全重叠遮挡是unrankable的
2015-03-17 12:52 zj0924: 好吧……
2015-03-17 12:52 zj0924: 我想做个梗的失败了……
2015-03-17 12:53 Fycho: 这种还unreadable
SPOILER
hard
00:51:581 (2,1) -
(*・ω・)杏璃 13:08:04
跳太大
zj0924 13:08:1zj0924 13:09:01
51:581?
zj0924 13:09:23
是那两个滑条吗?
(*・ω・)杏璃 13:09:44
Hard AR7.5或者8
zj0924 13:09:44
椭圆flow我觉得挺好啊应该不会来不及?
(*・ω・)杏璃 13:09:52
有些跳 间距 低AR比较难读
(*・ω・)杏璃 13:10:13

(*・ω・)杏璃 13:10:18
下面这个绿色的2
zj0924 13:10:37
好的7.5了
zj0924 13:11:03
这个啊
zj0924 13:11:09
我连同之前一起改了
zj0924 13:11:12
我给你看下
zj0924 13:11:27
行吗
zj0924 13:15:10
稍等一下我去买个中饭……
(*・ω・)杏璃 13:16:02
00:51:581 (2) - 和00:52:326 (2) - 滑条头叠在一起
zj0924 13:20:02
来了
zj0924 13:20:44
是的我已经这样改了XD
(*・ω・)杏璃 13:22:52
Hard提高AR
(*・ω・)杏璃 13:22:56
7.5或者8
zj0924 13:23:17
改了
zj0924 13:23:19
7.5
(*・ω・)杏璃 13:23:22
下面到normal
zj0924 13:23:25
好的
(*・ω・)杏璃 13:23:27
CS改3.5
zj0924 13:24:41
果然我这方面一窍不通……已改
(*・ω・)杏璃 13:27:17
Normal的NC
(*・ω・)杏璃 13:27:19
两根大白线一次
(*・ω・)杏璃 13:27:34
如果按照人声来的话00:48:041 (1,2,1) - 这里的NC就不平均了
zj0924 13:28:06
好吧
zj0924 13:28:15
那就果断大白线法则
zj0924 13:29:35
好了类似nc问题全部修复
(*・ω・)杏璃 13:29:46
01:09:656 (6) - finish头上
(*・ω・)杏璃 13:29:52
别忘记 先加finish再改这个nv
(*・ω・)杏璃 13:29:54
nc
zj0924 13:31:56
01:12:643 (1) - 这里也改了
(*・ω・)杏璃 13:33:02
Easy01:00:339 (4) - 滑条尾巴finish
zj0924 13:33:43
稍等
zj0924 13:35:08
ok
(*・ω・)杏璃 13:35:18
Easy就这一个
zj0924 13:35:26
刚才把预览线整体调了一下
zj0924 13:35:30
嗯谢谢!
(*・ω・)杏璃 13:35:48
改了offset后预览线也要snap
zj0924 13:36:18
是的……我刚才就忘了突然想起来了双击查看原图
zj0924 13:36:46
想问个问题
zj0924 13:36:54
这些有用吗
zj0924 13:37:02
什么时候会用到
(*・ω・)杏璃 13:37:19
我没用过
zj0924 13:37:44
好吧
(*・ω・)杏璃 13:37:46
下面是general/metadata check
zj0924 13:37:59
我以为偏移的时候会用到
zj0924 13:38:06
搞错了
(*・ω・)杏璃 13:38:41
改了offset后所有物件全选,在时间轴上snap下
zj0924 13:39:23
嗯这个我之前改过了
zj0924 13:39:37
全选之后移动对齐了XD
(*・ω・)杏璃 13:39:53
这是白箱op1还是op2
zj0924 13:40:02
op1
zj0924 13:40:11
我知道了改成op1对吧?
(*・ω・)杏璃 13:40:24
不用
zj0924 13:40:33
好吧
(*・ω・)杏璃 13:42:34
上传吧
zj0924 13:42:42
好嘞
(*・ω・)杏璃 14:02:07
Insane 00:38:822 (3) - 去掉?
(*・ω・)杏璃 14:02:56
insane 这两根绿线有1ms误差
zj0924 14:03:21
其实这里也是我overmap的部分不知道要紧吗
(*・ω・)杏璃 14:03:26
我觉得这第一根绿线可以去掉 没用
zj0924 14:03:35
如果去掉了的话中间会很卡手的
zj0924 14:04:07
为了提升一点难度所以这里还有结尾那里加了点overmap的部分
zj0924 14:04:12
XD
(*・ω・)杏璃 14:04:45
不要紧是不要紧
(*・ω・)杏璃 14:04:50
就是节奏有点违和感
zj0924 14:05:11
真的吗……我觉得挺好
zj0924 14:05:18
四下鼓很带感
(*・ω・)杏璃 14:13:49
话说
(*・ω・)杏璃 14:13:55
还有想改的地方?
zj0924 14:14:05
额暂时没了
(*・ω・)杏璃 14:14:21
把insane几个unsnapped的绿线改了
(*・ω・)杏璃 14:14:25
有1ms误差的
(*・ω・)杏璃 14:14:50
然后 点的timing里面的全部重新对齐
zj0924 14:14:54
因为这张图还保留着remap之前的很多元素,虽然我还不是很满意但动起来有点难
(*・ω・)杏璃 14:14:55
然后保存 再上传
zj0924 14:14:59
好的
(*・ω・)杏璃 14:15:56
所有diff都这样
(*・ω・)杏璃 14:16:19
insane有很多绿线都差1ms
zj0924 14:16:23
好的
(*・ω・)杏璃 14:16:26
比如
zj0924 14:16:29
我再好好核查一下
(*・ω・)杏璃 14:16:37
00:33:698 -
(*・ω・)杏璃 14:16:45
所有diff的每一根绿线 都不要差1ms

About Artist:

Gamu wrote:

About Metadata:
Her official blog and official website are using "YOKO ISHIDA", but i gave priority to "ISHIDA YOKO" of this CD jacket. Also alacat is agreed with me.
Bubbled.
Topic Starter
zj0924

Fycho wrote:

Another IRC modding, fixed offset and gave some hitsounds/placement/ suggestions on each diff.
SPOILER
2015-03-17 12:23 Fycho: Insane 00:39:842 (1) - finish head
2015-03-17 12:23 Fycho: 00:39:469 (7) - whistle head
2015-03-17 12:23 Fycho: 00:45:804 (5) - finish hea
2015-03-17 12:23 Fycho: d
2015-03-17 12:23 zj0924: 之前改了下metadata,gamu说是ISHIDA YOKO,然后就重新传了XD
2015-03-17 12:23 zj0924: ok我看下
2015-03-17 12:23 Fycho: general东西我没看,就我所知offset有问题
2015-03-17 12:23 Fycho: 需要+10
2015-03-17 12:24 zj0924: 真的吗……
2015-03-17 12:25 zj0924: 音效修复了
2015-03-17 12:25 Fycho: 加6吧
2015-03-17 12:25 Fycho: offset
2015-03-17 12:25 zj0924: ok
2015-03-17 12:25 Fycho: offset1090,所有绿线+红线一起+6
2015-03-17 12:26 zj0924: 话说offset怎么才能测准……我是ctrl+d单点然后看左上角偏移来调的感觉就是调不准
2015-03-17 12:26 Fycho: 01:03:232 - 这里没加circle?
2015-03-17 12:26 Fycho: offset靠耳朵听
2015-03-17 12:27 zj0924: 是这样的这里比较难动……如果按之前的三连我觉得打起来很违和
2015-03-17 12:27 Fycho: 01:22:890 (1) -
2015-03-17 12:27 Fycho: 这里结尾应该在红线上
2015-03-17 12:27 Fycho: 不是蓝线
2015-03-17 12:28 Fycho: 01:23:915 (2) - 这个去掉?overmap了
2015-03-17 12:29 zj0924: 我知道是overmap但是这里整体性比较强不大方便改XD
2015-03-17 12:29 zj0924: 稍等我先调下offset
2015-03-17 12:29 Fycho: 所有diff都要调
2015-03-17 12:29 Fycho: 调完告诉我再继续
2015-03-17 12:31 zj0924: 好的稍等片刻
2015-03-17 12:33 Fycho: gamu有说大写的理由吗
2015-03-17 12:33 zj0924: 稍等
2015-03-17 12:36 zj0924: 那个有没有快一点的方法调整绿线的offset,我现在是一个一个加6感觉会失误……
2015-03-17 12:36 Fycho: 当然有啊
2015-03-17 12:36 Fycho: F6
2015-03-17 12:36 Fycho: 选中所有绿线
2015-03-17 12:37 Fycho: 就像选择文件一样,先点第一个,再按住shift点最后一个
2015-03-17 12:37 zj0924: en
2015-03-17 12:37 Fycho: 红线绿线可以一起选,然后左边填6
2015-03-17 12:37 zj0924: 我ctrl+a了
2015-03-17 12:37 Fycho: 别忘记点move
2015-03-17 12:38 zj0924: zhongwenshurufa meile dengxia
2015-03-17 12:40 zj0924: 回来了
2015-03-17 12:40 zj0924: 超赞啊!这方法感谢感谢XD
2015-03-17 12:41 zj0924: ok全部调整完毕
2015-03-17 12:41 Fycho: hard
2015-03-17 12:41 zj0924: ok
2015-03-17 12:41 Fycho: 00:07:606 (2,3) - 这跳在hard太突然了
2015-03-17 12:42 zj0924: 是吗
2015-03-17 12:42 zj0924: 那我只能放弃对称了咯?
2015-03-17 12:42 Fycho: 00:07:792 (3) - 放到236,276
2015-03-17 12:42 Fycho: 或者别跳 正常摆一个
2015-03-17 12:43 Fycho: 00:08:351 (4) - 也要相应的移动一下
2015-03-17 12:43 zj0924: 好滴
2015-03-17 12:44 zj0924: 我把00:08:357 (4) - 放00:07:053 (1) - 滑条尾怎么样
2015-03-17 12:44 Fycho: 00:35:743 (1) - 这个叠在00:35:929 (2) - 的头上?
2015-03-17 12:45 Fycho: 随意
2015-03-17 12:45 zj0924: 稍等
2015-03-17 12:46 zj0924: 嗯不错
2015-03-17 12:51 Fycho: 00:50:835 (1) - 00:51:208 (1) -
2015-03-17 12:51 zj0924: 00:39:475 (6) - 这里要whistle吗?
2015-03-17 12:51 Fycho: 这种滑条头被滑条身体完全重叠遮挡是unrankable的
2015-03-17 12:52 zj0924: 好吧……
2015-03-17 12:52 zj0924: 我想做个梗的失败了……
2015-03-17 12:53 Fycho: 这种还unreadable
SPOILER
hard
00:51:581 (2,1) -
(*・ω・)杏璃 13:08:04
跳太大
zj0924 13:08:1zj0924 13:09:01
51:581?
zj0924 13:09:23
是那两个滑条吗?
(*・ω・)杏璃 13:09:44
Hard AR7.5或者8
zj0924 13:09:44
椭圆flow我觉得挺好啊应该不会来不及?
(*・ω・)杏璃 13:09:52
有些跳 间距 低AR比较难读
(*・ω・)杏璃 13:10:13

(*・ω・)杏璃 13:10:18
下面这个绿色的2
zj0924 13:10:37
好的7.5了
zj0924 13:11:03
这个啊
zj0924 13:11:09
我连同之前一起改了
zj0924 13:11:12
我给你看下
zj0924 13:11:27
行吗
zj0924 13:15:10
稍等一下我去买个中饭……
(*・ω・)杏璃 13:16:02
00:51:581 (2) - 和00:52:326 (2) - 滑条头叠在一起
zj0924 13:20:02
来了
zj0924 13:20:44
是的我已经这样改了XD
(*・ω・)杏璃 13:22:52
Hard提高AR
(*・ω・)杏璃 13:22:56
7.5或者8
zj0924 13:23:17
改了
zj0924 13:23:19
7.5
(*・ω・)杏璃 13:23:22
下面到normal
zj0924 13:23:25
好的
(*・ω・)杏璃 13:23:27
CS改3.5
zj0924 13:24:41
果然我这方面一窍不通……已改
(*・ω・)杏璃 13:27:17
Normal的NC
(*・ω・)杏璃 13:27:19
两根大白线一次
(*・ω・)杏璃 13:27:34
如果按照人声来的话00:48:041 (1,2,1) - 这里的NC就不平均了
zj0924 13:28:06
好吧
zj0924 13:28:15
那就果断大白线法则
zj0924 13:29:35
好了类似nc问题全部修复
(*・ω・)杏璃 13:29:46
01:09:656 (6) - finish头上
(*・ω・)杏璃 13:29:52
别忘记 先加finish再改这个nv
(*・ω・)杏璃 13:29:54
nc
zj0924 13:31:56
01:12:643 (1) - 这里也改了
(*・ω・)杏璃 13:33:02
Easy01:00:339 (4) - 滑条尾巴finish
zj0924 13:33:43
稍等
zj0924 13:35:08
ok
(*・ω・)杏璃 13:35:18
Easy就这一个
zj0924 13:35:26
刚才把预览线整体调了一下
zj0924 13:35:30
嗯谢谢!
(*・ω・)杏璃 13:35:48
改了offset后预览线也要snap
zj0924 13:36:18
是的……我刚才就忘了突然想起来了双击查看原图
zj0924 13:36:46
想问个问题
zj0924 13:36:54
这些有用吗
zj0924 13:37:02
什么时候会用到
(*・ω・)杏璃 13:37:19
我没用过
zj0924 13:37:44
好吧
(*・ω・)杏璃 13:37:46
下面是general/metadata check
zj0924 13:37:59
我以为偏移的时候会用到
zj0924 13:38:06
搞错了
(*・ω・)杏璃 13:38:41
改了offset后所有物件全选,在时间轴上snap下
zj0924 13:39:23
嗯这个我之前改过了
zj0924 13:39:37
全选之后移动对齐了XD
(*・ω・)杏璃 13:39:53
这是白箱op1还是op2
zj0924 13:40:02
op1
zj0924 13:40:11
我知道了改成op1对吧?
(*・ω・)杏璃 13:40:24
不用
zj0924 13:40:33
好吧
(*・ω・)杏璃 13:42:34
上传吧
zj0924 13:42:42
好嘞
(*・ω・)杏璃 14:02:07
Insane 00:38:822 (3) - 去掉?
(*・ω・)杏璃 14:02:56
insane 这两根绿线有1ms误差
zj0924 14:03:21
其实这里也是我overmap的部分不知道要紧吗
(*・ω・)杏璃 14:03:26
我觉得这第一根绿线可以去掉 没用
zj0924 14:03:35
如果去掉了的话中间会很卡手的
zj0924 14:04:07
为了提升一点难度所以这里还有结尾那里加了点overmap的部分
zj0924 14:04:12
XD
(*・ω・)杏璃 14:04:45
不要紧是不要紧
(*・ω・)杏璃 14:04:50
就是节奏有点违和感
zj0924 14:05:11
真的吗……我觉得挺好
zj0924 14:05:18
四下鼓很带感
(*・ω・)杏璃 14:13:49
话说
(*・ω・)杏璃 14:13:55
还有想改的地方?
zj0924 14:14:05
额暂时没了
(*・ω・)杏璃 14:14:21
把insane几个unsnapped的绿线改了
(*・ω・)杏璃 14:14:25
有1ms误差的
(*・ω・)杏璃 14:14:50
然后 点的timing里面的全部重新对齐
zj0924 14:14:54
因为这张图还保留着remap之前的很多元素,虽然我还不是很满意但动起来有点难
(*・ω・)杏璃 14:14:55
然后保存 再上传
zj0924 14:14:59
好的
(*・ω・)杏璃 14:15:56
所有diff都这样
(*・ω・)杏璃 14:16:19
insane有很多绿线都差1ms
zj0924 14:16:23
好的
(*・ω・)杏璃 14:16:26
比如
zj0924 14:16:29
我再好好核查一下
(*・ω・)杏璃 14:16:37
00:33:698 -
(*・ω・)杏璃 14:16:45
所有diff的每一根绿线 都不要差1ms

About Artist:

Gamu wrote:

About Metadata:
Her official blog and official website are using "YOKO ISHIDA", but i gave priority to "ISHIDA YOKO" of this CD jacket. Also alacat is agreed with me.
Bubbled.
I'm Really thankful for your attentive suggestions and great patience :)
THX for bubble!
Kodora
Please change OD to 6.5 on Hard and CS to 4.0 on Normal for more balanced settings

Let me know~
Topic Starter
zj0924

Kodora wrote:

Please change OD to 6.5 on Hard and CS to 4.0 on Normal for more balanced settings

Let me know~
Ok~Changed
OD:6.5 HD
CS:4.0 NM
All fixed~ :)
Adol Christin
提前恭喜qualify~
Kodora
All fine now. Qualified!
Abe Nana
Karen
rip kodora……
Topic Starter
zj0924
Waiting for DQ :cry:
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