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yanaginagi - Tokohana

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Topic Starter
Rtyzen

skinnyjimmy wrote:

Hello, here's the mod from my queue! I hope I can be of some assistance to you :D Thanks for coming!

[Insane]

00:22:530 (3,4,5) - I think you can possition these notes better to make a better looking triangle, maybe something like this Fixed
https://osu.ppy.sh/ss/1897776

00:24:305 (3,4,5,6) - The shape this makes looks a bit off, consider moving 00:24:837 (6) - to 48, 184 I think it looks a little better this way Fixed

00:36:376 (7,1,2,3) - The flow is very inconsistent here OK changed to something else

00:56:258 (2,1) - I think you should slow down the SV with these notes, just like you did with 00:59:098 (1,2) - I think it fits much better with the song I'm sorry but I dont quite understand, they're both the same speed

Really cool map, and GREAT song! (Black Bullet was so good) Thanks (I agree)

Hopefully this helped you a little bit It did

Goodluck! :D
Thanks for modding! :D
Xinely
Hi, m4m from my queue
holyshit what i was writing here




  • General
  1. hmm i don't find source which need < TV Size > here. i found http://vgmdb.net/album/44835 and still haven't " < > " altho it used on instrumental version. maybe you can remove the tv size on title and move it to tags first. try confirm it with japanese ppl ><
  2. i don't find you use normal-hitclap, i mean i saw but you change the addition. imo would be more pratical if you change normal-hitclap become soft-hitclap


  • Normal
  1. 00:00:855 - until 00:12:855 - please add whistle consistently on every 2nd whiteticks and 4th whiteticks. i don't find reason why on first part just use whistle on every 2nd whitetick and the hitsound pattern suddenly changed at 00:07:255 - while the vocals are same
  2. 00:03:255 (2) - nazi, you can move the slider to 124,276 to make a blanket pattern here so the patern would be more structured
  3. 00:04:855 (1,2) - they are have inconsistent spacing. they should be have 1,0x spacing each other, if i were you i would do something like https://osu.ppy.sh/ss/1907222 for better flow too
  4. 00:07:655 (2) - the slider has inconsistent spacing (1,16x) here. make sure to use 1,0x spacing here :<
  5. 00:11:655 (1) - since you're following vocal on this part, i would suggest to end the slider on 00:13:055 - since on that time has a vocalist's breathe
  6. 00:19:335 (1) - there is a crash cymbal so please add finish here :3
  7. 00:20:400 (3) - inconsistent spacing. move to 284,200 to avoid it
  8. 00:20:400 - until 00:30:695 - the finishes are unncessary here. actually the music patterns are drums at 2nd whiteticks and 4th whiteticks so on that ticks (2nd and 4th) should use claps instead finishes. but you can keep 00:28:920 - finish on this time since the drum together with crash cymbal, also for this one 00:30:695 - (keep the finish)
  9. 00:21:820 (1) - inconsistent spacing again. 1,0x :P
  10. 00:23:240 (3,4,5) - ah here too. altho you're using inconsistent because of blankets. you should keep the spacing since this is Normal under 2 stars :<
  11. 00:26:080 (3) - both inconsistent spacing for previous and next of this slider
  12. 00:29:630 (4) - another inconsistency spacing. make sure placed it on 1,0x
  13. 00:36:731 (1) - move to 408,296 to keep the spacing T_T
  14. 00:38:151 (3) - here too, please keep the spacing 1,0x TwT
  15. 00:40:282 (2) - yeah spacing please :D , 268,288 better for avoid the inconsistency
  16. 00:42:056 (1,2) - imo the sliders are too curvy here. the shape being kinda bad. try make smoother slider instead http://puu.sh/aL1zu/dcc82a46fe.jpg
  17. 00:42:056 - 00:53:062 - the hitsounds so plain here. you should add claps on every 2nd whiteticks and 4th whiteticks because the drums
  18. 00:44:187 (5) - unfit flow since the tail of slider is on downward and you placed the next circle on upward, so yeah i would suggest https://osu.ppy.sh/ss/1907270 for natural flow
  19. 00:45:252 (1) - the flow on this slider can improved as well too, i mean something like https://osu.ppy.sh/ss/1907273
  20. 00:45:962 (2) - nazi, flow can be more natural if you move the tail to 148,232 , also 00:46:672 (3) - inconsistency spacing T_T
  21. 00:47:737 (4) - another inconsistency spacing, move to 92,168 to keep the spacing
  22. 00:49:157 (3) - the slider a little bit too curvy which make a little bit changed flow from the previous, i would suggest to make smoother slider like https://osu.ppy.sh/ss/1907285
  23. 00:50:577 (1) - nazi, just say the flow will be easier to read when you move the circle to 288,148
  24. 00:51:998 (5,6) - the design could improve a lot here with using symmetrical instead, i mean like https://osu.ppy.sh/ss/1907296 and 00:53:418 (1) - stack on (5)'s head
  25. 00:56:258 (2,3,2) - i guess you should remove the whistle's body here. they are totally noisy when the part being calm ;3; , add whistle on heads instead
  26. 00:58:743 (1) - remove whistle here. i know maybe this is ur style but 1/1 gap of whistle is enough noisy for me
  27. 01:03:714 (1) - remove this note, after spinner Normal diff should have 2/1 gap of blank for rest after spinner..
  28. 01:04:068 (2,1) - i guess these ones are too curvy too. imo the (4)'s curve isn't fit with vocal since the vocal is calm, you should make smoother slider here. i guess like http://puu.sh/aL29J/5ae5fc95e0.jpg
  29. 01:05:844 (1,1) - if possible please avoid this overlap. it kinda showed bad altho just a short time but i would make it not touced together
  30. 01:08:329 (2,3) - i don't find reason why finishes here. remove them and use clap (custom) 01:08:684 - in here instead
  31. 01:09:394 - i don't find reason why finish too. use custom clap N:C1 instead
  32. 01:10:104 (1) - flip the slider, i mean 2nd node from rightward go to leftward to has natural flow here, https://osu.ppy.sh/ss/1907334
  33. 01:13:299 (1) - inconsistency spacing, i guess you know what should you do
  34. 01:15:784 (5) - add clap here since it has drum sound
  35. 01:22:175 - until 01:21:820 (1) - you should remove all finish here. their musics are just a drum. so claps are fine. finish feels too loud
  36. 01:27:855 - since the vocal is being dissapear here. volume 20% better imo
  37. Well not bad but you must make the spacing consistently from start until end. also you need improve the hitsound to be more structured >_<


  • Hard
  1. 00:00:855 (1) - just nazi, you can improve the flow by ctrl+G and move to 200,80
  2. 00:07:055 (5) - i don't find reason why finish on this calm part. remove it, totally noisy here TT
  3. 00:02:055 - until 00:11:655 - please add whistles on every 4th whitetick too, the hitsounds feel plain here
  4. 00:04:855 (1,2) - since calm part, i guess the curved sliders here too curvy, try smoother slider instead http://puu.sh/aL329/a80559b3dd.jpg
  5. 00:10:855 (2) - is the 1,11x spacing here intentional? i saw you're using 1,2x spacing as normal spacing here so it would be better if keep the spacing
  6. 00:19:335 (1) - oh yeah finish on head coz cymbal
  7. 00:20:755 (1) - nazi, flow can improved too here imo by move the tail to 168,304
  8. 00:26:613 - imo the sound of violin here is main music so please map this, you can change 00:26:435 (2) - with circle and 1/2 slider
  9. 00:30:696 (5) - it would be awesome if you move the circle to 312,352 so the pattern could to see with easily as blanket
  10. 00:31:761 (3) - the snare of the guitar's chord is easily to hear to you must map this time too, just use circle and 1/2 slider is fine
  11. 00:35:311 (5) - nazi, actually the design could neater here with move the tail node 1 grid right, and move the slider to 316,312. the current one is too closer imo
  12. 00:36:731 (1,2) - because too curvy on these sliders, it looked kinda messy, how about https://osu.ppy.sh/ss/1907462 instead?
  13. 00:39:216 (1) - maybe kinda faint but it has a cymbal sound here so remove the drum sampleset to emphasize it
  14. 00:43:122 (3) - make the flow be smoother? :D http://puu.sh/aL4QJ/f66e5f578d.jpg
  15. 00:43:832 (5) - since the music still calm here. imo too many jumps and next of it are circles is kinda hard. how about ctrl+G this instead?
  16. 00:56:258 (2,3,4,5,2) - remove whistle's body as i said on Normal
  17. 00:58:743 (1) - perhaps unstack this? when the calm part, stacked is kinda hard to prediction imo >_<
  18. 01:07:441 (5) - just a taste, perhaps keep the blanketing here to make neater design http://puu.sh/aL533/8a6ae7c2db.jpg
  19. 01:19:867 (2,3) - well from my taste, i prefer this flow actually since it has natural flow, i mean like https://osu.ppy.sh/ss/1907487
  20. 01:20:932 (5) - shorten the slider to 01:21:287 - and add note here since 01:21:287 - has strong string sound here
  21. 01:22:530 (1,2,3) - avoid the triplet with jumps. it kinda hard to catch on Hard diff
  22. 01:25:725 (1) - remove whistle's body since it has noisy sound TwT
  23. 01:27:855 - 20% volume if you agree with me before (on Normal)
  24. repy my hitsound mod on Normal too (that you've fixed) to this Hard and next Insane diff. i'm totally lazy to write again



  • Insane
  1. 00:00:655 (1) - overmap :< , remove it
  2. 00:05:655 (1) - move to 384,96 since the slider is too closer with previous slider :<
  3. 00:06:955 (6) - i guess this is overmapped too. even has a sound the vocal is quite faint
  4. 00:07:055 (7) - remove finish, no cymbal or hard music here
  5. 00:07:655 (3) - NC here so player can read it as anti jump has done
  6. 00:24:482 (4,5) - hmm i prefer to ctrl+G these circles to make zig zag flow but it just a taste owo
  7. 00:27:500 (6) - move to 285,303 and ctrl+G the slider since it has cymbal sound at 00:27:500 -
  8. 00:39:749 (3) - what a nazi thing, 140|352 for natural circular flow
  9. 00:44:187 (3) - give a little jump here because the vocal :3 , move to 224,152
  10. 00:53:417 (7) - you should give a jump here because the cymbal sound. move to 424,188
  11. 00:56:258 (2) - wrong rhythm, since vocal at 00:56:790 - so extend the slider until that time and 00:57:323 (1) - remove repeat, start on 00:57:678 -
  12. 01:05:311 (3) - i would like to see neutral flow instead here so the flow still keep natural as well http://puu.sh/aL5Vd/d218545ab3.jpg
  13. 01:07:086 (3) - 108,220. keep the neat of the pattern >_< , i guess no need explain more
  14. 01:12:766 (6) - ctrl+G has a better flow and more jumpy each others previous and next here
  15. 01:27:855 - same as Hard
  16. Don't forget reply hitsounds that you've fixed on Normal and Hard

not a bad map for mapper who hasn't any ranked map but it still can improve more, keep fight :3

Good Luck ~
Topic Starter
Rtyzen
Thanks alot for modding! Changes uploaded
Xinely

Xinely wrote:

Hi, m4m from my queue




  • General
  1. hmm i don't find source which need < TV Size > here. i found http://vgmdb.net/album/44835 and still haven't " < > " altho it used on instrumental version. maybe you can remove the tv size on title and move it to tags first. try confirm it with japanese ppl >< Idk, don't want to keep changing back and forth, so I'll wait for official information before changing it again
  2. i don't find you use normal-hitclap, i mean i saw but you change the addition. imo would be more pratical if you change normal-hitclap become soft-hitclap but I used soft-hitclap also


  • Normal
  1. 00:00:855 - until 00:12:855 - please add whistle consistently on every 2nd whiteticks and 4th whiteticks. i don't find reason why on first part just use whistle on every 2nd whitetick and the hitsound pattern suddenly changed at 00:07:255 - while the vocals are same Fixed
  2. 00:03:255 (2) - nazi, you can move the slider to 124,276 to make a blanket pattern here so the patern would be more structured OK
  3. 00:04:855 (1,2) - they are have inconsistent spacing. they should be have 1,0x spacing each other, if i were you i would do something like https://osu.ppy.sh/ss/1907222 for better flow too OK
  4. 00:07:655 (2) - the slider has inconsistent spacing (1,16x) here. make sure to use 1,0x spacing here :< I'm sorry, I dont understand what you mean by the slider has inconsistent spacing? you mean to the previous and next notes or....
  5. 00:11:655 (1) - since you're following vocal on this part, i would suggest to end the slider on 00:13:055 - since on that time has a vocalist's breathe OK sounds better
  6. 00:19:335 (1) - there is a crash cymbal so please add finish here :3OK
  7. 00:20:400 (3) - inconsistent spacing. move to 284,200 to avoid it OK
  8. 00:20:400 - until 00:30:695 - the finishes are unncessary here. actually the music patterns are drums at 2nd whiteticks and 4th whiteticks so on that ticks (2nd and 4th) should use claps instead finishes. but you can keep 00:28:920 - finish on this time since the drum together with crash cymbal, also for this one 00:30:695 - (keep the finish) OK
  9. 00:21:820 (1) - inconsistent spacing again. 1,0x :P Fixed
  10. 00:23:240 (3,4,5) - ah here too. altho you're using inconsistent because of blankets. you should keep the spacing since this is Normal under 2 stars :< How to fix this without changing the whole part :(
  11. 00:26:080 (3) - both inconsistent spacing for previous and next of this slider Fixed
  12. 00:29:630 (4) - another inconsistency spacing. make sure placed it on 1,0x Fixed
  13. 00:36:731 (1) - move to 408,296 to keep the spacing T_T OK
  14. 00:38:151 (3) - here too, please keep the spacing 1,0x TwT OK
  15. 00:40:282 (2) - yeah spacing please :D , 268,288 better for avoid the inconsistency OK
  16. 00:42:056 (1,2) - imo the sliders are too curvy here. the shape being kinda bad. try make smoother slider instead http://puu.sh/aL1zu/dcc82a46fe.jpg Tried to fix as best as I can
  17. 00:42:056 - 00:53:062 - the hitsounds so plain here. you should add claps on every 2nd whiteticks and 4th whiteticks because the drums Added soft claps from 00:42:056 to 00:50:222
  18. 00:44:187 (5) - unfit flow since the tail of slider is on downward and you placed the next circle on upward, so yeah i would suggest https://osu.ppy.sh/ss/1907270 for natural flow OK....
  19. 00:45:252 (1) - the flow on this slider can improved as well too, i mean something like https://osu.ppy.sh/ss/1907273 OK
  20. 00:45:962 (2) - nazi, flow can be more natural if you move the tail to 148,232 , also 00:46:672 (3) - inconsistency spacing T_T Both fixed (I hope)
  21. 00:47:737 (4) - another inconsistency spacing, move to 92,168 to keep the spacing OK
  22. 00:49:157 (3) - the slider a little bit too curvy which make a little bit changed flow from the previous, i would suggest to make smoother slider like https://osu.ppy.sh/ss/1907285 OK
  23. 00:50:577 (1) - nazi, just say the flow will be easier to read when you move the circle to 288,148 OK
  24. 00:51:998 (5,6) - the design could improve a lot here with using symmetrical instead, i mean like https://osu.ppy.sh/ss/1907296 and 00:53:418 (1) - stack on (5)'s head OK
  25. 00:56:258 (2,3,2) - i guess you should remove the whistle's body here. they are totally noisy when the part being calm ;3; , add whistle on heads instead Fixed
  26. 00:58:743 (1) - remove whistle here. i know maybe this is ur style but 1/1 gap of whistle is enough noisy for me OK
  27. 01:03:714 (1) - remove this note, after spinner Normal diff should have 2/1 gap of blank for rest after spinner.. Reluctant but OK
  28. 01:04:068 (2,1) - i guess these ones are too curvy too. imo the (4)'s curve isn't fit with vocal since the vocal is calm, you should make smoother slider here. i guess like http://puu.sh/aL29J/5ae5fc95e0.jpg Yeah fixed
  29. 01:05:844 (1,1) - if possible please avoid this overlap. it kinda showed bad altho just a short time but i would make it not touced together Um OK
  30. 01:08:329 (2,3) - i don't find reason why finishes here. remove them and use clap (custom) 01:08:684 - in here instead OK
  31. 01:09:394 - i don't find reason why finish too. use custom clap N:C1 instead OK
  32. 01:10:104 (1) - flip the slider, i mean 2nd node from rightward go to leftward to has natural flow here, https://osu.ppy.sh/ss/1907334 OK
  33. 01:13:299 (1) - inconsistency spacing, i guess you know what should you do This part seems ok?
  34. 01:15:784 (5) - add clap here since it has drum sound OK
  35. 01:22:175 - until 01:21:820 (1) - you should remove all finish here. their musics are just a drum. so claps are fine. finish feels too loud you used the wrong timestamps, but I know what you mean. I like the finishes being here, different from the other parts. I doont thiink it's too loud since I already decreased the volume by quite abit
  36. 01:27:855 - since the vocal is being dissapear here. volume 20% better imo Well ok
  37. Well not bad but you must make the spacing consistently from start until end. also you need improve the hitsound to be more structured >_<


  • Hard
  1. 00:00:855 (1) - just nazi, you can improve the flow by ctrl+G and move to 200,80 OK
  2. 00:07:055 (5) - i don't find reason why finish on this calm part. remove it, totally noisy here TT OK....but I can't help but feel it sounds weird without.
  3. 00:02:055 - until 00:11:655 - please add whistles on every 4th whitetick too, the hitsounds feel plain here OK
  4. 00:04:855 (1,2) - since calm part, i guess the curved sliders here too curvy, try smoother slider instead http://puu.sh/aL329/a80559b3dd.jpg What does curvy have to do wwith clam part doe :P Fixed
  5. 00:10:855 (2) - is the 1,11x spacing here intentional? i saw you're using 1,2x spacing as normal spacing here so it would be better if keep the spacing Fixed
  6. 00:19:335 (1) - oh yeah finish on head coz cymbal
  7. 00:20:755 (1) - nazi, flow can improved too here imo by move the tail to 168,304 OK
  8. 00:26:613 - imo the sound of violin here is main music so please map this, you can change 00:26:435 (2) - with circle and 1/2 slider OK
  9. 00:30:696 (5) - it would be awesome if you move the circle to 312,352 so the pattern could to see with easily as blanket Well that works
  10. 00:31:761 (3) - the snare of the guitar's chord is easily to hear to you must map this time too, just use circle and 1/2 slider is fine
  11. 00:35:311 (5) - nazi, actually the design could neater here with move the tail node 1 grid right, and move the slider to 316,312. the current one is too closer imo Yea that looks better
  12. 00:36:731 (1,2) - because too curvy on these sliders, it looked kinda messy, how about https://osu.ppy.sh/ss/1907462 instead? OK
  13. 00:39:216 (1) - maybe kinda faint but it has a cymbal sound here so remove the drum sampleset to emphasize it OK
  14. 00:43:122 (3) - make the flow be smoother? :D http://puu.sh/aL4QJ/f66e5f578d.jpg Fixed
  15. 00:43:832 (5) - since the music still calm here. imo too many jumps and next of it are circles is kinda hard. how about ctrl+G this instead? OK but I still dont see what this haas to do with the music being calm :P
  16. 00:56:258 (2,3,4,5,2) - remove whistle's body as i said on Normal OK
  17. 00:58:743 (1) - perhaps unstack this? when the calm part, stacked is kinda hard to prediction imo >_< OK, I just stacked so it would follow DS
  18. 01:07:441 (5) - just a taste, perhaps keep the blanketing here to make neater design http://puu.sh/aL533/8a6ae7c2db.jpg Actually I think there is no need at this part
  19. 01:19:867 (2,3) - well from my taste, i prefer this flow actually since it has natural flow, i mean like https://osu.ppy.sh/ss/1907487 OK, I just thought it might look boring
  20. 01:20:932 (5) - shorten the slider to 01:21:287 - and add note here since 01:21:287 - has strong string sound here So do I add a note at 01:21:465 - ? I shortened it already
  21. 01:22:530 (1,2,3) - avoid the triplet with jumps. it kinda hard to catch on Hard diff Sorry I fail to see how this is a jump
  22. 01:25:725 (1) - remove whistle's body since it has noisy sound TwT OK
  23. 01:27:855 - 20% volume if you agree with me before (on Normal) OK
  24. repy my hitsound mod on Normal too (that you've fixed) to this Hard and next Insane diff. i'm totally lazy to write again



  • Insane
  1. 00:00:655 (1) - overmap :< , remove it So many people aask me to remove, then put back then remove LOL. I think it starts there so I leave it
  2. 00:05:655 (1) - move to 384,96 since the slider is too closer with previous slider :< OK
  3. 00:06:955 (6) - i guess this is overmapped too. even has a sound the vocal is quite faint this is ok i'm pretty sure
  4. 00:07:055 (7) - remove finish, no cymbal or hard music here OK...but again sounds abit off
  5. 00:07:655 (3) - NC here so player can read it as anti jump has done OK, but should I remove NC from 00:07:255 (1) ?
  6. 00:24:482 (4,5) - hmm i prefer to ctrl+G these circles to make zig zag flow but it just a taste owo it's still a zigzag now =w=
  7. 00:27:500 (6) - move to 285,303 and ctrl+G the slider since it has cymbal sound at 00:27:500 - huh? this is confusing. I don't see how it would help :?
  8. 00:39:749 (3) - what a nazi thing, 140|352 for natural circular flow OK
  9. 00:44:187 (3) - give a little jump here because the vocal :3 , move to 224,152 OK jump, but moved to 294|140 to blanket 1
  10. 00:53:417 (7) - you should give a jump here because the cymbal sound. move to 424,188 I like it where it is now
  11. 00:56:258 (2) - wrong rhythm, since vocal at 00:56:790 - so extend the slider until that time and 00:57:323 (1) - remove repeat, start on 00:57:678 - OK
  12. 01:05:311 (3) - i would like to see neutral flow instead here so the flow still keep natural as well http://puu.sh/aL5Vd/d218545ab3.jpg OK
  13. 01:07:086 (3) - 108,220. keep the neat of the pattern >_< , i guess no need explain more OK
  14. 01:12:766 (6) - ctrl+G has a better flow and more jumpy each others previous and next here That works
  15. 01:27:855 - same as Hard OK
  16. Don't forget reply hitsounds that you've fixed on Normal and Hard

not a bad map for mapper who hasn't any ranked map but it still can improve more, keep fight :3 Thank you :3

Good Luck ~ Thanks~ and thank you so much for using much of your time to give such a detailed mod. I really appreciate it
streeteelf
So as I said, M4M.

[Normal]

Fix the distance snap, it has to be nearly the same for all notes, because normal diff is for beginners to "learn how to play".

00:07:055 (1) - I think this slider is nonrhythmic, you can delete reverse and make it 1/2 later.
00:41:701 - Note here
01:01:583 (2,3) - Don't cover notes in Normal diff, because Normal should have ~the same distance snap in whole map.
01:05:488 (2,1) - ^
01:26:790 (3,1) - ^

[Hard]

00:10:055 (4,1,2,3,1) - This part is really confusing and hard to read.
Covering 1 note below slider and then moving to next one above next slider is hard to read like: 00:28:388 (2,3,4,1). Move the circles to make them visible, because on hidden is impossible w/o memorizing these parts.
00:41:346 (3,4,5) - It's too hard for this diff. It can appear in Insane, but not in Hard.
00:44:187 (6,7,8,9) - Hard to read w/o memorizing map.
00:55:903 - 01:04:778 - Make sliders slower, because the music is slower in his part, so it's nicer to play.
The whole diff I could call Insane instead of Hard looking at the difficulty of the map. o_0 (Hope you will know what I mean :P)

[Insane]

01:12:766 (6) - Something is wrong for me with this slider. Maybe you could change it to note?


I think that's everything I would change. :P Generally maps are nice, but try to use distance snap in Normal diff and covering circled below sliders, because it's hard to read. :D Good luck~
Topic Starter
Rtyzen
Thanks for the mod~
streeteelf

streeteelf wrote:

So as I said, M4M.

[Normal]

Fix the distance snap, it has to be nearly the same for all notes, because normal diff is for beginners to "learn how to play".

00:07:055 (1) - I think this slider is nonrhythmic, you can delete reverse and make it 1/2 later. I think this is fine because 00:07:055 has a heavy sound
00:41:701 - Note here I'll think about it
01:01:583 (2,3) - Don't cover notes in Normal diff, because Normal should have ~the same distance snap in whole map.
01:05:488 (2,1) - ^
01:26:790 (3,1) - ^ These should be OK because they're on top of the slider and are onlyy one red tick apart

[Hard]

00:10:055 (4,1,2,3,1) - This part is really confusing and hard to read. OK changed
Covering 1 note below slider and then moving to next one above next slider is hard to read like: 00:28:388 (2,3,4,1). Move the circles to make them visible, because on hidden is impossible w/o memorizing these parts. Do you play hard often? Pretty sure these are common
00:41:346 (3,4,5) - It's too hard for this diff. It can appear in Insane, but not in Hard. These appear in hard alot. Follows the rhythm the best
00:44:187 (6,7,8,9) - Hard to read w/o memorizing map. Not that hard but I changed it
00:55:903 - 01:04:778 - Make sliders slower, because the music is slower in his part, so it's nicer to play. It's already slower. But I made it even slower
The whole diff I could call Insane instead of Hard looking at the difficulty of the map. o_0 (Hope you will know what I mean :P) Star diff says 3.03 stars, which is average/below-average for hards :P

[Insane]

01:12:766 (6) - Something is wrong for me with this slider. Maybe you could change it to note? That's the point XD supposed to be fast


I think that's everything I would change. :P Generally maps are nice, but try to use distance snap in Normal diff and covering circled below sliders, because it's hard to read. :D Good luck~ Thanks~
Celizavia
enju looks asdfghjkl omg

NM
Normal

  • lots of imperfect blankets, i believe u should fix it
  1. 00:11:655(1) imo the sliders should ended at 00:12:855 , the voice stopped there
  2. 00:41:701 add a note here? it makes a beat sound here
  3. 01:03:713 add a here also
Hard
no problems here i suppose

GL
Topic Starter
Rtyzen
Thanks for the mod~ :D
Celizavia

Celizavia wrote:

enju looks asdfghjkl omg

NM
Normal

  • lots of imperfect blankets, i believe u should fix it OK
  1. 00:11:655(1) imo the sliders should ended at 00:12:855 , the voice stopped there Fixed
  2. 00:41:701 add a note here? it makes a beat sound here OK fine
  3. 01:03:713 add a here also Removed because too fast after the spinner ends for normal
Hard
no problems here i suppose

GL Thanks~
SeNoZinD
From the Rakutenshi Modding Queue~ (SeNoZinD)

General
Black Bullet everywhere when will it stop ;-;


Easy
00:08:855 (4,2) - Maybe blanket these two?
00:20:400 (3,4) - Improve this blanket :D
00:42:766 (2,3) - ^^ this one too
01:03:713 - Consider adding a circle here for the start of the vocals
Yeah.... I'm not that good at modding easy difficulties


Hard
01:20:577 (4,5) - This blanket could be slightly improved
Not much to say here, well done.


Insane
Nothing to say here, its well made :)

I hope this helped you!! Good luck with ranking
Everything
Thanks for checking out my queue! Great beatmap, I couldn't really find anything wrong but ...

Normal-
00:12:870 maybe you can end this slider with a softer sound

Again, great map. Has very nice rhythm of the objects

Best of luck on your map! (:
Topic Starter
Rtyzen

SeNoZinD wrote:

From the Rakutenshi Modding Queue~ (SeNoZinD)

General
Black Bullet everywhere when will it stop ;-;


Easy
00:08:855 (4,2) - Maybe blanket these two? OK
00:20:400 (3,4) - Improve this blanket :D Not meant to blanket :P
00:42:766 (2,3) - ^^ this one too OK
01:03:713 - Consider adding a circle here for the start of the vocals Yea I think it sounds better with the circle. I initially removed it cuz it might be too close to the end of the spinner for a normal
Yeah.... I'm not that good at modding easy difficulties It's OK it wasn't a bad mod


Hard
01:20:577 (4,5) - This blanket could be slightly improved OK (This blanket is a pain in the ass)
Not much to say here, well done.


Insane
Nothing to say here, its well made :)

I hope this helped you!! Good luck with ranking

trammiexo wrote:

Thanks for checking out my queue! Great beatmap, I couldn't really find anything wrong but ...

Normal-
00:12:870 maybe you can end this slider with a softer sound OK :)

Again, great map. Has very nice rhythm of the objects

Best of luck on your map! (:
Thank you both for your mods! :D Changes applied
WaterCrash_old
Amazing map! I'd love to see it get ranked some day. I can't really see anything that would be a cause for concern so congrats! :)
Topic Starter
Rtyzen

DeathOfSerious wrote:

Amazing map! I'd love to see it get ranked some day. I can't really see anything that would be a cause for concern so congrats! :)
Thank you :3
Nekomata
NM from queue.

Hard
  1. 01:08:861 - map halfbeat slider, replace 01:09:039 (4)
  2. 01:10:991 (3) - I think a slider up to the second blue tick just before 01:11:346 (1) fits better
Insane
  1. 00:46:849 - map this note?
  2. 00:47:204 - ^
Topic Starter
Rtyzen
Thanks for the mod!~

Nekomata wrote:

NM from queue.

Hard
  1. 01:08:861 - map halfbeat slider, replace 01:09:039 (4) OK
  2. 01:10:991 (3) - I think a slider up to the second blue tick just before 01:11:346 (1) fits better I think that would be too long
Insane
  1. 00:46:849 - map this note?
  2. 00:47:204 - ^ No thanks
Iceskulls
This gonna be my 3rd recheck since I have free time now

[General]
  1. Your combo colour seem a bit too colorful try make it more light-tone
    [Colours]
    Combo1 : 255,224,130
    Combo2 : 176,255,255
    Combo3 : 128,128,255
    Combo4 : 255,94,94
  2. At tags include Everflower translate of tokohana
  3. At tags Delete ed because you already tagged ending ,no need to tag ed again
[Insane]
  1. 00:01:255 (3,4) - x=353 y=97 so 00:00:655 (1,2,3) - will line up perfectly
  2. 00:06:855 (5,6,7,1) - Bad spacing here I think try to make it a bit more reasonable spacing try DS=1.0x
  3. 00:07:655 (1) - No need to NC since it doesn't change anything in term of mapping
  4. 00:13:455 (1,1,1) - 3 continous spinner is a bit meh you can try replace one of theses spinners with long slider
  5. 00:20:755 (1,2,3) - DS is a bit inconsistent here
  6. 00:22:175 (1,2) - DS should be 1.7x I might say that you intend to do jump here but it still not a very good spacing for jump. A jump need a bit high difference in DS your is only 0.3x which is low and may consider to be called random spacing and you must know is music there suit for a jump for this one it just doesn't suit for a jump since it only a basic starter rhythm
  7. 00:23:595 (1,2,3) - Should line up by move (3) to x=280 y=296
  8. 00:25:548 - Weird rhythm here some notes are overmapped try this http://puu.sh/b3bmV/4e87b32cd4.jpg
  9. 00:28:654 (5) - Delete this no need because it create weird flow and weird rhythm
  10. 00:35:311 (2) - Should place at lower-right since it destroy good viewing (overlap with previous notes) in editor
  11. 00:44:187 (3) - x=294 y=148 io line up 00:43:832 (2,3) - perfectly
  12. 00:49:157 (1,2) - This rhythm weird since you intend to put slider tail at blue line you should decrease volume of 00:49:157 (1) - 's tail so for better sounding
  13. 01:21:110 (4,5) - inconsistent flow you should copy-paste 01:20:755 (2,3) - and place it at x=183 y=80
Overall this isn't good insane for me you just need more ideas to make this diff special and attractive and aesthetic

[Hard]
  1. 00:13:455 (1,1,1) - Same as insane
  2. 00:04:855 (1,2) - I saw your laziness here xD you should copy-paste 00:04:855 (1) - this instead of creating a new one for perfect symmetry
  3. 00:09:255 (2,4) - Same as above should copy-paste (2) for perfect symmetry
  4. 00:37:796 (3,4,1) - Should line up for better flow
  5. 00:44:187 (6) - Should Ctrl+G so the pattern will same as 00:43:122 (3,4) -
  6. 00:45:962 (2,3,4) - Should line up like this http://puu.sh/b3cNe/336550c093.jpg
  7. 01:04:778 (2) - Should NC to emphasis the start of best part of the music
  8. 01:09:039 - I don't hear finish sound here maybe it because my skin is acting weird xD
  9. 01:09:216 (4) - x=62 y=110 so this will stack perfectly with 01:08:861 (3) - 's tail
  10. 01:10:991 (3) - x=148 y=74 so 01:10:459 (2,3) - line up better
  11. 01:15:074 (7,9) - Should line up so the flow will consistent with 01:14:542 (6,8) -
  12. 01:16:139 (2) - Copy this and paste it here 01:17:204 - for perfect symmetry
I can see your improvement in mapping skill here but some notes still need to fix placement and spacing

[Normal]
  1. 00:08:255 (3,4) - Nazi DS=1.0x
  2. 00:35:666 (4) - x=139 y=162 so this will stack with 00:34:601 (2) - perfectly
  3. 00:46:672 (3,4) - Better blanket http://puu.sh/b3dLu/c22b1d41c8.jpg
  4. 01:05:844 (1) - Delete NC , no need to NC for a new vocal
  5. 01:07:619 (1) - Delete NC and NC then NC 01:08:329 (6) -
  6. 01:08:329 (2,1) - Should stack for better flow
  7. 01:20:400 (3,2) - Should stack perfectly
Overall the problem for this diff is that you abuse repeat slider like here 00:08:855 (4,1,2) - If you put repeat slider continuous like this newbie player will be confuse but to fix this problem it will be time consuming so I will just point out this one so that you will not do this again

HS for this map looks inconsistent well I think it better to change finish HS to whistle HS and add something that more suit for finish HS
Normal diff's HS is weird you just stop doing downbeat rhythm pattern( clap on 2nd and 4th white line ) for a moment
Insane's HS compare to Hard's HS I find Hard's HS better than Insane's one

I know you put hardwork in this but honestly it still not good enough to get bubble, I think
Well you just need to call some BAT to check this since they can give you nice information about mapping

Gonna shoot a star to encourage you

Good luck :)
One day this map will get ranked , I'm sure
Topic Starter
Rtyzen
omg thank you so much for this, I should give you a special mention for this great contribution. If I could give you kds I would
No reply means fixed~
Thanks again and thanks for the star as well!
CelsiusLK

CelsiusLK wrote:

This gonna be my 3rd recheck since I have free time now

[General]
  1. Your combo colour seem a bit too colorful try make it more light-tone
    [Colours]
    Combo1 : 255,224,130
    Combo2 : 176,255,255
    Combo3 : 128,128,255
    Combo4 : 255,94,94
    Instead of changing the combo colours, I used ur lighter colours during the softer parts of the song and kept the brighter ones for the chorus etc
  2. At tags include Everflower translate of tokohana OK
  3. At tags Delete ed because you already tagged ending ,no need to tag ed again OK I'll finally remove it, but I don't understand why ending and ED is the same, what would happen if someone searched ED?
[Insane]
  1. 00:01:255 (3,4) - x=353 y=97 so 00:00:655 (1,2,3) - will line up perfectly
  2. 00:06:855 (5,6,7,1) - Bad spacing here I think try to make it a bit more reasonable spacing try DS=1.0x
  3. 00:07:655 (1) - No need to NC since it doesn't change anything in term of mapping
  4. 00:13:455 (1,1,1) - 3 continous spinner is a bit meh you can try replace one of theses spinners with long slider I could have had 4 including the one long slider before the 3 spinners :P
  5. 00:20:755 (1,2,3) - DS is a bit inconsistent here
  6. 00:22:175 (1,2) - DS should be 1.7x I might say that you intend to do jump here but it still not a very good spacing for jump. A jump need a bit high difference in DS your is only 0.3x which is low and may consider to be called random spacing and you must know is music there suit for a jump for this one it just doesn't suit for a jump since it only a basic starter rhythm I didn't intend for it to be a jump. I'll change it to 1.4
  7. 00:23:595 (1,2,3) - Should line up by move (3) to x=280 y=296 x=280 y=288
  8. 00:25:548 - Weird rhythm here some notes are overmapped try this http://puu.sh/b3bmV/4e87b32cd4.jpg Changed, but differently
  9. 00:28:654 (5) - Delete this no need because it create weird flow and weird rhythm
  10. 00:35:311 (2) - Should place at lower-right since it destroy good viewing (overlap with previous notes) in editor I don't really understand what this means...?
  11. 00:44:187 (3) - x=294 y=148 io line up 00:43:832 (2,3) - perfectly I think it's fine, no need to line up this one
  12. 00:49:157 (1,2) - This rhythm weird since you intend to put slider tail at blue line you should decrease volume of 00:49:157 (1) - 's tail so for better sounding
  13. 01:21:110 (4,5) - inconsistent flow you should copy-paste 01:20:755 (2,3) - and place it at x=183 y=80
Overall this isn't good insane for me you just need more ideas to make this diff special and attractive and aesthetic

[Hard]
  1. 00:13:455 (1,1,1) - Same as insane
  2. 00:04:855 (1,2) - I saw your laziness here xD you should copy-paste 00:04:855 (1) - this instead of creating a new one for perfect symmetry that's what i did I dont know why it became like that....
  3. 00:09:255 (2,4) - Same as above should copy-paste (2) for perfect symmetry it is a copy paste
  4. 00:37:796 (3,4,1) - Should line up for better flow
  5. 00:44:187 (6) - Should Ctrl+G so the pattern will same as 00:43:122 (3,4) - Umm this is ok I think
  6. 00:45:962 (2,3,4) - Should line up like this http://puu.sh/b3cNe/336550c093.jpg
  7. 01:04:778 (2) - Should NC to emphasis the start of best part of the music
  8. 01:09:039 - I don't hear finish sound here maybe it because my skin is acting weird xD It's because I accidentally made it a normal finish instead of soft XD changed back
  9. 01:09:216 (4) - x=62 y=110 so this will stack perfectly with 01:08:861 (3) - 's tail They're not stacked anymore I changed it
  10. 01:10:991 (3) - x=148 y=74 so 01:10:459 (2,3) - line up better
  11. 01:15:074 (7,9) - Should line up so the flow will consistent with 01:14:542 (6,8) -
  12. 01:16:139 (2) - Copy this and paste it here 01:17:204 - for perfect symmetry that's what I did
I can see your improvement in mapping skill here but some notes still need to fix placement and spacing

[Normal]
  1. 00:08:255 (3,4) - Nazi DS=1.0x
  2. 00:35:666 (4) - x=139 y=162 so this will stack with 00:34:601 (2) - perfectly
  3. 00:46:672 (3,4) - Better blanket http://puu.sh/b3dLu/c22b1d41c8.jpg
  4. 01:05:844 (1) - Delete NC , no need to NC for a new vocal
  5. 01:07:619 (1) - Delete NC and NC then NC 01:08:329 (6) -
  6. 01:08:329 (2,1) - Should stack for better flow Newer players might be confused
  7. 01:20:400 (3,2) - Should stack perfectly
Overall the problem for this diff is that you abuse repeat slider like here 00:08:855 (4,1,2) - If you put repeat slider continuous like this newbie player will be confuse but to fix this problem it will be time consuming so I will just point out this one so that you will not do this again

HS for this map looks inconsistent well I think it better to change finish HS to whistle HS and add something that more suit for finish HS
Normal diff's HS is weird you just stop doing downbeat rhythm pattern( clap on 2nd and 4th white line ) for a moment
Insane's HS compare to Hard's HS I find Hard's HS better than Insane's one I fixed up the hitsounds abit with what you said

I know you put hardwork in this but honestly it still not good enough to get bubble, I think
Well you just need to call some BAT to check this since they can give you nice information about mapping

Gonna shoot a star to encourage you Thank you so much~

Good luck :)
One day this map will get ranked , I'm sure I'm gonna rank this even if it takes years XD
Luckino_old
Normal
00:08:855 (4) - maybe NC here instead of 00:09:655 (1)
00:10:455 (2) - stack slider end properly to 00:08:255 (3)?
00:20:400 (3,4) - are these supposed to be blankets?
00:22:175 (2,3,4) - here the distances look really akward
00:31:761 (2,3) - another distance change, this one can fairly easy be avoided by arrangig stuff a bit different
00:33:536 (5,1,2) - inconsistent distances again
00:38:151 (3,4) - same as 00:31:761 (2,3) kind of, you can avoid this maybe
00:40:637 (3,4) - maybe you can improve this to actually be a blanket
00:41:701 (4) - you could ad a clap or something
01:10:104 (1) - stack to 01:08:329 (2)?
01:12:589 (5,1) - distances
01:15:784 (5,1) - improve this blanket
01:20:400 (3,2) - These are actually not stacked properly!
01:23:240 (3) - also this one can be stacked to the end of 01:21:110 (4)
I don't quite agree with the combos, especially because you do emphasize notes different, like e.g. 00:33:536 (5) - this one is emphasized by the hitsound, but not by it's combo, since the most emphasized note in a combo should be (1), but since I'm not sure if I should go through this indepth, I just wanted to mention this, so if you are not sure as well, we can have a deeper look again ofc

Hard
00:00:855 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1) - most of the patterns are: circle slider, circle slider.. etc. so I'd suggest having the combos in the same way, also same with normal: maybe put the NCs on the note, which have whistles to even more emphasize them
00:10:655 (1,2,3) - this placing looks weird to me, also try to avoid the overlap between 00:11:255 (3) and 00:11:655 (1)
00:23:595 (2) - NC should start here
00:26:435 (2) - ^
00:41:701 (4) - clap on the tail sounds better to me
00:45:252 (1) - that one scratches the health bar, consider moving it a bit
01:08:861 (3,4) - I actually didn't have any problems hitting this, but still felt like not hitting it precise, because I was odd to me, maybe better unstack these to let the player better see how to hit them right
01:11:879 (2,3) - improve the blanket, if it was meant to be one
01:14:187 (5) - this one is close to the health bar as well, allthough I figured, it doesn't quite touch it, just saying
01:21:820 (2,3,4,1,2,3) - maybe raise the volume on the triplets a bit, there's fairly nothing I can here like this

Insane
00:03:455 (3) - it's in the health bar, doesn't look good owo
00:06:855 (5,6,7,1) - anti jump seems fine there, but they are a bit too close, rather stack the triplet on the position where 00:08:855 (1) is
00:21:997 (6,5) - stack them?
01:23:595 (2,1) - stack them?
as with the other diffs I don't quite agree with the combos, but well
I guess, that's all I could find, good luck
Topic Starter
Rtyzen
Thanks for the mod! Editing now

Luckino wrote:

Normal
00:08:855 (4) - maybe NC here instead of 00:09:655 (1) I think tthis is fine cuz it follows the rhythm
00:10:455 (2) - stack slider end properly to 00:08:255 (3)? I can't stack it without breaking the DS
00:20:400 (3,4) - are these supposed to be blankets? Not before but now I changed it
00:22:175 (2,3,4) - here the distances look really akward Fixed
00:31:761 (2,3) - another distance change, this one can fairly easy be avoided by arrangig stuff a bit different Fixed
00:33:536 (5,1,2) - inconsistent distances again Fixed. I think
00:38:151 (3,4) - same as 00:31:761 (2,3) kind of, you can avoid this maybe Fixed
00:40:637 (3,4) - maybe you can improve this to actually be a blanket I think it'll look weird
00:41:701 (4) - you could ad a clap or something Yeah that works
01:10:104 (1) - stack to 01:08:329 (2)? No the DS wont work
01:12:589 (5,1) - distances Fixed
01:15:784 (5,1) - improve this blanket OK
01:20:400 (3,2) - These are actually not stacked properly! Fixed They're kind of far away in time
01:23:240 (3) - also this one can be stacked to the end of 01:21:110 (4)
I don't quite agree with the combos, especially because you do emphasize notes different, like e.g. 00:33:536 (5) - this one is emphasized by the hitsound, but not by it's combo, since the most emphasized note in a combo should be (1), but since I'm not sure if I should go through this indepth, I just wanted to mention this, so if you are not sure as well, we can have a deeper look again ofc I dont know, because IMO a new combo is supposed to indicate a new stanza, not to emphasise a strong note :S

Hard
00:00:855 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1) - most of the patterns are: circle slider, circle slider.. etc. so I'd suggest having the combos in the same way, also same with normal: maybe put the NCs on the note, which have whistles to even more emphasize them The NCs would look really messy. And again I don't believe that the NC should be used to emphasize a hitsound (especially a whistle which is soft)
00:10:655 (1,2,3) - this placing looks weird to me, also try to avoid the overlap between 00:11:255 (3) and 00:11:655 (1) Changed the overlap, that's all
00:23:595 (2) - NC should start here OK
00:26:435 (2) - ^ OK
00:41:701 (4) - clap on the tail sounds better to me OK I think i missed the tail
00:45:252 (1) - that one scratches the health bar, consider moving it a bit Moved
01:08:861 (3,4) - I actually didn't have any problems hitting this, but still felt like not hitting it precise, because I was odd to me, maybe better unstack these to let the player better see how to hit them right OK I agree
01:11:879 (2,3) - improve the blanket, if it was meant to be one OK
01:14:187 (5) - this one is close to the health bar as well, allthough I figured, it doesn't quite touch it, just saying OK I moved it
01:21:820 (2,3,4,1,2,3) - maybe raise the volume on the triplets a bit, there's fairly nothing I can here like this lol I lowered it because others were complaining it was too loud. It's at 50% now

Insane
00:03:455 (3) - it's in the health bar, doesn't look good owo Moved
00:06:855 (5,6,7,1) - anti jump seems fine there, but they are a bit too close, rather stack the triplet on the position where 00:08:855 (1) is That would make it more confusing. I just moved the antijump closer together
00:21:997 (6,5) - stack them? OK
01:23:595 (2,1) - stack them? .....no thanks
as with the other diffs I don't quite agree with the combos, but well
I guess, that's all I could find, good luck Thank you!~
Iceskulls
[quote="Rtyzen"]


[General]
  1. At tags include Everflower translate of tokohana OK
  2. At tags Delete ed because you already tagged ending ,no need to tag ed again OK I'll finally remove it, but I don't understand why ending and ED is the same, what would happen if someone searched ED? :arrow: Because in ending it has ED letters, I think or people prefer to call it ending
[Insane]
  1. 00:35:311 (2) - Should place at lower-right since it destroy good viewing (overlap with previous notes) in editor I don't really understand what this means...? :arrow: It overlap (3) which make bad view I suggest you place it like this http://puu.sh/b4dzL/000301acfa.jpg
And I'm also say something wrong about jump
Well just place notes that human eyes can see and know it's a jump and that fine :lol:
Topic Starter
Rtyzen

CelsiusLK wrote:

[Insane]
  1. 00:35:311 (2) - Should place at lower-right since it destroy good viewing (overlap with previous notes) in editor I don't really understand what this means...? :arrow: It overlap (3) which make bad view I suggest you place it like this http://puu.sh/b4dzL/000301acfa.jpg
OK I fixed this
RandF
From my queue~

[General]
  1. 00:19:335- this timing point is correct? I prefer -15~-20
[Normal]
  1. 00:00:855 (1,2) - I prefer to conbine into 1 slider
  2. 00:42:056 (1,3) - avoid overlapping
  3. 01:06:909 (4,1) - ^
  4. 01:23:240 (3,1) - ^
[Hard]
  1. 00:45:784- add a note
  2. 01:18:092 (6) - I prefer normal slider
[Insane]
  1. 00:00:655 (1) - delete
yanaginagi <3
~Good Luck~
Topic Starter
Rtyzen
Thanks for modding~ Updated

100th post in this thread yay~
RandomEffect

RandomEffect wrote:

From my queue~

[General]
  1. 00:19:335- this timing point is correct? I prefer -15~-20 15~20 what?
[Normal]
  1. 00:00:855 (1,2) - I prefer to conbine into 1 slider Nah it's ok
  2. 00:42:056 (1,3) - avoid overlapping Fixed
  3. 01:06:909 (4,1) - ^ ^
  4. 01:23:240 (3,1) - ^ ^
[Hard]
  1. 00:45:784- add a note OK
  2. 01:18:092 (6) - I prefer normal slider OK
[Insane]
  1. 00:00:655 (1) - delete No thanks
yanaginagi <3 <3
~Good Luck~ Thank you!
Yauxo


Hi there, coming from your request in our Modding Queue
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that?

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ Is there a reason why it's "<TV Size>" as opposed to "(TV Size)"? There are some other maps with the (), so I'd assume that this is the way to go (I didnt find any other information that states that it uses <>, so feel free to ignore if you have a source)

[Normal]
General here: Some blankets could be improved, copy pasta below

■ 00:01:655 (3) - How about placing this on the same x coord as 00:00:855 (1) - ? (or the other way around) Actually, I'd also say that you change 00:00:855 (1,2) - to something like you did here 00:07:055 (1) - . The first two circes are rather awkward to play as you dont map on the beat, but on the vocals. Then again, youre not mapping the vocal that happens on 00:01:055 (2) - , but the next one after it
The good thing about 00:07:055 (1) - is, that it's mapping the beat.
00:21:820 (1) - General advice right ahead: In Easy and Normal difficulties, always keep the same distace between objects (preferably 1.0 DS). The best idea to fix this here is to move 00:21:110 (4) - . Rotate 00:20:400 (3) - if you want to keep the blanket. This also counts for
00:23:240 (3) -
00:48:092 (1) -
00:49:157 (3) -
01:20:400 (3) -
01:24:660 (1) -

■ 00:33:891 (1) - Have this one kinda more straight towards the next note ( 00:34:601 (2) - ) like this?

■ 00:38:861 (4,5) - Flow feels kinda weird. More details about what I mean at the end of this diff.
■ 00:43:477 (3,4) - ^ It'd be better if 3 were somewhere around 224/336 so that it flows out of the slider more as opposed to the hard movement. would need some remapping of the rest of the combo though
01:01:583 (2,3) - move both to 356/308 so that the first circle actually gets blanketed by (1) as intended. The game automatically moves stacked objects
■ 01:04:068 (2) - Move to 140/192 and adjust the next (1) after that?
■ 01:09:039 (3) - Move to 200/340 for a better triangle with (1 2)
■ If you did ^, then move 01:10:104 (1) - to 216/228 (overlap) and adjust 01:10:814 (2) -
01:20:400 (3) - rotate by 24°, place on 224/52 and adjust sliders after that? (rotate the other one as well)

Now, I guess I'll point out that there's flow missing in this difficulty. Some combos feel forced to flow into a direction, (example) where you couldve mapped a more smooth flow (example). I think thats a beginner's thing, so I'll excuse that one.
Try to map your map so that it feels like the cursor is naturally following the objects, smooth curves and all of that stuff. The example makes you move up, stop and go left, then up and left again. (Here's a quickmap example of how it couldve been done (note that most of the flow problems mean that you'd have to remap parts of it)) Iam bad at pointing flow out, or explaining it, but I hope I made clear what I mean

[Hard]
00:10:055 (4) - Ctrl+g 00:10:655 (1) - move to 152/168 and turn 00:10:855 (2,3) - into slight curves? Would increase the flow
■ Iam not too sure about circles like 00:20:400 (3) - 00:21:820 (3) - 00:26:080 (3) - etc. All of these force you to slow down and wait 1/2 for the circle under the slider. Especially since the next circle is an overlap as well. It'd be better if you actually had these spaced out normally (or atleast have them being a back and forth or triangle) ( 00:26:790 (2,3) - is much better)
■ 00:32:826 (6) - Nothing wrong with that, but this another nice example why the overlaps before that wouldnt work too well. All of the overlaps before were 1/2 spaced, this here now is 1/1 spaced. Assuming the player plays this for the first time, it's very likely that he thinks that this is a 1/2 as well, hits too early and loses his combo. (Dont change this if you changed above)
00:38:329 (4) - 368/272 00:38:506 (1) - 384/356?
00:39:216 (1) - I'd say that this is too difficult for a hard. There is no real reason to put a jump like this here (thats 3,34 DS as opposed to a semiconstant 1,20 DS). Resnap it to less DS (preferably 1.20. The rest after it can be snapped higher)

This diff looks better to me than the normal, but still not perfect. There's some structure, there's some flow, there's potential.
One thing I can recommend for your next maps is that you shouldnt use as many overlaps/stacks. Stacks usually work well if the song gives opportunity to do so (same pitch on a same beat, sudden stop, buildup and similar, 01:15:784 (1,2) - is pretty good for example)

[Insane]
■ 00:02:455 (1) - You couldve mapped this as an overlap as well. The song is very similar to 00:01:255 (3,4) - , where youve mapped one
■ 00:07:055 (7,1) - ^
■ 00:31:761 (4) - I think that "same slider as x hits before"-Sliders are annoying. The old slider didnt even fade out yet and the new one, that has exactly the same path, appears. This can lead to confusion and a unneccessary combobreak. (Quickmap example of what couldve been better for this)

■ Well, I guess I have to point that out here. I have a really hard time modding these kind of Insanes, as I dont see too much of a structure in it and cant really judge how things would be better. If I were to remap a short part to give examples, it wouldnt fit to the next part I have to remap the next part as well etc etc. I have to pass on this one, sorry

Blankets:
For the blankets, you can use the approach circle of an object to see how good the blanket is and how it can be improved. Here are some examples on blanketing

Good luck with your set!
Topic Starter
Rtyzen
Thank you for the mod!~ No reply means fixed

Yauxo wrote:



Hi there, coming from your request in our Modding Queue
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that? That's a hilarious analogy

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ Is there a reason why it's "<TV Size>" as opposed to "(TV Size)"? There are some other maps with the (), so I'd assume that this is the way to go (I didnt find any other information that states that it uses <>, so feel free to ignore if you have a source)Somebody sent me a link to a (supposed) official album which used the <> instead of (). Since then I haven't found another one that's different so I'm just going to stick with that. If aanyone wants to tell me it's something different and show me proof I'll gladly change it.

[Normal]
General here: Some blankets could be improved, copy pasta below

■ 00:01:655 (3) - How about placing this on the same x coord as 00:00:855 (1) - ? (or the other way around) Actually, I'd also say that you change 00:00:855 (1,2) - to something like you did here 00:07:055 (1) - . The first two circes are rather awkward to play as you dont map on the beat, but on the vocals. Then again, youre not mapping the vocal that happens on 00:01:055 (2) - , but the next one after it
The good thing about 00:07:055 (1) - is, that it's mapping the beat. I changed 00:00:855 (1,2) to one slider. That should help
00:21:820 (1) - General advice right ahead: In Easy and Normal difficulties, always keep the same distace between objects (preferably 1.0 DS). The best idea to fix this here is to move 00:21:110 (4) - . Rotate 00:20:400 (3) - if you want to keep the blanket. This also counts for
00:23:240 (3) -
00:48:092 (1) -
00:49:157 (3) -
01:20:400 (3) -
01:24:660 (1) -

■ 00:33:891 (1) - Have this one kinda more straight towards the next note ( 00:34:601 (2) - ) like this?

■ 00:38:861 (4,5) - Flow feels kinda weird. More details about what I mean at the end of this diff.
■ 00:43:477 (3,4) - ^ It'd be better if 3 were somewhere around 224/336 so that it flows out of the slider more as opposed to the hard movement. would need some remapping of the rest of the combo though
01:01:583 (2,3) - move both to 356/308 so that the first circle actually gets blanketed by (1) as intended. The game automatically moves stacked objects
■ 01:04:068 (2) - Move to 140/192 and adjust the next (1) after that?
■ 01:09:039 (3) - Move to 200/340 for a better triangle with (1 2)
■ If you did ^, then move 01:10:104 (1) - to 216/228 (overlap) and adjust 01:10:814 (2) -
01:20:400 (3) - rotate by 24°, place on 224/52 and adjust sliders after that? (rotate the other one as well)

Now, I guess I'll point out that there's flow missing in this difficulty. Some combos feel forced to flow into a direction, (example) where you couldve mapped a more smooth flow (example). I think thats a beginner's thing, so I'll excuse that one.
Try to map your map so that it feels like the cursor is naturally following the objects, smooth curves and all of that stuff. The example makes you move up, stop and go left, then up and left again. (Here's a quickmap example of how it couldve been done (note that most of the flow problems mean that you'd have to remap parts of it)) Iam bad at pointing flow out, or explaining it, but I hope I made clear what I mean OK, note taken

[Hard]
00:10:055 (4) - Ctrl+g 00:10:655 (1) - move to 152/168 and turn 00:10:855 (2,3) - into slight curves? Would increase the flow OK, but I changed the position of 00:10:855 (2,3)
■ Iam not too sure about circles like 00:20:400 (3) - 00:21:820 (3) - 00:26:080 (3) - etc. All of these force you to slow down and wait 1/2 for the circle under the slider. Especially since the next circle is an overlap as well. It'd be better if you actually had these spaced out normally (or atleast have them being a back and forth or triangle) ( 00:26:790 (2,3) - is much better)
■ 00:32:826 (6) - Nothing wrong with that, but this another nice example why the overlaps before that wouldnt work too well. All of the overlaps before were 1/2 spaced, this here now is 1/1 spaced. Assuming the player plays this for the first time, it's very likely that he thinks that this is a 1/2 as well, hits too early and loses his combo. (Dont change this if you changed above) I understand
00:38:329 (4) - 368/272 00:38:506 (1) - 384/356?
00:39:216 (1) - I'd say that this is too difficult for a hard. There is no real reason to put a jump like this here (thats 3,34 DS as opposed to a semiconstant 1,20 DS). Resnap it to less DS (preferably 1.20. The rest after it can be snapped higher)

This diff looks better to me than the normal, but still not perfect. There's some structure, there's some flow, there's potential.
One thing I can recommend for your next maps is that you shouldnt use as many overlaps/stacks. Stacks usually work well if the song gives opportunity to do so (same pitch on a same beat, sudden stop, buildup and similar, 01:15:784 (1,2) - is pretty good for example) Yeah I've learnt that since I first mapped this. I don't overuse stacks anymore

[Insane]
■ 00:02:455 (1) - You couldve mapped this as an overlap as well. The song is very similar to 00:01:255 (3,4) - , where youve mapped one Nah I don't want all similar parts in this section to be an overlap
■ 00:07:055 (7,1) - ^ ^
■ 00:31:761 (4) - I think that "same slider as x hits before"-Sliders are annoying. The old slider didnt even fade out yet and the new one, that has exactly the same path, appears. This can lead to confusion and a unneccessary combobreak. (Quickmap example of what couldve been better for this) Been meaning to change this but never got any opinion on it until now

■ Well, I guess I have to point that out here. I have a really hard time modding these kind of Insanes, as I dont see too much of a structure in it and cant really judge how things would be better. If I were to remap a short part to give examples, it wouldnt fit to the next part I have to remap the next part as well etc etc. I have to pass on this one, sorry It's OK I understand what you mean. Sometimes I get the same feeling when looking at this map and trying to remap some parts

Blankets:
For the blankets, you can use the approach circle of an object to see how good the blanket is and how it can be improved. Here are some examples on blanketing

Good luck with your set! Thank you!~
FlobuFlobs
From #Modreqs

Generell
  1. Remove combo colour
    Combo3 : 18,124,255
    Combo8 : 255,94,94
    Combo2 : 0,255,255

    They dont fit the bg or the map itself in my opinion

Hard
  1. 00:05:255 - 00:06:055 - would prefer a something like this here: follow the rhythm a bit better
  2. 00:35:311 (5) - the gap is confusing
  3. 00:48:447 - short the slider here and add circle, follows the lyrics a bit better
  4. 00:03:655 (2) - this curve is a bit too much, curve it like 00:02:855 (3) -

insane
  1. 00:11:655 (1) - flip this one to get a bit spacing between to slider tail and the next slider
  2. 00:23:062 (5) - this is too much curved, let this one point the next circle? , would emphasize the next big white tick nice
  3. 00:33:003 (6) - this one is again to much curved, try like this
  4. 00:35:666 (3) - add here slider instead like the previous one, it sound wrong with these circles there
  5. 00:36:287 - dont ignore this loud note
  6. 00:46:139 (4) - flip this one, it breaks the flow
  7. 00:59:098 (1) - this curve on the begining of the slider seems weird, fix it
  8. 01:11:879 (2) - add finish
  9. 01:15:429 (1) - remove finish
  10. 01:26:080 (10) - would add a finish here since it slows extremly down, it fits better without finish at this calm n slow part
  11. There are way too many finish on the kiai, im not that good at hitsounding but ive tried a bit too help, you should ask someone who is expirience with it
Topic Starter
Rtyzen
Thanks for modding!~ No reply means fixed

FlobuFlobs wrote:

From #Modreqs

Generell
  1. Remove combo colour
    Combo3 : 18,124,255
    Combo8 : 255,94,94
    Combo2 : 0,255,255

    They dont fit the bg or the map itself in my opinion They fit in the video IMO

Hard
  1. 00:05:255 - 00:06:055 - would prefer a something like this here: follow the rhythm a bit better I think it is OK currently
  2. 00:35:311 (5) - the gap is confusing I changed the DS so it would fit better
  3. 00:48:447 - short the slider here and add circle, follows the lyrics a bit better
  4. 00:03:655 (2) - this curve is a bit too much, curve it like 00:02:855 (3) -

insane
  1. 00:11:655 (1) - flip this one to get a bit spacing between to slider tail and the next slider
  2. 00:23:062 (5) - this is too much curved, let this one point the next circle? , would emphasize the next big white tick nice
  3. 00:33:003 (6) - this one is again to much curved, try like this
  4. 00:35:666 (3) - add here slider instead like the previous one, it sound wrong with these circles there Sounds wrong? :P
  5. 00:36:287 - dont ignore this loud note I don't hear it.....?
  6. 00:46:139 (4) - flip this one, it breaks the flow
  7. 00:59:098 (1) - this curve on the begining of the slider seems weird, fix it
  8. 01:11:879 (2) - add finish
  9. 01:15:429 (1) - remove finish This one is supposed to be the last note in the stream but is instead a slider so the finish is on the head
  10. 01:26:080 (10) - would add a finish here since it slows extremly down, it fits better without finish at this calm n slow part
  11. There are way too many finish on the kiai, im not that good at hitsounding but ive tried a bit too help, you should ask someone who is expirience with it
MirinH
From modding team
sry too busy in real life
[Timing]
change bpm 150 part offset to 655
[Insane]
00:00:655 - 00:11:655 I think you can use sv 0.5 or a slower sv not 1.0. cause the music is not very strong at this part. also don't put jumps like 00:03:255 (2,3,4) and 00:04:855 (3,4,5) , its ok for 00:06:255 (2,3,4,5) cause the music is strong
00:13:455 (1,1,1) - 3 spinner is not relly good, u can try 2 sliders + 1 spinner, it fells better
00:31:051 (1,4) - didn't stak well
00:22:707 (4) - y sv 1.25? if u change speed u need put nc on it
00:28:388 (4) - ^
01:04:068 (2,3) - i think slider is not fitting the music, 3 1/1 notes on ds0.1 maybe more fit the music
01:14:542 (1,2,3,4,5,6,7,8,9,10) - i cant hear drums here, but there is drum stream here on 01:15:429 (1,2) , if u want fit the volcal, make jumps

[Hard]
00:00:855 - 00:18:255 same as insane
01:11:879 (2,3) - fix blanket
[Normal]
01:19:690 (2,3) - ds unranknable
[General]
Just the same when I start mapping, like many other place can improve well, but it maybe against your style so i didnt type on. I think the quality of the map is upon u.
If i say anything makes u unhappy, say it back
Topic Starter
Rtyzen
Thanks for modding! No reply means fixed~
Alex Li

Alex Li wrote:

From modding team
sry too busy in real life
[Timing]
change bpm 150 part offset to 655
[Insane]
00:00:655 - 00:11:655 I think you can use sv 0.5 or a slower sv not 1.0. cause the music is not very strong at this part. also don't put jumps like 00:03:255 (2,3,4) and 00:04:855 (3,4,5) , its ok for 00:06:255 (2,3,4,5) cause the music is strong Used 0.8
00:13:455 (1,1,1) - 3 spinner is not relly good, u can try 2 sliders + 1 spinner, it fells better No thanks. Sliders will be too long
00:31:051 (1,4) - didn't stak well
00:22:707 (4) - y sv 1.25? if u change speed u need put nc on it
00:28:388 (4) - ^
01:04:068 (2,3) - i think slider is not fitting the music, 3 1/1 notes on ds0.1 maybe more fit the music
01:14:542 (1,2,3,4,5,6,7,8,9,10) - i cant hear drums here, but there is drum stream here on 01:15:429 (1,2) , if u want fit the volcal, make jumps

[Hard]
00:00:855 - 00:18:255 same as insane I think this is not necessary for hard
01:11:879 (2,3) - fix blanket
[Normal]
01:19:690 (2,3) - ds unranknable Whoops accident. fixed
[General]
Just the same when I start mapping, like many other place can improve well, but it maybe against your style so i didnt type on. I think the quality of the map is upon u.
If i say anything makes u unhappy, say it back It's OK thanks for the mod!
Agorate
Hi.
150- 666 xD
169- 19329
:)
Topic Starter
Rtyzen

GanMineTMPL wrote:

Hi.
150- 666 xD
169- 19329
:)
Thank you! I used the second one but the first one sounds wrong :P
xChippy
From modreq
BPM is correct
Offset 1 +11 (662)
Offset 2 fine as-is (19329)

Offtopic:
00:19:351 - This beat is unsnapped in all diffs make sure to snap it accordingly!

Good luck with the map!
Topic Starter
Rtyzen

xChippy wrote:

From modreq
BPM is correct
Offset 1 +11 (662)
Offset 2 fine as-is (19329)

Offtopic:
00:19:351 - This beat is unsnapped in all diffs make sure to snap it accordingly!

Good luck with the map!
Thank you! I changed the first offset. As for the unsnapped note, I fixed (strange it didnt appear in AIMod though)
Flower
Hi

Red = Unrankable stuff. Must be fixed
Blue = Highly recommended stuff. Please take careful consideration. If you decide not to follow, please reply with your reason.
Black = Only suggestions

[General]
Please confirm the title is correct. If there is no official reference, please follow the convention and name it as Tokohana (TV Size)

[Hitsound]
00:06:262 - 00:07:062 - In this part, it sounds better if 00:06:262 (2) - is soft sample. Also please consider using this sound example instead of normal-nitnormal: http://puu.sh/bbhRW/932cc41f2c.wav
01:21:814 - 01:26:074 - Changing to normal samples should be better.
Also, please refrain form using excessive finish sounds. In my opinion, you can remove the finishes, and re-add soft finishes on the following times: 01:21:814 - 01:21:991 - 01:22:346 - 01:22:524 - 01:22:701 - 01:23:056 - 01:23:234 - 01:23:411 - 01:23:589 - 01:23:766 - 01:23:944 - 01:24:033 - 01:24:121 - 01:24:299 - 01:24:476 - .

[Insane]
00:00:651 (1) - Object not snapped
00:07:262 (1,2,3) - Please follow distance spacing. Turn the Grid Snap off, then use DS 0.4x to optimise it.
00:24:831 (6,1) - This skipped 1/4 beat sounds a bit weird. It's up to you, but if I was you, I'll add it (stacked under 00:25:009 (1) - ).
00:46:666 (1,3,4,5) - move to x:312,y:168. this can make the spacing with 00:46:133 (5) - less confusing.
00:56:252 (2) - move second node to x:276,y:256. this makes it more symmetric.
01:15:246 (5) - same as above. I think moving to x:332,y:76 should be better.
01:21:370 - highly recommend adding a note.

[Hard]
A solid and remarkable diff. Good work!
00:34:950 (4,5) - blanket can be done better. turn off grid snap and adjust with ctrl+arrow. (moving it to x:318,y:312 is fine enough)
00:40:275 (4) - how about stacking with 00:38:323 (4) - ? this must be my OCD, but it looks a bit cooler.
00:50:571 - add finish

[Normal]
00:27:849 (1,2) - Recommend to adjust them so that 2 won't touch 00:29:624 (4) - and is on the centre line. If you like you can use my adjustments for 00:27:849 (1,2,3,4,5) -
304,44,27849,6,0,P|264:80|256:136,1,112,0|8,0:0|1:0,0:0:0:0:
256,252,28559,1,0,0:0:0:0:
367,243,28914,2,0,P|359:296|310:318,1,112,4|0,1:0|0:0,0:0:0:0:
201,318,29624,2,0,P|152:296|144:243,1,112,8|0,1:0|0:0,0:0:0:0:
256,196,30334,2,0,L|256:84,1,112,12|4,1:0|1:0,0:0:0:0:
00:41:695 - 00:50:216 - Obviously you forgot adding normal examples to claps. Please do it.

That's as far as I can help. Call me back when you have fixed to the mod. Good luck!
Topic Starter
Rtyzen
Thanks alot for the mod!
No reply means fixed~
Flower

Flower wrote:

Hi

Red = Unrankable stuff. Must be fixed
Blue = Highly recommended stuff. Please take careful consideration. If you decide not to follow, please reply with your reason.
Black = Only suggestions

[General]
Please confirm the title is correct. If there is no official reference, please follow the convention and name it as Tokohana (TV Size) Currently working on it. I'm gonna remove the tv size and add it to tags for now

[Hitsound]
00:06:262 - 00:07:062 - In this part, it sounds better if 00:06:262 (2) - is soft sample. Also please consider using this sound example instead of normal-nitnormal: http://puu.sh/bbhRW/932cc41f2c.wav Wow this is nice thanks!
01:21:814 - 01:26:074 - Changing to normal samples should be better. OK but I lowered the volume cuz it's kinda loud
Also, please refrain form using excessive finish sounds. In my opinion, you can remove the finishes, and re-add soft finishes on the following times: 01:21:814 - 01:21:991 - 01:22:346 - 01:22:524 - 01:22:701 - 01:23:056 - 01:23:234 - 01:23:411 - 01:23:589 - 01:23:766 - 01:23:944 - 01:24:033 - 01:24:121 - 01:24:299 - 01:24:476 - .

[Insane]
00:00:651 (1) - Object not snapped
00:07:262 (1,2,3) - Please follow distance spacing. Turn the Grid Snap off, then use DS 0.4x to optimise it.
00:24:831 (6,1) - This skipped 1/4 beat sounds a bit weird. It's up to you, but if I was you, I'll add it (stacked under 00:25:009 (1) - ). OK I added the beat but I don't know how you would stack it under 1? do you mean move 6 to 1 too?
00:46:666 (1,3,4,5) - move to x:312,y:168. this can make the spacing with 00:46:133 (5) - less confusing. I'm guessing you didn't mean to highlight 4 and 5
00:56:252 (2) - move second node to x:276,y:256. this makes it more symmetric. did you mean 3rd? 2nd doesn't make much sense
01:15:246 (5) - same as above. I think moving to x:332,y:76 should be better.
01:21:370 - highly recommend adding a note.

[Hard]
A solid and remarkable diff. Good work! ~ thanks ~
00:34:950 (4,5) - blanket can be done better. turn off grid snap and adjust with ctrl+arrow. (moving it to x:318,y:312 is fine enough)
00:40:275 (4) - how about stacking with 00:38:323 (4) - ? this must be my OCD, but it looks a bit cooler.
00:50:571 - add finish

[Normal]
00:27:849 (1,2) - Recommend to adjust them so that 2 won't touch 00:29:624 (4) - and is on the centre line. If you like you can use my adjustments for 00:27:849 (1,2,3,4,5) -
304,44,27849,6,0,P|264:80|256:136,1,112,0|8,0:0|1:0,0:0:0:0:
256,252,28559,1,0,0:0:0:0:
367,243,28914,2,0,P|359:296|310:318,1,112,4|0,1:0|0:0,0:0:0:0:
201,318,29624,2,0,P|152:296|144:243,1,112,8|0,1:0|0:0,0:0:0:0:
256,196,30334,2,0,L|256:84,1,112,12|4,1:0|1:0,0:0:0:0:
00:41:695 - 00:50:216 - Obviously you forgot adding normal examples to claps. Please do it. It wasn't accidental, I did it on purpose. But would it sound better with normal?

That's as far as I can help. Call me back when you have fixed to the mod. Good luck!
KSHR
About metadata stuff.

Web sites such as download services, wikipedia CAN'T be a source because they are NOT official. If you are unsure if a web site you found is official, ask native Japanese people first before mentioning in your mod post.
Flower
01:21:814 - 01:26:074 - There's a misunderstanding. Use normal samples, but add soft finishes. In this way decreasing the volume is not needed.
When you have done this, poke me, and I'll come to check again.
No kd for this post.
Flower
Okay. Let's do it.

Topic Starter
Rtyzen

Flower wrote:

Okay. Let's do it.

Holy shit thank you so much! though some people tell me it's not ready for bubble/rank yet, but I'm glad someone thinks it is. Probably needs some more work before a rank.


Finally OwO Thanks again!
xChippy
Hi Rtyzen, me again!
Just dropping by to say that the preview time is unsnapped, make sure to fix it with either the ranking BAT, or Flower. Just to prevent possible trouble in the future.

ofcourse no kds for this post
Topic Starter
Rtyzen

xChippy wrote:

Hi Rtyzen, me again!
Just dropping by to say that the preview time is unsnapped, make sure to fix it with either the ranking BAT, or Flower. Just to prevent possible trouble in the future.

ofcourse no kds for this post
Ok got it will fix asap. Thanks for your help!
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