HI~ RandomEffect
General:
- Im not sure but aimod say this:Skin DimensionsSkin Dimensions comboburst.png's dimensions must not be larger than 500x767 (currently 650x650).
hit0.png's dimensions must be exactly 256x256 (currently 250x250).
hit50.png's dimensions must be exactly 256x256 (currently 250x250).
hit100.png's dimensions must be exactly 256x256 (currently 250x250).
hit100k.png's dimensions must be exactly 256x256 (currently 312x312).
hit300.png's dimensions must be exactly 256x256 (currently 312x312).
hit300k.png's dimensions must be exactly 256x256 (currently 250x250).
hit300g.png's dimensions must be exactly 256x256 (currently 250x250). - Unused Image Files
hit100g.png
EX:
- 00:05:634 I know you want to keep the 1 solo colour but maybe you want to add NC there to follow your combo patterns betters feel free to ignore both are fines
- 00:01:942 - whistle or soft finish empathize very well with the music imo try and check if is good for you
- 00:05:634 (3) - same as above
- 00:09:326 ^
- missing alot of whistles in this finish maybe you can add some of them cuz they realy sound cool
- 00:13:942 (4) - move this one a little more down to add more distance with previous (3) actually after the jump pattern 00:13:711 (3,4) - the spacing there feel bad for play imo
- 00:14:865 part like this and others need hitsounds imo
- 00:16:250 (2,3,4,5) - this get overlaped by previous sider and dont play good and dont look good try another way on this
- 00:18:788 mm why you ignore the music here? it will play better if you do a little stream there wil follow the music better imo
- 00:22:019 what about to add circle and make a triplet it will play alot better (Also add NC ther following your stanzas pattern if not add it here 00:22:134)
- 00:24:097 (1,2) - really nazi stack this perfect.
- 00:26:865 (5,6,7) - reduce the distance here to 1.0? actually is kinda hard to play D:
- 00:30:442 need to be a circle here to represent the music better
- 00:36:326 why ignoring the music here?
- 00:36:557 same as above also this downbeat got a stronger sound than 00:36:442 (4) - (Is better to map the triplet imo
- 00:35:172 (1) - missing finish here I guess you was using it on symilar parts
- 00:39:557 move this one a little down so it dont touch the previous slider?
- 00:42:557 this need finish also dont you think this 1/4 jump is kinda hard to notice? is the first time you was using this kind of jumps in this diff is better for me if you use a properly distance
- 00:46:712 (2,3,4) - same as 00:26:865
- 00:48:558 (2,3,4) - ^
- 00:54:557 (5,1) - yeah nazi like hittler lol but stack this perfect
- 00:58:249 (3,4) - try to move it them a little so it dont touch themselves
Hard:
- 00:01:942 (1,2) - add whistle on the head of this sliders
- 00:07:480 (3,1) - same as above
- 00:13:019 (1) - add finish or whistle sound really cool and less monotonous
- 00:16:249 (3) - you forget to add clap here? cuz it empathize with music really nice
- 00:29:634 this really need a circle here to follow better the music and start the spinner in 00:29:749
- 00:49:942 (1) - this overlap with 00:51:788 (1) - try to move it a little to avoid it?
- 00:56:403 (3,4) - turn off gridsnap and stack this perfect yeah im nazi owo
- 01:28:249 (4,5,6,7) - just feeling the 2.10 jumps are to much for a hard but maybe just me
Normal:
- 00:09:326 (1,2) - same here whistles in the head sound really cool
- 00:31:480 (1,2) - Fix the distance here
- 00:42:096 (5) - this two are kinda hard for a normal under 3.0 try thgis better:
- http://puu.sh/52EGz.jpg
- 00:51:326 (2,3) - Is better If you do a 1/1 slider here
- 01:00:557 (1,2,3,4) - make this rhythm simple plz actually is too hard for newbies take in consideration you dont have a easy diff here
- 01:08:403 (1,2,3,4,5,1,2,3,4) - maybe make this more easy imo
GL RandomEffect hope this help you (will mod normal later need to do some