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ClariS - Don't cry

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Total Posts
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Topic Starter
Fionana
This beatmap was submitted using in-game submission on 2014年4月29日 at 23:47:47

Artist: ClariS
Title: Don't cry
Tags: yukinohara nexus
BPM: 123
Filesize: 10672kb
Play Time: 03:20
Difficulties Available:
  1. Hard (4.9 stars, 475 notes)
  2. Normal (2.68 stars, 214 notes)
Download: ClariS - Don't cry
Information: Scores/Beatmap Listing
---------------
(・-・*)
SB by yukinohara
3/4 added new hitsounds. redl plz!
KSHR
modding ;) (did this about 1 month ago)

[General]
  1. if there is no reason to use a png file as background, a jpg file should be used instead imo. tell me if you can’t convert.
  2. it might be just me, but the 2nd kiai time should be started from 02:34:606 - ?
  3. there is no breaktime in both difficulties. considering the length of this song, it will be better to insert one in somewhere.
[Fionana’s Normal]
  1. 00:16:069 (1) - extend to the next red tick to make consistent with 00:19:972 (1) - . there is no big difference between their melodies.
  2. 00:18:752 (3) - shorten by 1/2 beat and then add a note at the white tick instead to complete the piano line.
  3. 00:42:411 (5) - this’s 100% optional, but it’d be better for the flow to move this note to rightward slightly considering like this (just rotated by 10% though!) http://osu.ppy.sh/ss/1198156
    219,37,42411,1,0,0:0:0:0:
    291,130,42899,1,0,0:0:0:0:
    175,151,43386,1,0,0:0:0:0:
  4. 01:16:069 (1) - this’s just a suggestion. I prefer to follow the vocal at 01:17:533 - (I mean “ba~by~♪”), so how about placing objects instead of this spinner? please add a NC to (6) if you fix.

    http://osu.ppy.sh/ss/1198177
    368,168,76069,1,0,0:0:0:0:
    348,288,76557,2,0,P|240:332|144:260,1,240
    100,156,78020,1,0,0:0:0:0:
    192,80,78508,6,0,L|320:64,1,120,4|0,0:0|0:0,0:0:0:0:
  5. 01:59:484 (1,2,3) - this flow looks a bit strange for me, so I suggest this pattern instead. it’s more fitting with the vocal line. https://osu.ppy.sh/ss/1198230

    128,288,119484,6,0,P|64:296|8:280,1,120,0|0,0:0|0:0,0:0:0:0:
    24,160,120459,2,0,P|88:152|144:168,1,120
    240,240,121435,1,0,0:0:0:0:
    293,132,121923,1,0,0:0:0:0:
    ^maybe I forgot to add a new combo. ugh..
  6. 02:38:996 (7) - if you wanna make a blanket perfectly, move the 2nd way point to rightward by 1 grid and the 3rd one to leftward by 1grid. http://osu.ppy.sh/ss/1198245
  7. 02:42:411 (5) - it’d be better to add a new combo considering the vocal line.
[Hard]
  1. 00:22:899 (9) - add a whistle to the beginning and the end instead of removing one from the reversal point. it’s more fitting with the song.
  2. 00:24:850 (1) - since your pattern is following sounds of the drum in this part, this whistle should be removed to respect them.
  3. 00:25:825 (1) - add a whistle like 00:26:801 (1) -
  4. 00:27:777 (1) - ^
  5. 00:28:752 (1) - same as 00:24:850 -
  6. 00:29:728 (1) - same as 00:25:825 -
  7. 00:29:972 (2,3,4,5,6,7,8,9) - I feel these are kidna bad flow. it will be nice if you fix this placement. btw I prefer to make a larger jump with 00:29:972 (2,3) - .
  8. 00:35:094 (7,8) - just a suggestion. how about ctrl+G? considering the flow and the melody, it'd be better to place them in the unequal spacing in that way.
  9. 01:05:703 - add an extra note here to follow the vocal. I feel it’s more fun.
  10. 02:41:191 (11,12,13) - just a suggestion. but I think the way to place 2 triples in a row damages fun. it'd be better at least to make the spacing of 02:40:947 (10,11) - larger.

good luck~ :)
S o a p
一点建议
NC没分好,好几个地方都到14了,在长白线附近分NC吧_(:з」∠)_ no KD
vose
ww娜娜~~

Normal
00:16:069(1) slide尾部拉到下一个红线上(00:16:801)
01:14:606(6) 多加一次reverse
01:16:069(1) 整个拖到下一个长白线(01:16:557)

Hard
02:17:045(7) note移动到x:366 y:285 包住之前跟之后note的位置会比较美观点
02:22:167(1) spin移动到02:22:899 再在之前的02:24:850结束
02:22:167 加上1/2拍的滑条

然后以下各加上note
  1. 02:22:533
  2. 02:22:655
  3. 02:22:777
=v=最后就会像图中一样了

forgive my poor modding :o GOODLUCK! (」・∀・)」
Abe Nana
hello

via your new combo request =3=

[General]

check widescreen support in hard

where is grid? and hit sound =w=

[Normal]

00:16:069 (1) - 00:16:801 slider's end here?
00:18:752 (3) - ^ 00:19:240
00:23:874 (1) - put in drum finish here? https://osu.ppy.sh/ss/1310279
00:35:581 (5) - New combo
01:22:411 (5) - ^
01:49:728 (6) - ^
02:11:191 (6) - ^
02:30:703 (4) - ^
02:42:411 (5) - ^


[Hard]

00:49:728 (1,7) - swap NC
01:09:728 (6,7) - strange. not bit hard
01:11:679 (3,4,5) - ^ it's too, not playable
01:39:728 (6) - New combo
01:58:020 (6,7,1,2,3,4,5) - ^^ =3=
01:59:972 (7) - New combo
02:03:386 (5) - ^
02:40:459 (7) - ^
02:55:581 (5) - ^
03:05:825 (1,2,3,4,5,6,7,8,9) - ^^^^^=3=


over =3=
kanpakyin
為甚麼不把JoJo的diff都搬運過來啊 <_<
你要我的Taiko diff (JoJo's mapset)的話可以隨時搬運..
yukinohara
to KSHR:
I'd like useing png files in my SB,those are lossless and look better than jpg files.
Hollow Wings
F妹

General

  1. sber请受我一拜,看上去太专业简直目害,估计AE水平也是触爆。。。

Hard

  1. 00:29:728 (1,2,3,4,5) - 这几个跳再摆个其他的吧,连跳直接接大距离antijumpstream在hard里感觉有点难了
  2. 01:25:338 (1,5) - nc移动
  3. 全图blanket似乎都不是很在意,不过感觉也没差
  4. 难度方面好像比hard的水平难一些,不过既然bpm那么低那估计还是可以接受的吧
  5. 我还真不知道找些什么写在这了。。。一直在看sb噗

Normal

  1. 00:26:801 (5,1) - 这overlap想办法搞掉吧
  2. 01:24:362 (8,2) - 这边stack吧,01:26:313 (1) - 的ds变化太明显了
  3. 03:16:801 (5,2) - stack
就只有一个kd了不然我多射几个

go rank
Topic Starter
Fionana
>神变人, Soap, 喵子, -Chata-, 鸡翅姐姐
Thanks for your mod!! will reply you asap. :)

>kanpakyin
先暂时这样吧~
Shirahane_Suoh
HARD---------------
00:19:484 移到 00:19:728 ?
00:51:191 new combo ?
00:56:801 ^
01:00:947 ^
01:08:752 移除new combo ?
01:08:996 new combo?
01:20:459 ^
01:35:825 ^
01:39:728 ^
01:47:533 ^
02:05:094 ^
02:17:045 ^
02:36:069 ^
02:48:264 ^
02:56:313 ^

NORMAL--------------------
00:35:581 new combo?
00:51:191 ^
01:41:923 ^

不會MOD嗄 好難

所以全+了?哦 :?
Darksonic
Hey! here is your mod for modding my map ^^

[Normal]
  1. 00:21:191 (2,3,4) - I'm pretty sure you can make this flow better, maybe like this: (If you change it, you have to fix spacing on the next notes)
  2. 00:35:581 (5) - Consider a NC here since vocal changes a bit, and also you won't have too long combos, long ones seem bad in a Normal imo.
  3. 00:37:533 (7) - I know this is a Normal but this is SUPER boring, why don't you try a rhythm like this one to follow music much better?:
  4. 00:40:947 (3) - Unstack it? since you're not stacking 00:42:411 (5,6) - and it's like the same rhythm.
  5. 00:49:240 (3) - I don't like too much how this flows, I think a straight slider doesn't fit very good here, my suggestion is copying 00:47:289 (1) then CTRL+J, and place it with correct spacing, I think it flows better.
  6. 00:51:191 (5) - If you followed my NC suggestion, then NC here again.
  7. 00:53:142 (8) - Same as 00:37:533 (7) -, this rhythm is ugly and boring.
  8. 01:05:338 (4) - Stack it properly.
  9. 01:22:411 (5) - NC.
  10. 01:24:362 (8) - Same as 00:37:533 (7) -.
  11. 01:26:801 (2) - Bad stacking.
  12. 01:41:923 (6) - NC, and maybe use 2 notes instead like you did on 01:22:411 (5,6) - ?
  13. 01:45:338 (1) - Remove this note and then try this rhythm again, fits much better:
  14. 01:58:508 (4) - I'm personally not a big fan of straight sliders, it ruins the flow a bit imo if you place another one before, why don't you try a curved slider here instead?
  15. 02:10:703 (5) - Stack it properly.
  16. 02:11:191 (6) - Aaaand in this case flows bad again because the straight slider, maybe try this?:
  17. 02:30:703 (4) - NC.
  18. 02:30:508 (6) - Add Finish and NC, then remove NC on 02:40:459 (5) - and add it on 02:42:411 (5) - since kiai starts and is much better if a new combo starts there.
  19. 03:04:850 (5,1,2) -: You can improve this, mainly because that overlap seems awkward, what do you think about this?:
  20. 03:18:020 (2) - Stack it properly.
  21. 03:21:191 - Add a 1/4 slider here or a note at least, feels empty and music still sounds here.
[Hard]
  1. 00:40:947 (4) - Uuuugly overlap, maybe try moving it to x:152 y:256?
  2. 00:42:899 (9) - I'd like to see a 1/2 slider here instead, this feels a bit empty and boring without notes or something to press, and also I can hear music here, so it will fit.
  3. 00:45:094 (4) - Improve this blanket, like this:
  4. 00:48:752 (5) - CTRL+G?
  5. 00:51:191 (7) - NC.
  6. 01:13:142 (2) - ^
  7. 01:20:459 (7) - Once again a ugly overlap, why don't you try to stack it with 01:19:484 (5) - ? seems nice imo (and if you do it you'll have to fix spacing on the next pattern).
  8. 01:23:386 (3,4,5,6) - First two sliders are fine but this ones... there's no need to have them all imo, makes your pattern really boring and rhythm is a bit weird, I know you can change this.. like replacing some sliders with notes instead to make it more fun, also these 1/3 sliders don't fit with the song.
  9. 01:26:313 (5) - NC and Finish.
  10. 01:47:533 (6) - CTRL+G?
  11. 01:58:508 (1) - I don't see why you added a NC here, remove it and add it on 01:59:484 (6) - instead.
  12. 01:59:484 (6) - Finish.
  13. 02:15:094 (2) - Stack it properly and add Finish.
  14. 02:34:606 (2) - Finish.
  15. 02:39:240 (4) - CTRL+G?
  16. 02:40:409 (7) - ^
  17. 02:50:216 (1) - Finish.
  18. 02:58:020 (1) - Two repeats are booooring, also you didn't use them on 03:01:923 (1) - so I guess you can change rhythm here, maybe like this?:
  19. 03:21:191 - Same I pointed on Normal diff, but here you could add 2 1/4 notes instead.
There are many places where you can use Finish instead Whistle, notes sound much better with Finish, I didn't point them all, just some of them, of course this suggestion is for both diffs, consider it.

Nice map, I love ClariS <3. Good luck!
Neta
Hi~ from my modding Queue

I love ClariS XD

my mod is all suggestion so it can be not helpful


[Normal]
  1. 00:49:240 (3) - move to 200, 316 will be better
  2. 01:09:728 (6) - make reverse point watching 5th note. it's little out of step
  3. 02:00:947 (2) - 240, 244 will be better
  4. 02:35:581 (3,4,5) - make same shape this three
  5. 03:00:947 (4) - as same as second mod http://puu.sh/79Cw7.jpg
  6. 03:14:606 (2) - ^http://puu.sh/79CxT.jpg

[Hard]
  1. 00:37:533 (6,7) - make same?
  2. 01:13:142 (2) - Ctrl + G?
  3. 01:29:972 (5) - move to 296, 312 will be better
  4. 01:53:630 (7,9) - better make same shape
  5. 02:18:020 (10,11) - ^
NICE SB!!

STAR~

i love this song good luck~
DeletedUser_3044645
Hi~

[Normal]
Hp-1 OD-1 since it's a slow and calm song
00:35:581 (5) - NC
00:51:191 (5) - ^
01:22:411 (5) - ^
01:28:264 (4,5,6) - How about doing this? So you can cut Combo according to the vocal.
01:41:923 (6) - NC
02:10:703 (5) - ^
02:28:508 (2) - ^
02:30:703 (4) - ^
02:37:533 (5) - ^
02:42:411 (5) - ^

[Hard]
I would definitely suggest HP-1 because of parts like this 02:26:801 (1,1,2,1,2)
00:23:874 (1,1,1,1,1,1,1,1,1,1,1,1,1) - I don't really know about this. this is gonna be pain in the butt for HR players. If I were you I would remap this part.
00:40:216 (3,4) - I think it will look better if not overlapped like this
00:44:606 (2,4) - blanket properly
00:48:752 (5,6,7,1,2,3,4,5,6) - It looked fine when i test played, but still, I think it would look a lot more better if you spread them out.
00:50:947 (6) - NC
00:53:142 (6,1) - why not move 1 to blanket?
00:56:801 (1) - NC
01:00:703 (6) - ^
01:04:362 (6,1,2,3) - this kind seems a bit had
01:09:728 (6,7) - I honestly think this is too much distance. move 7 to somewhere 72:200
01:11:191 (2) - Why not something like this for better flow? http://puu.sh/7a40R.jpg
01:11:923 (4,5) - reduce distance a bit?
01:21:191 (9) - NC
01:23:874 (4,5) - I don't think these 4/3 fit here, if you were following vocal.
01:36:801 (9) - NC
01:39:728 (6) - ^
01:48:508 (8) - ^
01:54:118 (8,9) - reduce distance a bit?
01:59:972 (7) - NC
02:16:557 (6) - ^
02:18:996 (1) - crtl + g for better flow?
02:22:045 (1) - finish with 30~40% volume?
02:40:703 (8) - NC
02:48:508 (9) - ^
02:52:411 (5) - move this somewhere else. it looks very awkward
02:56:313 (7,8,9) - reduce triple distance + NC on 7

Hope my mod helped >~<

Very nice map and song!! good luck!!!
yukinohara
>Fionana
Normal:"WidescreenStoryboard: 1" should be "WidescreenStoryboard: 0",please correct it in .osu file.
:)
cRyo[iceeicee]
hihi oo/
normal
  1. 00:16:069 (1) - end slider at 00:16:801
  2. 00:18:752 (3) - end at 00:19:240
  3. 01:14:606 (6) - remove it, add note + start spinner at 01:14:850
  4. 01:22:411 (5) - nc
  5. 01:30:216 (6) - nc
  6. 01:41:923 (6) - nc
  7. 02:03:386 (5) - nc
  8. 02:11:191 (6) - nc + curve it a bit http://puu.sh/7cuLv.jpg
  9. 02:30:703 (4) - nc
  10. 02:42:411 (5) - nc
  11. 02:49:240 (5) - maybe change it to http://puu.sh/7cuW6.jpg
  12. 03:20:947 (6) - maybe this too http://puu.sh/7cv0O.jpg
    a lot of missing hitsounds, you didnt add them on purpose/havent finished diff yet/dont know where to add o.o?
    rhytm fine

hard
  1. 00:19:484 (8) - i think better without this note
  2. 00:44:606 (2) - looks better http://puu.sh/7cvlQ.jpg
  3. 00:50:459 (4,5,6) - i think this overlaps unnecessary, http://puu.sh/7cvnW.jpg
  4. 00:51:191 (7) - nc
  5. 00:57:777 (9) - nc
  6. 01:00:948 (7) - nc
  7. 01:10:459 (7) - umm i think jump should be on next slider instead of this note, or just equal spacing idk http://puu.sh/7cvDX.jpg
  8. 01:20:459 (7) - nc
  9. 01:25:338 (1,2,3,4) - looks better http://puu.sh/7cvHA.jpg
  10. 01:26:313 (5) - nc
  11. 01:35:825 (5) - nc
  12. 01:40:703 (8) - nc
  13. 01:48:264 (7) - nc
  14. 01:59:972 (7) - nc
  15. 02:05:094 (8) - nc
  16. 02:15:094 (2) - start nc from here instead 02:14:606 (1) -
  17. 02:17:045 (6) - nc
  18. 02:55:581 (5) - nc
  19. 03:21:191,03:21:313 - add 2 notes
    more nc more colorful yey
    A lot of missing hitsounds here aswell, too many to write everything, also a lot of them allready mentioned by previous moders, just catch me in game if you will have some troubles

Good luck ★ヾ(・ω・*)ノ

kaminohara orz
Flask

Hollow Wings wrote:

F妹
這樣好像在說我啊 lol
姊姊我來還債了 >~<

[General]
  1. 因為有SB的緣故可以把Letterbox勾掉
[Hard]
  1. 00:57:777 (9) - 後面都14combo了 TAT 這裡NC吧, 01:00:703 (6) - 這個地方也是
  2. 01:19:972 (6) - 基於01:20:216 - 是新lyric的原因, 用一個滑條尾巴帶過去太隨便了! 至少要拆成兩個note才行 (或者是拆成兩個note之後從01:20:216 - 拉個滑條出來, 後面的節奏也得改就是惹..)
  3. 01:23:874 (4,5,6) - 這裡的vocal起點不是都是在紅線嗎 為什麼三個滑條都是在白線啊!! 最好改一下
  4. 02:41:191 (11,12,13) - 可以跟02:40:459 (7,8) - 擺個正三角形 (?
  5. 02:48:264 (8) - 同前面 NC
  6. 03:21:191 - 這後面還有音, 加個1/4滑條如何?
[Normal]
  • 找不出東西TAT
好評! 是說全程沒clap有點詭異..
Topic Starter
Fionana

KSHR wrote:

SPOILER
modding ;) (did this about 1 month ago)

[General]
  1. if there is no reason to use a png file as background, a jpg file should be used instead imo. tell me if you can’t convert.
  2. it might be just me, but the 2nd kiai time should be started from 02:34:606 - ? yes.
  3. there is no breaktime in both difficulties. considering the length of this song, it will be better to insert one in somewhere.
[Fionana’s Normal]
  1. 00:16:069 (1) - extend to the next red tick to make consistent with 00:19:972 (1) - . there is no big difference between their melodies.
  2. 00:18:752 (3) - shorten by 1/2 beat and then add a note at the white tick instead to complete the piano line.
  3. 00:42:411 (5) - this’s 100% optional, but it’d be better for the flow to move this note to rightward slightly considering like this (just rotated by 10% though!) http://osu.ppy.sh/ss/1198156
    219,37,42411,1,0,0:0:0:0:
    291,130,42899,1,0,0:0:0:0:
    175,151,43386,1,0,0:0:0:0:
  4. 01:16:069 (1) - this’s just a suggestion. I prefer to follow the vocal at 01:17:533 - (I mean “ba~by~?”), so how about placing objects instead of this spinner? please add a NC to (6) if you fix.

    http://osu.ppy.sh/ss/1198177
    368,168,76069,1,0,0:0:0:0:
    348,288,76557,2,0,P|240:332|144:260,1,240
    100,156,78020,1,0,0:0:0:0:
    192,80,78508,6,0,L|320:64,1,120,4|0,0:0|0:0,0:0:0:0:
  5. 01:59:484 (1,2,3) - this flow looks a bit strange for me, so I suggest this pattern instead. it’s more fitting with the vocal line. https://osu.ppy.sh/ss/1198230

    128,288,119484,6,0,P|64:296|8:280,1,120,0|0,0:0|0:0,0:0:0:0:
    24,160,120459,2,0,P|88:152|144:168,1,120
    240,240,121435,1,0,0:0:0:0:
    293,132,121923,1,0,0:0:0:0:
    ^maybe I forgot to add a new combo. ugh..
  6. 02:38:996 (7) - if you wanna make a blanket perfectly, move the 2nd way point to rightward by 1 grid and the 3rd one to leftward by 1grid. http://osu.ppy.sh/ss/1198245
  7. 02:42:411 (5) - it’d be better to add a new combo considering the vocal line.
good ( ´;゚;ё;゚;)キモー变人 mod dayo! Fixed all of them.

[Hard]
  1. 00:22:899 (9) - add a whistle to the beginning and the end instead of removing one from the reversal point. it’s more fitting with the song.
  2. 00:24:850 (1) - since your pattern is following sounds of the drum in this part, this whistle should be removed to respect them.
  3. 00:25:825 (1) - add a whistle like 00:26:801 (1) -
  4. 00:27:777 (1) - ^
  5. 00:28:752 (1) - same as 00:24:850 -
  6. 00:29:728 (1) - same as 00:25:825 -
  7. 00:29:972 (2,3,4,5,6,7,8,9) - I feel these are kidna bad flow. it will be nice if you fix this placement. btw I prefer to make a larger jump with 00:29:972 (2,3) - .
  8. 00:35:094 (7,8) - just a suggestion. how about ctrl+G? considering the flow and the melody, it'd be better to place them in the unequal spacing in that way.
  9. 01:05:703 - add an extra note here to follow the vocal. I feel it’s more fun.
  10. 02:41:191 (11,12,13) - just a suggestion. but I think the way to place 2 triples in a row damages fun. it'd be better at least to make the spacing of 02:40:947 (10,11) - larger.

good luck~ :) kansya desu! wwwwwwwwwwwwww

______VOSE wrote:

SPOILER
ww娜娜~~ 喵!

Normal
00:16:069(1) slide尾部拉到下一个红线上(00:16:801) 改了哦~
01:14:606(6) 多加一次reverse
01:16:069(1) 整个拖到下一个长白线(01:16:557)

Hard
02:17:045(7) note移动到x:366 y:285 包住之前跟之后note的位置会比较美观点
02:22:167(1) spin移动到02:22:899 再在之前的02:24:850结束
02:22:167 加上1/2拍的滑条

然后以下各加上note
  1. 02:22:533
  2. 02:22:655
  3. 02:22:777
=v=最后就会像图中一样了
[spoilerbox]

forgive my poor modding :o GOODLUCK! (」???)」 谢谢 (」???)」喵喵!

-Chata- wrote:

SPOILER
hello

via your new combo request =3=

[General]

check widescreen support in hard

where is grid? and hit sound =w= In my stomach =v=

[Normal]

00:16:069 (1) - 00:16:801 slider's end here?
00:18:752 (3) - ^ 00:19:240
00:23:874 (1) - put in drum finish here? https://osu.ppy.sh/ss/1310279 sure.
00:35:581 (5) - New combo
01:22:411 (5) - ^
01:49:728 (6) - ^
02:11:191 (6) - ^
02:30:703 (4) - ^
02:42:411 (5) - ^


[Hard]

00:49:728 (1,7) - swap NC
01:09:728 (6,7) - strange. not bit hard
01:11:679 (3,4,5) - ^ it's too, not playable
01:39:728 (6) - New combo
01:58:020 (6,7,1,2,3,4,5) - ^^ =3=
01:59:972 (7) - New combo
02:03:386 (5) - ^
02:40:459 (7) - ^
02:55:581 (5) - ^
03:05:825 (1,2,3,4,5,6,7,8,9) - ^^^^^=3= idk but..it probably should be fine x-x ?


over =3= ?????!!

Hollow Wings wrote:

SPOILER
F妹 鸡翅姐好

General

  1. sber请受我一拜,看上去太专业简直目害,估计AE水平也是触爆。。。

Hard

  1. 00:29:728 (1,2,3,4,5) - 这几个跳再摆个其他的吧,连跳直接接大距离antijumpstream在hard里感觉有点难了
  2. 01:25:338 (1,5) - nc移动
  3. 全图blanket似乎都不是很在意,不过感觉也没差
  4. 难度方面好像比hard的水平难一些,不过既然bpm那么低那估计还是可以接受的吧
  5. 我还真不知道找些什么写在这了。。。一直在看sb噗

Normal

  1. 00:26:801 (5,1) - 这overlap想办法搞掉吧 故意的,应该还好吧
  2. 01:24:362 (8,2) - 这边stack吧,01:26:313 (1) - 的ds变化太明显了
  3. 03:16:801 (5,2) - stack 如何T T..
就只有一个kd了不然我多射几个

谢谢☆和mod啦 8-)

go rank

Potential wrote:

SPOILER
HARD---------------
00:19:484 移到 00:19:728 ?
00:51:191 new combo ?
00:56:801 ^
01:00:947 ^
01:08:752 移除new combo ?
01:08:996 new combo?
01:20:459 ^
01:35:825 ^
01:39:728 ^
01:47:533 ^
02:05:094 ^
02:17:045 ^
02:36:069 ^
02:48:264 ^
02:56:313 ^



NORMAL--------------------
00:35:581 new combo?
00:51:191 ^
01:41:923 ^

基本上都改了,感谢您的 摸得!!

不會MOD嗄 好難

所以全+了?哦 :? 了解啦~

Darksonic wrote:

SPOILER
Hey! here is your mod for modding my map ^^ hi hi~

[Normal]
  1. 00:21:191 (2,3,4) - I'm pretty sure you can make this flow better, maybe like this: (If you change it, you have to fix spacing on the next notes) actually yes :D
  2. 00:35:581 (5) - Consider a NC here since vocal changes a bit, and also you won't have too long combos, long ones seem bad in a Normal imo.
  3. 00:37:533 (7) - I know this is a Normal but this is SUPER boring, why don't you try a rhythm like this one to follow music much better?: let's make it funner then..
  4. 00:40:947 (3) - Unstack it? since you're not stacking 00:42:411 (5,6) - and it's like the same rhythm.
  5. 00:49:240 (3) - I don't like too much how this flows, I think a straight slider doesn't fit very good here, my suggestion is copying 00:47:289 (1) then CTRL+J, and place it with correct spacing, I think it flows better.
  6. 00:51:191 (5) - If you followed my NC suggestion, then NC here again.
  7. 00:53:142 (8) - Same as 00:37:533 (7) -, this rhythm is ugly and boring.
  8. 01:05:338 (4) - Stack it properly.
  9. 01:22:411 (5) - NC.
  10. 01:24:362 (8) - Same as 00:37:533 (7) -.
  11. 01:26:801 (2) - Bad stacking.
  12. 01:41:923 (6) - NC, and maybe use 2 notes instead like you did on 01:22:411 (5,6) - ?
  13. 01:45:338 (1) - Remove this note and then try this rhythm again, fits much better:
  14. 01:58:508 (4) - I'm personally not a big fan of straight sliders, it ruins the flow a bit imo if you place another one before, why don't you try a curved slider here instead? because i'm a big fan of straight sliders..just kiddin'
  15. 02:10:703 (5) - Stack it properly.
  16. 02:11:191 (6) - Aaaand in this case flows bad again because the straight slider, maybe try this?: [spoilerbox]
  17. 02:30:703 (4) - NC.
  18. 02:30:508 (6) - Add Finish and NC, then remove NC on 02:40:459 (5) - and add it on 02:42:411 (5) - since kiai starts and is much better if a new combo starts there.
  19. 03:04:850 (5,1,2) -: You can improve this, mainly because that overlap seems awkward, what do you think about this?: great.
  20. 03:18:020 (2) - Stack it properly.
  21. 03:21:191 - Add a 1/4 slider here or a note at least, feels empty and music still sounds here.
[Hard]
  1. 00:40:947 (4) - Uuuugly overlap, maybe try moving it to x:152 y:256? just preferrrred to place here!
  2. 00:42:899 (9) - I'd like to see a 1/2 slider here instead, this feels a bit empty and boring without notes or something to press, and also I can hear music here, so it will fit.
  3. 00:45:094 (4) - Improve this blanket, like this:
  4. 00:48:752 (5) - CTRL+G?
  5. 00:51:191 (7) - NC.
  6. 01:13:142 (2) - ^
  7. 01:20:459 (7) - Once again a ugly overlap, why don't you try to stack it with 01:19:484 (5) - ? seems nice imo (and if you do it you'll have to fix spacing on the next pattern).
  8. 01:23:386 (3,4,5,6) - First two sliders are fine but this ones... there's no need to have them all imo, makes your pattern really boring and rhythm is a bit weird, I know you can change this.. like replacing some sliders with notes instead to make it more fun, also these 1/3 sliders don't fit with the song.
  9. 01:26:313 (5) - NC and Finish.
  10. 01:47:533 (6) - CTRL+G?
  11. 01:58:508 (1) - I don't see why you added a NC here, remove it and add it on 01:59:484 (6) - instead.
  12. 01:59:484 (6) - Finish.
  13. 02:15:094 (2) - Stack it properly and add Finish.
  14. 02:34:606 (2) - Finish.
  15. 02:39:240 (4) - CTRL+G?
  16. 02:40:409 (7) - ^
  17. 02:50:216 (1) - Finish.
  18. 02:58:020 (1) - Two repeats are booooring, also you didn't use them on 03:01:923 (1) - so I guess you can change rhythm here, maybe like this?:
  19. 03:21:191 - Same I pointed on Normal diff, but here you could add 2 1/4 notes instead.
There are many places where you can use Finish instead Whistle, notes sound much better with Finish, I didn't point them all, just some of them, of course this suggestion is for both diffs, consider it.

Sure, added some finish as you said. That is a rly good mod, thank you!! ;)

Nice map, I love ClariS <3. Good luck!

Neta wrote:

SPOILER
Hi~ from my modding Queue

I love ClariS XD me too XD

my mod is all suggestion so it can be not helpful


[Normal]
  1. 00:49:240 (3) - move to 200, 316 will be better
  2. 01:09:728 (6) - make reverse point watching 5th note. it's little out of step
  3. 02:00:947 (2) - 240, 244 will be better
  4. 02:35:581 (3,4,5) - make same shape this three
  5. 03:00:947 (4) - as same as second mod http://puu.sh/79Cw7.jpg
  6. 03:14:606 (2) - ^http://puu.sh/79CxT.jpg

[Hard]
  1. 00:37:533 (6,7) - make same?
  2. 01:13:142 (2) - Ctrl + G?
  3. 01:29:972 (5) - move to 296, 312 will be better
  4. 01:53:630 (7,9) - better make same shape
  5. 02:18:020 (10,11) - ^
NICE SB!!

STAR~

Thank you for the mod and star!!!!!!!!

i love this song good luck~

No Dap wrote:

SPOILER
Hi~ hey!

[Normal]
Hp-1 OD-1 since it's a slow and calm song. okey dok, make it easier for beginner then~=-=
00:35:581 (5) - NC
00:51:191 (5) - ^
01:22:411 (5) - ^
01:28:264 (4,5,6) - How about doing this? So you can cut Combo according to the vocal.


01:41:923 (6) - NC
02:10:703 (5) - ^
02:28:508 (2) - ^
02:30:703 (4) - ^
02:37:533 (5) - ^
02:42:411 (5) - ^

most of them are fixed!! and others it'd be fine because I place the NC by stress accent.

[Hard]
I would definitely suggest HP-1 because of parts like this 02:26:801 (1,1,2,1,2)
00:23:874 (1,1,1,1,1,1,1,1,1,1,1,1,1) - I don't really know about this. this is gonna be pain in the butt for HR players. If I were you I would remap this part.
00:40:216 (3,4) - I think it will look better if not overlapped like this
00:44:606 (2,4) - blanket properly
00:48:752 (5,6,7,1,2,3,4,5,6) - It looked fine when i test played, but still, I think it would look a lot more better if you spread them out.
00:50:947 (6) - NC
00:53:142 (6,1) - why not move 1 to blanket?
00:56:801 (1) - NC
01:00:703 (6) - ^
01:04:362 (6,1,2,3) - this kind seems a bit had
01:09:728 (6,7) - I honestly think this is too much distance. move 7 to somewhere 72:200
01:11:191 (2) - Why not something like this for better flow? http://puu.sh/7a40R.jpg
01:11:923 (4,5) - reduce distance a bit?
01:21:191 (9) - NC
01:23:874 (4,5) - I don't think these 4/3 fit here, if you were following vocal.
01:36:801 (9) - NC
01:39:728 (6) - ^
01:48:508 (8) - ^
01:54:118 (8,9) - reduce distance a bit?
01:59:972 (7) - NC
02:16:557 (6) - ^
02:18:996 (1) - crtl + g for better flow?
02:22:045 (1) - finish with 30~40% volume?
02:40:703 (8) - NC
02:48:508 (9) - ^
02:52:411 (5) - move this somewhere else. it looks very awkward. don't you think it's way more flow than move it to somewhere else~?
02:56:313 (7,8,9) - reduce triple distance + NC on 7

Hope my mod helped >~< yea definitely OvO!



Very nice map and song!! good luck!!! Thank you!!!!!!! 8-)
>yukinohara
了解啦 :)

cRyo[iceeicee] wrote:

SPOILER
hihi oo/ cryo//
normal
  1. 00:16:069 (1) - end slider at 00:16:801
  2. 00:18:752 (3) - end at 00:19:240
  3. 01:14:606 (6) - remove it, add note + start spinner at 01:14:850
  4. 01:22:411 (5) - nc
  5. 01:30:216 (6) - nc
  6. 01:41:923 (6) - nc
  7. 02:03:386 (5) - nc
  8. 02:11:191 (6) - nc + curve it a bit http://puu.sh/7cuLv.jpg
  9. 02:30:703 (4) - nc
  10. 02:42:411 (5) - nc
  11. 02:49:240 (5) - maybe change it to http://puu.sh/7cuW6.jpg hm, keep it for now.
  12. 03:20:947 (6) - maybe this too http://puu.sh/7cv0O.jpg yes.
    a lot of missing hitsounds, you didnt add them on purpose/havent finished diff yet/dont know where to add o.o?
    rhytm fine
purposely didn't add them, so if that's not rly okay I will add them then o.o! others are fixed.


hard
  1. 00:19:484 (8) - i think better without this note
  2. 00:44:606 (2) - looks better http://puu.sh/7cvlQ.jpg
  3. 00:50:459 (4,5,6) - i think this overlaps unnecessary, http://puu.sh/7cvnW.jpg
  4. 00:51:191 (7) - nc
  5. 00:57:777 (9) - nc
  6. 01:00:948 (7) - nc
  7. 01:10:459 (7) - umm i think jump should be on next slider instead of this note, or just equal spacing idk http://puu.sh/7cvDX.jpg
  8. 01:20:459 (7) - nc
  9. 01:25:338 (1,2,3,4) - looks better http://puu.sh/7cvHA.jpg
  10. 01:26:313 (5) - nc
  11. 01:35:825 (5) - nc
  12. 01:40:703 (8) - nc
  13. 01:48:264 (7) - nc
  14. 01:59:972 (7) - nc
  15. 02:05:094 (8) - nc
  16. 02:15:094 (2) - start nc from here instead 02:14:606 (1) -
  17. 02:17:045 (6) - nc
  18. 02:55:581 (5) - nc
  19. 03:21:191,03:21:313 - add 2 notes
    more nc more colorful yey
    A lot of missing hitsounds here aswell, too many to write everything, also a lot of them allready mentioned by previous moders, just catch me in game if you will have some troubles

Good luck ★ヾ(・ω・*)ノ Thank you cRyooo!! ヾ(*・ ω・)ノ

kaminohara orz

Flask wrote:

SPOILER

Hollow Wings wrote:

F妹
這樣好像在說我啊 lol 本来就是
姊姊我來還債了 >~<

[General]
  1. 因為有SB的緣故可以把Letterbox勾掉
[Hard]
  1. 00:57:777 (9) - 後面都14combo了 TAT 這裡NC吧, 01:00:703 (6) - 這個地方也是
  2. 01:19:972 (6) - 基於01:20:216 - 是新lyric的原因, 用一個滑條尾巴帶過去太隨便了! 至少要拆成兩個note才行 (或者是拆成兩個note之後從01:20:216 - 拉個滑條出來, 後面的節奏也得改就是惹..)
  3. 01:23:874 (4,5,6) - 這裡的vocal起點不是都是在紅線嗎 為什麼三個滑條都是在白線啊!! 最好改一下
  4. 02:41:191 (11,12,13) - 可以跟02:40:459 (7,8) - 擺個正三角形 (?
  5. 02:48:264 (8) - 同前面 NC
  6. 03:21:191 - 這後面還有音, 加個1/4滑條如何?
NC都改了哦

[Normal]
  • 找不出東西TAT
好評! 是說全程沒clap有點詭異..

感谢F妹的mod!!!!!!!
Thank you y'all~ :oops:
Fycho

Flask wrote:

Hollow Wings wrote:

F妹
這樣好像在說我啊 lol
姊姊我來還債了 >~<
这明显是说我啊>,<难道是花花?

heya~from in-game pm.

[Mod Info]
  1. Black: Suggestions
  2. Bold: Importance.You might consider
  3. Red:Unrank issues. You Must Fix

[General]

  • 音效太轻太柔了,KIAI之类的可以用用clap(默认的不好听可以找一个合适的),就算是whistle也可以多加点。感觉嘛,音效简陋了点,和SB比起来有点。。。

[Hard]
  1. 00:31:679 (1) -头上加finish明显要好吧,音乐里有cymbal音,如果嫌吵可以音量调低
  2. 00:47:289 (1) –头上漏finish
  3. 01:02:411 (7) –头上加个finish,配合音乐听起来更佳
  4. 01:02:899 (1) -^
  5. 01:02:899 –这一段怎么不加音效,空空的缺乏打击感
  6. 01:34:118 (1) –头上加finish
  7. 01:41:923 (1) -^
  8. 02:03:386 (1) –头加finish?配合SB一闪效果不错
  9. 02:19:972 (3) –这个头上也加finish比较好,因为和音乐里1和5是一样的,甚至比1还强一点
  10. 02:32:411 (4) –重音很强,头上加个finish?
  11. 03:05:825 (1) –头加finish
  12. 03:16:313 –这里可以放个三连做点变化,最后四句节奏一样有点无聊。像normal那样变一下滑条/circle组合也可以。
  13. 03:17:777 –这个也是,如果要加三连的话位置可以变化一下
  14. 03:21:191 –加circle?这有个音

[Normal]
  1. 00:26:801 (5,1) –避免无意义的overlap,把1往左下放点
  2. 01:14:606 (6) –加个NC?
  3. 02:18:996 (1) –尾巴finish,cymbal音很明显的
  4. 02:21:923 (4) –首finish
  5. 01:14:606 (6) -转盘后面的圈加whistle跟钢琴?和转盘一样
  6. 02:33:630 (8) –节奏上换成一个1/2的折返滑条比较好
  7. 03:15:581 –音效好轻,25%几乎听不见,建议还是35左右
  8. 03:17:289 –根据rank criteria,非转盘音效的音量降低到20%以下是unrankable的,建议还是35%左右,没必要逐渐缩减,音乐里的鼓点这里强弱都是一样的。Hard也是,忘记说了
  9. 03:16:801 (5) –好萌的滑条><
其实很多Hard里的音效建议在Normal也一样,看你hard改了normal没改就说一下了。
Good luck.
(ノ・ω・)ノ for awesome storyboard.
Topic Starter
Fionana

Fycho wrote:

SPOILER

Hollow Wings wrote:

F妹
這樣好像在說我啊 lol 本来就是你!

这明显是说我啊>,<难道是花花?

heya~from in-game pm.

[Mod Info]
  1. Black: Suggestions
  2. Bold: Importance.You might consider
  3. Red:Unrank issues. You Must Fix

[General]

  • 音效太轻太柔了,KIAI之类的可以用用clap(默认的不好听可以找一个合适的),就算是whistle也可以多加点。感觉嘛,音效简陋了点,和SB比起来有点。。。

[Hard]
  1. 00:31:679 (1) -头上加finish明显要好吧,音乐里有cymbal音,如果嫌吵可以音量调低
  2. 00:47:289 (1) –头上漏finish
  3. 01:02:411 (7) –头上加个finish,配合音乐听起来更佳
  4. 01:02:899 (1) -^
  5. 01:02:899 –这一段怎么不加音效,空空的缺乏打击感
  6. 01:34:118 (1) –头上加finish
  7. 01:41:923 (1) -^
  8. 02:03:386 (1) –头加finish?配合SB一闪效果不错
  9. 02:19:972 (3) –这个头上也加finish比较好,因为和音乐里1和5是一样的,甚至比1还强一点
  10. 02:32:411 (4) –重音很强,头上加个finish?
  11. 03:05:825 (1) –头加finish
  12. 03:16:313 –这里可以放个三连做点变化,最后四句节奏一样有点无聊。像normal那样变一下滑条/circle组合也可以。
  13. 03:17:777 –这个也是,如果要加三连的话位置可以变化一下
  14. 03:21:191 –加circle?这有个音

[Normal]
  1. 00:26:801 (5,1) –避免无意义的overlap,把1往左下放点
  2. 01:14:606 (6) –加个NC?
  3. 02:18:996 (1) –尾巴finish,cymbal音很明显的
  4. 02:21:923 (4) –首finish
  5. 01:14:606 (6) -转盘后面的圈加whistle跟钢琴?和转盘一样
  6. 02:33:630 (8) –节奏上换成一个1/2的折返滑条比较好 先keep吧~
  7. 03:15:581 –音效好轻,25%几乎听不见,建议还是35左右
  8. 03:17:289 –根据rank criteria,非转盘音效的音量降低到20%以下是unrankable的,建议还是35%左右,没必要逐渐缩减,音乐里的鼓点这里强弱都是一样的。Hard也是,忘记说了
  9. 03:16:801 (5) –好萌的滑条><
当然!w
其实很多Hard里的音效建议在Normal也一样,看你hard改了normal没改就说一下了。

其他的全改了都 :)

Good luck. Thank you!!!!!!!!!
(ノ・ω・)ノ for awesome storyboard.
谢谢!!
sleumas2000
Overall:
I recommend renaming Normal > Easy and Hard > Normal.
They both seemed very easy to me, compared to most other Beatmaps.
Normal
00:24:850 (2) - Move 1/2 earlier to fit the earlier pattern in the Intro, and to fit the music. I'd also recommend adding a couple notes after it when you move it back, to keep the rhythm.
00:27:777 (1) - ^
02:33:630 (5) - Seems a little out of time to me. Try Moving The slider 1/2 later and shortening it to 1/2 length, not 1
Hard
01:05:338 (4) - Move for readability?
02:10:703 (5) - ^
soulfear
I'm Sorry
Topic Starter
Fionana

Fear wrote:

I'm Sorry
Thank you for the stars!! :oops:
alacat
fionana :roll:

[General]
  1. Please unify kiai time of all diffs. then, i agree it of normal diff.
  2. ^ And Suggestion ~ about #2 i think it's better to finish kiai time at here. 02:58:020 -
  3. "nexus" isn't source. because it's the album title. pls check this rule~

    So you should consider moving it to tag.
[Normal]
  1. AR, OD, HPDrain -1. it's a bit hard for beginner. as you can see this mapset, this is Easy and Normal diff. So please try to reduce these rate.
  2. 00:19:728 - i feel kind of empty here. it is better to follow this sound 00:19:728 - for playing than previous note 00:19:484 (4) - . so you should consider moving it to here. 00:19:728 -
  3. 00:16:069 - ~ 00:23:874 - you should use more whistle sound at this part imo. beginners would feel better the rhythm.
  4. 00:25:825 (3) - whistle
  5. 00:34:606 (4) - ,00:38:508 (4) - how about adding a clap to the repeat of the slider ? it would fit well with this kind of music.
  6. 00:42:411 (5,6,1) - i don't agree about stack at this part. it would confuse beginners. So i hope you remake this part.
  7. 00:46:313 (4) - About clap. you should be able to apply my suggestion for the rest of the part.
  8. 00:49:240 (1) - baka new combo :3 (remove it pls)
  9. 01:02:899 (1) - add a finish to the head of the slider here to follow the crash cymbal in the music.
  10. 01:03:874 (2,4) - again, i feel it's too hard for beginners.
  11. 01:22:411 (1) - ,01:30:216 - finish sound pls ! i hope you add it more at kiai time. 01:38:020 - , 01:45:825 - ... 01:49:728 - and #2 kiai
  12. 01:24:362 (4,2) - ^ same as above.
  13. 01:45:338 (1) - baka new combo again ! you should add it to here 01:45:825 (2) -
  14. 01:55:581 (1) - ,02:03:386 (1) - hmm ... why you don't use hit sound here ? I recommend you to use finish and whistle for beginners.
  15. 02:09:240 (3,5) - ^ Same.
  16. 02:40:459 (3,4,5,6,1) - How about increasing the volume gradually ? It is a minor adjustment to increase the tension leading into the chorus.
  17. 02:49:240 (5) - o.o it's not fit well with this kind of music. Please use 1/1 rhythm slider
  18. 03:16:801 (5,2) - ^ Same.
About hitsounds of both diffs leaves something to be desired in my opinion. you should consider adding more hitsounds. Please check finish sounds in particular.
then, I'll suggest again after you checked these and added hitsounds. So let me know whenever you're ready. ;)
Topic Starter
Fionana

alacat wrote:

SPOILER
fionana :roll: あらきゃとさん :roll:

[General]
  1. Please unify kiai time of all diffs. then, i agree it of normal diff.
  2. ^ And Suggestion ~ about #2 i think it's better to finish kiai time at here. 02:58:020 -
  3. "nexus" isn't source. because it's the album title. pls check this rule~

    So you should consider moving it to tag.
All changed.

[Normal]
  1. AR, OD, HPDrain -1. it's a bit hard for beginner. as you can see this mapset, this is Easy and Normal diff. So please try to reduce these rate.
  2. 00:19:728 - i feel kind of empty here. it is better to follow this sound 00:19:728 - for playing than previous note 00:19:484 (4) - . so you should consider moving it to here. 00:19:728 - yea..but i'd rather to delete the note.
  3. 00:16:069 - ~ 00:23:874 - you should use more whistle sound at this part imo. beginners would feel better the rhythm.
  4. 00:25:825 (3) - whistle
  5. 00:34:606 (4) - ,00:38:508 (4) - how about adding a clap to the repeat of the slider ? it would fit well with this kind of music.
  6. 00:42:411 (5,6,1) - i don't agree about stack at this part. it would confuse beginners. So i hope you remake this part.
  7. 00:46:313 (4) - About clap. you should be able to apply my suggestion for the rest of the part.
  8. 00:49:240 (1) - baka new combo :3 (remove it pls) tensai new combo desu. removed~
  9. 01:02:899 (1) - add a finish to the head of the slider here to follow the crash cymbal in the music.
  10. 01:03:874 (2,4) - again, i feel it's too hard for beginners. i literally wanna keep it, if it's not okay i'll definitely change it
  11. 01:22:411 (1) - ,01:30:216 - finish sound pls ! i hope you add it more at kiai time. 01:38:020 - , 01:45:825 - ... 01:49:728 - and #2 kiai
  12. 01:24:362 (4,2) - ^ same as above.
  13. 01:45:338 (1) - baka new combo again ! you should add it to here 01:45:825 (2) - baka imasen
  14. 01:55:581 (1) - ,02:03:386 (1) - hmm ... why you don't use hit sound here ? I recommend you to use finish and whistle for beginners.
  15. 02:09:240 (3,5) - ^ Same.
  16. 02:40:459 (3,4,5,6,1) - How about increasing the volume gradually ? It is a minor adjustment to increase the tension leading into the chorus.
  17. 02:49:240 (5) - o.o it's not fit well with this kind of music. Please use 1/1 rhythm slider
  18. 03:16:801 (5,2) - ^ Same.

Others are all fixed!


About hitsounds of both diffs leaves something to be desired in my opinion. you should consider adding more hitsounds. Please check finish sounds in particular.
then, I'll suggest again after you checked these and added hitsounds. So let me know whenever you're ready. ;)
Thanks for such an awesome mod!!
alacat
Recheck ~

Again, Please check #2 kiai time about here 02:58:020 - :roll:

Call me back whenever you're ready :3
Topic Starter
Fionana

alacat wrote:

Recheck ~

Again, Please check #2 kiai time about here 02:58:020 - :roll:

Call me back whenever you're ready :3
Checked & changed the time, thank you!!
alacat
ok, Bubbled (・-・*)
Topic Starter
Fionana

alacat wrote:

ok, Bubbled (・-・*)
(・-・*)ありがとうね!!
Zero__wind
hihi~
It's Zero's perfect hitsounding class \w/

Remember, hitsoundings below are mostly suggestions

Hard
00:23:874 (1) - I would recommend a soft sample with normal finish here and 35% volume sounds the bset
00:29:972 (2,4) - may try drum samples for these two notes to match with the light percussion in the music
00:31:191 (5) - also drum sample here, as a clap simply feels too much
00:31:679 (1) - same suggestion as 00:23:874 (1) -
00:34:362 (6) - would recommend an additional clap at end to go with the double "snap sound"
00:35:581 (1) - a whistle on head would fit the piano perfectly
00:37:289 (5,6,7) - for these, it would be good if you remove the whistle on 6's head as there's only kick drum soud, and add whistles on 5, 6's end and 7's end, they would match with the piano nicely
00:38:752 (9) - same as 00:34:362 (6) - , it's a quite consistent hitsounding pattern in this part
00:40:216 (3) - add whistles to both its head and tail to go with the piano?
00:41:191 (5) - whistle on head to be consistent with 00:39:240 (1) -
00:42:655 (8) - same as 00:34:362 (6) -
00:46:313 (5) - I would remove the whistle here if I were you, it mostly doesn't sound really good to add whistles on kick drum sounds as the whistle sounds are with high pitch and the kick drums are like bass sounds which is quite low, they don't really fit in each other at the same point
00:46:557 (6) - same as 00:34:362 (6) -
00:47:289 (1) - it's really calling for a soft finish on head to go with the cymbals, this beat is obviously heavier, isn't it
00:50:459 (6) - remember the double claps~
00:51:923 (3) - a whistle on head would fit both the piano and the vocal which would be really good
00:54:362 (1) - need a clap here~
00:54:850 (3) - should better have a whistle on head like what you did for 00:39:240 (1) -
00:56:801 (7) - ^
00:58:264 (4) - also need clap here
01:02:167 (6) - ^
01:02:899 (1) - you probably need a finish sound here to emphasize the strong beat
and for the following part, it would be easy and good if you add whistles to every two white ticks, (something like 1&3 whistle, 2&4 clap) as there are consistent heavier piano/key sounds/vocal sound at points like 01:03:874 - , 01:04:850 - and 01:05:825 - and so on
besides, there are some points which are still calling for double claps like 01:06:069 (6) - and 01:09:972 - . They're pretty consistent, which appears once in every two stanzas till 01:14:606 - , it would be easily catchable if you listen closely
01:14:606 (1,2,3,4,5,6,7,8,1) - for the nine notes here, it's recognizable that they're divided into three groups and each with three notes. the first two beats in each group is heavier and with higher pitch so you could try adding whistles to them so the stronger and the weaker beats would differ from each other. to be short, I recommend to whistle on 1&2, 4&5, 7&8, regardless of the claps, as they're on different tracks
01:19:484 (5) - for the kiai part, I think you could try to add some more whistles on heads of sliders which is following the vocal like this one, and 01:22:411 (1) -
also to mention, doesn't it feels a bit weird to have only 35% volume for most parts of the kiai, which should be the strongest part of the song? I would recommend 50% volume for the whole kiai, like what you did in Normal diff. and if you wanna make short parts like 01:21:191 (3,4,5,6) - stronger you could make them 65%
01:27:289 (3) - better have a whistle on head like I've mentioned above
01:29:240 (3) - ^
01:21:679 (6) - and beware that there're still points which need double clapping like this one
01:25:581 (2) - ^ they still appear every two stanzas so you could try to be observant
01:32:655 (2,4) - it's ok that you use more whistles to emphasize this part but I think they should still have claps on their heads as those are the most basic and fundamental drum sounds in the music
01:35:094 (3) - whistle on head like the first half of the kiai and everything is the same like the first half =.=
01:54:606 (9) - similar hitsounding ideas, whistle on slider heads which is following stronger vocal sounds like this one, and it would be probably better if you have a clap at end to continue the double clap pattern. and the following part is all the same
02:11:191 (1) - should better have a finish on head like 02:07:289 (1) - for the cymbals' sake
02:20:947 (5) - also finish at its end would be consistent with 02:18:996 (1,3) - and fitting
02:26:801 (1) - try a finish on this and another one on 02:30:703 (2) - for the slow part? they should be the most heavy beats and deserve the attention
02:32:411 (4) - for this one, I'd recommend both finish on head and the reversing point as there're cymbal crashes in the background according the music
02:33:630 (6) - clap on it's reversing point and tail sounds pretty good to me forming the double clap pattern
02:35:581 (5) - ok it's kiai again so you know you need whistles on head of "vocal sliders" like this one and such. you should especially pay attetion on sliders like 02:38:264 (2) - as they followed the vocal at the cost of ignoring the heavy drum beat on white tick 02:38:508 - , so the whistles are meant to be added on their heads like some kind of compensation and rhythm indicator. also remember to do the volume adjustions if you did any for the first kiai
02:40:947 (4) - although there're many whistles and finish sounds you used to emphasize this point, it's still important to have the basic clap on it to be consistent, also for 02:41:923 -
02:42:411 (1) - simply plz use a finish on head, it's one of the most strongest beat throughout the song
02:46:313 (1) - a finish on head sounds nice with the cymbal sounds in the background
02:49:484 (8) - doulbe claps are here again~
03:01:923 (1) - it also needs finish sound on head just like 02:58:020 (1) -
03:09:728 (1) - ^
03:13:630 (1) - ^
These should be probably all and there're some side notes.
02:54:850 (4) - it may seem more organized if you shape this slider in the same way as 02:53:874 (2) - , just copy paste and CTR+H and move a bit
special idea: 02:26:801 (1) - it would be pretty interesting if you move this note to around (92,86) as it would correspond perfectly with the storyboard effect
same idea, move 02:28:508 (1,2) - to around (396,260)
You could also try this in Normal diff if you want to

for the normal diff, it's good that you already have the "double claps" which I mentioned above
There're still some missing ones like 01:09:972 - though
Hope you could check them out on your own
Also plz pay attention to hitsound consistency between diffs after you've changed some hitsounds in Hard. and some important finish sounds are missing like 02:32:411 (3,4) -

Take your time and be considerate~
Topic Starter
Fionana

Zero__wind wrote:

SPOILER
hihi~
It's Zero's perfect hitsounding class \w/ woohoo \v/

Remember, hitsoundings below are mostly suggestions

Hard
00:23:874 (1) - I would recommend a soft sample with normal finish here and 35% volume sounds the bset
00:29:972 (2,4) - may try drum samples for these two notes to match with the light percussion in the music
00:31:191 (5) - also drum sample here, as a clap simply feels too much
00:31:679 (1) - same suggestion as 00:23:874 (1) -
00:34:362 (6) - would recommend an additional clap at end to go with the double "snap sound"
00:35:581 (1) - a whistle on head would fit the piano perfectly
00:37:289 (5,6,7) - for these, it would be good if you remove the whistle on 6's head as there's only kick drum soud, and add whistles on 5, 6's end and 7's end, they would match with the piano nicely
00:38:752 (9) - same as 00:34:362 (6) - , it's a quite consistent hitsounding pattern in this part
00:40:216 (3) - add whistles to both its head and tail to go with the piano?
00:41:191 (5) - whistle on head to be consistent with 00:39:240 (1) -
00:42:655 (8) - same as 00:34:362 (6) -
00:46:313 (5) - I would remove the whistle here if I were you, it mostly doesn't sound really good to add whistles on kick drum sounds as the whistle sounds are with high pitch and the kick drums are like bass sounds which is quite low, they don't really fit in each other at the same point
00:46:557 (6) - same as 00:34:362 (6) -
00:47:289 (1) - it's really calling for a soft finish on head to go with the cymbals, this beat is obviously heavier, isn't it
00:50:459 (6) - remember the double claps~
00:51:923 (3) - a whistle on head would fit both the piano and the vocal which would be really good
00:54:362 (1) - need a clap here~
00:54:850 (3) - should better have a whistle on head like what you did for 00:39:240 (1) -
00:56:801 (7) - ^
00:58:264 (4) - also need clap here
01:02:167 (6) - ^
01:02:899 (1) - you probably need a finish sound here to emphasize the strong beat
and for the following part, it would be easy and good if you add whistles to every two white ticks, (something like 1&3 whistle, 2&4 clap) as there are consistent heavier piano/key sounds/vocal sound at points like 01:03:874 - , 01:04:850 - and 01:05:825 - and so on
besides, there are some points which are still calling for double claps like 01:06:069 (6) - and 01:09:972 - . They're pretty consistent, which appears once in every two stanzas till 01:14:606 - , it would be easily catchable if you listen closely
01:14:606 (1,2,3,4,5,6,7,8,1) - for the nine notes here, it's recognizable that they're divided into three groups and each with three notes. the first two beats in each group is heavier and with higher pitch so you could try adding whistles to them so the stronger and the weaker beats would differ from each other. to be short, I recommend to whistle on 1&2, 4&5, 7&8, regardless of the claps, as they're on different tracks
01:19:484 (5) - for the kiai part, I think you could try to add some more whistles on heads of sliders which is following the vocal like this one, and 01:22:411 (1) -
also to mention, doesn't it feels a bit weird to have only 35% volume for most parts of the kiai, which should be the strongest part of the song? I would recommend 50% volume for the whole kiai, like what you did in Normal diff. and if you wanna make short parts like 01:21:191 (3,4,5,6) - stronger you could make them 65%
01:27:289 (3) - better have a whistle on head like I've mentioned above
01:29:240 (3) - ^
01:21:679 (6) - and beware that there're still points which need double clapping like this one
01:25:581 (2) - ^ they still appear every two stanzas so you could try to be observant
01:32:655 (2,4) - it's ok that you use more whistles to emphasize this part but I think they should still have claps on their heads as those are the most basic and fundamental drum sounds in the music
01:35:094 (3) - whistle on head like the first half of the kiai and everything is the same like the first half =.=
01:54:606 (9) - similar hitsounding ideas, whistle on slider heads which is following stronger vocal sounds like this one, and it would be probably better if you have a clap at end to continue the double clap pattern. and the following part is all the same
02:11:191 (1) - should better have a finish on head like 02:07:289 (1) - for the cymbals' sake
02:20:947 (5) - also finish at its end would be consistent with 02:18:996 (1,3) - and fitting
02:26:801 (1) - try a finish on this and another one on 02:30:703 (2) - for the slow part? they should be the most heavy beats and deserve the attention
02:32:411 (4) - for this one, I'd recommend both finish on head and the reversing point as there're cymbal crashes in the background according the music
02:33:630 (6) - clap on it's reversing point and tail sounds pretty good to me forming the double clap pattern
02:35:581 (5) - ok it's kiai again so you know you need whistles on head of "vocal sliders" like this one and such. you should especially pay attetion on sliders like 02:38:264 (2) - as they followed the vocal at the cost of ignoring the heavy drum beat on white tick 02:38:508 - , so the whistles are meant to be added on their heads like some kind of compensation and rhythm indicator. also remember to do the volume adjustions if you did any for the first kiai
02:40:947 (4) - although there're many whistles and finish sounds you used to emphasize this point, it's still important to have the basic clap on it to be consistent, also for 02:41:923 -
02:42:411 (1) - simply plz use a finish on head, it's one of the most strongest beat throughout the song
02:46:313 (1) - a finish on head sounds nice with the cymbal sounds in the background
02:49:484 (8) - doulbe claps are here again~
03:01:923 (1) - it also needs finish sound on head just like 02:58:020 (1) -
03:09:728 (1) - ^
03:13:630 (1) - ^
These should be probably all and there're some side notes.
02:54:850 (4) - it may seem more organized if you shape this slider in the same way as 02:53:874 (2) - , just copy paste and CTR+H and move a bit
special idea: 02:26:801 (1) - it would be pretty interesting if you move this note to around (92,86) as it would correspond perfectly with the storyboard effect
same idea, move 02:28:508 (1,2) - to around (396,260) Nice!!!!
You could also try this in Normal diff if you want to

for the normal diff, it's good that you already have the "double claps" which I mentioned above
There're still some missing ones like 01:09:972 - though
Hope you could check them out on your own
Also plz pay attention to hitsound consistency between diffs after you've changed some hitsounds in Hard. and some important finish sounds are missing like 02:32:411 (3,4) -

Take your time and be considerate~
All changed except some double claps. I'll change them if it's necessary.
Thank you!!!!!
Zero__wind
recheck, no kd

Normal
02:26:801 (1) - 没加finish
03:05:825 - ^

Hard
02:33:630 (6) - 这里折返点和尾巴上的两个clap非常重要 处在音乐由弱变强进入高潮的阶段 请务必加上以示强调
02:54:850 (4) - 这里之前提到的滑条形状也没改 虽然关系不大啦
其他的没什么了
本来建议你把Hard的音量涨到和Normal一样结果你把Normal给降了orz =。= 没关系啦 你觉得这样比较好就这样吧

call me back
Topic Starter
Fionana

Zero__wind wrote:

recheck, no kd

Normal
02:26:801 (1) - 没加finish
03:05:825 - ^

都加 :D

Hard
02:33:630 (6) - 这里折返点和尾巴上的两个clap非常重要 处在音乐由弱变强进入高潮的阶段 请务必加上以示强调
02:54:850 (4) - 这里之前提到的滑条形状也没改 虽然关系不大啦
其他的没什么了
本来建议你把Hard的音量涨到和Normal一样结果你把Normal给降了orz =。= 没关系啦 你觉得这样比较好就这样吧

call me back
谢谢!!!
Zero__wind
Sorry >.< I forgot that you should activate the epilepsy warning

EDIT: Ranked.
Topic Starter
Fionana

Zero__wind wrote:

Sorry >.< I forgot that you should activate the epilepsy warning
Done!! Thank you :oops:

EDIT: 谢谢!!!=v=
yukinohara
Epilepsy Warning现在还来得及让我用SB修改么?
自带的感觉好丑=.=
Flask
姊姊!!!!!!!!!!!
Quilt
wawawa omedeto-
Nepu
恭喜rank>_<!
Mao
Gratz! :D
KSHR
Gratz 神妹妹 ;)
Topic Starter
Fionana
>yukinohara

应该是来不及了..吧O O

>小峰峰,きるとさん,Troogle,Mao,髪変人

Thank y'all! ;)
auhueu
good map!!!!&good song!!!

Thanks!!
Shirahane_Suoh
又RANK啦!!!! 恭喜 :o
raririn
...怎么是又rank了啊orz
S o r d a
wow gratz!
too late ;_;
Topic Starter
Fionana
Thank you >A<
Sun Rainbow
晚来了 娜娜大将自己的图藏着掖着简直
Cocolites
cute SB T^T
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