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Asriel - Sequentia (TV Size)

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Topic Starter
Vhy
This beatmap was submitted using in-game submission on Tuesday, January 13, 2015 at 9:49:13 PM

Artist: Asriel
Title: Sequentia (TV Size)
Source: 11eyes
Tags: ending [minakami yuki] lass
BPM: 211.9
Filesize: 12963kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1.36 stars, 72 notes)
  2. Hard (3.34 stars, 199 notes)
  3. Normal (1.72 stars, 100 notes)
  4. Yuki's Insane (4.85 stars, 295 notes)
Download: Asriel - Sequentia (TV Size)
Download: Asriel - Sequentia (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
1st pending map :3

Please re-DL the map if you DL it before 5 Feb 2014 (changed the mp3)
BeatofIke
Timing Request!

Your BPM is correct, but your offset is a little early. Try 254 (+12)
Good luck with your map! :3
lolia
Hi Hi /
M4M request :3

General
  1. All diffs : Check out the 'Letterbox during breaks' plz.
  2. Easy, Normal : Check out the 'Widescreen Support' plz.

Easy
  1. 00:08:736 (1) - remove this and adjust others like this.
  2. 00:18:363 (1) - end at 00:18:930 and use a regular rhythm plz.
  3. 00:25:442 (1) - finish
  4. 00:27:990 ~ 00:36:202 : down the volume plz. (65%)
  5. 00:33:653 (2) - How about this rhythm? Because 00:34:220 is strong beat.
  6. 00:36:485 (1,2,3,4,1) - Same as above. In Easy diff, you should use the simple rhythm..
  7. KIAI : Almost in this diff, you set the claps on 2nd and 4th white-line. So, the rhythm in KIAI is strange I think. Maybe you can find the better rhythm like this.

Normal
  1. 00:11:284 (1) - Strange for me..like this?
  2. 00:18:363 (4,1) - change like this plz.
  3. 00:22:327 : remove this clap plz.
  4. 00:37:618 : add a note
  5. 00:48:661 (2) - move at 00:48:377
  6. 00:50:926 (2) - move at 00:50:643
  7. 00:52:625 (2) - Same. move at 00:52:342
  8. 00:55:739 : This blank is confusing.,.like this?
  9. 01:12:162 (3,1,2) - how about this?
  10. 01:15:843 (2,3,1,2,3,4) - like this rhythm?

Hard
  1. 00:13:125 (1) - Well, I don't understand why this slider is speed down...(Also, 00:22:186 (1) - this slider is too..)
  2. 00:14:258 (2) - end at 00:14:541
  3. 00:24:734 (7,8) - this flow is better I think.
  4. 00:26:716 (5) - Maybe NC is better
  5. 00:28:557 (3,4,5) - strange a bit,,?
  6. 00:41:299 (4,5) - I prefer this
  7. 00:48:944 (4) - Maybe this is better flow?
  8. 00:59:562 (1,1,1,2,3) - Can't see the slider(3) well. And two (1)sliders' overlap is ugly..In hard diff, avoid this overlap plz.
  9. 01:12:162 (6,7,1) - This rhythm is not fit I think,
  10. 01:14:994 (6) - Not fit Hard diff I think...

GL :D
Topic Starter
Vhy

Karia wrote:

Hi Hi /
M4M request :3

General
  1. All diffs : Check out the 'Letterbox during breaks' plz. okay
  2. Easy, Normal : Check out the 'Widescreen Support' plz.^

Easy
  1. 00:08:736 (1) - remove this and adjust others like this. the current is good already
  2. 00:18:363 (1) - end at 00:18:930 and use a regular rhythm plz. same as above yeah
  3. 00:25:442 (1) - finish k added
  4. 00:27:990 ~ 00:36:202 : down the volume plz. (65%) ^
  5. 00:33:653 (2) - How about this rhythm? Because 00:34:220 is strong beat. somehow i don't like this. also it may brokes the pattern
  6. 00:36:485 (1,2,3,4,1) - Same as above. In Easy diff, you should use the simple rhythm..
  7. KIAI : Almost in this diff, you set the claps on 2nd and 4th white-line. So, the rhythm in KIAI is strange I think. Maybe you can find the better rhythm like this.
naaaah i do clap at 2nd and 4th white line cz there's a drum sound (i apply this on all my diff). for easy diff, placing a note at 1st and 3rd white line just make it hardly to put a hitsound, even it's follow the vocal tho (well not really). and yeah i've tried using the simple rhythm as you mentioned before, and it really2 goes bad
Normal
  1. 00:11:284 (1) - Strange for me..like this? i guess it's too hard for a normal
  2. 00:18:363 (4,1) - change like this plz. the current is fine
  3. 00:22:327 : remove this clap plz. no
  4. 00:37:618 : add a note ^
  5. 00:48:661 (2) - move at 00:48:377 it makes the clap missing
  6. 00:50:926 (2) - move at 00:50:643 same as above
  7. 00:52:625 (2) - Same. move at 00:52:342 ^ yeah
  8. 00:55:739 : This blank is confusing.,.like this? i made it blank on purpose
  9. 01:12:162 (3,1,2) - how about this? no
  10. 01:15:843 (2,3,1,2,3,4) - like this rhythm? not bad. but will think again about this. may gonna change it

Hard
  1. 00:13:125 (1) - Well, I don't understand why this slider is speed down...(Also, 00:22:186 (1) - this slider is too..) but i like this :/ just wait if there's further modder mentioned this too
  2. 00:14:258 (2) - end at 00:14:541 feels awkward
  3. 00:24:734 (7,8) - this flow is better I think. the current flow is good already
  4. 00:26:716 (5) - Maybe NC is better ah you're right. added
  5. 00:28:557 (3,4,5) - strange a bit,,? i'll keep mine
  6. 00:41:299 (4,5) - I prefer this looks good
  7. 00:48:944 (4) - Maybe this is better flow? okay
  8. 00:59:562 (1,1,1,2,3) - Can't see the slider(3) well. And two (1)sliders' overlap is ugly..In hard diff, avoid this overlap plz. yeah what an ugly slider. changed to spinner instead
  9. 01:12:162 (6,7,1) - This rhythm is not fit I think, changed in other way
  10. 01:14:994 (6) - Not fit Hard diff I think... uhh what makes it not fit anyway?

GL :D
thanks for mod :)
Koiyuki
DenoisoGoiso
kawaii

/me runs
Topic Starter
Vhy
updated :3

added yuki's insane ~
IadzXenon
Hello, I just trying to mod in just suggestion and I'll do my best... >_<

Easy
75,1% : Add note to flow ryhthm and add clap.
89,7% : I think it's too much reverse and looks monoton. I suggest you delete it and replace with circle.

Normal
25,5% : Move to x:332 y:220.
46,7% : Move to x:380 y:196.
75,5% : Move to x:308 y:296 to make pararel.
77,0% : - ^ x:220 y:164
77,7% : - ^ x:284 y:40
78,0% : - ^ x:212 y:8
78,4% : I don't mind to use finish here hears not good, remove it.

Hard
19,9% : Move to x:492 y:136 to make pararel.
20,2% : I think is better if add clap.
46,7% : - ^
55,7% : Again, remove finish.
59,3% : How if add new combo?
63,1% : How if new combo shouldn't at 63,3%?

And I don't mind about Yuki's Insane, too perfect I think. But just one, I think that isn't good idea to place 65,0% - 65,6% a streams. Yep...

Sorry ifn't help anything. Just learn to mod... :)

Vhy wrote:

Indonesian Rule: Senior is always right. Don't you agree? o3o No! I very disagree! Hate it! Heheheh... :D
Topic Starter
Vhy

IadzXenon wrote:

Hello, I just trying to mod in just suggestion and I'll do my best... >_<

Easy
75,1% : Add note to flow ryhthm and add clap.
89,7% : I think it's too much reverse and looks monoton. I suggest you delete it and replace with circle.

Normal
25,5% : Move to x:332 y:220.
46,7% : Move to x:380 y:196.
75,5% : Move to x:308 y:296 to make pararel.
77,0% : - ^ x:220 y:164
77,7% : - ^ x:284 y:40
78,0% : - ^ x:212 y:8
78,4% : I don't mind to use finish here hears not good, remove it.

Hard
19,9% : Move to x:492 y:136 to make pararel.
20,2% : I think is better if add clap.
46,7% : - ^
55,7% : Again, remove finish.
59,3% : How if add new combo?
63,1% : How if new combo shouldn't at 63,3%?

And I don't mind about Yuki's Insane, too perfect I think. But just one, I think that isn't good idea to place 65,0% - 65,6% a streams. Yep...

Sorry ifn't help anything. Just learn to mod... :)
ummm sorry i change nothing. if you wants to know you can PM me for the details, i'll explain tho

thanks for the mod :)
deejaydray
Hello, from my queue ~

EASY:

First of all, you should change the Beat snap divisor from 1/4 to 1/2, since it's Easy.
00:15:815 (1) - better remove NC here
01:00:553 (1) - put a "clap" hitsound for this spinner
01:09:331 (1) - no NC here
01:21:789 (3) - you should delete this circle because it is too close to the spinner, therefore, it would be too little space for an Easy difficulty. If you do this, then you will have to move the spinner at 01:21:789

NORMAL:

00:44:130 (1) - better delete this, or make the spinner end at 00:43:564
Everything else is good.

HARD:

00:13:125 (1) - no NC here
00:22:186 (1) - ^ same
00:26:716 (5) - NC here
00:35:919 (6) - ^ same
00:59:562 (1) - this is just a suggestion, but you should put this slider in another place, for example at x:244 y:164 And you can remove the NC too

Yuki's INSANE:

00:26:858 (3) - NC here
00:27:424 (11) - ^ same
00:27:707 (1) - no NC here
00:28:557 (1) - ^ same
01:00:553 (1) - I would move this circle to x:364 y:72
01:00:270 (4) - NC here instead of 01:00:553 (1)
01:03:951 (2) - I would move this circle to x:304 y:224

That's all ^^ Good luck with your map! :)
Hollow Wings
m4m1 from yuki

Yuki's Insane

  1. 虽然没break和sb,letterbox和widescreen还是和其他diff统一一下
  2. 00:47:386 (5,1) - 总觉得这个跳好近,5换成俩note摆个大点的ds?
  3. 00:54:040 (5,6) - 换个顺序?
  4. 01:00:836 (2,3,4) - 好坑啊这梗,ctrl+g?
  5. 好你也玩不stack的排版了,曾经的善良麻婆脑残粉一起崩溃,读图烂的玩家全体阵亡OVQ

Hard

  1. 00:52:200 (2) - ctrl+g?
  2. woww! good map! this is ur first pending? have my 2 stars!!

Normal

  1. 00:36:202 (3,1) - blanket perfect (nazi
  2. 00:41:015 (1,2) - ^
  3. good!! D:

Easy

  1. 00:54:040 (1,2) - blanket maybe
  2. 01:03:526 (1,2) - ^
  3. fine
u really a newbie mapper? so high quality ur diffs are, awesome D:

good luck!
Topic Starter
Vhy

deejaydray wrote:

Hello, from my queue ~

EASY:

First of all, you should change the Beat snap divisor from 1/4 to 1/2, since it's Easy. errrr.. there's no notes at blue tick o3o
00:15:815 (1) - better remove NC here let's keep the stanza
01:00:553 (1) - put a "clap" hitsound for this spinner weird .__.
01:09:331 (1) - no NC here ah right
01:21:789 (3) - you should delete this circle because it is too close to the spinner, therefore, it would be too little space for an Easy difficulty. If you do this, then you will have to move the spinner at 01:21:789 aaarrghggh my mistakes >w< i'll keep the circle to keep the finish sound at end so, moved the spinner to 01:22:073

NORMAL:

00:44:130 (1) - better delete this, or make the spinner end at 00:43:564 i don't want to igrone the vocal there
Everything else is good.

HARD:

00:13:125 (1) - no NC here no, because the SV changes
00:22:186 (1) - ^ same ^
00:26:716 (5) - NC here okay
00:35:919 (6) - ^ same ^
00:59:562 (1) - this is just a suggestion, but you should put this slider in another place, for example at x:244 y:164 And you can remove the NC too
i'll keep this stacked and NC because it's stacked o3o

That's all ^^ Good luck with your map! :)

Hollow Wings wrote:

m4m1 from yuki

Hard

  1. 00:52:200 (2) - ctrl+g? triangleeeeeeeee.. so i'll keep the current
  2. woww! good map! this is ur first pending? have my 2 stars!!

Normal

  1. 00:36:202 (3,1) - blanket perfect (nazi i love nazi things <3
  2. 00:41:015 (1,2) - ^ ^
  3. good!! D:

Easy

  1. 00:54:040 (1,2) - blanket maybe yeeea
  2. 01:03:526 (1,2) - ^ it's perfect already
  3. fine
u really a newbie mapper? so high quality ur diffs are, awesome D:

good luck!
thanks for the mods and stars.. and thanks yuki <3

EDIT: will update soon. my inet sux :3
Koiyuki
fix some nc problems due to deejaydray's mod

Hollow Wings wrote:

Yuki's Insane

  1. 虽然没break和sb,letterbox和widescreen还是和其他diff统一一下 fixed
  2. 00:47:386 (5,1) - 总觉得这个跳好近,5换成俩note摆个大点的ds?
  3. 00:54:040 (5,6) - 换个顺序?
  4. 01:00:836 (2,3,4) - 好坑啊这梗,ctrl+g? 貌似你指的不对啊
  5. 好你也玩不stack的排版了,曾经的善良麻婆脑残粉一起崩溃,读图烂的玩家全体阵亡OVQ
thanks~

http://puu.sh/6i7oA.osu
Topic Starter
Vhy
updated :3
Spring Roll
hello ,mod from my queue.
only some suggestions

Easy

  1. 00:35:352 (3) -
  2. 00:46:395 (1,2,3,4,1,2,1,2) - rhythm is too simple here ,and a little unsuitable with the song
  3. 01:03:526 (1) - try this ,and remove the clap in slider1's end

Normal

  1. 00:43:705 - spinner can finish here
  2. pretty nice diff

Hard

  1. ar8 is better i think
  2. 00:43:705 - spinner can finish here
  3. 00:43:705 - strange...try remove note2 and make the slider1 end at01:11:030 -
  4. 01:16:551 - add a note

Yuki's Insane

  1. 只是一些建议
  2. 00:58:288 (1) - 这个太容易坑人了。可以放到(180.196)
  3. 00:10:293 (4) - Ctrl+G
  4. 00:38:042 (2) - 这样排列试试.
  5. 01:16:551 - 加一个圈
  6. 怎么这么鬼畜,不是说是送分小天使么;w;

hope this helps :D
Koiyuki

Spring Roll wrote:

Yuki's Insane

  1. 只是一些建议
  2. 00:58:288 (1) - 这个太容易坑人了。可以放到(180.196) ok
  3. 00:10:293 (4) - Ctrl+G 不好
  4. 00:38:042 (2) - 这样排列试试. break the flow..
  5. 01:16:551 - 加一个圈
  6. 怎么这么鬼畜,不是说是送分小天使么;w; 我自己的图的确很送分wwww

hope this helps :D
http://puu.sh/6ir1T.osu
Topic Starter
Vhy

Spring Roll wrote:

hello ,mod from my queue.
only some suggestions

Easy

  1. 00:35:352 (3) - really nice suggestion. but i still prefer mine because it's easier
  2. 00:46:395 (1,2,3,4,1,2,1,2) - rhythm is too simple here ,and a little unsuitable with the song yeah since i am not intended to following the vocal
  3. 01:03:526 (1) - try this ,and remove the clap in slider1's end i prefer the current


Normal

  1. 00:43:705 - spinner can finish here aaah right much better. i apply this on easy and hard diff as well
  2. pretty nice diff

Hard

  1. ar8 is better i think hmmm i'm not sure, will thinking about this
  2. 00:43:705 - spinner can finish here yep ~
  3. 00:43:705 - strange...try remove note2 and make the slider1 end at01:11:030 - you mean this 01:10:322 (1,2)? well i can't think a good slider shape if i extend the slider. maybe you can give an example of it .__.
  4. 01:16:551 - add a note

hope this helps :D
thanks for the mod :)
Natsu
HI~ from #modreqs

General:
  1. Fine

Insane:
  1. 00:10:293 (4) - this should be the NC but not 00:10:718 (1) - since in your current way you broke your measure consistency just 00:10:293 (4,1) - swap it
  2. 00:14:682 (7,8,2,3) - In my opinion this overlaps look not good since is not better to have a clean diff instead of this?
  3. 00:28:557 (1) - what are you following here since I thing you use a not properly rhythm a more closed to the music will be some like:
  4. 00:35:989 nothing in the music here if you listen carefull the 3/4 rhythm start at 00:36:060 (5) - :
  5. 00:37:618 (1,2) - use a properly distance the objects are to close since u was using 1.20 distance I dont see the reasong to reduce it there just keep it consistent
  6. 00:40:166 (1,2,3) - the extended sliders don't fit the music there is a clearly 1/2 rhythm better follow the music properly
  7. 00:44:980 (1) - this slider shape is not rankable use a properly one. The current one make a ¨hold¨ and that is not ok for more info check this thread: https://osu.ppy.sh/forum/p/2615774
  8. 00:46:962 (3,4,5) - you lose a little the rhyhm there that offbeat slider play really not confortable since a properly rhythm more easy to follow and with more empathize with the song can be:
  9. 01:02:535 nothing in the music here better remove this beat to follow better the song imo a slider should start here 01:02:393 folowing the nice vocals and ending it at 01:02:677
  10. 01:00:836 this antijump need NC to be readable actually in first play it look like 1/2 stack

Hard:
  1. 00:09:302 (1) - missing finish the music call for it you can listen how the empathize is in this part.
  2. 00:10:435 (4,5,6) - maybe try to make this pattern more symetrical about ¨x¨ and ¨y¨ some like:
  3. 00:15:532 (6,1) - this rhythm kinda lose with the vocals/drums rhythm from the music beats like 00:16:098 need a clickeable action (slider head or a circle) to represent the music properly maybe change to:
  4. 00:16:523 (2) - nothing in the music here I suggest you to remove this diff to follow the music properly
  5. 00:28:274 (2) - also here nothing in the music in this part is beter to follow the vocals starting a slider in 00:28:132 and ending it at 00:28:415 will follow the music better:
  6. 00:30:822 (5,6,7) - this is not suitable for a hard diff it look like 1/4 streams add more distance between them
  7. 00:34:361 (2) - nothing in the music here will be better to follow the hold vocal making a slider with previous 00:34:220 (1) - like:
  8. 00:37:334 (3) - ending sliders on the main beats of the song like 00:37:618 don't represent the music correctly try another rhythm instead what about:
  9. 00:40:732 (3) - same as above the beat at 00:41:015 is to important and need a click'able action you can try some symilar as the suggstion above
  10. 00:51:775 (1,2,3) - you can do betters blanket here changing the shape of the sliders just for example:
  11. 00:54:040 (8,1) - swap NC
  12. 00:59:420 (5) - nothing in the music here try to improve the rhythm and conver the previous 00:59:137 (4) - in 1/2 slider like:
  13. 01:02:535 nothing in the music in the start of this slider a more properly rhythm for this section can be:

Normal:
  1. 00:09:302 (1) - add finish same as hard
  2. 00:11:284 same about rhythm you are ignoring really important beats like 00:11:568 this really need to be mapped a better and more suitable rhythm can be:
  3. 00:18:363 (4) - NC should be here keeping your concistency also it fit the song so add NC 00:18:363 (4) - remove NC 00:18:646 (1) -
  4. 00:22:894 (1) - add finish on the head it fit alot the empathize of the song at this point
  5. 00:26:858 you should stop the sc4 here since it broke yout clap pattern and add it again at 00:27:141 to keep your consistency
  6. 00:37:618 add a circle here since you map the other at 00:38:750 (3) - will be nice to have a consistency with your rhythm
  7. 00:48:661 same as 00:11:284
  8. 01:00:553 (2) - this slider really dont fit the music and mapping the music properly will be to hard I highly suggest you to use a spinner like you did on easy will follow the vocals more accurate and will be more neasy to do for a normal diff
  9. 01:15:843 (2) - same as 00:11:284

Easy:
  1. 00:08:736 (1) - this rhythm can be better here just for consistency with the others diffs and with the music some like:
  2. 00:09:302 (1) - and here youy will need finish like the other diffs
  3. 00:13:833 (1) - missing finish
  4. 00:18:363 same as above
  5. 00:22:894 (1) - ^
  6. 00:41:015 (2) - ^
  7. 00:44:130 to soon after spinner new players need more break after it but easy just remove this beat 00:44:130
  8. 01:18:675 (1) - this double repeat is to hard to read for a newbie since they will stop following the slider after first repeat mmm try something else instead of it? will be more new player friendly also I'm sure you can do some more fun here :3

GL :3 nice song~
No_Gu
M4M from my queue

[General]
the default hitnormal is a little loud
01:21:860 (1) - I think you can add the spinner a whistle to follow the music

[Easy]
00:18:363 (1) - finish
00:25:442 (1) - starts at 00:25:159 sound better
00:53:757 - I suggest putting a note with clap here
01:20:940 (2) - this looks better imo https://osu.ppy.sh/ss/1257071
In fact I think this diff should be a little harder.but the present is OK as well

[Normal]
00:09:302 (1) - finish
fine

[Hard]
00:12:700 (4,1) - It shows like that the time distance here is 1/4 ,make them sperate will be better
00:17:797 (6) - seems that you forgot a clap on the repeat
00:22:186 (1) - ^^
00:24:026 (4,5,6,7,8) - quite untidy
00:26:716 (1,2,3,4,5,6) - not a good shape,try using ctrl+shift+D.
00:27:707 (1) - still,a disturb for reading
00:45:404 (1,5) - make them the same shape?
00:51:775 (1) - better here http://osu.ppy.sh/ss/1257089
01:08:057 (1) - finish

[Yuki's In]
好像能用中文0.0
00:13:267 (3) - 头缺clap
00:22:327 (3) - ^
00:28:557 (1,2) - 有点overlap啊
00:40:449 (2,3,1) - 很怪 而且这首歌感觉不需要3/4
Topic Starter
Vhy

Natsu wrote:

HI~ from #modreqs [color=#40FF00]:3

General:
  1. Fine

Hard:
  1. 00:09:302 (1) - missing finish the music call for it you can listen how the empathize is in this part. okay
  2. 00:10:435 (4,5,6) - maybe try to make this pattern more symetrical about ¨x¨ and ¨y¨ some like: k fixed
  3. 00:15:532 (6,1) - this rhythm kinda lose with the vocals/drums rhythm from the music beats like 00:16:098 need a clickeable action (slider head or a circle) to represent the music properly maybe change to: but i like the current tho and also i don't want to add too many 1/2 slider in this section
  4. 00:16:523 (2) - nothing in the music here I suggest you to remove this diff to follow the music properly ummm i want to keep this
  5. 00:28:274 (2) - also here nothing in the music in this part is beter to follow the vocals starting a slider in 00:28:132 and ending it at 00:28:415 will follow the music better: i like the current better
  6. 00:30:822 (5,6,7) - this is not suitable for a hard diff it look like 1/4 streams add more distance between them maybe change this if there's any further modder mentioning this too
  7. 00:34:361 (2) - nothing in the music here will be better to follow the hold vocal making a slider with previous 00:34:220 (1) - like: i like the current
  8. 00:37:334 (3) - ending sliders on the main beats of the song like 00:37:618 don't represent the music correctly try another rhythm instead what about: k changed
  9. 00:40:732 (3) - same as above the beat at 00:41:015 is to important and need a click'able action you can try some symilar as the suggstion above i'll keep the current anyway
  10. 00:51:775 (1,2,3) - you can do betters blanket here changing the shape of the sliders just for example: i'm not planning on making a blanket combo here tho, just doing a triangle. and the shape is already good i think
  11. 00:54:040 (8,1) - swap NC ok
  12. 00:59:420 (5) - nothing in the music here try to improve the rhythm and conver the previous 00:59:137 (4) - in 1/2 slider like: i'll keep the current
  13. 01:02:535 nothing in the music in the start of this slider a more properly rhythm for this section can be: still prefer the current

Normal:
  1. 00:09:302 (1) - add finish same as hard yep
  2. 00:11:284 same about rhythm you are ignoring really important beats like 00:11:568 this really need to be mapped a better and more suitable rhythm can be: okay shorthen to 00:11:568 and i also adding note at 00:11:851 to keep the rhythm
  3. 00:18:363 (4) - NC should be here keeping your concistency also it fit the song so add NC 00:18:363 (4) - remove NC 00:18:646 (1) - NC swapped
  4. 00:22:894 (1) - add finish on the head it fit alot the empathize of the song at this point yeah
  5. 00:26:858 you should stop the sc4 here since it broke yout clap pattern and add it again at 00:27:141 to keep your consistency hmmm i doing this intentionally. idk how to explain but, im doing this on hard diff as well
  6. 00:37:618 add a circle here since you map the other at 00:38:750 (3) - will be nice to have a consistency with your rhythm for variety reason
  7. 00:48:661 same as 00:11:284 i'll keep this
  8. 01:00:553 (2) - this slider really dont fit the music and mapping the music properly will be to hard I highly suggest you to use a spinner like you did on easy will follow the vocals more accurate and will be more neasy to do for a normal diff k changed to spinner and did some modification on note after
  9. 01:15:843 (2) - same as 00:11:284 keep this also

Easy:
  1. 00:08:736 (1) - this rhythm can be better here just for consistency with the others diffs and with the music some like: isn't that too hard for 220bpm? but yeah rhythm goes better so might use this
  2. 00:09:302 (1) - and here youy will need finish like the other diffs yep
  3. 00:13:833 (1) - missing finish okay added
  4. 00:18:363 same as above yeah
  5. 00:22:894 (1) - ^ ^
  6. 00:41:015 (2) - ^ ummm i think there's no reason to add finish here
  7. 00:44:130 to soon after spinner new players need more break after it but easy just remove this beat 00:44:130 i want to keep this rhythm yeah so moved 00:44:130 (1) to the center of playfield so the newbies can catch up this note easily. hope this okay :3
  8. 01:18:675 (1) - this double repeat is to hard to read for a newbie since they will stop following the slider after first repeat mmm try something else instead of it? will be more new player friendly also I'm sure you can do some more fun here :3 let's see what i can do with this :3

GL :3 nice song~

No_Gu wrote:

M4M from my queue

[General]
the default hitnormal is a little loud
01:21:860 (1) - I think you can add the spinner a whistle to follow the music nice :3

[Easy]
00:18:363 (1) - finish applied as natsu's mod
00:25:442 (1) - starts at 00:25:159 sound better okay
00:53:757 - I suggest putting a note with clap here okay
01:20:940 (2) - this looks better imo yep much better https://osu.ppy.sh/ss/1257071
In fact I think this diff should be a little harder.but the present is OK as well

[Normal]
00:09:302 (1) - finish applied as natsu's mod
fine

[Hard]
00:12:700 (4,1) - It shows like that the time distance here is 1/4 ,make them sperate will be better it's because the SV changes. should better to keep as it is
00:17:797 (6) - seems that you forgot a clap on the repeat intentionally
00:22:186 (1) - ^^ ^
00:24:026 (4,5,6,7,8) - quite untidy i can't think a good pattern here
00:26:716 (1,2,3,4,5,6) - not a good shape,try using ctrl+shift+D. ummm well. idk actually what ctrl+shift+D is for :3
00:27:707 (1) - still,a disturb for reading i can see this clearly in auto mode :p
00:45:404 (1,5) - make them the same shape? sure y not?
00:51:775 (1) - better here same reason as i mentioned at natsu's mod http://osu.ppy.sh/ss/1257089
01:08:057 (1) - finish okay
thanks for the mod guys
it helps a lot :)
Koiyuki

Natsu wrote:

Insane:
  1. 00:10:293 (4) - this should be the NC but not 00:10:718 (1) - since in your current way you broke your measure consistency just 00:10:293 (4,1) - swap it fixed
  2. 00:14:682 (7,8,2,3) - In my opinion this overlaps look not good since is not better to have a clean diff instead of this? when playing, it won't overlap
  3. 00:28:557 (1) - what are you following here since I thing you use a not properly rhythm a more closed to the music will be some like: fixed
  4. 00:35:989 nothing in the music here if you listen carefull the 3/4 rhythm start at 00:36:060 (5) - : I keep it
  5. 00:37:618 (1,2) - use a properly distance the objects are to close since u was using 1.20 distance I dont see the reasong to reduce it there just keep it consistent fixed
  6. 00:40:166 (1,2,3) - the extended sliders don't fit the music there is a clearly 1/2 rhythm better follow the music properly use 1/2
  7. 00:44:980 (1) - this slider shape is not rankable use a properly one. The current one make a ¨hold¨ and that is not ok for more info check this thread: I know the rule but I think it's not a hold. But I also fixed https://osu.ppy.sh/forum/p/2615774
  8. 00:46:962 (3,4,5) - you lose a little the rhyhm there that offbeat slider play really not confortable since a properly rhythm more easy to follow and with more empathize with the song can be: fixed
  9. 01:02:535 nothing in the music here better remove this beat to follow better the song imo a slider should start here 01:02:393 folowing the nice vocals and ending it at 01:02:677 nope, I keep the continuity of it
  10. 01:00:836 this antijump need NC to be readable actually in first play it look like 1/2 stack no need

No_Gu wrote:

[Yuki's In]
好像能用中文0.0
00:13:267 (3) - 头缺clap added
00:22:327 (3) - ^ added
00:28:557 (1,2) - 有点overlap啊 改了
00:40:449 (2,3,1) - 很怪 而且这首歌感觉不需要3/4 改了
thanks
http://puu.sh/6o334.osu
Topic Starter
Vhy
yehyeh updated :3
Winek
Hey! From my modding queue

[Easy]
00:12:983 (3,1) - These doesn't really match the rythm

[Normal]
Perfect~

[Hard]
00:41:299 (4) - Remove the clap of the end of slider

[Insane]
Perfect~

Sorry i'm not really an help. Don't kudosu if you feel it's not help ;)
BigWilly
[Easy]

00:16:664 (2) - Try and make this a bit more curved (remove the red points)
00:41:015 (2) - Make slider more curved

GL
Topic Starter
Vhy

Winek wrote:

Hey! From my modding queue

[Easy]
00:12:983 (3,1) - These doesn't really match the rythm

[Normal]
Perfect~

[Hard]
00:41:299 (4) - Remove the clap of the end of slider

[Insane]
Perfect~

Sorry i'm not really an help. Don't kudosu if you feel it's not help ;)

Feverie wrote:

[Easy]

00:16:664 (2) - Try and make this a bit more curved (remove the red points)
00:41:015 (2) - Make slider more curved

GL
no one changes sorry ;w;
but thanks for the mod :)
HelloSCV

Lunaties wrote:

Hello ~

HelloSCV wrote:

Ticket holders can transfer their ticket(s) to other people~
after seeing this on your 1st page queue so i decided to use my ticket on my friend's map. is that okay?
if so then can you mod this map?

thank you :)
you have nice friend brother haha

from Lunaties' ticket

[Easy]
  1. same slidertick voule suggestion with Normal diff
  2. 01:14:144 (1) - delete NC for consistency and it doesn't really needed
  3. 01:18:675 (1) - same as above and add NC on 01:20:940 (3) - here
[Normal]
  1. same slidertick voule suggestion with Hard diff, try reducing them by 10~15% each
  2. how about adding more finishes like you added in Easy diff? it'd be awesome for players
  3. 00:18:363 (1) - add finish like you did on 00:09:302 (1) - here and it fits nice
  4. 00:36:203 (3) - well i think move this slider to 00:35:919 - here fits better with the music imo (oh and you'd better to change the placement as well since it's Normal diff)
  5. 00:38:750 (3,1) - swap NC for consistency

    i'm just worry about the gap of between Hard and Normal diffs, it seems kinda large to me, you'd better to add some notes on red ticks to avoid such gap or just add more objects on empty space works too
[Hard]
  1. 00:13:125 (1) - hmm.. i don't know whether this deceleration needed, there isn't any reasonable sound to reduce SV imo, if you really want to decelerate the SV, i recommend using x0.75 SV instead
  2. 00:13:125 (1) - and try adding clap on the slider end as well, it hears good (don't forget to apply them on 00:22:186 (1) - this slider as well if you agree about these)
  3. 00:17:797 (6) - what about adding clap on the repeat arrow? hears nice to me
  4. 00:28:557 (3) - 1/1 slider isn't better than 1/2? 1/2 slider feels kinda empty and awkward
  5. 00:37:618 (4,5) - why don't you reverse this rhythm to follow the vocal well? well it doesn't fit with the vocal perfectly but better than current one
  6. 00:57:721 - you'd better to reduce the volume of slidertick to 10~15%, it's bit loud than others
  7. 01:12:587 (7,1) - same opinion as 00:37:618 (4,5) - here


[Yuki's Insane]
  1. 00:35:636 (2) - since you placed claps on the drum sound in background, you'd better to add a clap on this slider start as well
  2. 00:36:060 (5,6) - actually since the drum sound starts from these notes, add clap on these notes fits better with the music
  3. 00:43:705 (2) -
  4. 00:52:200 (4,1) - swap NC to have better match with the vocal
  5. 01:02:110 (3) - it's not really good idea use 1/1 slider on this rhythm even there is nice rhythm to follow, it would be better if you divide this slider into a 1/2 slider and a note, i also have a suggestion about it
  6. 01:04:376 (4,5) - refer to the next slider, reverse this pattern using ctrl g has better flow imo like this
  7. 01:08:057 (2,3) - try reversing this rhythm as well, since almost of your rhythm seems tried to follow with the vocal but not this one and here's a pattern example, use it if you want~
  8. 01:10:322 (4,5) - another rhythmic issue reverse this rhythm fits much better with the vocal even on the background sound, just use ctrl g on those objects are awesome too
  9. 01:16:693 (5,1) - add whistles on each slider start, it feels kinda empty since you added whistles on both previous and next parts
good luck for rank~ :)
Topic Starter
Vhy

HelloSCV wrote:

you have nice friend brother haha nooooo.. Lunaties sux you know.. i'll kiel him for sure :<

from Lunaties' ticket

[Easy]
  1. same slidertick voule suggestion with Normal diff
  2. 01:14:144 (1) - delete NC for consistency and it doesn't really needed okay
  3. 01:18:675 (1) - same as above and add NC on 01:20:940 (3) - here ^
[Normal]
  1. same slidertick voule suggestion with Hard diff, try reducing them by 10~15% each apllied on all diffs
  2. how about adding more finishes like you added in Easy diff? it'd be awesome for players
  3. 00:18:363 (1) - add finish like you did on 00:09:302 (1) - here and it fits nice ummm, there's finish already
  4. 00:36:203 (3) - well i think move this slider to 00:35:919 - here fits better with the music imo (oh and you'd better to change the placement as well since it's Normal diff) nice suggestion, but changed in other way. i add a reverse on slider at 00:35:352. it should better now
  5. 00:38:750 (3,1) - swap NC for consistency okay

    i'm just worry about the gap of between Hard and Normal diffs, it seems kinda large to me, you'd better to add some notes on red ticks to avoid such gap or just add more objects on empty space works too
[Hard]
  1. 00:13:125 (1) - hmm.. i don't know whether this deceleration needed, there isn't any reasonable sound to reduce SV imo, if you really want to decelerate the SV, i recommend using x0.75 SV instead lol i'm don't even know why i change the SV. maybe it's just my personal taste. so well yeah no change
  2. 00:13:125 (1) - and try adding clap on the slider end as well, it hears good (don't forget to apply them on 00:22:186 (1) - this slider as well if you agree about these) i like the current. sound better
  3. 00:17:797 (6) - what about adding clap on the repeat arrow? hears nice to me yeah not bad, added
  4. 00:28:557 (3) - 1/1 slider isn't better than 1/2? 1/2 slider feels kinda empty and awkward because the vocal ends at 00:28:698 for sure but yeah it sounds awkward. i'll think about this maybe
  5. 00:37:618 (4,5) - why don't you reverse this rhythm to follow the vocal well? well it doesn't fit with the vocal perfectly but better than current one yeah feels better to me. fixed
  6. 00:57:721 - you'd better to reduce the volume of slidertick to 10~15%, it's bit loud than others
  7. 01:12:587 (7,1) - same opinion as 00:37:618 (4,5) - here not this one
good luck for rank~ :)
thanks for the mod SCV :3
Koiyuki
@HelloSCV: Thank you for your useful modding. All fixed.

http://puu.sh/6sSH6.osu
Jekate
Asriel !
Good luck Vhy ~
Topic Starter
Vhy

Jekate wrote:

Asriel !
Good luck Vhy ~
makasih buat star nya kak >w<
Tari
haha marked so I don't forget to mod this ><

[Easy]

  1. 00:08:736 (1,1) - Woooooo no no no, Right off the BAT a 1/4th rhythm is used, gives me the feeling that this map is going be hard, but nvm it's probably just the BPM anyways you should switch to this rhythm http://puu.sh/6zyGz.jpg I don't know if your trying to put emphasis on the "white" tick there but I don't think such hard rhythm to introduce an easy diff is a good idea.
  2. 00:09:586 (2) - and maybe curve this slider up a little bit? flow towards next note will be better imo hehe. the straight slider does't lead to next note lalala, I don't think I need an image but here : http://puu.sh/6zyXZ.jpg
  3. 00:35:636 (3) - The slider end doesn't perfectly stack with start of 00:33:654 (2) - perhaps you can move the x cordinate at the end of this slider to x:346? the y position is fine here.
  4. 00:53:757 (1) - Maybe move same postion as 00:51:492 (1) - ? looks cleaner and I've seen you put stacks like this, so just following your style a little bit here, and here's an visual example : http://puu.sh/6zzfV.jpg if your worrying about the exact location of this just put it to x:226 y:203
  5. 00:59:137 (2) - Make it an hard curve, you seem to be doing these hard curve sliders right between spinners like you did at 00:41:015 (2) - Here an example of the slider you can do : http://puu.sh/6zzn8.jpg
  6. 01:03:526 (1) - Ahh you can still start the slider in the white tick before , i think its better to do it that way, because there's a note rhythm you can here, Hopefully you can try this : http://puu.sh/6zztl.jpg feels better and the beat you wanted to emphasize in the red tick is still there hehe
  7. 01:09:331 (3) - The slider can be better shaped to look like this : http://puu.sh/6zzzK.jpg I hope you fix this slider a little bit, it really stands out from the other sliders.
  8. 01:11:879 (1) - Hey hey, the spacing of this slider is a little bit off, you should increase it a little bit here :P it's a little smaller then what it is intended to be which is 1.00x
  9. 01:18:675 (5) - The combo is a little long, can you add a new combo here?
[Normal]

  1. 00:29:406 - I'd prefer you add note here because there are so many pauses you did last section, and since were in a new section of the song it's best to spice up the rhythm a little bit.
  2. 00:37:901 (2) - How about you just use this slider 00:36:768 (1) - and copy and paste it for this slider? I just don't understand why you would shape the slider like this, do you not like symmetry?
  3. 00:48:377 - You don't need to add so many 1/2 pauses in this diff please, it makes it so ridiciolously easy LOL, anyways that being said you should add a note here since this is the kiai of the song ORZ Anyways here is the full image of how it needs to look like : http://puu.sh/6zAmu.jpg and http://puu.sh/6zAnA.jpg
  4. 00:52:342 - And please add a note here too, they're still music and vocals here orz and feels way too easy, since your suppose to go all 1/2 in this diff IMO it'll offer better spread transition http://puu.sh/6zAt2.jpg That's how you do it, make sure you make the slider 1 curved or else the flow to note 2 won't be as great here.
  5. 00:55:739 - And add a note here, and make sure this note is straightly aligned when you add it
  6. 01:14:427 - Same as above, should add a note here xD there are too many pauses in this diff like the easy.
  7. 01:04:234 - Same here add a note, anyways the diff itself is pretty fine it's just if you added some notes to make it less empty it would be even better anyways.
[Hard]

  1. 00:19:779 (5) - Err, perhaps you can add a little jump here like you did before? 00:15:249 (5) - You added a jump there I think it would be a good idea if you added one here too. like this : http://puu.sh/6zBwQ.jpg
  2. 00:26:716 (1,2,3,4,5,6) - This isn't perfectly symmetrical, notes 6 and 1 don't allign in the y-axis err , it's just a little fixed though but it'll do loads on this pattern in general.
  3. 00:15:249 (5) - Oh I almost forgot, it's not a big deal but can you make this slider face a little down hehe, I feel it makes the jump less expected than if you curve it up (well the curve up makes it feel there is a jump down since you can't really make it go up anyway)
  4. 00:40:732 (3) - Wooooah, there should definitely be a finish somewhere at the end of the slider, that beat is pretty loud in my view o3o and yeah a finish fits well with it
  5. 00:44:980 (5) - Shouldn't you add a new combo here? you seem to be doing it when you add slider speeds for specific sliders, and I don't see you doing it here which is strange
  6. 00:47:670 (1) - The starting curve of this slider can be improved a little bit, right now it doesn't blanket properly, here's how you can change it : http://puu.sh/6zC5E.jpg
  7. 00:54:040 (1) - Hehe I have a feeling you want to do a SV change for this slider? I actually think its a quite idea (and when I played it it plays great actually) please consider changing the SV for this particular slider only :) I really liked how you did your SV changes anyway.
  8. 00:54:465 (2) - If you do the above you should add a new combo here to distinguish between the SV change.
  9. 01:14:994 (6) - The slider end doesn't perfectly stack with 01:13:861 (4) - start just move the y in the end of this slider to 168 and and that will fix your stacking problem here.
[Insane]

  1. 00:12:559 (4) - Any reasons you purposely unstacked this? some people might think it looks unclean and might tell you to add a new combo hehe, so you should probably stack this
  2. 00:26:858 (3) - This stream is a little unexpected and its your first one, so I think to help it be more readable you should add a new combo right here to the start of the stream?
  3. 00:29:548 - It wouldn't hurt to add a note here and make it stack with the previous notes hehe, they're actually a vocal that can be clicked on here and IMO it feels fine to play with the add. actually can you try to make it like this? http://puu.sh/6zDIE.jpg
  4. 00:40:166 (1) - Is this again purposely unstacked for a reason orz? I don't understand your stacks or so called stacks sometimes sorry.
  5. 00:39:883 (5) - Add a whistle to the start? you occasionally add whistles every skipped white tick so I think you should add a whistle to the start here and it sounds fine to me.
  6. 00:47:528 (5) - Too much stacking D: and aren't you aiming for a jump to the next note (since you added a finish to the next note, anyways you should try to place them like this : http://puu.sh/6zDZy.jpg It fits much much better to me, (its not like I don't like stacks its just there is a better placement for that) note and a jump feels better here
  7. 00:50:643 (3) - Yeah, I'm going just assume you wanted to just not stack the notes and leave them not stacked since you did it thoroughly across this diff
  8. 00:49:793 (5) - A better triangle design, and still fun and doesn't ruin your flow and looks nicer would be this : http://puu.sh/6zE8k.jpg Give it a try I think you'll like it.
  9. 00:56:590 (5) - A good place to stack the note would be here! anyways I think you'll like this design better : http://puu.sh/6zEcC.jpg Even though its a little major jump, this is an insane so it should be fine.
  10. 01:08:057 (2) - Replace this note with a slider that last for 1/2? and then adding a finish to the start of this slider would be a better idea, since finish with the circle and after the 1/2 feels really awkward.
Topic Starter
Vhy

Tari wrote:

haha marked so I don't forget to mod this ><

[Easy]

  1. 00:08:736 (1,1) - Woooooo no no no, Right off the BAT a 1/4th rhythm is used, gives me the feeling that this map is going be hard, but nvm it's probably just the BPM anyways you should switch to this rhythm http://puu.sh/6zyGz.jpg I don't know if your trying to put emphasis on the "white" tick there but I don't think such hard rhythm to introduce an easy diff is a good idea.
  2. 00:09:586 (2) - and maybe curve this slider up a little bit? flow towards next note will be better imo hehe. the straight slider does't lead to next note lalala, I don't think I need an image but here : http://puu.sh/6zyXZ.jpg
  3. 00:35:636 (3) - The slider end doesn't perfectly stack with start of 00:33:654 (2) - perhaps you can move the x cordinate at the end of this slider to x:346? the y position is fine here.
  4. 00:53:757 (1) - Maybe move same postion as 00:51:492 (1) - ? looks cleaner and I've seen you put stacks like this, so just following your style a little bit here, and here's an visual example : http://puu.sh/6zzfV.jpg if your worrying about the exact location of this just put it to x:226 y:203
  5. 00:59:137 (2) - Make it an hard curve, you seem to be doing these hard curve sliders right between spinners like you did at 00:41:015 (2) - Here an example of the slider you can do : http://puu.sh/6zzn8.jpg
  6. 01:03:526 (1) - Ahh you can still start the slider in the white tick before , i think its better to do it that way, because there's a note rhythm you can here, Hopefully you can try this : http://puu.sh/6zztl.jpg feels better and the beat you wanted to emphasize in the red tick is still there hehe yeah also shorten the spinner to 01:02:535
  7. 01:09:331 (3) - The slider can be better shaped to look like this : http://puu.sh/6zzzK.jpg I hope you fix this slider a little bit, it really stands out from the other sliders.
  8. 01:11:879 (1) - Hey hey, the spacing of this slider is a little bit off, you should increase it a little bit here :P it's a little smaller then what it is intended to be which is 1.00x
  9. 01:18:675 (5) - The combo is a little long, can you add a new combo here?
    all fixed in easy ~
[Normal]

  1. 00:29:406 - I'd prefer you add note here because there are so many pauses you did last section, and since were in a new section of the song it's best to spice up the rhythm a little bit.
  2. 00:37:901 (2) - How about you just use this slider 00:36:768 (1) - and copy and paste it for this slider? I just don't understand why you would shape the slider like this, do you not like symmetry? i'll leave as it is
  3. 00:48:377 - You don't need to add so many 1/2 pauses in this diff please, it makes it so ridiciolously easy LOL, anyways that being said you should add a note here since this is the kiai of the song ORZ Anyways here is the full image of how it needs to look like : http://puu.sh/6zAmu.jpg and http://puu.sh/6zAnA.jpg lol blame the BPM. anyway still do fixing here
  4. 00:52:342 - And please add a note here too, they're still music and vocals here orz and feels way too easy, since your suppose to go all 1/2 in this diff IMO it'll offer better spread transition http://puu.sh/6zAt2.jpg That's how you do it, make sure you make the slider 1 curved or else the flow to note 2 won't be as great here.
  5. 00:55:739 - And add a note here, and make sure this note is straightly aligned when you add it
  6. 01:14:427 - Same as above, should add a note here xD there are too many pauses in this diff like the easy.
  7. 01:04:234 - Same here add a note, anyways the diff itself is pretty fine it's just if you added some notes to make it less empty it would be even better anyways.
    else than that all fixed
[Hard]

  1. 00:19:779 (5) - Err, perhaps you can add a little jump here like you did before? 00:15:249 (5) - You added a jump there I think it would be a good idea if you added one here too. like this : http://puu.sh/6zBwQ.jpg not a good pattern to add a jump here. maybe i'll think more at this
  2. 00:26:716 (1,2,3,4,5,6) - This isn't perfectly symmetrical, notes 6 and 1 don't allign in the y-axis err , it's just a little fixed though but it'll do loads on this pattern in general. not intended to go symmetry here. i just following the DS it self
  3. 00:15:249 (5) - Oh I almost forgot, it's not a big deal but can you make this slider face a little down hehe, I feel it makes the jump less expected than if you curve it up (well the curve up makes it feel there is a jump down since you can't really make it go up anyway) yeah but the current flows better
  4. 00:40:732 (3) - Wooooah, there should definitely be a finish somewhere at the end of the slider, that beat is pretty loud in my view o3o and yeah a finish fits well with it loud beat doesn't means it has to be finish there. i've tried this and it sounds awkward to me
  5. 00:44:980 (5) - Shouldn't you add a new combo here? you seem to be doing it when you add slider speeds for specific sliders, and I don't see you doing it here which is strange naaah thanks for noticing this. totally forgot here :3
  6. 00:47:670 (1) - The starting curve of this slider can be improved a little bit, right now it doesn't blanket properly, here's how you can change it : http://puu.sh/6zC5E.jpg yep fixed
  7. 00:54:040 (1) - Hehe I have a feeling you want to do a SV change for this slider? I actually think its a quite idea (and when I played it it plays great actually) please consider changing the SV for this particular slider only :) I really liked how you did your SV changes anyway. wow that's very good idea, yes it is. *thinking a good pattern for it
  8. 00:54:465 (2) - If you do the above you should add a new combo here to distinguish between the SV change. ofc
  9. 01:14:994 (6) - The slider end doesn't perfectly stack with 01:13:861 (4) - start just move the y in the end of this slider to 168 and and that will fix your stacking problem here. yep fixed
thanks for the mod Tari >w<
Koiyuki
@vhy: you haven't update my insane after scv's mod QWQ
Topic Starter
Vhy

[Minakami Yuki] wrote:

@vhy: you haven't update my insane QWQ
wait2 eeeh..? omg my bad ;w;
i'm so sorry yuki ><
now the diff is updated. hopefully
Koiyuki

Tari wrote:

  1. 00:26:858 (3) - This stream is a little unexpected and its your first one, so I think to help it be more readable you should add a new combo right here to the start of the stream? I think no need to nc
  2. 00:29:548 - It wouldn't hurt to add a note here and make it stack with the previous notes hehe, they're actually a vocal that can be clicked on here and IMO it feels fine to play with the add. actually can you try to make it like this? http://puu.sh/6zDIE.jpg nope that hears weird for me
  3. 00:39:883 (5) - Add a whistle to the start? you occasionally add whistles every skipped white tick so I think you should add a whistle to the start here and it sounds fine to me. ok
  4. 00:47:528 (5) - Too much stacking D: and aren't you aiming for a jump to the next note (since you added a finish to the next note, anyways you should try to place them like this : http://puu.sh/6zDZy.jpg It fits much much better to me, (its not like I don't like stacks its just there is a better placement for that) note and a jump feels better here ok
  5. 00:49:793 (5) - A better triangle design, and still fun and doesn't ruin your flow and looks nicer would be this : http://puu.sh/6zE8k.jpg Give it a try I think you'll like it. ok~
  6. 00:56:590 (5) - A good place to stack the note would be here! anyways I think you'll like this design better : http://puu.sh/6zEcC.jpg Even though its a little major jump, this is an insane so it should be fine. nice
  7. 01:08:057 (2) - Replace this note with a slider that last for 1/2? and then adding a finish to the start of this slider would be a better idea, since finish with the circle and after the 1/2 feels really awkward. already fixed in scv's mod
Sry but ignore all stack mod .-. because I like to make a misplaced stack to make it a little harder to read. :)

http://puu.sh/6BkLX.osu
@Vhy update this >~<
Topic Starter
Vhy
something strange happens just now well nvm ~
updated :3
yurunneram
EASY

00:12:983 (3) - Extend by a beat? Sounds better

00:35:636 (3) - Cut by one beat

00:42:148 (1) - Should make it end on 00:43:281 instead. Give more time for noobs

NORMAL

01:15:843 (3) - Bring down to x284 y80 (symmetry)

HARD

00:38:042 (5) - Extend by half beat?

01:09:614 (5) - Move to x224 y148 so the distance between (3) and (2) would be equal and it'll look nicer

That's all from me OwO)/ Nice goin there

You have been modded out by Yurun Ceroia Neram~
IamKwaN
Hi, from my queue here.

General

  1. 'Letterbox in breaks' is not consistent.
  2. Nothing to say about the I and E.
  3. I think you can find a BAT even without my mod.

Hard

  1. 00:51:775 (1,2,3) - Um.. Doing a blanket seems more aesthetic imo.

Normal

  1. 00:29:689 (1,2) - The flow can be improved like this, but it's totally fine if u keep it.
  2. 00:37:901 (2,1,2) - ^
  3. 01:21:860 (1) - This is absolutely not acceptable in Normal. There are players of different modes, including mania and taiko. You cannot expect them hit correctly at blue lines. If you cannot understand what I mean, you can use Auto-kun to play once under the Mania Mode. The solution would be placing it at red line instead.
Topic Starter
Vhy

yurunneram wrote:

EASY

00:12:983 (3) - Extend by a beat? Sounds better keep the current because the strong vocal

00:35:636 (3) - Cut by one beat no

00:42:148 (1) - Should make it end on 00:43:281 instead. Give more time for noobs alright

NORMAL

01:15:843 (3) - Bring down to x284 y80 (symmetry) i think there's no need to make it symmetrical here and yeah it also can break the DS

HARD

00:38:042 (5) - Extend by half beat? let's follow the vocal

01:09:614 (5) - Move to x224 y148 so the distance between (3) and (2) would be equal and it'll look nicer okay. also made a little modification here

That's all from me OwO)/ Nice goin there

You have been modded out by Yurun Ceroia Neram~

IamKwaN wrote:

Hi, from my queue here.

General

  1. 'Letterbox in breaks' is not consistent. all diffs unchecked already
  2. Nothing to say about the I and E.
  3. I think you can find a BAT even without my mod. now BAT is hiding from me ;w;

Hard

  1. 00:51:775 (1,2,3) - Um.. Doing a blanket seems more aesthetic imo. for some reason im not gonna do a blanket here. i prefer the current triangle style

Normal

  1. 00:29:689 (1,2) - The flow can be improved like this, but it's totally fine if u keep it. okay but fixed on my way
  2. 00:37:901 (2,1,2) - ^ nah i'll keep the current
  3. 01:21:860 (1) - This is absolutely not acceptable in Normal. There are players of different modes, including mania and taiko. You cannot expect them hit correctly at blue lines. If you cannot understand what I mean, you can use Auto-kun to play once under the Mania Mode. The solution would be placing it at red line instead. okay fixed
thanks for the mod guys :)
Unsfamiliar
Hey Vhy, from my queue o/

Let's go~

General
  1. First of all, the volume of the audio file itself seems a bit to low to me. Try compare it with other ranked maps and try to match the volume. +1 or 2 dB should be enough. You can use audacity or some other audio editing software to do this. As long as you do not modify anything other than the volume, then you shouldn't have to adjust the offset.
  2. 00:45:404 - Here is where kiai starts. This is obvious right? When you were mapping this, maybe you thought there was something strange going on since you were mapping a lot of emphasis notes and combo colours on the red. That's because you're right! haha xD Yeah, I think you should add a red offset line here instead of a green inherited one. You don't need to change the bpm or anything. This will do a stanza reset; so your combo colours will now make sense and nightcore mode will now be possible :P

Yuki's Insane
  • Oh hi there Yuki :3
  1. 00:29:548 - Add note to follow lyric?
  2. 00:47:245 (4,1) - Try blanket the second arc of this squiggle slider over the (4) slider head.
  3. 01:00:836 (3) - I think you should add a new combo here to signal the 1/1 gap in the timeline.
  4. Nice diff ^^

Hard
  1. 00:18:930 (3) - Move this slider 1 grid to the left to perfectly blanket with 00:18:363 (1). You might have to adjust it slightly but yeah, it was off centre :P
  2. 00:19:779 (5) - Don't forget to move this if you fix the above :3
  3. 00:27:707 (1) - Ok, I know you're trying to place this there to maintain the pattern, but since there is a 1/1 gap on the timeline, this feels really awkward to play. The reason being, is that you've built up circular flow and momentum with 00:26:716 (1,2,3,4,5,6). Having 00:27:707 (1) so close to the previous note when you actually have to pause hinders the flow here in my opinion. To fix this, I suggest you either move the slider further away from the previous note, or stack it on top of 00:27:424 (6). Stacking it would have the effect of motionless when you play, and can work quite well.
  4. 00:51:775 (1,2,3) - You could make this sequence look and play a lot better if you curve these slider more and blanket them with each other.

Normal and Easy are fine. But I'm not sure about so many strings of single notes in easy xD

That's it! Sorry for such a short mod, it's a pretty good map as it is. Good luck with rank :3
Topic Starter
Vhy

Unsfamiliar wrote:

Hey Vhy, from my queue o/

Let's go~

General
  1. First of all, the volume of the audio file itself seems a bit to low to me. Try compare it with other ranked maps and try to match the volume. +1 or 2 dB should be enough. You can use audacity or some other audio editing software to do this. As long as you do not modify anything other than the volume, then you shouldn't have to adjust the offset. the current ranked is the full ver and yes, this audio seems a bit low. increased its dB by 2
  2. 00:45:404 - Here is where kiai starts. This is obvious right? When you were mapping this, maybe you thought there was something strange going on since you were mapping a lot of emphasis notes and combo colours on the red. That's because you're right! haha xD Yeah, I think you should add a red offset line here instead of a green inherited one. You don't need to change the bpm or anything. This will do a stanza reset; so your combo colours will now make sense and nightcore mode will now be possible :P i'm not sure if this is really necessary because adding a second offset just to reset the stanza. let me think about this

Hard
  1. 00:18:930 (3) - Move this slider 1 grid to the left to perfectly blanket with 00:18:363 (1). You might have to adjust it slightly but yeah, it was off centre :P fixed the slider at 00:18:363 (1) instead
  2. 00:19:779 (5) - Don't forget to move this if you fix the above :3
  3. 00:27:707 (1) - Ok, I know you're trying to place this there to maintain the pattern, but since there is a 1/1 gap on the timeline, this feels really awkward to play. The reason being, is that you've built up circular flow and momentum with 00:26:716 (1,2,3,4,5,6). Having 00:27:707 (1) so close to the previous note when you actually have to pause hinders the flow here in my opinion. To fix this, I suggest you either move the slider further away from the previous note, or stack it on top of 00:27:424 (6). Stacking it would have the effect of motionless when you play, and can work quite well. honestly i don't really understand what the meaning of this (maybe because i'd never playing std). but yeah i guess i'll just follow your opinion :3
  4. 00:51:775 (1,2,3) - You could make this sequence look and play a lot better if you curve these slider more and blanket them with each other. omg so many modders wanted this triple to blanket'ed each other. okay people u won ;w;

Normal and Easy are fine. But I'm not sure about so many strings of single notes in easy xD

That's it! Sorry for such a short mod, it's a pretty good map as it is. Good luck with rank :3
thanks for the mod :3
RandF
From my queue~

[General]
  1. Tags suggetion:
    Lass
[Easy]
  1. 01:00:553 (1) - I prefer this (add clap at 01:00:553 (3) - )
  2. 01:00:553 (1) - end at 01:02:393
[Normal]
  1. 00:30:822 (3) - it is better to make symmetric about 00:29:689 (1) -
  2. 00:33:087 (2) - ^ about 00:31:955 (1) -
  3. 00:44:130 (1) - a little difficult for normal. I suggest to move 00:44:130 (1) - near the center
  4. 01:00:270- add a note
[Hard]
  1. AR +1
  2. 00:28:557 (3) - end at 00:28:840
  3. 00:58:005- add a note
  4. 01:00:553 (1) - I prefer this
  5. 01:14:852- add a note
[Yuki's Insane]

  • Good!
is it your 1st map? wow, that's good! :)
Ganbatte-ne~
~Good Luck~
Atrue
Hello~
From



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
(ノ·ω·)ノ︵
[Easy]
General
Good map.
Beats
00:16:664 (2) - I'd prefer to make it here at 00:16:947 . Following vocal is kinda abrupt.
[Normal]
General
Good map.
Beats
00:11:001 - Add a note. Because here the vocal is really stressed.
Placement
00:23:743 (2,3) - Make the blanket better?
[Hard]
General
Hard to find something to say. Good map.
Beats
00:39:741 (3) - I'd prefer to fill the blank. After all you are not totally following the voice. And here will be kinda blank. Change it into a slider with 1/2 is just ok I think.
00:58:005 - I'd prefer to fill the blank. I think you mainly followed the drum in kiai, so no note here is not feeling good for me. But simply add a note is not enough. But a slider with 1/2? Hmm... Maybe..
01:00:270 - At least give it a note to make the part consistent...
Placement
00:35:919 (1,2,3,4,5) - Bigger distance? Partly stacking is not so suitable for the feeling of 'speed up'.
00:51:492 (5,1) - Jump with flow change is not recommended.
[Yuki's Insane]
General
说过真的摸不出啥惹
Placement
00:11:992 (2,4) - 听说你是故意没有摆到一起的,不过还是挑出来了
00:16:664 (1,1) - ^
00:26:575 (2) - 这里我想一个跳而且flow转向会觉得比较难,毕竟bpm高,我觉得把2Ctrl+G然后移到远一点的地方形成一个跳或者转变2的方向成为竖直的也会比较好
00:30:256 (3) - 这里说真的真心建议stack,这种打起来的印象感还是比较有利而且舒服的,偏了一点我想总是有偏差感的
01:12:587 (1) - 有点残念的弧度,我觉得可以做成blanket
Hitsound
00:22:327 (3) - 尾巴上的clap我听原曲没有体现出来,我想这里应该不会出现这么连续密集的clap

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Koiyuki

Atrue wrote:

[Yuki's Insane]
General
说过真的摸不出啥惹
Placement
00:11:992 (2,4) - 听说你是故意没有摆到一起的,不过还是挑出来了 nope
00:16:664 (1,1) - ^ nope
00:26:575 (2) - 这里我想一个跳而且flow转向会觉得比较难,毕竟bpm高,我觉得把2Ctrl+G然后移到远一点的地方形成一个跳或者转变2的方向成为竖直的也会比较好 nope
00:30:256 (3) - 这里说真的真心建议stack,这种打起来的印象感还是比较有利而且舒服的,偏了一点我想总是有偏差感的 nope, 这个3出现的时候前面已经消失我觉得没啥影响
01:12:587 (1) - 有点残念的弧度,我觉得可以做成blanket ok
Hitsound
00:22:327 (3) - 尾巴上的clap我听原曲没有体现出来,我想这里应该不会出现这么连续密集的clap fixed
here it is:
http://puu.sh/6M2YP.osu
if you add tag:lass, then don't forget to add in my diff >.<

edit:

Unsfamiliar wrote:

Yuki's Insane
  • Oh hi there Yuki :3
  1. 00:29:548 - Add note to follow lyric? nope
  2. 00:47:245 (4,1) - Try blanket the second arc of this squiggle slider over the (4) slider head. hard to make... give up
  3. 01:00:836 (3) - I think you should add a new combo here to signal the 1/1 gap in the timeline. I think it's not necessary
  4. Nice diff ^^
Topic Starter
Vhy

RandomEffect wrote:

From my queue~

[General]
  1. Tags suggetion:
    Lass ok added
[Easy]
  1. 01:00:553 (1) - I prefer this (add clap at 01:00:553 (3) - ) i think it's not good for easy orz. that circle is really close to the spinner
  2. 01:00:553 (1) - end at 01:02:393
[Normal]
  1. 00:30:822 (3) - it is better to make symmetric about 00:29:689 (1) - not a problem
  2. 00:33:087 (2) - ^ about 00:31:955 (1) -
  3. 00:44:130 (1) - a little difficult for normal. I suggest to move 00:44:130 (1) - near the center alright fixed
  4. 01:00:270- add a note no vocal here and also there's a spinner after so better to keep it blank
[Hard]
  1. AR +1 keep the AR to make it balance to another diff
  2. 00:28:557 (3) - end at 00:28:840 i like the current rhythm
  3. 00:58:005- add a note k added
  4. 01:00:553 (1) - I prefer this. same reason as normal
  5. 01:14:852- add a note nope
is it your 1st map? wow, that's good! :)
Ganbatte-ne~
~Good Luck~

Atrue wrote:

Hello~
From



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
(ノ·ω·)ノ︵
[Easy]
General
Good map.
Beats
00:16:664 (2) - I'd prefer to make it here at 00:16:947 . Following vocal is kinda abrupt. intentionally. i can't think a good pattern here
[Normal]
General
Good map.
Beats
00:11:001 - Add a note. Because here the vocal is really stressed. nice catch :3 wondering how i miss this
Placement
00:23:743 (2,3) - Make the blanket better? not going a blanket here because the distance is quite far
[Hard]
General
Hard to find something to say. Good map.
Beats
00:39:741 (3) - I'd prefer to fill the blank. After all you are not totally following the voice. And here will be kinda blank. Change it into a slider with 1/2 is just ok I think. got it!
00:58:005 - I'd prefer to fill the blank. I think you mainly followed the drum in kiai, so no note here is not feeling good for me. But simply add a note is not enough. But a slider with 1/2? Hmm... Maybe.. fixed in another way as the previous mod
01:00:270 - At least give it a note to make the part consistent... i'll keep this blank
Placement
00:35:919 (1,2,3,4,5) - Bigger distance? Partly stacking is not so suitable for the feeling of 'speed up'. nope
00:51:492 (5,1) - Jump with flow change is not recommended. yeah i was wondering this before. ctrl+g 'ed them should be the best way

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
thanks for the mod guys >w<

and also ~
@yuki : have you done checking unsfamiliar's mod? :3
Setsurei

wow you've improved a lot
[Easy]
00:53:757 (1,2) - nazi, fix DS (1.04 kejauhan; 0.03 masih ditoleransi)
00:27:990 (1) - add sampleset drum di ekor
00:31:388 (3) - add sampleset drum
00:33:654 (2) - add sampleset drum + whistle di ekor
hitsound tambahkan di diff lain juga

01:09:331 (3) - kayaknya ga cocok, gimana kalo ini?
01:11:879 (1) - ganti jadi ini?

[Normal]
00:26:292 (2,2) - overlap
00:26:292 (2,1) - flow angle nya ga enak
00:30:539 (2,3) - ^
00:36:202 (3,1) - move barengan, x 260 y 80
00:41:015 (1,2) - blanketnya dirapikan
01:07:632 (1) - rotate 15 derajat anti clockwise (selection centre)
[Hard]
00:14:258 (2) - extend slider ke 00:14:541 -
01:17:117 (1,2) - flow cut, lebih baik jangan di stack dis (1), kalo mau stack ke 01:17:825 (3) -
[Yuki's Insane]
I saw your style of stacking is semi-stacked; so if you prefer yours, please ignore my stacking mod
00:22:752 (4) - stack this to 00:22:186 (2) -
00:25:725 (1,2,3,4) - move them all together to x 140 y 334; so 00:25:442 (3,2) - they stack each other like this
00:30:256 (3) - stack this to 00:29:406 (2) - then fix blanket 00:30:822 (1) -
00:37:618 (1,2) - overlap, move it somewhere; I suggest to rotate the (2)
00:40:166 (1) - stack to 00:39:317 (3) - head
00:42:431 (3,1) - stack them
00:42:290 (2,4) - ^
00:44:413 (1) - stack to 00:45:404 (1) - head
00:48:661 (3) - stack to 00:47:245 (4) - head
00:48:944 (1,4,3) - I'll ignore this, I see the pattern there
00:55:173 (3) - stack to 00:54:465 (1) - head
00:56:023 (2,5) - stack them

good luck
Topic Starter
Vhy

Setsurei wrote:


wow you've improved a lot
[Easy]
00:53:757 (1,2) - nazi, fix DS yeah sure(1.04 kejauhan; 0.03 masih ditoleransi)
00:27:990 (1) - add sampleset drum di ekor
00:31:388 (3) - add sampleset drum
00:33:654 (2) - add sampleset drum + whistle di ekor added whistle
hitsound tambahkan di diff lain juga kalo menurut ku sih soft sound aja udah bagus kok :3

01:09:331 (3) - kayaknya ga cocok, gimana kalo ini? sepertinya terlalu susah untuk easy karena ntu semua pake 1/4 rhythm di timeline nya dengan bpm yang lumayan tinggi
01:11:879 (1) - ganti jadi ini? sama kaya atas

[Normal]
00:26:292 (2,2) - overlap perasan engga deh -.-
00:26:292 (2,1) - flow angle nya ga enak saya yang maenin engga masalah kok walaupun ga bakat std :P
00:30:539 (2,3) - ^ yehyeh
00:36:202 (3,1) - move barengan, x 260 y 80 saya nggak terlalu suka simetri, apalagi ini ntar jadi overlap sama 00:37:901 (2)
00:41:015 (1,2) - blanketnya dirapikan my mistakes ;w;
01:07:632 (1) - rotate 15 derajat anti clockwise (selection centre) changed in my way
[Hard]
00:14:258 (2) - extend slider ke 00:14:541 - ok
01:17:117 (1,2) - flow cut, lebih baik jangan di stack dis (1), kalo mau stack ke 01:17:825 (3) kalau di stack ke 01:17:825 (3) nanti RIP distance nya dan saya males ngatur pattern lagi :3. di buat blanket ama 01:17:117 (1) aja deh biar enakan huehuehueh

good luck
makasih udah ngemod :3
EDIT : sorry aku ilangin color nya biar ga ribet ;w;
DeletedUser_3044645
Sorry, I'll try to mod when i get up D: too tired
Lunaties
:)
Sword Hunter
Here is my mod:
SPOILER
Hi, m4m!

GENERAL:
-Try to add “ tv size” “OST” “anime” to the tags perhaps?
-FIX UNSNAPPED KIAI TIME. (EASY, kok bisa beda sendiri ya? :o )
CARANYA:
SET KIAI TIME DI: 00:45:537
AKHIR DI: 01:21:764
Atau coba cek ini:
https://osu.ppy.sh/ss/1369195
di situ ada jump to specific time, ketik time yg udah gw tulis di atas, masuk ke timing ato pencet F6, dan set kiai time awal dan akhir sesuai kode di atas. Dijamin, cek aimod, unsnapped kiai bakalan ilang.


EASY
00:25:230 (1) –yakin slider gak kepanjangan buat easy? Nanya doang, terserah anda, mendingan nudge forward (K) 1x dan perpendek ekor, itu juga pas kok.
00:35:348 (3) –Gak mau nambahin hitcircle di sini?
00:59:122 (2) –Bentuk slider, perbaiki, buat bengkoknya lebih pas.
Perfect, sorry gak bisa mod banyak, cuman bisa bantu timing.

NORMAL
HP+1 (hp drain rate)
00:42:160 (1) –tambahin hitsound finish sepertinya.
00:44:142 (1,2) – variasi lainya kalo menurut orang lain pola itu terlalu susah
http://osu.ppy.sh/ss/1369249
01:22:085 (1) –Perlu di nudge forward (K) 1x atau 2x, munculnya kecepetan. Dan berakhir pada
01:24:067
Perfect juga, maaf gabisa mod banyak, mapmu bagus dan waktunya Cuma 1 menitan, jadi Cuma ini yg bisa kudapat.

HARD
HP+1
00:13:137 (1) –gak perlu new combo
00:22:198 (1) - ^
01:21:872 (1) – Spinner muncul kecepetan nudge forward 1x. end at 01:24:067

Yuki’s Insane
HP+1 atau 2
01:21:942 (1) – nudge forwad (K) 1x

overall: good job :) hitsound, terserah anda, gak bisa komen banyak-banyak, solanya jenis lagunya unfamiliar sama saya, pastikan saja, ada hitsound 'finish' di not pertama, akhir spinner, dan akhir lagu, serta bagian-bagian lain yang "PAM!' 8-)
Topic Starter
Vhy

Sword Hunter wrote:

Here is my mod:
SPOILER
Hi, m4m!

GENERAL:
-Try to add “ tv size” “OST” “anime” to the tags perhaps? engga perlu
-FIX UNSNAPPED KIAI TIME. (EASY, kok bisa beda sendiri ya? :o ) AImod mu eror mgkn. punya ku oke2 aja
CARANYA:
SET KIAI TIME DI: 00:45:537
AKHIR DI: 01:21:764
Atau coba cek ini:
https://osu.ppy.sh/ss/1369195
di situ ada jump to specific time, ketik time yg udah gw tulis di atas, masuk ke timing ato pencet F6, dan set kiai time awal dan akhir sesuai kode di atas. Dijamin, cek aimod, unsnapped kiai bakalan ilang.


EASY
00:25:230 (1) –yakin slider gak kepanjangan buat easy? Nanya doang, terserah anda, mendingan nudge forward (K) 1x dan perpendek ekor, itu juga pas kok. mana ada slider dsni .__.
00:35:348 (3) –Gak mau nambahin hitcircle di sini? ini jg
00:59:122 (2) –Bentuk slider, perbaiki, buat bengkoknya lebih pas. emang dibikin gitu
Perfect, sorry gak bisa mod banyak, cuman bisa bantu timing.

NORMAL
HP+1 (hp drain rate) no, karena diff ini asli untuk normal makanya HP dipertahankan
00:42:160 (1) –tambahin hitsound finish sepertinya. sangat engga cocok imo, mending tetep blank
00:44:142 (1,2) – variasi lainya kalo menurut orang lain pola itu terlalu susah susah dimananya? pola kaya gitu buat normal udah banyak diterapkan di map2 lain
http://osu.ppy.sh/ss/1369249
01:22:085 (1) –Perlu di nudge forward (K) 1x atau 2x, munculnya kecepetan. Dan berakhir pada engga masalah untuk normal
01:24:067
Perfect juga, maaf gabisa mod banyak, mapmu bagus dan waktunya Cuma 1 menitan, jadi Cuma ini yg bisa kudapat.

HARD
HP+1
00:13:137 (1) –gak perlu new combo NC disini gunanya sebagai indikasi atau petunjuk atau apalah untuk perubahan SV
00:22:198 (1) - ^ ^
01:21:872 (1) – Spinner muncul kecepetan nudge forward 1x. end at 01:24:067 ya udah biasa karena ini hard

Yuki’s Insane
HP+1 atau 2
01:21:942 (1) – nudge forwad (K) 1x

overall: good job :) hitsound, terserah anda, gak bisa komen banyak-banyak, solanya jenis lagunya unfamiliar sama saya, pastikan saja, ada hitsound 'finish' di not pertama, akhir spinner, dan akhir lagu, serta bagian-bagian lain yang "PAM!' 8-) finish engga harus ditempatkan disitu, harus ada sound yang mendukung untuk inish tersebut. kebanyakan sih ditempatkan pada note yang ada suara simbal atau high vocal dan sebagai nya
btw i change nothing .__.
still. thanks for modding ~
AstralPhnx
Right, lets have a look then

Easy and Normal both look fine which is great!

I did notice a few things in hard mode which irked me, one thing being the slider at 00:14:270 having an endpoint just touching another slider. Its just odd and doesn't look right.

Apart from that I can't see anything else that I need to point out.

Good luck on getting your map ranked!
Topic Starter
Vhy

Tuxdude143 wrote:

Right, lets have a look then

Easy and Normal both look fine which is great! thanks =w=

I did notice a few things in hard mode which irked me, one thing being the slider at 00:14:270 having an endpoint just touching another slider. Its just odd and doesn't look right. on hard diff. overlap like that is not a problem because the tail is not completely hidden by the next slider body

Apart from that I can't see anything else that I need to point out.

Good luck on getting your map ranked!
sorry no changes
thanks for modding :)
AstralPhnx

Vhy wrote:

Tuxdude143 wrote:

Right, lets have a look then

Easy and Normal both look fine which is great! thanks =w=

I did notice a few things in hard mode which irked me, one thing being the slider at 00:14:270 having an endpoint just touching another slider. Its just odd and doesn't look right. on hard diff. overlap like that is not a problem because the tail is not completely hidden by the next slider body

Apart from that I can't see anything else that I need to point out.

Good luck on getting your map ranked!
sorry no changes
thanks for modding :)
Understandable. To be honest I was having a hard time finding things wrong in the first place! Its all looking good!

Best of luck in getting the map ranked!
10nya
i love 11eyes~

i cant promise a mod but good luck
Topic Starter
Vhy
makasih buat star nya :)
Cera-
*Support it*
Topic Starter
Vhy
makasih :)
Neta
Hi~ from my modding queue

[Easy]
  1. 00:33:665 (2,3) - i think this overlapping looks weird better change this
  2. 01:07:361 (4) - NC here

[Normal]
  1. i recommend HP+1
  2. 00:23:755 (2) - how about make this slider's shape like 00:16:959 (2) - i think it'll match with previous beat
  3. 01:00:565 (1) - i think this spinner should start at 01:00:282. feels more natural

[Hard]
  1. 00:28:569 (3) - this is same beat with 00:30:834 (5) - but you used different slider length. this can makes user confused better fix this
  2. 00:38:479 (6,1) - Swap NC
  3. 00:44:142 (1,2,3,4) - i think you'd better change this to reverse slider. it's more fit to hard diff and i felt little weird since i played
  4. 00:47:257 (6,7,1) - this flow is not good. better change to other pattern.
  5. 01:00:565 (1) - same reason with normal diff 01:00:282 to 01:01:981
  6. 01:11:183 (3) - move to 240, 212 looks nice to make triangle with 01:11:042 (2,3,4) -

[Yuki's Insane]
  1. HP+1 to spread difficulty
  2. 01:19:395 (3,1,2,3,4) - i think you'd better change streams location. this overlapping makes users really confusing.
  3. 00:18:304 (8,1) - move 00:18:375 (1) - to 172, 240 you used 0.8x on 00:18:092 (5,6,7,8) - this streams but used 1.3x on 00:18:375 (1) -

Nice Map~ GL
Irie Miyuki
hi~ from queue

cool song lol

[Yuki]
烤老板开的什么做图挂分我一个啊

00:26:304 (1) - 这个往左边移一点吧 打着舒服些
00:38:762 (1,2,3) - 不来一发DS吗
00:52:637 (3) - 总觉得这个ctrl+g了打着舒服写 我还顺便把ctrl+g了之后的滑条头往左移了移 滑条尾跟其他对的三角。。
00:57:875 (6) - 滑条尾whistle?
01:09:909 (3) - 滑条头whistle?
01:20:952 (1) - 唔 既然速度慢下来了 加个绿线调下SV如何。。

[Hard]
00:28:569 (3) - longthen it by 1/2?
00:42:160 (1) - i suggest the spinner stops here 00:44:142 (1) - to give a better experience
01:14:864 - add a circle here?

[Normal]
00:42:160 (1) - let the spinner stops here 00:43:293 - works better imo.

[Easy]
00:46:407 (1) - this nc may not be necessary?

nothing much to say lol Good luck :D
Topic Starter
Vhy

Neta wrote:

Hi~ from my modding queue

[Easy]
  1. 00:33:665 (2,3) - i think this overlapping looks weird better change i dont think so, it still readable for a newbie
  2. 01:07:361 (4) - NC here did NC at (5) instead

[Normal]
  1. i recommend HP+1
  2. 00:23:755 (2) - how about make this slider's shape like 00:16:959 (2) - i think it'll match with previous beat eeeh? the current is fine
  3. 01:00:565 (1) - i think this spinner should start at 01:00:282. feels more natural well i prefer mine to follow the high vocal there

[Hard]
  1. 00:28:569 (3) - this is same beat with 00:30:834 (5) - but you used different slider length. this can makes user confused better fix this ummm not really,, the second one has two pitch at the end
  2. 00:38:479 (6,1) - Swap NC im following the vocal where it needed not the stanza
  3. 00:44:142 (1,2,3,4) - i think you'd better change this to reverse slider. it's more fit to hard diff and i felt little weird since i played okay. changed to another pattern
  4. 00:47:257 (6,7,1) - this flow is not good. better change to other pattern. aaah i rotate it upward looks better for me
  5. 01:00:565 (1) - same reason with normal diff 01:00:282 to 01:01:981 :3
  6. 01:11:183 (3) - move to 240, 212 looks nice to make triangle with 01:11:042 (2,3,4) - moved to x:236 y:216 instead
Nice Map~ GL

Irie Miyuki wrote:

hi~ from queue

cool song lol

[Hard]
00:28:569 (3) - longthen it by 1/2? nope, i prefer the current
00:42:160 (1) - i suggest the spinner stops here 00:44:142 (1) - to give a better experience ummm i guess not cz that's should be a note instead of spinner's end to represent the new vocal there
01:14:864 - add a circle here? oh, it works well

[Normal]
00:42:160 (1) - let the spinner stops here 00:43:293 - works better imo. i guess so :3

[Easy]
00:46:407 (1) - this nc may not be necessary? LOOOOOL wtf is NC doing here .__. fixed

nothing much to say lol Good luck :D
thanks for the mod guys <333333
Koiyuki
Sword Hunter

Sword Hunter wrote:

Here is my mod:
Yuki’s Insane
HP+1 atau 2 ok
01:21:942 (1) – nudge forwad (K) 1x I think it's not necessary

Neta

Neta wrote:

[Yuki's Insane]
  1. HP+1 to spread difficulty ok
  2. 01:19:395 (3,1,2,3,4) - i think you'd better change streams location. this overlapping makes users really confusing. pattern changed
  3. 00:18:304 (8,1) - move 00:18:375 (1) - to 172, 240 you used 0.8x on 00:18:092 (5,6,7,8) - this streams but used 1.3x on 00:18:375 (1) - move a little, the distance shows different because of the change of sv, I make it closer now.

美雪

Irie Miyuki wrote:

[Yuki]
烤老板开的什么做图挂分我一个啊 啧啧我不是烤肉啊

00:26:304 (1) - 这个往左边移一点吧 打着舒服些
00:38:762 (1,2,3) - 不来一发DS吗
00:52:637 (3) - 总觉得这个ctrl+g了打着舒服写 我还顺便把ctrl+g了之后的滑条头往左移了移 滑条尾跟其他对的三角。。 图做的太早了 不知道怎么摆了233
00:57:875 (6) - 滑条尾whistle? 加头上了
01:09:909 (3) - 滑条头whistle?
01:20:952 (1) - 唔 既然速度慢下来了 加个绿线调下SV如何。。

Thanks for modding

Yuki's Insane
osu file format v12

[General]
AudioFilename: ED.mp3
AudioLeadIn: 0
PreviewTime: 44142
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Sequentia (TV Size)
TitleUnicode:Sequentia (TV Size)
Artist:Asriel
ArtistUnicode:Asriel
Creator:Vhy
Version:Yuki's Insane
Source:11eyes
Tags:ending [minakami yuki] lass
BeatmapID:345512
BeatmapSetID:137062

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.76
SliderTickRate:2

[Events]
//Background and Video events
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Video,242,"avi.avi"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Topic Starter
Vhy
updated :3
10crystalmask01
Hey, M4M :)
[Insane]
00:09:102 , 00:09:173 and 00:09:244 should have notes with claps, to follow the drum rolls to follow the drum rolls in the beat. Since this is the highest diff in the map set, using a stream here is appropriate, so that it creates complexion to the rhythm.
Plus it's also like you did at the next starting stanza at 00:18:092 (5,6,7,8) - . Since these is a stream on the next stanza, this stanza should also have a stream in the beginning for consistency to the rhythm.

01:08:069 (2) - Forgot to add a finish on the head here.
01:10:334 (4) - ^
01:20:386 (5) - ^ On the tail.
[Hard]
AR +1 please, it just doesn't seem to fit with how fast the slider balls are moving.

00:52:212 (2) - Finish on the head.
01:08:069 (1) - ^
01:12:599 (7) - ^
[Normal]
00:09:031 (2) - Needs a clap.

00:13:845 (1) - Needs a finish.
00:18:375 (1) - ^

00:22:906 (1) - Finish on the head.
00:26:304 (2) - Finish on the tail.

00:32:816 - Needs a note, you can already tell that it does, because in the previous rhythm there is a note at 00:30:551 (2) -

00:41:027 (1) - Finish on the head.

01:07:644 (1) - Finish on the reverse end.
[Easy]
00:36:497 (1) - Add finish on the head.
00:41:027 (2) - ^

Woah, that BPM O.O Asriel songs are the best.
Good luck!
Topic Starter
Vhy

10crystalmask01 wrote:

Hey, M4M :)
[Hard]
AR +1 please, it just doesn't seem to fit with how fast the slider balls are moving.

00:52:212 (2) - Finish on the head. k added
01:08:069 (1) - ^ ^
01:12:599 (7) - ^ nope
[Normal]
00:09:031 (2) - Needs a clap. nope

00:13:845 (1) - Needs a finish. k added
00:18:375 (1) - ^ ^

00:22:906 (1) - Finish on the head. ^
00:26:304 (2) - Finish on the tail. ^

00:32:816 - Needs a note, you can already tell that it does, because in the previous rhythm there is a note at 00:30:551 (2) - yeah added

00:41:027 (1) - Finish on the head. hmmm not this one

01:07:644 (1) - Finish on the reverse end. k
[Easy]
00:36:497 (1) - Add finish on the head. okay
00:41:027 (2) - ^ nope. it doesn't fit at all

Woah, that BPM O.O Asriel songs are the best.
Good luck!
thanks for mod :)
Aeonian Sonder
M4M

[General]
00:44:992 - Have you ever thought about having a different combo color for this part? In a way, this would kinda make sense. This just applies for the difficulties that use the .50x slider velocity.

[Insane]
00:18:304 (8,1) - Isn't space the same as the others. Sorry for being picky.
00:59:574 (2) - If you're planning on making this curve the same way as slider 1, try remaking this slider so that it looks like a circle can go into the center of the curve.

01:05:095 (2) - Same as above

[Hard]
Why not use the .75x slider velocity like the insane?
00:13:137 (1) - If you decide to add another combo color to represent the .50x slider velocity, this slider should also be in that color.
00:22:198 (1) - Same as above
00:47:682 (1) - If you plan on using finishes, this slider is missing one.
00:54:052 (1) - Different color (if you decide)

Nothing for Easy or normal.

What's this anime?
Koiyuki

10crystalmask01 wrote:

Hey, M4M :)
[Insane]
00:09:102 , 00:09:173 and 00:09:244 should have notes with claps, to follow the drum rolls to follow the drum rolls in the beat. Since this is the highest diff in the map set, using a stream here is appropriate, so that it creates complexion to the rhythm. add a stream here
Plus it's also like you did at the next starting stanza at 00:18:092 (5,6,7,8) - . Since these is a stream on the next stanza, this stanza should also have a stream in the beginning for consistency to the rhythm.

01:08:069 (2) - Forgot to add a finish on the head here. k
01:10:334 (4) - ^ k
01:20:386 (5) - ^ On the tail. k

-APXH wrote:

M4M
[Insane]
00:18:304 (8,1) - Isn't space the same as the others. Sorry for being picky. that's the same distance in playing, shows different because of sv change
00:59:574 (2) - If you're planning on making this curve the same way as slider 1, try remaking this slider so that it looks like a circle can go into the center of the curve. imo it's fine, not making a circle, just a pattern
01:05:095 (2) - Same as above ^
Thanks for modding
insane
osu file format v12

[General]
AudioFilename: ED.mp3
AudioLeadIn: 0
PreviewTime: 44142
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Sequentia (TV Size)
TitleUnicode:Sequentia (TV Size)
Artist:Asriel
ArtistUnicode:Asriel
Creator:Vhy
Version:Yuki's Insane
Source:11eyes
Tags:ending [minakami yuki] lass
BeatmapID:345512
BeatmapSetID:137062

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.76
SliderTickRate:2

[Events]
//Background and Video events
0,0,"11eyes.jpg",0,0
Video,242,"avi.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Jonarwhal
m4m

Easy:
00:08:748 (1) - no finish
00:16:676 (2) - clap at the ending
00:22:906 (1) - no finish
00:28:002 (1,2,3) - all these notes need more whistles
00:59:149 (2) - claps at start and end
01:09:343 (3) - claps at start and end

Normal:
00:18:375 (1) - no finish, whistle instead
00:21:773 (3) - no ending clap
00:27:719 (1,2,1,2,3) - the shape of the sliders
->http://imgur.com/WG8i758<-
00:41:027 (1,1,1) - you have an object during the spinner
you need to make the spinner after it, like this
->http://imgur.com/I0MZw8j<-

Hard:
00:13:845 (1,2,3,4,5,6) - whistles at end of first 3
whistles at start of last 2
00:16:393 (1,2,3,4,5,6) - ^ same idea here ^
00:20:074 (6) - curve at top, straight at bottom
00:27:719 (1,2,3,4,5) - same idea again

Yuki's Insane:
00:11:580 (1,2,3,4,1) - no whistles, unless the keep the beat
00:28:569 (1,2) - another circle here
00:46:549 (2) - no whistle
00:46:549 (2) - again
01:05:945 (1) - again
01:05:945 (1) - again

General:
When I play these i fail at the end randomly like a bug or something.
I fixed this by changing the end to a circle and making the spinner shorter.
But, auto doesn't get this, so you can ignore if you want.

This is my first mod and idk how to do the formatting. :cry:
Could you PM me that sometime?
Feel free to ignore as much as you want.
And, thanks in advance.
Topic Starter
Vhy

-APXH wrote:

M4M

[General]
00:44:992 - Have you ever thought about having a different combo color for this part? In a way, this would kinda make sense. This just applies for the difficulties that use the .50x slider velocity.

[Hard]
Why not use the .75x slider velocity like the insane? well, because it has a single vocal and then fade strongly
00:13:137 (1) - If you decide to add another combo color to represent the .50x slider velocity, this slider should also be in that color. i'll think this later if this is really necessary
00:22:198 (1) - Same as above
00:47:682 (1) - If you plan on using finishes, this slider is missing one. okay
00:54:052 (1) - Different color (if you decide)

Nothing for Easy or normal.

What's this anime? 11eyes? nvr heard it? :3

jonawaga wrote:

m4m

Easy:
00:08:748 (1) - no finish
00:16:676 (2) - clap at the ending
00:22:906 (1) - no finish
00:28:002 (1,2,3) - all these notes need more whistles
00:59:149 (2) - claps at start and end
01:09:343 (3) - claps at start and end

Normal:
00:18:375 (1) - no finish, whistle instead
00:21:773 (3) - no ending clap
00:27:719 (1,2,1,2,3) - the shape of the sliders
->http://imgur.com/WG8i758<-
00:41:027 (1,1,1) - you have an object during the spinner
you need to make the spinner after it, like this oh fck my bad .__. fixed
->http://imgur.com/I0MZw8j<-

Hard:
00:13:845 (1,2,3,4,5,6) - whistles at end of first 3
whistles at start of last 2
00:16:393 (1,2,3,4,5,6) - ^ same idea here ^
00:20:074 (6) - curve at top, straight at bottom
00:27:719 (1,2,3,4,5) - same idea again

no reply means no change sorry ;w;

General:
When I play these i fail at the end randomly like a bug or something.
I fixed this by changing the end to a circle and making the spinner shorter.
But, auto doesn't get this, so you can ignore if you want.

This is my first mod and idk how to do the formatting. :cry:
Could you PM me that sometime?
Feel free to ignore as much as you want.
And, thanks in advance.
thanks for modding :)
Kibbleru


[Insane]

  • why cant u map the intro :(
  1. 00:19:225 (4,1) - ctrl g? better rhythm (placement is okay too)
  2. 00:50:938 (4,1) - imo there should be a bigger jump here, its a rly strong sound. a simple fix would be to ctrl g 00:50:655 (3,4) - each individually
[Hard]
  1. 00:13:137 (1) - this slow down is really really weird. i don't really understand what you're trying to achieve with this, also the slider (1) doesn't really land on anything major so it's really hard to expect. remove and map normally.
    00:22:198 (1) - ^
  2. 00:24:463 (5,6,7,8) - nazi but this curve can be improved :>
  3. 00:34:373 (2,3) - replace with slider, this rhythm is really awkward to play.
[Normal]

  • this is a normal diff, don't be so reserved on using those 1/2s, map out the important sounds like the symbol crashes
  1. 00:52:212 - this fininsh should be mapped D:
    01:11:466 - ^
    01:12:599 - ^
    this feels more like an easy atm
[Easy]
  1. good
Little
From my queue.

[General]
  1. Audio quality seems kinda bad. Here's a slightly better *.mp3 with offset 177: http://puu.sh/cZuov/bf529fb663.mp3
  2. There's quite a big difficulty gap between Normal and Hard. I suggest making Hard a bit easier to fix this.
[Easy]
  1. This seems pretty hard for Easy diff, as you use a lot of uncommon rhythm. For example, you use a lot of consecutive offbeats like 00:09:598 (2,3,4,1,2) which may be challenging for beginners to play accurately.
  2. 00:28:002 (1) - This is too soon after the spinner. You need to leave more time to let the player recover after the spinner.
  3. 00:41:027 (2) - Add whistle on head? It matches with the music.
  4. 00:44:142 (1) - This is probably also too soon, considering high bpm and only 3 beats given.
  5. 01:03:113 (1) - Same thing here.
[Normal]
  1. 00:31:967 (1) - Add whistle on head?
  2. 00:41:027 (1) - Finish on head?
  3. 01:02:405 (1) - Same as in Easy
    Good Normal diff.
[Hard]
  1. I think this is too hard for Hard diff. You used high SV with low DS and low AR, making it very difficult to read and awkward to play.
  2. AR8 is pretty much a must here. It's too hard to read the timings otherwise.
  3. 00:13:137 (1) - The slowdown is really sudden, and doesn't make sense in the context of the song. I'd much rather see 1x SV here with maybe this rhythm: http://puu.sh/cZvAe/f35f249328.jpg The same applies to all other similar parts.
  4. 00:27:436 - The loud claps in this section really stick out and don't go well with the song. I recommend using just whistles like you did in Normal and Easy.
    Honestly, this plays more like an Insane than a Hard.
[Yuki's Insane]
  1. 00:43:717 (2) - I think drum-hitclap is better on this sliderhead.
    ok
Koiyuki
my 11 months ago old map haha, nearly a year thatttttt

@CloudSplash16 accepted~
@Kibbleru ctrl+g accepted but now accepted others, since it's not very strong imo, and the flow is a little uncomfortable after changing
intro... because vhy didnt map so do i lol

thanks for modding~

SPOILER
osu file format v13

[General]
AudioFilename: ED.mp3
AudioLeadIn: 0
PreviewTime: 44142
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Sequentia (TV Size)
TitleUnicode:Sequentia (TV Size)
Artist:Asriel
ArtistUnicode:Asriel
Creator:Vhy
Version:Yuki's Insane
Source:11eyes
Tags:ending [minakami yuki] lass
BeatmapID:345512
BeatmapSetID:137062

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.76
SliderTickRate:2

[Events]
//Background and Video events
0,0,"11eyes.jpg",0,0
Video,242,"avi.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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9314,-133.333333333333,4,2,1,65,0,0
13845,-100,4,2,2,80,0,0
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45416,-100,4,2,2,80,0,1
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83500,-100,4,2,1,27,0,0
83783,-100,4,2,1,18,0,0
84067,-100,4,2,1,10,0,0


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Combo1 : 0,64,0
Combo2 : 128,0,0
Combo3 : 210,210,210
Combo4 : 221,221,0

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288,227,30268,1,0,0:0:0:0:
296,329,30551,1,0,0:0:0:0:
387,276,30834,6,0,P|399:213|371:154,2,132.000005035401,2|0|0,0:0|0:0|0:0,0:0:0:0:
458,100,31683,1,0,0:0:0:0:
296,110,31967,6,0,P|242:146|174:146,1,132.000005035401,2|0,0:0|0:0,0:0:0:0:
15,78,32533,2,0,P|69:42|137:42,1,132.000005035401,0|0,0:0|0:0,0:0:0:0:
245,167,33099,6,0,L|292:303,1,132.000005035401,2|0,0:0|0:0,0:0:0:0:
143,254,33665,2,0,L|96:118,1,132.000005035401,0|0,0:0|0:0,0:0:0:0:
58,280,34232,6,0,P|95:331|166:342,2,132.000005035401,2|0|8,0:0|0:0|0:0,0:0:0:0:
84,177,35081,1,0,0:0:0:0:
176,126,35364,6,0,L|261:108,1,66.0000025177003,0|0,0:0|0:0,0:0:0:0:
332,264,35648,2,0,L|267:277,1,66.0000025177003,8|0,0:0|0:0,0:0:0:0:
224,203,35931,1,0,0:0:0:0:
256,196,36001,1,0,0:0:0:0:
288,190,36072,1,8,0:0:0:0:
321,183,36143,1,8,0:0:0:0:
355,177,36214,5,8,0:0:0:0:
392,199,36285,1,8,0:0:0:0:
414,236,36355,1,8,0:0:0:0:
418,280,36426,1,8,0:0:0:0:
401,320,36497,1,4,0:0:0:0:
171,121,36780,6,0,L|188:33,1,88,8|0,0:0|0:0,0:0:0:0:
227,233,37063,2,0,L|210:319,1,88,0|0,0:0|0:0,0:0:0:0:
144,206,37346,2,0,L|57:189,1,88,8|0,0:0|0:0,0:0:0:0:
255,150,37630,6,0,P|314:122|411:169,1,176,2|8,0:0|0:0,0:0:0:0:
348,79,38054,2,0,P|369:32|417:0,1,88,0|0,0:0|0:0,0:0:0:0:
468,111,38338,1,0,0:0:0:0:
475,215,38479,2,0,L|454:300,1,88,8|0,0:0|0:0,0:0:0:0:
348,297,38762,6,0,P|285:355|201:346,1,176,2|8,0:0|0:0,0:0:0:0:
161,251,39187,1,0,0:0:0:0:
121,157,39329,2,0,P|206:162|259:230,1,176,0|8,0:0|0:0,0:0:0:0:
201,346,39753,1,0,0:0:0:0:
88,320,39895,2,0,P|65:284|62:240,1,88,2|0,0:0|0:0,0:0:0:0:
126,152,40178,6,0,P|141:115|135:61,1,88,8|0,0:0|0:0,0:0:0:0:
227,177,40461,2,0,P|268:191|311:186,1,88,2|0,0:0|0:0,0:0:0:0:
409,145,40744,2,0,P|447:165|468:203,1,88,8|0,0:0|0:0,0:0:0:0:
445,317,41027,6,0,L|361:365,2,88,2|0|8,0:0|0:0|0:0,0:0:0:0:
387,231,41452,1,0,0:0:0:0:
292,279,41594,2,0,L|208:327,2,88,0|0|8,0:0|0:0|0:0,0:0:0:0:
234,193,42018,1,0,0:0:0:0:
282,99,42160,5,2,0:0:0:0:
384,125,42302,1,0,0:0:0:0:
469,47,42443,1,8,0:0:0:0:
367,21,42585,1,0,0:0:0:0:
474,52,42726,5,2,0:0:0:0:
500,181,42868,1,0,0:0:0:0:
404,254,43010,1,8,0:0:0:0:
378,128,43151,1,0,0:0:0:0:
245,78,43293,6,0,P|161:83|117:155,1,176,8|0,0:0|0:0,0:0:0:0:
118,238,43717,2,0,P|116:152|59:88,1,176,8|0,3:0|0:0,0:0:0:0:
60,310,44142,2,0,P|99:328|144:327,1,88,8|0,0:0|0:0,0:0:0:0:
242,290,44425,6,0,L|256:193,1,88,8|8,0:0|0:0,0:0:0:0:
502,110,44708,2,0,L|489:197,1,88,0|8,0:0|0:0,0:0:0:0:
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237,285,45416,6,0,P|200:255|158:246,1,88,4|0,0:0|0:0,0:0:0:0:
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160,336,45841,2,0,P|161:249|126:169,1,176,8|0,0:0|0:0,0:0:0:0:
49,97,46266,1,0,0:0:0:0:
142,48,46407,5,8,0:0:0:0:
142,48,46549,2,0,P|214:94|298:71,1,176,2|0,0:0|0:0,0:0:0:0:
402,66,46974,2,0,L|421:159,1,88,8|0,0:0|0:0,0:0:0:0:
367,318,47257,2,0,L|348:225,1,88,0|0,0:0|0:0,0:0:0:0:
325,128,47540,1,8,0:0:0:0:
501,183,47682,6,0,B|459:254|394:233|394:233|330:212|284:288,1,264,4|8,0:0|0:0,0:0:0:0:
417,149,48389,2,0,L|447:231,1,88,0|0,0:0|0:0,0:0:0:0:
372,319,48673,2,0,L|341:236,1,88,8|0,0:0|0:0,0:0:0:0:
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17,254,49239,2,0,P|59:247|91:217,1,88,8|0,0:0|0:0,0:0:0:0:
17,156,49522,1,0,0:0:0:0:
128,313,49664,1,0,0:0:0:0:
165,187,49805,1,8,0:0:0:0:
213,367,49947,6,0,P|285:324|296:239,1,176,4|0,0:0|0:0,0:0:0:0:
242,149,50371,1,8,0:0:0:0:
123,318,50655,2,0,L|43:353,1,88,0|0,0:0|0:0,0:0:0:0:
91,217,50938,2,0,L|171:182,1,88,8|0,0:0|0:0,0:0:0:0:
277,184,51221,6,0,P|362:201|445:175,1,176,2|8,0:0|0:0,0:0:0:0:
507,90,51646,1,0,0:0:0:0:
402,103,51787,2,0,P|447:177|446:264,1,176,0|8,0:0|0:0,0:0:0:0:
271,178,52212,6,0,P|229:168|186:174,1,88,4|0,0:0|0:0,0:0:0:0:
221,274,52495,1,0,0:0:0:0:
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437,320,52920,2,0,L|406:237,1,88,0|0,0:0|0:0,0:0:0:0:
309,194,53203,1,8,0:0:0:0:
209,56,53345,1,0,0:0:0:0:
371,109,53486,5,0,0:0:0:0:
209,162,53628,1,0,0:0:0:0:
309,23,53769,1,8,0:0:0:0:
309,194,53911,1,0,0:0:0:0:
420,177,54052,2,0,P|403:137|371:108,1,88,0|0,0:0|0:0,0:0:0:0:
209,162,54336,1,8,0:0:0:0:
79,202,54477,6,0,P|21:140|21:54,1,176,4|0,0:0|0:0,0:0:0:0:
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160,344,55468,2,0,L|252:352,1,88,8|0,0:0|0:0,0:0:0:0:
418,294,55751,6,0,L|331:287,1,88,2|0,0:0|0:0,0:0:0:0:
277,194,56035,1,8,0:0:0:0:
345,114,56176,1,0,0:0:0:0:
491,210,56318,2,0,L|403:202,1,88,0|0,0:0|0:0,0:0:0:0:
272,189,56601,1,8,0:0:0:0:
418,34,56742,6,0,P|452:109|404:191,1,176,4|0,0:0|0:0,0:0:0:0:
282,199,57167,2,0,P|244:218|222:256,1,88,8|0,0:0|0:0,0:0:0:0:
319,294,57450,1,0,0:0:0:0:
345,114,57592,1,0,0:0:0:0:
416,191,57733,1,8,0:0:0:0:
275,204,57875,2,0,L|188:193,1,88,2|0,0:0|0:0,0:0:0:0:
184,197,58300,6,0,P|193:239|181:291,1,88,8|0,0:0|0:0,0:0:0:0:
31,303,58583,1,0,3:0:0:0:
15,273,58654,1,0,3:0:0:0:
12,237,58724,1,0,3:0:0:0:
24,202,58795,1,0,3:0:0:0:
46,174,58866,2,0,P|84:154|128:156,1,88,8|0,0:0|0:0,0:0:0:0:
230,183,59149,6,0,P|309:214|389:181,1,176,2|8,0:0|0:0,0:0:0:0:
263,23,59574,2,0,P|212:92|224:178,1,176,0|0,0:0|0:0,0:0:0:0:
285,262,59999,2,0,L|370:281,1,88,8|0,0:0|0:0,0:0:0:0:
479,195,60282,6,0,L|394:176,1,88,0|0,0:0|0:0,0:0:0:0:
280,267,60565,1,8,0:0:0:0:
275,272,60848,1,0,0:0:0:0:
196,200,60990,1,0,0:0:0:0:
92,182,61131,1,8,0:0:0:0:
201,195,61273,6,0,L|176:15,1,176,4|0,0:0|0:0,0:0:0:0:
97,187,61698,2,0,L|122:367,1,176,8|0,0:0|0:0,0:0:0:0:
252,164,62122,2,0,L|240:75,1,88,0|8,0:0|0:0,0:0:0:0:
208,254,62405,1,0,0:0:0:0:
282,330,62547,5,0,0:0:0:0:
383,300,62689,1,0,0:0:0:0:
277,325,62830,2,0,L|304:240,1,88,8|0,0:0|0:0,0:0:0:0:
307,135,63113,1,0,3:0:0:0:
290,103,63184,1,0,3:0:0:0:
262,81,63255,1,0,3:0:0:0:
227,73,63326,1,0,3:0:0:0:
193,82,63396,1,8,0:0:0:0:
71,163,63538,6,0,P|149:196|225:157,1,176,0|0,0:0|0:0,0:0:0:0:
145,109,63963,1,8,0:0:0:0:
140,104,64246,1,0,0:0:0:0:
39,136,64388,1,0,0:0:0:0:
61,33,64529,1,8,0:0:0:0:
145,109,64671,6,0,P|161:193|112:266,1,176,2|0,0:0|0:0,0:0:0:0:
34,231,65095,2,0,P|65:260|108:268,1,88,8|0,0:0|0:0,0:0:0:0:
166,358,65379,2,0,P|209:356|245:332,1,88,0|0,0:0|0:0,0:0:0:0:
349,350,65662,2,0,P|378:318|386:275,1,88,8|0,0:0|0:0,0:0:0:0:
474,216,65945,6,0,L|433:36,1,176,2|8,0:0|0:0,0:0:0:0:
327,47,66370,2,0,P|286:34|243:42,1,88,0|0,0:0|0:0,0:0:0:0:
230,206,66653,2,0,P|263:176|279:136,1,88,0|8,0:0|0:0,0:0:0:0:
144,48,66936,2,0,B|140:97|186:127|186:127|153:147|141:193,1,176,0|0,0:0|0:0,0:0:0:0:
172,273,67361,1,8,0:0:0:0:
186,127,67644,6,0,P|94:122|53:49,1,176,2|8,0:0|0:0,0:0:0:0:
144,48,68069,2,0,L|103:224,1,176,0|0,0:0|0:0,0:0:0:0:
172,273,68493,1,8,0:0:0:0:
372,348,68776,5,0,0:0:0:0:
464,295,68918,1,0,0:0:0:0:
372,242,69060,1,8,0:0:0:0:
196,117,69343,6,0,L|292:133,1,88,0|0,0:0|0:0,0:0:0:0:
359,58,69626,2,0,L|272:43,1,88,8|0,0:0|0:0,0:0:0:0:
191,112,69909,2,0,P|141:177|172:280,1,176,2|8,0:0|0:0,0:0:0:0:
294,293,70334,2,0,P|345:224|329:141,1,176,0|0,0:0|0:0,0:0:0:0:
244,202,70758,1,8,0:0:0:0:
140,348,71042,5,0,0:0:0:0:
48,295,71183,1,0,0:0:0:0:
140,242,71325,1,8,0:0:0:0:
52,289,71466,6,0,P|42:205|102:146,1,176,4|0,0:0|0:0,0:0:0:0:
208,157,71891,2,0,P|297:174|363:97,2,176,8|0|8,0:0|0:0|0:0,0:0:0:0:
270,88,72599,6,0,P|284:173|256:256,1,176,2|0,0:0|0:0,0:0:0:0:
165,310,73024,1,8,0:0:0:0:
373,275,73307,5,2,0:0:0:0:
452,206,73448,1,0,0:0:0:0:
380,127,73590,1,8,0:0:0:0:
301,196,73732,2,0,P|275:124|331:36,1,176,2|0,0:0|0:0,0:0:0:0:
425,36,74156,1,8,0:0:0:0:
416,246,74439,5,2,0:0:0:0:
438,349,74581,1,0,0:0:0:0:
333,367,74723,1,8,0:0:0:0:
311,264,74864,2,0,P|242:220|152:250,1,176,2|0,0:0|0:0,0:0:0:0:
225,326,75289,1,8,0:0:0:0:
140,132,75572,6,0,L|153:218,1,88,2|0,0:0|0:0,0:0:0:0:
48,207,75855,2,0,L|61:293,1,88,8|0,0:0|0:0,0:0:0:0:
146,357,76138,2,0,P|189:350|225:326,2,88,2|0|8,0:0|0:0|0:0,0:0:0:0:
151,251,76563,1,0,0:0:0:0:
53,166,76705,2,0,P|107:212|38:230,1,176,2|8,0:0|0:0,0:0:0:0:
94,86,77129,6,0,P|177:147|187:221,1,176,2|0,0:0|0:0,0:0:0:0:
83,194,77554,1,8,0:0:0:0:
250,65,77837,5,2,0:0:0:0:
354,83,77979,1,0,0:0:0:0:
445,30,78120,1,8,0:0:0:0:
359,88,78262,2,0,L|333:271,1,176,2|0,0:0|0:0,0:0:0:0:
456,231,78687,1,8,0:0:0:0:
259,155,78970,6,0,P|215:151|176:169,1,88,2|0,0:0|0:0,0:0:0:0:
236,256,79253,1,8,0:0:0:0:
130,252,79395,2,0,P|84:201|113:98,1,176,2|0,0:0|0:0,0:0:0:0:
179,55,79819,2,0,P|227:87|306:76,1,132,8|0,0:0|0:0,0:0:0:0:
330,65,80102,5,0,0:0:0:0:
364,58,80173,1,0,0:0:0:0:
398,63,80244,1,0,0:0:0:0:
429,78,80315,1,0,0:0:0:0:
451,105,80386,2,0,L|468:152,2,44
355,293,80952,6,0,P|288:346|205:326,2,176,0|0|0,0:0|0:0|0:0,0:0:0:0:
157,91,81801,1,4,0:0:0:0:
256,192,81872,12,0,84067,0:0:0:0:
Topic Starter
Vhy
and will be a year old map right on christmas :D

will check the mod tommorow cuz right now im so laaaazy orz

Kibbleru wrote:



[Hard]
  1. 00:13:137 (1) - this slow down is really really weird. i don't really understand what you're trying to achieve with this, also the slider (1) doesn't really land on anything major so it's really hard to expect. remove and map normally.
    00:22:198 (1) - ^
  2. 00:24:463 (5,6,7,8) - nazi but this curve can be improved :> hmmm i can't do any better than this, so i'll keep this
  3. 00:34:373 (2,3) - replace with slider, this rhythm is really awkward to play.
[Normal]

  • this is a normal diff, don't be so reserved on using those 1/2s, map out the important sounds like the symbol crashes
  1. 00:52:212 - this fininsh should be mapped D: i don't have an idea to map these part q.q
    01:11:466 - ^ same here
    01:12:599 - ^ ^
    this feels more like an easy atm
[Easy]
  1. good

CloudSplash16 wrote:

From my queue.

[General]
  1. Audio quality seems kinda bad. Here's a slightly better *.mp3 with offset 177: http://puu.sh/cZuov/bf529fb663.mp3 hmm i don't find any difference with the mp3. guess i'll keep for now
  2. There's quite a big difficulty gap between Normal and Hard. I suggest making Hard a bit easier to fix this.
[Easy]
  1. This seems pretty hard for Easy diff, as you use a lot of uncommon rhythm. For example, you use a lot of consecutive offbeats like 00:09:598 (2,3,4,1,2) which may be challenging for beginners to play accurately.
  2. 00:28:002 (1) - This is too soon after the spinner. You need to leave more time to let the player recover after the spinner.
  3. 00:41:027 (2) - Add whistle on head? It matches with the music.
  4. 00:44:142 (1) - This is probably also too soon, considering high bpm and only 3 beats given. [/color]
  5. 01:03:113 (1) - Same thing here.
[Normal]
  1. 00:31:967 (1) - Add whistle on head?
  2. 00:41:027 (1) - Finish on head? there's no cymbal sound here
  3. 01:02:405 (1) - Same as in Easy
    Good Normal diff.
[Hard]
  1. I think this is too hard for Hard diff. You used high SV with low DS and low AR, making it very difficult to read and awkward to play.
  2. AR8 is pretty much a must here. It's too hard to read the timings otherwise.
  3. 00:13:137 (1) - The slowdown is really sudden, and doesn't make sense in the context of the song. I'd much rather see 1x SV here with maybe this rhythm: http://puu.sh/cZvAe/f35f249328.jpg The same applies to all other similar parts.
  4. 00:27:436 - The loud claps in this section really stick out and don't go well with the song. I recommend using just whistles like you did in Normal and Easy.
    Honestly, this plays more like an Insane than a Hard. dunno why but i'll keep this part as it is
thanks for the mod :)
EDIT : updated again ~
Leorda
Hi there... finally you revive it

[General]
Easy : 1.36
Normal : 1.76
Hard : 3.34
Yuki's Insane : 4.85

Difficulty spread were pretty unbalanced. The star rating between Normal and Hard had a far differences. You should make another diff between Normal and Hard. Also, Hard and and Yuki's Insane had a far differences too, so better make a diff between two to make it balanced

[Easy]
00:42:160 (1) - Since BPM were high, you need to extend this spinner or reaplce it with slider. Otherwise, beginners were unable to complete the spinner
01:02:547 - Add note here? Feels empty

[Normal]
00:16:959 (2) - Add clap at tail slider? You probably forgot
00:41:877 (1) - Why new combo here? Seems unnecessary

[Hard]
* I think the slider velocity were too high for hard diff, and this diffs felt like Insane diff. Probably lower the SV so it makes advanced players can enjoy it?
* Low AR with High SV can be difficult to read for players because approach rate affects the players to understand how fast that sliderball is. If you ignore or followed above, make sure the approach circle speed and SV have a same speed

[Yuki's Insane]
00:17:951 (4) - Add clap
00:11:580 (1) - I don't think this jump would necessary here because there's no sudden high vocal pitch or any special stuff btw
00:21:773 (1) - ^
00:58:158 - Add note here to prevent a misclick for next note

Good luck~
Koiyuki
The hard to insane's spread is fine, no need to add a new diff.
but yeah, the gap between normal and hard seems a little big, so let the mapper decide it.

Leorda wrote:

[Yuki's Insane]
00:17:951 (4) - Add clap ok
00:11:580 (1) - I don't think this jump would necessary here because there's no sudden high vocal pitch or any special stuff btw when playing you wont realized that it's a jump, really easy to catch ^.^
00:21:773 (1) - ^ ^
00:58:158 - Add note here to prevent a misclick for next note imo it's fine because next note is nc and there are many similar patterns in kiai time

Good luck~
@vhy, help me add a clap then
Topic Starter
Vhy
normal and hard... uhhh yeaa i thought so. gonna remap the normal diff when i feel like to.
first mapping is always hurt eh x.x

thanks for checking tho.

@yuki. okay ;)
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