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Asriel - Sequentia (TV Size)

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Topic Starter
Vhy

Natsu wrote:

HI~ from #modreqs [color=#40FF00]:3

General:
  1. Fine

Hard:
  1. 00:09:302 (1) - missing finish the music call for it you can listen how the empathize is in this part. okay
  2. 00:10:435 (4,5,6) - maybe try to make this pattern more symetrical about ¨x¨ and ¨y¨ some like: k fixed
  3. 00:15:532 (6,1) - this rhythm kinda lose with the vocals/drums rhythm from the music beats like 00:16:098 need a clickeable action (slider head or a circle) to represent the music properly maybe change to: but i like the current tho and also i don't want to add too many 1/2 slider in this section
  4. 00:16:523 (2) - nothing in the music here I suggest you to remove this diff to follow the music properly ummm i want to keep this
  5. 00:28:274 (2) - also here nothing in the music in this part is beter to follow the vocals starting a slider in 00:28:132 and ending it at 00:28:415 will follow the music better: i like the current better
  6. 00:30:822 (5,6,7) - this is not suitable for a hard diff it look like 1/4 streams add more distance between them maybe change this if there's any further modder mentioning this too
  7. 00:34:361 (2) - nothing in the music here will be better to follow the hold vocal making a slider with previous 00:34:220 (1) - like: i like the current
  8. 00:37:334 (3) - ending sliders on the main beats of the song like 00:37:618 don't represent the music correctly try another rhythm instead what about: k changed
  9. 00:40:732 (3) - same as above the beat at 00:41:015 is to important and need a click'able action you can try some symilar as the suggstion above i'll keep the current anyway
  10. 00:51:775 (1,2,3) - you can do betters blanket here changing the shape of the sliders just for example: i'm not planning on making a blanket combo here tho, just doing a triangle. and the shape is already good i think
  11. 00:54:040 (8,1) - swap NC ok
  12. 00:59:420 (5) - nothing in the music here try to improve the rhythm and conver the previous 00:59:137 (4) - in 1/2 slider like: i'll keep the current
  13. 01:02:535 nothing in the music in the start of this slider a more properly rhythm for this section can be: still prefer the current

Normal:
  1. 00:09:302 (1) - add finish same as hard yep
  2. 00:11:284 same about rhythm you are ignoring really important beats like 00:11:568 this really need to be mapped a better and more suitable rhythm can be: okay shorthen to 00:11:568 and i also adding note at 00:11:851 to keep the rhythm
  3. 00:18:363 (4) - NC should be here keeping your concistency also it fit the song so add NC 00:18:363 (4) - remove NC 00:18:646 (1) - NC swapped
  4. 00:22:894 (1) - add finish on the head it fit alot the empathize of the song at this point yeah
  5. 00:26:858 you should stop the sc4 here since it broke yout clap pattern and add it again at 00:27:141 to keep your consistency hmmm i doing this intentionally. idk how to explain but, im doing this on hard diff as well
  6. 00:37:618 add a circle here since you map the other at 00:38:750 (3) - will be nice to have a consistency with your rhythm for variety reason
  7. 00:48:661 same as 00:11:284 i'll keep this
  8. 01:00:553 (2) - this slider really dont fit the music and mapping the music properly will be to hard I highly suggest you to use a spinner like you did on easy will follow the vocals more accurate and will be more neasy to do for a normal diff k changed to spinner and did some modification on note after
  9. 01:15:843 (2) - same as 00:11:284 keep this also

Easy:
  1. 00:08:736 (1) - this rhythm can be better here just for consistency with the others diffs and with the music some like: isn't that too hard for 220bpm? but yeah rhythm goes better so might use this
  2. 00:09:302 (1) - and here youy will need finish like the other diffs yep
  3. 00:13:833 (1) - missing finish okay added
  4. 00:18:363 same as above yeah
  5. 00:22:894 (1) - ^ ^
  6. 00:41:015 (2) - ^ ummm i think there's no reason to add finish here
  7. 00:44:130 to soon after spinner new players need more break after it but easy just remove this beat 00:44:130 i want to keep this rhythm yeah so moved 00:44:130 (1) to the center of playfield so the newbies can catch up this note easily. hope this okay :3
  8. 01:18:675 (1) - this double repeat is to hard to read for a newbie since they will stop following the slider after first repeat mmm try something else instead of it? will be more new player friendly also I'm sure you can do some more fun here :3 let's see what i can do with this :3

GL :3 nice song~

No_Gu wrote:

M4M from my queue

[General]
the default hitnormal is a little loud
01:21:860 (1) - I think you can add the spinner a whistle to follow the music nice :3

[Easy]
00:18:363 (1) - finish applied as natsu's mod
00:25:442 (1) - starts at 00:25:159 sound better okay
00:53:757 - I suggest putting a note with clap here okay
01:20:940 (2) - this looks better imo yep much better https://osu.ppy.sh/ss/1257071
In fact I think this diff should be a little harder.but the present is OK as well

[Normal]
00:09:302 (1) - finish applied as natsu's mod
fine

[Hard]
00:12:700 (4,1) - It shows like that the time distance here is 1/4 ,make them sperate will be better it's because the SV changes. should better to keep as it is
00:17:797 (6) - seems that you forgot a clap on the repeat intentionally
00:22:186 (1) - ^^ ^
00:24:026 (4,5,6,7,8) - quite untidy i can't think a good pattern here
00:26:716 (1,2,3,4,5,6) - not a good shape,try using ctrl+shift+D. ummm well. idk actually what ctrl+shift+D is for :3
00:27:707 (1) - still,a disturb for reading i can see this clearly in auto mode :p
00:45:404 (1,5) - make them the same shape? sure y not?
00:51:775 (1) - better here same reason as i mentioned at natsu's mod http://osu.ppy.sh/ss/1257089
01:08:057 (1) - finish okay
thanks for the mod guys
it helps a lot :)
Koiyuki

Natsu wrote:

Insane:
  1. 00:10:293 (4) - this should be the NC but not 00:10:718 (1) - since in your current way you broke your measure consistency just 00:10:293 (4,1) - swap it fixed
  2. 00:14:682 (7,8,2,3) - In my opinion this overlaps look not good since is not better to have a clean diff instead of this? when playing, it won't overlap
  3. 00:28:557 (1) - what are you following here since I thing you use a not properly rhythm a more closed to the music will be some like: fixed
  4. 00:35:989 nothing in the music here if you listen carefull the 3/4 rhythm start at 00:36:060 (5) - : I keep it
  5. 00:37:618 (1,2) - use a properly distance the objects are to close since u was using 1.20 distance I dont see the reasong to reduce it there just keep it consistent fixed
  6. 00:40:166 (1,2,3) - the extended sliders don't fit the music there is a clearly 1/2 rhythm better follow the music properly use 1/2
  7. 00:44:980 (1) - this slider shape is not rankable use a properly one. The current one make a ¨hold¨ and that is not ok for more info check this thread: I know the rule but I think it's not a hold. But I also fixed https://osu.ppy.sh/forum/p/2615774
  8. 00:46:962 (3,4,5) - you lose a little the rhyhm there that offbeat slider play really not confortable since a properly rhythm more easy to follow and with more empathize with the song can be: fixed
  9. 01:02:535 nothing in the music here better remove this beat to follow better the song imo a slider should start here 01:02:393 folowing the nice vocals and ending it at 01:02:677 nope, I keep the continuity of it
  10. 01:00:836 this antijump need NC to be readable actually in first play it look like 1/2 stack no need

No_Gu wrote:

[Yuki's In]
好像能用中文0.0
00:13:267 (3) - 头缺clap added
00:22:327 (3) - ^ added
00:28:557 (1,2) - 有点overlap啊 改了
00:40:449 (2,3,1) - 很怪 而且这首歌感觉不需要3/4 改了
thanks
http://puu.sh/6o334.osu
Topic Starter
Vhy
yehyeh updated :3
Winek
Hey! From my modding queue

[Easy]
00:12:983 (3,1) - These doesn't really match the rythm

[Normal]
Perfect~

[Hard]
00:41:299 (4) - Remove the clap of the end of slider

[Insane]
Perfect~

Sorry i'm not really an help. Don't kudosu if you feel it's not help ;)
BigWilly
[Easy]

00:16:664 (2) - Try and make this a bit more curved (remove the red points)
00:41:015 (2) - Make slider more curved

GL
Topic Starter
Vhy

Winek wrote:

Hey! From my modding queue

[Easy]
00:12:983 (3,1) - These doesn't really match the rythm

[Normal]
Perfect~

[Hard]
00:41:299 (4) - Remove the clap of the end of slider

[Insane]
Perfect~

Sorry i'm not really an help. Don't kudosu if you feel it's not help ;)

Feverie wrote:

[Easy]

00:16:664 (2) - Try and make this a bit more curved (remove the red points)
00:41:015 (2) - Make slider more curved

GL
no one changes sorry ;w;
but thanks for the mod :)
HelloSCV

Lunaties wrote:

Hello ~

HelloSCV wrote:

Ticket holders can transfer their ticket(s) to other people~
after seeing this on your 1st page queue so i decided to use my ticket on my friend's map. is that okay?
if so then can you mod this map?

thank you :)
you have nice friend brother haha

from Lunaties' ticket

[Easy]
  1. same slidertick voule suggestion with Normal diff
  2. 01:14:144 (1) - delete NC for consistency and it doesn't really needed
  3. 01:18:675 (1) - same as above and add NC on 01:20:940 (3) - here
[Normal]
  1. same slidertick voule suggestion with Hard diff, try reducing them by 10~15% each
  2. how about adding more finishes like you added in Easy diff? it'd be awesome for players
  3. 00:18:363 (1) - add finish like you did on 00:09:302 (1) - here and it fits nice
  4. 00:36:203 (3) - well i think move this slider to 00:35:919 - here fits better with the music imo (oh and you'd better to change the placement as well since it's Normal diff)
  5. 00:38:750 (3,1) - swap NC for consistency

    i'm just worry about the gap of between Hard and Normal diffs, it seems kinda large to me, you'd better to add some notes on red ticks to avoid such gap or just add more objects on empty space works too
[Hard]
  1. 00:13:125 (1) - hmm.. i don't know whether this deceleration needed, there isn't any reasonable sound to reduce SV imo, if you really want to decelerate the SV, i recommend using x0.75 SV instead
  2. 00:13:125 (1) - and try adding clap on the slider end as well, it hears good (don't forget to apply them on 00:22:186 (1) - this slider as well if you agree about these)
  3. 00:17:797 (6) - what about adding clap on the repeat arrow? hears nice to me
  4. 00:28:557 (3) - 1/1 slider isn't better than 1/2? 1/2 slider feels kinda empty and awkward
  5. 00:37:618 (4,5) - why don't you reverse this rhythm to follow the vocal well? well it doesn't fit with the vocal perfectly but better than current one
  6. 00:57:721 - you'd better to reduce the volume of slidertick to 10~15%, it's bit loud than others
  7. 01:12:587 (7,1) - same opinion as 00:37:618 (4,5) - here


[Yuki's Insane]
  1. 00:35:636 (2) - since you placed claps on the drum sound in background, you'd better to add a clap on this slider start as well
  2. 00:36:060 (5,6) - actually since the drum sound starts from these notes, add clap on these notes fits better with the music
  3. 00:43:705 (2) -
  4. 00:52:200 (4,1) - swap NC to have better match with the vocal
  5. 01:02:110 (3) - it's not really good idea use 1/1 slider on this rhythm even there is nice rhythm to follow, it would be better if you divide this slider into a 1/2 slider and a note, i also have a suggestion about it
  6. 01:04:376 (4,5) - refer to the next slider, reverse this pattern using ctrl g has better flow imo like this
  7. 01:08:057 (2,3) - try reversing this rhythm as well, since almost of your rhythm seems tried to follow with the vocal but not this one and here's a pattern example, use it if you want~
  8. 01:10:322 (4,5) - another rhythmic issue reverse this rhythm fits much better with the vocal even on the background sound, just use ctrl g on those objects are awesome too
  9. 01:16:693 (5,1) - add whistles on each slider start, it feels kinda empty since you added whistles on both previous and next parts
good luck for rank~ :)
Topic Starter
Vhy

HelloSCV wrote:

you have nice friend brother haha nooooo.. Lunaties sux you know.. i'll kiel him for sure :<

from Lunaties' ticket

[Easy]
  1. same slidertick voule suggestion with Normal diff
  2. 01:14:144 (1) - delete NC for consistency and it doesn't really needed okay
  3. 01:18:675 (1) - same as above and add NC on 01:20:940 (3) - here ^
[Normal]
  1. same slidertick voule suggestion with Hard diff, try reducing them by 10~15% each apllied on all diffs
  2. how about adding more finishes like you added in Easy diff? it'd be awesome for players
  3. 00:18:363 (1) - add finish like you did on 00:09:302 (1) - here and it fits nice ummm, there's finish already
  4. 00:36:203 (3) - well i think move this slider to 00:35:919 - here fits better with the music imo (oh and you'd better to change the placement as well since it's Normal diff) nice suggestion, but changed in other way. i add a reverse on slider at 00:35:352. it should better now
  5. 00:38:750 (3,1) - swap NC for consistency okay

    i'm just worry about the gap of between Hard and Normal diffs, it seems kinda large to me, you'd better to add some notes on red ticks to avoid such gap or just add more objects on empty space works too
[Hard]
  1. 00:13:125 (1) - hmm.. i don't know whether this deceleration needed, there isn't any reasonable sound to reduce SV imo, if you really want to decelerate the SV, i recommend using x0.75 SV instead lol i'm don't even know why i change the SV. maybe it's just my personal taste. so well yeah no change
  2. 00:13:125 (1) - and try adding clap on the slider end as well, it hears good (don't forget to apply them on 00:22:186 (1) - this slider as well if you agree about these) i like the current. sound better
  3. 00:17:797 (6) - what about adding clap on the repeat arrow? hears nice to me yeah not bad, added
  4. 00:28:557 (3) - 1/1 slider isn't better than 1/2? 1/2 slider feels kinda empty and awkward because the vocal ends at 00:28:698 for sure but yeah it sounds awkward. i'll think about this maybe
  5. 00:37:618 (4,5) - why don't you reverse this rhythm to follow the vocal well? well it doesn't fit with the vocal perfectly but better than current one yeah feels better to me. fixed
  6. 00:57:721 - you'd better to reduce the volume of slidertick to 10~15%, it's bit loud than others
  7. 01:12:587 (7,1) - same opinion as 00:37:618 (4,5) - here not this one
good luck for rank~ :)
thanks for the mod SCV :3
Koiyuki
@HelloSCV: Thank you for your useful modding. All fixed.

http://puu.sh/6sSH6.osu
Jekate
Asriel !
Good luck Vhy ~
Topic Starter
Vhy

Jekate wrote:

Asriel !
Good luck Vhy ~
makasih buat star nya kak >w<
Tari
haha marked so I don't forget to mod this ><

[Easy]

  1. 00:08:736 (1,1) - Woooooo no no no, Right off the BAT a 1/4th rhythm is used, gives me the feeling that this map is going be hard, but nvm it's probably just the BPM anyways you should switch to this rhythm http://puu.sh/6zyGz.jpg I don't know if your trying to put emphasis on the "white" tick there but I don't think such hard rhythm to introduce an easy diff is a good idea.
  2. 00:09:586 (2) - and maybe curve this slider up a little bit? flow towards next note will be better imo hehe. the straight slider does't lead to next note lalala, I don't think I need an image but here : http://puu.sh/6zyXZ.jpg
  3. 00:35:636 (3) - The slider end doesn't perfectly stack with start of 00:33:654 (2) - perhaps you can move the x cordinate at the end of this slider to x:346? the y position is fine here.
  4. 00:53:757 (1) - Maybe move same postion as 00:51:492 (1) - ? looks cleaner and I've seen you put stacks like this, so just following your style a little bit here, and here's an visual example : http://puu.sh/6zzfV.jpg if your worrying about the exact location of this just put it to x:226 y:203
  5. 00:59:137 (2) - Make it an hard curve, you seem to be doing these hard curve sliders right between spinners like you did at 00:41:015 (2) - Here an example of the slider you can do : http://puu.sh/6zzn8.jpg
  6. 01:03:526 (1) - Ahh you can still start the slider in the white tick before , i think its better to do it that way, because there's a note rhythm you can here, Hopefully you can try this : http://puu.sh/6zztl.jpg feels better and the beat you wanted to emphasize in the red tick is still there hehe
  7. 01:09:331 (3) - The slider can be better shaped to look like this : http://puu.sh/6zzzK.jpg I hope you fix this slider a little bit, it really stands out from the other sliders.
  8. 01:11:879 (1) - Hey hey, the spacing of this slider is a little bit off, you should increase it a little bit here :P it's a little smaller then what it is intended to be which is 1.00x
  9. 01:18:675 (5) - The combo is a little long, can you add a new combo here?
[Normal]

  1. 00:29:406 - I'd prefer you add note here because there are so many pauses you did last section, and since were in a new section of the song it's best to spice up the rhythm a little bit.
  2. 00:37:901 (2) - How about you just use this slider 00:36:768 (1) - and copy and paste it for this slider? I just don't understand why you would shape the slider like this, do you not like symmetry?
  3. 00:48:377 - You don't need to add so many 1/2 pauses in this diff please, it makes it so ridiciolously easy LOL, anyways that being said you should add a note here since this is the kiai of the song ORZ Anyways here is the full image of how it needs to look like : http://puu.sh/6zAmu.jpg and http://puu.sh/6zAnA.jpg
  4. 00:52:342 - And please add a note here too, they're still music and vocals here orz and feels way too easy, since your suppose to go all 1/2 in this diff IMO it'll offer better spread transition http://puu.sh/6zAt2.jpg That's how you do it, make sure you make the slider 1 curved or else the flow to note 2 won't be as great here.
  5. 00:55:739 - And add a note here, and make sure this note is straightly aligned when you add it
  6. 01:14:427 - Same as above, should add a note here xD there are too many pauses in this diff like the easy.
  7. 01:04:234 - Same here add a note, anyways the diff itself is pretty fine it's just if you added some notes to make it less empty it would be even better anyways.
[Hard]

  1. 00:19:779 (5) - Err, perhaps you can add a little jump here like you did before? 00:15:249 (5) - You added a jump there I think it would be a good idea if you added one here too. like this : http://puu.sh/6zBwQ.jpg
  2. 00:26:716 (1,2,3,4,5,6) - This isn't perfectly symmetrical, notes 6 and 1 don't allign in the y-axis err , it's just a little fixed though but it'll do loads on this pattern in general.
  3. 00:15:249 (5) - Oh I almost forgot, it's not a big deal but can you make this slider face a little down hehe, I feel it makes the jump less expected than if you curve it up (well the curve up makes it feel there is a jump down since you can't really make it go up anyway)
  4. 00:40:732 (3) - Wooooah, there should definitely be a finish somewhere at the end of the slider, that beat is pretty loud in my view o3o and yeah a finish fits well with it
  5. 00:44:980 (5) - Shouldn't you add a new combo here? you seem to be doing it when you add slider speeds for specific sliders, and I don't see you doing it here which is strange
  6. 00:47:670 (1) - The starting curve of this slider can be improved a little bit, right now it doesn't blanket properly, here's how you can change it : http://puu.sh/6zC5E.jpg
  7. 00:54:040 (1) - Hehe I have a feeling you want to do a SV change for this slider? I actually think its a quite idea (and when I played it it plays great actually) please consider changing the SV for this particular slider only :) I really liked how you did your SV changes anyway.
  8. 00:54:465 (2) - If you do the above you should add a new combo here to distinguish between the SV change.
  9. 01:14:994 (6) - The slider end doesn't perfectly stack with 01:13:861 (4) - start just move the y in the end of this slider to 168 and and that will fix your stacking problem here.
[Insane]

  1. 00:12:559 (4) - Any reasons you purposely unstacked this? some people might think it looks unclean and might tell you to add a new combo hehe, so you should probably stack this
  2. 00:26:858 (3) - This stream is a little unexpected and its your first one, so I think to help it be more readable you should add a new combo right here to the start of the stream?
  3. 00:29:548 - It wouldn't hurt to add a note here and make it stack with the previous notes hehe, they're actually a vocal that can be clicked on here and IMO it feels fine to play with the add. actually can you try to make it like this? http://puu.sh/6zDIE.jpg
  4. 00:40:166 (1) - Is this again purposely unstacked for a reason orz? I don't understand your stacks or so called stacks sometimes sorry.
  5. 00:39:883 (5) - Add a whistle to the start? you occasionally add whistles every skipped white tick so I think you should add a whistle to the start here and it sounds fine to me.
  6. 00:47:528 (5) - Too much stacking D: and aren't you aiming for a jump to the next note (since you added a finish to the next note, anyways you should try to place them like this : http://puu.sh/6zDZy.jpg It fits much much better to me, (its not like I don't like stacks its just there is a better placement for that) note and a jump feels better here
  7. 00:50:643 (3) - Yeah, I'm going just assume you wanted to just not stack the notes and leave them not stacked since you did it thoroughly across this diff
  8. 00:49:793 (5) - A better triangle design, and still fun and doesn't ruin your flow and looks nicer would be this : http://puu.sh/6zE8k.jpg Give it a try I think you'll like it.
  9. 00:56:590 (5) - A good place to stack the note would be here! anyways I think you'll like this design better : http://puu.sh/6zEcC.jpg Even though its a little major jump, this is an insane so it should be fine.
  10. 01:08:057 (2) - Replace this note with a slider that last for 1/2? and then adding a finish to the start of this slider would be a better idea, since finish with the circle and after the 1/2 feels really awkward.
Topic Starter
Vhy

Tari wrote:

haha marked so I don't forget to mod this ><

[Easy]

  1. 00:08:736 (1,1) - Woooooo no no no, Right off the BAT a 1/4th rhythm is used, gives me the feeling that this map is going be hard, but nvm it's probably just the BPM anyways you should switch to this rhythm http://puu.sh/6zyGz.jpg I don't know if your trying to put emphasis on the "white" tick there but I don't think such hard rhythm to introduce an easy diff is a good idea.
  2. 00:09:586 (2) - and maybe curve this slider up a little bit? flow towards next note will be better imo hehe. the straight slider does't lead to next note lalala, I don't think I need an image but here : http://puu.sh/6zyXZ.jpg
  3. 00:35:636 (3) - The slider end doesn't perfectly stack with start of 00:33:654 (2) - perhaps you can move the x cordinate at the end of this slider to x:346? the y position is fine here.
  4. 00:53:757 (1) - Maybe move same postion as 00:51:492 (1) - ? looks cleaner and I've seen you put stacks like this, so just following your style a little bit here, and here's an visual example : http://puu.sh/6zzfV.jpg if your worrying about the exact location of this just put it to x:226 y:203
  5. 00:59:137 (2) - Make it an hard curve, you seem to be doing these hard curve sliders right between spinners like you did at 00:41:015 (2) - Here an example of the slider you can do : http://puu.sh/6zzn8.jpg
  6. 01:03:526 (1) - Ahh you can still start the slider in the white tick before , i think its better to do it that way, because there's a note rhythm you can here, Hopefully you can try this : http://puu.sh/6zztl.jpg feels better and the beat you wanted to emphasize in the red tick is still there hehe yeah also shorten the spinner to 01:02:535
  7. 01:09:331 (3) - The slider can be better shaped to look like this : http://puu.sh/6zzzK.jpg I hope you fix this slider a little bit, it really stands out from the other sliders.
  8. 01:11:879 (1) - Hey hey, the spacing of this slider is a little bit off, you should increase it a little bit here :P it's a little smaller then what it is intended to be which is 1.00x
  9. 01:18:675 (5) - The combo is a little long, can you add a new combo here?
    all fixed in easy ~
[Normal]

  1. 00:29:406 - I'd prefer you add note here because there are so many pauses you did last section, and since were in a new section of the song it's best to spice up the rhythm a little bit.
  2. 00:37:901 (2) - How about you just use this slider 00:36:768 (1) - and copy and paste it for this slider? I just don't understand why you would shape the slider like this, do you not like symmetry? i'll leave as it is
  3. 00:48:377 - You don't need to add so many 1/2 pauses in this diff please, it makes it so ridiciolously easy LOL, anyways that being said you should add a note here since this is the kiai of the song ORZ Anyways here is the full image of how it needs to look like : http://puu.sh/6zAmu.jpg and http://puu.sh/6zAnA.jpg lol blame the BPM. anyway still do fixing here
  4. 00:52:342 - And please add a note here too, they're still music and vocals here orz and feels way too easy, since your suppose to go all 1/2 in this diff IMO it'll offer better spread transition http://puu.sh/6zAt2.jpg That's how you do it, make sure you make the slider 1 curved or else the flow to note 2 won't be as great here.
  5. 00:55:739 - And add a note here, and make sure this note is straightly aligned when you add it
  6. 01:14:427 - Same as above, should add a note here xD there are too many pauses in this diff like the easy.
  7. 01:04:234 - Same here add a note, anyways the diff itself is pretty fine it's just if you added some notes to make it less empty it would be even better anyways.
    else than that all fixed
[Hard]

  1. 00:19:779 (5) - Err, perhaps you can add a little jump here like you did before? 00:15:249 (5) - You added a jump there I think it would be a good idea if you added one here too. like this : http://puu.sh/6zBwQ.jpg not a good pattern to add a jump here. maybe i'll think more at this
  2. 00:26:716 (1,2,3,4,5,6) - This isn't perfectly symmetrical, notes 6 and 1 don't allign in the y-axis err , it's just a little fixed though but it'll do loads on this pattern in general. not intended to go symmetry here. i just following the DS it self
  3. 00:15:249 (5) - Oh I almost forgot, it's not a big deal but can you make this slider face a little down hehe, I feel it makes the jump less expected than if you curve it up (well the curve up makes it feel there is a jump down since you can't really make it go up anyway) yeah but the current flows better
  4. 00:40:732 (3) - Wooooah, there should definitely be a finish somewhere at the end of the slider, that beat is pretty loud in my view o3o and yeah a finish fits well with it loud beat doesn't means it has to be finish there. i've tried this and it sounds awkward to me
  5. 00:44:980 (5) - Shouldn't you add a new combo here? you seem to be doing it when you add slider speeds for specific sliders, and I don't see you doing it here which is strange naaah thanks for noticing this. totally forgot here :3
  6. 00:47:670 (1) - The starting curve of this slider can be improved a little bit, right now it doesn't blanket properly, here's how you can change it : http://puu.sh/6zC5E.jpg yep fixed
  7. 00:54:040 (1) - Hehe I have a feeling you want to do a SV change for this slider? I actually think its a quite idea (and when I played it it plays great actually) please consider changing the SV for this particular slider only :) I really liked how you did your SV changes anyway. wow that's very good idea, yes it is. *thinking a good pattern for it
  8. 00:54:465 (2) - If you do the above you should add a new combo here to distinguish between the SV change. ofc
  9. 01:14:994 (6) - The slider end doesn't perfectly stack with 01:13:861 (4) - start just move the y in the end of this slider to 168 and and that will fix your stacking problem here. yep fixed
thanks for the mod Tari >w<
Koiyuki
@vhy: you haven't update my insane after scv's mod QWQ
Topic Starter
Vhy

[Minakami Yuki] wrote:

@vhy: you haven't update my insane QWQ
wait2 eeeh..? omg my bad ;w;
i'm so sorry yuki ><
now the diff is updated. hopefully
Koiyuki

Tari wrote:

  1. 00:26:858 (3) - This stream is a little unexpected and its your first one, so I think to help it be more readable you should add a new combo right here to the start of the stream? I think no need to nc
  2. 00:29:548 - It wouldn't hurt to add a note here and make it stack with the previous notes hehe, they're actually a vocal that can be clicked on here and IMO it feels fine to play with the add. actually can you try to make it like this? http://puu.sh/6zDIE.jpg nope that hears weird for me
  3. 00:39:883 (5) - Add a whistle to the start? you occasionally add whistles every skipped white tick so I think you should add a whistle to the start here and it sounds fine to me. ok
  4. 00:47:528 (5) - Too much stacking D: and aren't you aiming for a jump to the next note (since you added a finish to the next note, anyways you should try to place them like this : http://puu.sh/6zDZy.jpg It fits much much better to me, (its not like I don't like stacks its just there is a better placement for that) note and a jump feels better here ok
  5. 00:49:793 (5) - A better triangle design, and still fun and doesn't ruin your flow and looks nicer would be this : http://puu.sh/6zE8k.jpg Give it a try I think you'll like it. ok~
  6. 00:56:590 (5) - A good place to stack the note would be here! anyways I think you'll like this design better : http://puu.sh/6zEcC.jpg Even though its a little major jump, this is an insane so it should be fine. nice
  7. 01:08:057 (2) - Replace this note with a slider that last for 1/2? and then adding a finish to the start of this slider would be a better idea, since finish with the circle and after the 1/2 feels really awkward. already fixed in scv's mod
Sry but ignore all stack mod .-. because I like to make a misplaced stack to make it a little harder to read. :)

http://puu.sh/6BkLX.osu
@Vhy update this >~<
Topic Starter
Vhy
something strange happens just now well nvm ~
updated :3
yurunneram
EASY

00:12:983 (3) - Extend by a beat? Sounds better

00:35:636 (3) - Cut by one beat

00:42:148 (1) - Should make it end on 00:43:281 instead. Give more time for noobs

NORMAL

01:15:843 (3) - Bring down to x284 y80 (symmetry)

HARD

00:38:042 (5) - Extend by half beat?

01:09:614 (5) - Move to x224 y148 so the distance between (3) and (2) would be equal and it'll look nicer

That's all from me OwO)/ Nice goin there

You have been modded out by Yurun Ceroia Neram~
IamKwaN
Hi, from my queue here.

General

  1. 'Letterbox in breaks' is not consistent.
  2. Nothing to say about the I and E.
  3. I think you can find a BAT even without my mod.

Hard

  1. 00:51:775 (1,2,3) - Um.. Doing a blanket seems more aesthetic imo.

Normal

  1. 00:29:689 (1,2) - The flow can be improved like this, but it's totally fine if u keep it.
  2. 00:37:901 (2,1,2) - ^
  3. 01:21:860 (1) - This is absolutely not acceptable in Normal. There are players of different modes, including mania and taiko. You cannot expect them hit correctly at blue lines. If you cannot understand what I mean, you can use Auto-kun to play once under the Mania Mode. The solution would be placing it at red line instead.
Topic Starter
Vhy

yurunneram wrote:

EASY

00:12:983 (3) - Extend by a beat? Sounds better keep the current because the strong vocal

00:35:636 (3) - Cut by one beat no

00:42:148 (1) - Should make it end on 00:43:281 instead. Give more time for noobs alright

NORMAL

01:15:843 (3) - Bring down to x284 y80 (symmetry) i think there's no need to make it symmetrical here and yeah it also can break the DS

HARD

00:38:042 (5) - Extend by half beat? let's follow the vocal

01:09:614 (5) - Move to x224 y148 so the distance between (3) and (2) would be equal and it'll look nicer okay. also made a little modification here

That's all from me OwO)/ Nice goin there

You have been modded out by Yurun Ceroia Neram~

IamKwaN wrote:

Hi, from my queue here.

General

  1. 'Letterbox in breaks' is not consistent. all diffs unchecked already
  2. Nothing to say about the I and E.
  3. I think you can find a BAT even without my mod. now BAT is hiding from me ;w;

Hard

  1. 00:51:775 (1,2,3) - Um.. Doing a blanket seems more aesthetic imo. for some reason im not gonna do a blanket here. i prefer the current triangle style

Normal

  1. 00:29:689 (1,2) - The flow can be improved like this, but it's totally fine if u keep it. okay but fixed on my way
  2. 00:37:901 (2,1,2) - ^ nah i'll keep the current
  3. 01:21:860 (1) - This is absolutely not acceptable in Normal. There are players of different modes, including mania and taiko. You cannot expect them hit correctly at blue lines. If you cannot understand what I mean, you can use Auto-kun to play once under the Mania Mode. The solution would be placing it at red line instead. okay fixed
thanks for the mod guys :)
Unsfamiliar
Hey Vhy, from my queue o/

Let's go~

General
  1. First of all, the volume of the audio file itself seems a bit to low to me. Try compare it with other ranked maps and try to match the volume. +1 or 2 dB should be enough. You can use audacity or some other audio editing software to do this. As long as you do not modify anything other than the volume, then you shouldn't have to adjust the offset.
  2. 00:45:404 - Here is where kiai starts. This is obvious right? When you were mapping this, maybe you thought there was something strange going on since you were mapping a lot of emphasis notes and combo colours on the red. That's because you're right! haha xD Yeah, I think you should add a red offset line here instead of a green inherited one. You don't need to change the bpm or anything. This will do a stanza reset; so your combo colours will now make sense and nightcore mode will now be possible :P

Yuki's Insane
  • Oh hi there Yuki :3
  1. 00:29:548 - Add note to follow lyric?
  2. 00:47:245 (4,1) - Try blanket the second arc of this squiggle slider over the (4) slider head.
  3. 01:00:836 (3) - I think you should add a new combo here to signal the 1/1 gap in the timeline.
  4. Nice diff ^^

Hard
  1. 00:18:930 (3) - Move this slider 1 grid to the left to perfectly blanket with 00:18:363 (1). You might have to adjust it slightly but yeah, it was off centre :P
  2. 00:19:779 (5) - Don't forget to move this if you fix the above :3
  3. 00:27:707 (1) - Ok, I know you're trying to place this there to maintain the pattern, but since there is a 1/1 gap on the timeline, this feels really awkward to play. The reason being, is that you've built up circular flow and momentum with 00:26:716 (1,2,3,4,5,6). Having 00:27:707 (1) so close to the previous note when you actually have to pause hinders the flow here in my opinion. To fix this, I suggest you either move the slider further away from the previous note, or stack it on top of 00:27:424 (6). Stacking it would have the effect of motionless when you play, and can work quite well.
  4. 00:51:775 (1,2,3) - You could make this sequence look and play a lot better if you curve these slider more and blanket them with each other.

Normal and Easy are fine. But I'm not sure about so many strings of single notes in easy xD

That's it! Sorry for such a short mod, it's a pretty good map as it is. Good luck with rank :3
Topic Starter
Vhy

Unsfamiliar wrote:

Hey Vhy, from my queue o/

Let's go~

General
  1. First of all, the volume of the audio file itself seems a bit to low to me. Try compare it with other ranked maps and try to match the volume. +1 or 2 dB should be enough. You can use audacity or some other audio editing software to do this. As long as you do not modify anything other than the volume, then you shouldn't have to adjust the offset. the current ranked is the full ver and yes, this audio seems a bit low. increased its dB by 2
  2. 00:45:404 - Here is where kiai starts. This is obvious right? When you were mapping this, maybe you thought there was something strange going on since you were mapping a lot of emphasis notes and combo colours on the red. That's because you're right! haha xD Yeah, I think you should add a red offset line here instead of a green inherited one. You don't need to change the bpm or anything. This will do a stanza reset; so your combo colours will now make sense and nightcore mode will now be possible :P i'm not sure if this is really necessary because adding a second offset just to reset the stanza. let me think about this

Hard
  1. 00:18:930 (3) - Move this slider 1 grid to the left to perfectly blanket with 00:18:363 (1). You might have to adjust it slightly but yeah, it was off centre :P fixed the slider at 00:18:363 (1) instead
  2. 00:19:779 (5) - Don't forget to move this if you fix the above :3
  3. 00:27:707 (1) - Ok, I know you're trying to place this there to maintain the pattern, but since there is a 1/1 gap on the timeline, this feels really awkward to play. The reason being, is that you've built up circular flow and momentum with 00:26:716 (1,2,3,4,5,6). Having 00:27:707 (1) so close to the previous note when you actually have to pause hinders the flow here in my opinion. To fix this, I suggest you either move the slider further away from the previous note, or stack it on top of 00:27:424 (6). Stacking it would have the effect of motionless when you play, and can work quite well. honestly i don't really understand what the meaning of this (maybe because i'd never playing std). but yeah i guess i'll just follow your opinion :3
  4. 00:51:775 (1,2,3) - You could make this sequence look and play a lot better if you curve these slider more and blanket them with each other. omg so many modders wanted this triple to blanket'ed each other. okay people u won ;w;

Normal and Easy are fine. But I'm not sure about so many strings of single notes in easy xD

That's it! Sorry for such a short mod, it's a pretty good map as it is. Good luck with rank :3
thanks for the mod :3
RandF
From my queue~

[General]
  1. Tags suggetion:
    Lass
[Easy]
  1. 01:00:553 (1) - I prefer this (add clap at 01:00:553 (3) - )
  2. 01:00:553 (1) - end at 01:02:393
[Normal]
  1. 00:30:822 (3) - it is better to make symmetric about 00:29:689 (1) -
  2. 00:33:087 (2) - ^ about 00:31:955 (1) -
  3. 00:44:130 (1) - a little difficult for normal. I suggest to move 00:44:130 (1) - near the center
  4. 01:00:270- add a note
[Hard]
  1. AR +1
  2. 00:28:557 (3) - end at 00:28:840
  3. 00:58:005- add a note
  4. 01:00:553 (1) - I prefer this
  5. 01:14:852- add a note
[Yuki's Insane]

  • Good!
is it your 1st map? wow, that's good! :)
Ganbatte-ne~
~Good Luck~
Atrue
Hello~
From



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
(ノ·ω·)ノ︵
[Easy]
General
Good map.
Beats
00:16:664 (2) - I'd prefer to make it here at 00:16:947 . Following vocal is kinda abrupt.
[Normal]
General
Good map.
Beats
00:11:001 - Add a note. Because here the vocal is really stressed.
Placement
00:23:743 (2,3) - Make the blanket better?
[Hard]
General
Hard to find something to say. Good map.
Beats
00:39:741 (3) - I'd prefer to fill the blank. After all you are not totally following the voice. And here will be kinda blank. Change it into a slider with 1/2 is just ok I think.
00:58:005 - I'd prefer to fill the blank. I think you mainly followed the drum in kiai, so no note here is not feeling good for me. But simply add a note is not enough. But a slider with 1/2? Hmm... Maybe..
01:00:270 - At least give it a note to make the part consistent...
Placement
00:35:919 (1,2,3,4,5) - Bigger distance? Partly stacking is not so suitable for the feeling of 'speed up'.
00:51:492 (5,1) - Jump with flow change is not recommended.
[Yuki's Insane]
General
说过真的摸不出啥惹
Placement
00:11:992 (2,4) - 听说你是故意没有摆到一起的,不过还是挑出来了
00:16:664 (1,1) - ^
00:26:575 (2) - 这里我想一个跳而且flow转向会觉得比较难,毕竟bpm高,我觉得把2Ctrl+G然后移到远一点的地方形成一个跳或者转变2的方向成为竖直的也会比较好
00:30:256 (3) - 这里说真的真心建议stack,这种打起来的印象感还是比较有利而且舒服的,偏了一点我想总是有偏差感的
01:12:587 (1) - 有点残念的弧度,我觉得可以做成blanket
Hitsound
00:22:327 (3) - 尾巴上的clap我听原曲没有体现出来,我想这里应该不会出现这么连续密集的clap

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Koiyuki

Atrue wrote:

[Yuki's Insane]
General
说过真的摸不出啥惹
Placement
00:11:992 (2,4) - 听说你是故意没有摆到一起的,不过还是挑出来了 nope
00:16:664 (1,1) - ^ nope
00:26:575 (2) - 这里我想一个跳而且flow转向会觉得比较难,毕竟bpm高,我觉得把2Ctrl+G然后移到远一点的地方形成一个跳或者转变2的方向成为竖直的也会比较好 nope
00:30:256 (3) - 这里说真的真心建议stack,这种打起来的印象感还是比较有利而且舒服的,偏了一点我想总是有偏差感的 nope, 这个3出现的时候前面已经消失我觉得没啥影响
01:12:587 (1) - 有点残念的弧度,我觉得可以做成blanket ok
Hitsound
00:22:327 (3) - 尾巴上的clap我听原曲没有体现出来,我想这里应该不会出现这么连续密集的clap fixed
here it is:
http://puu.sh/6M2YP.osu
if you add tag:lass, then don't forget to add in my diff >.<

edit:

Unsfamiliar wrote:

Yuki's Insane
  • Oh hi there Yuki :3
  1. 00:29:548 - Add note to follow lyric? nope
  2. 00:47:245 (4,1) - Try blanket the second arc of this squiggle slider over the (4) slider head. hard to make... give up
  3. 01:00:836 (3) - I think you should add a new combo here to signal the 1/1 gap in the timeline. I think it's not necessary
  4. Nice diff ^^
Topic Starter
Vhy

RandomEffect wrote:

From my queue~

[General]
  1. Tags suggetion:
    Lass ok added
[Easy]
  1. 01:00:553 (1) - I prefer this (add clap at 01:00:553 (3) - ) i think it's not good for easy orz. that circle is really close to the spinner
  2. 01:00:553 (1) - end at 01:02:393
[Normal]
  1. 00:30:822 (3) - it is better to make symmetric about 00:29:689 (1) - not a problem
  2. 00:33:087 (2) - ^ about 00:31:955 (1) -
  3. 00:44:130 (1) - a little difficult for normal. I suggest to move 00:44:130 (1) - near the center alright fixed
  4. 01:00:270- add a note no vocal here and also there's a spinner after so better to keep it blank
[Hard]
  1. AR +1 keep the AR to make it balance to another diff
  2. 00:28:557 (3) - end at 00:28:840 i like the current rhythm
  3. 00:58:005- add a note k added
  4. 01:00:553 (1) - I prefer this. same reason as normal
  5. 01:14:852- add a note nope
is it your 1st map? wow, that's good! :)
Ganbatte-ne~
~Good Luck~

Atrue wrote:

Hello~
From



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
(ノ·ω·)ノ︵
[Easy]
General
Good map.
Beats
00:16:664 (2) - I'd prefer to make it here at 00:16:947 . Following vocal is kinda abrupt. intentionally. i can't think a good pattern here
[Normal]
General
Good map.
Beats
00:11:001 - Add a note. Because here the vocal is really stressed. nice catch :3 wondering how i miss this
Placement
00:23:743 (2,3) - Make the blanket better? not going a blanket here because the distance is quite far
[Hard]
General
Hard to find something to say. Good map.
Beats
00:39:741 (3) - I'd prefer to fill the blank. After all you are not totally following the voice. And here will be kinda blank. Change it into a slider with 1/2 is just ok I think. got it!
00:58:005 - I'd prefer to fill the blank. I think you mainly followed the drum in kiai, so no note here is not feeling good for me. But simply add a note is not enough. But a slider with 1/2? Hmm... Maybe.. fixed in another way as the previous mod
01:00:270 - At least give it a note to make the part consistent... i'll keep this blank
Placement
00:35:919 (1,2,3,4,5) - Bigger distance? Partly stacking is not so suitable for the feeling of 'speed up'. nope
00:51:492 (5,1) - Jump with flow change is not recommended. yeah i was wondering this before. ctrl+g 'ed them should be the best way

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
thanks for the mod guys >w<

and also ~
@yuki : have you done checking unsfamiliar's mod? :3
Setsurei

wow you've improved a lot
[Easy]
00:53:757 (1,2) - nazi, fix DS (1.04 kejauhan; 0.03 masih ditoleransi)
00:27:990 (1) - add sampleset drum di ekor
00:31:388 (3) - add sampleset drum
00:33:654 (2) - add sampleset drum + whistle di ekor
hitsound tambahkan di diff lain juga

01:09:331 (3) - kayaknya ga cocok, gimana kalo ini?
01:11:879 (1) - ganti jadi ini?

[Normal]
00:26:292 (2,2) - overlap
00:26:292 (2,1) - flow angle nya ga enak
00:30:539 (2,3) - ^
00:36:202 (3,1) - move barengan, x 260 y 80
00:41:015 (1,2) - blanketnya dirapikan
01:07:632 (1) - rotate 15 derajat anti clockwise (selection centre)
[Hard]
00:14:258 (2) - extend slider ke 00:14:541 -
01:17:117 (1,2) - flow cut, lebih baik jangan di stack dis (1), kalo mau stack ke 01:17:825 (3) -
[Yuki's Insane]
I saw your style of stacking is semi-stacked; so if you prefer yours, please ignore my stacking mod
00:22:752 (4) - stack this to 00:22:186 (2) -
00:25:725 (1,2,3,4) - move them all together to x 140 y 334; so 00:25:442 (3,2) - they stack each other like this
00:30:256 (3) - stack this to 00:29:406 (2) - then fix blanket 00:30:822 (1) -
00:37:618 (1,2) - overlap, move it somewhere; I suggest to rotate the (2)
00:40:166 (1) - stack to 00:39:317 (3) - head
00:42:431 (3,1) - stack them
00:42:290 (2,4) - ^
00:44:413 (1) - stack to 00:45:404 (1) - head
00:48:661 (3) - stack to 00:47:245 (4) - head
00:48:944 (1,4,3) - I'll ignore this, I see the pattern there
00:55:173 (3) - stack to 00:54:465 (1) - head
00:56:023 (2,5) - stack them

good luck
Topic Starter
Vhy

Setsurei wrote:


wow you've improved a lot
[Easy]
00:53:757 (1,2) - nazi, fix DS yeah sure(1.04 kejauhan; 0.03 masih ditoleransi)
00:27:990 (1) - add sampleset drum di ekor
00:31:388 (3) - add sampleset drum
00:33:654 (2) - add sampleset drum + whistle di ekor added whistle
hitsound tambahkan di diff lain juga kalo menurut ku sih soft sound aja udah bagus kok :3

01:09:331 (3) - kayaknya ga cocok, gimana kalo ini? sepertinya terlalu susah untuk easy karena ntu semua pake 1/4 rhythm di timeline nya dengan bpm yang lumayan tinggi
01:11:879 (1) - ganti jadi ini? sama kaya atas

[Normal]
00:26:292 (2,2) - overlap perasan engga deh -.-
00:26:292 (2,1) - flow angle nya ga enak saya yang maenin engga masalah kok walaupun ga bakat std :P
00:30:539 (2,3) - ^ yehyeh
00:36:202 (3,1) - move barengan, x 260 y 80 saya nggak terlalu suka simetri, apalagi ini ntar jadi overlap sama 00:37:901 (2)
00:41:015 (1,2) - blanketnya dirapikan my mistakes ;w;
01:07:632 (1) - rotate 15 derajat anti clockwise (selection centre) changed in my way
[Hard]
00:14:258 (2) - extend slider ke 00:14:541 - ok
01:17:117 (1,2) - flow cut, lebih baik jangan di stack dis (1), kalo mau stack ke 01:17:825 (3) kalau di stack ke 01:17:825 (3) nanti RIP distance nya dan saya males ngatur pattern lagi :3. di buat blanket ama 01:17:117 (1) aja deh biar enakan huehuehueh

good luck
makasih udah ngemod :3
EDIT : sorry aku ilangin color nya biar ga ribet ;w;
Ozato Fumika
Sorry, I'll try to mod when i get up D: too tired
Lunaties
:)
Sword Hunter
Here is my mod:
SPOILER
Hi, m4m!

GENERAL:
-Try to add “ tv size” “OST” “anime” to the tags perhaps?
-FIX UNSNAPPED KIAI TIME. (EASY, kok bisa beda sendiri ya? :o )
CARANYA:
SET KIAI TIME DI: 00:45:537
AKHIR DI: 01:21:764
Atau coba cek ini:
https://osu.ppy.sh/ss/1369195
di situ ada jump to specific time, ketik time yg udah gw tulis di atas, masuk ke timing ato pencet F6, dan set kiai time awal dan akhir sesuai kode di atas. Dijamin, cek aimod, unsnapped kiai bakalan ilang.


EASY
00:25:230 (1) –yakin slider gak kepanjangan buat easy? Nanya doang, terserah anda, mendingan nudge forward (K) 1x dan perpendek ekor, itu juga pas kok.
00:35:348 (3) –Gak mau nambahin hitcircle di sini?
00:59:122 (2) –Bentuk slider, perbaiki, buat bengkoknya lebih pas.
Perfect, sorry gak bisa mod banyak, cuman bisa bantu timing.

NORMAL
HP+1 (hp drain rate)
00:42:160 (1) –tambahin hitsound finish sepertinya.
00:44:142 (1,2) – variasi lainya kalo menurut orang lain pola itu terlalu susah
http://osu.ppy.sh/ss/1369249
01:22:085 (1) –Perlu di nudge forward (K) 1x atau 2x, munculnya kecepetan. Dan berakhir pada
01:24:067
Perfect juga, maaf gabisa mod banyak, mapmu bagus dan waktunya Cuma 1 menitan, jadi Cuma ini yg bisa kudapat.

HARD
HP+1
00:13:137 (1) –gak perlu new combo
00:22:198 (1) - ^
01:21:872 (1) – Spinner muncul kecepetan nudge forward 1x. end at 01:24:067

Yuki’s Insane
HP+1 atau 2
01:21:942 (1) – nudge forwad (K) 1x

overall: good job :) hitsound, terserah anda, gak bisa komen banyak-banyak, solanya jenis lagunya unfamiliar sama saya, pastikan saja, ada hitsound 'finish' di not pertama, akhir spinner, dan akhir lagu, serta bagian-bagian lain yang "PAM!' 8-)
Topic Starter
Vhy

Sword Hunter wrote:

Here is my mod:
SPOILER
Hi, m4m!

GENERAL:
-Try to add “ tv size” “OST” “anime” to the tags perhaps? engga perlu
-FIX UNSNAPPED KIAI TIME. (EASY, kok bisa beda sendiri ya? :o ) AImod mu eror mgkn. punya ku oke2 aja
CARANYA:
SET KIAI TIME DI: 00:45:537
AKHIR DI: 01:21:764
Atau coba cek ini:
https://osu.ppy.sh/ss/1369195
di situ ada jump to specific time, ketik time yg udah gw tulis di atas, masuk ke timing ato pencet F6, dan set kiai time awal dan akhir sesuai kode di atas. Dijamin, cek aimod, unsnapped kiai bakalan ilang.


EASY
00:25:230 (1) –yakin slider gak kepanjangan buat easy? Nanya doang, terserah anda, mendingan nudge forward (K) 1x dan perpendek ekor, itu juga pas kok. mana ada slider dsni .__.
00:35:348 (3) –Gak mau nambahin hitcircle di sini? ini jg
00:59:122 (2) –Bentuk slider, perbaiki, buat bengkoknya lebih pas. emang dibikin gitu
Perfect, sorry gak bisa mod banyak, cuman bisa bantu timing.

NORMAL
HP+1 (hp drain rate) no, karena diff ini asli untuk normal makanya HP dipertahankan
00:42:160 (1) –tambahin hitsound finish sepertinya. sangat engga cocok imo, mending tetep blank
00:44:142 (1,2) – variasi lainya kalo menurut orang lain pola itu terlalu susah susah dimananya? pola kaya gitu buat normal udah banyak diterapkan di map2 lain
http://osu.ppy.sh/ss/1369249
01:22:085 (1) –Perlu di nudge forward (K) 1x atau 2x, munculnya kecepetan. Dan berakhir pada engga masalah untuk normal
01:24:067
Perfect juga, maaf gabisa mod banyak, mapmu bagus dan waktunya Cuma 1 menitan, jadi Cuma ini yg bisa kudapat.

HARD
HP+1
00:13:137 (1) –gak perlu new combo NC disini gunanya sebagai indikasi atau petunjuk atau apalah untuk perubahan SV
00:22:198 (1) - ^ ^
01:21:872 (1) – Spinner muncul kecepetan nudge forward 1x. end at 01:24:067 ya udah biasa karena ini hard

Yuki’s Insane
HP+1 atau 2
01:21:942 (1) – nudge forwad (K) 1x

overall: good job :) hitsound, terserah anda, gak bisa komen banyak-banyak, solanya jenis lagunya unfamiliar sama saya, pastikan saja, ada hitsound 'finish' di not pertama, akhir spinner, dan akhir lagu, serta bagian-bagian lain yang "PAM!' 8-) finish engga harus ditempatkan disitu, harus ada sound yang mendukung untuk inish tersebut. kebanyakan sih ditempatkan pada note yang ada suara simbal atau high vocal dan sebagai nya
btw i change nothing .__.
still. thanks for modding ~
AstralPhnx
Right, lets have a look then

Easy and Normal both look fine which is great!

I did notice a few things in hard mode which irked me, one thing being the slider at 00:14:270 having an endpoint just touching another slider. Its just odd and doesn't look right.

Apart from that I can't see anything else that I need to point out.

Good luck on getting your map ranked!
Topic Starter
Vhy

Tuxdude143 wrote:

Right, lets have a look then

Easy and Normal both look fine which is great! thanks =w=

I did notice a few things in hard mode which irked me, one thing being the slider at 00:14:270 having an endpoint just touching another slider. Its just odd and doesn't look right. on hard diff. overlap like that is not a problem because the tail is not completely hidden by the next slider body

Apart from that I can't see anything else that I need to point out.

Good luck on getting your map ranked!
sorry no changes
thanks for modding :)
AstralPhnx

Vhy wrote:

Tuxdude143 wrote:

Right, lets have a look then

Easy and Normal both look fine which is great! thanks =w=

I did notice a few things in hard mode which irked me, one thing being the slider at 00:14:270 having an endpoint just touching another slider. Its just odd and doesn't look right. on hard diff. overlap like that is not a problem because the tail is not completely hidden by the next slider body

Apart from that I can't see anything else that I need to point out.

Good luck on getting your map ranked!
sorry no changes
thanks for modding :)
Understandable. To be honest I was having a hard time finding things wrong in the first place! Its all looking good!

Best of luck in getting the map ranked!
10nya
i love 11eyes~

i cant promise a mod but good luck
Topic Starter
Vhy
makasih buat star nya :)
Cera-
*Support it*
Topic Starter
Vhy
makasih :)
Neta
Hi~ from my modding queue

[Easy]
  1. 00:33:665 (2,3) - i think this overlapping looks weird better change this
  2. 01:07:361 (4) - NC here

[Normal]
  1. i recommend HP+1
  2. 00:23:755 (2) - how about make this slider's shape like 00:16:959 (2) - i think it'll match with previous beat
  3. 01:00:565 (1) - i think this spinner should start at 01:00:282. feels more natural

[Hard]
  1. 00:28:569 (3) - this is same beat with 00:30:834 (5) - but you used different slider length. this can makes user confused better fix this
  2. 00:38:479 (6,1) - Swap NC
  3. 00:44:142 (1,2,3,4) - i think you'd better change this to reverse slider. it's more fit to hard diff and i felt little weird since i played
  4. 00:47:257 (6,7,1) - this flow is not good. better change to other pattern.
  5. 01:00:565 (1) - same reason with normal diff 01:00:282 to 01:01:981
  6. 01:11:183 (3) - move to 240, 212 looks nice to make triangle with 01:11:042 (2,3,4) -

[Yuki's Insane]
  1. HP+1 to spread difficulty
  2. 01:19:395 (3,1,2,3,4) - i think you'd better change streams location. this overlapping makes users really confusing.
  3. 00:18:304 (8,1) - move 00:18:375 (1) - to 172, 240 you used 0.8x on 00:18:092 (5,6,7,8) - this streams but used 1.3x on 00:18:375 (1) -

Nice Map~ GL
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