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Yamamoto Nozomi, Uesaka Sumire, Uchiyama Yumi, Kakuma Ai - A

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Evil_Twilight
From my Queue

[General]
  1. Artist填歌手就行了,角色名不需要
    https://osu.ppy.sh/s/72658 這歌就是填歌手名所以不用擔心
  2. 不用個combo colour嗎
    我幫你簡單弄了一下
    顏色我大多都會用跟BG相似的
    [Colours]
    Combo1 : 255,179,255
    Combo2 : 180,119,92
    Combo3 : 206,255,206
    Combo4 : 85,170,255

[Insane]
  1. 00:01:048 (2) - 如果要包住(1)的話就往左一點吧,00:00:125 (1) - 這個也拉的圓一些
  2. 00:01:971 (4) - 這裡就一小節用一個NC,看起來也乾淨一點
  3. 00:05:663 (4) - 同上
  4. 00:03:817 (1) - 這slider有點獵奇阿,試試用這樣唄
  5. 00:09:355 (1) - 把00:07:509 (1,2) - 包的更好
  6. 00:13:509 (5) - 往上移一點讓00:12:586 (3,4,5) - 變三角形?
  7. 00:15:355 (2) - 往左邊彎試試,疊到00:14:432 (8) - 不太好看
  8. 00:26:894 (6) - 頭尾相反
  9. 00:28:048 (2,3,4,5,6,7,8,9,10,11,1) - 這一串的話我會把00:28:048 (2,3,4) - 弄成三角形,00:28:740 (5) - 因為鼓聲從這裡開始所以我換成了note,00:29:663 (1) - 這個就複製00:30:125 (2) - 顛倒一下
  10. 00:40:740 (1,2) - 音樂在這裡的音調都是往上升的,所以我覺得把slider改成往上會好點
  11. 00:48:817 (2) - 跟00:49:048 (3) - 一樣擺在凹陷的地方吧
  12. 00:54:586 (4) - 因為你這邊是跟著人聲的,把節奏改成這樣試試
  13. 00:55:509 (1,2,3,4,5) - 左移移到中間用成對稱的好看些
  14. 01:03:817 (4,5) - 這裡音調也是往上的,看你要不要改吧
  15. 01:18:586 (5) - 頭尾相反,這樣好玩些
  16. 01:32:432 (1) - 移到x:68 y:220弄成三角形,然後加個紅點吧,原本的有點藝術
  17. 01:33:817 (3) - 我會改成note和一個1/2的slider,這樣聽起來比較順
  18. 01:35:894 (3) - 右移弄個三角形

[Hard]
  1. 00:01:048 (2,3) - 跟00:02:894 (5,6) - 一樣先上在下? 你後面也都是這樣排的
  2. 00:06:817 (x) - 這裡加一顆note,音樂有酷炫的聲音
  3. 00:07:048 (8) - 這個改成3/4的slider接note,聽起來會比原本順
  4. 00:17:663 (8) - 包住00:16:740 (6) - 的尾巴?
  5. 00:20:432 (6) - 用成一個折返對我來好一點
  6. 00:26:894 (1,2,3,4) - 這邊不適合用重疊,2移到4上面,3移到1會更適合
  7. 00:37:971 (4) - 左移兩格,擺得更好一點
  8. 00:43:278 (3,4,5) - 試試這樣放
  9. 01:05:432 (3) - 換個節奏? 漏了鼓聲感覺怪怪的
  10. 01:35:201 (3) - 換成三顆note試試,順時針擺一個躺著的菱形

[Normal]
  1. 00:01:971 (2) - 你是不是忘了加whistle
  2. 00:03:817 (3) - 加個NC吧
  3. 00:05:663 (4) - 跟前面一樣用對稱的?
  4. 00:13:971 (2,3,4) - 我覺得疊兩顆就行了,新手好像對重疊不是很在行
  5. 01:35:201 (4) - 放一個1/2的折返slider吧

排版稍微亂了些
到乾淨整潔可能還需要點時間
繼續加油吧
共勉之
Topic Starter
Mei

Evil_Twilight wrote:

From my Queue

[General]
  1. Artist填歌手就行了,角色名不需要恩好的我删掉
    https://osu.ppy.sh/s/72658 這歌就是填歌手名所以不用擔心
  2. 不用個combo colour嗎哇谢谢你
    我幫你簡單弄了一下
    顏色我大多都會用跟BG相似的
    [Colours]
    Combo1 : 255,179,255
    Combo2 : 180,119,92
    Combo3 : 206,255,206
    Combo4 : 85,170,255
看起来不错ヾ(´・ω・`)ノ

[Insane]
  1. 00:01:048 (2) - 如果要包住(1)的話就往左一點吧,00:00:125 (1) - 這個也拉的圓一些没想过包的问题呀,改了一下
  2. 00:01:971 (4) - 這裡就一小節用一個NC,看起來也乾淨一點是别人叫我这样改的呢。。。我原来就是那样的,先保留一下吧
  3. 00:05:663 (4) - 同上^
  4. 00:03:817 (1) - 這slider有點獵奇阿,試試用這樣唄 hao
  5. 00:09:355 (1) - 把00:07:509 (1,2) - 包的更好
  6. 00:13:509 (5) - 往上移一點讓00:12:586 (3,4,5) - 變三角形?
  7. 00:15:355 (2) - 往左邊彎試試,疊到00:14:432 (8) - 不太好看改了下
  8. 00:26:894 (6) - 頭尾相反不了:3
  9. 00:28:048 (2,3,4,5,6,7,8,9,10,11,1) - 這一串的話我會把00:28:048 (2,3,4) - 弄成三角形,00:28:740 (5) - 因為鼓聲從這裡開始所以我換成了note,00:29:663 (1) - 這個就複製00:30:125 (2) - 顛倒一下虽然是非常好的建议,但我做了一下感觉没有原来好打。。。个人还是备份了一下如果还有人提的话我就立刻改了
  10. 00:40:740 (1,2) - 音樂在這裡的音調都是往上升的,所以我覺得把slider改成往上會好點抱歉啊不觉得特别必要啊
  11. 00:48:817 (2) - 跟00:49:048 (3) - 一樣擺在凹陷的地方吧离滑条尾巴太近了我怕误导
  12. 00:54:586 (4) - 因為你這邊是跟著人聲的,把節奏改成這樣試試 嗯嗯
  13. 00:55:509 (1,2,3,4,5) - 左移移到中間用成對稱的好看些好的
  14. 01:03:817 (4,5) - 這裡音調也是往上的,看你要不要改吧现在的蛮好
  15. 01:18:586 (5) - 頭尾相反,這樣好玩些感觉不错
  16. 01:32:432 (1) - 移到x:68 y:220弄成三角形,然後加個紅點吧,原本的有點藝術 滑条master!!教我滑条吧吧吧吧
  17. 01:33:817 (3) - 我會改成note和一個1/2的slider,這樣聽起來比較順不了吧现在的挺好
  18. 01:35:894 (3) - 右移弄個三角形原来的不是三角形么。。

[Hard]
  1. 00:01:048 (2,3) - 跟00:02:894 (5,6) - 一樣先上在下? 你後面也都是這樣排的没太大必要啊。。因为要改太多了所以没改_(:зゝ∠)_
  2. 00:06:817 (x) - 這裡加一顆note,音樂有酷炫的聲音虽然有声音但不是5,6跟的那个音啊呜呜
  3. 00:07:048 (8) - 這個改成3/4的slider接note,聽起來會比原本順貌似不错
  4. 00:17:663 (8) - 包住00:16:740 (6) - 的尾巴?
  5. 00:20:432 (6) - 用成一個折返對我來好一點感觉不太必要
  6. 00:26:894 (1,2,3,4) - 這邊不適合用重疊,2移到4上面,3移到1會更適合ok
  7. 00:37:971 (4) - 左移兩格,擺得更好一點ok
  8. 00:43:278 (3,4,5) - 試試這樣放哇感觉不错呢
  9. 01:05:432 (3) - 換個節奏? 漏了鼓聲感覺怪怪的这个的话先保留看看
  10. 01:35:201 (3) - 換成三顆note試試,順時針擺一個躺著的菱形现在这样的话难度还好,换成note会不会有点难啊

[Normal]
  1. 00:01:971 (2) - 你是不是忘了加whistle对啊呜呜
  2. 00:03:817 (3) - 加個NC吧normal的话不必了
  3. 00:05:663 (4) - 跟前面一樣用對稱的?用了DS所以才会这样
  4. 00:13:971 (2,3,4) - 我覺得疊兩顆就行了,新手好像對重疊不是很在行再看看._.
  5. 01:35:201 (4) - 放一個1/2的折返slider吧对!

排版稍微亂了些
到乾淨整潔可能還需要點時間
繼續加油吧
共勉之
哇谢谢你的评价和mod Evil_Twilight :3
Pandiar
happy new year :D
m4m !

[General]
  1. countdowm
  2. widescreen support
  3. letterbox
uncheck

[Insane]
00:11:201 (8) - NC
00:11:894 (1) - remove NC
00:11:663 (9) - how about this? or i think it is fun to use same form like 00:08:432 (3,4,5,6)
00:15:817 (3) - move x168 y120? blanket good, but try to make make triangle 00:15:817 (3,4,7)
00:33:355 (1) - ctrl + h ? it is better flow
00:35:663 (2) - ctrl + g
00:42:586 ~ 00:44:317 - i think stream is also good
00:45:817 (4) - too close.how about stack 00:46:048 (5)
00:51:817 (2) - how about this rhythm?
00:53:663 (8) - move about x256 y164?
00:55:278 (5) - more more up?x300 y120?
00:55:509 (1) - this rhyzhm is better
00:57:355 (1) - spinner is good, but i think it is better flow to 00:58:278's stream because Insane diff
00:59:201 - how about this? i think it is fit


[Hard]
AR-1 ?
OD-1 ?
00:07:509 (1) - how about this?
00:45:125 (2) - start 00:45:355?
00:45:817 (3) - stack 00:46:048 (4)


[Normal]
00:11:894 (2) - remove
00:12:817 (3) - ^
00:16:971 (3) - ^
00:17:894 (5) - ^
00:28:740 (4) - maybe it confuse for beginner.try to change slider?
01:02:894 (1) - distance error

i heard for the first time but i like song very much!
and like your Insane XD
goooood luck!!
Topic Starter
Mei

Pandiar wrote:

happy new year :D:D
m4m !

[General]
  1. countdowm
  2. widescreen support
  3. letterbox
uncheckfix! but i keep widscreen support on

[Insane]
00:11:201 (8) - NCok
00:11:894 (1) - remove NCok
00:11:663 (9) - how about this? or i think it is fun to use same form like 00:08:432 (3,4,5,6)it will be a hard work and current one is also fine so no change_(:зゝ∠)_
00:15:817 (3) - move x168 y120? blanket good, but try to make make triangle 00:15:817 (3,4,7)seems nice!
00:33:355 (1) - ctrl + h ? it is better flowsure
00:35:663 (2) - ctrl + gok
00:42:586 ~ 00:44:317 - i think stream is also goodthis one is also fine:3
00:45:817 (4) - too close.how about stack 00:46:048 (5)ok
00:51:817 (2) - how about this rhythm?[not bad but current one also fit
00:53:663 (8) - move about x256 y164?ok
00:55:278 (5) - more more up?x300 y120?made some other changes there
00:55:509 (1) - this rhyzhm is betteralthough i dont find any differences between current one...fixed it anyway
00:57:355 (1) - spinner is good, but i think it is better flow to 00:58:278's stream because Insane diffok
00:59:201 - how about this? i think it is fitsince vocal starts from red line._. anyway i made some change there


[Hard]
AR-1 ?keep this, i think ar7 for this is fine
OD-1 ?oh someone have asked me to +1 ;w;
00:07:509 (1) - how about this?oh this is someone's suggestion. i did same as you shows before
00:45:125 (2) - start 00:45:355?ummm... this one is ok but i think the currrent one is also fine
00:45:817 (3) - stack 00:46:048 (4)sorry no ._.


[Normal]
00:11:894 (2) - removeok
00:12:817 (3) - ^^
00:16:971 (3) - ^keep
00:17:894 (5) - ^keep since there has lyrics
00:28:740 (4) - maybe it confuse for beginner.try to change slider?ok
01:02:894 (1) - distance errorfix

i heard for the first time but i like song very much!yeah. i am happy to choose a song which everybody like it
and like your Insane XDthank you:3
goooood luck!!
thank you for you modding Pandiar-san v(`・ω・´)v
Rakuen
( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

[Normal]
00:13:048 (1) - Remove NC
00:14:894 (4) - Don't stack and and NC
00:20:432 (3) - Replace this shape with 00:19:048 (1) - and rotate 135*
00:21:586 (5) - Make this Ctrl+G and stack 00:21:355 (4) - on 00:21:586 (5) -
00:24:125 (4) - Avoid overlap with 00:25:048 (6) -
00:33:817 (1) - Change to straight slider like 00:34:740 (2) -
00:39:355 (1) - Jump?
00:44:894 (2) - Move this to X:192 Y:176, stack the tail of 00:45:817 (3) - to 00:43:971 (1) -
01:07:048 (2) - This is a little close to 01:05:663 (4) - , move away further
01:10:740 (2) - Put on X:256 Y:132
01:14:432 (1,2) - 太多背向flow的note了,试试跟flow多点
01:17:894 (1) - Remove this and NC 01:18:125 -
01:19:509 (3,4,5) - Hardest part, don't make slider head touch with next slider
01:25:048 - Finish
01:34:509 (3) - Ctrl+G

[Hard]
00:12:817 (4) - Ctrl+G and stack 00:12:586 (3) - on the head
00:13:971 (7) - CtrL+G
00:15:586 (3,4) - Blanket
00:15:355 (2) - 1.2x DS here but only 1.0x here 00:15:586 (3) - , make them same
00:17:432 (7) - Inconsistency DS
00:17:663 (8) - DS too close ^
00:20:432 (6,7,8) - Make them same shape, use 00:20:432 (6) - and rotate a bit
00:24:586 (1) - Move further and remove NC
00:25:048 (2) - NC here
00:26:894 (1,2) - Swap timing place
00:27:355 (3,4) - ^
00:29:663 - There should be a note here
00:39:125 - Add a note here stack on 00:38:432 (5) -
00:41:663 (1) - Remove NC, NC at 00:42:355 - or 00:43:509 -
00:47:201 (1,2,3) - Change this pattern becoz there's no vocal on 00:47:201 (1) -
00:48:125 (3) - NC here and remove NC at 00:49:509 (1) -
00:52:048 (1) - 1.0xDS
01:03:125 (1,2) - This flow is strange, try Ctrl+G on 01:03:355 (2) - and unstack 01:03:125 (1) - by moving them to right bottom part
01:13:971 (3) - NC here
01:32:201 - A note here

[Insane]
00:05:663 (1) - Don't NC here
00:16:740 (8) - NC here and remove NC at 00:17:663 (1) -
00:19:048 (5) - NC here
00:23:432 - Remove clap
00:26:894 (6) - Ctrl+G and move further + NC
00:27:817 (1) - Remove NC
00:28:971 (6) - NC here
00:30:125 - Clap
00:31:048 (6) - ^
00:33:817 - Clap
00:34:740 - ^
00:44:432 (1) - Stack this
00:47:663 (9) - ^
00:49:855 (6) - Arrange this to straight line (hold shift and move)
00:53:432 (8,9) - Swap timing place
00:55:971 (2,1) - Don't stack on head of 00:55:509 (1) - , it's hard to read
00:59:432 (1) - Flow break, try rotate 00:58:278 (1,2) - by 90* anti-clockwise

总结:排列摆放整齐就可以了,太乱玩起来会很怪
G S X
irc mod
13:14 Mei: 来帮我摸摸吧
13:14 Mei: 嗯嗯
13:14 judgment light: OK
13:15 judgment light: 我现在要出门
13:15 Mei: ye
13:15 judgment light: 我回来帮你看看你的图
13:15 Mei: Ok那我pm?
13:15 Mei: 还是现在np给你
13:15 judgment light: np过来
13:15 *Mei is listening to [http://osu.ppy.sh/b/344073 Yamamoto Nozomi, Uesaka Sumire, Uchiyama Yumi Kakuma Ai - AO ku YURE te iru (TV Size)]
13:15 Mei: ;D
13:16 judgment light: 我回来再帮你看
13:16 judgment light: 88
13:16 Mei: 白白
14:16 judgment light: 奇怪
14:17 judgment light: 你那图下回来发现铺面已损坏
14:17 judgment light: 开不了
14:23 Mei: 噗
14:23 Mei: 我现在在看到
14:23 Mei: 等等啊
14:24 Mei: 不会把。。。
14:24 Mei: 有不少人摸过了
14:24 Mei: 我在上传便
14:24 Mei: 一遍
14:27 *Mei is editing [http://osu.ppy.sh/b/344073 Yamamoto Nozomi, Uesaka Sumire, Uchiyama Yumi Kakuma Ai - AO ku YURE te iru (TV Size) [Insane]]
14:27 Mei: 再试试
14:27 Mei: ;w;
14:28 judgment light: 还是不完整QAQ
14:28 judgment light: 你有没有度盘什么的传一个呗
14:28 Mei: 好
14:28 Mei: 我来
14:39 judgment light: 咦度盘呢
14:48 Mei: 抱歉我这里网太慢了
14:49 judgment light: 没事
14:49 Mei: ;w;
14:49 Mei: 传度盘好慢=A=
14:49 judgment light: 233
14:50 Mei: 唉文件出错的话不知道要怎么搞
14:50 Mei: 别人mod也出错不知道怎么办呢:w:
14:50 judgment light: 别人也是吗
14:50 Mei: 没有吧...
14:50 Mei: 有一个人貌似提过import有问题
14:50 judgment light: ...
14:51 Mei: 但是我想就一个人问题不大
14:51 judgment light: import是什么
14:53 Mei: 呃
14:53 Mei: 就是导入的时候出错
14:53 judgment light: 哦..
14:55 Mei: :3
14:56 Mei: 好啦\:D/
14:56 Mei: http://pan.baidu.com/s/1kTJSm2b
14:57 judgment light: 行了
14:57 Mei: 好快
14:57 judgment light: 233
14:57 judgment light: 度盘是挺快
14:57 judgment light: 比官网好太多
15:00 judgment light: 我直接irc mod吧
15:01 judgment light: 如何
15:01 Mei: 呃irc那个
15:01 Mei: 怎么上传的啊
15:01 Mei: 我不会欸
15:01 judgment light: savelog
15:01 judgment light: 然后发上forum啊
15:01 judgment light: 00:14:432 (9) -
15:01 judgment light: 这个别用1/6 换成1/8
15:01 Mei: ok
15:02 Mei: 等等
15:02 judgment light: 我先打一遍这图
15:02 Mei: 那个难度?
15:04 judgment light: 感觉kiai里面不适合用clap
15:04 Mei: 会么0 0
15:04 judgment light: 纯用whistle音效就不错啊kiai那里
15:04 Mei: 不不一般不会吧
15:04 Mei: 不用clap
15:04 judgment light: 可以的
15:05 judgment light: 你看看rin的那个脑浆炸裂女孩
15:05 judgment light: 几乎只用whistle
15:05 judgment light: 00:57:240 这里加个转盘
15:05 judgment light: 00:57:240
15:05 judgment light: ..
15:05 judgment light: 00:57:240
15:05 Mei: 啊这里原来是转盘的
15:05 judgment light: .....
15:05 Mei: 但是后来换掉了
15:06 Mei: 00:58:278 (1,2,3) -
15:06 Mei: 原来没有这里的
15:06 Mei: 是转盘一直到kiai
15:06 judgment light: 转盘转到
15:06 Mei: 后来被人建议换掉了
15:06 judgment light: 00:58:163
15:06 Mei: .-.
15:06 judgment light: 这里呀
15:06 Mei: 048吧
15:06 judgment light: 另外这00:58:278 (1,2) - 几个换成4个短滑条不错
15:07 Mei: 恩我觉得看了一
15:07 Mei: 可以
15:07 judgment light: 048可以
15:07 Mei: 呃我想想啊
15:08 judgment light: 对了 2 4 clap我个人觉得要么不用 要用就用到底当一个伴奏
15:08 Mei: 感觉勉强吧
15:08 judgment light: kiai用一下不用一下真的很违和
15:08 judgment light: 唔 无所谓的 这些都是建议而已 采纳不采纳完全在于你自己
15:08 Mei: kiai为了跟人声顾不上了:w;
15:08 Mei: 很多地方下不了clap了
15:08 judgment light: 没错 跟人声才好玩
15:08 judgment light: 那就干脆全部去掉
15:09 Mei: 全程都去么
15:09 judgment light: kiai而已
15:09 Mei: 建议太开放了我要想想
15:09 judgment light: 2333
15:09 judgment light: 只是我自己的建议而已
15:09 judgment light: 你看看还有没有人提这个意见把
15:09 judgment light: 如果还有的话你就考虑去掉
15:10 Mei: 嗯嗯1
15:10 judgment light: 不对
15:11 Mei: 0 0
15:11 judgment light: 后半段Kiai感觉要用1/3来做啊
15:11 judgment light: 1/6
15:11 judgment light: 不然感觉不太对
15:11 Mei: 哈。。。
15:11 Mei: 不是吧
15:11 Mei: 从哪里开始啊
15:11 judgment light: 哦草我的错觉不好意思
15:12 judgment light: 只是听着觉得人声好像不太准
15:13 Mei: 来来继续
15:13 judgment light: 我再看看
15:14 judgment light: 00:07:048 (3) - 感觉这里是个3/4的滑条才对 不过这样你那个梗就得改了 换不换看你自己爱好
15:15 Mei: 对了clap的问题
15:15 Mei: 我干脆只下2
15:15 Mei: 不下24clap
15:15 judgment light: 这样不好听的
15:15 Mei: 之下2
15:15 Mei: 你看这样行不行
15:15 Mei: ;w;
15:15 judgment light: 感觉2 4 clap就是配套用的
15:15 judgment light: 要么不下要么一起下
15:16 judgment light: kiai之前的都可以2 4 clap啊
15:16 judgment light: 到了kiai去掉而已
15:16 Mei: 感觉好怪啊
15:16 Mei: 我觉得kiai之前可以没有 clap
15:16 judgment light: 唔..
15:16 Mei: kiai一定要有啊
15:17 judgment light: 删不删看你的爱好吧
15:17 Mei: 我再想想
15:17 judgment light: 干脆不删也行
15:17 judgment light: 00:07:048 (3) - 对了这个你换么
15:17 judgment light: 换成3/4滑条
15:18 Mei: 应该不换
15:18 Mei: 1/2感觉没问题
15:18 Mei: 换了的话要改蛮多的
15:18 judgment light: 那就不换
15:19 judgment light: 00:24:355
15:19 judgment light: 这里没必要空了啊
15:19 judgment light: 00:24:355
15:19 Mei: ok
15:20 judgment light: 00:42:586 (1,2) - 这两个感觉很不搭啊 换四个单点或者滑条什么的试试
15:20 judgment light: 我的建议是换两个普通滑条
15:21 judgment light: 看了一下你的s1的clap 我觉得全部clap换成s1也许好点
15:21 judgment light: 我去试试
15:23 Mei: 默认的clap还是清脆一点
15:23 Mei: s1感觉是比较贴合音乐
15:23 judgment light: 给我的感觉就是s1音效1 3 finish 2 4 clap挺带感的
15:23 judgment light: 嗯
15:23 judgment light: s1挺贴合音乐的
15:24 Mei: 这音效还是偷别人的
15:24 Mei: 我自己不会.-.
15:24 judgment light: 我也不回啊
15:24 judgment light: 基本都是偷的
15:24 Mei: 233
15:24 judgment light: 00:23:548 (4) -
15:24 judgment light: 感觉换成2连然后放clap比较好
15:25 judgment light: 00:37:971 (3,4,5,6) -
15:25 judgment light: 像你这段一样
15:25 Mei: 啊啊啊我懂得
15:26 Mei: 咦
15:26 Mei: 感觉不错
15:26 judgment light: 嗯
15:27 judgment light: 00:57:125 (4) - 这里加个finish
15:27 judgment light: 00:53:894 (1,2,3,4,5) - 这段不错
15:27 Mei: 呃s1的finish么
15:27 judgment light: 嗯
15:27 judgment light: 对了这两个有换吗00:42:586 (7,8) -
15:28 judgment light: 00:51:125
15:28 judgment light: 这里加个note试试
15:28 Mei: 没
15:28 judgment light: 我觉得换了比较好
15:29 judgment light: 两个滑条
15:29 Mei: 先保留把主要是我觉得没什么问题
15:29 Mei: 看看别人怎么说
15:29 judgment light: 好吧
15:29 judgment light: kiai试试全用s1音效
15:29 judgment light: 我觉得比s音效好
15:31 Mei: 可以但是要换一下finish
15:31 Mei: 做个s2好了
15:31 judgment light: 嗯
15:31 judgment light: 可以
15:31 judgment light: 因为默认的sclap感觉太明显 用来只下2clap的话有点突兀了
15:32 judgment light: 01:14:894 (4) - 这个做个blanket比较好
15:33 judgment light: 后面找不出什么问题了
15:34 Mei: 好blanketfix
15:35 judgment light: 感觉你hard的排版比insane好了不少....
15:36 judgment light: hard部分
15:36 judgment light: 00:18:125 (9) -
15:36 judgment light: 这个拖成1/2滑条后面再加一个note
15:36 judgment light: 大白线那里加一个note
15:37 Mei: 有么0 0
15:37 Mei: 这个还是不加吧
15:37 judgment light: 我感觉吧..
15:38 Mei: 现在的这个贴节奏一点
15:38 Mei: hard我还是按照ds摆的
15:38 Mei: 然后稍微调整一下
15:38 judgment light: 那个那样改是因为感觉用滑条把人声盖住了不太好
15:38 judgment light: 不加也没关系
15:40 judgment light: 感觉hard没什么问题可以挑呢
15:40 Mei: 耶
15:42 judgment light: 00:57:125 (1) - 把转盘尾拖到00:58:278
15:42 judgment light: 然后00:59:201
15:43 judgment light: 这后面加两个note吧
15:43 judgment light: 感觉无缘无故空了两声很不习惯啊..
15:44 Mei: 中间又空了
15:44 Mei: 我想下
15:44 Mei: 这个地方我也觉的不是很好
15:44 judgment light: 嗯
15:44 Mei: 没想到特别好的解决方法
15:45 judgment light: 一个长滑条呗
15:45 Mei: 00:58:278
15:45 Mei: 滑条停在那里了
15:45 Mei: 那里有音啊
15:46 judgment light: 你后面空了的一段你想下甚么
15:46 judgment light: 连打滑条么
15:46 Mei: http://puu.sh/68Zwk.jpg
15:46 Mei: 这样你看看
15:47 judgment light: 卧槽打不开
15:47 Mei: 我来描述吧
15:47 judgment light: 行了
15:47 judgment light: 我看看
15:47 Mei: ...
15:47 Mei: ;w;
15:48 judgment light: 可以
15:49 judgment light: 01:26:663 (7,8) - 这两个感觉应该先滑条后note手感比较好
15:51 judgment light: 没啥可挑的了
15:51 judgment light: 我去看看normal
15:51 judgment light: 不过我不太会挑normal
15:52 judgment light: 还在么..
15:52 judgment light: 00:20:432 (3) -
15:52 judgment light: 感觉像后面那个一样比较好
15:53 judgment light: 00:21:355 (4,5) - 像这个
15:53 Mei: 噗我去上了下厕所。。。
15:53 Mei: 抱歉;w;
15:53 judgment light: ...
15:54 judgment light: 00:53:894 (2) - Ω....
15:54 Mei: 哇好眼光
15:54 Mei: 有个外国佬说这是马蹄铁
15:54 Mei: ._.
15:54 judgment light: 233
15:55 Mei: 有什么样式推荐么
15:55 Mei: 我拉不出滑条
15:55 Mei: 随便拉的`
15:55 judgment light: 我最不会的就是拖滑条了...
15:55 judgment light: 01:12:125 (1) -
15:55 judgment light: 这个滑条头
15:55 judgment light: 拖到01:11:894
15:56 Mei: 转盘吧
15:56 Mei: ok
15:56 judgment light: normal也没什么可挑的了
15:56 Mei: 好
15:57 judgment light: 咦不对啊01:35:894 (1) - 这个滑条尾你normal静音了hard怎么没静音
15:57 judgment light: insane也是一样
15:57 Mei: 对
15:57 judgment light: 静音好很多
15:57 Mei: 全改好了
15:57 judgment light: 嗯
15:57 Mei: 王杰了
15:57 Mei: 忘记
15:57 Mei: ;w;
15:57 judgment light: 233
15:57 judgment light: 我也经常会
Topic Starter
Mei

Rakuen wrote:

( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

[Normal]
00:13:048 (1) - Remove NCok
00:14:894 (4) - Don't stack and and NCkeep this..
00:20:432 (3) - Replace this shape with 00:19:048 (1) - and rotate 135*ok
00:21:586 (5) - Make this Ctrl+G and stack 00:21:355 (4) - on 00:21:586 (5) - no
00:24:125 (4) - Avoid overlap with 00:25:048 (6) - fix
00:33:817 (1) - Change to straight slider like 00:34:740 (2) - ok
00:39:355 (1) - Jump?fix
00:44:894 (2) - Move this to X:192 Y:176, stack the tail of 00:45:817 (3) - to 00:43:971 (1) - fix
01:07:048 (2) - This is a little close to 01:05:663 (4) - , move away furtherok
01:10:740 (2) - Put on X:256 Y:132ok
01:14:432 (1,2) - 太多背向flow的note了,试试跟flow多点好的.-.
01:17:894 (1) - Remove this and NC 01:18:125 - ok
01:19:509 (3,4,5) - Hardest part, don't make slider head touch with next sliderchange a bit
01:25:048 - Finishok
01:34:509 (3) - Ctrl+Gok

[Hard]
00:12:817 (4) - Ctrl+G and stack 00:12:586 (3) - on the headsorry i just follow DS
00:13:971 (7) - CtrL+G^
00:15:586 (3,4) - Blanketok
00:15:355 (2) - 1.2x DS here but only 1.0x here 00:15:586 (3) - , make them samesure
00:17:432 (7) - Inconsistency DSfix
00:17:663 (8) - DS too close ^ok
00:20:432 (6,7,8) - Make them same shape, use 00:20:432 (6) - and rotate a biti am sure this is how i did
00:24:586 (1) - Move further and remove NCok
00:25:048 (2) - NC hereok
00:26:894 (1,2) - Swap timing place this is someone's suggestion... keep it
00:27:355 (3,4) - ^
00:29:663 - There should be a note herei am not going to make it too diofficult
00:39:125 - Add a note here stack on 00:38:432 (5) - no, current one is better
00:41:663 (1) - Remove NC, NC at 00:42:355 - or 00:43:509 - ok
00:47:201 (1,2,3) - Change this pattern becoz there's no vocal on 00:47:201 (1) - well actually there is ._.
00:48:125 (3) - NC here and remove NC at 00:49:509 (1) - ummm no
00:52:048 (1) - 1.0xDSsince there is an NC, i think it is ok there
01:03:125 (1,2) - This flow is strange, try Ctrl+G on 01:03:355 (2) - and unstack 01:03:125 (1) - by moving them to right bottom partok
01:13:971 (3) - NC hereok
01:32:201 - A note hereno

[Insane]
00:05:663 (1) - Don't NC hereok
00:16:740 (8) - NC here and remove NC at 00:17:663 (1) - ok
00:19:048 (5) - NC hereok
00:23:432 - Remove clapchanged in a different way
00:26:894 (6) - Ctrl+G and move further + NCcurrent one is ok i think...
00:27:817 (1) - Remove NCok
00:28:971 (6) - NC hereok
00:30:125 - Clapno
00:31:048 (6) - ^no
00:33:817 - Clapno
00:34:740 - ^no, all of them are a trick
00:44:432 (1) - Stack thisnot realy necessary since this is a trick too
00:47:663 (9) - ^^
00:49:855 (6) - Arrange this to straight line (hold shift and move)
00:53:432 (8,9) - Swap timing placeok
00:55:971 (2,1) - Don't stack on head of 00:55:509 (1) - , it's hard to readok
00:59:432 (1) - Flow break, try rotate 00:58:278 (1,2) - by 90* anti-clockwiseok

总结:排列摆放整齐就可以了,太乱玩起来会很怪
谢谢你的mod和评价 rakuen-san :D :D
Fushimi Rio
From queue

[General]
美观上比第一张进步很多啊 基本就是细节问题了 好

[Normal]

01:16:740 (3,1) - 压上了 这里我倾向于不用做对称 毕竟player看不到 意义不大
01:31:509 (3,1) - ^

[Hard]

00:12:586 (3,4,5,6) -
try

292,124,12586,1,12,0:0:0:0:
292,124,12817,2,0,L|201:164,1,80,0|4,0:0|0:0,3:0:0:0:
220,239,13278,1,0,0:0:0:0:
220,239,13509,2,0,L|295:267,1,80,12|0,0:0|0:0,0:0:0:0:
00:20:894 (7) - 弧度太大
00:25:048 (2,3,4) - 这个antijump有点难读……
00:26:894 (1,2,3,4) - ctrl+G
00:33:355 - 这里有个鼓啊 不放东西不知道行不行
00:45:125 (2,3,4) - 虽然4是跟着ds的 看着还是不美观 挪开点
01:01:971 (8,9) - ^
01:14:894 (3,4,5) - ……我也不知道哪不对劲 但就是不舒服
01:18:125 (2) - 第三个锚点左5grid

[Insane]

Irc moded

01:16:278 (7) - stack to 8
Topic Starter
Mei

Eggache0 wrote:

From queue

[General]
美观上比第一张进步很多啊 基本就是细节问题了 好

[Normal]

01:16:740 (3,1) - 压上了 这里我倾向于不用做对称 毕竟player看不到 意义不大倒也不是对称。。。压上也是故意的
01:31:509 (3,1) - ^

[Hard]

00:12:586 (3,4,5,6) - 不错啊我直接用代码了
try

292,124,12586,1,12,0:0:0:0:
292,124,12817,2,0,L|201:164,1,80,0|4,0:0|0:0,3:0:0:0:
220,239,13278,1,0,0:0:0:0:
220,239,13509,2,0,L|295:267,1,80,12|0,0:0|0:0,0:0:0:0:
00:20:894 (7) - 弧度太大感觉没什么问题
00:25:048 (2,3,4) - 这个antijump有点难读……稍微改了下。。。原来挺好的。。。mod了很多遍之后现在完全不一样了
00:26:894 (1,2,3,4) - ctrl+G我改了下。。这地方老被人诟病改成原来的版本了
00:33:355 - 这里有个鼓啊 不放东西不知道行不行跟了人声。。。hard还是不想做的太紧
00:45:125 (2,3,4) - 虽然4是跟着ds的 看着还是不美观 挪开点 勉强吧。。
01:01:971 (8,9) - ^
01:14:894 (3,4,5) - ……我也不知道哪不对劲 但就是不舒服.-.
01:18:125 (2) - 第三个锚点左5grid
强迫症病人你好
[Insane]

Irc moded

01:16:278 (7) - stack to 8ok
谢谢你的mod喵:3
Kinomi
排列,细节美观问题以后要注意

我觉得你可以用我那个across the destiny里的clap4来代替默认clap试试,不好听就直接全用SC1算了

Normal
00:15:355 (1) - 00:16:278 (2) - 尾部whistle
00:19:048 (1) - ^
00:20:432 (1) - 头whistle
00:25:048 (6) - ^
00:30:586 (2) - ^
00:33:817 (1) - 尾whistle
00:44:894 (2) - 没必要finish,可以用whistle代替
00:48:586 (2) - ^
00:51:817 (1,2) - 头尾都点上whistle
这几个音效是跟人声比较重的地方,你自己觉得加着好就加不好就不加
00:46:740 (4) - 间距
01:07:048 (2) - 尾whistle
01:07:740 (4) - 头whistle
01:22:278 (2) - whistle
01:23:201 (4) - 头whistle
这些音效是因为你节奏漏clap所以用来补音效空缺
01:30:586 (2) - 这个和前面的1同时出现的时候不好看,最好改一下,不要靠太近
有类似最好也改一下

Hard
NC一条长白线一次就行
00:06:586 (5,1,2,3) - 头尾靠太紧,这种地方排的时候就要注意了,无意义的重叠,挤在一起很影响美观
00:07:509 (7,1) - 这样下打着奇怪
节奏换一下比较好
00:10:740 (1) - NC干嘛
00:33:355 空着干嘛
00:37:278 (2) - 被前面的滑条压到了一点,这种要避免,没啥意义,insane里hard里这种地方都改一改
01:03:355 (2) - 没叠好
01:11:201 (3) - 没包好
01:13:509 (2) - clap去掉

Insane
有些滑条有点丑
一开始加点音效,像hardnormal一样
00:14:432 (9) - 这里放1/8啊
00:43:509 (3,4) - 可以用drum的finish强化
00:47:432 加个note好点
00:51:125 这也是
00:53:894 (1,2,3,4) - 这几个间距看起来random,再看前面的00:52:048 (3,4) - ,1/4的间距大大小小的,统一一下,比如分开的1/4都用1.6,重叠的都0.9这样,hard里面好像也有这种问题

如何不让排列看起来random,注意一下圈和圈之前的距离
包括滑条头尾都要考虑进去。
怎么跳圈和圈之间的距离基本都是这样,滑条身体之间的距离,最好也有一定的量,也不是说处处要做到,但是按这种思路摆,看起来比较整齐,也比随便找个地方下物件要有条理得多也容易想

打着是可以了,就是insane看着有点不好看。
还有我看你insane里whistle挺多hard里怎么美丽,照insane那么下多好。

唉有点懒逼不说太多了就这样吧
Topic Starter
Mei

Tsukuyomi wrote:

排列,细节美观问题以后要注意

我觉得你可以用我那个across the destiny里的clap4来代替默认clap试试,不好听就直接全用SC1算了默认clap很违和么那么多人提。。。。你的那个我试了试感觉没那么好啊。。clap的事我再想想

Normal
00:15:355 (1) - 00:16:278 (2) - 尾部whistle
00:19:048 (1) - ^
00:20:432 (1) - 头whistle
00:25:048 (6) - ^
00:30:586 (2) - ^
00:33:817 (1) - 尾whistle
00:44:894 (2) - 没必要finish,可以用whistle代替
00:48:586 (2) - ^
00:51:817 (1,2) - 头尾都点上whistle
这几个音效是跟人声比较重的地方,你自己觉得加着好就加不好就不加
00:46:740 (4) - 间距
01:07:048 (2) - 尾whistle
01:07:740 (4) - 头whistle
01:22:278 (2) - whistle
01:23:201 (4) - 头whistle
这些音效是因为你节奏漏clap所以用来补音效空缺
01:30:586 (2) - 这个和前面的1同时出现的时候不好看,最好改一下,不要靠太近没想到什么特别好的方法。。。
有类似最好也改一下
其他的全改了

Hard
NC一条长白线一次就行我调整下
00:06:586 (5,1,2,3) - 头尾靠太紧,这种地方排的时候就要注意了,无意义的重叠,挤在一起很影响美观没办法按照ds来的。。。
00:07:509 (7,1) - 这样下打着奇怪
节奏换一下比较好
00:10:740 (1) - NC干嘛我也不知道,可能是别人摸得
00:33:355 空着干嘛没音
00:37:278 (2) - 被前面的滑条压到了一点,这种要避免,没啥意义,insane里hard里这种地方都改一改
01:03:355 (2) - 没叠好fix
01:11:201 (3) - 没包好^
01:13:509 (2) - clap去掉^

Insane
有些滑条有点丑下次不乱拉了。。。
一开始加点音效,像hardnormal一样ok
00:14:432 (9) - 这里放1/8啊为啥都说这个。。我觉得1/6也挺好还没那么吵,效果差不多
00:43:509 (3,4) - 可以用drum的finish强化ok
00:47:432 加个note好点
00:51:125 这也是没有音的地方我还是想尽量空着,再看看别人怎么说
00:53:894 (1,2,3,4) - 这几个间距看起来random,再看前面的00:52:048 (3,4) - ,1/4的间距大大小小的,统一一下,比如分开的1/4都用1.6,重叠的都0.9这样,hard里面好像也有这种问题这里是有点随便了,我改下

如何不让排列看起来random,注意一下圈和圈之前的距离
包括滑条头尾都要考虑进去。
怎么跳圈和圈之间的距离基本都是这样,滑条身体之间的距离,最好也有一定的量,也不是说处处要做到,但是按这种思路摆,看起来比较整齐,也比随便找个地方下物件要有条理得多也容易想

打着是可以了,就是insane看着有点不好看。
还有我看你insane里whistle挺多hard里怎么美丽,照insane那么下多好。insane我都是乱糊的。。。自己都不知道怎么加的

唉有点懒逼不说太多了就这样吧
好谢谢yomi酱的mod和评价 :3
Vicho
Hey! I just found this and I like the mapser :3 also there's something to change in general... the title should be "Aoku Yureteiru (TV Size)"
Also if you want you can use this video http://puu.sh/6kSrW.rar !

Good luck~
Katsura
Seems to be rankable, good luck on this map :D :)
Topic Starter
Mei

Vicho wrote:

Hey! I just found this and I like the mapser :3 also there's something to change in general... the title should be "Aoku Yureteiru (TV Size)"
Also if you want you can use this video http://puu.sh/6kSrW.rar !

Good luck~
thank you Vicho <3333 I am to lazy to find a video _(:зゝ∠)_ and this really helps
About title i just copied others. according to you mentioned this I will go to ask some Japanese players

Katsura wrote:

Seems to be rankable, good luck on this map :D :)
/me hug 会长
Sharlo
Hi From your PM.

[Hard]
我觉得Hard摆得还不错但是节奏跟得不是很好 很多人声没有跟到
00:37:278 (2) - 告诉我这个1/4是为何……
00:38:432 (5,6,7) - 做等边三角形可以吗【强迫症去死
00:40:971 (4) - Ctrl+G 后面小跳不要紧

[Insane]
00:07:509 (1,1) - 没包好
00:13:048 (5) - 考虑(与00:11:894 (2) - 的头部重叠)
这样的话00:13:048 (5,6) - 有点跳 需要调整一下00:13:509 (6) - 的位置
00:26:432 (6) - 觉得可以移到x:272 y:28 更顺手的样子w
00:27:817 (1) - NC?
00:28:048 (2,3,4,5) - 纯属觉得摆得不好看 要说改进的话 让slider之间的间距看起来差不多一样【什么?你说我改完后看起来没差?【。
00:43:509 (3,4) - Finish太吵惹……考虑降低音量 ≤30%
00:53:894 (1,2,3,4,5) - 这种梗的读图+切指绝壁坑死我的反应啊……不考虑换成circle吗【。
01:06:125 (5) - Ctrl+G

不知道你这个图是准备找BAT了还是还在求mod中反正我还是mod了因为为了要蹭一个M4M……【。
Map Link: https://osu.ppy.sh/s/139045
请不要客气!!!【滚
Topic Starter
Mei

Sharlo wrote:

Hi From your PM.

[Hard]
我觉得Hard摆得还不错但是节奏跟得不是很好 很多人声没有跟到因为insane主要是跟人声,所以hard就选择性的下了
00:37:278 (2) - 告诉我这个1/4是为何……改了ヾ(´・ω・`)ノ
00:38:432 (5,6,7) - 做等边三角形可以吗【强迫症去死咦我是用create polygon来做的啊。。。
00:40:971 (4) - Ctrl+G 后面小跳不要紧

[Insane]
00:07:509 (1,1) - 没包好居然给你发现了
00:13:048 (5) - 考虑(与00:11:894 (2) - 的头部重叠)ok
这样的话00:13:048 (5,6) - 有点跳 需要调整一下00:13:509 (6) - 的位置
00:26:432 (6) - 觉得可以移到x:272 y:28 更顺手的样子w好啊
00:27:817 (1) - NC?ok
00:28:048 (2,3,4,5) - 纯属觉得摆得不好看 要说改进的话 让slider之间的间距看起来差不多一样【什么?你说我改完后看起来没差?【。什么?改完之后看起来没差 :3
00:43:509 (3,4) - Finish太吵惹……考虑降低音量 ≤30%ok
00:53:894 (1,2,3,4,5) - 这种梗的读图+切指绝壁坑死我的反应啊……不考虑换成circle吗【。我到是觉得颇为有趣w
01:06:125 (5) - Ctrl+Gok

不知道你这个图是准备找BAT了还是还在求mod中反正我还是mod了因为为了要蹭一个M4M……【。没有啊还在找mod。。。只是最近生病没怎么打理了。。。所以恭喜你赚了1kd wwwww
Map Link: https://osu.ppy.sh/s/139045
请不要客气!!!【滚
谢谢sharlo你的mod(`・ω・)
你的图我晚一点回去看w
hoshisorakiseki
你好
from pm(不建议群发pm)
全局:
没有发现问题

难度:Insane
好善良的insane难度...送一个replay吧:http://puu.sh/6Il4Q.osr
00:10:740 (4,5,6,7,1) - 堆叠起来会显得有点别扭,不过可以忽略
其他的都没什么问题

难度:Hard
replay:http://puu.sh/6InOd.osr
00:07:048 (6,7) - 对于hard难度来说,不推荐使用遮挡
01:30:355 (3,4) - 修一下blanket

难度:Normal
replay:http://puu.sh/6Iowy.osr
没有发现什么问题

没找到什么大问题,就送一分+testplay吧,加油
我的map见签名,可以skip
Kamio Misuzu
[General]

奇形怪状的滑条比较多0.0、、、虽然不影响手感,或者说这种滑条有时候会玩起来更合适,但是确实很影响美观度的;w;

Hard难度的做法有点像normal。强制把节奏按拍子划分。虽然没什么问题,但是一模一样的速度从头到尾还是莫名的奇怪。偶尔跟跟vocal也不错啊

[Insane]

00:03:817 (1,4) - 稍微调整一下姿势,像随手拉的,比较丑...

00:16:740 (1,2,3) - 远了

00:28:509 (4) - 这一块儿的节奏按我的感觉应该是把它删掉,然后00:28:278 (3) - 拉长至00:28:509 -

00:36:355 (3) - 删掉

00:39:701 (3) - 比较违和,删掉吧

00:51:355 (1,2,3,4,6,7,8,9) - 这一块儿节奏放慢听一下,这样应该会更好一些

00:55:509 (1) - ctrl+g

01:03:701 (3) - 删掉

01:27:817 (3,4,5,6,7) - 对比一下01:30:125 (4,5,6,7,1) - 间距反差有点大。。

[Hard]

00:07:740 (1,2,3) - 红线起手的滑条很别扭,稍微改一下吧

[Normal]

没啥

OK,以上。主要还是注意排版的美观问题~Good Luck~
Topic Starter
Mei

hoshisorakiseki wrote:

你好
from pm(不建议群发pm)原来大家介意这个的么。。。下次不会了._.
全局:
没有发现问题

难度:Insane
好善良的insane难度...送一个replay吧:http://puu.sh/6Il4Q.osr
00:10:740 (4,5,6,7,1) - 堆叠起来会显得有点别扭,不过可以忽略嘛你这样说我也没想到什么能解决的方案,先keep好了
其他的都没什么问题

难度:Hard
replay:http://puu.sh/6InOd.osr
00:07:048 (6,7) - 对于hard难度来说,不推荐使用遮挡fix
01:30:355 (3,4) - 修一下blanket这是按照ds来的啊,很难做blanket了

难度:Normal
replay:http://puu.sh/6Iowy.osr
没有发现什么问题

没找到什么大问题,就送一分+testplay吧,加油谢谢你 :)
我的map见签名,可以skip我这周还要上课,晚一点回去帮你摸

Kamio Misuzu wrote:

[General]

奇形怪状的滑条比较多0.0、、、虽然不影响手感,或者说这种滑条有时候会玩起来更合适,但是确实很影响美观度的;w;

Hard难度的做法有点像normal。强制把节奏按拍子划分。虽然没什么问题,但是一模一样的速度从头到尾还是莫名的奇怪。偶尔跟跟vocal也不错啊因为insane跟了vocal,hard还是强制性的往简单做了所以就没有太注重节奏了

[Insane]

00:03:817 (1,4) - 稍微调整一下姿势,像随手拉的,比较丑...这已经是改过得了。。。原来的更丑,暂时没有什么idea

00:16:740 (1,2,3) - 远了低bpm下感觉这个跳没什么问题啊。。不过加了nc来辅助了

00:28:509 (4) - 这一块儿的节奏按我的感觉应该是把它删掉,然后00:28:278 (3) - 拉长至00:28:509 - 没必要啊。。

00:36:355 (3) - 删掉ok

00:39:701 (3) - 比较违和,删掉吧ok

00:51:355 (1,2,3,4,6,7,8,9) - 这一块儿节奏放慢听一下,这样应该会更好一些这样会漏鼓啊。。

00:55:509 (1) - ctrl+gok

01:03:701 (3) - 删掉

01:27:817 (3,4,5,6,7) - 对比一下01:30:125 (4,5,6,7,1) - 间距反差有点大。。嗯考虑会改掉吧

[Hard]

00:07:740 (1,2,3) - 红线起手的滑条很别扭,稍微改一下吧还好吧我觉得没什么问题。。。

[Normal]

没啥

OK,以上。主要还是注意排版的美观问题~Good Luck~
谢谢hoshisorakiseki 和 Kamio Misuzu的 mod :D
S o a p
妈呀 怎么回事 我昨天写这么大段mod跑哪去了?没po出去卧槽?

[Insane]
00:05:663 (4) - 这个滑条可以调得更好看
00:07:394 - 漏音
00:26:432 (4,6) - 对齐
00:29:663 (1) - 也许这样http://puu.sh/6KtMZ.jpg
00:51:355 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - 突然跟人声是闹哪样
01:24:586 (1,2,3,4,5,6,7,8,1,2) - 别在下方盘旋

美丽美丽 之前摸的没了我就调几个重要的说了吧 别的dif问题都不大 大概_(:з」∠)_
RandF
From my queue~

[General]
  1. I suggest to add AudioLeadin: 1000~2000
[Normal]
  1. 00:31:509- finish?
[Hard]
  1. 00:29:201 (8) - I prefer the following pattern

    00:40:971 (4,5,6) - I got uncomfortable feeling for smoother cursor moving. for example, how about this?
    SPOILER

    448,331,40971,2,0,P|426:364|392:384,1,80,0|8,0:0|0:0,0:0:0:0:
    361,214,41432,1,0,0:0:0:0:
    432,252,41663,2,0,L|512:180,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
    363,294,42355,6,0,B|239:270|239:342|95:274,1,240,0|8,0:0|0:0,0:0:0:0:
[Insane]
  1. 00:18:009 (2,3) - x:399 y:225 (stack correctly)
  2. 01:15:240 (5,6) - avoid overlap
almost good!
nice mapping~☆
~Good Luck~
Topic Starter
Mei

S o a p wrote:

妈呀 怎么回事 我昨天写这么大段mod跑哪去了?没po出去卧槽?w

[Insane]
00:05:663 (4) - 这个滑条可以调得更好看滑调什么的我没什么idea啊=A=之后有了idea肯定会改掉
00:07:394 - 漏音恩做了些修改
00:26:432 (4,6) - 对齐虽然不知道什么叫对齐。。不过做了写修改
00:29:663 (1) - 也许这样http://puu.sh/6KtMZ.jpgok
00:51:355 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - 突然跟人声是闹哪样因为这一段人声做起来有意思啊,不过通篇大部分都是跟人声
01:24:586 (1,2,3,4,5,6,7,8,1,2) - 别在下方盘旋这也没什么问题吧。。

美丽美丽 之前摸的没了我就调几个重要的说了吧 别的dif问题都不大 大概_(:з」∠)_
嗯谢谢Soap你的mod :D


RandomEffect wrote:

From my queue~

[General]
  1. I suggest to add AudioLeadin: 1000~2000sure
[Normal]
  1. 00:31:509- finish?ok
[Hard]
  1. 00:29:201 (8) - I prefer the following patternok

    00:40:971 (4,5,6) - I got uncomfortable feeling for smoother cursor moving. for example, how about this?seems nice採用\:D/
    SPOILER

    448,331,40971,2,0,P|426:364|392:384,1,80,0|8,0:0|0:0,0:0:0:0:
    361,214,41432,1,0,0:0:0:0:
    432,252,41663,2,0,L|512:180,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
    363,294,42355,6,0,B|239:270|239:342|95:274,1,240,0|8,0:0|0:0,0:0:0:0:
[Insane]
  1. 00:18:009 (2,3) - x:399 y:225 (stack correctly)ok
  2. 01:15:240 (5,6) - avoid overlaphard to avoid it since i blanket it :(
almost good!
nice mapping~☆
~Good Luck~
Thank you for your modding and star randomeffect-san :D
Ryuuka Toki
我出现了(你是谁啊?!)由于触盘没带回家,就没玩过osu了,也就忘了你的mod了,红豆泥sorry。。。 :o :o

我仔细研究了半个小时,结论是我完全给不出任何建议。。。
因为你的技术比我高太多了
给不了MOD真是对不起了

射2星,加油,祝早日rank
Topic Starter
Mei

Ryuuka Toki wrote:

我出现了(你是谁啊?!)由于触盘没带回家,就没玩过osu了,也就忘了你的mod了,红豆泥sorry。。。 :o :o

我仔细研究了半个小时,结论是我完全给不出任何建议。。。
因为你的技术比我高太多了
给不了MOD真是对不起了

射2星,加油,祝早日rank
啧啧,uccu
Hollow Wings
as ur req

Insane

  1. 00:11:894 (2,3) - blanket perfect
  2. 01:15:240 (5,6) - 像这种overlap一点点的我是不太推荐,要么多叠一点要么分开
  3. 01:23:894 (9) - 搞成逆时针似乎比较顺手
  4. 其他没啥,不过,,,似乎略显单调?有些地方可以再弄好玩点啊orz

Hard

  1. 00:20:894 (7,8) - blanket perfect
  2. 00:28:278 (6) - 头上还是加上clap吧
  3. 00:29:201 (8) - 可以换成折返2次+note
  4. 01:33:355 (4,5) - blanket?

Normal

  1. 00:07:971 (2,3) - blanket?
  2. 01:19:509 (2,3,4) - 这里似乎可以再排均匀点
  3. 01:35:894 这里加个beat,转盘后移
挺好的

good luck
Topic Starter
Mei

Hollow Wings wrote:

as ur req

Insane

  1. 00:11:894 (2,3) - blanket perfectfix
  2. 01:15:240 (5,6) - 像这种overlap一点点的我是不太推荐,要么多叠一点要么分开改了一下滑条的形状
  3. 01:23:894 (9) - 搞成逆时针似乎比较顺手ok
  4. 其他没啥,不过,,,似乎略显单调?有些地方可以再弄好玩点啊orz呜呜技术不足啊

Hard

  1. 00:20:894 (7,8) - blanket perfect不太好改啊。。。改了之后ds就被破坏了,先保留
  2. 00:28:278 (6) - 头上还是加上clap吧我好像加了啊。。。
  3. 00:29:201 (8) - 可以换成折返2次+note
  4. 01:33:355 (4,5) - blanket?ok

Normal

  1. 00:07:971 (2,3) - blanket?fix
  2. 01:19:509 (2,3,4) - 这里似乎可以再排均匀点稍微调了一下orz
  3. 01:35:894 这里加个beat,转盘后移ok
挺好的

good luck
谢谢Hollow Wings你的指导 :)
Ami
Hello from my queue.

[General] Why no Easy diff? O:
offset 133 maybe?

[Normal] 01:29:201 (1,2) - looks a bit ugly.

[Hard] 00:07:740 (1,2) - why on red ticks? It sounds so much better if it is on a white tick :3
00:12:817 (4) - ^
00:23:432 (3) - ^
00:29:894 (2,5) - ^
00:52:048 (1) - ^
01:03:355 (2) - Stack it perfectly with 01:02:432 (9) - , disable grid snap
01:08:663 (2) - maybe http://puu.sh/6SvgX.jpg ?
01:22:278 (3) - slider end 2 ticks down and this white point in the middle 1 to make a perfect blanked with 01:21:817 (2) -
01:27:355 (9) - stack it perfectly
01:30:355 (3,4) - sounds better on white tick

[Insane] 00:11:894 (2) - sounds better on white tick. :3
00:13:509 (6) - Stack it perfectly with 00:13:048 (5) -
00:17:086 (3,4) - looks ugly, maybe http://puu.sh/6SvM9.jpg ?
00:49:278 (4) - at first, this slider looks a bit ugly. and it sounds bad too on red tick http://puu.sh/6SvSA.jpg ?
00:53:201 (7) - Make it 1 grid down .3.
01:21:586 (2) - Stack it perfectly with 01:20:894 (7) -

Nazi Mod
Topic Starter
Mei

Ami wrote:

Hello from my queue.

[General] Why no Easy diff? O:normal is easy enough and i am bad on making shape for long sliders @@
offset 133 maybe?125 sounds better for me -.-

[Normal] 01:29:201 (1,2) - looks a bit ugly.my fault, anyway i don't have any idea baout how to fix it so just keep it there ;_;

[Hard] 00:07:740 (1,2) - why on red ticks? It sounds so much better if it is on a white tick :3well i just have different opion @@
00:12:817 (4) - ^fix
00:23:432 (3) - ^nope
00:29:894 (2,5) - ^this one seems fine
00:52:048 (1) - ^seems fine either
01:03:355 (2) - Stack it perfectly with 01:02:432 (9) - , disable grid snapfix
01:08:663 (2) - maybe http://puu.sh/6SvgX.jpg ?current one is also ok
01:22:278 (3) - slider end 2 ticks down and this white point in the middle 1 to make a perfect blanked with 01:21:817 (2) - how you find there exist a blanket.... fix
01:27:355 (9) - stack it perfectlyok
01:30:355 (3,4) - sounds better on white tickno

[Insane] 00:11:894 (2) - sounds better on white tick. :3ok
00:13:509 (6) - Stack it perfectly with 00:13:048 (5) - np
00:17:086 (3,4) - looks ugly, maybe http://puu.sh/6SvM9.jpg ?fix
00:49:278 (4) - at first, this slider looks a bit ugly. and it sounds bad too on red tick http://puu.sh/6SvSA.jpg ?make some change on shape
00:53:201 (7) - Make it 1 grid down .3.ok .3.
01:21:586 (2) - Stack it perfectly with 01:20:894 (7) - fix

Nazi Mod
Thank you Ami for your mod ~~
Ami
Np, map is great :3
YTYuyu
hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
disable widescreen support since you're not using a widescreen SB.

[Normal]
considering that this is the easiest diff in the set, use AR4 instead of AR5 for more readability during gameplay.
00:00:125 (1,2,3,4) - i really think these sliders can look a lot nicer than now. try something like this in the box below for a more readable and enjoyable pattern. i feel that players would have a tough time reading your current pattern during gameplay.
SPOILER
311,102,125,6,0,B|274:50|274:50|246:73|197:73|170:51|170:51|124:127,1,240,2|0,0:0|0:0,0:0:0:0:
229,187,1509,1,0,0:0:0:0:
144,271,1971,2,0,B|181:323|181:323|209:300|258:300|285:322|285:322|331:246,1,240,2|0,0:0|0:0,0:0:0:0:
229,187,3355,1,0,0:0:0:0:
310,102,3817,6,0,B|362:63|362:63|414:45|464:68|489:121|489:171,1,240,2|0,0:0|0:0,0:0:0:0:
376,195,5201,1,0,0:0:0:0:
447,291,5663,2,0,B|395:330|395:330|343:348|293:325|268:272|268:222,1,240,2|8,0:0|0:0,0:0:0:0:
279,123,7048,1,8,0:0:0:0:
00:07:971 (2) - do something like this for the sake of keeping the flow steady and more comfortable for beginners during gameplay.
00:10:740 (1) - use a circle and a 1/1 slider. the repeat slider in this part breaks the general flow in the music during gameplay.
00:13:971 (4,5,6) - space these out. the general flow feels like it came to a sudden stop because of the stack and that feels uncomfortable for amateurs during gameplay.
00:16:971 (3,5) - delete these notes. yes they follow the vocals, but remember that this is the easiest diff in the set, so it'd most likely surprise amateurs during gameplay.
00:18:125 (6) - remove the finish at the end. it may sound nice, but there's nothing that emphasizes it in the music during gameplay.
00:20:432 (1) - this should be more readable. expose this slider instead of covering it up to avoid any kind of confusion for players during gameplay.
00:21:355 (2,3) - why don't you consider replacing this for a 1/2 repeat slider to make this more easier during gameplay?. i feel that the stack and rhythm would throw players off IMO.
00:22:278 (1) - same idea as 00:18:125.
00:30:586 (2,3) - do something like this instead. the current transition feels really uncomfortable to follow considering the downward transition from (2). doing this would keep the flow steady and be more readable during gameplay.
00:37:048 (1) - replace this for 2 circles instead of a 1/1 slider to follow the music more properly during gameplay.
00:37:971 (2) - i highly suggest that you use a circle instead of a 1/2 slider. yes they follow the vocals, but like i said--this is the easiest diff so it'd be surprising for amateurs.
00:51:817 (1) - you're forgetting a clap at the end. add it so that the clap pattern is consistent.
00:53:201 (3) - ^
00:55:048 (3,4) - here is where the spacing is inconsistent because the gap between here is 1.10, and the default DS ia 1.00 so for this one, use the default for the spacing to be more consistent during gameplay.
00:56:432 (1) - this spinner is placed incorrectly. it should start at 00:57:125 - . not here since the vocals are in 1/2, and so is the BGM. for this one place the spinner at 00:57:125, and end it at 00:58:509 to follow the hold in the vocals nicely, and add notes starting at 00:56:432 to keep the flow steady in the diff.
00:59:201 - if you do the suggestion above, then add a circle here to keep the flow steady and be sure to leave a 1/1 gap so that players can recover in time for the next note. this wouldn't be a smooth pattern to follow for beginners since there's no gap in this part of the diff.
01:11:894 (1) - you have the right approach, just end it at 01:13:278 - . same reason as 00:56:432 about the spinner.
01:17:894 (4,1) - considering that the turn it's taking here, the flow in this part is really awkward, especially for amateurs during gameplay. this sudden left transition could make players feel uncomfortable during gameplay. for this one, do something like this because it's more comfortable, it won't make players feels uncomfortable during gameplay, and not to mention that it's a more straightforward pattern during gameplay.
you need to work on making this diff easier. yes it's a normal, but since it's the easiest diff in the set, you have to make this an easy normal diff, also your patterns. some of them don't flow nicely and smoothly. i want you to highly consider fixing this to improve your map.

[Hard]
00:03:355 (6) - make the transition consistent with (2,3). try moving this near the middle for a somewhat consistent transition in this part of the diff.
00:07:509 (7,1) - NC on (7) and remove the NC on (1) because this is where the music picks up in this part. (7) doesn't seem to fit here due to the emphasis and the finish in this part.
00:11:201 (1,2) - please consider the transition here. with the slider going like this, it feels flow-breaking to follow during gameplay. flip it to look like this. not only you'd be blanketing that are on (1), but you'd be blanket the end of (1) as well.
00:20:432 (6,7,8,9) - the rhythm is incorrect. if you're following the vocals, it isn't right. for this one, replace (7,8) for a 1/1 slider and a circle. if you're following the BGM, it doesn't fit with it. replace (7,9) for a 1/4 repeat slider. (9) should have a circle after the 1/4 repeat slider to follow it properly during gameplay.
00:40:971 (4,5) - reduce the spacing here. the jump feels unexpected for players during gameplay.
01:15:355 (4,5) - i really don't think this is the place (5) should be since the transition feels uncomfortable to follow during gameplay. i'm thinking (5) should be on 01:14:663 (2) - for a smoother transition. remember that if you do this, you have to fix the spacing for the next notes ahead.
01:27:586 (1) - this should be moved back 1/4 because that's where the hold in the vocals are. it'll emphasize that part in the BGM.
use more default finishes. they would really fit with the cymbals when following this song during gameplay, and also your rhythm selections and flow can be a lot better in this diff.

[Insane]
00:00:125 (1) - use 3 circles with a jump. instead of this repeat considering that this is an insane diff, a repeat like this won't be as exciting for players during gameplay. in other words you got the correct rhythm, just the selection isn't correct to follow.
00:01:971 (4) - ^
00:03:817 (1) - ^
00:05:663 (4) - ^
00:13:509 (6) - to make this more readable, you can space this out by moving this so that the spacing reaches .30 as if it's an anti-jump here.. it'll feel more fitting to follow instead of a stack since it suddenly stops the flow here.
00:25:971 (5) - make this a NC. you're breaking consistency with your previous combos.
00:28:048 (2,3,4,5) - i see what you're doing here, but it doesn't fit with this part of the BGM since there are no drums or 1/4 parts in this. follow the music properly by adding 1/2 sliders and circles.
00:33:817 (2,6) - i think these are meant to be claps, not finishes. replace them for the sake of consistency in the claps.
00:57:355 (1) - i want you to highly consider this spinner. if you think it's fine, think about how the players will react to this in their 1st run. it'd most likely surprise them since they'd be expecting this spinner to be longer during gameplay. i highly suggest that you remove this because it ruins the general flow in this part of the song.
01:22:971 (1) - NC here to show the jump. having no NC here would most likely surprise players during gameplay.
same comment as hard.

and that's all i got. GL and don't give up on this map :D.
Topic Starter
Mei
sorry too many assignments due this week ;_;

Byakugan249 wrote:

hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
disable widescreen support since you're not using a widescreen SB.ok

[Normal]
considering that this is the easiest diff in the set, use AR4 instead of AR5 for more readability during gameplay.alright
00:00:125 (1,2,3,4) - i really think these sliders can look a lot nicer than now. try something like this in the box below for a more readable and enjoyable pattern. i feel that players would have a tough time reading your current pattern during gameplay.thank you!!!!! that really helps since i am really bad on shaping long sliders ;w; these looks really nice
SPOILER
311,102,125,6,0,B|274:50|274:50|246:73|197:73|170:51|170:51|124:127,1,240,2|0,0:0|0:0,0:0:0:0:
229,187,1509,1,0,0:0:0:0:
144,271,1971,2,0,B|181:323|181:323|209:300|258:300|285:322|285:322|331:246,1,240,2|0,0:0|0:0,0:0:0:0:
229,187,3355,1,0,0:0:0:0:
310,102,3817,6,0,B|362:63|362:63|414:45|464:68|489:121|489:171,1,240,2|0,0:0|0:0,0:0:0:0:
376,195,5201,1,0,0:0:0:0:
447,291,5663,2,0,B|395:330|395:330|343:348|293:325|268:272|268:222,1,240,2|8,0:0|0:0,0:0:0:0:
279,123,7048,1,8,0:0:0:0:
00:07:971 (2) - do something like this for the sake of keeping the flow steady and more comfortable for beginners during gameplayok
00:10:740 (1) - use a circle and a 1/1 slider. the repeat slider in this part breaks the general flow in the music during gameplay.currently donot have any idea about how can i palce these, keep it
00:13:971 (4,5,6) - space these out. the general flow feels like it came to a sudden stop because of the stack and that feels uncomfortable for amateurs during gameplay.ok
00:16:971 (3,5) - delete these notes. yes they follow the vocals, but remember that this is the easiest diff in the set, so it'd most likely surprise amateurs during gameplay.ok
00:18:125 (6) - remove the finish at the end. it may sound nice, but there's nothing that emphasizes it in the music during gameplay.fixed there
00:20:432 (1) - this should be more readable. expose this slider instead of covering it up to avoid any kind of confusion for players during gameplay.fixed
00:21:355 (2,3) - why don't you consider replacing this for a 1/2 repeat slider to make this more easier during gameplay?. i feel that the stack and rhythm would throw players off IMO.nice idea
00:22:278 (1) - same idea as 00:18:125.ok
00:30:586 (2,3) - do something like this instead. the current transition feels really uncomfortable to follow considering the downward transition from (2). doing this would keep the flow steady and be more readable during gameplay.followed this
00:37:048 (1) - replace this for 2 circles instead of a 1/1 slider to follow the music more properly during gameplay.ok
00:37:971 (2) - i highly suggest that you use a circle instead of a 1/2 slider. yes they follow the vocals, but like i said--this is the easiest diff so it'd be surprising for amateurs.so i followed this as well
00:51:817 (1) - you're forgetting a clap at the end. add it so that the clap pattern is consistent.
00:53:201 (3) - ^fixed in another way
00:55:048 (3,4) - here is where the spacing is inconsistent because the gap between here is 1.10, and the default DS ia 1.00 so for this one, use the default for the spacing to be more consistent during gameplay.fixed
00:56:432 (1) - this spinner is placed incorrectly. it should start at 00:57:125 - . not here since the vocals are in 1/2, and so is the BGM. for this one place the spinner at 00:57:125, and end it at 00:58:509 to follow the hold in the vocals nicely, and add notes starting at 00:56:432 to keep the flow steady in the diff.ok
00:59:201 - if you do the suggestion above, then add a circle here to keep the flow steady and be sure to leave a 1/1 gap so that players can recover in time for the next note. this wouldn't be a smooth pattern to follow for beginners since there's no gap in this part of the diff.ok
01:11:894 (1) - you have the right approach, just end it at 01:13:278 - . same reason as 00:56:432 about the spinner.fixed
01:17:894 (4,1) - considering that the turn it's taking here, the flow in this part is really awkward, especially for amateurs during gameplay. this sudden left transition could make players feel uncomfortable during gameplay. for this one, do something like this because it's more comfortable, it won't make players feels uncomfortable during gameplay, and not to mention that it's a more straightforward pattern during gameplay.ok i folowed this
you need to work on making this diff easier. yes it's a normal, but since it's the easiest diff in the set, you have to make this an easy normal diff, also your patterns. some of them don't flow nicely and smoothly. i want you to highly consider fixing this to improve your map.

[Hard]
00:03:355 (6) - make the transition consistent with (2,3). try moving this near the middle for a somewhat consistent transition in this part of the diff.is that really necessary? i just keep this cuz i think current one is fine.
00:07:509 (7,1) - NC on (7) and remove the NC on (1) because this is where the music picks up in this part. (7) doesn't seem to fit here due to the emphasis and the finish in this part.sure
00:11:201 (1,2) - please consider the transition here. with the slider going like this, it feels flow-breaking to follow during gameplay. flip it to look like this. not only you'd be blanketing that are on (1), but you'd be blanket the end of (1) as well.fixed
00:20:432 (6,7,8,9) - the rhythm is incorrect. if you're following the vocals, it isn't right. for this one, replace (7,8) for a 1/1 slider and a circle. if you're following the BGM, it doesn't fit with it. replace (7,9) for a 1/4 repeat slider. (9) should have a circle after the 1/4 repeat slider to follow it properly during gameplayok to many people mentioned this._. i followed vocal
00:40:971 (4,5) - reduce the spacing here. the jump feels unexpected for players during gameplay.some one asked me to do like this ;_; keep it at first
01:15:355 (4,5) - i really don't think this is the place (5) should be since the transition feels uncomfortable to follow during gameplay. i'm thinking (5) should be on 01:14:663 (2) - for a smoother transition. remember that if you do this, you have to fix the spacing for the next notes ahead.i changed the slider to make flow smooth
01:27:586 (1) - this should be moved back 1/4 because that's where the hold in the vocals are. it'll emphasize that part in the BGM.fixed
use more default finishes. they would really fit with the cymbals when following this song during gameplay, and also your rhythm selections and flow can be a lot better in this diff.

[Insane]
00:00:125 (1) - use 3 circles with a jump. instead of this repeat considering that this is an insane diff, a repeat like this won't be as exciting for players during gameplay. in other words you got the correct rhythm, just the selection isn't correct to follow.
00:01:971 (4) - ^
00:03:817 (1) - ^
00:05:663 (4) - ^really nice suggestion
00:13:509 (6) - to make this more readable, you can space this out by moving this so that the spacing reaches .30 as if it's an anti-jump here.. it'll feel more fitting to follow instead of a stack since it suddenly stops the flow here.ok change to 0.3
00:25:971 (5) - make this a NC. you're breaking consistency with your previous combos.fixed
00:28:048 (2,3,4,5) - i see what you're doing here, but it doesn't fit with this part of the BGM since there are no drums or 1/4 parts in this. follow the music properly by adding 1/2 sliders and circles.yes i know that but set 1/4 there can make it more fun and interesting. Although there is not any drums but use 1/4 sounds not bad as well. However, most people think this part fits and fun to play. I currently keep this and waiting for more people's comments about this. Maybe fix it later.
00:33:817 (2,6) - i think these are meant to be claps, not finishes. replace them for the sake of consistency in the claps.i think it should be finish....but i find i missed a finish there and fixed
00:57:355 (1) - i want you to highly consider this spinner. if you think it's fine, think about how the players will react to this in their 1st run. it'd most likely surprise them since they'd be expecting this spinner to be longer during gameplay. i highly suggest that you remove this because it ruins the general flow in this part of the song.inb4 it is a long spinner ;_; now it completely disappeared
01:22:971 (1) - NC here to show the jump. having no NC here would most likely surprise players during gameplay.fixed
same comment as hard.

and that's all i got. GL and don't give up on this map :D.i will keep working on this (`・ω・)
all your mods and comments are useful ! Thank you Byakugan249 :D
P o M u T a
your map good.
i shoot star here.
good luck~
10crystalmask01
Ello, mod as requested o̿ ̭ o̿
[Normal]
00:25:048 (6) - Finish on the tail isn't necessary.
00:54:125 (3,4) - This part seeems a bit crowded if you ask me, and that's mostly because of 00:55:740 (4) - .Why not have it angled something like this?

01:13:740 (1) - Isn't really need, it sounds rather too extra here. Remove, and extend 01:11:894 (1) - 's tail up to 01:13:971 with a finish
01:29:201 (1,2) - With the weird flow here, you might as well try to blanket 01:30:586 (2) - 's tail with 01:29:201 (1) -
01:33:817 (2) - Finish on the tail
01:35:894 (5) - ^

[Hard]
00:14:663 (8) - Move a bit more lower so it isn't touching 00:13:048 (4,5,6) -
00:45:125 (2) - Remove and place a note at 00:45:355 or add a reverse on 00:44:432 (1) - . There's no beat or piece of lyrics heard at 00:45:125, so it sounds a bit awkward if there's a hit object there.
00:52:048 (1) - ^ Same suggestion
01:33:586 (5) - Finish on the tail

[Insane]
00:58:278 (1,2,3) - Since this is Insane mode, a stream here would be good. But, that's up to you of course :P
01:33:817 (3) - Finish on the tail

Nice mapset.
Good luck!
Topic Starter
Mei
@:P o M u T a
thank you for your star :) :)




10crystalmask01 wrote:

Ello, mod as requested o̿ ̭ o̿
[Normal]
00:25:048 (6) - Finish on the tail isn't necessary.ok removed this
00:54:125 (3,4) - This part seeems a bit crowded if you ask me, and that's mostly because of 00:55:740 (4) - .Why not have it angled something like this?i want to make a symmetric pattern... anyway followed your suggestion

01:13:740 (1) - Isn't really need, it sounds rather too extra here. Remove, and extend 01:11:894 (1) - 's tail up to 01:13:971 with a finishit is other modder's advice and i think it fit to this song. will currently keep this
01:29:201 (1,2) - With the weird flow here, you might as well try to blanket 01:30:586 (2) - 's tail with 01:29:201 (1) - fixed it in another way
01:33:817 (2) - Finish on the tailok
01:35:894 (5) - ^^

[Hard]
00:14:663 (8) - Move a bit more lower so it isn't touching 00:13:048 (4,5,6) - fixed
00:45:125 (2) - Remove and place a note at 00:45:355 or add a reverse on 00:44:432 (1) - . There's no beat or piece of lyrics heard at 00:45:125, so it sounds a bit awkward if there's a hit object there.fixed this
00:52:048 (1) - ^ Same suggestionthere is vocal there so no
01:33:586 (5) - Finish on the tailit should be clap, anyway fixed this

[Insane]
00:58:278 (1,2,3) - Since this is Insane mode, a stream here would be good. But, that's up to you of course :Pboth stream and repeated slider is fine :P
01:33:817 (3) - Finish on the tailok

Nice mapset.
Good luck!
thank you 10crystalmask01. you should be elite modder since i see your mods everywhere
[ Raphael ]
Hi~!

[General]
  • Good :)

    [Normal]
    • 00:03:817 (1,3) - ambiguous slider. makes to a complete curve.
      01:05:663 (4) - start on 01:05:432 -. i can hear vocal

      [Hard]
      • 00:14:663 (8) - move to (172,308) for triangle.
        00:16:509 (5) - move to (184,144). it is touching 00:15:355 (2) -
        00:31:278 (5) - remove finish on tail. i think it is not necessary.
        00:41:432 (5,6) - try blanket
        00:50:894 (9) - make to opposite. seeing the pattern of the following, maybe it is good for playing.
        01:13:509 (2) - add whistle on second reverse. (=red tick)
        01:35:894 (4) - move to (256,296)

        [Insane]
        • 00:13:048 (5,6) - same like 00:09:355 (1,2) -
          00:30:125 (2) - add whistle on head
          00:30:586 (3,6) - add whistle
          00:42:586 (1,2,3,4) - how about this? and why used different hit sound?
          00:55:048 (5) - avoid stack. it is thought that it is a little boring.
          01:02:894 (5) - move to (196,68). it is touching 01:02:317 (4) -
          01:28:278 (7) - change to the stream.

          Hope this helps :)
Topic Starter
Mei

[ Raphael ] wrote:

Hi~!

[General]
  • Good :)

    [Normal]
    • 00:03:817 (1,3) - ambiguous slider. makes to a complete curve.this also fine ._.
      01:05:663 (4) - start on 01:05:432 -. i can hear vocalkeep this first....

      [Hard]
      • 00:14:663 (8) - move to (172,308) for triangle.ok
        00:16:509 (5) - move to (184,144). it is touching 00:15:355 (2) - ok
        00:31:278 (5) - remove finish on tail. i think it is not necessary.there is a finish in the song
        00:41:432 (5,6) - try blanketok
        00:50:894 (9) - make to opposite. seeing the pattern of the following, maybe it is good for playing.well I think it is ok for now
        01:13:509 (2) - add whistle on second reverse. (=red tick)ok
        01:35:894 (4) - move to (256,296)ok

        [Insane]
        • 00:13:048 (5,6) - same like 00:09:355 (1,2) - fixed
          00:30:125 (2) - add whistle on headno I think current one is better
          00:30:586 (3,6) - add whistle^
          00:42:586 (1,2,3,4) - how about this? and why used different hit sound?welll....you can call it personal style lol. Anyway I canged the partern
          00:55:048 (5) - avoid stack. it is thought that it is a little boring.ok i used 1.0 DS
          01:02:894 (5) - move to (196,68). it is touching 01:02:317 (4) - ok
          01:28:278 (7) - change to the stream.ok

          Hope this helps :)
thank you [ Raphael ] :DDD
Secretpipe
Hi Mei !

Mod from Modding Queue :3
Hope it help !

[Normal]
00:13:048 (3) - It's too close to the lifebar ! Make sth
00:16:278 (2) - Bad flow ( imo)
00:22:278 (1) - The spacing of that note can be better
00:51:817 (1) - This slider fits with the song but this slider 00:54:125 (3) - doesn't fit with the song
00:57:125 (1) - Spinner should begin on a white tick
01:02:894 (1) - Stack are oftenly bad for Easy / Normal
01:06:586 (1) - ^But I think it's fine

[Hard]
00:09:355 (6,7) - Bad flow , weird for eyes ( mean the end of slider match withe begin of second slider )
00:33:355 - Maybe stack a note
Looks fine imo :'D

[Insane]
01:07:048 (3,4) - Remove and put another thing
01:11:894 (7) - Is it kind of sliderart ?

Hope it was helpful
Map looks brilliant !
Good luck for getting it ranked~
Topic Starter
Mei

Secretpipe wrote:

Hi Mei !

Mod from Modding Queue :3
Hope it help !

[Normal]
00:13:048 (3) - It's too close to the lifebar ! Make sth your lifebar must be really long.... keep this advice
00:16:278 (2) - Bad flow ( imo)fixed
00:22:278 (1) - The spacing of that note can be better so how ;_; in my mind it is ok
00:51:817 (1) - This slider fits with the song but this slider 00:54:125 (3) - doesn't fit with the song ummm... keep this
00:57:125 (1) - Spinner should begin on a white tick i just follow vocal
01:02:894 (1) - Stack are oftenly bad for Easy / Normaljust stack one note doesnot cause much problems
01:06:586 (1) - ^But I think it's fine ^

[Hard]
00:09:355 (6,7) - Bad flow , weird for eyes ( mean the end of slider match withe begin of second slider )really? I think this one is fine
00:33:355 - Maybe stack a notenot really necessary
Looks fine imo :'D

[Insane]
01:07:048 (3,4) - Remove and put another thingmade some changes for this
01:11:894 (7) - Is it kind of sliderart ?maybe kind weird but I dont have any idea for making a better slider now ;_;

Hope it was helpful
Map looks brilliant !
Good luck for getting it ranked~
thank you Secretpipe ^^
ts8zs
[Insane]
00:01:048 (5) - https://osu.ppy.sh/ss/1359751
00:06:586 (5,6) - https://osu.ppy.sh/ss/1359757
01:11:894 (7,8) - https://osu.ppy.sh/ss/1359763
>01:13:048 (9) - Ctrl+G,NC
>01:13:509 (11) - Ctrl+G
01:23:894 (4) - https://osu.ppy.sh/ss/1359769
01:36:009 (1) - end at 01:39:355 - ?
Rating:★★★★☆ good map:3
[Hard]
00:07:048 (6) - NC for SV change
00:10:740 (9,1) - swap NC
00:11:894 (2,3,4) - http://osu.ppy.sh/ss/1359782
00:25:971 (4) - http://osu.ppy.sh/ss/1359784
00:41:663 (6,1) - swap NC
00:48:125 (3) - http://osu.ppy.sh/ss/1359789
01:36:125 (1) - end at 01:39:355 - ?
Rating:★★★★☆ good map:3
[Normal]
00:21:355 (4) - blanket
00:51:817 (1,3) - looks strange
01:11:201 (3) - What's this?
01:30:586 (2) - blanket
01:36:125 (1) - end at 01:39:355 - ?
Rating:★★★☆☆ not bad :X
Topic Starter
Mei

ts8zs wrote:

[Insane]
00:01:048 (5) - https://osu.ppy.sh/ss/1359751 ok
00:06:586 (5,6) - https://osu.ppy.sh/ss/1359757the big distance make this map more interesting so no:3
01:11:894 (7,8) - https://osu.ppy.sh/ss/1359763...not really nice shape either ;_;
>01:13:048 (9) - Ctrl+G,NC
>01:13:509 (11) - Ctrl+Gare you sure? no, this is a trick
01:23:894 (4) - https://osu.ppy.sh/ss/1359769 how you get this.... hard for me to shape like this so keep current one...
01:36:009 (1) - end at 01:39:355 - ?I think there's no problem
Rating:★★★★☆ good map:3
[Hard]
00:07:048 (6) - NC for SV changeok
00:10:740 (9,1) - swap NCok
00:11:894 (2,3,4) - http://osu.ppy.sh/ss/1359782 change to this
00:25:971 (4) - http://osu.ppy.sh/ss/1359784 no much differences for this 2 I think
00:41:663 (6,1) - swap NCok
00:48:125 (3) - http://osu.ppy.sh/ss/1359789 fixed
01:36:125 (1) - end at 01:39:355 - ?
Rating:★★★★☆ good map:3
[Normal]
00:21:355 (4) - blanketI think it is
00:51:817 (1,3) - looks strangeyes but I dont have any idea for sliders QAQ
01:11:201 (3) - What's this?symmetric
01:30:586 (2) - blanketit is perfectly blanket I think ._.
01:36:125 (1) - end at 01:39:355 - ?
Rating:★★★☆☆ not bad :X
自带评分系统wwww
thank you ts8zs :)
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