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Uehara Rena - Todokanai Koi '13 (TV Size)

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Topic Starter
Koiyuki
This beatmap was submitted using in-game submission on 2013年11月6日 at 0:27:18

Artist: Uehara Rena
Title: Todokanai Koi '13 (TV Size)
Source: White Album 2
Tags: opening leaf wa2 Tsukuyomi EmingK smallboat mtbbsben baldrace
BPM: 135
Filesize: 7711kb
Play Time: 01:30
Difficulties Available:
  1. EmingK's Easy (1.86 stars, 80 notes)
  2. Insane (4.97 stars, 251 notes)
  3. S.Boat's Normal (4.22 stars, 132 notes)
  4. Yomi's Hard (4.81 stars, 222 notes)
Download: Uehara Rena - Todokanai Koi '13 (TV Size)
Download: Uehara Rena - Todokanai Koi '13 (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Please Redownload after 11/3
#1 My 1st ranked map.

by EmingK
by smallboat
by Tsukuyomi
by me

Feel very sorry for missing hitsounds again ;w; I was killed.

Thanks for modding
Kin
sjoy
Hollow Wings
Fycho
azuretwinight
_AI
kajiyatta
OniJAM
ts8zs
ritsu-tanaika
[ Sana ]
Squirrel
[CSGA]Ar3sgice
Mako Sakata
[ Yuki ]
Kodora
Konei (point out important missing hitsounds)
Nymph bubble~
popner √Really big thanks~and ranked~
Kinomi
下完音效了
http://puu.sh/4S4N6.rar
有个地方要用特殊的clap
音效和改好的diff都在里面
Topic Starter
Koiyuki

Tsukuyomi wrote:

下完音效了
http://puu.sh/4S4N6.rar
有个地方要用特殊的clap
音效和改好的diff都在里面
ok updated
Kin
Hi M4M here ~

general :

for all diff :
- I highly recomend to use 30% S:C3 for this part 00:06:194 - 00:52:416 -
- I highly recommand to use 50% S:C:3 for kiai time

emingK's Easy :
the flow is good but hit sound, sound really strange to me
hit sound
00:07:082 - delete clap
00:08:193 - ^
00:09:749 (1) - add finish
00:10:638 - delete clap
00:11:082 (2) - add clap
00:13:971 - delete clap
00:14:638 - add clap
00:15:971 - delete clap
00:16:416 - add clap
00:17:749 - delete clap
00:18:193 - add clap
00:21:082 - delete clap
00:21:749 - add clap
00:23:082 - delete clap
00:23:527 (1) - add clap
00:24:860 - delete clap
00:25:305 (3) - add clap
00:28:193 - delete clap
00:28:860 (4) - add clap
00:29:527 - delete clap
00:31:749 - ^
00:32:416 - add clap
00:35:305 - delete clap
00:35:971 - add clap
00:39:305 - delete clap
00:43:082 - add clap
00:44:193 - add drum as sampleset
00:44:860 - add clap + finish
00:46:638 - add clap
00:47:749 - add drum as sampleset
00:48:416 - add clap
00:50:193 - ^
00:51:305 - add drum as sampleset
00:51:971 - add clap
00:56:638 - delete clap
00:57:305 - add clap
00:58:416 - delete clap
00:59:082 (3) - add clap
01:01:971 - delete clap
01:02:638 - add clap + finish
01:03:749 - delete clap
01:04:416 - add clap
01:05:527 - delete clap
01:06:193 (3) - add clap
01:10:860 - delete clap
01:11:527 - add clap
01:12:638 - delete clap
01:13:305 - add clap
01:16:193 - delete clap
01:16:860 (3) - add clap
01:18:416 - delete clap
01:19:749 - ^
01:20:416 (3) - add clap
01:21:527 - delete clap + add finish
01:22:193 - add clap
01:23:305 - delete clap + add finish
01:23:971 - add clap
01:25:082 (1) - delete clap

00:12:416 (1) - I prefer to move it a lil more on the top, the flow will be better. If you done this don't forget to adjust spacing

boat's Normal :

hit sound
00:07:082 - delete clap
00:55:971 (1) - delete clap
00:56:416 - add clap
00:56:860 - delete clap
00:57:305 (2) - add clap
00:57:749 - delete clap
01:01:971 (4) - ^
01:10:193 (4) - delete clap + add finish

00:29:305 (4,5,6) - try to make some mouvement ? stack is kinda boring to play
00:43:527 (2,3) - try to make a curve for better flow ? something like this http://puu.sh/4UaSB.jpg
01:04:416 (3,4,5) - http://puu.sh/4Ubhe.jpg as you can see, flow is a lil broken, try to move 4 and 5 a lil down
01:07:082 (1,2) - almost same thing as ^, http://puu.sh/4UbIr.jpg then try to move 2 a lil higher to make a straigh line ?

Yomi's Hard :

hit sound
00:13:305 (1) - delete clap
01:06:193 (3) - add clap
01:07:971 (2) - ^
01:08:416 (1) - delete clap
01:17:305 (1) - delete finish

00:47:305 (2,3) - how about ctrl+g ? and make 00:47:527 (3,4) - same spacing as 1, 2 (something like this http://puu.sh/4UclV.jpg ) and ofc if you done this, don't forget to adjust spacing after this pattern
01:20:860 (1,2,3,4) - use same spacing, it feel strange to play

Yuki :

00:16:193 - We can clearly hear a drum sound here, so a blank feel kinda strange, add something
00:29:971 (2) - how about ctrl + g ? flow is better for me
00:47:971 (6) - if you tried to blanket, try to make it better http://puu.sh/4UcTq.jpg
01:04:416 (3,1) - it's just me but i'm not a big fan of this kind of pattern
00:55:971 (1,2) - 00:57:749 (1,2) - 01:10:193 (1,2) - yeah kinda nazi but I'm pretty sure blanket can be better

I think that all I can say \o

good luck ~
Kinomi

Kin wrote:

Yomi's Hard :

hit sound
00:13:305 (1) - delete clap nope,there is clap in BGM
01:06:193 (3) - add clap ok
01:07:971 (2) - ^ ok
01:08:416 (1) - delete clap ok
01:17:305 (1) - delete finish no,there is finish in BGM

00:47:305 (2,3) - how about ctrl+g ? and make 00:47:527 (3,4) - same spacing as 1, 2 (something like this http://puu.sh/4UclV.jpg ) and ofc if you done this, don't forget to adjust spacing after this pattern nice,changed
01:20:860 (1,2,3,4) - use same spacing, it feel strange to play I think it is awesome to play now 0.0
thanks for mod

http://puu.sh/4UoRs.osu
EmingK

Kin wrote:

Hi M4M here ~

emingK's Easy :
the flow is good but hit sound, sound really strange to me you should have not need to write so much stuffs, just say that 24clap is better is OK XD so fixed to Yuki: QAQ以后再也不作死了
hit sound (no change will be pointed out)
00:07:082 - delete clap
00:08:193 - ^
00:09:749 (1) - add finish
00:10:638 - delete clap
00:11:082 (2) - add clap
00:13:971 - delete clap
00:14:638 - add clap
00:15:971 - delete clap
00:16:416 - add clap
00:17:749 - delete clap
00:18:193 - add clap
00:21:082 - delete clap
00:21:749 - add clap
00:23:082 - delete clap
00:23:527 (1) - add clap
00:24:860 - delete clap
00:25:305 (3) - add clap
00:28:193 - delete clap
00:28:860 (4) - add clap
00:29:527 - delete clap
00:31:749 - ^
00:32:416 - add clap
00:35:305 - delete clap
00:35:971 - add clap
00:39:305 - delete clap
00:43:082 - add clap
00:44:193 - add drum as sampleset
00:44:860 - add clap + finish finish added to next note
00:46:638 - add clap
00:47:749 - add drum as sampleset
00:48:416 - add clap
00:50:193 - ^
00:51:305 - add drum as sampleset
00:51:971 - add clap
00:56:638 - delete clap
00:57:305 - add clap
00:58:416 - delete clap
00:59:082 (3) - add clap
01:01:971 - delete clap
01:02:638 - add clap + finish
01:03:749 - delete clap
01:04:416 - add clap
01:05:527 - delete clap
01:06:193 (3) - add clap
01:10:860 - delete clap
01:11:527 - add clap
01:12:638 - delete clap
01:13:305 - add clap
01:16:193 - delete clap
01:16:860 (3) - add clap
01:18:416 - delete clap
01:19:749 - ^
01:20:416 (3) - add clap
01:21:527 - delete clap + add finish
01:22:193 - add clap
01:23:305 - delete clap + add finish
01:23:971 - add clap
01:25:082 (1) - delete clap

00:12:416 (1) - I prefer to move it a lil more on the top, the flow will be better. If you done this don't forget to adjust spacing OK
Thanks for modding :)

http://puu.sh/4UptC.osu
Topic Starter
Koiyuki

Kin wrote:

Hi M4M here ~

Yuki :

00:16:193 - We can clearly hear a drum sound here, so a blank feel kinda strange, add something make (3) a slider already
00:29:971 (2) - how about ctrl + g ? flow is better for me ok
00:47:971 (6) - if you tried to blanket, try to make it better http://puu.sh/4UcTq.jpg fixed
01:04:416 (3,1) - it's just me but i'm not a big fan of this kind of pattern ( ´ ▽ ` )ノ
00:55:971 (1,2) - 00:57:749 (1,2) - 01:10:193 (1,2) - yeah kinda nazi but I'm pretty sure blanket can be better fixed, I try my best to blanket best-.-

good luck ~
thx for modding~
Topic Starter
Koiyuki
updated
sjoy
M4M
[E喵]
00:06:194 (1) - fin
00:39:749 (3) - 88 ,88 感觉更好如果移的话记得调整后面
[小船]
00:06:194 (1) - fin
00:16:860 (2) - 第三个白点移到 388,256
00:27:527 (2) - fin
00:29:305 (4,5,6) - 叠起来不好看
00:35:971 (3,4) - ^
01:10:193 (4) - 184,196后面记得调整
01:15:082 (1) - 88 312
01:23:971 (1) - 不必要NC
[烤肉]
00:23:971 (1) - whis
00:31:082 (1) - ^
00:34:638 (1) - ^
00:38:193 (1) - ^
00:57:749 (1) - ^
00:59:527 (1) - ^
其实就是每次NC之后开头重音都能加WIS不写了
01:14:193 (2) - 80,328?
[Yuki]
我跟你说自己的图用自己名字命名会被某些大BAT强烈指责的
开始唱的部分 WHIS可以参考HARD
00:35:749 (5) - 做个BLANKET
01:03:082 (1) - fin
01:25:749 (5,6) - 好奇怪的摆法

没了GOOD LUCK
EmingK

sjoy wrote:

[E喵]
00:06:194 (1) - fin
00:39:749 (3) - 88 ,88 感觉更好如果移的话记得调整后面 好 我猜你一定开了gridXD
Thx for modding!

http://puu.sh/4Uqjf.osu
Topic Starter
Koiyuki

sjoy wrote:

[Yuki]
我跟你说自己的图用自己名字命名会被某些大BAT强烈指责的 好吧我改惹
开始唱的部分 WHIS可以参考HARD 我去看看
00:35:749 (5) - 做个BLANKET
01:03:082 (1) - fin
01:25:749 (5,6) - 好奇怪的摆法 yeah I like it

没了GOOD LUCK
thx for modding
Hollow Wings
from q

Insane

这太简单了,HP+1
  1. 00:23:528 (9) - 改成向左凸?尾指向右下感觉顺手点
  2. 00:28:416 (7) - ctrl+g (个人觉得顺手
  3. 00:29:971 (2) - ctrl+g (个人觉得这里的跳这样处理更好些,等于是1大跳分成2大跳
  4. 00:41:749 (6) - nc?
  5. 01:07:305 (4) - 虽然我打起来没问题不过如果把折返放在头的左上更顺手些
  6. 01:16:193 (2) - 其实改成向下凸更好,改的话如果尾巴依旧stack那么头的位置可能要拖到242,117的位置,而且跟你这个diff其他两个类似的梗也很像。改的话后面的3与之后的三连的flow稍微调整一下
  7. 01:20:860 (1,2,3,4,5,6,7,8,1) - 这一整片跳其实都很卡手,当然我打着是没问题,不改也无大碍。只是考虑顺手的问题的话我推荐:4反向,56换一下位置
挺好的

Yomi's Hard

  1. 00:40:416 (3,4) - 这很难,然而我在很多地方都看见有人摆并且都不是放在insane而是hard难度里,是因为跳很小的关系吗
  2. 01:14:638 (4) - 果然还是推荐反向,这跳的。。。
  3. 01:21:527 (4) - 反向吧,跳的也顺手点
做的很好呀我蛮喜欢里面的flow的

boat's Normal

  1. 00:18:638 (2,1) - blanket perfect(nazi
  2. 00:35:971 (3,4) - 换一下,注意音效
逆时针转啊转

EmingK's Easy

为什么kiai和别的diff不一样噗
传说此作还原度很高,不过我从来没玩过gal所以没看

good luck
Topic Starter
Koiyuki

Hollow Wings wrote:

from q

Insane

这太简单了,HP+1 呵呵后,好
  1. 00:23:528 (9) - 改成向左凸?尾指向右下感觉顺手点 觉得没差多少
  2. 00:28:416 (7) - ctrl+g (个人觉得顺手 不好
  3. 00:29:971 (2) - ctrl+g (个人觉得这里的跳这样处理更好些,等于是1大跳分成2大跳 前面那个要求ctrl+g,这个又要变回来,好我先变回来吧看看后面人怎么书
  4. 00:41:749 (6) - nc?
  5. 01:07:305 (4) - 虽然我打起来没问题不过如果把折返放在头的左上更顺手些 打insane看到这种折返基本都不动光标的所以不改了
  6. 01:16:193 (2) - 其实改成向下凸更好,改的话如果尾巴依旧stack那么头的位置可能要拖到242,117的位置,而且跟你这个diff其他两个类似的梗也很像。改的话后面的3与之后的三连的flow稍微调整一下 那不改了
  7. 01:20:860 (1,2,3,4,5,6,7,8,1) - 这一整片跳其实都很卡手,当然我打着是没问题,不改也无大碍。只是考虑顺手的问题的话我推荐:4反向,56换一下位置 这个不错
挺好的
thx hw~
EmingK

Hollow Wings wrote:

EmingK's Easy

为什么kiai和别的diff不一样噗
M酱直接帮我调了吧XD
Fycho
Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[General]
  • all diffs check this please:

    Title: 届かない恋 ’13,注意日文标题的标点符号应该是全角而罗马标题是半角
    Romanised Artist: Uehara Rena,日文歌手一般是姓前名后,极少数是反过来的,建议还是改正了
    没有更好的背景吗?1024x600而且有字真不怎么好
    Combo颜色貌似是defalut的?选个更好的颜色吧
    所有音效组滑条静音

[Insane]

  • 00:12:194 (4,5,6,7) –这个节奏? http://puu.sh/4UtTM.jpg,可以突出00:12:193 –的那个锣声,而且最好加上finish,三连这里别扭
    00:13:306 (1) –首whistle太弱,换finish
    00:19:972 (6,1) –这个3/4接1/1用的不好,3/4换成1/2或者把后面两个1/1缩短
    00:31:749 (2) –白线上有音,用切分节奏不好,改1/2合适
    00:41:082 (5) –这样?http://puu.sh/4Uu60.jpg,00:40:860 –这里也能加个note有乐器音
    00:52:416 (1,2,3,4,1,2,3,4,5) –good pattern,感觉00:54:193 (5) –还能往上摆远点,音更强
    00:55:082 (1,2,3,4) –之前的空拍突然来这个会措手不及的,其实可以试试先1/4的节奏再1/8的节奏有个过渡
    00:55:971 (1) –KIAI段音效严重太弱太轻,跟主歌比起来。强烈建议换音效
    00:56:638 (2) –间距这么小干嘛?为了blanket不值得而且flow也不好
    00:58:416 (2) –这个finish略吵,和前后听起来也不和谐
    01:03:082 (1,2) -01:04:416 (3,1,2) –长滑条看起来乱,排工整?
    01:07:305 (4) –这里听音明显是重音长拍的节奏啊http://puu.sh/4Uuoh.jpg
    01:07:305 –finish
    01:09:082 (3) –首漏finish
    01:07:305 -01:09:082 –这两个还能想更好的排列梗,这样略平淡
    01:15:527 (1,2) –flow猎奇
    01:21:527 (4) –首漏finish,其实这里也是长音
    01:23:305 (3) –finish啊亲
    01:26:193 (1,2,3,4) –最后这节奏也不好也许换成单点会好
这个diff很多地方节奏密度还没hard大,而且跳也不多,甚至感觉上没hard难

[Yomi's Hard]

  • Hp+1or2
    00:09:749 (1,2) –CTRL+G?我觉得flow更好因为这是hard
    00:12:193 (2,3,4,5) –因为你这00:12:193 –finish强拍,后面几个塞满打着不好,红线强拍段
    http://puu.sh/4UuOR.jpg
    00:54:294 (1) –转盘结束的不对,别扭,在这里00:54:294 (1) –结束又感觉太短,建议去掉
    01:08:402 (1) –finish instead of whistle?
    01:22:527 (7,1) –音效错了吧,这里,这么响?试着减少音量SC3的clap很吵
    01:23:305 (3) –中间白线上似乎有音,拆成1/2+note
    KIAI还可以加更多的soft whistle,现在很多空着太闷

[boat's Normal]

  • 00:12:416 (1) –这样http://puu.sh/4Uvl2.jpg,那个强音别漏,而人声很弱不必在意
    00:12:416 (1,2) –交换NC,一般是重音NC
    00:15:971 (2,1,2) –你这NC很混乱
    00:25:082 (1) –这样http://puu.sh/4Uvrl.jpg
    00:29:305 (4,5,6) –正三角?
    00:31:749 –为什么又不跟人声了?
    00:44:638 (4) –尾应该是finish
    00:48:860 (5) –漏finish
    00:51:082 (5,6,7) –蛋疼的节奏,新手更难抓。。。因为你前面00:50:638 (4,5) –这里都基于鼓点的节奏,别串轨,这样 http://puu.sh/4UvxV.jpg
    00:57:305 (2,3,4,5) –节奏密度分配不均,你看这00:55:971 (1) -,没有跟人声00:56:638 -,这是可以的因为你基于鼓点的音效,但是你把重音00:57:749 –放滑条尾,又在弱拍放note,而且00:58:416 (5) –又跟起人声来,很混乱,这块节奏密度就太大像hard
    01:00:860 (1,2,3) –不要所有人声都跟,not follow everything just fit the music,不要重音滑条尾
    01:03:082 (1,2) –这里又跟人声了。。。
    01:07:749 (2) –漏音…http://puu.sh/4UvHJ.jpg或者 http://puu.sh/4UvQc.jpg自己选择一个
    01:10:860 (1) –去掉finish
    01:16:193 –怎么不跟人声?你前后不都是么?你这里01:18:860 (3) –都跟了,跟起那么多
    01:17:749 (5,1,2,3,4,1,2) –这节奏密度。。。怎么吐槽?这是normal?和EZ跨距太大
    01:21:971 (1) –尾去掉clap
    01:26:193 (1,1) –NC spam

[EmingK's Easy]
只是一个GD的EASY而已这么另类干嘛?KIAI和其他diff统一,虽然是GD
这DIFF spread喷到爆,normal中圈,ez炒鸡大圈。。。
00:38:193 –这里可以插绿线调整音量啥的,不然主歌一路音效到底没有高低顿挫

  • 00:07:971 –重音在这aho,http://puu.sh/4UvXR.jpg, EZ就老实的基于鼓点下节奏别多轨互串了
    00:11:527 (3) –重音在这00:12:193 -,延长滑条,去掉后面的note
    00:13:305 (3) –Nc改到这
    00:27:527 (3) –鼓点在这00:28:416 -,别串人声里去
    00:28:860 (4) –又串钢琴去了。。
    00:38:193 (2,3) –这样http://puu.sh/4Uw54.jpg
    00:48:860 (1,2,3) –第三句别和前两句一样的节奏,很别扭,一般日系歌曲第二段主歌都是这样..换下00:50:638 (3) –增加节奏密度,作为KIAI过渡
    00:52:416 (1) –finish奇吵,要么把转盘停这00:54:193 –
    01:06:638 (1) –节奏太无聊,这样http://puu.sh/4Uwb6.jpg
    01:10:193 (1,2) –我倒觉得平铺段的节奏应该跟鼓点下正常的,而不是3/2滑条跟人声,这里00:55:971 (1,2,3) –也是,不过不是大问题
    01:15:527 (2) –缩短,跟鼓点,后面加note或者变折返
    01:17:971 (1,2) –人声跟的极其别扭,建议和开始那几个一样的
    01:25:971 (2) -^

我是比较担心diff spread的,主难度的音效花点功夫吧;w;hard不错
EmingK

Fycho wrote:

Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[EmingK's Easy]
只是一个GD的EASY而已这么另类干嘛?KIAI和其他diff统一,虽然是GD QAQ老司机开始没带我,统一了
这DIFF spread喷到爆,normal中圈,ez炒鸡大圈。。。CS3

QQ Qun wrote:

( ´ ω ` Yuki | mtb<*******> 14:02:02
ez控制在2stars及以下吧,nm3~4就好
然后我就哭了
00:38:193 –这里可以插绿线调整音量啥的,不然主歌一路音效到底没有高低顿挫 好好好

  • 00:07:971 –重音在这aho,http://puu.sh/4UvXR.jpg, EZ就老实的基于鼓点下节奏别多轨互串了
    00:11:527 (3) –重音在这00:12:193 -,延长滑条,去掉后面的note
    00:13:305 (3) –Nc改到这
    00:27:527 (3) –鼓点在这00:28:416 -,别串人声里去
    00:28:860 (4) –又串钢琴去了。。
    00:38:193 (2,3) –这样http://puu.sh/4Uw54.jpg
    00:48:860 (1,2,3) –第三句别和前两句一样的节奏,很别扭,一般日系歌曲第二段主歌都是这样..换下00:50:638 (3) –增加节奏密度,作为KIAI过渡
    00:52:416 (1) –finish奇吵,要么把转盘停这00:54:193 –
    01:06:638 (1) –节奏太无聊,这样http://puu.sh/4Uwb6.jpg
    01:10:193 (1,2) –我倒觉得平铺段的节奏应该跟鼓点下正常的,而不是3/2滑条跟人声,这里00:55:971 (1,2,3) –也是,不过不是大问题
    01:15:527 (2) –缩短,跟鼓点,后面加note或者变折返
    01:17:971 (1,2) –人声跟的极其别扭,建议和开始那几个一样的
    01:25:971 (2) -^
好呀好呀全改了 1.8☆了
你为何这么屌

Thx 4 modding

http://puu.sh/4UyQh.osu

EDIT: 元信息啥的M酱直接帮改了吧
Kinomi
SPOILER

Hollow Wings wrote:

Yomi's Hard

  1. 00:40:416 (3,4) - 这很难,然而我在很多地方都看见有人摆并且都不是放在insane而是hard难度里,是因为跳很小的关系吗
  2. 01:14:638 (4) - 果然还是推荐反向,这跳的。。。
  3. 01:21:527 (4) - 反向吧,跳的也顺手点
做的很好呀我蛮喜欢里面的flow的
没改,第一个确实有点难,不过先放着,第二个就是故意摆成那样的,第三个反向后面那个note太难了

SPOILER

Fycho wrote:

[Yomi's Hard]

  • Hp+1or2
    00:09:749 (1,2) –CTRL+G?我觉得flow更好因为这是hard
    00:12:193 (2,3,4,5) –因为你这00:12:193 –finish强拍,后面几个塞满打着不好,红线强拍段
    http://puu.sh/4UuOR.jpg 改成了一个note加一个1/2
    00:54:294 (1) –转盘结束的不对,别扭,在这里00:54:294 (1) –结束又感觉太短,建议去掉 改了一下
    01:08:402 (1) –finish instead of whistle?感觉还是加着比较好
    01:22:527 (7,1) –音效错了吧,这里,这么响?试着减少音量SC3的clap很吵 降了点
    01:23:305 (3) –中间白线上似乎有音,拆成1/2+note 这没事啊
    KIAI还可以加更多的soft whistle,现在很多空着太闷


http://puu.sh/4UAVM.osu
Topic Starter
Koiyuki

Fycho wrote:

Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[General]
  • all diffs check this please:

    Title: 届かない恋 ’13,注意日文标题的标点符号应该是全角而罗马标题是半角 fixed,你再看看对不对?
    Romanised Artist: Uehara Rena,日文歌手一般是姓前名后,极少数是反过来的,建议还是改正了 fixed
    没有更好的背景吗?1024x600而且有字真不怎么好 BG可以再挑
    Combo颜色貌似是defalut的?选个更好的颜色吧 四暗刻
    所有音效组滑条静音

[Insane]

  • 00:12:194 (4,5,6,7) –这个节奏? http://puu.sh/4UtTM.jpg,可以突出00:12:193 –的那个锣声,而且最好加上finish,三连这里别扭
    00:13:306 (1) –首whistle太弱,换finish
    00:19:972 (6,1) –这个3/4接1/1用的不好,3/4换成1/2或者把后面两个1/1缩短
    00:31:749 (2) –白线上有音,用切分节奏不好,改1/2合适
    00:41:082 (5) –这样?http://puu.sh/4Uu60.jpg,00:40:860 –这里也能加个note有乐器音
    00:52:416 (1,2,3,4,1,2,3,4,5) –good pattern,感觉00:54:193 (5) –还能往上摆远点,音更强 移上去了
    00:55:082 (1,2,3,4) –之前的空拍突然来这个会措手不及的,其实可以试试先1/4的节奏再1/8的节奏有个过渡 前面四个是钢琴有1/8后面4个是鼓没1/8,先不改
    00:55:971 (1) –KIAI段音效严重太弱太轻,跟主歌比起来。强烈建议换音效 音效没找到特别合适的不过往上调了点音量先
    00:56:638 (2) –间距这么小干嘛?为了blanket不值得而且flow也不好 ctrl+g了
    00:58:416 (2) –这个finish略吵,和前后听起来也不和谐 fixed
    01:03:082 (1,2) -01:04:416 (3,1,2) –长滑条看起来乱,排工整? 重新摆了下不太好整呢
    01:07:305 (4) –这里听音明显是重音长拍的节奏啊http://puu.sh/4Uuoh.jpg fixed
    01:07:305 –finish
    01:09:082 (3) –首漏finish
    01:07:305 -01:09:082 –这两个还能想更好的排列梗,这样略平淡 我再想
    01:15:527 (1,2) –flow猎奇 猎奇点就猎奇点了-.-
    01:21:527 (4) –首漏finish,其实这里也是长音
    01:23:305 (3) –finish啊亲
    01:26:193 (1,2,3,4) –最后这节奏也不好也许换成单点会好 看看人家怎么书的
这个diff很多地方节奏密度还没hard大,而且跳也不多,甚至感觉上没hard难

我是比较担心diff spread的,主难度的音效花点功夫吧;w;hard不错
好,THX FYCHO~
Topic Starter
Koiyuki
all updated
Atrue
hello~
M4M 请多指教了~
这里是我的建议(只是建议而已) 这里是我觉得需要修改的地方
General
= =好歌好图,零星需注意
EmingK's Easy
00:11:527 (3) - 觉得这里的finish不是很合适。。不过也无妨如果你觉得这里加了比较好
嗯。。音效clap在第四白线上会不会比较乱呢。。= =可能我还是见识的不是很多。。
boat's Normal
00:51:082 (5,6) - 个人感觉这个stack有点不是很适合,因为前面刚好有一个stack而且时间比这个快
01:10:638 - 感觉漏音,相对较重的鼓声没有note
前面的地方缺乏打击感,进入kiai之前都是这样的,建议加大一点音量
不过音效用的还是相当舒服的,好图!
Yomi's Hard
很有段落感,很有特点的节奏,不过有一点是音效的使用的问题。。
00:43:082 (4,5,6) - 这里似乎overmap
00:43:749 (2) - 这里缺乏打击感,建议可以与1用一样的音效,本身想法很好可惜总是有一种很闷的感觉。。
00:49:527 (3) - 感觉这个滑条用这种音效不大好,还是用soft好些?
00:51:082 (2) - 滑条2音效想法比较不错可是我觉得不够规整会有一种比较闷的感觉
01:09:749 (5) - 声音减小的有点多了
后面还有几个类似的地方声音减小的比较大了。。
Insane
嗯,风格和节奏好评,我想有几个值得争议的地方你自己应该也比较清楚,不过个人感觉有些梗有点突兀
00:42:193 (1,2) - 缺乏打击感,音量可以适当加大
00:47:749 (5) - ^
00:49:527 (2,3) - ^
00:55:082 (1,2,3,4) - 这个地方用串连打而不是这种短滑条组好些?前面一直走的是比较简单的beat这里突然用滑条加大了读图和节奏的复杂度。比较突然
01:04:416 (3,1) - 这里不是很美观额。。
个人意见,仅供参考。。 :)
Topic Starter
Koiyuki

azuretwinight wrote:


Yomi's Hard
很有段落感,很有特点的节奏,不过有一点是音效的使用的问题。。
00:43:082 (4,5,6) - 这里似乎overmap
00:43:749 (2) - 这里缺乏打击感,建议可以与1用一样的音效,本身想法很好可惜总是有一种很闷的感觉。。
00:49:527 (3) - 感觉这个滑条用这种音效不大好,还是用soft好些? :arrow: 这里烤肉叫我帮他吧clap去掉了
00:51:082 (2) - 滑条2音效想法比较不错可是我觉得不够规整会有一种比较闷的感觉
01:09:749 (5) - 声音减小的有点多了
后面还有几个类似的地方声音减小的比较大了。。

烤肉说其他nochange.

Insane
嗯,风格和节奏好评,我想有几个值得争议的地方你自己应该也比较清楚,不过个人感觉有些梗有点突兀
00:42:193 (1,2) - 缺乏打击感,音量可以适当加大
00:47:749 (5) - ^
00:49:527 (2,3) - ^ :arrow:这里其实vocal高而音乐低,我都想降音乐来着
00:55:082 (1,2,3,4) - 这个地方用串连打而不是这种短滑条组好些?前面一直走的是比较简单的beat这里突然用滑条加大了读图和节奏的复杂度。比较突然 :arrow:前面四个是钢琴后面四个是鼓所以先1/8滑条再1/4连打,并且这也是insane里面可以说唯一比较难的地方了,我个人还是想要保留的,除非bat说不行;W;
01:04:416 (3,1) - 这里不是很美观额。。 :arrow: 还好吧
个人意见,仅供参考。。 :)
thx for modding~
_AI
chged to m4m kkk from the queue thingy
will edit this post tmr for the mod, juz to make sure i won't forget :p

[EmingK's Easy]
00:22:193 (3) - Suggest not curve
00:38:193 (2,4) - C&P one of it will be better
01:19:082 (3) - Curve down a little like this may help the flow


[boat's Normal]
CS3 will be better in the diff
01:05:749 (5) - Move slightly down, a little down curve is much better then a straight line
01:07:082 (7) - Let the slider face up , this make a better flow

01:16:193 (3,4) - Change this into slider
01:19:749 (1) - Remove NC
01:21:971 (1) - ^
01:25:749 (3) - Try something like this rather then a straight slider


[Yomi's Hard]
00:30:193 (3,4) - Remove
00:30:638 (3,4) - Add a note here, following the red tick beside it
01:03:971 (3,1) - Overlap like this isn't nice imo
01:22:638 (1) - The slider look kinda awkward, suggest to change its pattern/position/direction

[Insane]
00:08:194 (2,3) - flowww breakerr CTRL G(3)
00:09:082 (4) - CTRL G
00:09:750 (1,2,3,4,5,6) - Try this pattern

00:12:193 (4,5) - CTRL G
00:13:750 (2,5) - Overlap like this is kinda ulgy imo
00:15:528 (2,3) - The flow aren't nice here
00:16:417 (4) - The jump is too big for this one
00:32:860 (1,2,3,4) - This is kinda awkward lol
01:15:527 (1) - This repeat directly killed the flow ouchhh
EmingK

azuretwinight wrote:


这里是我的建议(只是建议而已) 这里是我觉得需要修改的地方
General
= =好歌好图,零星需注意
EmingK's Easy
00:11:527 (3) - 觉得这里的finish不是很合适。。不过也无妨如果你觉得这里加了比较好 因为是前奏结束正式进入音乐0.0
嗯。。音效clap在第四白线上会不会比较乱呢。。= =可能我还是见识的不是很多。。 24拍clap属于基础音效啊,很常见的
so no change

Thanks 4 modding!
kajiyatta
M4M from this
[General]
I guess you can add (TV Size) better since it is more common.
It's not recommended to put notes before timing point. so offset should be 4416.
[Easy]
Placement
00:48:860(1,3) stack these note? it looks consistence.
Hit Sonud
00:13:305(1) at head, finish better than whistle to follow the music.
01:10:193(1) add finish at head.
01:26:193(2) add finish
[Normal]
Placement
00:25:749(1,3) swap Nc better for conssitence.
01:10:638(3,1)^
01:21:971(1) delete Nc here, spamming NC for Normal isn't good.
Hit Sonud
well, I suppose you miss the finish sounds.
00:09:749(1) add finish at head
00:12:416(1) at head, finish sounds better than clap.
00:24:860(1) add clap at end
00:33:305 (6) add clap
00:41:749(4) add soft-finish
01:09:749(2) add finish at end.
[Hard]
Placement
00:30:193(3) This note may be overlapped with previous slider, so it looks invisible I suppose.
00:34:638(1) The tail of slider is a bit off screen
00:50:638(1,2) I suppose down slider looks more nice flow than current one. e.g.)
01:01:305(1) CTRL+G looks more nice flow imo.
01:16:860(5) I expect down-curve flow, so move this note a bit down?
01:18:860(4,1) again flow suggestion, the stack may stop the flow.
Rhythm
Hit Sonud
00:06:194(1) add clap at end
00:48:860(1) add finish
01:22:416 why turn down volume? I can hear these drum sounds clearly.
[Insane]
Placement
00:18:193(4) I suppose down-curve will be much than up-curve for flow.
00:22:193(5,6,7,8) this overmap of notes looks a bit odd, so here is example. you can change this part in your own.

00:27:193(1,4) swap NC better for music. NC starts at the finish, it looks much better.
00:37:305(2) player will confuse since the spacing suddenly changed to narrow.
00:41:719(1) useless NC, you shouldn't spam NC.
Rhythm
00:55:082(1,2,3,4) I highly suggest you shouldn't make 1/8 stream here, this song sounds calmly and player won't ecpect this suddun stream even if challeng player.
Hit Sonud
00:44:638(6) add finish at end?
00:48:860(7) add finish?
01:03:082(1) add finish at head.
01:26:193(1)^

Overall fine, I hope this Insane will be more improved. Good luck!
Topic Starter
Koiyuki

kajiyatta wrote:

M4M from this
[General]
I guess you can add (TV Size) better since it is more common. I will ask a BAT about the title.
It's not recommended to put notes before timing point. so offset should be 4416. Star Stream's map http://osu.ppy.sh/b/223397 also has notes before timing point. It doesn't matter.

[Insane]
Placement
00:18:193(4) I suppose down-curve will be much than up-curve for flow. Uh. Then the flow breaks.
00:22:193(5,6,7,8) this overmap of notes looks a bit odd, so here is example. you can change this part in your own. changed a little.

00:27:193(1,4) swap NC better for music. NC starts at the finish, it looks much better. fixed~
00:37:305(2) player will confuse since the spacing suddenly changed to narrow. I haven't found where it is...
00:41:719(1) useless NC, you shouldn't spam NC. fixed
Rhythm
00:55:082(1,2,3,4) I highly suggest you shouldn't make 1/8 stream here, this song sounds calmly and player won't ecpect this suddun stream even if challeng player. Also I want to keep that...
Hit Sonud
00:44:638(6) add finish at end? nope, sounds strange
00:48:860(7) add finish?
01:03:082(1) add finish at head.
01:26:193(1)^
others added

Overall fine, I hope this Insane will be more improved. Good luck!
Thanks for modding~
Kinomi

kajiyatta wrote:

[Hard]
Placement
00:30:193(3) This note may be overlapped with previous slider, so it looks invisible I suppose. i will consider about it
00:34:638(1) The tail of slider is a bit off screen np
00:50:638(1,2) I suppose down slider looks more nice flow than current one. e.g.)
01:01:305(1) CTRL+G looks more nice flow imo.
01:16:860(5) I expect down-curve flow, so move this note a bit down?
01:18:860(4,1) again flow suggestion, the stack may stop the flow.
all k

Hit Sonud
00:06:194(1) add clap at end nope,only here bgm desn't have clap
00:48:860(1) add finish k
01:22:416 why turn down volume? I can hear these drum sounds clearly. turn to 30%
thanks for mod
http://puu.sh/4WrIG.osu
Topic Starter
Koiyuki

_AI wrote:

chged to m4m kkk from the queue thingy
will edit this post tmr for the mod, juz to make sure i won't forget :p

[Insane]
00:08:194 (2,3) - flowww breakerr CTRL G(3)
00:09:082 (4) - CTRL G
00:09:750 (1,2,3,4,5,6) - Try this pattern

00:12:193 (4,5) - CTRL G
00:13:750 (2,5) - Overlap like this is kinda ulgy imo
00:15:528 (2,3) - The flow aren't nice here
00:16:417 (4) - The jump is too big for this one
00:32:860 (1,2,3,4) - This is kinda awkward lol = /// = I think it not bad
01:15:527 (1) - This repeat directly killed the flow ouchhh yeah it kills the flow but I have already let 3 players play the diff then they didn't feel strange, so it is ok~
no commet → fixed
thx for modding
EmingK

_AI wrote:

[EmingK's Easy]
00:22:193 (3) - Suggest not curve
00:38:193 (2,4) - C&P one of it will be better
01:19:082 (3) - Curve down a little like this may help the flow
all fixed!

kajiyatta wrote:

[Easy]
Placement
00:48:860(1,3) stack these note? it looks consistence.
Hit Sonud
00:13:305(1) at head, finish better than whistle to follow the music.
01:10:193(1) add finish at head.
01:26:193(2) add finish
all fixed!

Thank you all for modding ! ;)

http://puu.sh/4Wucg.osu
Topic Starter
Koiyuki
all updated
Kayano
PM mod request and IRC with mapper, also give advise in difficuties of guest mappers.
  1. Insane - change some hitsounds, find a rthyme problem and change one slider's shape
  2. Hard - mention hitsound problem
  3. Normal - advise CS-1 and AR+1, a few hitsound
  4. Easy - seems fine to me, just a nazi suggestion
Good luck on getting it ranked~ :)
ircmod
16:15 OniJAM: 开始吧
16:15 *OniJAM is editing [http://osu.ppy.sh/b/313469 Uehara Rena - Todokanai Koi '13 [Insane]]
16:15 OniJAM: 00:12:193 - 这里
16:15 OniJAM: 给个finish如何
16:15 *[Minakami Yuki] is editing [http://osu.ppy.sh/b/313469 Uehara Rena - Todokanai Koi '13 [Insane]]
16:15 [Minakami Yuki]: ok
16:15 OniJAM: 背景有一个锣声
16:15 [Minakami Yuki]: 4?
16:15 [Minakami Yuki]: 好
16:16 OniJAM: 然后把00:12:638 - 的finish移到00:12:860 -
16:16 OniJAM: 对 是4
16:16 [Minakami Yuki]: 这里上次改的时候疏忽了0.0
16:17 [Minakami Yuki]: 00:12:860 - 这里还是不要finish把,把clap补上就好了
16:18 [Minakami Yuki]: 00:13:306 (1) - 否则又和这里,一共三个finish……感觉怪怪的
16:18 OniJAM: 也可以倒是
16:20 OniJAM: 00:59:527 (1) - whistle
16:21 [Minakami Yuki]: ok
16:21 OniJAM: 01:11:971 (1) - ^
16:21 OniJAM: 01:13:305 - 这里干脆也whistle了?
16:22 OniJAM: 01:11:971 (1,4,5) - 这样三个whistle可以成套
16:22 [Minakami Yuki]: 01:12:638 (4) - 那这个的要去么
16:22 [Minakami Yuki]: 哦
16:22 OniJAM: 后面01:13:749 (1) - 开头也要加whistle的嘛
16:22 OniJAM: 要不去掉 要不5加上
16:22 OniJAM: 你自己看一下
16:23 [Minakami Yuki]: 那加上吧0.0
16:23 OniJAM: 01:19:082 (1) - 一样
16:24 OniJAM: 01:23:749 (4) - clap
16:25 OniJAM: Insane的排列没有什么太大的问题
16:25 [Minakami Yuki]: 这里为什么要clap?
16:26 OniJAM: 和01:21:971 (5) - 呼应
16:27 [Minakami Yuki]: 如果我说是01:21:971 (5,6) - 当初ctrl+g忘了把音效也换了呢0 0
16:28 [Minakami Yuki]: = =
16:28 OniJAM: 我还以为你故意这么做的呢
16:28 OniJAM: 其实01:21:971 (5) - 放clap没错
16:28 OniJAM: 你开25%仔细听
16:28 [Minakami Yuki]: 我也觉得 听着似乎不违和
16:28 OniJAM: 01:21:971 (5) - 有一个很低的鼓点声
16:29 OniJAM: 而01:22:193 (6) - 的音调明显更高
16:29 [Minakami Yuki]: 那我加上?
16:29 OniJAM: 嗯 加吧
16:29 OniJAM: 这属于误打误撞?ww
16:30 [Minakami Yuki]: ww
16:30 [Minakami Yuki]: 我把5调下音量然后也加上clap好了
16:30 OniJAM: 唔
16:31 OniJAM: Insane的节奏问题的话我只找到一处
16:31 OniJAM: 00:37:305 (2) -
16:31 OniJAM: 往前放1/2拍?
16:31 [Minakami Yuki]: 嗯 好
16:31 OniJAM: 或者00:37:082 - 干脆加个note
16:32 OniJAM: 因为你前面很长都没有1/1的空隙
16:32 OniJAM: 这里突然出现一个有点小违和
16:32 [Minakami Yuki]: 好
16:33 OniJAM: 最后顺便说一句
16:33 OniJAM: 01:01:971 (2) -
16:33 OniJAM: 我觉得你能把它拉的更好看的
16:33 [Minakami Yuki]: 0,0
16:33 [Minakami Yuki]: 这咋拉
16:35 [Minakami Yuki]: 主要下面的01:03:082 (1) - 也包住01:01:971 (2) - 惹
16:35 [Minakami Yuki]: 估摸着也不太好改
16:38 OniJAM: http://puu.sh/4Xe50.jpg
16:38 OniJAM: 你觉得我拉的这个怎么样 如果感觉可以的话我把锚点数据给你
16:39 OniJAM: 和上面和下面都还是包着的
16:39 OniJAM: http://puu.sh/4Xe6H.jpg
16:40 [Minakami Yuki]: 有点偏了
16:40 [Minakami Yuki]: 我自己改一下吧0.0
16:40 OniJAM: ok
16:40 OniJAM: 那不纠结这了
16:40 OniJAM: 总体很好了
16:40 [Minakami Yuki]: http://puu.sh/4Xe88.jpg
16:40 [Minakami Yuki]: 怎么样0.0
16:41 OniJAM: good
16:43 OniJAM: hard的音效不太行的样子
16:43 OniJAM: 我随便跳到中间部分看了一下
16:43 OniJAM: 感觉whistle都像是随机加的
16:43 OniJAM: 没有一个确定的节奏
16:45 [Minakami Yuki]: 。
16:45 [Minakami Yuki]: 那我就让烤肉查一下音效吧0.0
16:47 OniJAM: hard是烤肉的GD啊
16:47 OniJAM: 没发现XD
16:48 [Minakami Yuki]: 对啊
16:48 OniJAM: 你让烤肉检查一下处在第3白线上的whistle
16:48 OniJAM: 他很经常提前或者退后1/2
16:48 OniJAM: 比如00:08:638 (2) -
16:49 [Minakami Yuki]: 好
16:49 OniJAM: 正确的whistle位置应该在00:08:860 -
16:49 OniJAM: 后面有很多 我就不赘述了
16:49 OniJAM: 还有00:09:971 (2) - 违和的finish
16:49 [Minakami Yuki]: 嗯
16:49 [Minakami Yuki]: 我会和他书的
16:50 OniJAM: 你叫他对着insane的音效检查一下
16:50 OniJAM: 一般就没有问题了
16:50 [Minakami Yuki]: -.-
16:50 *OniJAM is editing [http://osu.ppy.sh/b/314519 Uehara Rena - Todokanai Koi '13 [boat's Normal]]
16:51 OniJAM: 看到boat我认识的麻婆里只有一个smallboat
16:51 [Minakami Yuki]: 猴
16:51 [Minakami Yuki]: 好
16:51 [Minakami Yuki]: 对
16:51 [Minakami Yuki]: 你书的队
16:51 [Minakami Yuki]: 就是他
16:51 [Minakami Yuki]: 这里一票GD你应该都认识
16:51 OniJAM: 中规中矩的normal
16:51 OniJAM: 第一个更不用说了
16:52 [Minakami Yuki]: hh
16:53 OniJAM: Normal考虑CS-1 AR+1?
16:53 OniJAM: 连Insane也用的CS4
16:54 OniJAM: 我觉得Normal用CS3相对更好一点
16:54 [Minakami Yuki]: 有个easy主要-.0
16:54 OniJAM: 嘛 那就那样吧
16:54 OniJAM: (其实是我HD HR DT就会难受一点我会乱说)
16:54 *OniJAM is editing [http://osu.ppy.sh/b/313787 Uehara Rena - Todokanai Koi '13 [EmingK's Easy]]
16:55 [Minakami Yuki]: 那我和小船书书
16:55 [Minakami Yuki]: 我觉得ar的确可以+1
16:55 OniJAM: easy很好了
16:56 [Minakami Yuki]: 好
16:56 OniJAM: 大概只有一点nazi的东西可以书
16:56 [Minakami Yuki]: \(^o^)/~
16:56 [Minakami Yuki]: 请书
16:56 OniJAM: 不过这样已经完全没有问题了
16:56 OniJAM: nazi的话
16:57 [Minakami Yuki]: -.-
16:58 OniJAM: 00:25:305 (3) - delete whistle
16:58 OniJAM: 00:28:860 (4) - ^
16:59 OniJAM: 本身如果不是比如下的24whistle而最后的两个1/2节用clap加重情况外 whistle和clap都是很少重用的
16:59 OniJAM: 因为一般都不好听
17:00 [Minakami Yuki]: 特别是自带的-.-
17:00 OniJAM: 你书的对
17:03 OniJAM: 还有00:23:082 - 可以加个whistle
17:03 OniJAM: 因为背景有钢琴音
17:04 [Minakami Yuki]: 好
17:04 OniJAM: Easy Normal的音效下法是尽量固定的
17:04 OniJAM: 比如13clap那么几个小节最好都不要换
17:05 OniJAM: Hard和Insane就有很强的创造性了
17:05 OniJAM: 像这个easy 前面1whistle 24clap
17:05 OniJAM: 后面最好能坚持一下
17:06 OniJAM: 如果说有些地方跟人声了
17:06 OniJAM: 比如00:13:305 (1) -
17:06 OniJAM: 没法继续24clap 那就只要4clap就好
17:06 OniJAM: 后面最好也尽量4clap 2少clap
17:07 OniJAM: 除非某个音效特别合适 比如刚才的钢琴音
17:08 OniJAM: 但是像00:33:749 (1) - 他又whistle了一下(3whistle)但是还蛮合拍的我就没说
17:08 [Minakami Yuki]: 好
17:08 OniJAM: 不过Easy还是不太在意这些方面啦
17:09 OniJAM: 毕竟服务新手 排列简单才更重要 音效中规中矩就不会有问题啦
17:09 [Minakami Yuki]: >.<
17:09 [Minakami Yuki]: en
17:10 OniJAM: 比如我喜羊羊Easy 音效加的很固定 只有在节奏韵律发生大的变动的时候才有变化(所以我taiko能HL 因为太好背了orz)
17:11 [Minakami Yuki]: orz
17:11 [Minakami Yuki]: o rz
17:11 OniJAM: 书了这么多 Easy seems very good to me
17:12 OniJAM: 主要改改Hard的音效
17:12 OniJAM: 排列的话得另找modder看看 我不擅长那个
17:12 OniJAM: 节奏也没问题
17:12 OniJAM: 我就准备post了
17:12 [Minakami Yuki]: 好
17:12 [Minakami Yuki]: thx
17:13 OniJAM: you're welcome~
Topic Starter
Koiyuki
Having got suggestions from @popner.
Now Insane is being remaped.
Modders can skip my insane diff until I say finishing remapping ;w;
Topic Starter
Koiyuki
Finish Remapping!
A new Insane diff comes!

To All Guest Diff Mappers:
I add combo colors to all diff.
Plz update before changing other things~


To All modders:
Let's Go!
EmingK

[Minakami Yuki] wrote:

Now Insane is being remaped.

[Minakami Yuki] wrote:

Finish Remapping!
What the fycho so fast 233
ts8zs
[Insane]
00:05:528 (1) - 尾部的clap和后面比太大声了吧或者干脆说后面太小声?
00:11:082 (6) - Ctrl+G
00:38:193 (1) - ^
00:45:082 (7) - 不好看……顺着下来就好._.
00:57:749 (1) - 尾部是不是少个clap._.?
00:56:860 (3) - ^
00:59:527 (1) - move to 248,8 00:59:971 (3) - 这里flow就会好些
01:00:860 (6) - http://osu.ppy.sh/ss/1056666
01:12:416 (2) - Ctrl+G
01:27:971 (1) - End at 01:30:416 -
音效有点不太规律……?
[Hard]
00:08:193 (1,2) - copy ._.
00:40:193 (2,3) - swap
01:27:971 (1) - End at 01:30:416 -
[Normal]
End at 01:30:416 -
蛮规矩的……
[Easy]
End at 01:30:416 -
就这样吧._.
Topic Starter
Koiyuki

ts8zs wrote:

[Insane]
00:05:528 (1) - 尾部的clap和后面比太大声了吧或者干脆说后面太小声? 去不去掉这里都这样
00:11:082 (6) - Ctrl+G
00:38:193 (1) - ^
00:45:082 (7) - 不好看……顺着下来就好._.
00:57:749 (1) - 尾部是不是少个clap._.?
00:56:860 (3) - ^
00:59:527 (1) - move to 248,8 00:59:971 (3) - 这里flow就会好些
01:00:860 (6) - http://osu.ppy.sh/ss/1056666
01:12:416 (2) - Ctrl+G 不好
01:27:971 (1) - End at 01:30:416 -
no commet → fixed
thx 包子~
EmingK

ts8zs wrote:

[Easy]
End at 01:30:416 -
就这一点,M酱帮改了吧 :)
Kinomi

ts8zs wrote:

[Hard]
00:08:193 (1,2) - copy ._.
00:40:193 (2,3) - swap
01:27:971 (1) - End at 01:30:416 -
都改了

http://puu.sh/4Yg8A.osu
Topic Starter
Koiyuki
it sucks
can't update……
Topic Starter
Koiyuki
ok updated
ritsu-tanaika
Hi from m4m! Sorry for delay, but Im ready to mod now


EASY

00:11:527 (3) - if you follow the vocal, this should end on the white tick at 00:12:416

00:47:082 (3) - The turn back point at 00:47:749 should have a whistle instead of a clap

01:01:305 (2) - Suggesting you add a finish at the start of slider

NORMAL

00:23:082 (2) - Add a whistle, without it the note would be too quiet and make it hard for players to match the rhythm with it

00:44:638 (4,5) - Should have not finish on both of these notes, too many finish hitsounds make the rhythm too loud

01:02:193 (3) - Add a clap at the end at 01:02:638

01:07:749 (2) - i think its better if the slider started later on the white tick at 01:07:971. starting at the red tick doesnt really fit in well with the song in my opinion

HARD

00:09:971 (2) - Finish should be at 00:09:749 (1) - instead, swap them around

00:09:749 (1,2,3) - Try to make the triangular pattern a little smaller, a sudden jump at the beginning of the song is not that good, at least to me. feel free to not accept this mod though

00:30:193 (3) - The overlap with 00:29:305 (1) - is not clear for players to follow, consider making a different pattern with 00:29:971 (2,3,4) - to avoid this problem

01:12:638 (3) - Overlap not good with 01:11:971 (1) - , try to avoid stacking on slider tails

01:13:527 (6) - ^ but this time its overlapping with 01:12:860 (4) -

No problem with insane

Hope I helped!
EmingK

ritsu-tanaika wrote:

EASY

00:11:527 (3) - if you follow the vocal, this should end on the white tick at 00:12:416 0.0 actually both the start and the end follows the electric guitar ._.

00:47:082 (3) - The turn back point at 00:47:749 should have a whistle instead of a clap keep consistency with 00:44:193 - , and will see if both should be changed..

01:01:305 (2) - Suggesting you add a finish at the start of slider nope, the music and beat goes flat here, adding finish is a bit noisy.
so currently no change and thanks for modding anyway QAQ
Hanabi
Hi from your queue

[ Normal ]

CS +1
01:16:193 (3) -

[Hard]
00:29:305 (1,3) - it can be hard to read this hidden note :o
00:49:527 (3) - make more perfectly
01:14:638 (4) -
01:20:860 (1,2,3,4) - distance check
I surprised at your diff. A huge improve o.O

[Insane]
00:19:305 (4) - 172||266
00:23:082 (3,4) - try tis shape
00:41:082 (5) - NC
00:44:638 (7) - change into 3circles
01:01:305 (1) - ctrl + g and change into slider-circle


I like this song and map ><

Good luck!
Topic Starter
Koiyuki

[ Sana ] wrote:

Hi from your queue


[Insane]
00:19:305 (4) - 172||266 ∑( ° △ °|||) waht?
00:23:082 (3,4) - try tis shape ok
00:41:082 (5) - NC fixed
00:44:638 (7) - change into 3circles oh that's not a good idea imo :<
01:01:305 (1) - ctrl + g and change into slider-circle good~


I like this song and map >< >< thanks~

Good luck!
thx for modding~
Kinomi

[ Sana ] wrote:

[Hard]
00:29:305 (1,3) - it can be hard to read this hidden note :o intention
00:49:527 (3) - make more perfectly ok
01:14:638 (4) -
k
01:20:860 (1,2,3,4) - distance check I think it is ok
I surprised at your diff. A huge improve o.O
thanks xD
http://puu.sh/4Z9mT.osu
Topic Starter
Koiyuki
updated
Squichu
Hellow. mod from queue ~ c:

[General]
  1. instead of orange, maybe go with a yellow instead for combo colours?
    just have a feeling it fits better with blue cause it's not that hard of a contrast, but still visible.
    and it matches the hair of the girl on the left more.. imo..! xD
[EmingK's Easy]
I like this diff, just some suggestions cause of personal taste.. .o. :
  1. 00:12:860 (4,1,2) - you could create a really nice triangle pattern hereI love triangle patterns, sorry. x:
  2. 00:16:860 (2) - use a flipped version of 00:15:082 (2) maybe? to create a more consistent feeling.
  3. 00:25:305 (3) - move last anchor a bit up to get the same curve as 00:23:971 (2)? for the same reason as above.. x:
  4. 01:11:082 (2,3,4) - you could create a niver curve by moving 3 a few grids to the right and adjust 4.
  5. 01:15:527 (2) - if bend in the other direction it has nicer feeling
  6. 01:27:082 (4) - go for a mirrowed movement of 01:24:860 (1) and rotate by 9° (Selection C.)?
[boat's Normal]
  1. that hitsound.. it's not really disturbing, but a bit too dominant for my taste.. you could decrease the volume of that specific file a bit?
    as long as no one else uses it, I didn't check.. x:
    ~ mentioned in Insane.
  2. 00:08:638 (4) - match perfectly with 00:09:749 (1) and rotate by -10° (Selection)?
  3. 00:09:749 (1) - you could rotate this a bit as well (around ~45° (Selection)), cause it looks abrupt with the next object being the exact same.
  4. 00:13:749 (2) - move to 36|172 to create better symmetry with 00:12:416 (1).
  5. 00:43:527 (2) - move to 376|156 to match with 00:42:193 (1)
pretty nice diff, overall. .o.

[Yomi's Hard]
Nuffin to say here, great diff! ^_^
there are a few minor irregularities with distance between objects.. one pixel differences.. xD
So I won't point them out cause it's getting tiring and most people don't care anyway.. |D
If you want me to point them out, pm me.. otherwise, keep it as it is!


[Insane]
So here's the same hitsound as in Normal.. I think it's a bit too dominant, maybe if you decrease the volume of the file by a bit it sounds better?
everything else.. well, .. basically it's the same as Hard. x: just some things cause of personal taste:
  1. 00:10:193 (3) - has a nicer flow from the previous object if reversed
  2. 00:31:082 (1) - doesn't match with the other sliders so far, cause of the different shape. maybe you can find a shape more fitting?
  3. 00:44:193 (5,6) - increase the curves by a minimum, they are barely noticeable
  4. 01:25:860 (6) - use a curved slider that points towards the lower left corner instead? has a nicer feeling imo ><

Guess I wasn't too helpful, but oh well. .o.
Good luck with this! ^__^/
EmingK

Squirrel wrote:

[EmingK's Easy]
I like this diff, just some suggestions cause of personal taste.. .o. :
  1. 00:12:860 (4,1,2) - you could create a really nice triangle pattern hereI love triangle patterns, sorry. x:
  2. 00:16:860 (2) - use a flipped version of 00:15:082 (2) maybe? to create a more consistent feeling.
  3. 00:25:305 (3) - move last anchor a bit up to get the same curve as 00:23:971 (2)? for the same reason as above.. x:
  4. 01:11:082 (2,3,4) - you could create a niver curve by moving 3 a few grids to the right and adjust 4.
  5. 01:15:527 (2) - if bend in the other direction it has nicer feeling
  6. 01:27:082 (4) - go for a mirrowed movement of 01:24:860 (1) and rotate by 9° (Selection C.)?
all fixed!

thanks for modding!

http://puu.sh/4ZH6A.osu
Topic Starter
Koiyuki

Squirrel wrote:

Hellow. mod from queue ~ c:

[General]
  1. instead of orange, maybe go with a yellow instead for combo colours?
    just have a feeling it fits better with blue cause it's not that hard of a contrast, but still visible.
    and it matches the hair of the girl on the left more.. imo..! xD ok~
[Insane]
So here's the same hitsound as in Normal.. I think it's a bit too dominant, maybe if you decrease the volume of the file by a bit it sounds better? 50% is not high -.- I think it's fine~
everything else.. well, .. basically it's the same as Hard. x: just some things cause of personal taste:
  1. 00:10:193 (3) - has a nicer flow from the previous object if reversed ok
  2. 00:31:082 (1) - doesn't match with the other sliders so far, cause of the different shape. maybe you can find a shape more fitting? ok
  3. 00:44:193 (5,6) - increase the curves by a minimum, they are barely noticeable ok
  4. 01:25:860 (6) - use a curved slider that points towards the lower left corner instead? has a nicer feeling imo >< 9 feel good about it now ><

Guess I wasn't too helpful, but oh well. .o.
Good luck with this! ^__^/
.o. Thanks for modding~
[CSGA]Ar3sgice
我来送一分

这歌的音量怎么忽大忽小的

Insane

  1. 00:44:193 (5) - 这里我觉得1/2拍用得有点多, 听着有点蛋疼 这样放节奏怎么样 http://osu.ppy.sh/ss/1060618
  2. 00:59:527 (1,2) - 4-1和2-3的距离也太小了.. 放到1.2x左右?
  3. 01:08:193 (3,4,1) - 这个梗往左边放一点, 然后把01:08:416 (1) - 滑条的尾巴往下转一点
  4. 01:19:749 (3) - 试试这个形状? http://xiangce.baidu.com/picture/detail ... b724cbf961
  5. 01:24:305 (9,1) - 9-1的间距不科学
Yomi's Hard

  1. 00:29:305 (1) - 这样摆怎么样.. http://xiangce.baidu.com/picture/detail ... 19de867af4
Boat's Normal

  1. 00:06:194 (1) - 去掉头尾的clap o.o
  2. 01:07:971 (2) - 这个的弯曲度小一些点比较好o.o
  3. 感觉clap的声音大了点, 可以单独调一下clap的音量
EmingK's Easy

  1. 还好吧
然后成为了脱宅神图
Nymph
這番好不好看啊 想追又懶 愁人
Topic Starter
Koiyuki

Nymph wrote:

這番好不好看啊 想追又懶 愁人
哇妮妮
建议玩游戏其实0,0
Topic Starter
Koiyuki

[CSGA]Ar3sgice wrote:

我来送一分

这歌的音量怎么忽大忽小的 who knows that

Insane

  1. 00:44:193 (5) - 这里我觉得1/2拍用得有点多, 听着有点蛋疼 这样放节奏怎么样 http://osu.ppy.sh/ss/1060618
  2. 00:59:527 (1,2) - 4-1和2-3的距离也太小了.. 放到1.2x左右? 我直接把1,2ctrl+g了
  3. 01:08:193 (3,4,1) - 这个梗往左边放一点, 然后把01:08:416 (1) - 滑条的尾巴往下转一点 前面的123是正三角形所以不改了
  4. 01:19:749 (3) - 试试这个形状? http://xiangce.baidu.com/picture/detail ... b724cbf961
  5. 01:24:305 (9,1) - 9-1的间距不科学 2了因为这是后面改的
然后成为了脱宅神图 233
ar3whyyouaresoproareyoushaonv?
popner
00:08:638 (3,4,1,2) - 所有这种跳都感觉很奇怪啊,跳的后一个note应该是跟一个比较明显的音或是转折
00:18:638 (1,2,3,4) - 建议挨到一起,具体你自己调整
00:19:971 (6,1) - 新起vocal通过改方向跟
00:21:749 (3,4,5,1,2,3,4) - 这几个跳的位置感觉不对,两个钢琴音比较明显,所以跳跟钢琴
00:23:082 (3,4,1) - 这一段有强烈到从屏幕左上直接到右下么。。。
00:51:971 (3) - 同00:19:971 (6,1) 改方向好一些
00:53:305 (1,2) - ctrl+g一下,这样整体是随机跳的感觉,不然00:52:860 (3,4,1,2)这一串前后都有条,只有4到1没跳
00:55:082 (1) - 这一串:
00:56:860 (3,1) - 为何不弄对称哦
00:59:082 (3,4,1,2) - 看不出这个梗是对应歌里的什么,一个梗分在两个combo里感觉违和
00:59:527 (1,3) - spacing偏小了,blanket很明显
01:01:305 (1,2,3) - 左下到右上,不合曲
01:06:638 (1,2,3,4,1) - 这里前面的连续跳会消耗玩家注意力,后面又是3/4需要注意力的,并且这个用法的3/4只出现过一次,建议改1/1
01:26:193 (1) -
Topic Starter
Koiyuki

popner wrote:

00:08:638 (3,4,1,2) - 所有这种跳都感觉很奇怪啊,跳的后一个note应该是跟一个比较明显的音或是转折 把3,4,5改了
00:18:638 (1,2,3,4) - 建议挨到一起,具体你自己调整
00:19:971 (6,1) - 新起vocal通过改方向跟 fixed
00:21:749 (3,4,5,1,2,3,4) - 这几个跳的位置感觉不对,两个钢琴音比较明显,所以跳跟钢琴 fixed
00:23:082 (3,4,1) - 这一段有强烈到从屏幕左上直接到右下么。。。改了
00:51:971 (3) - 同00:19:971 (6,1) 改方向好一些 这里整段重新弄了下
00:53:305 (1,2) - ctrl+g一下,这样整体是随机跳的感觉,不然00:52:860 (3,4,1,2)这一串前后都有条,只有4到1没跳
00:55:082 (1) - 这一串:fixed
00:56:860 (3,1) - 为何不弄对称哦 =/=嘛,不弄了啦
00:59:082 (3,4,1,2) - 看不出这个梗是对应歌里的什么,一个梗分在两个combo里感觉违和 好,改了
00:59:527 (1,3) - spacing偏小了,blanket很明显 改了
01:01:305 (1,2,3) - 左下到右上,不合曲 fixed
01:06:638 (1,2,3,4,1) - 这里前面的连续跳会消耗玩家注意力,后面又是3/4需要注意力的,并且这个用法的3/4只出现过一次,建议改1/1
01:26:193 (1) - fixed
谢谢泡泡~
Skystar
我操 WA2 来点个赞 (赞呢?
Kinomi

Amamiya Yuko wrote:

我操 WA2 来点个赞 (赞呢?
[赞]
popner
上次忘了说一个非常重要的问题,就是直线滑条的作用。直线滑条可以起到骨架的作用,它本身很单调,但是大部分图里都是不可缺少的。每隔一段用一些直线滑条可以让图变得很整齐。你可以研究一下0108的图,他的滑条形状乱七八糟的,但有非常多的直滑条/或是部分是直线的滑条。
00:27:971 (2,3,5,6) - 跳,前面改了这里没改
00:33:749 (5,6) - 用3/4的话就所有类似地方都用,否则就不用
00:34:638 (1,2,4,5) - 跳,前面改了这里没改
00:36:416 (1,2,3,4,5,6) - 这里flow不好吧
00:59:082 (3,4) - 应该是3这里跳,或者3 4都跳,然后之后的00:59:527 (1,2,3,4,5,6) - 反而可以不跳,用两个相同梗带过
01:02:638 (4,5,6,1) - 这种起新vocal的地反反而没什么表示啊
01:07:305 (4,5,6,7,1) - 这里flow..
01:10:193 (1,2,3,4) - 不要一会跳一会不跳啊,到底是跳还是不跳
01:23:749 (4,5,6,7,8,9,1) - 滑条和stream不在同一个圆弧上
01:24:416 (1,2,3,4,5) - 这里flow也很奇怪

Hard中规中矩,没什么可说的。

Normal有点问题,很多随机排列随机节奏,像十分钟随便摆出来的。当然低难度问题没那么大,不过我建议能remap最好re,槽点太多了。
到底是想用00:13:749 (2) - 还是00:20:416 (2,3,4) - 还是00:27:527 (1,2) - 这种节奏?变来变去感觉很乱。
01:00:860 (1,3) - 放在对称的位置上,结果又没有方向的对称,弧度还不一样

Easy把滑条样式统一一下,像00:11:527 (3,1) 00:20:416 (2,3) - 00:42:193 (2,2) - 01:03:082 (1,1,2) - 01:11:971 (4) - 01:17:749 (2,3) - 总之既然滑条没用什么毛毛虫,就把一致性做好
Topic Starter
Koiyuki

popner wrote:

上次忘了说一个非常重要的问题,就是直线滑条的作用。直线滑条可以起到骨架的作用,它本身很单调,但是大部分图里都是不可缺少的。每隔一段用一些直线滑条可以让图变得很整齐。你可以研究一下0108的图,他的滑条形状乱七八糟的,但有非常多的直滑条/或是部分是直线的滑条。学到了,谢谢泡泡><
00:27:971 (2,3,5,6) - 跳,前面改了这里没改 改了
00:33:749 (5,6) - 用3/4的话就所有类似地方都用,否则就不用 改了
00:34:638 (1,2,4,5) - 跳,前面改了这里没改 这里我想保留一下;w;不知道可以么
00:36:416 (1,2,3,4,5,6) - 这里flow不好吧 这里找人试过,人家没觉得卡手我自己打也没觉得有啥问题0.0
00:59:082 (3,4) - 应该是3这里跳,或者3 4都跳,然后之后的00:59:527 (1,2,3,4,5,6) - 反而可以不跳,用两个相同梗带过 嗯 好
01:02:638 (4,5,6,1) - 这种起新vocal的地反反而没什么表示啊 好我表示一下
01:07:305 (4,5,6,7,1) - 这里flow.. 谢谢泡泡 改了
01:10:193 (1,2,3,4) - 不要一会跳一会不跳啊,到底是跳还是不跳 2改了
01:23:749 (4,5,6,7,8,9,1) - 滑条和stream不在同一个圆弧上 改了
01:24:416 (1,2,3,4,5) - 这里flow也很奇怪 顺便一起改了
再等下easy和normal的mapper吧~
三谢泡泡
EmingK
http://puu.sh/53wdO.osu

谢谢泡泡>_<
不愧是mtb老司机
Topic Starter
Koiyuki
一点都不是老司机

updated
Shiranai
Hi M4M :)

[General]
Nothing.

[EmingK's Easy]
00:39:971 (4,2) - that kind of overlaping not look so good, how about try this one 00:43:527 (3) - Ctrl+J and move to x:104 y:106, like this 00:45:305 (1) - Move to x:152 y:236
00:45:749 (2) - Move to x:232 y:192

[boat's Normal]
00:13:971 (3) - It would be good if it have a same shape like this one 00:13:305 (2) - 00:29:971 (6) - I would rather to put a circle here rather then a slider
00:39:971 (4) - Delete clap on tail of slider?
00:41:749 (7) - Delete clap?
I'm not sugest to have a diffrent slider velocity in normal diff like this one 00:41:860, because new player might be confuse but It's up to you :P
00:59:082 (6) - Move to x:244 y:44
01:23:305 (5) - Add clap on tail of slider?

[Yomi's Hard]
01:08:860 (3,4) - Why not stacked together? like this one 01:07:305 (4,1) -
This diff ok~

[Insane]
A suggestion, maybe you can make a star or polygonal jump here 00:32:638 (4,1,2,3,4,5) -
00:55:082 (1) - Change with circle stream?
01:25:749 (6,7) - Why not stacked together?

Nice song actually I like it XD
Good luck then~ :)
EmingK

Mako Sakata wrote:

[EmingK's Easy]
00:39:971 (4,2) - that kind of overlaping not look so good, how about try this one 00:43:527 (3) - Ctrl+J and move to x:104 y:106, like this 00:45:305 (1) - Move to x:152 y:236
00:45:749 (2) - Move to x:232 y:192
ok u get the point, the overlapping is a bit weird however this change is slightly breaking the flow. So i made another change to fix this.
Thank u for modding!

http://puu.sh/55mW1.osu
Kinomi

Mako Sakata wrote:

[Yomi's Hard]
01:08:860 (3,4) - Why not stacked together? like this one 01:07:305 (4,1) -
This diff ok~
the 4 is the starting of vocal so i don't want to stack
smallboat

Mako Sakata wrote:

[boat's Normal]
00:13:971 (3) - It would be good if it have a same shape like this one 00:13:305 (2) - ok
00:29:971 (6) - I would rather to put a circle here rather then a slider ok
00:39:971 (4) - Delete clap on tail of slider? ok
00:41:749 (7) - Delete clap? ok
I'm not sugest to have a diffrent slider velocity in normal diff like this one 00:41:860, because new player might be confuse but It's up to you :P I consider it
00:59:082 (6) - Move to x:244 y:44 ok
01:23:305 (5) - Add clap on tail of slider? ok

Nice song actually I like it XD
Good luck then~ :) Thanks
Thank everyone mod the front before,too.
[ Yuki ]_old
Hello Yuki

[EmingK's Easy]
00:13:305 (1) - tune 90' and x:300,y:140 <<00:15:082 (2) - Orientation??
00:19:971 (1) - x:316,y:192 <<Distance
00:31:082 (1) - x:148,y:132 <<Distance
00:45:749 (2) - x:232,y:192 <<Distance

[boat's Normal]
00:18:638 (5) - Ctrl+H and turn -90' and x:79,y:104 <<like this
00:45:305 (3) - x:320,y:360 <<00:43:527 (2) - end In hiding
00:58:416 (5) - NC
01:09:082 (5) - ^

[Yomi's Hard]
00:42:193 (2) - x:354,y:318?
00:45:749 (2) - x:92,y:312?

[Insane]
00:07:749 (1) - Ctrl+G and turn 180' and x:363,y:312
00:08:193 (2) - Ctrl+G and turn 180' and x:276,y:327


good song!! HL :3
Kinomi
no change
Topic Starter
Koiyuki

Mako Sakata wrote:

Hi M4M :)

[General]
Nothing.

[Insane]
A suggestion, maybe you can make a star or polygonal jump here 00:32:638 (4,1,2,3,4,5) - (/・ω・\)
00:55:082 (1) - Change with circle stream? well, no idea how to make it beautiful so use this...
01:25:749 (6,7) - Why not stacked together? I like that~

Nice song actually I like it XD
Good luck then~ :)
thx for modding~

To [ Yuki ]
no change but thanks for modding~
I will check https://osu.ppy.sh/s/107260 this soon~
Zero__wind
看都看了 随便写两条儿
Insane
00:09:749 (1,2,3) - http://puu.sh/56p5v.jpg 一直往一个方向转有点抑郁
00:17:971 (3,4) - 为了叠起来弄得移动很别扭 虽然说是小间距并不怎么影响吧 随便参考一下http://puu.sh/56pa5.jpg
00:36:416 (1,2,3) - http://puu.sh/56pfm.jpg 波浪随便画的 想改的话你自己就画好些=。=

Hard
00:26:860 (3) - 确定这里要双whistle么
00:37:305 (2) - 感觉不怎么适合原地空拍
01:21:527 (4) - 这个不比前面的3的位置考上一些打起来不幸福 和前面的circle跳不衔接 http://puu.sh/56pmx.jpg
01:27:082 (3) - finish略显突兀吧

低难度不看了 这么高sp了低难度再有问题我也不想说什么了 其实就是饿了想吃饭去了
Kinomi

Zero__wind wrote:

Hard
00:26:860 (3) - 确定这里要双whistle么 先加着看看
00:37:305 (2) - 感觉不怎么适合原地空拍
01:21:527 (4) - 这个不比前面的3的位置考上一些打起来不幸福 和前面的circle跳不衔接 http://puu.sh/56pmx.jpg
01:27:082 (3) - finish略显突兀吧 那里本来就有
http://puu.sh/56pVO.osu
Topic Starter
Koiyuki

Zero__wind wrote:

看都看了 随便写两条儿
Insane
00:09:749 (1,2,3) - http://puu.sh/56p5v.jpg 一直往一个方向转有点抑郁 hao 这里稍微动了下
00:17:971 (3,4) - 为了叠起来弄得移动很别扭 虽然说是小间距并不怎么影响吧 随便参考一下http://puu.sh/56pa5.jpg 嗯还是保持吧
00:36:416 (1,2,3) - http://puu.sh/56pfm.jpg 波浪随便画的 想改的话你自己就画好些=。= =v= 好

低难度不看了 这么高sp了低难度再有问题我也不想说什么了 其实就是饿了想吃饭去了
thx 01~
其实normal可能还有问题 毕竟小船也是新mapper 不过应该问题不大
EmingK

[ Yuki ] wrote:

[EmingK's Easy]
00:13:305 (1) - tune 90' and x:300,y:140 <<00:15:082 (2) - Orientation?? (4,1,2) divides 360° and it's hard to do blanket if do so
00:19:971 (1) - x:316,y:192 <<Distance ok
00:31:082 (1) - x:148,y:132 <<Distance ok
00:45:749 (2) - x:232,y:192 <<Distance updated inb4
Thanks 4 modding!

http://puu.sh/56u9O.osu
Topic Starter
Koiyuki
smallboat says all fixed

updated
Kodora
;_; sorry for delay, was too busy

[General]

  1. You have unused custom hitsound named "soft-slidertick2.wav", delete it & full submit
  2. Since there are other other active player named boat i would recommend you to rename your guest diff to smallboat's Normal.
[Insane]

  1. 00:09:749 (1,2,3) - This jump feels a bit unnatural here due to your previous patterns. I would recommend reduse spacing here to x1.60 to make it plays better and rotate (3) a bit. Something like this:

    SPOILER


    code:
    136,64,9749,5,4,0:0:0:0:
    105,188,9971,1,0,0:0:0:0:
    224,140,10193,2,0,P|262:131|295:108,1,80,8|0,0:0|0:0,0:0:0:0:
  2. 00:10:638 (4,5,6) - Hmm.. If you will apply my previous suggestion try to change placement here too. Current flow feels a bit weird while playing (just jumps feels too huge). Try something like this, imo it will works better.

    SPOILER


    372,56,10638,1,4,0:0:0:0:
    344,148,10860,1,0,0:0:0:0:
    432,200,11082,2,0,P|444:236|436:276,1,80,8|0,0:0|0:0,0:0:0:0:
  3. 00:11:527 (1,2,3) - I would recommend avoid big jumps on such calm songs like its and keeping smaller DS if possible (it will plays better, especially with DT). Try something like this here:

  4. 00:12:193 (4) - NC due to spacing change would be nice here
  5. 00:19:527 (5) - Add whistle to the beginning of slider to emphazire vocals here. Also, add NC due to spacing change
  6. 00:21:082 (2) - whistle to the beginning of slider
  7. 00:23:971 (1) - Change form a bit maybe for better flow?

  8. 00:27:527 (1) - You forgot finish at the beginning of slider
  9. 00:31:749 (2) - Add whistle to the beginning of slider
  10. 00:34:638 (1) - add finish to emphazire vocals?
  11. 00:39:971 (1,2,3,4) - Uh those jumps feels a bit too much. Try to reduse DS here to x2.75-2.50 - should plays better imo
  12. 00:42:193 - 00:48:860 - Slowdown sections usually screw distance snap, so x1.00 spacing will looks too clamped. Raise DS here to 1.20 please :3
  13. 00:42:638 (2) - Soft-sampleset instead of drum sounds better for me
  14. 00:43:527 (4) - Try to curve it in other way - for better flow:
  15. 00:45:082 (7) - Finish to the end of slider
  16. 00:52:416 (1,2,3,4) - I strongly recommend you reduse spacing at least between (2) and (3), it really feels too much here. I can give some examples for better jump, feel free to ask me in game for it :) (just because it will be too much to wrote here)
  17. 00:53:749 (3,4,5) - Same ^
  18. 00:55:082 (1) - Change to 1/8 instead follow piano here?
  19. 01:07:082 (3,4) - Hm, i got your idea about stacking with slider's endpoint, but sudden spacing decrease feels uncomfortable here while playing. Try to keep same spacing between 01:06:638 (1,2,3,4) - (just change DS between previous notes to 1.90 if you want to keep your stack)
  20. 01:11:082 (3) - Avoid having strong beats at the ends of sliders, it may feels weird while playing. Remove repeat & add note instead - somehow like this:

  21. 01:12:860 (3,4,1) - Feels a bit too linear for me, but up to you to change it :D
  22. 01:14:860 (4,5) - Reduse DS to avois too cruel jump?
  23. 01:24:860 (2,3,4,5) - Just as suggestion:

  24. 01:25:860 (7) - I strongly recommend you remove reverse-slider here and replace it with notes
  25. 01:27:971 (1) - Begin it 1 tick earlier
[Yomi's Hard]

/me hugs Tsukuyomi
not much to say, just some nazi suggestions:

  1. 00:11:527 (1) - add whistle follow guitar?
  2. 00:12:193 (2) - Hitfinish please
  3. 00:16:860 (1) - Whistle to the head of sliders follow vocals?
  4. 00:20:416 (1) - Finish to the beginning of sliders to emphazire vocals?
  5. 00:23:971 (1) - Whistle to the head of sliders follow vocals?
  6. 00:31:082 (1) - ^
  7. 00:34:638 (1) - Finish to the beginning of sliders to emphazire vocals?
  8. 00:38:193 (1) - Whistle to the head of sliders follow vocals?
  9. 00:45:749 (2,3) - Forgot drum-additions here?
  10. 00:47:082 (1,2,3) - Thought it plays well, i prersonally prefer keeping calm parts of song without sudden spacing changes. Just as suggestion, try to keep those notes with smaller spacing here
  11. 00:48:860 (1,2) - Swap NC follow vocals?
  12. 01:01:971 (2) - Remove whistle from tail & add to head - follow vocals
  13. 01:02:638 (3) - forgot finish?
  14. 01:27:305 (1,2,3) - Reduse spacing a bit please?
Very nice diff!

[boat's Normal]

  1. 00:12:416 (1) - Follow your previous hitsounds patter here should be finish too - at the beginning of slider
  2. 00:25:082 (1,2,3,4) - I would not recommend to use stacks as you did at (3) and (4) since all those are 1/4 and such sudden spacing change may confuse beginners a lot. Try to unstack them here.
  3. 01:27:971 (1) - Silence end of spinner
[Easy]

*AR2 looks kinda slow here. Try to raise it by 1 tick

That's all. Guest diffs are pretty nice, thought Insane needs some more mods imo. Good luck with rank!
Topic Starter
Koiyuki

Kodora wrote:

;_; sorry for delay, was too busy

[General]

  1. You have unused custom hitsound named "soft-slidertick2.wav", delete it & full submit deleted
  2. Since there are other other active player named boat i would recommend you to rename your guest diff to smallboat's Normal. well, @smallboat
[Insane]

  1. 00:09:749 (1,2,3) - This jump feels a bit unnatural here due to your previous patterns. I would recommend reduse spacing here to x1.60 to make it plays better and rotate (3) a bit. Something like this: fixed~

    SPOILER


    code:
    136,64,9749,5,4,0:0:0:0:
    105,188,9971,1,0,0:0:0:0:
    224,140,10193,2,0,P|262:131|295:108,1,80,8|0,0:0|0:0,0:0:0:0:
  2. 00:10:638 (4,5,6) - Hmm.. If you will apply my previous suggestion try to change placement here too. Current flow feels a bit weird while playing (just jumps feels too huge). Try something like this, imo it will works better. fixed~ make another style

    SPOILER


    372,56,10638,1,4,0:0:0:0:
    344,148,10860,1,0,0:0:0:0:
    432,200,11082,2,0,P|444:236|436:276,1,80,8|0,0:0|0:0,0:0:0:0:
  3. 00:11:527 (1,2,3) - I would recommend avoid big jumps on such calm songs like its and keeping smaller DS if possible (it will plays better, especially with DT). Try something like this here: nope~this ds is good imo :3

  4. 00:12:193 (4) - NC due to spacing change would be nice here fixed~
  5. 00:19:527 (5) - Add whistle to the beginning of slider to emphazire vocals here. Also, add NC due to spacing change fixed~but nc is not necessary here
  6. 00:21:082 (2) - whistle to the beginning of slider fixed~
  7. 00:23:971 (1) - Change form a bit maybe for better flow? fixed~

  8. 00:27:527 (1) - You forgot finish at the beginning of slider Q.Q
  9. 00:31:749 (2) - Add whistle to the beginning of slider fixed~
  10. 00:34:638 (1) - add finish to emphazire vocals? fixed~
  11. 00:39:971 (1,2,3,4) - Uh those jumps feels a bit too much. Try to reduse DS here to x2.75-2.50 - should plays better imo 2,3 I have ctrl+g ed~
  12. 00:42:193 - 00:48:860 - Slowdown sections usually screw distance snap, so x1.00 spacing will looks too clamped. Raise DS here to 1.20 please :3 :3
  13. 00:42:638 (2) - Soft-sampleset instead of drum sounds better for me ok
  14. 00:43:527 (4) - Try to curve it in other way - for better flow: due to 1.2ds, change to another curve
  15. 00:45:082 (7) - Finish to the end of slider fixed~
  16. 00:52:416 (1,2,3,4) - I strongly recommend you reduse spacing at least between (2) and (3), it really feels too much here. I can give some examples for better jump, feel free to ask me in game for it :) (just because it will be too much to wrote here) popner suggested me to use like this and I think it's good in insane :3 so no change
  17. 00:53:749 (3,4,5) - Same ^ ^
  18. 00:55:082 (1) - Change to 1/8 instead follow piano here? really it was, but most modders think that it may highly cause miss here, and I ask some players to play, really it's easy to miss (both none and dt), so it's here now……
  19. 01:07:082 (3,4) - Hm, i got your idea about stacking with slider's endpoint, but sudden spacing decrease feels uncomfortable here while playing. Try to keep same spacing between 01:06:638 (1,2,3,4) - (just change DS between previous notes to 1.90 if you want to keep your stack) that's good imo.
  20. 01:11:082 (3) - Avoid having strong beats at the ends of sliders, it may feels weird while playing. Remove repeat & add note instead - somehow like this: fixed~

  21. 01:12:860 (3,4,1) - Feels a bit too linear for me, but up to you to change it :D :D
  22. 01:14:860 (4,5) - Reduse DS to avois too cruel jump? it's not cruel due to 135bpm, but changed the place
  23. 01:24:860 (2,3,4,5) - Just as suggestion: I like it now

  24. 01:25:860 (7) - I strongly recommend you remove reverse-slider here and replace it with notes ok :,
  25. 01:27:971 (1) - Begin it 1 tick earlier yeah
That's all. Guest diffs are pretty nice, thought Insane needs some more mods imo. Good luck with rank!
Thanks kodora~
/me hugs moe kodora
EmingK

Kodora wrote:

[Easy]

*AR2 looks kinda slow here. Try to raise it by 1 tick
I like ar3 lol
smallboat
[boat's Normal]

  1. 00:12:416 (1) - Follow your previous hitsounds patter here should be finish too - at the beginning of slider
  2. 00:25:082 (1,2,3,4) - I would not recommend to use stacks as you did at (3) and (4) since all those are 1/4 and such sudden spacing change may confuse beginners a lot. Try to unstack them here.
  3. 01:27:971 (1) - Silence end of spinner
All fixed, thanks Kodora! I think a moment, I decided to rename the diff "Boat"s".
Nymph
SPOILER
21:50 [Minakami Yuki]: =_=
21:50 Nymph: insane沒啥玩意好挑
21:53 Nymph: 01:15:527 (2) -
21:53 Nymph: normal
21:54 Nymph: 少了個clap在這
21:54 [Minakami Yuki]: 看到了
21:55 [Minakami Yuki]: 我帮小船加上吧).(
21:56 Nymph: 幾個人GD啊 tag那麼多人
21:56 [Minakami Yuki]: 3个
21:56 [Minakami Yuki]: 最后两个是我和烤肉以前的id
21:56 Nymph: 唔忘了
21:56 [Minakami Yuki]: 0.0
21:56 Nymph: 奇葩的歌名
21:57 Nymph: !13是什麽玩意/_\
21:57 [Minakami Yuki]: 那要看那谁怎么想的
21:57 Nymph: normal沒video
21:58 [Minakami Yuki]: 咦 我上次加上了啊
21:58 [Minakami Yuki]: 我去看看
21:59 [Minakami Yuki]: 殴打小船
21:59 [Minakami Yuki]: 上次叫他重下加上的他又忘了-.-
22:00 Nymph: 嘛加上吧 大概没别的了

irc
Topic Starter
Koiyuki
thanks Nymph~
updated
Nymph
bubbled.
Topic Starter
Koiyuki
Thanks Nymph~
/me hugs Nymph
Kinomi
fix some because of Kodora's mod sorry
add these finishs and aone part of drum hitsound but other things i think they are in good way now
http://puu.sh/57AHs.osu
Nymph
sure
Topic Starter
Koiyuki
updated
thanks~
Kodora
gogogo! :3
Kinomi
这OP实在令人发指,rank以后打一分
IadzXenon
I think with bigger sound volume make song more life. You need add +30% to the Timing Points and all Interhited Points except 01:27:971 and 01:29:749

Add new Interhited points on 00:52:416 with vol 90%.

for Insane diff :

-Add Finnish :
00:26:860
00:53:082
00:53:749

-Add Whistle
00:37:537
00:37:638
00:39:305
00:50:193
00:51:305
00:55:082
00:55:193
00:55:305
01:27:305

Mod my beatmap please... :) https://osu.ppy.sh/s/125315
Topic Starter
Koiyuki
sry
none is helpful
lkx_Shore
恭喜rank
popner
Did a short irc mod and ranked!
(no kd)
Kinomi
计划通
lkx_Shore

lkx_Shore wrote:

恭喜rank
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