目前難度數量沒有限制, 要說最高應該是在12Blackshane wrote:
这个oni留下来的话就8个难度了,unrankableMamosora wrote:
http://puu.sh/1ZGCL
Muzu圖做好了~
至於我的Oni圖可留可不留啦(笑
新年快樂^^
新年快乐~
目前難度數量沒有限制, 要說最高應該是在12Blackshane wrote:
这个oni留下来的话就8个难度了,unrankableMamosora wrote:
http://puu.sh/1ZGCL
Muzu圖做好了~
至於我的Oni圖可留可不留啦(笑
新年快樂^^
新年快乐~
0,0,"Burst The Gravity BG.jpg"to
0,0,"Burst The Gravity BG.jpg",0,75
0,0,"Burst The Gravity BG.jpg"to
0,0,"Burst The Gravity BG.jpg",0,75
Snowy Dream wrote:
Mod request from Snowy Dream's Queue[General]
- Red - Important or Issue
- Blue - You'd better fix them
- Black - Normal Suggestions
[Ash Roller]
- Missing Skin Files:
spinner-background.png- Skin Dimensions
spinner-circle.png's dimensions must be exactly 666x666 (currently 50x50).- Unused Image Files:
spinner-background.jpg k now i can't find probable skin file.. i will fixed it this weekend- BTW, this BG is a bit HHHH > < (要考虑到家长冲进房门的时别人的感受..当然不换完全没问题)
[Lime Bell]
- 00:18:470 and 00:18:572 - Two needless green timing sections, just remove them :3 k
- 00:42:389 (2) - Move it 1 grid left will be better, since it can overlap the tail of 00:39:551 (3), looks better then.k
- 01:09:551 (2) - Maybe there is a missing whistle on the start of slider? I guess it is necessary, it can keep consistent for these whistle.k
- 01:16:443 (2) - Make the beginning of this slider overlap on the beginning of 01:14:416 (3) - , I guess it will look better.k
[Blood Leopard]
- 00:00:734 - It can be merged to the previous red timing section, since you only change the volume. i think it is ok
- 00:03:876 (1) - According to the music, I think putting a slider here is the best way. So why not prepose the next slider here? And also do not forget to put this circle to 00:05:092.k
00:18:470 and 00:18:572 - Two needless green timing sections, just remove them :3k- 00:33:065 (3) - Also according to the music, why not draw a slider such as below? It fits the music better imo.k
- 00:43:605 - Since vocal "a" here, so I suggest resolve this slider into a circle and a 1/2 slider.k
- 01:18:774 - Wait.. It is a bit difficult to some beginners, and it is discordant in the whole "Lime Bell" diff. 01:18:470 (4) - so it should be a 1/1 slider and following a circle.k
[Black lotus]
- Try CS+1? This is a Hard diff but its settings are so low.. You'd better also HD6 AR7 OD5 :<k
- 00:03:470 (2) - I feel a bit weird about this slider, a 1/2 slider is enough to map here in my view. Tripple 1/4 sounds really strange here.k
- 00:14:619 - Needless green timing sections, just remove itk
[Sky Raker]
- 00:09:754 (4) - Overlapping on the (3) is better in my view, then (2) and (5) can keep symmetrical.k
- 00:21:916 (1) - I think newcombo here is better than yours, since it can show the newcombo clearly and it is close to 00:21:714 (9).k
- 00:46:849 (6,7,8,9,10,11,12,13,1) - Since when you overlap something, it will have skewing. (You can push F5 to inspect this). So move them to x:304 y:136 to correct this.k
--------------------------------------------------------------------------------------------------
- 00:07:119 (1) - Try jump since the vocal has emphasis.k
- 01:20:092 (6) - Tooooo close ! Where is your spacing? I would rather do jump on this :<k
Wonderful!
Very big thanks for moddingFrostmourne wrote:
hi
as request from a new mapper
General
would like to know what do the diffs' name mean ? .. it would be nice if you just can follow the formal patter "Easy normal hard insane" something like this is definitely acceptable more than this, if you have the reason , please let me know
My diffs include no GD in osu mode so I decided to use this diffs' name
There is one ranked song of Accel World use diffs' name like this: http://osu.ppy.sh/s/48438
I choose these diff's name because characters correspond to those diff: 1.They are all appear in anime. 2. They are all Sliver Crow's good friends. 3. They are all girls in reality. Then I roughly place them with levels from novels and animes mentioned
wonder why spinner-background.jpg has this resolution. I think it should be 1024x768 to make it proper ratio (because you will see some blank black color on the top and bottom of the screen
Well, all skins made by Ts8zs and i change little about them.
I also find it unsuitable about spinner's skin so I decided to delete spinner's part
Now i turn to Kuria for a permission of using his spinner's skin from his ranked copy of the same song
You have the video in the folder but you haven't added it. Please add it properly to all osu standard diff (don't add into Taiko diffs)
fixed
change Accel world to Accel World in the source for every diff
fixed
Ash Roller
01:07:119 (1) - remove NC here , it's too short compared to the rest in this diff
01:20:092 (1) - ^
All fixed
Lime Bell
00:11:984 (1) - should have finish sound here as you add in Ash Roller
00:33:065 (3) - clap on the first point of slider plzz , this feels empty cuz you add on every first down beat before
01:02:254 (1,2) - ,00:46:038 (4) - , 01:15:227 (1,2,3) - some sliders like this are hard to read by beginner (the spinner that has repeat more than one)
I hope you will not bring this kind of sliders into the next map in the future
All fixed
Blood Leopard
change to HP 5 , it's quite unbalance here
00:48:268 (2,3,4) - these notes are under the hitburst of stream from 00:46:849 (1,2,3,4,5) - , and it looks really hard to read, hopefully see you avoid something like this in the future too
All fixed
Black Lotus
this diff is overmapped , it's bad thing when you put something like
00:23:437 (2) -
00:23:639 (4) -
00:24:247 (7) -
00:24:653 (10) -
00:26:882 (3) -
00:27:288 (5) -
00:35:396 (3) -
and so many on the point that the music doesn't sound in the reality
keep in mind that I'm not sure if you can get ranked with this overmapping but I know this is the first map and Insane+
hope you won't do something like this in the future
01:07:119 (5,6) - this distance is just ridiculous , you have to move 01:07:119 (5) - and 01:07:322 (6) - to other position far away from this right now because it is confusing , as you see , (5) is really close to (4) which has the almost same distance as (3) to (4)
I do this diff for stream so maybe it has many overmapped parts
I would change some part I also fell not suitable.. But others I want to remain
Others all fixed
Sky Raker
HP-1 OD-1 , as this diff is supposed to be an Insane , Black Lotus should have the greater setting of difficulty
00:45:430 (2,3) - similar problem to the Black Lotus diff , the distance looks totally the same as 00:44:416 (4,5) - so it is really confusing you should move 00:45:835 (3) - far away from (2) to adjust the proper spacing
01:26:578 (1,2,3,4) - move these whole notes to x:180 y:224 , 01:26:578 (1) - this note will completely stack with 01:25:565 (3) - and the overlapping at 01:26:984 (3) - will look better
All fixed
for all Taiko diffs
reduce all volume in the timing mode to around 60-70 % because the music is not that loud but the whole notes sound really noisy if you compare them
Fixed
It's good enough for the 1st map.. , let me know when you're done fixing!
Colin Hou wrote:
rebubbled, 元宵节快乐
3Q~raririn wrote:
哎 真是好长时间了呢
加油
Tachibana Kanade wrote:
..
好..
好事多磨
Thank you all. But I maynot repending it soon, just because my study...Zeroarg wrote:
Go ranked *w*
Middle of June is comingOniJAM wrote:
Thank you all. But I maynot repending it soon, just because my study...
I will try to remap this beatmap.
I want to fix two Insane diffs into one. and add Futsuu and Kantan diff for Taiko, 7K EZ NM HD SHD for mania.
so it will be 12 diffs then.
But just wait until middle of June.
Nearly all fixed, thanks for modding~!mingmichael wrote:
hey Oni here the mods that you requested to me~
[Muzukashii]
- Muzukashii diff isn't allowed use different triplet, like ddk dkd dkk kkd kdk kdd. it must same, like ddd or kkk only. you must change it, for the example like 00:16:253 (66,67,68) -
[Oni]
- 00:32:266 (131) - d, because you can hear if 00:32:266 (131) - has a same pitch sound like 00:32:063 (130) - right? better use the same note like
- 00:32:063 (130) -
- 00:33:685 (135) - try this~ http://puu.sh/3jTbO.jpg
- 00:40:374 (161,162,163) - k d d. you can hear the pitch sounds there (background sounds). the pitch sounds are getting low from 00:40:374 (161) until 00:40:780 (163) -
- 00:41:489 (166) - k, becuase 00:41:489 (166) - has same pitch sound like 00:41:185 (165) - (hear it again carefully). and you use 00:41:185 (165) - k. so it's better use the same note at 00:41:489 (166) -
- 00:46:861 (188) - try this~ http://puu.sh/3jTj1.jpg
- 01:27:199 (351) - try this~ http://puu.sh/3jToI.jpg
goodluck!
- 00:14:631 (67) - change this to be d
- 00:30:442 (159) - d
- 00:59:834 (311) - try this~ http://puu.sh/3jTA1.jpg
- 01:15:847 (402,403) - why you use finishes here........ remove the finishes please
不好意思没和包子你和@Mamosora 说就把你们俩的Oni和我remake的だ部分拼成了Collab Oni...ts8zs wrote:
没我事真是太好了……不想重新做了……随便你们改吧……
……表示一年上不了线也怨我,没关系,collab也行wwwOniJAM wrote:
不好意思没和包子你和@Mamosora 说就把你们俩的Oni和我remake的だ部分拼成了Collab Oni...ts8zs wrote:
没我事真是太好了……不想重新做了……随便你们改吧……
“だが、すべて、私の私利私欲のために”
电脑被小学生占领了一天今晚改图还有包子放心不会没你事的……
Andrea wrote:
~General~~Ash Roller~
- It would be nice to use same kiai and colours on the whole mapset, though it's not necessary if you don't want.
~Lime Bell~
- 01:13:617 (2) - This slider could be stacked better with the previous one.
~Sky Raker~
- 00:25:780 (2) - Too many slider repeats might be confusing and hard to read for beginners, I suggest you to remake this pattern.
- 00:40:374 (4) - Same as above for the same reason.
- 00:41:185 (1,2,3,4,5,6,7,1) - This whole pattern seems a bit too hard compared to the rest of the whole difficulty if you ask me.
- 01:07:131 (4) - Again, please don't use too many repeats since they only cause confusion to beginners.
- 01:10:374 (1) - Same as above, once again.
- 01:17:672 (5) - ^
- 01:19:293 (3) - ^
- 01:23:347 (1) - ^
- Increase HP and OD by 1 tick at least, it's way too low for this kind of difficulty right now.
~Black Lotus~
- 00:21:726 (5) - This note feels too loud compared to the rest.
- 00:59:023 (1,2,3,4) - These notes feels too close each other, make the spacing bigger perhaps? Would play better and also easier to read.
- 01:01:455 (9) - Add a new combo here, otherwise it will be too long.
All fixed, thanks for modding!tetsutaro wrote:
***中文開首語還沒有寫好,就只放banner算了***
[基本]
<太鼓> 因為黃色連打、旋轉音符不是必須打擊的元素,所以用法與應援團滑條有不同。下面再作詳細的解說。
使用衝衝時間煙火不當:Offset 71996 的調時區間改至 75238 (比下一區間差1毫秒)
[太鼓梅級] 目測難度:梅級1星
音符總體以2拍分隔為主實在太稀疏。開首時 (00:15:239 前) 這樣還OK,但是衝衝時間 (01:02:266~ )麻煩再加強。以下附上本家コネクト譜面作參考用:
00:33:077 (20) - 黃色連打提早1/2 ~ 1拍完結,原終結點 00:34:699 放音符
00:46:050 (32) - 黃色連打提早1/2 ~ 1拍完結,原終結點 00:47:672 放音符
01:00:644 (1) - 旋轉音符提早1/2 ~ 1拍完結,原終結點 01:02:266 放音符
[太鼓竹級] 目測難度:竹級3星
00:33:888 (35) - 黃色連打提早1/2 ~ 1拍完結,原終結點 00:34:699 放音符
00:46:050 (56) - 黃色連打提早1/2 ~ 1拍完結,原終結點 00:47:672 放音符
01:00:644 (1) - 旋轉音符提早1/2 ~ 1拍完結,原終結點 01:02:266 放音符
[太鼓松級] 目測難度:松級7星
00:00:645 ~ 00:15:239 - 開首開太猛,衝衝時間被比下去了。建議只跟鋼琴音
[太鼓鬼級] 目測難度:鬼級8星
[Ash Roller]
除了總體1拍節奏悶得很之外都沒有問題
[Lime Bell]
也是悶。A段建議採用完全歌詞取向
00:36:320 (3) - 前移1/2拍; 00:37:131 (4) - 前移至00:36:726開始,延長成2拍長; 00:37:739 (5) - 改成2個單體音符
00:39:361 (3) - 前移1/2拍,延長成1.5拍長或是00:39:969加單體音符
不好意思没有提前告知很抱歉……为了凑4O4T必须要把两个Oni合起来- -本来还打算做4个Mania但是精神力不足= =Mamosora wrote:
嘛... 上傳者是你 給你的.osu檔也是你的財產了w
remap辛苦了 有甚麼需要幫助的可以隨時PM我~
Thanks for modding~[ Sana ] wrote:
Hi~ from my queue
please tell me what did you fix and did not fix.
Sky RakerBlack Lotus
- 00:56:185 (2) - ctrl + g Nope
- 01:10:374 (1,2,3,4) - it can be boring to player. change like -> Nice idea
- 01:27:401 (5) - make reverse slider -> Okay
- 01:28:212 - add circle here Okay
GL
Some fixed[Seraphin] wrote:
From Cat and Frog's modding queue~ \w
This is one of my favorite OPs.
Unrankable
Strong suggestion
Suggestion
[General]
Hitsound volume -5%
[Ash Roller]
00:46:050 (3) - uncurve, leads into (4) better
00:42:807 (3,4) - combine into 1 3-repeat slider?
[Lime Bell]
01:24:563 (2,3) - unstack?
[Sky Raker]
00:07:131 (1,3) - try making these curves a little smoother?
00:19:293 (2,3,4) - doesn't really feel in place
00:20:915 (1,2,3,4,5) - stream, slider, or remove. it sounds weird
00:24:361 (1,2,3) - make into slider
00:56:996 (4) - make like (2)
01:03:280 (5) - remove
[Black Lotus]
ok
Sorry about small mod ;w;
The map is practically perfect
BAT, come here.
Expect 2 "ofc"suggestions, all fixedpieguy1372 wrote:
hi, from my queue
[General]
kiai - have you considered soft whistle instead of normal whistle? it has a really nice effect imo ~ ofc, it's completely up to you
[Ash Roller]
00:08:753 (3) - missing whistle
00:42:807 (3) - add clap on end
[Lime Bell]
fine
[Sky Raker]
00:38:753 (3,4,5) - make it equidistant plz
00:42:807 (1) - add finish to match cymbal
00:44:428 (1) - add finish same idea as before
00:47:672 - maybe continue the same clap pattern as before up till here? ofc it's up to you
[Black Lotus]
00:37:435 (6,7,8) - maybe make curve leading into (1) is better flow
00:38:753 (3,4,5) - maybe curve? same idea as before
00:42:807 (1) - add finish on start to match cymbal
00:44:428 (1) - add finish on start
01:26:388 (6) - maybe x:320 y:292?
solid map
good luck
Nearly all fixed, thank you very muchKanaRin wrote:
好~
這圖開很久了吧. 一聽上就忍不住空耳了
~高帥富~
[Kantan]
Mod info:
KAT / K = Blue note ( Big KAT = Big notes , same of DON)
DON / D= Red note
- SV 1.6 太高了吧. 改做1.2吧
- 01:23:347 (32,33,34) - Big Kat?
- 大致沒問題, 很好
[Fuutsu]
- SV 1.6 改做 SV 1.4吧, Oni的話沒問題, Fuutsu和Kantan的確不用這麼高, 新手開個HR可能什麼都看不到了
- 00:11:185 (x) - 加個k在這裡吧 鋼琴音做支持 這樣聽上去不錯
- < 00:28:212 (24) - 這裡是bass drum, 再該加上finish, 下Big Don會好一點.
- 00:47:672 (58,59,60,61,62,63,64,65,66,67) - 這段, 有明顯的重低音鼓. 我建議的下法如下: >
<*> 即 dk k k k ddk k k kD- 其他沒大問題
[Mamo's Muzu'][Taiko Oni]
- 同樣的, SV 1.6 改做 SV 1.4吧
- 00:21:726 (85) - Big Don
- 00:28:212 (109) - 同理, 這裡都是大鼓+ fin, 即是Big Don
- 00:28:212 (24) - 這裡是bass drum, 再該加上finish, 下Big Don會好一點.
- 因為我發現太多沒下fin的地方了, 最後下不下的決定權交回你手上, 總結來說這跟vocal的譜還是可以的
不過漏太多fin有點不帶感就是了- 同樣沒大問題
- 00:20:712 (104) - 你這段在跟鼓的話, 就用d吧.
- 00:21:422 (110) - Del
- 00:21:523 (110,111) - 改做kk
- (*) 總合上段 , pattern更改為 ddddk kkd.
- < 00:27:705 (143) - 這個不是k啊. 細心一聽這裡是兩個連續的低音 意思是在00:27:807 (x) - 加個d
- 00:28:009 (145) - d
- 00:28:212 (146) - Big Don
- 00:28:313 (147) - del >
- <*> 上段, 總結-> dd d D
- 00:28:415 (147) - 這裡換做ddk吧
- 01:22:739 (449) - k
- 01:23:144 (452) - ^
i have delete some notes and change some whistlesHeatKai wrote:
Taiko mod as requested from the Malaysian Taiko Queue
[Kantan][Futsuu]
- change your circle size and approach rate to 5. change your hp drain rate and overall difficulty to 4. well.. fixed, but i see some ranked taiko map use 3 3 0 3, just like http://osu.ppy.sh/s/61820, i just copy that
- 00:20:104 (5,6,7) - this straight 3 big d isn't a good idea. it's not really friendly for new player. it would be better and easier if you change it to d k d. fixed
- 00:34:699 (17,18,19,20,21,22,23,24,25,26,27,28) - tbh this part is kinda hard after you mapped 1/1 with gaps and suddenly 1/1 with no gap. makes everything feels difficulty, try to make it easier. maybe: Dk k k ddk k k ddk and so on. fixed
- 01:18:482 (25,26,27,28,29) - since the pattern before is d ddd d, it would be better if you make this as k kkk k, to make it sound better when consistent. fixed
- 01:21:726 (30,31,32,33,34) - please don't spam finish when there's no loud instrument or music/cymbals. fixed
[Mamo's Muzukashii]
- Do the settings same like I say in Kantan. fixed
- 00:10:982 (17) - move this to 00:10:780 (17) - to avoid confusion, because the starting you're mapping it based on 1/1 if there's suddenly change to 1/2 looks confusing to play. fixed
- 00:21:726 (12) - add finish here there's cymbal.
- 00:22:536 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) - why don't you make it like this: dkd dkd dkd ddD kdk kdk kdk. sounds better when the second part is a counter from the first part. fixed
- 00:35:915 (38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56) - this part feels weird when you mapped it with four circles pattern. try to reconsider and map based on the song more.00:37:536 (41,42,43,44) - this doesn't sound good and 00:43:617 (52,53,54,55) - sounds better with kdkk fixed
- 00:47:672 (58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76) - why this part suddenly become so hard and you mapped it using 1/2. try to make it easier. maybe follow vocal. remaped this part, but not follow vocal
- 01:05:915 (10) - this circle you should bring to 01:06:320 (10) - fixed
- 01:07:536 (13) - this circle should bring to 01:07:942 (13) - fixed
- 01:09:563 (16) - remove finish from here please. fixed
- 01:17:063 () - add a circle here just to make a variation for the ending. not fixed, because i remove all 1/2 part
Try to reduce some finishes, some of it sounds really random. fixedhave remove some finishes
- 00:00:645 (1,2,3,4,5,6,7) - I would make this as k d k d k d k fixed
- 00:06:320 (18,19,20,21,22) - if you really following vocal here, it should be kddkk fixed
- 00:09:969 (31,32,33,34,35,36,37,38,39) - try to make this like: ddk k kd d dk, counter pattern always sounds good \o/ fixed
- 00:40:374 (154,155,156,157,158) - dkkdd sounds better here. fixed
- 00:44:428 (172) - add whistlere here, there's not much change of beat here. so just follow the pattern before. fixed
- I don't really have problem when kiai because you're following on vocal most of it. but seriously remove some of the random finishes @_@
[Collab Oni]
- 00:07:131 (33) - this would be better if it's whistle. fixed
- 00:24:057 () - add a circle here. this three * is related, would be better if you do it all rather than just one. fixed
- 00:24:158 (126) - add clap* fixed
- 00:24:361 (127) - add a circle here* fixed
- 00:25:577 (133,134) - because there's a gap before, you should delete this two circles to make it consistent and add a circle at 00:27:604 () - fixed
- 00:26:996 (140) - sounds better if clap fixed
- 01:15:442 (398) ~ end - starting from here, most of the beat is overmapped and some of the whistles are random, please check again. @____@
baldrace wrote:
Hi~from my queue
General
0.0
Ash Roller
00:54:158 (1,2) - 音效过渡有点不自然,我觉得这两个也要加whistle fixed
Lime Bell
fine
Sky Raker
这diff看起来不干净,压在残影上的物件太多了 > <
00:23:144 (5) - 这边开始的一段为什么一直在上面摆东西,下面都没用到 > <
00:35:509 (2,3,4) - 为什么没clap了 > < 不是有么
Black Lotus
00:01:455 (5) - 这个滑条和你前面几个note还有后面几个note使用的sv以及间距明显不对,建议减速 not fixed, sv是一样的啊 间距也没有大问题
00:37:131 (4,5) - 这个节奏感觉有点突兀,其他类似的地方都没有这个节奏- - 有所改动 把这两个节奏改掉了
00:53:347 (1,2,3,4,5,6,7,8,9) - 这里为什么放连打。> < 缓冲部分放连打我是觉得没有问题
00:55:172 (7,8,9,1,2,3,4,5) - 这梗感觉曲子没这个节奏在这里,莫名 这部分是有点不舒服 不过暂时先不改动 因为暂时我找不到更好的改法,如果有人给个好的建议我会改掉的
00:23:347 (1,2,3) - 白线的三连感觉不是很好,三连尽量红线起 这个地方我觉得还是蛮和节拍的
大概就那么多吧。
good luck
Your mod helps a lot~ Thanks very muchPapysh wrote:
Hi, From my Modding queue!Ash RollerRest Looks Perfect for me
- 00:00:645 (1,2,3) - I would use that pattern, Because it looks better for me hmm, but i think my pattern flows better and looks well too
- 00:03:888 (1) - I would like to curve that slider a little bit, It looks better for me yes fixed, but also change 2
- 00:23:753 (4) - Move that a bit higher (about 2 grids) and then move that slider 00:24:158 (5) - a bit left (2-3 grids) so it can fit better with 00:21:726 (1,5) - And it looks better nope, while player play this part, they can't see 1 and 2 when 5 appears
- 01:02:266 (1) - please move that slider a bit so it can look better with the 01:00:644 (1) - fixed
Lime BellRest looks perfect for me
- 00:01:050 (2) - Move that a bit Right Because it looks better for me fixed
- 00:07:536 (2) - Same as previous, but move that a bit down nope, this time ka- na- ta- are in the same tune, so keep 1 2 3 in a straight line fits better, also it flows better to beginners
- 00:08:753 (4) - Chenge shape of that slider so it can look better, and play better nope
- 00:52:536 (3,4) - Maybe somethink like this nope
- 01:18:482 (1) - Maybe curve taht slider a bit, for better look not very bad looking, and it will break the link with 01:16:050 (2) -
Sky RakerRest looks Good for me
- 00:16:861 (1,2) - Maybe chose better shape for that sliders, so they can fit better and it will make them look better remap some part
- 00:08:753 (1,2,1) - Maybe curve them a bit like this it looks nice when you only see 00:08:753 (1,2,3,1) - , but 00:07:942 (3,4) cannot have a good flow with this part
- 00:20:915 (1,2,3,4,5) - I dont like that because the circles are touching GREAT! Fixed
Black LotusThis dif is really good diff, Everything else look perfect
- 00:05:104 (8) - Ctrl + Shift + R -> Selection centre -> 8 fixed
- 00:13:617 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Nice stream here thanks
- 00:19:090 (3) - I would chose other shape for it not a good shape for me
I Hope, that my sugestions helped
Sorry, i seems your mod was of no use... so i can't give you kdVita-VVA wrote:
[ash roller]
spinners could be a bit shorter?(especially the last one) a long spinner is a bit harder for beginners (peosonally)
nope, the first spinner might be a little longer... but i can't find a more suitable place, the second has the same length as Zeroarg's newly ranked version.
[lime bell]
00:33:888 (4) - divide it into two slider in order to make it more suitable for the rhythm(just suggest) too difficult for beginners
00:39:361 (3) - it's better to add a note at any place I make this part a little easier for players to adjust themselves because before and after this part is difficult than average
00:46:253 (4,5) - combine them into one? no, i think mine suits the music better
01:14:428 (4) - a bit shorter is better it is ok to ends at 01:14:834 - , but i want to keep the same length with 01:11:996 (1,2,3) -
[sky raker]
00:09:969 (1) - the sound is different from others...especially or mistakes? no mistakes, i use this sound again in Black Lotus diff
00:47:672 (1) - may use shorter and slower sliders to suit the rhythm ╮(╯▽╰)╭also no speed change in Black Lotus diff, so i decide not to change this part
00:50:915 (1) -
00:51:726 (1) -
won't you think using the same tricks would be better?我英死早没看懂233well, now i know what you means though Tieba chats, but i think it my arrangment also suits the music, and using same tricks maybe too difficult for Hard and lacking of link with 00:52:536 (3) -
01:10:982 (4) - why not adding another note? too tight if added
[black lotus]
I am not good at streams so only suggestion
01:00:644 (1) - not a buautiful arrange.... ....
That's all,good luck!
thanks for modding~abdomsisn wrote:
ash
00:08:753 (3,4,5) - blanket 包好点?blacket在开了DS的情况下我只能包成这样
00:10:374 (5) - 节奏不懂。。应该滑条缩短然后加个NOTE在4的位置,或者加个强点的音效 4已clap 但是滑条在这里还是蛮合适的我不觉得要改
01:24:969 (2) - 包好点?我觉得已经包好了
整体音效感觉不是很搭,NORMAL部分的音效声音调小一点 我觉得声音大小还是比较适合了 不算太重
lime
00:05:509 (3,4) - 开头几个滑条弧度都改缓一点 看上去不错了啊……
00:26:388 - 加个NOTE 换了种方法填上去了
00:39:361 - ^ 同上
01:00:644 (1) - 好评
短的滑条弧度都缓一点应该比较好,当然只是个人建议。。
sky
00:20:104 (1,2,3,4,1,2,3,4,5) - 人性。。
00:41:996 (3,4) - 往下拉3-4格 fixed
00:59:631 (5,6) - 这走势略没FLOW感 重拉了一个
01:15:644 (2,3,4) - FLOW感不足 改成这样? fixed
01:18:482 (1,2) - 这样? fixed
BLACK LOTUS
00:13:617 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 好!
00:29:428 (4,5,6) - 感觉原地不好 改了
00:31:455 (1,2,3,4,1,2,3,4,1,2,3,4) - 碉堡
01:00:644 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 请务必教我这是怎么摆的 因为很长所以扔box里了SPOILER好图!掉血略坑 考虑-1?HP7感觉更合适算出来的,图形大概是这样的,上方的角=72度,底边靠下的小角任意设置,底边长度也可任意设置,然后通过勾股定理等算出各边长度(坐标),在四个红点处放note(中间两个要适当往左右拉开一定距离),然后通过rotate和scale就做出了一整个五角星
感觉很不错,节奏啊排列啊神马的,所以我也没啥好的建议了- -
刚刚和Fycho私聊过了 改的动是改的动 由于今天mod很久身体有点累所以明天改 那些什么概念上的东西随便扔给我吧我觉得我抗压能力还不错(不过还是等我明天改完之后再扔吧(-^ω^-))Nymph wrote:
大概看了一下 没发现什么问题
就是BLdiff的质量一般.. 间距和一些细节都可以提高 不过由于是1stmap 而且还是折腾了这么久的老图 我不知道你是否还有耐心继续大修大改
如果你还改的动的话我可以写出很多的nazi或者概念上的东西 如果不愿意改的话我可以直接点rebubble(记得改我楼上的mod)
Almost fixed, very big thanks for moddingFycho wrote:
Hi~M4MBlack: suggetions
Blue: might consider
Red: You Must Fix[general]
- NC1的CLAP不合适0.0
高难度SL3就算了,为什么所有难度SL不一样,最好统一了虽然不知道会不会有问题[BL]
整张图我觉得连打overmap太严重,打着也不舒服,昨天sco那图是为什么unrank的知道吗
虽然没通过还是看看这个https://osu.ppy.sh/forum/t/125409&start=0
00:03:685 (4,5) –反flow。或者可以向右放点做不完整八边形?
00:16:455 (1,2,3,4) –我没听到1/4音,overmap?
00:19:496 (4,5,6) –前面貌似跟的鼓音,这里突然跟vocal不能适应
00:21:523 (9) –顺着之前串子的轨迹放,往上放点,保持flow
00:22:030 (2,3) –overmap
00:23:347 (1,2,3) -^
00:24:158 (5,6,7) -^
00:29:428 (4,5,6) -^
00:33:888 (1,2,3,4,5,6,7,8) –应该是不连续的,建议去掉00:34:394 (6) –
00:35:408 (3,4) –overmap后面不说了
00:36:117 (7,1,2,3,4) –这样?
http://puu.sh/3YkX7.jpg
00:39:563 (1,2,3) –这个flow反的太离谱了吧建议00:40:172 (2,3,4) –往左移,移动轨迹正好为一个圈
00:41:590 (2,3,4) –感受下flow
00:46:861 (1,2,3,4,5,6,7,8) –不是长连打理由同上
00:47:672 –这里开始到00:50:915 -,1.00速滑条很违和,考虑0.75速度滑条,同时降低节奏密度
00:49:901 (3,4,5,6) –换成滑条,note不合歌曲
00:53:347 (1,2,3,4)-Overmap
00:53:854 (6) –去掉
00:54:361 (1,2,3,4,5,6) –难以理解啊,就算喜欢连打图摆连打也要合着曲子啊
01:02:570 –为什么不跟vocal了?
01:08:043 (2,6) -去掉,打起来也舒服
01:12:807 (3) –这样?http://puu.sh/3Yl2T.jpg
01:19:293 (1) –向右移点,flow
01:21:016 (2,6) -^
01:22:942 (4) –这个我建议改成2个NOTE,前面三个人声三个滑条可以,这个也滑条实在不舒服
01:26:185 (5,6) –flow[SR]这个难度和Insane区分太小。。感觉难度相当,建议少放连打
00:06:726 (3,2) -这最好别overlap
00:16:861 (1,2) –这个flow真是差评,打起来特别不爽的说;w;
建议http://puu.sh/3YlsK.jpg
00:18:482 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) –nitpick感觉右上角排列略空,注意空间利用率
00:25:982 (4,5,1) –broken flow,建议00:26:388 (1) –Ctrl+G,00:26:996 (2) –Ctrl+G,00:27:401 (3,4,5) –移到左边来,都在中间AR7打起来看起来乱七八糟的
00:28:009 (6,1,2) –overlap看起来乱啊,不是AR7看起来真心糟糕。。。
00:29:023 (3,4) –这样来保持flow?http://puu.sh/3YlCK.jpg
00:30:644 (3,4,1,2,3) – 这样摆?http://puu.sh/3YlFa.jpg
http://puu.sh/3YlGx.jpg
00:38:753 (3,4,5) –摆成弧线型?
00:48:685 (5,1) –这样?http://puu.sh/3YlKd.jpg
00:49:090 –这里是重音,建议放note。。00:48:685 (5,1) –交换他们
00:50:104 –节奏参考http://puu.sh/3YlNT.jpg
01:14:428 (5) –多一个折返
01:23:955 –节奏建议http://puu.sh/3YlT2.jpg[LB]
00:10:070 -00:10:273 -这两根绿线一根就可以解决pia,nitpick
00:11:996 (1) –转盘上换成normal的finish
00:23:144 (3,4) –交换他们
00:24:563 –中间不用tick音?
00:26:996 (4) –向左来点
00:37:942 –这个重音在滑条尾也怪怪的,看下面建议
00:36:726 –节奏建议http://puu.sh/3Ym64.jpg
00:46:861 (5) –Ctrl+G然后放对面去
00:48:888 (2,3,4) –这里节奏乱啊,到底跟的什么,明明跟人声的会很好
00:48:685 –节奏建议http://puu.sh/3Yma4.jpg
00:54:969 (2,3,4) –这里跟人声别扭建议跟鼓点http://puu.sh/3Ymed.jpg
01:05:307 (5) –去掉
01:18:482 (1) –白线结束
01:24:563 (2,3,1) –normal这样略难[AR]
00:30:644 (4) –滑条尾重音别扭。。
00:47:672 –节奏建议http://puu.sh/3Ympl.jpg
01:23:753 (4) –滑条身上的whistle去了保留首尾
01:26:185 (3) –^
good luck~
thanks a lotNymph wrote:
not bad for a first map, hope you can do better in the future.
rebubbled.
Ok, i seemancuso_JM_ wrote:
hi.. sorry to do not check your map yesterday.. My pc crashed and I could not turn on it anymore (i am via a mobile phone now)..
I will do the mod as soon as i have my pc again.. sorry for the troubles btw :-\.
To every BAT..please, do not rank this map yet.. taiko diffs were not approved and I have some important suggestions (specially in oni after to do a testplay)
nothing fixed , thank you all the same (btw i cant see the two pictures)zorefire wrote:
From queue
[Ash Roller]
00:47:672 (1) - more curve
00:51:726 (2) - ^
[Lime Bell]
01:03:077 (2) - move to the right some more
[Sky Raker]
[Black Lotus]
00:13:617 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - if stream was more neater that would be way better like make them edge out but stacked together likeosu!
See how the stream curves perfectly do that instead
that's all i have good map hope you rank
mancuso_JM_ wrote:
Taiko mod as per your request! (and sorry again for the delay)
[General:]
• The sampleset volume is really low, comparing it with the music, especially in these taiko diffs. I highly suggest you to increase the volume (and use a constant volume as well, in the whole of the map) to 90% fixed, but lower to 70% in the beginning
• 01:15:238 - 01:15:239 - In all of the diffs. remove these green lines (inherited timing points) because flash kiai sections are unrankable in Taiko diffs. Make sure to delete them in all difficulties as I said fixed
[Kantan:]
• Slider Velocity: Use SV 1.20 instead of 1.40 (? it has already been SV 1.20
• 00:02:266 (3,6) - Use a kat here to emphasize the piano
• 00:09:158 (x) - Add a kat here to follow properly the piano, in addition it will make the map more enjoyable, actually is pretty boring even for new players
• 00:11:185 (x) - (^)
• 00:12:401 (Spin) - Move this Spinner 1/2 forward (and then make it 1/2 bigger) to fit better with the vocals
• 00:16:861 (2,3,4) - Sometimes, you can use some red ticks to make the pattern more enjoyable, because actually the diff. become pretty boring. Of course, you need to do it in a coherent thing to make this pattern easy to read to new players, I'd recommend you to use something like this
• 00:20:104 (6,7,8) - You can do something like I suggest you here in the previous suggestion here too
• 00:37:536 (22) - Use a kat here for consistency (?
• 01:16:050 (21,22,23) - Use kats here, to follow better the piano
• 01:27:401 (38,39,40) - Use a drumroll (slider) instead of these notes, because its cover better the music
Others all fixed
- Not bad, but it is extremely boring (I know it is a kantan but still, really boring diff.). A lot of 4/1 spacings when the BPM is not that high, try adding some notes here and there to avoid that, and you can also try adding some notes over some red ticks as I mentioned in my mod.
[Fuutsu:]
• Slider Velocity: Use SV 1.20 instead of 1.40 (? fixed
• The name of the diff. is wrong spelled, it should be ''Futsuu'' and not ''Fuutsu". Make sure to fix that please My mistake, fixed
• 00:08:753 (13,14) - I'd use kats here, because follow better the piano
• 00:21:726 (12) - Remove the finisher from this note, because there is no cymbals present here. Is ok to add it in a standard diff. but not in a taiko diff.
• 00:10:780 (17) - The 1/1 sounds a bit random to me, I'd move this note 1/2 forward to follow better the vocals in this case
• 01:02:266 (1,2,3,4,5,6,7,8,9) - So much 1/1, you should try deleting some of the notes to make the pattern more ''enjoyable'', really
• 01:13:212 (22) - Move this 1/1 back, to follow better the drums
• 01:15:239 (26,27,28,29,30,31,32,33,34) - Boring pattern again, try some other variety here
• 01:23:753 (x) - Add a note here please add one at 01:23:955 -
• 01:27:401 (48,49,50) - Use a drumroll instead of these notes
Others all fixed
- Not bad, but boring as well to be a futsuu. Looking the BPM, you could try adding some ddd or kkk (in 1/2 of course), or some dk kd (in 1/2 too, as I suggested you in my mod). If you don't do that, the spread between Futsuu and Muzu is really big.
[Mamo's Muzukashii:]
• 00:12:807 (43) - Useless notes, is not following anything in the music. Remove it please!
• 00:13:922 (x) - Add a note here and make (48) a don to follow properly the drums and make a coherent pattern according to the diff.
• 00:14:428 (50,51,52,53,54,55) - All these notes are unnecesary and they are not following properly the music, believe me. You can simplify this pattern with a drumroll (slider), in addition will follow much better the drums
• 00:15:239 (55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73) - This pattern sounds pretty weird and is not following the music properly in any way. Those kkk's are random for example, so I suggest you to do something like this
• 00:19:394 (76,77) - For a better flow, move (76) 1/4 forward, and transform (77) in a kat
• 00:21:523 (84,85) - Follow much better the music if you remove (84) and then remove the finisher from (85)
• 00:28:212 (108) - Random finisher, remove it please
• 00:34:293 (130,131) - Actually, this 3-plet is bad placed, if you listen properly the music. To follow properly the drums, you will need to move both notes 1/4 back
• 00:40:678 (x) - Add a kat here to follow properly the drums
• 00:42:401 (162,163,164,165,166,167,168,169,170,171,172) - The constant 1/2 just to follow the vocals is not a good thing in taiko. To make the pattern more fitable with a taiko diff, I recommend you to delete (167), and then try a pattern like d d k d k and then a k d k k d.
• 00:47:063 (182,183) - Move these notes 1/4 forward and transform the previous (181) in a don to follow better the drums
• 00:49:496 (191) - Move this 1/2 back, because it'll follow much better the high pitch in the instrumental
• 00:53:144 (209,210,211,212,213,214) - A simple d k d k d k d k is a boring pattern, and it doesn't represent the music really well. So, I recommend you other variety, doing something like d k d k k d
• 00:54:563 (215) - Definetly, this should be a kat
• 00:59:023 (231,232,233,234) - Random finishers everywhere :/. Remove all of them in these notes please
• 01:08:246 (x) - Add a don here and make (269) a don too.
• 01:14:428 (292,293,294,295,296) - All of these notes in 1/2 sounds a bit weird, because the sound in 1/4 is really high. Use a drumroll instead of these notes for a better flow then (and it'll help you to avoid the constant 1/2 pattern)
• 01:16:455 (301,302,303,304,305) - k d k k d for a better variety
• 01:18:888 (311,312,313,314,315,316,317) - You could try something like I mentioned above here as well
• 01:21:219 (x) - Add a k here and make (320) a kat too
All fixed
- You focused a lot on vocals to map this and I personally don't like that kind of things in a taiko map, the constant 1/2 bother me and those random big notes too.
Some inconsistencies can be fixed to as well as I mentioned in general in my map. Actually, this needs more work and mods.
[Collab Oni:]
Settings:
--> Increase the HP Drain Rate by 1 tick, actually the map is not that difficult imo (HP+1) Fixed
• 00:01:253 (4,5,6) - I'd use kdk here instead, because follow much better the piano imo
• 00:12:807 (55,56) - I'd remove these notes, I mean the flow becomes weird with them.. Consider that please
• 00:14:226 (65,66,67,68,69,70,71) - I expected more notes in this pattern, because drums represented that. Try adding notes in 00:14:327 and 00:14:530 to follow better the music and re-arrange a bit the objects in this pattern
• 00:17:266 (84) - Use a don here instead..?
• 00:20:104 (101,104) - Add finishers in these objects
• 00:28:212 (146) - Such a random finisher here, it is not following anything. Remove it please
• 00:28:415 (147) - Hmm.. This note is not following the music really well imo. I think is not a crazy thing removing it.
• 00:36:928 (189) - (^)
• 00:38:854 (x) - Add a don here for a better flow and to follow the music in a good way (?
• 00:47:469 (x) - (^)
• 00:49:496 (255) - Move this note 1/2 back to follow the highest pitch in the instrumental
• 00:50:003 (258,259) - Remove these notes, they are not really necessary, especially (258) is just overmapping
• 01:02:266 (324) - Use a big don instead for a better flow
• 01:19:293 - 01:21:320 - Oh.. man.. Re-arrange this pattern please, is really overmapped :/
• 01:23:347 - 01:28:212 - Same here, some of the notes fit well with the music, but most of them not. Listen properly the music (I suggest in 25% playback) and add the notes over blue ticks when they are necessary.
All fixed
- Not bad, but these overmap issues bother me.. But the rest is generally ok.
Actually, all the taiko diffs. can use more mods, they are not totally ready for rank.
I recommend you to find 3 or 4 more taiko mods before to contact me again.
Popping over this, sorry..
Till then, Good Luck!
Nearly all fixed Thanks for modding~mingmichael wrote:
hey OniJAM here your taiko mods that you requested to meKantan
- change the OD and HP to be 3, since the rule for OD/HP dosen't exist anymore
good kantan~Futsuu
- move 00:10:982 (17) - to 00:11:185 - << i moved it to follow the vocal sound
- 00:49:090 (75) - change to be don. the pitch sound (vocal sound) becomes lower at that part, and it's more lower than 00:48:685 (74) - but, why did you use kat? change it to be don
- 00:55:577 (91) - ^
- 00:58:009 (97) - move to 00:58:212 - << to follow the vocal sound
Muzukashii
- 00:21:726 (81) - add finisher here. for the new part of the song starts
- 00:34:699 (130) - ^
- 00:49:293 (187) - move to00:49:496 - and change to be don << to follow the vocal
- 00:54:158 (210) - big kat
Onigoodluck for ranked~!!!!
- 00:20:712 (104) - big kat?
- 00:33:888 (170) - don, much better ddddk than kdddk for the stream at 00:33:888 (170,171,172,173,174) -
- 00:35:104 (179) - you miss kat at here
- 00:47:672 (252) - finsiher here
- 00:49:293 (257) - move to 00:49:496 - and change it to be don << to follow the vocal sound. same like muzukashii mod
- 00:53:955 (283) - don and 00:54:158 (284) - big kat
- 00:54:563 (285,288) - don at here. there isn't any reason use kat for low pitch sound :/
- 01:09:158 (363) - big kat. you can listen, the three notes at 01:08:753 (362,363,364) - . in middle note at (363) gives higher pitch sound (vocal sound) there. so, that's why i changed it to be kat
- 01:21:624 (436) - delete this note if you still use finisher at 01:21:726 (437) - . there's unrankable use finisher at triplets or streams
- 01:21:726 (436,438) - big dons. same like the previous part 01:08:753 (362,363,364) -
- from 01:26:590 - until 01:28:212 - http://puu.sh/4fu7F.jpg . btw, it's just a suggestion
Depends. I don't know how the map looked like before, but at current state it is at some parts a bit hard due to unusual patterns. Rather confusing instead of interesting for beginners. So, even if it looks boring to us, it is in most cases better to keep these difficulties easy as possible. That means having monotonically patterns and more spaces are really important here.mancuso_JM_ wrote:
Kantan:
- Not bad, but it is extremely boring (I know it is a kantan but still, really boring diff.). A lot of 4/1 spacings when the BPM is not that high, try adding some notes here and there to avoid that, and you can also try adding some notes over some red ticks as I mentioned in my mod.
Thanks for moddingDainesl wrote:
Dang, 100 SP?! That's a lot, not sure if this really needs more modding. I'll give it a mod so that this can be ranked ASAP
Kantan
00:04:699 (5) - Maybe this could be changed to a k? I think d fits better here
00:09:563 (11) - If you're trying to keep it simple then keep it as a k but I'd prefer it to be a d because it fits more. I'm sure that 00:09:158 (10,11) - have same tune so they should be the same (k)
00:41:185 (41) - ^ 00:41:185 (36) - here is much higher than 00:37:942 (31,41) - so i think k fits better this place
00:53:347 (57,58) - ^ except with both notes becoming d 00:53:753 (52) - change to d but 00:53:347 (51) - remain k
Futsuu
00:09:563 (15) - This seems better as a d in my opinion the same reason as Kantan
00:37:536 (51) - ^ fixed
00:44:428 (67) - ^ because it fits the singer's voice more fixed
Mamo's Muzukashii
00:37:942 (142) - Maybe this could be a k? nope, d sounds better here and keep good flow
00:59:631 (229) - Maybe this could be a d for pattern consistency? 00:59:631 (226,227) - same tunes here
All I gotta say. Really nice map
Collab Oni
00:01:253 (4,5,6) - (5) feels really unnatural to hit, could you please remove it, since it doesn't seem to fit.fixed
01:26:590 (462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478) - Maybe you could change the stream to this https://osu.ppy.sh/ss/968340 change in my way
Really nice mapset here, good luck on getting it ranked
Except one place i pointed out, all fixedOnosakiHito wrote:
Your request: p/2550334
[ Kantan]SPOILERNotes
00:10:982 (13) - Move this note to 00:11:185, Kantans rarely use 3/4 beats and only if it fits really good to the song to avoid confusing beginners with different spacings.
00:11:590 (14) - To keep it simple, having this as d would be better. Don't alternate too much in a Kantan. keep it monotonically if possible.
00:11:996 (15,1) - Try to keep a bigger space between note <-> slider or note <-> spinner. if not possible: Have only a spinner. in this meaning: Recommending to delete note (15) and extent he spinner to 00:11:996 .
00:17:469 (5) - Same as before. This time it fits better to the beat, but it becomes too alternately with all these patterns and different placements. Move to 00:17:672 .
00:19:699 (9) - Now this note is rather like an overuse due to current constellation of patterns. Delete it and move these two notes (10,11) http://puu.sh/4oV5j.jpg to 00:20:509 and 00:20:915 to have more simple patterns again.
{
00:24:158 and 00:24:563 can be deleted
00:27:401 and 00:27:807 as well.
} If you did so, the upcoming part at 00:34:699 becomes way more emphasized and the diff has become a bit easier as well.
00:28:212 - Might be better to change this to don. After all here is the down beat in the song.
00:41:185 - I prefer more monotonically patterns but in this case having don would be better to keep a consistent pattern.
00:50:104 - This note can be deleted to be able to make the kantan more simple and emphasize the kiai more.
00:54:158 - Might be better to change this to don. After all here is the down beat in the song.
00:55:577 - Move to 00:55:780 due to above reason.
00:58:111 - move to 00:58:212 and dlete note at 00:58:617
01:07:942 (10) - Delete this note. Give beginner some rest moments.
01:10:374 - in my opinion this slider doesn't fit that well, but not an urgent problem.
01:12:604 (15) - move to 01:12:807 and delete note 01:13:212 (16) - .
01:20:915 - Same as above. Delete please.
01:25:577 - Same as before.
Problem in this Kantan:
- Different spacings
- Many alternately patterns
Kantan is so far okay, not way too hard, but I would still refer to this: t/152263
Please check it for yourself.
[ Futsuu]SPOILERNotes
00:33:888 (45) - This constellation is problematical. Delete the slider and add at 00:33:888 - don and 00:34:293 - kat instead.
{
00:37:536 - ddd sounds better here.
00:38:347 - After that change this to kat to keep the high pitch you are mapping to. Seems like you came off.
00:38:753 - Of course, that would mean to move this note to 00:39:158.
00:39:563 - And then making this to don.
}
00:41:996 - Recommending d here. It is always better to keep it monotonically, also in a Futsuu.
01:10:374 (18) - Same as in Kantan. in my opinion this slider doesn't belong here.
01:25:780 - don to make it easier and...
01:26:388 - ... kat for same effect.
Oh, nice Futsuu we have here.
[ Mamo's Muzukashii]SPOILERNotes
00:14:428 (51) - Delete this note. The pattern becomes too long.
00:51:523 (197,202) - Delete these two notes. The patterns become now too long for a Muzukashii and reaches the level of an easy Oni.
01:14:428 (289) - Suggesting to shorter the slider to 01:14:834 . Current pattern constellation doesn't look good.
01:21:726 (318) - Prefereable don here. We got too many kats afterwards.
01:22:536 (320) - ^
01:23:347 (323) - ^
01:23:753 (325) - kat due to vocal.
01:24:158 (327) - don, now the pattern is lineal and easier.
Well, the Muzukashii is so far okay mapped, but it is also considered as hard Muzukashii.
There are less rest moments for a player and the patterns are pretty complex. For the next time, please try to keep patterns easy, preferable monotonically with more bigger spaces between patterns.
For more informations, please check the "Muzukashii" section in this guide: t/152263
[ Oni]SPOILERNotes
00:16:557 (79) - This note is not really needed and rather an overuse here. Also the pattern doesn't fit very well, so please delete this note.
00:20:104 (101,102,103,104) - Why did you change from vocal mapping to beat mapping out of the sudden? Please keep the vocal mapping on such significant parts. After all you mapped it here as well: 00:18:482
00:24:766 (129) - I think a kat fits here better.
00:26:996 (139) - Don't you follow the vocal? If so, a kat would be good here, plus a deletion of the note 00:27:199 (140) - .
00:33:077 and 00:33:381 - Better having dons here as you did it at 00:31:557 for better consistency.
00:36:928 - Too many notes. Try keeping it simple by having shorter pattern constellations. Delete this note.I delete 00:36:320 - , just like what i have done at 00:23:347 -
00:39:969~00:40:780 - Instead of 1/4 patterns which are mapped to the low background sound you could use a slider here for the vocal. Fits better and keeps everything more simple(would mean to delete note 00:40:982 as well for better transition to the next part).
01:09:766 - Previous finishers sounds cool, but this notes feels overused. Without it the player can feel the finisher more.
01:22:739 - ^
01:26:590~end - A slider would fit way better here. Recommending it. Or follow the beat more with dons.
The map was so far pretty okay when considering that you mapped to the vocal. This way of mapping is not very simple, not even for experienced mappers since, the relation to beat<->vocal is hard to keep good. Speaking of that, this was one of the main problems here. It has been mapped to the vocals for a long time but then suddenly it changes to beat mapping without any seeable reason, which leaded to a conflict between patterns. To avoid this next time, try to have a certain beat in your map which is followed by the vocal. That helps really much and makes the work for yourself easier.
Also another problem which is less significant but still important is the overuse of notes here. Please try next time to have less notes and shorter patterns in sections which should carry less notes, e.g. one 1/1 note instead of a 1/3 triplet.
Well, but still. Map wasn't bad at all, so no worries. HeheDepends. I don't know how the map looked like before, but at current state it is at some parts a bit hard due to unusual patterns. Rather confusing instead of interesting for beginners. So, even if it looks boring to us, it is in most cases better to keep these difficulties easy as possible. That means having monotonically patterns and more spaces are really important here.mancuso_JM_ wrote:
Kantan:
- Not bad, but it is extremely boring (I know it is a kantan but still, really boring diff.). A lot of 4/1 spacings when the BPM is not that high, try adding some notes here and there to avoid that, and you can also try adding some notes over some red ticks as I mentioned in my mod.
Well, that's it. Good luck!
Others all fixed. Thanks for recheck, mancumancuso_JM_ wrote:
Removed my previous post and added this one
Recheck time!
[Kantan:]
• 00:11:185 (13,14,15) - Prefer to see a k k k pattern here instead, I think fits better with the music.
• 00:16:050 (2,3,4) - Avoid k d k or d k d patterns in 1/1 in this difficulty. Maybe d k k will fits better here
• 00:37:536 (30,31,32) - (^). In this case you can try d d k instead.
• 00:44:023 (40,41,42) - (^). Try k k k here instead
• 00:53:347 (51,52,53) - (^). changed to d d k instead.
• 00:47:672 (44) - Hmm.. Add a finisher here, will match better the cymbals in the music
- Ono, this looked so much easier before . Still, I think this is a good level kantan after to fix those points.
The other diffs. look fine.. Sorry for the huge.
Call me back later (and don't give me kudos in this post)
Thanks mancumancuso_JM_ wrote:
Taiko diffs. are in set to me.
So, I'll restore the bubble!
Rika Kawaii~~Kawayi Rika wrote:
Checked via irc ~ fixed forum no video link and added collab in tags.
Mapset looks enough for me ~ here you go <3
Thanks for writing so much~ I'll try to do better in future mapsD33d wrote:
I came across this set entirely by chance. Playing the hardest two diffs, I got a really good first impression of you as a mapper.
My thoughts in general are as follows:
A nice amount of rhythmic interest
Refined patterns which I found mostly readable
Some actual thought about which types of structure were used and where
That really cute heart stream
A seemingly decent encoding of an OP
Clustered spacing at the start, which I didn't like, but what came after it was very nice
A couple of strange jumps which weren't really followed through to my liking.
Good job; feel free to ask me for mods in the future.