fighto desu
AaronLyc wrote:
I feel very sad because I worte many thing but I press the backspace key careless
oh my first post as a modder....
so I just wirte one thing now..
I test it several time and think the easy and normal diff have not any big broblem and the atacat's Hard is good
Insane
00:22:661 (4,5) - just my opinion, remove th note5, add the inherited point at note4 (slider) and change the 'slider velocity mupltiplier' into 0.8x may better
OK some fixed~
I'm a noob modder, feeling very sad for my careless..
264,324,50439,6,0,P|307:274|364:244,1,130,2|8,0:0|0:0,0:0:0:0:
328,120,51180,2,0,P|267:94|220:49,1,130,2|8,0:0|0:0,0:0:0:0:
128,140,51921,2,0,P|160:192|179:257,1,130,2|8,0:0|0:0,0:0:0:0:
264,160,52661,2,0,L|264:292,1,130,2|8,0:0|0:0,0:0:0:0:
264,356,53217,1,0,0:0:0:0:
144,304,53587,1,0,0:0:0:0:
168,176,53958,1,0,0:0:0:0:
204,120,54143,2,0,P|264:140|332:152,2,130,2|8|2,0:0|0:0|0:0,0:0:0:0:
324,328,50439,6,0,P|367:278|424:248,1,130,2|8,0:0|0:0,0:0:0:0:
420,120,51180,2,0,P|359:94|312:49,1,130,2|8,0:0|0:0,0:0:0:0:
184,52,51921,2,0,P|152:104|92:148,1,130,2|8,0:0|0:0,0:0:0:0:
100,232,52661,2,0,P|172:292|172:372,1,130
244,324,53217,1,0,0:0:0:0:
372,304,53587,1,0,0:0:0:0:
428,188,53958,1,0,0:0:0:0:
380,144,54143,2,0,P|296:124|240:136,2,130,2|8|2,0:0|0:0|0:0,0:0:0:0:
88,68,55254,6,0,P|68:124|76:192,1,130,8|2,0:0|0:0,0:0:0:0:
Sakuya Minagami wrote:
Nice music, I try to modding it
Easy:
00:09:698 Spinner 1 maybe ending at 00:12:291 will feel fine? and maybe audio choose finish or clap or both?
00:12:661 please consider whether add circle 1 or not?
like this: http://osu.ppy.sh/ss/831354
no change
00:18:958 (1)(2)(3)(4) lose clap?
precisely Fixed~
Normal:
00:09:698 same as easy spinner 1
no change
Planning 1:
00:53:587 add circle 7 and add circle 8 at 00:53:772
like this: http://osu.ppy.sh/ss/831358
This plan is very hard for Normaldiff... imo
or Planning 2:
move circle 6 at 00:53:402 to 00:53:587 because え appear at this point like slider 6 at 01:05:069
01:24:328 please consider whether delete circle 4 or not?
Fixed
Hard:
00:10:995 same as easy spinner 1
00:15:624 slider 1 end at 00:15:809
00:36:921 delete slider 2,and add circle 2,and add slider 3 at 00:37:106 and end at 00:37:291
01:19:328 silder 1 end at 01:19:513
Insane:
00:34:143 delete clap
ok~
Planning 1:
00:47:013 move circle 5 to 00:47:106
00:47:291 delete slider 6 and add circle 6 at 00:47:476
00:47:754 move circle 7 to 00:47:847
00:48:032 delete circle 8
if want get harder, maybe add circle at 00:46:828 and 00:47:198 and 00:47:569 and 00:47:939
Good plan~ because i dont take the sound in vocals no change~
or Planning 2:
don't change anything just add circle 6 at 00:47:106 and add circle 9 at 00:47:847
no change
Above is my personal opinion
Good Luck!
Thanks
[Seraphin] wrote:
From #modreqs
Easy
Nothing
Normal
00:48:217 (5,6) - the jump from 5 to 6 doesn't flow. try something like this? http://puu.sh/3nsEo.jpg
Fixed~
00:50:439 (1,2,3,4,5,6,7,8) - Pattern doesn't feel right, try something like this? (Although my suggestion may not be much better)SPOILERThanks Code some fixed~Change these lines in the .osu264,324,50439,6,0,P|307:274|364:244,1,130,2|8,0:0|0:0,0:0:0:0:
328,120,51180,2,0,P|267:94|220:49,1,130,2|8,0:0|0:0,0:0:0:0:
128,140,51921,2,0,P|160:192|179:257,1,130,2|8,0:0|0:0,0:0:0:0:
264,160,52661,2,0,L|264:292,1,130,2|8,0:0|0:0,0:0:0:0:
264,356,53217,1,0,0:0:0:0:
144,304,53587,1,0,0:0:0:0:
168,176,53958,1,0,0:0:0:0:
204,120,54143,2,0,P|264:140|332:152,2,130,2|8|2,0:0|0:0|0:0,0:0:0:0:
to324,328,50439,6,0,P|367:278|424:248,1,130,2|8,0:0|0:0,0:0:0:0:
420,120,51180,2,0,P|359:94|312:49,1,130,2|8,0:0|0:0,0:0:0:0:
184,52,51921,2,0,P|152:104|92:148,1,130,2|8,0:0|0:0,0:0:0:0:
100,232,52661,2,0,P|172:292|172:372,1,130
244,324,53217,1,0,0:0:0:0:
372,304,53587,1,0,0:0:0:0:
428,188,53958,1,0,0:0:0:0:
380,144,54143,2,0,P|296:124|240:136,2,130,2|8|2,0:0|0:0|0:0,0:0:0:0:
88,68,55254,6,0,P|68:124|76:192,1,130,8|2,0:0|0:0,0:0:0:0:
Hard
00:58:587 (1) - make slider end 1 tick earlier?
Insane
Nothing :O
Yeah, the last guy got most of it.
-Cloudchaser wrote:
Cloud's fast queue mod request o/
General
Folder: it's okay
Timing: it's okay
Observation: The rhythm is okay but esthetically you can improve that in each diff.
Insane
Nice idea you have there, but I don't like some sliders what make a bit "unsightly" the diff.
- 00:09:513 - remove clap
fixed- 00:16:921 (5) - give it more shape, something like this
changed a part of this- 00:22:847 (6) - it isn't necessary to make a slider with a lot of ticks (only if the slider has a special shape obv.) with 3 ticks it's okay.
umm... np imo- 00:31:921 (6) - give a bit more of shape http://puu.sh/3nE8M.png
changed a part of this- 00:32:291 (1,2) - weird distance
(2)circle move to x:64 y:216- 00:34:698 (5) - same problem as the 3rd point.
fixed- 00:35:995 (9) - test with this
changed a part of this- 00:36:365 (1,2) - please ;w; those sliders are ugly...
fixed- 00:37:847 (3,5,7) - I think those claps are a bit weirds here, IMO.
umm... im still thinking- 00:43:032 - this clap doesn't have any sense here.
ok~ delete- 00:50:439 (3) - unsightly slider
- 00:51:180 (5) - ^
umm...np imo but im still thinking- 01:18:958 (5) - this looks more straight, delete the tick from the middle? :3
fixed- 01:22:291 (1,3) - ehm, you know :3
changed a part of this
NormalAll fixed!
- 00:03:032 (4) -looks better in this way
- 00:07:106 - add clap?
- 00:16:921 (2) - those ticks are unnecessary.
- 00:18:958 (1) - don't stack (6) with (1) it's confusing for a newbie player.
- 00:23:772 (4) - more than 2 turns in a Normal diff isn't recommend, try other pattern I suggest.
- 00:38:958 (4) - make it more blanket
- 00:48:217 (1) - add new combo
- 00:49:698 (1) - remove new combo
SPOILER00:47:847 (4,1,2,3,1,1) -
there are some confusing patterns, but not bad! :3
Easy
Hitsounds here are a bit weak... I think.
umm... im still thinkingdoki doki~ doki doki!!<3
- 00:06:735 (1) - >w>
- 00:33:402 (5) - new combo
fixed
Nothing else I can see in this diff!
good luck with the rank o3o)b if you have question feel free tobotherask me in-game or PM.
gideon5504 wrote:
My 10th mod
Easy:
~Good easy,nothing more
Normal:
~00:48:772 - Put the 6th note closer to the previous slider to make it easier to understand the rhythm.
~00:48:958 - ^Same,but now the slider to circle.
umm... np imo no change~
~Nothing more
Insane:
~00:01:550 - NC for 1/2 beats?
no change
~00:35:995 - NC here instead for change of rhythm.
no change because follow the voval
~00:46:550 ~ 00:48:032 - It's a bit hard to read the notes here,what about something new?
im still thinking
~01:24:513 (3) - Remove clap (Sounds better in that stream)
~01:24:698 (5) - ^
change to whistle
~ 01:24:884 (7) - ^Same with the reverse slider.
fixed
That's all from me ^^ Good luck! Thanks!
[ Zzz ] wrote:
HI~ Licca hi hi :3
Easy
00:44:513 (1) - Clap at the end of the slider
fixed
00:48:958 (1) - From here 01:12:661 (3) - Here which seems to be a lot of clap. We need a little bit like reducing ...
ok~ reconsidered
01:01:180 (4) - Add Circle
umm... np imo
Normal
00:37:476 (2) - Add Circle + Add Clap
np imo
00:50:069 (2) - Add Circle
^
01:16:735 (1) - Clap at the beginning and end of the slider
umm... im still thinking...
01:18:217 (3) - ^ (Same as above)
^
01:19:698 (2) - Add Clap
^
01:20:439 (4) - ^
^
01:20:809 (5) - Clap at the end of the slider
^
01:21:550 (6) - Add to clap in the middle of the slider
^
Subaru Takamaru wrote:
Hi. Hi :3
I'll try mod this map.
[Easy]
00:03:772 (1) - remove clap and how about you shorten the spinner? (before : http://puu.sh/3oDVF - after : http://puu.sh/3oDW4) i think newbies can't reach the 00:06:735 (1) if the time between spinner and circle is too short
umm... Good idea!But the sound is not suitable imo
00:09:698 (1) - remove finish
no change
00:37:106 (2) - move to x : 272 - y : 160
no change But the distance is united to x1.0
00:58:587 (1) - make the position same as 00:57:106 (3) i think it will nice http://puu.sh/3oE49.jpg
no change
01:19:328 (4) - new combo?
fixed
[Normal]
00:17:847 (4) - new combo.
00:44:513 (4) - ^
00:53:217 (6) - ^
fixed
00:58:217 (1) - move to x : 344 - y : 80?
no change But the distance is united to x1.0
01:00:439 (6) - new combo
no change
[alacat's Hard]
00:03:032 (5) - new combo?
00:35:995 (9) - ^
[Insane]
00:02:661 (7) - new combo
00:12:661 (10) - ^
no change
I think nothing else o3o
Thanks, good luck! thank you :3
sheela901 wrote:
Hi! From my queue~ Hi Hi!
[General]
Easy, normal and hard, insane had different kiai time end. Stop it here 01:16:365
fixed
[Easy]
00:27:847 (1) - Try [url=http://osu.ppy.sh/ss/833928]this[/url?
01:08:587 (5) - Not well stack
all fixed!
[Normal]
00:51:180 (3) - At the end, not well stack?
no change
[alacat's Hard]
00:34:698 (4,5,6,7,8) - For me, it's confusing but it's the difficulty hard.
[Insane]
00:05:995 (4) - Not well stack
fixed
00:50:439 (3) - Not well stack
no change
Good Luck and Star! thanks modding and star!
Guy wrote:
Hi! alacatさんのリクエストです~ わ!ありがとうございます~
[General][Insane]
- NormalとInsaneのLetter during boxのチェックをはずしましょう。
- alacat's Hardにだけ"circus"のtagがないので追加しましょう。
修正しました。全て修正しました!
- 00:03:772 (1) - add whistle?
- 00:08:587 (7) - 前との距離が近いのと、パターン的にもちょうど良いのでNCしましょう
- 00:09:698 (1,3) - 両方にclap追加しましょう 裏で手拍子が聞こえます。
- 00:10:439 (1,3) - ^
- 00:28:772 (4) - 始端のclapを削除
- 00:33:032 (5) - clap忘れ?
- 00:34:698 (5) - BGMではここの終端にもclapのような音があるのでadd clapしてもいいかもです。
- 00:40:995 - add noteで3連打にしてもいいと思いました。
- 00:50:439 (3,5) - ゆがんでいるので新たにスライダーを作り直したほうが見栄え良くなると思います。
- 01:15:161 (1) - このnoteをもう少し左側に配置した方が次のスライダーへのタイミングも見極めやすくなると思います。 個人的には1,50xくらい離れているとやりやすかったです。
少し見直しました。
サビ(Kiai time)からclapのつけ方が2,4拍目ではなく1,3拍目になっていたのが気になりました。
どちらかというと2,4拍目に強い音がきているので出来るなら変えたほうがいいかもです。
[alacat's Hard][Normal]
- 何回見ても気になるとこありませんでした lol
全て修正しました!
- OD+1
- 00:10:069 (1,2,3) - clap入れてもいいと思います。
- 01:16:735 (1) - 始端と終端にclap
- 01:18:217 (3) - ^
- 01:19:698 (2,4) - add clap
- 01:20:809 (5) - 終端にclap
- 01:21:550 (6) - リピート部分にclap
- 01:25:809 (2) - insaneにはwhistleが入ってたのでadd whistle
[Easy]
- AR+1
- 01:19:328 (4) - NC?
- 01:25:254 (1) - 終端のclap削除してwhislteを追加
全て修正しました!
以上です~
頑張ってください
とてもわかりやすいModありがとうございました!
Starも感謝です
InC0nceNtrateD wrote:
Mod Request
Easy
01:00:069 (3) - Correct y: 281 For perfect stack to 00:58:587 (1) - End.
np
01:07:106 - Add a Note with NC here.
no change.There are a lot of sounds for easy imo
Good Diff, not much to complain about.
Normal
00:10:069 (1,3) - Clapps here.
fixed
00:29:328 (3,4) - Since this is 162 BPM Fasttap, I suggest making a slider out of these.
umm...no change
00:40:254 (6,7) - I suggest an easier to play rythm:
Rythm Suggestion Box
umm...But the sound is not suitable imo
00:44:143 - Add a Note here similar to 00:42:661 (2) - ?
no change But the sound is taken with vocal
00:59:884 (4,5) - Same as 00:29:328 (3,4) -.
^
01:25:809 (2) - Add Clapp here - Sounds good imo.
Though it is Whistle.fixed
Insane
00:05:069 (6,1) - Stack them to 00:04:143 (2) - ?
fixed
00:07:106 (2) - Stack End to 00:05:995 (4) - Start.
no change
00:24:143 (5,6) - Not a fan of these in this song, the music is not that "heavy".
umm...np imo :3 no change
00:35:624 (8,9,1) - Overlapping these would fit imo.
umm...It is No change though thought
00:42:476 (2,3,4) - Why so high DS? Not very nice to play, and does not fit to the music here.
Because Slider Velocity changes from x0.75 into x1.00
00:46:550 (4,5,6,7,8) - Blue notes alone are always strange to play, I suggest another rythm which is more playable, like:
Rythm Suggestion Box
Or make Sliders out of the Doubletts.
fixed
00:50:439 (3) - Start at x,y of 00:48:958 (1) - , End at x, y of 00:49:143 (2) - .
no change
01:03:772 (7,8,9,10,1) - Make a perfect Curve here.
reviewed it
01:10:809 (1,2,3,4,5,6) - Map to the lyrics here would be better, this does not fit imo.
umm...np imo
01:15:439 (2,3,4,5,6,7) - The sliders are not that good here imo, I suggest a normal stream.
no change
01:22:105 (4,1) - Why so close here? Maybe change it.
reviewed it
01:24:606 (4,5,6,7,1,2) - Stack 2 into the stream somehow?
reviewed it
That's it, I'm done here, Good Luck with Your map.
Cheers, InC0
354,74,85254,5,2,0:0:0:0:
158,74,85809,1,2,0:0:0:0:
256,242,86365,1,4,0:0:0:0:
476,164,5995,1,0,0:0:0:0:
484,70,6180,1,0,0:0:0:0:
396,29,6365,1,8,0:0:0:0:
330,95,6550,1,0,0:0:0:0:
266,152,37847,1,0,0:0:0:0:
181,328,38217,1,0,0:0:0:0:
354,236,38587,1,0,0:0:0:0:
160,208,38958,1,0,0:0:0:0:
301,345,39328,1,0,0:0:0:0:
RandomEffect wrote:
from my queue!
どうもこんばんは~ こんばんは!
[Easy][Normal]
- 00:09:698 (1) - 00:12:291の終わりが良いかな。easyでは、spinnerから次のnoteまでは少し余裕があった方がありがたいです
修正しました- 00:29:698 (2,3) - y:220にそろえた方がきれいです
意図的にずらしているのでno changeで[Insane]
- 00:10:809 (3) - x:92 y:52 に移動。正三角形に見せるのはどうでしょう
x:92 y:52ではありませんが見直しました- 01:00:624 (7) - x:180 y:256 の位置に移動するとよりきれいに見えると思います
修正しました- 01:24:513 (4) - clapは、01:24:698より01:24:884がいいかなと
修正しました- 01:25:254 (1,2,3) - 正三角形した方が良い〆になるかなと思います↓
SPOILER頂いたcode通りではありませんが修正しました354,74,85254,5,2,0:0:0:0:
158,74,85809,1,2,0:0:0:0:
256,242,86365,1,4,0:0:0:0:~Good Luck~ ありがとうございます
- 00:35:624 (8,9) - stack
意図的にずらしているのでno changeで- 00:37:847 (3,4,5,6,7) - ここは星形の配置が良いと思いました
SPOILER修正しました266,152,37847,1,0,0:0:0:0:
181,328,38217,1,0,0:0:0:0:
354,236,38587,1,0,0:0:0:0:
160,208,38958,1,0,0:0:0:0:
301,345,39328,1,0,0:0:0:0:- 01:22:847 (2) - この3連続clapはちょっと違和感を感じました
修正しました
Kodora wrote:
Hey, from alacat's request :3 owo! Thank you
[General]
Add "op" to tags because people may search using it?
No
"op" is too short...doesn't become a hit to the retrieval
[Insane]
OD +1? It feels too easy now.
umm... OD7 is better imo
but It thinks a little more.
Also, since you used a lot of stacks maybe use lower stack leniency?
ok~ Stacks is decreased a little.
00:04:513 (3,4) - Spacing issue, fix it using distance snap
00:08:587 (1,2,3) - ^
00:11:550 (3) - Delete all reverses from here and separate to 1/4 sliders. More than 1 reverse usually boring on Insane diffs and make people rage (especially if they play with hr or dt - it is hard to read, aim slider and read next hitobject), also using reverses on such jumpy part as this is just wrong.
00:22:106 (2,3,4,5) - how about make here little jumpy pattern like this? It will make this part more fun to play!
changed to other pattern
00:23:958 (3,4) - How about replace those two notes with slider? Imo it will fit rhytm more here!
no change Instead added NC
00:26:921 (3,4) - try this on timeline for better rhytm?
00:29:698 (3) - This note dont really fit & ruins rhytm. Try this instead? (i make 00:28:772 (4) shorten, added note at 00:29:143 & changed next sliders)SPOILER00:35:624 (3,4) - new combo to both due to spacing change[img:06376]http://puu.sh/3qH1Z.jpg[/img]
00:44:513 (6) - new combo due to new part of music
00:48:217 (1) - try to use 5% volume section for slidertick here
01:01:180 (8) - NC begins here, not at 01:01:550 (1) - due to new part of music
01:08:958 (1) - remove useless point on this slider
01:12:661 (3) - remove this note, make 01:12:847 (4) - begins at 01:12:661 - for better rhytm
01:15:254 - add 1/4 slider here to follow drums better (do not focus on this main instrument here, it looks like 1/6, so better keep drum rhytm)
umm... I think that it is not suitable for the rhythm... no change
01:20:809 (4,5) - spacing
01:21:180 (5,1) - ^
01:24:513 (3,4,5,6,7) - it may be too nazi but please, make spacing perfect on this mini-stream
01:26:365 (3) - you can make here a little kiai fountain ^^
Fixed excluding of blue character!!
[Normal]
CS4 and tickrate 1 feels better imo
tickrate ->ok
CS4... It is small for Normal diff imo
00:48:958 (3) - Begin new combo here instead of 00:49:698 (1) - due to lyrics
no change Because matches it to the previous slider
01:01:180 (8) - move this slider a bit high, it goes offscreen
fixed
01:10:439 (6,1) - Unstack? It may be too hard for beginners to read this pattern
fixed
[Easy]
Tickrate 1 fits the song much better here
ok~
00:29:698 (2) - add whistle maybe?
00:37:847 (3,4) - spacing
All fixed!!
Pretty nice map,good luck! Thanks Kodora-san
Joon wrote:
Hi Hi Hi~
Hit Sound modding
[Easy]
01:11:180 (2) - start notes change finish
no change
01:13:402 (1) - finish sound volume 70% -> 30%
changed to sound volume 50%
[Normal]
00:55:254 (1) - end notes add finish
00:58:217 (1) - ^
All fixed!
[Insane]
00:05:069 (6) - add whistle
00:05:995 (4) - start notes add whistle
00:08:032 (4) - end notes remove whistle and start notes add whistle
00:33:958 (3) - start notes remove clap
00:54:143 (1) - remove clap
no change
00:54:883 (5) - ^
^
01:00:254 (6) - start notes add finish
^
01:05:995 (1) - remove clap
^
01:06:735 (5) - ^
^
01:08:958 (1) - start notes add finish
^
01:11:180 (3) - ^
01:22:847 (2) - 1st,3st notes remove clap
^
01:23:402 (3) - end notes remove clap
Fixed excluding of blue character!!
good lcuk Thanks~!
alacat wrote:
やほ~ ya ya
[General]ok
- Insaneだけに "op" のtagがあるから統一しましょう~
[Easy][Normal]
- 00:00:810 - ここの音量60%くらいでもいいかも
- 00:06:735 (1) - New comboとれてる!数字的には問題ないけど右上で追加してね~
- 00:12:291 - 同じ緑線がたくさんあるのでかぶってるのは消しちゃいましょ~
http://puu.sh/3to8S.png- 00:11:180 - 緑線で音量を上げるならここに60%おいてもいいと思う!
- 00:15:995 (1,2,3) - 三角形にしてみよ~とか
https://osu.ppy.sh/ss/844801- 00:21:921 (1) - もうちょっと外側に移動して上げるとやりやすいと思います
http://osu.ppy.sh/ss/844812- 00:33:402 (1) - 始点にfinish忘れ :p
- 00:34:884 (3) - 終点にwhistle
- 00:34:884 (3) - ,00:34:884 (3) - ,00:34:884 (3) - whistle
- 00:40:069 (4,1,1,1) - この辺のnew combo の提案!
http://puu.sh/3tp4u.jpg- 00:48:958 (1) - 終点にfinish
- 00:55:624 (1) - clap → finish
- 00:58:587 (1) - 始点にfinish
- 01:00:069 (3) - easyだからこの重ね方はアウトかも~数字見えるようにした方がいいです
- 01:07:476 (1) - 始点にfinish
- 01:11:180 (2) - ^
- 01:25:254 (1,2) - 折り返しでまとめちゃった方が初心者に優しいです
最後はサークルで終わりたいのでこのままで![Insane]
- 00:01:921 (2) - 終点にwhistle
- 00:02:476 (3) - 始点に^
- 00:07:847 (2,3) - ^上記同様に
- 00:08:958 (4) - 終点finishにしてみませんか!
- 00:13:032 (1) - New comboとれてる!
- 00:18:032 (5) - 始点にclap
- 00:18:402 (6) - 始点にwhistle
- 00:17:847 (4,5,6) - こういうデザインはどうでしょう
https://osu.ppy.sh/ss/844902- 00:22:661 (2,3) - こっちの音とりの方が好きかも、3の終点にclapが追加できるし!
http://puu.sh/3tqht.jpg- 00:27:847 (1,2,3,4,5) - いきなり歌詞フォローは混乱をまねくかも・・・1/4でも充分です!
- 00:48:217 (1,2) - 1つのスライダーにまとめましょ~難易度が高すぎます>.<
- 00:49:698 (4) - ここからnew combo
- 00:53:217 (1,2,3) - whistle
- 00:57:661 (5) - ^
- 01:00:069 (5,6,7) - ちょっとわかりずらいかも\(^o^)/ 間隔あけるといいと思います
- 01:05:069 (6) - ここのどこかにもwhistle欲しい!
- 01:19:328 (1,2,3,4) - spacingがいきなり0.8に O.O !!
- 01:16:735 (1) - New comboとれてる!
青文字以外のところはAll fixedです!
- 00:02:106 (4) - 始点にwhistle
- 00:02:661 (5,6) - ちょっと感覚せまいかな?
- 00:08:587 (1) - 前のパターンから推測してnew comboいらないかも
- 00:11:180 (1,2,3,4,5) - うーん、叩きづらいです。
リズム: http://puu.sh/3tsci.jpg
00:11:921 (6) - ここのスライダーは音がとれていないと感じました。もしくはnew comboをここからにすることで少し変わるかもしれません。
流れ: https://osu.ppy.sh/ss/845001
00:11:550 (4) - ここによって流れがよくなくなっていると思います。 01:15:439 (2,3,4) - こんな感じがベターです- 00:12:661 (1) - new combo不要です
- 00:18:032 (4) - 始点にclap
- 00:22:847 (6) - 始点にwhistle
- 00:22:106 (2,3,4,5) - ここの星型ですがあまり流れがよくないように思えます。
http://puu.sh/3tsoV.jpg
流れが写真のようにありますので、(2)は上方にあった方がいいと思います- 00:23:958 (3) - clap
- 00:24:143 - whistle
- 00:29:698 - リズムの提案です
http://puu.sh/3tswR.jpg
(4)の始点、終点にclapを追加するとまとまりがよくなると思います。- 00:35:254 (1) - new combo不要です
- 00:35:995 (1) - 小さいfinishがあってもいいかも!
- 00:37:106 (2,1,2,3,4,5) - このパートの全てのclapをwhistleにかえたほうがスローパートにあっていると思います
- 00:51:735 (6) - この辺の方がAIM詰まらないです
http://osu.ppy.sh/ss/845019- 00:58:217 (9) - たてのほうがいいかなーっとか!
http://osu.ppy.sh/ss/845023- 01:00:254 (6) - 始点clap
- 01:08:958 (1) - 始点finish
- 01:11:180 (3) - clap削除
- 01:11:921 - drum soundのclapでもいいかも!(音量低めで
- 01:15:161 (1) - New comboとれてる!
- 01:16:365 (1) - この辺にあった方がやりやすいと感じました
http://osu.ppy.sh/ss/845028- 01:17:569 - 音がないのでnoteを削除
- 01:22:105 (4) - ^ここも (あっても充分にいいです
このままで- 01:25:069 - whistle
以上です。
すこし崩して書いてますので質問などなどあったらチャットください!
Rankedまでがんばりましょ~
うん!Ranked目指してがんばりますo(^o^)o
素敵なmodありがとう
GrayKaiser82 wrote:
Hi, From my queue hi :3
[General]
mp3's bitrate should be 128kbps or 192kbps.
umm..? np imo
[Easy]
00:36:365 (1,3) - Overlap... kinda
np
- Nice diff ~
[Normal]
00:22:847 (3) - Make this slider a bit smoother
no change
00:34:884 (4,1) - Overlap
np
01:00:439 (6) - Add NC?
no change Because it matches to 00:58:217~01:00:069
--------------
Sorry if it's a short mod, anyways...
Perfect map ~ Good Luck! Thanks
mintong89 wrote:
hi Hi~[General]The Song Bitrate is 164kbps is rankable, but it would be better if you bitrate is 192kbps. just sayingumm...This MP3 bitrate?
If it is so,NP imo[Insane]
00:13:032 (1) - i think this as curve slider is better
no change
00:24:143 (1) - why you NC it?
Because it changed from circle stream into 1/4 Slider
00:27:847 (1) - make slider upside would be better, just like this. no change
00:33:217 (6) - NC here and 00:33:402 (1) - remove it, it will make more clear.
This NC is Vocal and next part Following Because No change
sorry, your maps is perfect ><
GL~Thanks mint-san
Thank youmintong89 wrote:
[Hard]
AR+1 please, too slow. nah. AR7 is friendly to players imo.
00:15:995 (2) - it would be better if you don't stack it D: no problem .
xXCrystalMoonAnimeXx wrote:
Hellooww ~
Request by alacat ~ owo! Thanks~
[Easy]
00:37:106 (2) - Place at x:184 y:200
00:37:847 (3) - Place at x:348 y:124
00:40:069 (1) - x:164 y:124 (Should be a mirror reflection now ~ owo)
It greatly reviewed~
[Normal]
00:14:513 (3) - Middle point at x:248 y:184 and last point at x:280 y:308 (Better blanket for 00:15:995 (1) owo)
no change
00:20:439 (3) - x:172 y:220
fixed
00:38:958 (4) - x:108 y:348
^
00:45:995 (2) - x:328 y:176
^
00:46:735 (3) - Make this mirror (1)
no change~ it is the intentional one
[alacat's hard]
(owo you said not to mod this, I'll mod it anyway ~ xD)
00:08:032 (3) - Blanket around the previous note (x:156 y:360)
alacat so pro =w= Pro Mapper cat=w=
Really like this diff ~
[Insane]
- HP Drain Rate +1
ok
00:15:069 (4) - Last point at x:232 y:88
no change
00:16:921 (5) - Remake this slider using 3 points
fixed
00:18:032 (4) - Curve it a bit more to blanket (1) ? owo
no change
00:21:550 (1) - Stack properly
^
00:26:550 (2) - ^
^
00:29:884 (4) - Move one grid down and middle point one grid right
^
00:39:698 (1,2) - Stack
umm...?It has already been done imo
01:12:661 (3) - ^
fixed
Nice map ~
Good luck and star! >w<)/ Thanks for Modding and Star~
Sakuya Minagami wrote:
I'm back!
This is the second time for modding!
easy: no change
normal:
00:10:809 circle 3 move to x:88 y:48
reviewed
01:10:809 add circle 3 and add clap, and move cirle 2 like this:http://osu.ppy.sh/ss/855349
no change.this part not Follow the Vocal
insane:
01:02:291 slider 5 and slider 7 maybe can change shape to get more good-looking?
The current state is kept
01:20:624 slider 3 delete clap
nope
01:21:365 slider 5 delete clap
nope
well, there're almost nothing I can change, feeling more better!
Nice Map! Good Luck! And Waiting For Ranked! Thanks~
104,208,810,1,2,0:0:0:0:
144,288,1180,2,0,P|184:336|304:336,1,180,8|8,0:0|0:0,0:0:0:0:
344,168,2661,2,0,P|304:120|193:114,1,180,8|8,0:0|0:0,0:0:0:0:
116,164,3772,5,2,0:0:0:0:
112,256,4143,2,0,P|164:320|260:320,2,180,8|8|8,0:0|0:0|0:0,0:0:0:0:
160,84,6365,1,8,0:0:0:0:
248,80,6735,6,0,L|352:80,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
228,168,7847,1,0,0:0:0:0:
292,228,8217,2,0,L|292:332,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
360,168,9328,1,8,0:0:0:0:
156,156,24884,5,8,0:0:0:0:
272,96,25254,1,0,0:0:0:0:
340,208,25624,2,0,P|316:260|256:296,1,130,8|0,0:0|0:0,0:0:0:0:
124,280,26365,1,8,0:0:0:0:
156,156,26735,1,0,0:0:0:0:
272,96,27106,1,8,0:0:0:0:
340,208,27476,1,2,0:0:0:0:
340,208,27847,6,0,P|328:276|340:336,2,130,8|0|8,0:0|0:0|0:0,0:0:0:0:
160,312,34698,6,0,P|232:308|336:236,1,195,0|8,0:0|0:0,0:0:0:0:
360,116,35624,1,0,0:0:0:0:
456,204,35995,1,8,0:0:0:0:
360,116,36365,6,0,B|271:52|208:198|114:130,1,260,4|0,0:0|0:0,0:0:0:0:
36,236,37476,1,8,0:0:0:0:
168,232,37847,2,0,P|236:224|300:184,2,130
36,236,38958,1,8,0:0:0:0:
128,328,39328,6,0,P|240:320|336:276,2,195,0|0|8,0:0|0:0|0:0,0:0:0:0:
36,236,40809,2,0,P|60:156|104:108,1,130
204,64,41550,5,0,0:0:0:0:
328,96,41921,1,8,0:0:0:0:
428,180,42291,2,0,P|412:244|352:284,1,130,4|8,0:0|0:0,0:0:0:0:
244,336,43032,6,0,L|108:336,1,130,2|8,0:0|0:0,0:0:0:0:
120,208,43772,1,2,0:0:0:0:
252,208,44143,1,8,0:0:0:0:
336,308,44513,5,2,0:0:0:0:
180,300,55995,2,0,L|252:300,1,65,8|0,0:0|0:0,0:0:0:0:
300,184,56550,2,0,L|376:184,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
240,204,57106,2,0,P|170:184|130:144,1,130,2|8,0:0|0:0,0:0:0:0:
132,80,57661,1,2,0:0:0:0:
120,28,59143,1,0,0:0:0:0:
120,28,59328,2,0,P|72:76|60:140,1,130,2|8,0:0|0:0,0:0:0:0:
56,200,59884,1,0,0:0:0:0:
80,260,60069,1,2,0:0:0:0:
196,320,60439,1,8,0:0:0:0:
196,320,60624,2,0,P|260:332|324:324,1,130
388,312,61180,2,0,L|460:312,2,65,8|0|4,0:0|0:0|0:0,0:0:0:0:
Byakugan249 wrote:
yo i found this on #modreqs and i decided that i want to help you out here. owo!Thank you~
Bold: Unrankable/must fix
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, advice, or other.
[General]
i find that the timing is incorrect. when i played it, i got a 825(+15) offset. if you do this, remember to re-snap all notes and timing points after you do this.
ok~ Fixed
personally, i think that it'd look a lot better and nicer if you can make the combo colors to match the girl's hair. also it'd stand out the most if it does during gameplay IMO.
ok~New Combo color was added according to the hair color
[Easy]
00:00:810 (1,2) - for this one, i highly suggest that you re-arrange the pattern to this. it gives off a good introduction, it follows the music a lot smoother and the transition looks fun to follow for a beginner during gameplay.SPOILER00:03:772 (1,1,2) - it's not a good idea to put a spinner like this because it'll be too early for beginners to react in time, so i'm gonna provide a pattern i really suggest you should follow because of that, also , it'd be more fun and exciting if you do this. the note that's missing is (3). you can use the code in the box if you can't do it somehow.104,208,810,1,2,0:0:0:0:
144,288,1180,2,0,P|184:336|304:336,1,180,8|8,0:0|0:0,0:0:0:0:
344,168,2661,2,0,P|304:120|193:114,1,180,8|8,0:0|0:0,0:0:0:0:SPOILER00:06:735 (1,2) - here you can tell that the claps picks up here, so i say that it'd be more fun, yet easy for beginners if you do something like this. it's more easier and more straightforward to follow for beginners during gameplay.116,164,3772,5,2,0:0:0:0:
112,256,4143,2,0,P|164:320|260:320,2,180,8|8|8,0:0|0:0|0:0,0:0:0:0:
160,84,6365,1,8,0:0:0:0:SPOILER00:09:698 (1) - remove the finish at the spinner and end the spinner at 00:11:180 since there's a high note in the BGM, which stands out the most. it's ok to leave that gap because it'll be a lot easier for beginners to recover in time for the next note, also add a circle at 00:12:661 with a finish if you apply the spinner since it'll be a good transition to the vocals, also it'll follow the BGM nicely during gameplay.248,80,6735,6,0,L|352:80,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
228,168,7847,1,0,0:0:0:0:
292,228,8217,2,0,L|292:332,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
360,168,9328,1,8,0:0:0:0:
00:17:847 (2,3) - i think you can make this look a lot smoother if you can angle it to something like this for smoothness and a nice flow in this part of the song IMO.
Fixed~Along with it some were changed
00:25:995 (2,3,4) - if you can align (2,4) whereas (3) acts as a bridge, it'll flow a lot smoother for beginners during gameplay like this.
Fixed though differs from the this image
00:36:365 (1,2) - a 2/1 slider should fit a lot more than 2 circles IMO since it'll go along with the vocals during gameplay IMO.
00:45:254 (1) - replace this for a 1/1 repeat slider. the claps start to pick up here as well if you listen to the BGM, also, it'll look more fun for beginners if you do this IMO.
00:48:958 (1) - i think you can add a normal hitsound at the repeat slider for more effect and emphasis in the BGM. to do that you need to click on the repeat, and switch your sampleset to normal. make sure that you leave it as normal as well without any hitsounds.
00:50:439 (2,3) - remove the claps at the end and at (3) since they don't fit with this part of the song, instead use whistles since they represent emphasis and the pitch of the vocals in this part. you did it at the beginning, so i think adding whistles there would fit even more.
00:52:661 (1) - do the same thing here, this time at the repeat and the end of the slider. same reason as above.
00:58:587 (1) - i think that you're missing a finish at the beginning for emphasis in the cymbals in the BGM if you listen carefully, so add that finish for that purpose, also replace the finish at the end for a clap for a consistent clap pattern.
01:02:291 (2,3) - same as 00:50:439.
01:04:513 (1) - same as 00:52:661.
01:11:180 (2) - remove the finish at the beginning. the whistle is enough in this part since it sounds too distracting for beginners IMO.
01:11:180 (2,3) - same as 00:50:439.
01:13:402 (1,1) - the sudden decrease in the volume of the spinner could throw off beginners here since it doesn't sound nice to play, so for this one, remove the 50% timing point since that's the one that sounds unfitting with the volume. remove the finish on the spinner as well and add a whistle to make it sound fitting with the vocals, and replace the repeat slider for a circle with a finish at 01:16:365 - for a smooth transition in the vocals. remember to remove the combo on the next note if you do this.
01:25:254 (1,2) - i suggest replacing this for a repeat slider to make it a lot easier for beginners to follow during gameplay. you don't need to do this, but it's my peference.
Sorry...no change Because i want to end by circle.
don't forget to resnap all notes when applying the codes. i used the current offset when i modded it. remember to set a certain distance between spinners and other notes in easies since it's like an introduction to beginners who aren't familiar with this game, so you need to give them time to recover for the next note. be consistent with your hitsounds. if you wanna keep a good pattern, it's best if you add them at every 2nd and 4th downbeat. it'll sound a lot nicer and more fitting to follow, also you can add hitsounds that sound fitting to the vocals like the ones i mentioned IMO.
Excluding a blue character All Fixed~!
[Normal]
00:03:772 (1) - end the spinner at 00:05:624 and add a circle at 00:06:365 to give players time to recover in time for the next note.
00:06:365 (1,2,3,4,5) - add claps at each end to fit with the claps at the BGM, also to make it more fun and more effective during gameplay IMO.
00:21:550 (4) - consider adding a whistle here for emphasis in the BGM in this part of the song. it'll sound a lot nicer and it'll be a really nice effect in this part of the song during gameplay.
00:22:847 (3) - i highly suggest that you stack this on (2) because that way, it'll be a lot easier to get to, and not as awkward as the current pattern IMO.
00:24:884 (1,2,3,4,5,6,7,1) - i say that you use this code i provided so that it'll feel more fun and more exciting for players to follow during gameplay IMO. NOTE: the whistle at (7) is added intentionally since the finish is too loud and too distracting to follow.SPOILER00:34:884 (4,5,6,1,2,3,4,5,6,7,1,2,3,1) - again, i highly suggest that you use this pattern i provided for you because i want you to use this pattern as a reference to your future maps. this pattern would be more readable and it'll follow the music a lot more during gameplay.156,156,24884,5,8,0:0:0:0:
272,96,25254,1,0,0:0:0:0:
340,208,25624,2,0,P|316:260|256:296,1,130,8|0,0:0|0:0,0:0:0:0:
124,280,26365,1,8,0:0:0:0:
156,156,26735,1,0,0:0:0:0:
272,96,27106,1,8,0:0:0:0:
340,208,27476,1,2,0:0:0:0:
340,208,27847,6,0,P|328:276|340:336,2,130,8|0|8,0:0|0:0|0:0,0:0:0:0:SPOILER00:45:254 (1,2,3,4,1) - i feel that you should add claps at every end of the notes(every white tick) to show emphasis with the claps in the BGM. it'll stand out more and it'll be more fun to follow for players IMO.160,312,34698,6,0,P|232:308|336:236,1,195,0|8,0:0|0:0,0:0:0:0:
360,116,35624,1,0,0:0:0:0:
456,204,35995,1,8,0:0:0:0:
360,116,36365,6,0,B|271:52|208:198|114:130,1,260,4|0,0:0|0:0,0:0:0:0:
36,236,37476,1,8,0:0:0:0:
168,232,37847,2,0,P|236:224|300:184,2,130
36,236,38958,1,8,0:0:0:0:
128,328,39328,6,0,P|240:320|336:276,2,195,0|0|8,0:0|0:0|0:0,0:0:0:0:
36,236,40809,2,0,P|60:156|104:108,1,130
204,64,41550,5,0,0:0:0:0:
328,96,41921,1,8,0:0:0:0:
428,180,42291,2,0,P|412:244|352:284,1,130,4|8,0:0|0:0,0:0:0:0:
244,336,43032,6,0,L|108:336,1,130,2|8,0:0|0:0,0:0:0:0:
120,208,43772,1,2,0:0:0:0:
252,208,44143,1,8,0:0:0:0:
336,308,44513,5,2,0:0:0:0:
00:48:958 (2) - same as easy.
00:50:069 - i really think a circle should be added here because having nothing here completely stops the flow since it follows the BGM in this part, and also, like i said, it'll be more fun for players if you do this IMO.
00:53:587 (2) - consider adding a whistle here as it'll show emphasis in the vocals like at (1,3).
00:54:143 (4) - same as 00:22:847.
00:55:995 (2,3,4,5) - try to re-arrange the pattern like this. like i said, it'll be easier and more comfortable for players to follow during gameplay. if you can't do it, the code is in the box, but before you add the code in, i want you to try out the same pattern using the same notes. all you need to do is move them around in the correct positions as displayed in this screenshot.SPOILER00:59:143 (2,3,4,5,6,7,8) - this pattern in this combo is too messy and cluttered, so allow me to help you out.the transition from (1,2) looks uncomfortable since (3) is in the way in this pattern, transition from (3,4,5) doesn't feel smooth and flowy to follow during gameplay, and same goes with (6,7,8), but that's just my personal opinion. so for this one, use the code in the box. same reasons as above.180,300,55995,2,0,L|252:300,1,65,8|0,0:0|0:0,0:0:0:0:
300,184,56550,2,0,L|376:184,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
240,204,57106,2,0,P|170:184|130:144,1,130,2|8,0:0|0:0,0:0:0:0:
132,80,57661,1,2,0:0:0:0:SPOILER01:05:069 (6) - same as 00:53:587, but at the repeat arrow.120,28,59143,1,0,0:0:0:0:
120,28,59328,2,0,P|72:76|60:140,1,130,2|8,0:0|0:0,0:0:0:0:
56,200,59884,1,0,0:0:0:0:
80,260,60069,1,2,0:0:0:0:
196,320,60439,1,8,0:0:0:0:
196,320,60624,2,0,P|260:332|324:324,1,130
388,312,61180,2,0,L|460:312,2,65,8|0|4,0:0|0:0|0:0,0:0:0:0:
try to stack the notes on patterns i mentioned on normal diffs like this since they're more flowy and they give a good feeling to the diff. overall this diff is not bad.
All Fixed~!
[Insane]
use AR8 because using AR9 with patterns like this feels too forced and it feels uncomfortable to follow as well during gameplay.
ok
00:06:735 (1,2,1,2,3,4,5,6,7,8) - same as normal.
00:07:476 (1,2,3) - i suggest that you re-arrange these notes so that it'd look like this so that it'd be fun for players to follow during gameplay IMO.
00:08:958 (6,7) - remove this and start at 00:08:772. from there, add a circle, followed by 2 1/2 sliders with a jump pattern to go along with the BGM in this part of the song like this. it'll be more fitting and more fun to follow during gameplay IMO.
Fixed though differs from the this image
00:11:180 (1,2,3,4,5) - i think you can do 2 1/2 sliders with a jump included in this part since i find it a lot smoother and less awkward to follow during gameplay IMO.
Sorry...no change.A present pattern is my favorite
00:13:680 (4) - i find this note unnecessary with this part since for me, it breaks the transition here, so i suggest removing it for that purpose.
If this is erased, I feel like being monotonous this part
00:15:069 (4) - add whistles at each end to emphasize the BGM in this part of the song. i find it too fitting to follow during gameplay.
00:25:532 (4) - same as 00:13:680.
^
00:26:180 (7,1) - this jump here in unexpected and it could surprise other players during gameplay, so i want you to follow the DS to 1.10 so that (6,7,1) forms a triangle which would look neater and a lot easier to read in this part.
ok~ changed to x1.3
00:26:921 (3,4) - same as 00:15:069.
00:31:828 (5) - same as 00:13:680.
00:42:569 (3) - ^
no change.Slider velocity multiplier changed from 0.75x into 1.0x.
Therefore i want to put out the power this point
00:45:254 (1,2,3,1,2,3,4,5,6,7) - same as normal.
00:52:384 (8,10) - delete these 2 notes because they feel unnecessary and awkward to follow in the transition during gameplay.
00:57:939 (7) - same as 00:13:680.
I want the sound here
01:03:772 (9) - a whistle should be at the beginning for consistency with the other previous whistles since they emphasize the vocals in this part.
01:04:235 (10,12) - same as 00:52:384.
01:17:661 (6,7) - another inconsistent jump. in this case it might surprise players that the note is that far during gameplay, so to make it easier, you should delete (7) for that purpose.
ok However,(7) is not erased.
DS of (6) and (7) was reviewed
not bad, although hitsounding, note placement and flow could be better, but that's manageable.
Excluding a blue character All Fixed~!
and that's all i got. GL and don't ever give up on this up. i wanna see this map get ranked after all . Thank youu!! very glad
Thank you for Modding!
Very comprehensible
But im not good at english...Im sorry when there is a part where a wrong interpretation is done
xXCrystalMoonAnimeXx wrote:
Hellooww ~
Request by alacat ~ Thanks Crystal <3
[alacat's hard]
(owo you said not to mod this, I'll mod it anyway ~ xD)
00:08:032 (3) - Blanket around the previous note (x:156 y:360) fix :3
alacat so pro =w=
Really like this diff ~ Thanks again !
Sakuya Minagami wrote:
hard:
00:36:921 delete slider 2,and add circle 2,and add slider 3 at 00:37:106 and end at 00:37:291
00:38:402 change slider 5 to return slider like this:http://osu.ppy.sh/ss/855376
keep on now this part :3
Byakugan249 wrote:
yo i found this on #modreqs and i decided that i want to help you out here. nice !
[ala-chan's Hard]
00:06:735 (1,2,3,4,5,6,7,8,1,2) - same as normal.
00:14:884 (8,9) - consider adding whistles at the end of (8), and at both ends of (9) to go along with the BGM in this part of the song.
00:18:032 (9,10) - same as above, but at both (9,10) with the claps.
00:26:550 (7,8,9) - ^, but at the end of (7), and (8,9).
00:45:254 (1) - consider a clap at the beginning to show emphasis in the BGM(clap).
00:56:735 (3) - personally, i think stacking this at the end of (1) would make the transition feel a lot smoother to follow during gameplay IMO. i find that the stack might stop the flow so suddenly in this part. no problem for me
wow nice diff you got here ala-chan :3. wow Thanks <3
fix all about hit sound ! Thanks for the useful hitsound mod byaku ~ :3 and I'm looking forward to make full ver :p hehehe